Re: [hlds_linux] LAN server weirdness
On Mon, 22 Nov 2004 00:14:54 -0600, hondaman [EMAIL PROTECTED] wrote: Ran a dedicated server the other night at a LAN party, and discovered a couple peculiararities. First, only servers on ports 27015-27020 would appear on the lan game browser. Is this a bug or a feature, and is there a workaround? I would say it is very much a feature and the reasoning behind it is quite simple should you see this scenario: You're running a massive LAN event. Hundreds, maybe even thousands of PC's all wired up on LAN. Switches all setup so that the network doesn't get flooded with all the traffic. The only worry here is broadcast traffic.. In this event you don't need thousands of PC's boradcasting to 50 ports at a time to see which games are running. You'd quickly end up with a packetstorm. 5 ports is probably about right. Not sure I agree with the choice of ports. But that's life. Second, how do I make a server run on an aliased IP and have it appear in the LAN browser at the same time? If you mean aliased as in it's behind a firewall using port forwarding.. Then so long as it runs on one of those ports and is on the same subnet as the other games.. It should (in theory) still be included in the LAN games list even if not running in LAN mode. Although I've never really tried it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Programmers/amx coders wanted
Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for programmers for variouse other cs related tools. If your intrested to join, or whant more info please contact me either on irc or true mail. Mail: [EMAIL PROTECTED] IRC: #dumber @ quakenet, [DumB]SaintK All plugins and tools are ment to be publicly released, so they aint private projects! Cheers, Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] -- [ message.scr of type audio/x-wav deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)
[EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] -- [ message.scr of type audio/x-wav deleted ] -- Greatt, now someone over here with Alfred in their address book opened the attachment.. Nice work. (originated as a eric faker on hlds) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Programmers/amx coders wanted
you guys have to update it to sourcemod dont you? sure, ill give it a shot, it will help me learn amx. On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh [EMAIL PROTECTED] wrote: Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for programmers for variouse other cs related tools. If your intrested to join, or whant more info please contact me either on irc or true mail. Mail: [EMAIL PROTECTED] IRC: #dumber @ quakenet, [DumB]SaintK All plugins and tools are ment to be publicly released, so they aint private projects! Cheers, Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Programmers/amx coders wanted
Yes, More coders showed intrest in continue with sourcemod once its there. Untill then we will be developing for cs1.6 If you are intrested, plz contact me :) From: Elmer Fudd [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Programmers/amx coders wanted Date: Mon, 22 Nov 2004 13:18:25 -0500 you guys have to update it to sourcemod dont you? sure, ill give it a shot, it will help me learn amx. On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh [EMAIL PROTECTED] wrote: Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for programmers for variouse other cs related tools. If your intrested to join, or whant more info please contact me either on irc or true mail. Mail: [EMAIL PROTECTED] IRC: #dumber @ quakenet, [DumB]SaintK All plugins and tools are ment to be publicly released, so they aint private projects! Cheers, Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ontvang Hotmail Messenger op je mobiele telefoon http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
McCormack, Chris wrote: Entering a cdkey in to steam for hl2 and then ripping out your net connection. I don't see how this method could be possibly fixed without some sort of rewrite of the authorisation handling code for steam (which I am assuming is no small task). I don't think it was wise to post this to the list as any fix that is in the pipeline could be a while away and it doesn't matter how many people you 'educate' to the unlocking method, it won't get it fixed any quicker. IF you were posting a game exploit or a hack etc then that's understandable but this type of post is just idiotic and I am sure any Valve employee that read your post felt that little bit sicker about their product getting ripped off by even more people. For someone who thinks 'He knows best' you think you'd bother to wrap your lines. The information was already public, and other than valve who cares if some people get HL2 for free, it doesnt effect my ability to play it. Maybe thatll be the key to getting valve off their fat lazy asses, remove the donuts from their mouths, and actually deliver us a product worth paying for. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
--On Tuesday, November 23, 2004 11:49 AM +1300 Jeremy Brooking [EMAIL PROTECTED] wrote: Maybe thatll be the key to getting valve off their fat lazy asses, remove the donuts from their mouths, and actually deliver us a product worth paying for. Lazy they're NOT. They just focus more on eye candy than defensive programming, and in this case it's Valve's bottom line that will suffer. The information was already public, and other than valve who cares if some people get HL2 for free, it doesnt effect my ability to play it. True, if it only affects offline play. Does this exploit affect online play? That would make it it impossible to effectively ban problem players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
ScratchMonkey wrote: True, if it only affects offline play. Does this exploit affect online play? That would make it it impossible to effectively ban problem players. Well since hl2 isnt a multiplayer game... I'll have a wild stab in the dark here, and say it doesnt effect anyone elses gaming experience. If anyones going to complain about this person posting this information to the list, the bitching should be about its lack of relation to linux, than what harm its going to cause the gaming community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
cs:s? dod:s? hello? On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking [EMAIL PROTECTED] wrote: ScratchMonkey wrote: True, if it only affects offline play. Does this exploit affect online play? That would make it it impossible to effectively ban problem players. Well since hl2 isnt a multiplayer game... I'll have a wild stab in the dark here, and say it doesnt effect anyone elses gaming experience. If anyones going to complain about this person posting this information to the list, the bitching should be about its lack of relation to linux, than what harm its going to cause the gaming community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
Elmer Fudd wrote: cs:s? dod:s? hello? Oh you mean the game thats had working cracked versions public for months... and the game which hasnt been released? Yeah this additional info about hl2 sure changes the current situation with those games doesnt it *yawn* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!
Umm...yes it would affect online play if you read my original post.This allows people to play HL2 online (ie Source) without logging on via Steam...which means that apart from banning via IP - it would be nearly impossible to admin. This is the ONLY reason why I brought this up - not just for valve to fix but for other admins to be aware of what could happen on their server. On Mon, 22 Nov 2004 19:22:58 -0500, Elmer Fudd [EMAIL PROTECTED] wrote: cs:s? dod:s? hello? On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking [EMAIL PROTECTED] wrote: ScratchMonkey wrote: True, if it only affects offline play. Does this exploit affect online play? That would make it it impossible to effectively ban problem players. Well since hl2 isnt a multiplayer game... I'll have a wild stab in the dark here, and say it doesnt effect anyone elses gaming experience. If anyones going to complain about this person posting this information to the list, the bitching should be about its lack of relation to linux, than what harm its going to cause the gaming community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] OS optimizations for *nix for hlds servers
Anyone have any optimizations/tweaks to the os/network that they want to share? I thought it might be beneficial to start a thread on it so we could get input from everyone to see what works / doesnt work. -- Dedicated Servers Available East Coast Only - 1200gb BW p4 thru xeon - AIM: gotgameservers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OS optimizations for *nix for hlds servers
But the following in your sysctl.conf on Linux and then issues a sysctl -p /etc/sysctl.cnf net.ipv4.tcp_syncookies = 0 # change syncookies to 1 if you will use them net.ipv4.tcp_ecn = 0 net.core.rmem_max = 8388608 net.core.rmem_default = 262143 net.core.wmem_max = 8388608 net.core.wmem_default = 262143 net.ipv4.tcp_rmem = 4096 87380 4194304 net.ipv4.tcp_wmem = 4096 87380 4194304 net.ipv4.tcp_max_syn_backlog = 16384 net.ipv4.tcp_fin_timeout = 15 net.ipv4.tcp_tw_reuse = 1 net.ipv4.tcp_tw_recycle = 1 net.ipv4.ip_local_port_range = 1024 65535 You can also look into using hdparm to turn on ultra dma and writeback cache support on your ide drive , if you use an ide drive. An example is as follows :: hdparm -W1 -c1 -M254 -d1 /dev/hda matt On Monday 22 November 2004 7:17 pm, [EMAIL PROTECTED] wrote: Anyone have any optimizations/tweaks to the os/network that they want to share? I thought it might be beneficial to start a thread on it so we could get input from everyone to see what works / doesnt work. -- Dedicated Servers Available East Coast Only - 1200gb BW p4 thru xeon - AIM: gotgameservers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux