Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Craig Moore
I rarely see that in this mailing list, but I'd be okay with that. ;-)
I'll put something similar to that on most all my messages, just in
case. Even then, I'd really prefer it in my inbox (except in this
case, where we might be able to get our point across) to keep it
clutter-free.

Regards,

Craig (ping)

On 12/3/05, Eric (Deacon) [EMAIL PROTECTED] wrote:
 In a bold display of creativity, Craig Moore wrote:
  To those who wish to turn this into a flame war or reply directly to
  me telling me how stupid/arrogant/ignorant/thoughtless I am

 What about those who might congratulate you for suggesting the obvious
 and calling Valve on it?

 --
 Eric (the Deacon remix)

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Re: AW: [hlds_linux] Counter-Strike: Source update released

2005-12-03 Thread kama

I agree, valve used to be good to the community, and in many ways still
are. They are the one to stride for when it comes to company-community
interactions, and that on several levels.

I've been on this list since 2000 and there is no other company that can
messure to the support we have got. On top of that you have a exelent
plugin API (at least for hlds), easy command interface and they have made
a stand against cheaters.

But lately the quality of all this have gone downhill. The latest hlds
upgrades have been a pain in the ass for us, counting from the first
upgrade this year. (around may/june) Thats when I started to see a higher
choke problems and reported it to the list. Apperently noone else had
this issues, so I dropped it and thought it had something todo with my
servers or network.

Then a couple of month later when Valve released a new patch, that
introduced threading I started to get a lot of crashes. On a normal day we
got around 60 crashes, but all time high was about 80 crashes. I reported
it in and still noone on the list had any problems.

Now we are up to the v24-v27 crash issues. And everyone started to see
crashes. And even those crashes that I reported months earlier.

I would suggest that Valve get someone to go through all the code from
each patch they released and se whats wrong. Hopefully they have a CVS of
some kind.

Even with these latest problems, I still consider Valve to be the one that
every other gamecompany should copy from. A lot of developers have tried
to integrate admin systems or improve serverside setups. Epic, Dice and
even ID have a long way to go on these issues.

Serveradmins want simplicity on setting up a server.
Gameadmin wants simplicity to administrate a gameserver.

I cant find any game that matches these points exept them from valve.

/Bjorn

On Sat, 3 Dec 2005, LuZiFeR wrote:

 You are right, when you find fault on valve with their Test-Equipment
 (Kernel-Tests on Update)...

 But i have never seen a Distributor, that is so close (and fast) to his
 important customers (server administrators)

 Where on earth you have so quick reactions on problems ?

 I think nowhere

 Critism is good, but don't overdo it :)

 Regards LuZi

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von
 [EMAIL PROTECTED]
 Gesendet: Samstag, 3. Dezember 2005 00:37
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Counter-Strike: Source update released


 Recently, Valve Inc has hit an all-time LOW on software releases, poorly
 tested, no release notes, no support apart from 'alfred' who kinda knows
 what hes doing when people report the problems HIS company should have
 spotted


 COME ON VALVE wake up and smell the coffee, this has been far from
 acceptable in recent weeks.

 To 'Alfred' when are you going to release FULL and INSTRUCTIVE information
 on your server software so that we dont have to rely on rumour and hearsay.


 T



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[hlds_linux] Segmentation Fault by steam-update

2005-12-03 Thread Frank Arnold
Mmh, thats a bad joke with this update.
I tested some older kernels, upgraded to newest and verified that the
correct glibc is on the server. No chance to get the steam-update to run
without a segmentation fault.
A segmentation fault is as a I now, if a pointer points to invalid
memory. That seems as a programming mistake and not a mistake with a
wrong kernel-version.

The solution is, to become the updated server-files from another source
as with this tool. Is there a place where I can download this sever-fils
manually?

Because the server is too old for the new client update, I can only
cross my fingers that the next days a new steam version is released
which fix this problem.



--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]


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Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support

Any chance of the -steamport bug being fixed in that update also? Saw
that it was for HL1 in the last update already..
And thanks for the great support and consequent information updates.
Nice to see a game dev company actually giving some support.

---
Gamefuel

Alfred Reynolds wrote:


I don't think so. We have a couple fixes queued up (the bad log line and
the utllinkedlist assert bugs) but it is getting a little late on Friday
to release them. Expect them on Monday.

- Alfred






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[hlds_linux] small bug concerning the help page

2005-12-03 Thread W0kk3L

I discovered a small bug concerning the help page.
If you open it in-game (by options - help), it will display
the help page wrong. All letters will be in one vertical row, instead
of normal sentences. The next time you open the help, all is normal.

It's not an important bug. But maybe it's worth fixing in a future release.

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[hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Frank Arnold
After hours of deleting, reinstalling and so on, the update tool seems
now to work without a segmentation fault.
But starting the server works not correctly. It does not connect to the
masterservers and the port is not seen (seems as the server doesnt
create a socket, cannot connect and cannot find a port with nmap).

Thats all what I see on the console:

Auto detecting CPU
Using default binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



No idea whats wrong and why the server ends at this summary line?

--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Manuel Mausz
This is the same problem i mentioned in the thread Still problems with hlds 
v27.
There is also a thread in the steam forum: 
http://forums.steampowered.com/forums/showthread.php?threadid=373951

Alfred has already take a quick look at this, but it's weekend now. I guess the 
problem must be somewhere between Summary: xxx
resources... and connecting to the steam master servers. If you type quit, 
you will see the messages Adding master server ...,
which normally should be printed during startup. Perhaps a bad dead lock 
between the two threads or something else..

So we all have to wait until monday.

/ manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold
 Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
 this update?


 After hours of deleting, reinstalling and so on, the update tool seems
 now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to the
 masterservers and the port is not seen (seems as the server doesnt
 create a socket, cannot connect and cannot find a port with nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
 Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

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[hlds_linux] Binaries in update permuted? this works!

2005-12-03 Thread Frank Arnold
I found the solution in another forum!
The amd and i486 binaries are permuted. Moving srcds_amd to srcds_i486
and all works fine.

Juhu ;)


Manuel Mausz schrieb:
 This is the same problem i mentioned in the thread Still problems with hlds 
 v27.
 There is also a thread in the steam forum: 
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now. I guess 
 the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you type quit, 
 you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead lock 
 between the two threads or something else..

 So we all have to wait until monday.

 / manuel


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Frank
Arnold
Sent: Saturday, December 03, 2005 5:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
this update?


After hours of deleting, reinstalling and so on, the update tool seems
now to work without a segmentation fault.
But starting the server works not correctly. It does not connect to the
masterservers and the port is not seen (seems as the server doesnt
create a socket, cannot connect and cannot find a port with nmap).

Thats all what I see on the console:

Auto detecting CPU
Using default binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
maxplayers set to 32
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



No idea whats wrong and why the server ends at this summary line?

--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:+49 30 47472330
Mobile:   +49 0172 3121383
eMail:[EMAIL PROTECTED]

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--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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Re: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Has a possible solution at the end of that thread btw in case you haven't
checked it recently.

On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems with
 hlds v27.
 There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now. I
 guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you type
 quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead lock
 between the two threads or something else..

 So we all have to wait until monday.

 / manuel

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Frank
  Arnold
  Sent: Saturday, December 03, 2005 5:54 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] No master servers, no ports.. Whats wrong with
  this update?
 
 
  After hours of deleting, reinstalling and so on, the update tool seems
  now to work without a segmentation fault.
  But starting the server works not correctly. It does not connect to the
  masterservers and the port is not seen (seems as the server doesnt
  create a socket, cannot connect and cannot find a port with nmap).
 
  Thats all what I see on the console:
 
  Auto detecting CPU
  Using default binary.
  Auto-restarting the server on crash
 
  Console initialized.
  Attempted to create unknown entity type event_queue_saveload_proxy!
  Game.dll loaded for Counter-Strike: Source
  maxplayers set to 32
  Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
  Executing dedicated server config file
  Summary:  700 resources total 34.36 Mb, 51.20 % of capacity
 
 
 
  No idea whats wrong and why the server ends at this summary line?
 
