Re: [hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON section/banlist and fixed status command parsing)

2005-01-25 Thread List Keeper
No, but I'm well aware that many linux servers are controlled from admins that 
are on Windows.

Like my top-posting I bet too. :)

- Original Message -
From: "Martin Zwickel" <[EMAIL PROTECTED]>
To: 
Cc: <[EMAIL PROTECTED]>; 
Sent: Wednesday, January 26, 2005 01:24 AM
Subject: Re: [hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON 
section/banlist and fixed status command parsing)


> --
> On Tue, 25 Jan 2005 14:09:12 -0600
> "List Keeper" <[EMAIL PROTECTED]> bubbled:
>
>> Just a heads-up on the new HLSW. :)
>>
>> ftp://ftp.hlsw.org/HLSW/alpha/hlsw_1_0_0_40_setup.exe
>>
>> - HL2: Updated status command parsing
>> - Server List View: Sorting by AddOns and Anti Cheat Tool works again
>> - BugFix: Crash on typing "hlguard" in console
>> - HL2: Rconsection works with new Steam Update
>> - UT2004: Fixed invalid player count display on server with numplayers
>> = -1 - HL2: Integrated check if logging is enabled if you want to
>> receive server log - HL2: Support for displaying Unicode characters in
>> host and player names - Included small memory dump of address stored
>> in EDX to exception log - New: Plugin inferface (Toolbar support)
>> - New: Portuguese translations by Diego "Montana" Duarte
>>
>> http://www.hlsw.net/phpBB2/viewtopic.php?t=3767
>
> Since you are posting to the hlds linux list, will there be any hlsw for
> linux? ;)
>
> Regads,
> Martin
>
>
> --
> MyExcuse:
> asynchronous inode failure
>
> Martin Zwickel <[EMAIL PROTECTED]>
> Research & Development
>
> TechnoTrend AG 
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Re: [hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON section/banlist and fixed status command parsing)

2005-01-25 Thread Martin Zwickel
--
On Tue, 25 Jan 2005 14:09:12 -0600
"List Keeper" <[EMAIL PROTECTED]> bubbled:

> Just a heads-up on the new HLSW. :)
>
> ftp://ftp.hlsw.org/HLSW/alpha/hlsw_1_0_0_40_setup.exe
>
> - HL2: Updated status command parsing
> - Server List View: Sorting by AddOns and Anti Cheat Tool works again
> - BugFix: Crash on typing "hlguard" in console
> - HL2: Rconsection works with new Steam Update
> - UT2004: Fixed invalid player count display on server with numplayers
> = -1 - HL2: Integrated check if logging is enabled if you want to
> receive server log - HL2: Support for displaying Unicode characters in
> host and player names - Included small memory dump of address stored
> in EDX to exception log - New: Plugin inferface (Toolbar support)
> - New: Portuguese translations by Diego "Montana" Duarte
>
> http://www.hlsw.net/phpBB2/viewtopic.php?t=3767

Since you are posting to the hlds linux list, will there be any hlsw for
linux? ;)

Regads,
Martin


--
MyExcuse:
asynchronous inode failure

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG 
--
[ Content of type application/pgp-signature deleted ]
--

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Re: [hlds_linux] random crashes

2005-01-25 Thread William Warren
The crashing has accelerated now.  It is now crashing int he
middle of rounds.  Reinstlaling has not helped.  I have deleted
the whole contents and reinstalled to no avail.  This is the only
application that is having this issue.  Any ideas Vavle?
William Warren wrote:
also the crashes mostly occur when the server is automatically
changing maps per the mapcycle.txt file.  Manual changes do not
usually invoke a crash
William Warren wrote:
Well the steam hlds has started randomaly crashing again.
--
--
CRASH: Tue Jan 25 17:23:58 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 17:53:25 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 18:56:47 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:20:19 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:24:14 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:31:51 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
here is the startup argument i am using:
screen -A -m -d -S hlds ./hlds_run -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -autoupdate +map cs_tiki
-steamuser  -steampass 
Any ideas?
This is a p-4 1.4 ghz machine running CentOS 3.4 w/384 megs of
pc-800 on a dedicated 4.3 gig hdd.

