Re: [hlds_linux] server crashed again

2004-10-23 Thread List Keeper
Very effective bug catchers it seems.
;)

- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 24, 2004 01:57 AM
Subject: Re: [hlds_linux] server crashed again


> Generally everyone's checking that website on a daily basis anyway,
> myg0t are actually being 'beta testers' in a sense.  They find bugs,
> post about them in the most obvious place ever which is the same as
> reporting them, then valve fix them :p
>
> - Bruce "Bahamut" Andrews
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Re: [hlds_linux] server crashed again

2004-10-23 Thread Bruce \"Bahamut\" Andrews
Generally everyone's checking that website on a daily basis anyway,
myg0t are actually being 'beta testers' in a sense.  They find bugs,
post about them in the most obvious place ever which is the same as
reporting them, then valve fix them :p
- Bruce "Bahamut" Andrews

Kingsley Foreman wrote:
it has already been reported...
but i was keeping it quiet.
I guess everyone knows how to find it now...
Kingsley
- Original Message -
From: "Marco" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 24, 2004 2:55 PM
Subject: [hlds_linux] server crashed again

Hi!
Today our CS:S servers crashed again. We have updated yesterday:
--
Checking/Installing 'Counter-Strike Source Shared Content' version 15
Checking/Installing 'Linux Source HLDS' version 14
HLDS installation up to date
--
Alfred, think you should take a look @ www.myg0t.com. There is explained
how
to do this.
Here some logs:
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00:
Crashed today 02:38:00 CET after ~3000 renames.
And again:
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK<166>"
committed
suicide with "world"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
 ~3000 times rename
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined
team
"CT"
L 10/24/2004 - 04:57:47: "WDUK
Crash again.
This will happen every hour on one of our servers.
-
Marco

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Re: [hlds_linux] server crashed again

2004-10-23 Thread ScratchMonkey
Isn't there a client throttle? If you just disallow more than some ceiling
of traffic you should be able to quench all variations of this. You can use
a token bucket scheme similar to that used in Linux traffic shaping to
allow for small bursts.
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Re: [hlds_linux] server crashed again

2004-10-23 Thread Kingsley Foreman
it has already been reported...
but i was keeping it quiet.
I guess everyone knows how to find it now...
Kingsley
- Original Message -
From: "Marco" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 24, 2004 2:55 PM
Subject: [hlds_linux] server crashed again

Hi!
Today our CS:S servers crashed again. We have updated yesterday:
--
Checking/Installing 'Counter-Strike Source Shared Content' version 15
Checking/Installing 'Linux Source HLDS' version 14
HLDS installation up to date
--
Alfred, think you should take a look @ www.myg0t.com. There is explained
how
to do this.
Here some logs:
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00:
Crashed today 02:38:00 CET after ~3000 renames.
And again:
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK<166>"
committed
suicide with "world"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
 ~3000 times rename
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK
Crash again.
This will happen every hour on one of our servers.
-
Marco

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[hlds_linux] server crashed again

2004-10-23 Thread Marco
Hi!

Today our CS:S servers crashed again. We have updated yesterday:
--
Checking/Installing 'Counter-Strike Source Shared Content' version 15

Checking/Installing 'Linux Source HLDS' version 14

HLDS installation up to date
--

Alfred, think you should take a look @ www.myg0t.com. There is explained how
to do this.


Here some logs:

L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "CT"
L 10/24/2004 - 02:38:00: "[myg0t]  .   . .
.." joined team "Spectator"
L 10/24/2004 - 02:38:00:

Crashed today 02:38:00 CET after ~3000 renames.


And again:

L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK<166>" committed
suicide with "world"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"

 ~3000 times rename

L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"TERRORIST"
L 10/24/2004 - 04:57:47: "WDUK" joined team
"CT"
L 10/24/2004 - 04:57:47: "WDUKhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Micheal Patterson
I'm seeing the same problem. Banning by nick rarely places the ban.
Whereas a ban on a steamID will always place a ban. Kicking by nick
works just fine though.
--
Micheal Patterson
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 23, 2004 9:44 PM
Subject: Re: [hlds_linux] go go gadget: banid myg0t

maybe it's something to do with the characters in his nickname.  I
know
HLSW used to screw up for HL1 whenever someone had a # or something in
their nickname, it refused to ban them through the right click menu
o.O
Try the steamid way, or IP ban if they have a STEAMID with a really
high
number (would be a dopey myg0t member to use a legit key, but
possible).
- Bruce "Bahamut" Andrews

hondaman wrote:
Do a "status" and banid 0 "steamid#here" kick
Matt Town wrote:
Yes, but if you look up the console you will see that I had tried
#1208
aswell.
Is it possible that myg0t have managed to become resistant to rcon
commands? Or am I just being paranoid! :)
Peter Holcroft wrote:
It should have been:
rcon banid 0 #1208 kick
You can always ban by name too, even with funny characters as you
can
simply
copy and paste it in:
rcon banid 0 "The Gimp" kick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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[hlds_linux] Logging Error

2004-10-23 Thread endocine
One thing you will have to make sure of is that you do not have
TOO many log files in the dir, empty it out and restart your server.
I think i had this problem before too, and after i emptied out the folder it
started working again.
I put mine in monthly subdirs.  Also convenient for searching for patterns
by month, etc.  heh, the egrep command won't work on too many files either.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \"Bahamut\" Andrews
You've really got to wonder how difficult it is for them to stop people
putting an OpenGL32.dll file in their hl.exe directory.  I mean, it
can't be that difficult, and it'd stop half the hacks that are out... :/
- Bruce "Bahamut" Andrews

Peter Holcroft wrote:
I think you misunderstood the post or perhaps I didn't make it clear. The
issue isn't letting Valve or PunkBuster run code on a players PC. The issue
is letting a server admin run any code they wish on a players PC. Not very
smart seeing as anyone can start up their own server and wait for victims to
join.
My opinion is that a no tolerance approach is needed to cheats. By no
tolerance I mean all cheats should be banned so quickly that it is stupid to
release them to others because they will be unusable within a day.
I can't see how any other approach will work effectively. Unfortunately
Valve doesn't seem to think its worth the investment required to achieve
this. It's a shame because they must have spent a lot of time creating VAC
only for it to become ineffective most of the time due to lack of regular
updates for it.
I cannot see a solution to this if Valve doesn't think its worth spending
the money required to do the job properly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey
Sent: 23 October 2004 21:27
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] another crasher :(
Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.
This is from my copy of BF1942:
Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Bruce \"Bahamut\" Andrews
maybe it's something to do with the characters in his nickname.  I know
HLSW used to screw up for HL1 whenever someone had a # or something in
their nickname, it refused to ban them through the right click menu o.O
Try the steamid way, or IP ban if they have a STEAMID with a really high
number (would be a dopey myg0t member to use a legit key, but possible).
- Bruce "Bahamut" Andrews

hondaman wrote:
Do a "status" and banid 0 "steamid#here" kick
Matt Town wrote:
Yes, but if you look up the console you will see that I had tried #1208
aswell.
Is it possible that myg0t have managed to become resistant to rcon
commands? Or am I just being paranoid! :)
Peter Holcroft wrote:
It should have been:
rcon banid 0 #1208 kick
You can always ban by name too, even with funny characters as you can
simply
copy and paste it in:
rcon banid 0 "The Gimp" kick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread hondaman
Do a "status" and banid 0 "steamid#here" kick
Matt Town wrote:
Yes, but if you look up the console you will see that I had tried #1208
aswell.
Is it possible that myg0t have managed to become resistant to rcon
commands? Or am I just being paranoid! :)
Peter Holcroft wrote:
It should have been:
rcon banid 0 #1208 kick
You can always ban by name too, even with funny characters as you can
simply
copy and paste it in:
rcon banid 0 "The Gimp" kick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
In a bold display of creativity, Elminst wrote:
It seems that if the only thing you can complain about in his message is the word choice, then Eric has hit the nail directly on the head.
Heh, well, correct or not, it certainly got an internet-tough-guy
response via direct email from Mihai...  It was funny to read :)
--
Eric (the Deacon remix)
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Matt Town
Yes, but if you look up the console you will see that I had tried #1208
aswell.
Is it possible that myg0t have managed to become resistant to rcon
commands? Or am I just being paranoid! :)
Peter Holcroft wrote:
It should have been:
rcon banid 0 #1208 kick
You can always ban by name too, even with funny characters as you can simply
copy and paste it in:
rcon banid 0 "The Gimp" kick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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RE: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Peter Holcroft
It should have been:

rcon banid 0 #1208 kick

You can always ban by name too, even with funny characters as you can simply
copy and paste it in:

rcon banid 0 "The Gimp" kick



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Town
Sent: 24 October 2004 01:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] go go gadget: banid myg0t

Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg

Matt Town wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>So, tell me what i'm doing wrong
>
>Image Goes Here.
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>
>
>


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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Matt Town
Sorry, here is the link for the picture:
http://www.towneh.net/albums/css/de_piranesi.jpg
Matt Town wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong
Image Goes Here.
--
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread m0gely
Matt Town wrote:
So, tell me what i'm doing wrong
Image Goes Here.
Tip: Please make some sense when posting a question to the list.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] go go gadget: banid myg0t

2004-10-23 Thread Matt Town
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
So, tell me what i'm doing wrong

Image Goes Here.
--

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RE: [hlds_linux] another crasher :(

2004-10-23 Thread Peter Holcroft
I think you misunderstood the post or perhaps I didn't make it clear. The
issue isn't letting Valve or PunkBuster run code on a players PC. The issue
is letting a server admin run any code they wish on a players PC. Not very
smart seeing as anyone can start up their own server and wait for victims to
join.

My opinion is that a no tolerance approach is needed to cheats. By no
tolerance I mean all cheats should be banned so quickly that it is stupid to
release them to others because they will be unusable within a day.

I can't see how any other approach will work effectively. Unfortunately
Valve doesn't seem to think its worth the investment required to achieve
this. It's a shame because they must have spent a lot of time creating VAC
only for it to become ineffective most of the time due to lack of regular
updates for it.

I cannot see a solution to this if Valve doesn't think its worth spending
the money required to do the job properly.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey
Sent: 23 October 2004 21:27
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] another crasher :(

Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.

This is from my copy of BF1942:

Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.

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RE: [hlds_linux] another crasher :(

2004-10-23 Thread ScratchMonkey
--On Saturday, October 23, 2004 12:19 PM +0100 Peter Holcroft
<[EMAIL PROTECTED]> wrote:
The problem with that is that you're allowing a server op to run any code
he wants on a players computer. I certainly wouldn't be happy about that,
it could be a trojan or something else as nasty. The only way I could see
this working would be to allow the use of a 3rd party data file with
lists of things to check for in memory and let VAC do the checking.
Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.
This is from my copy of BF1942:
Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread ScratchMonkey
--On Saturday, October 23, 2004 8:48 PM +1000 "Bruce \"Bahamut\" Andrews"
<[EMAIL PROTECTED]> wrote:
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?
Just a nit about terminology: Money is not the same thing as profit or
benefit. It's a way of measuring profit and benefit. Which also means you
don't have to restrict the assertion to companies. It applies to any entity
that perceives benefit, from the lowliest proto-life to hives and
corporations.
Ok, I'll go ooze back into the slime now. ;)
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RE: [hlds_linux] another crasher :(

2004-10-23 Thread Elminst
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Bruce
> "Bahamut" Andrews
> Sent: Saturday, October 23, 2004 12:21 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] another crasher :(
>
>
> That's a rather...harsh way to put it, even if it does get the point
> across for you, I really don't believe profanity is needed in civilised
> conversation.  There's so many more descriptive words out there you
> could choose to use, try them.  http://www.thesaurus.com is your friend.
> (I think I spelt that right o.O)
>
> - Bruce "Bahamut" Andrews

It seems that if the only thing you can complain about in his message is the word 
choice, then Eric has hit the nail directly on the head.

