Re: [hlds_linux] LAN server weirdness

2004-11-22 Thread Peter Kirby
On Mon, 22 Nov 2004 00:14:54 -0600, hondaman [EMAIL PROTECTED] wrote:
 Ran a dedicated server the other night at a LAN party, and discovered a
 couple peculiararities.  First, only servers on ports 27015-27020 would
 appear on the lan game browser.  Is this a bug or a feature, and is
 there a workaround?

I would say it is very much a feature and the reasoning behind it is
quite simple should you see this scenario:

You're running a massive LAN event. Hundreds, maybe even thousands of
PC's all wired up on LAN. Switches all setup so that the network
doesn't get flooded with all the traffic. The only worry here is
broadcast traffic.. In this event you don't need thousands of PC's
boradcasting to 50 ports at a time to see which games are running.
You'd quickly end up with a packetstorm.

5 ports is probably about right. Not sure I agree with the choice of
ports. But that's life.

 Second, how do I  make a server run on an aliased IP and have it appear
 in the LAN browser at the same time?

If you mean aliased as in it's behind a firewall using port
forwarding.. Then so long as it runs on one of those ports and is on
the same subnet as the other games.. It should (in theory) still be
included in the LAN games list even if not running in LAN mode.
Although I've never really tried it.

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[hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread wouter v/d Bergh
Hello all,
Now Ryan has stopped developing wc3x plugin, we're going to continue it with
a group of coders.
Because loads of work needs to be done, we're looking for more people to
join the development team.
So we're looking for people with experiance with amx plugin coders.
We're also looking for programmers for variouse other cs related tools.
If your intrested to join, or whant more info please contact me either on
irc or true mail.
Mail: [EMAIL PROTECTED]
IRC: #dumber @ quakenet, [DumB]SaintK
All plugins and tools are ment to be publicly released, so they aint private
projects!
Cheers,
Saint K.
_
Speel games met je online vrienden via MSN Messenger
http://messenger.msn.nl/
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[hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)

2004-11-22 Thread alfred
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
--
[ message.scr of type audio/x-wav deleted ]
--



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Re: [hlds_linux] Mail Delivery (failure hlds_linux@list.valvesoftware.com)

2004-11-22 Thread Bruce \Bahamut\ Andrews
[EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
--
[ message.scr of type audio/x-wav deleted ]
--

Greatt, now someone over here with Alfred in their address book
opened the attachment.. Nice work. (originated as a eric faker on hlds)
--
- Bruce Bahamut Andrews
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Re: [hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread Elmer Fudd
you guys have to update it to sourcemod dont you? sure, ill give it a
shot, it will help me learn amx.


On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh
[EMAIL PROTECTED] wrote:
 Hello all,

 Now Ryan has stopped developing wc3x plugin, we're going to continue it with
 a group of coders.

 Because loads of work needs to be done, we're looking for more people to
 join the development team.

 So we're looking for people with experiance with amx plugin coders.

 We're also looking for programmers for variouse other cs related tools.

 If your intrested to join, or whant more info please contact me either on
 irc or true mail.

 Mail: [EMAIL PROTECTED]
 IRC: #dumber @ quakenet, [DumB]SaintK

 All plugins and tools are ment to be publicly released, so they aint private
 projects!

 Cheers,

 Saint K.

 _
 Speel games met je online vrienden via MSN Messenger
 http://messenger.msn.nl/

 ___
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 visit:
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--
Cheers!

-- Elmer Fudd

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Re: [hlds_linux] Programmers/amx coders wanted

2004-11-22 Thread wouter v/d Bergh
Yes,
More coders showed intrest in continue with sourcemod once its there.
Untill then we will be developing for cs1.6
If you are intrested, plz contact me :)
From: Elmer Fudd [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Programmers/amx coders wanted
Date: Mon, 22 Nov 2004 13:18:25 -0500
you guys have to update it to sourcemod dont you? sure, ill give it a
shot, it will help me learn amx.
On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh
[EMAIL PROTECTED] wrote:
 Hello all,

 Now Ryan has stopped developing wc3x plugin, we're going to continue it
with
 a group of coders.

 Because loads of work needs to be done, we're looking for more people to
 join the development team.

 So we're looking for people with experiance with amx plugin coders.

 We're also looking for programmers for variouse other cs related tools.

 If your intrested to join, or whant more info please contact me either
on
 irc or true mail.

 Mail: [EMAIL PROTECTED]
 IRC: #dumber @ quakenet, [DumB]SaintK

 All plugins and tools are ment to be publicly released, so they aint
private
 projects!

 Cheers,

 Saint K.

 _
 Speel games met je online vrienden via MSN Messenger
 http://messenger.msn.nl/

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--
Cheers!
-- Elmer Fudd
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
McCormack, Chris wrote:
Entering a cdkey in to steam for hl2 and then ripping out your net connection. I don't 
see how this method could be possibly fixed without some sort of rewrite of 
the authorisation handling code for steam (which I am assuming is no small task).
I don't think it was wise to post this to the list as any fix that is in the 
pipeline could be a while away and it doesn't matter how many people you 
'educate' to the unlocking method, it won't get it fixed any quicker.
IF you were posting a game exploit or a hack etc then that's understandable but 
this type of post is just idiotic and I am sure any Valve employee that read 
your post felt that little bit sicker about their product getting ripped off by 
even more people.

For someone who thinks 'He knows best' you think you'd bother to wrap
your lines.
The information was already public, and other than valve who cares if
some people get HL2 for free, it doesnt effect my ability to play it.
Maybe thatll be the key to getting valve off their fat lazy asses,
remove the donuts from their mouths, and actually deliver us a product
worth paying for.
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread ScratchMonkey
--On Tuesday, November 23, 2004 11:49 AM +1300 Jeremy Brooking
[EMAIL PROTECTED] wrote:
Maybe thatll be the key to getting valve off their fat lazy asses,
remove the donuts from their mouths, and actually deliver us a product
worth paying for.
Lazy they're NOT. They just focus more on eye candy than defensive
programming, and in this case it's Valve's bottom line that will suffer.
The information was already public, and other than valve who cares if
some people get HL2 for free, it doesnt effect my ability to play it.
True, if it only affects offline play. Does this exploit affect online
play? That would make it it impossible to effectively ban problem players.
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
ScratchMonkey wrote:
True, if it only affects offline play. Does this exploit affect online
play? That would make it it impossible to effectively ban problem players.

Well since hl2 isnt a multiplayer game...
I'll have a wild stab in the dark here, and say it doesnt effect anyone
elses gaming experience.

If anyones going to complain about this person posting this information
to the list, the bitching should be about its lack of relation to linux,
than what harm its going to cause the gaming community.
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Elmer Fudd
cs:s? dod:s? hello?


On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking
[EMAIL PROTECTED] wrote:
 ScratchMonkey wrote:
  True, if it only affects offline play. Does this exploit affect online
  play? That would make it it impossible to effectively ban problem players.
 


 Well since hl2 isnt a multiplayer game...

 I'll have a wild stab in the dark here, and say it doesnt effect anyone
 elses gaming experience.

 If anyones going to complain about this person posting this information
 to the list, the bitching should be about its lack of relation to linux,
 than what harm its going to cause the gaming community.




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-- Elmer Fudd

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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Jeremy Brooking
Elmer Fudd wrote:
cs:s? dod:s? hello?

Oh you mean the game thats had working cracked versions public for months...
and the game which hasnt been released?
Yeah this additional info about hl2 sure changes the current situation
with those games doesnt it *yawn*
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Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-22 Thread Melissa Carley
Umm...yes it would affect online play if you read my original
post.This allows people to play HL2 online (ie Source) without logging
on via Steam...which means that apart from banning via IP - it would
be nearly impossible to admin. This is the ONLY reason why I brought
this up - not just for valve to fix but for other admins to be aware
of what could happen on their server.


On Mon, 22 Nov 2004 19:22:58 -0500, Elmer Fudd [EMAIL PROTECTED] wrote:
 cs:s? dod:s? hello?

 On Tue, 23 Nov 2004 12:32:06 +1300, Jeremy Brooking


 [EMAIL PROTECTED] wrote:
  ScratchMonkey wrote:
   True, if it only affects offline play. Does this exploit affect online
   play? That would make it it impossible to effectively ban problem players.
  
 
 
  Well since hl2 isnt a multiplayer game...
 
  I'll have a wild stab in the dark here, and say it doesnt effect anyone
  elses gaming experience.
 
  If anyones going to complain about this person posting this information
  to the list, the bitching should be about its lack of relation to linux,
  than what harm its going to cause the gaming community.
 
 
 
 
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  please visit:
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 -- Elmer Fudd



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[hlds_linux] OS optimizations for *nix for hlds servers

2004-11-22 Thread admin
Anyone have any optimizations/tweaks to the os/network that they want to
share? I thought it might be beneficial to start a thread on it so we could
get input from everyone to see what works / doesnt work.

--
Dedicated Servers Available
East Coast Only - 1200gb BW
p4 thru xeon - AIM: gotgameservers



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Re: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-22 Thread Matt Heler
But the following in your sysctl.conf on Linux and then issues a sysctl
-p /etc/sysctl.cnf

net.ipv4.tcp_syncookies = 0
# change syncookies to 1 if you will use them
net.ipv4.tcp_ecn = 0
net.core.rmem_max = 8388608
net.core.rmem_default = 262143
net.core.wmem_max = 8388608
net.core.wmem_default = 262143
net.ipv4.tcp_rmem = 4096 87380 4194304
net.ipv4.tcp_wmem = 4096 87380 4194304
net.ipv4.tcp_max_syn_backlog = 16384
net.ipv4.tcp_fin_timeout = 15
net.ipv4.tcp_tw_reuse = 1
net.ipv4.tcp_tw_recycle = 1
net.ipv4.ip_local_port_range = 1024 65535

You can also look into using hdparm to turn on ultra dma and writeback cache
support on your ide drive , if you use an ide drive. An example is as
follows ::

hdparm -W1 -c1 -M254 -d1 /dev/hda

matt


On Monday 22 November 2004 7:17 pm, [EMAIL PROTECTED] wrote:
 Anyone have any optimizations/tweaks to the os/network that they want to
 share? I thought it might be beneficial to start a thread on it so we could
 get input from everyone to see what works / doesnt work.

 --
 Dedicated Servers Available
 East Coast Only - 1200gb BW
 p4 thru xeon - AIM: gotgameservers



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