--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://count

Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread DLinkOZ
I concur, it's got to date back to 2000 if not 1999.
- Original Message -
From: "Elminst" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 25, 2005 7:33 PM
Subject: RE: [hlds_linux] Counter Strike 1.6 Dialup Server config file

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeremy
Brooking
Eric (Deacon) wrote:
> Christ.  I'm "annoyed" now, too.  Do I get a cookie?
No, but you do get troll of the year, for the third year running.
Good boy!
Third??  this has gotta be at least the fifth... ;)
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread DLinkOZ
I concur, it's got to date back to 2000 if not 1999.
- Original Message -
From: "Elminst" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 25, 2005 7:33 PM
Subject: RE: [hlds_linux] Counter Strike 1.6 Dialup Server config file

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeremy
Brooking
Eric (Deacon) wrote:
> Christ.  I'm "annoyed" now, too.  Do I get a cookie?
No, but you do get troll of the year, for the third year running.
Good boy!
Third??  this has gotta be at least the fifth... ;)
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RE: [hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON section/banlist and fixed status command parsing)

2005-01-25 Thread Elminst
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of hondaman
>
> Very nice.  Thank you for the heads up.  I love this program.

 me too!! 
Keep up the good work!

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RE: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Elminst
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jeremy
> Brooking
>
> Eric (Deacon) wrote:
>
> > Christ.  I'm "annoyed" now, too.  Do I get a cookie?
>
>
> No, but you do get troll of the year, for the third year running.
>
> Good boy!

Third??  this has gotta be at least the fifth... ;)

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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Kevin T. Chau
AHH I thought you ment running a server on your dialup :d sorry.
- Original Message -
From: "Melissa Carley" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 25, 2005 1:12 PM
Subject: Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

I am trying to help out a gaming community, and as such they need to
provide an alternative for gamers who just CANNOT get broadband of any
form. So I am wanting to setup a CS dialup server so that they can
play online without having to play against players that have
broadband.
I dont think  it's such a silly request and quite annoyed in everyones
response. I have asked a question in regards to how to configure a
server, it's not like I havent configured a server before but I was
after some ideas on the best setup as I haven't actually done a
dial-up server before.
Instead of writing back useless threads of bitching and carrying on,
why not actually write back something constructive? There may actually
be other people out there who actually want to know the answer to my
question.
On Tue, 25 Jan 2005 19:15:56 +0100, The Fool <[EMAIL PROTECTED]> wrote:
> (...)How
> many Ford Escort owners do you know talking about using their vehicle
> to
> start a business for transporting giant quarry diggers?
Why? Do you know a workaround to manage it? If yes, i get an escort :D
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[hlds_linux] CS:S de_dust

2005-01-25 Thread nOOB
Ok, my server this morning loaded a corrupt de_dust.bsp. I md5sum the file
to a working version and they were totally different. Some how my
de_dust.bsp file got all hosed. Just a word of warning to you all.

I have no idea how it happen.. I am going to go check the logs. If I find
anything I will let the list know

Tony
http://www.noob-strike.net

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.7.4 - Release Date: 1/25/2005




--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.7.4 - Release Date: 1/25/2005


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Re: [hlds_linux] random crashes

2005-01-25 Thread William Warren
also the crashes mostly occur when the server is automatically
changing maps per the mapcycle.txt file.  Manual changes do not
usually invoke a crash
William Warren wrote:
Well the steam hlds has started randomaly crashing again.
--
--
CRASH: Tue Jan 25 17:23:58 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 17:53:25 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 18:56:47 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:20:19 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:24:14 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:31:51 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
here is the startup argument i am using:
screen -A -m -d -S hlds ./hlds_run -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -autoupdate +map cs_tiki
-steamuser  -steampass 
Any ideas?
This is a p-4 1.4 ghz machine running CentOS 3.4 w/384 megs of
pc-800 on a dedicated 4.3 gig hdd.