  --
  Frank Arnold
  _
  The 4damind Project at http://4damind.com
  Arnisoft at http://arnisoft.com
 
  Phone:+49 30 47472330
  Mobile:   +49 0172 3121383
  eMail:[EMAIL PROTECTED]
 
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


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RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Alfred Reynolds
Don't do that, it would be one quick way to corrupt your installation.
Manuel kindly gave me access to his machines that have this problem and
I have confirmed it. A workaround for now appears to be to add -binary
./srcds_amd to the command line (which has the same effect as the
suggestion in the thread below without mucking up your install).

- Alfred

Ian mu wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Has a possible solution at the end of that thread btw in case you
 haven't
 checked it recently.

 On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems
 with hlds v27. There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now. I
 guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you type
 quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead
 lock between the two threads or something else..

 So we all have to wait until monday.

 / manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong
 with this update?


 After hours of deleting, reinstalling and so on, the update tool
 seems now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to
 the masterservers and the port is not seen (seems as the server
 doesnt create a socket, cannot connect and cannot find a port with
 nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV /
 27005 CL Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

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RE: [hlds_linux] No master servers, no ports.. Whats wrong with this update?

2005-12-03 Thread Alfred Reynolds
A fix for this has been released via Steam, run the hldsupdatetool with
the -beta linux flag to get the update.

- Alfred

Alfred Reynolds wrote:
 Don't do that, it would be one quick way to corrupt your installation.
 Manuel kindly gave me access to his machines that have this problem
 and
 I have confirmed it. A workaround for now appears to be to add
 -binary ./srcds_amd to the command line (which has the same effect
 as the
 suggestion in the thread below without mucking up your install).

 - Alfred

 Ian mu wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Has a possible solution at the end of that thread btw in case you
 haven't checked it recently.

 On 12/3/05, Manuel Mausz [EMAIL PROTECTED] wrote:

 This is the same problem i mentioned in the thread Still problems
 with hlds v27. There is also a thread in the steam forum:
 http://forums.steampowered.com/forums/showthread.php?threadid=373951

 Alfred has already take a quick look at this, but it's weekend now.
 I guess the problem must be somewhere between Summary: xxx
 resources... and connecting to the steam master servers. If you
 type quit, you will see the messages Adding master server ...,
 which normally should be printed during startup. Perhaps a bad dead
 lock between the two threads or something else..

 So we all have to wait until monday.

 / manuel

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Frank
 Arnold Sent: Saturday, December 03, 2005 5:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] No master servers, no ports.. Whats wrong
 with this update?


 After hours of deleting, reinstalling and so on, the update tool
 seems now to work without a segmentation fault.
 But starting the server works not correctly. It does not connect to
 the masterservers and the port is not seen (seems as the server
 doesnt create a socket, cannot connect and cannot find a port with
 nmap).

 Thats all what I see on the console:

 Auto detecting CPU
 Using default binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 maxplayers set to 32
 Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV /
 27005 CL Executing dedicated server config file
 Summary:  700 resources total 34.36 Mb, 51.20 % of capacity



 No idea whats wrong and why the server ends at this summary line?

 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

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RE: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Alfred Reynolds
What is the bug exactly? I just verified that the beta update today
correctly obeys the -steamport when running srcds (remember that is it
-sport for the HL1 engine).

- Alfred

Gamefuel Support wrote:
 Any chance of the -steamport bug being fixed in that update also? Saw
 that it was for HL1 in the last update already..
 And thanks for the great support and consequent information updates.
 Nice to see a game dev company actually giving some support.

 ---
 Gamefuel

 Alfred Reynolds wrote:

 I don't think so. We have a couple fixes queued up (the bad log line
 and the utllinkedlist assert bugs) but it is getting a little late
 on Friday to release them. Expect them on Monday.

 - Alfred





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[hlds_linux] Source and Half-Life 1 Engine BETA update released

2005-12-03 Thread Alfred Reynolds
We have released a BETA update to both the Source and Half-Life 1
engine. Run the hldsupdatetool with the -beta linux parameter to get
this update.

The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when players are being authenticated.

- Alfred

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RE: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Alfred Reynolds
These two fixes have been released in Beta form. Run the hldsupdatetool
with -beta linux on the command line to get them. I expect a full
release of these binaries on Monday if no problems are reported.

- Alfred

Alfred Reynolds wrote:
 I don't think so. We have a couple fixes queued up (the bad log line
 and
 the utllinkedlist assert bugs) but it is getting a little late on
 Friday
 to release them. Expect them on Monday.

 - Alfred

 Dagok wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Alfred, with the dip in the Status bar on the website, can we expect
 another server side update today?

 Dagok
 --


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RE: [hlds_linux] Segmentation Fault by steam-update

2005-12-03 Thread Alfred Reynolds
What CPU is in this machine?

- Alfred

Frank Arnold wrote:
 Linux 2.6.13 Debian

 ./steam -command update -game Counter-Strike Source -dir
 /usr/cstrike/

 results with a
 Checking bootstrapper version ...
 Segmentation fault
 

 Connecting to the old server brings a server to old in the client.
 So
 the server must be updatet.

 This time its a show-stopper, and CS is not playable. Can be that has
 something todo wiht a newer glibc?


 --
 Frank Arnold
 _
 The 4damind Project at http://4damind.com
 Arnisoft at http://arnisoft.com

 Phone:+49 30 47472330
 Mobile:   +49 0172 3121383
 eMail:[EMAIL PROTECTED]

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RE: [hlds_linux] Counter-Strike: Source update released

2005-12-03 Thread Alfred Reynolds
Get the Beta update from today to fix this logging problem.

Scott Pettit wrote:
 This explains why our HLStats has gone nuts - we have players being
 added to other people's statistics all over the show :/

 Bart King wrote:

 Hi all,

 Since the update, I am observing unusual behavior with STEAM IDs.  I
 believe this has been mentioned before with the recent HL1 update.

 For example:

 L 12/02/2005 - 13:55:19: [RU]GRAF161STEAM_0:1:9026109
 connected, address xxx L 12/02/2005 - 13:55:20:
 [RU]GRAF161STEAM_0:0:9369385 STEAM USERID validated

 L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS
 (Recruiting)169STEAM_0:0:1526618 connected, address xxx
 L 12/02/2005 - 14:00:21: iLL. CoLLoSSuS
 (Recruiting)169STEAM_0:0:5584039 STEAM USERID validated


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Re: [hlds_linux] Segmentation Fault by steam-update

2005-12-03 Thread Frank Arnold
An Intel(R) Celeron(TM) CPU 1200MHz is running on the server.

The beta is working fine and fixes the problems.

Alfred Reynolds schrieb:
 What CPU is in this machine?

 - Alfred

 Frank Arnold wrote:

Linux 2.6.13 Debian

./steam -command update -game Counter-Strike Source -dir
/usr/cstrike/

results with a
Checking bootstrapper version ...
Segmentation fault


Connecting to the old server brings a server to old in the client.
So
the server must be updatet.

This time its a show-stopper, and CS is not playable. Can be that has
something todo wiht a newer glibc?


--
Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:+49 30 47472330
Mobile:   +49 0172 3121383
eMail:[EMAIL PROTECTED]

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Frank Arnold
_
The 4damind Project at http://4damind.com
Arnisoft at http://arnisoft.com

Phone:  +49 30 47472330
Mobile: +49 0172 3121383
eMail:  [EMAIL PROTECTED]

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Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Steven Hartland

Its -ip not +ip iirc

   Steve / K
- Original Message -
From: Gamefuel Support [EMAIL PROTECTED]

Hi,
Thanks for the reply.
Yes the port is being set correctly by -steamport. The 'problem' is it
does not bind to the IP when the +ip flag is set but just to 0.0.0.0
Definately not a major problem, but would be nice if it could be fixed.




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