Elminst

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.778 / Virus Database: 525 - Release Date: 10/15/2004



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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Matt Town
Since the latest steam update that has fixed the name-change exploit
crashing, I am actually quite pleased with how the server runs now.
Before everyone gasps in shock and horror about what I have just stated,
remember that Valve ARE actually working behind the scenes to fix these
problems that even I as a server operator for a GISP can appreciate.
It's getting there people, just have some patience. I paid just as much
as the rest of you who have bought the HL2 Silver package, so please try
not to fill up these message boards with rants about how nothing is
being fixed or a lack of any updates, because this is not the case.
Regards,
Matt Town
Eric (Deacon) wrote:
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the
reasons why.
Where the hell do y'all get shit like "Valve are down at the beach"?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
"Corporate America" being hurled at Valve like a monkey hurling its poo?
"Steam does a hell of a job for Valve and a really poor job for the
little guy."  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how "the little guy" is getting
screwed, while "the big guy" (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
"This list is about 80% filled with frustration when you read the mails."
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
Well we all need personal time but while Valve are down the beach I
and many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates you
could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes,
we all
moved over to steam so they could send out lots of small fixes fast
but from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a
method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
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RE: [hlds_linux] Logging error.

2004-10-23 Thread Glenn Shannon
Check to make sure the logs directory also has rwx permissions for that
user. You cant access a directory unless you have at least rx permissions,
and you won't be able to write stuff unless you also have w permissions.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lojak
Sent: Saturday, October 23, 2004 7:55 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Logging error.

For some not-so-apparent reason, logging has stopped on my CS 1.6
server, yet I have "log on" in the server.cfg.  I put "+log on" in the
script I use to start the server, with no effect either.  This is the
message that comes up:

Unable to open logfiles under logs/

Permissions are correct, the same as the user running the server.

Any suggestions?

-- Stephen.

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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
In a bold display of creativity, Bruce "Bahamut" Andrews wrote:
That's a rather...harsh way to put it, even if it does get the point
across for you
It does. :)
I really don't believe profanity is needed in civilised
conversation.  There's so many more descriptive words out there you
could choose to use, try them.  http://www.thesaurus.com is your friend.
The size of my vocabulary is not really in question, here, I don't
think.  The word choice may be, however, and for that I apologize to any
who might have been offended.  It wasn't *that* bad, but I had bottled
up some of our choicest rage while listening to these little pudwhacks
over the course of a long while, and I went ahead and uncorked a tiny
portion of it.
--
Eric (the Deacon remix)
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \"Bahamut\" Andrews
That's a rather...harsh way to put it, even if it does get the point
across for you, I really don't believe profanity is needed in civilised
conversation.  There's so many more descriptive words out there you
could choose to use, try them.  http://www.thesaurus.com is your friend.
(I think I spelt that right o.O)
- Bruce "Bahamut" Andrews

Eric (Deacon) wrote:
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the
reasons why.
Where the hell do y'all get shit like "Valve are down at the beach"?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
"Corporate America" being hurled at Valve like a monkey hurling its poo?
"Steam does a hell of a job for Valve and a really poor job for the
little guy."  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how "the little guy" is getting
screwed, while "the big guy" (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
"This list is about 80% filled with frustration when you read the mails."
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
Well we all need personal time but while Valve are down the beach I
and many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates you
could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes,
we all
moved over to steam so they could send out lots of small fixes fast
but from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a
method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the reasons why.
Where the hell do y'all get shit like "Valve are down at the beach"?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
"Corporate America" being hurled at Valve like a monkey hurling its poo?
"Steam does a hell of a job for Valve and a really poor job for the
little guy."  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how "the little guy" is getting
screwed, while "the big guy" (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
"This list is about 80% filled with frustration when you read the mails."
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:
Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
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[hlds_linux] Logging error.