--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/
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.
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed agai

Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Matt Donnon
Christ.  I'm "annoyed" now, too.  Do I get a cookie?
sure, chocolate chip?
Eric (the Deacon remix)
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[hlds_linux] random crashes

2005-01-25 Thread William Warren
Well the steam hlds has started randomaly crashing again.
--
--
CRASH: Tue Jan 25 17:23:58 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 17:53:25 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 18:56:47 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:20:19 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:24:14 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
--
CRASH: Tue Jan 25 19:31:51 EST 2005
Start Line: ./hlds_i686 -game cstrike -debug +ip 192.168.0.201
+port 27015 +maxplayers 11 -autoupdate +map cs_tiki -steamuser
* -steampass * -pidfile hlds.1560.pid
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -'.
Program terminated with signal 11, Segmentation fault.
#0  0xb3ab in ?? ()
#0  0xb3ab in ?? ()
No symbol table info available.
End of crash report
--
here is the startup argument i am using:
screen -A -m -d -S hlds ./hlds_run -game cstrike -debug +ip
192.168.0.201 +port 27015 +maxplayers 11 -autoupdate +map cs_tiki
-steamuser  -steampass 
Any ideas?
This is a p-4 1.4 ghz machine running CentOS 3.4 w/384 megs of
pc-800 on a dedicated 4.3 gig hdd.

--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Jeremy Brooking
Eric (Deacon) wrote:
Christ.  I'm "annoyed" now, too.  Do I get a cookie?

No, but you do get troll of the year, for the third year running.
Good boy!
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
In a bold display of creativity, Melissa Carley wrote:
Instead of writing back useless threads of bitching and carrying on,
why not actually write back something constructive?
Because you couldn't be bothered to communicate clearly in the first
place?  Here's your entire request for info:
> I was just wondering if anyone had a good sample server.cfg file for
> a CS 1.6 dialup server?
And now here's "something constructive" for you:
You're "annoyed" that people responded that you must be joking?  Running
a CS 1.6 server on dialup is just plain silly.  If you had perhaps taken
the time and care to actually communicate what you wanted, Melissa,
instead of throwing out a one-liner request that utterly failed to do
so, you would have received different responses.
Christ.  I'm "annoyed" now, too.  Do I get a cookie?
--
Eric (the Deacon remix)
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Scott Pettit
Melissa Carley wrote:
I am trying to help out a gaming community, and as such they need to
provide an alternative for gamers who just CANNOT get broadband of any
form. So I am wanting to setup a CS dialup server so that they can
play online without having to play against players that have
broadband.
I dont think  it's such a silly request and quite annoyed in everyones
response. I have asked a question in regards to how to configure a
server, it's not like I havent configured a server before but I was
after some ideas on the best setup as I haven't actually done a
dial-up server before.
Instead of writing back useless threads of bitching and carrying on,
why not actually write back something constructive? There may actually
be other people out there who actually want to know the answer to my
question.
I think everyone thought you wanted to run a server on dialup, which of
course would be silly ;-)
As for a config, just use a standard config but you'll want:
sv_maxrate 4500
sv_minrate 2000
sv_maxupdaterate 30
sv_minupdaterate 10
You can't keep broadband users from joining unless you firewall off the
server from traffic outside known dialup subnets but using those rates
would make it very unenjoyable for broadband users and should be enough
to make them leave shortly after joining.
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Waldo
I guess hes wanting to know of any way to make it so you cant join the
server unless your ping is say...150 or higher? much like you could do with
quake3

- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 26, 2005 10:23 AM
Subject: Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file


> On Wed, 2005-01-26 at 07:42 +1030, Melissa Carley wrote:
> > I am trying to help out a gaming community, and as such they need to
> > provide an alternative for gamers who just CANNOT get broadband of any
> > form. So I am wanting to setup a CS dialup server so that they can
> > play online without having to play against players that have
> > broadband.
> >
> > I dont think  it's such a silly request and quite annoyed in everyones
> > response.
> 
>
> I think everyone has interpreted your question as:
> "I have a dial up connection and want to run a CS server."
> Which is simply not going to work for any modern fps game.
>
> When what you most likely mean is:
> "I have a CS server (on a decent connection of some sort) and want to
> tune it so my dial up users get the best possible service."
> In which case you will need to fiddle with the rates to make the server
> unattractive to broadband users, but perfectly serviceable for those
> with higher latency and lower rates.
>
> Yes? No?
>
> Cheers
> Andrew
>
>
>
>
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Andrew Forsberg
On Wed, 2005-01-26 at 07:42 +1030, Melissa Carley wrote:
> I am trying to help out a gaming community, and as such they need to
> provide an alternative for gamers who just CANNOT get broadband of any
> form. So I am wanting to setup a CS dialup server so that they can
> play online without having to play against players that have
> broadband.
>
> I dont think  it's such a silly request and quite annoyed in everyones
> response.


I think everyone has interpreted your question as:
"I have a dial up connection and want to run a CS server."
Which is simply not going to work for any modern fps game.

When what you most likely mean is:
"I have a CS server (on a decent connection of some sort) and want to
tune it so my dial up users get the best possible service."
In which case you will need to fiddle with the rates to make the server
unattractive to broadband users, but perfectly serviceable for those
with higher latency and lower rates.

Yes? No?

Cheers
Andrew




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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Melissa Carley
I am trying to help out a gaming community, and as such they need to
provide an alternative for gamers who just CANNOT get broadband of any
form. So I am wanting to setup a CS dialup server so that they can
play online without having to play against players that have
broadband.

I dont think  it's such a silly request and quite annoyed in everyones
response. I have asked a question in regards to how to configure a
server, it's not like I havent configured a server before but I was
after some ideas on the best setup as I haven't actually done a
dial-up server before.

Instead of writing back useless threads of bitching and carrying on,
why not actually write back something constructive? There may actually
be other people out there who actually want to know the answer to my
question.

On Tue, 25 Jan 2005 19:15:56 +0100, The Fool <[EMAIL PROTECTED]> wrote:
> > (...)How
> > many Ford Escort owners do you know talking about using their vehicle to
> > start a business for transporting giant quarry diggers?
>
> Why? Do you know a workaround to manage it? If yes, i get an escort :D
>
>
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>

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Re: [hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON section/banlist and fixed status command parsing)

2005-01-25 Thread hondaman
Very nice.  Thank you for the heads up.  I love this program.
List Keeper wrote:
Just a heads-up on the new HLSW. :)
ftp://ftp.hlsw.org/HLSW/alpha/hlsw_1_0_0_40_setup.exe
- HL2: Updated status command parsing
- Server List View: Sorting by AddOns and Anti Cheat Tool works again
- BugFix: Crash on typing "hlguard" in console
- HL2: Rconsection works with new Steam Update
- UT2004: Fixed invalid player count display on server with numplayers = -1
- HL2: Integrated check if logging is enabled if you want to receive server log
- HL2: Support for displaying Unicode characters in host and player names
- Included small memory dump of address stored in EDX to exception log
- New: Plugin inferface (Toolbar support)
- New: Portuguese translations by Diego "Montana" Duarte
http://www.hlsw.net/phpBB2/viewtopic.php?t=3767
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[hlds_linux] New HLSW: Alpha v1.0.0.40 (Working RCON section/banlist and fixed status command parsing)

2005-01-25 Thread List Keeper
Just a heads-up on the new HLSW. :)

ftp://ftp.hlsw.org/HLSW/alpha/hlsw_1_0_0_40_setup.exe

- HL2: Updated status command parsing
- Server List View: Sorting by AddOns and Anti Cheat Tool works again
- BugFix: Crash on typing "hlguard" in console
- HL2: Rconsection works with new Steam Update
- UT2004: Fixed invalid player count display on server with numplayers = -1
- HL2: Integrated check if logging is enabled if you want to receive server log
- HL2: Support for displaying Unicode characters in host and player names
- Included small memory dump of address stored in EDX to exception log
- New: Plugin inferface (Toolbar support)
- New: Portuguese translations by Diego "Montana" Duarte

http://www.hlsw.net/phpBB2/viewtopic.php?t=3767
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread The Fool
(...)How
many Ford Escort owners do you know talking about using their vehicle to
start a business for transporting giant quarry diggers?
Why? Do you know a workaround to manage it? If yes, i get an escort :D
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
In a bold display of creativity, Peter Kirby wrote:
> There are many places in the world where broadband is absolutely
> unobtainable or prohibitively expensive. So it doesn't surprise me a
> great deal to hear this kind of thing.
Lies.  This is a SERVER he's talking about running, not a client.  How
many Ford Escort owners do you know talking about using their vehicle to
start a business for transporting giant quarry diggers?
Now come on admit it. You miss the sound of a good V32bis train as
much as the rest of us... Before all that new fangled X2 and VFC stuff
came along
Not even one little bit.
--
Eric (the Deacon remix)
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Peter Kirby
On Tue, 25 Jan 2005 09:23:16 -0600, Eric (Deacon) <[EMAIL PROTECTED]> wrote:
> You're bothering to reply?  I thought this thread was a joke...

There are many places in the world where broadband is absolutely
unobtainable or prohibitively expensive. So it doesn't surprise me a
great deal to hear this kind of thing.

Now come on admit it. You miss the sound of a good V32bis train as
much as the rest of us... Before all that new fangled X2 and VFC stuff
came along

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Re: [hlds_linux] cl_cmdrate cvar missuse....

2005-01-25 Thread The Fool
Okay then. You're welcome ;)
The link you sent: i know it as well. But, there's another thing with rates.
This is the so called "rate hax". It means, as you wrote in your original
post, that someone using _different_ settings as other players do.
fyi: some -sry- jerk things "rate hax" eqals "low rates". _NO_.
ratehax == different rates on client computers
So, if i can give you an advice, finding the ideal settings is the worst
thing you can do. You have to set the "lowest minimum", which is now the
7500, 20, 30 (maybe 10K, 20, 30). It should work with the worst DSL as well
as with the best one. This is because, if you run (a) public server(s), you
never know the connecting players' connection quality, so you can't set the
perfect rates from one minute to another, as a player leaves and another
logs in. And, you don't know if that player changed rates or not. I know...
it's a nightmare... i really know that ;)
So. In other words, it is like a (non-gaming) LAN/WAN/etc. computer network:
all the boxes have to apply the slowest computer's quasi-maximum speed. So
everyone can enjoy being at your server, and no one has inproper advantages,
just because of a better&faster connection.
And, another important thing, the sys_ticrate (fps_max in CS:S, as i know it
from this forum ;). This is a server command, which sets the maximum number
of rendered frames / sec. Mostly, it is 250 on an internet gaming server.
Which is just not enough with high rates for all the players (if calculating
e.g. with 18 players).
LAN playing is another thing. You have to know the LAN party location's
network speed, # and quality of switches, cable lengths, # of players, etc,
etc, so you can decide which one to select. 20K, 101, 101; 15K, 80, 80; or,
if the LAN is a low-end one, even slower rates.
And, last but not least, you have to set an fps_max 1000. And calculate that
how many players can it serve / sec with the given rate numbers...
This all is IMHO, so i really need an official STEAM point of view. I
discovered all these things on my own, so maybe i made faults here or there.
Yep, sure, i think i'm not :)
- Original Message -
From: "Kennycom" <[EMAIL PROTECTED]>
To: 
Sent: 2005. January 25, Tuesday 04:51
Subject: Re: [hlds_linux] cl_cmdrate cvar missuse

Even though I wasn't really asking a question about this, just wanting to
let it be known that peeps are messing with this cvar, thanks for the
information. Especially the workaround. as I am running Mani mod 1.08c.
I had found this site ..
http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm a while back
and had gotten a good idea as to what affects those settings had. It
helped
in tweaking the most out of the server and providing players with
information on what settings would get them the best play on the server.
SP_Kenny
- Original Message -
From: "The Fool" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 24, 2005 8:36 AM
Subject: Re: [hlds_linux] cl_cmdrate cvar missuse
ping o' 5:
- low cmdrate, that's correct
- firewall setting (disabling pinging)
This is the reason i asked about rates on this list before (i've got no
answer...).
I asked STEAM guys as well to implement a server cvar like "sv_mincmdrate"
and "sv_cmdratemax" - i've got no answer as well...
This is because, there's cvar for rate and updaterate... i don't know why
can't they add cmdrate cvars as well... now. return back to your question:
In brief:
rate == the rate of data pack sending and receiving
cl_updaterate == player actions' data pack sent to server
cl_cmdrate == all other rendered actions' sent to the player by the server
So.
high rate == """no effect""" (player may see the game laggy, but noone
else)
low rate == player lags
high updaterate == player looks pretty smooth (e.g. his hitbox is on him,
not behind his as it is with default rates in CS : S, which is a huge
bug...) and kills very fast
low updaterate == player can't kill even with an RPG or with a tank...,
may
be laggy as well
high cmdrate == easy to kill the player
low cmdrate == hard to kill the player
logic:
rate == sending and receiving update info rarely == lag == server and
other
players know only "rarely" where's the player. so """he won't be painted
pixel by pixel, but on every 10th pixel, because we don't know where is
he"""
updaterate
if high:
i tell the server several times what am i doing; at least, more times than
other players. """i shot more bullets in the same amount of time, than the
others"""
if low:
i tell rearly what am i doing, so """i shot less bullets in the same
amount
of time than other players do"""
cmdrate
if high:
i get info more times from the server, so """if someone shots me several
times per second, i get all the info from the server, so i get more
injured
in the same amount of time"""
if low:
i won't accept as many info from the server as other players do, so """if
someone shots me, i don't know about a lot of the bullets hitting me from
other players gun, so i won't get injured, but f

Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Eric (Deacon)
You're bothering to reply?  I thought this thread was a joke...
--
Eric (the Deacon remix)
In a bold display of creativity, Peter Kirby wrote:
On Tue, 25 Jan 2005 15:26:26 +1030, Melissa Carley <[EMAIL PROTECTED]> wrote:
Hi!
I was just wondering if anyone had a good sample server.cfg file for a
CS 1.6 dialup server?
I am looking to set one up, but unsure what the best sort of config
would be. Any help would be appreciative!

Well if you want to run dialup from the CS server.. Then there is
indeed no hope.. However if you want a bank of modems for which people
can dial in and play CS together... Then yes it's possible. But as far
as the CS server is concerned it doesn't care how the players are
connecting.
That is you setup PPPD etc to accept the calls on your modems and
assign IP's etc. Then these players can join your server (either you
make the server LAN and have pppd give broadcast address to PPPD
clients - Not 100% sure this will work - or make sure everyone know IP
to connect to once connected).
You might of course want to set up min/max rates according to the
dialup parameters too. Of course in general not many people use dialup
now-days though.
Also disabling compression/error checking on modems might decrease lag
somewhat but would force the use of lower rates (maybe impossibly low
rates).. So I'm not sure whether that's worthwhile.
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Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file

2005-01-25 Thread Peter Kirby
On Tue, 25 Jan 2005 15:26:26 +1030, Melissa Carley <[EMAIL PROTECTED]> wrote:
> Hi!
>
> I was just wondering if anyone had a good sample server.cfg file for a
> CS 1.6 dialup server?
>
> I am looking to set one up, but unsure what the best sort of config
> would be. Any help would be appreciative!

Well if you want to run dialup from the CS server.. Then there is
indeed no hope.. However if you want a bank of modems for which people
can dial in and play CS together... Then yes it's possible. But as far
as the CS server is concerned it doesn't care how the players are
connecting.

That is you setup PPPD etc to accept the calls on your modems and
assign IP's etc. Then these players can join your server (either you
make the server LAN and have pppd give broadcast address to PPPD
clients - Not 100% sure this will work - or make sure everyone know IP
to connect to once connected).

You might of course want to set up min/max rates according to the
dialup parameters too. Of course in general not many people use dialup
now-days though.

Also disabling compression/error checking on modems might decrease lag
somewhat but would force the use of lower rates (maybe impossibly low
rates).. So I'm not sure whether that's worthwhile.

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Re: [hlds_linux] cl_cmdrate cvar missuse....

2005-01-25 Thread Scott Pettit
Kennycom wrote:
Even though I wasn't really asking a question about this, just wanting to
let it be known that peeps are messing with this cvar, thanks for the
information. Especially the workaround. as I am running Mani mod 1.08c.
 I had found this site ..
http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm a while back
and had gotten a good idea as to what affects those settings had. It helped
in tweaking the most out of the server and providing players with
information on what settings would get them the best play on the server.
SP_Kenny
I'd love to see a cvar that allowed me to set something along the lines
of a sv_maxcmdrate and sv_mincmdrate so I could stop people rating.
-Scott
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