2004-10-23 Thread Lojak
For some not-so-apparent reason, logging has stopped on my CS 1.6
server, yet I have "log on" in the server.cfg.  I put "+log on" in the
script I use to start the server, with no effect either.  This is the
message that comes up:
Unable to open logfiles under logs/
Permissions are correct, the same as the user running the server.
Any suggestions?
-- Stephen.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \"Bahamut\" Andrews
Nooo, bad idea, then they wouldn't implement it!  Not that they will
anyway, :/
- Bruce "Bahamut" Andrews

Daniel wrote:
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. "A anti-cheat that allowed third party plugin
modules that automatically downloaded." Quite litterally a brilliant
idea.
Daniel
On Sat, 23 Oct 2004, Bruce "Bahamut" Andrews wrote:
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no "Your cd key is in use", ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce "Bahamut" Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:

Well we all need personal time but while Valve are down the beach I
and
many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates
you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these
fixes, we
all
moved over to steam so they could send out lots of small fixes fast
but
from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and
a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a
method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \"Bahamut\" Andrews
You'd have to have limitations on what could be done obviously, it's
only anti-cheat software, not a complete mod.  Though, if that were
implemented it'd have to be somewhere in the server's info, so people
knew what they were stepping into before connecting :p
- Bruce "Bahamut" Andrews

Peter Holcroft wrote:
The problem with that is that you're allowing a server op to run any code he
wants on a players computer. I certainly wouldn't be happy about that, it
could be a trojan or something else as nasty. The only way I could see this
working would be to allow the use of a 3rd party data file with lists of
things to check for in memory and let VAC do the checking.
Pete.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Sent: 23 October 2004 12:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. "A anti-cheat that allowed third party plugin
modules that automatically downloaded." Quite litterally a brilliant idea.
Daniel
On Sat, 23 Oct 2004, Bruce "Bahamut" Andrews wrote:

...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no "Your cd key is in use", ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce "Bahamut" Andrews

Mihai Badila wrote:

On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis

wrote:


Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are

taken

down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you

could

hardly call it a beta more just a hardware test.


Agreed.


Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.


Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve

and

a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
___
To unsubscribe, edit your list p

RE: [hlds_linux] another crasher :(

2004-10-23 Thread Peter Holcroft
The problem with that is that you're allowing a server op to run any code he
wants on a players computer. I certainly wouldn't be happy about that, it
could be a trojan or something else as nasty. The only way I could see this
working would be to allow the use of a 3rd party data file with lists of
things to check for in memory and let VAC do the checking.

Pete.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Sent: 23 October 2004 12:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(


Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. "A anti-cheat that allowed third party plugin
modules that automatically downloaded." Quite litterally a brilliant idea.

Daniel

On Sat, 23 Oct 2004, Bruce "Bahamut" Andrews wrote:

> ...CS and DoD were never free, you always required Half-Life or one of
> it's dirivatives to play.
> They had a private beta test, and a public one.  (Almost) everyone knows
> that the private beta testers get the billion patches that radically
> change, whereas the open beta testers get the other lot, the ones that
> have been already tested to a certain extent.  The idea of providing
> only one map was to filter out the bugs without people being more
> interested in checking the map out - as well as showing off the Source
> engine to whoever was interested (or not interested) in Half-Life 2.
>
> What isn't based on money?  Name one company that did something knowing
> that they would not gain a profit from it or would not benefit in any
> way?  STEAM allows automatic updates - those CS:Source bugs, we would've
> sat in IRC chatrooms for hours explaining to people which patch to
> install in which order if it wasn't automatic (done that enough for NS,
> pain in the butt).
>
> STEAM does -heaps- for the little guy, it's caused VALVe a lot of
> problems too, not that they're openly admitting the issues.
> Organisation of the game, guarunteed no "Your cd key is in use", ability
> to play anywhere with a net connection, a friends list (they'll
> eventually fix it I suppose, pretty dodge currently), you can buy a game
> -direct from the developers without paying the middle-men-.
>
> Yeah, there's a lot of frustration, but what most people fail to realise
> is that for every patch they put out, they have to have it work for each
> and every different version of the game flawlessly in private testing
> before releasing it, and that's not always the easiest thing to test.
> We'll leave VAC out of this, it's a miracle it lasted this long,
> practically every other game out relies on third party cheat protection
> (which is damn pathetic).
>
> Though one thing I would like to see, if no VAC updates, is the ability
> to create your own anti-cheat modules and have clients download them.
> Like UT2004 and it's mutators, whenever you connect to a server you
> download the relevant files that you don't have (anti-cheat, etc) which
> are third party and they install themselves and run.  Currently VALVe
> games only support downloading third party files, not modules, which is
> a smart thing to do in one regard, but it'd still be nice to be able to
> create a VAC replacement (which only requires servers to update, then
> the clients automatically get it from the server).
>
> - Bruce "Bahamut" Andrews
>
>
>
> Mihai Badila wrote:
>
>> On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
>>
>>
>>> Well we all need personal time but while Valve are down the beach I and
>>> many
>>> others are sitting here putting servers back up as fast as they are
taken
>>> down because the smart guys at mygot release this info end of the week
>>> knowing that there will be 3-4 days before valve even start to look at a
>>> fix.
>>>
>>> We had a beta test and what a joke that was one map slow updates you
could
>>> hardly call it a beta more just a hardware test.
>>>
>>>
>>
>> Agreed.
>>
>>
>>
>>> Like many others I think valve is too slow at releasing these fixes, we
>>> all
>>> moved over to steam so they could send out lots of small fixes fast but
>>> from
>>> what I can see steam is just a way of them collecting more data on users
>>> than rolling out fixes.
>>>
>>>
>>
>> Steam is primary a money making machine. Its purpose is also delivering
>> patches, content etc. but think.. Steam does a hell of a job for Valve
and
>> a
>> really poor job for the little guy [valve steam product user]. And yes
>> INDEPENDENCE from Vivendi [forgot about that one].
>>
>> I'm not against Steam but no other company has ever used such a method of
>> control for the money.
>>
>> This list is about 80% filled with frustration when you read the mails.
>> Kinda makes you think cs, dod and others were doing fine back in the days
>> when they were free.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valveso

Re: [hlds_linux] another crasher :(

2004-10-23 Thread Daniel
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. "A anti-cheat that allowed third party plugin
modules that automatically downloaded." Quite litterally a brilliant idea.
Daniel
On Sat, 23 Oct 2004, Bruce "Bahamut" Andrews wrote:
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no "Your cd key is in use", ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce "Bahamut" Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and
a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
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please visit:
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \"Bahamut\" Andrews
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no "Your cd key is in use", ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce "Bahamut" Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Mihai Badila

On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:
> Well we all need personal time but while Valve are down the beach I and many
> others are sitting here putting servers back up as fast as they are taken
> down because the smart guys at mygot release this info end of the week
> knowing that there will be 3-4 days before valve even start to look at a
> fix.
>
> We had a beta test and what a joke that was one map slow updates you could
> hardly call it a beta more just a hardware test.

 Agreed.

>
> Like many others I think valve is too slow at releasing these fixes, we all
> moved over to steam so they could send out lots of small fixes fast but from
> what I can see steam is just a way of them collecting more data on users
> than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].

 I'm not against Steam but no other company has ever used such a method of
control for the money.

 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux