Re: [hlds_linux] uploading of .wad files

2006-05-30 Thread Martin Zwickel
--
On Mon, 29 May 2006 23:24:46 +0200
W0kk3L [EMAIL PROTECTED] bubbled:

 Yes

The .res files really sux!

I have never seen any gameserver that doesn't push all needed files
to the client except HLDS!

Is there a way to let a plugin determine the dependencies of the map to
automatically create the precache?!?! That would be one of the most
useful plugin for HLDS.

That's why I love EPIC and how they designed the UT series.



PS.:
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

also a stripped mail would save space!!!



 - Original Message -
 From: Henrik Semark [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, May 29, 2006 10:39 PM
 Subject: Re: [hlds_linux] uploading of .wad files


 [ Converted text/html to text/plain ]

 sow if I have this files(image)
 0soup0_simpsons.wad   cs_snowbase.wad greenvalley.wad
 23a.wad   cs_thunder.wad  ice_patinoire.wad
 23b.wad   cs_woodz.wadiceworld3k.wad
 3dmsnowy.wad  csde_thinice.waditsitaly.wad

 (image)

 I just have to add:
 if (file_exists(de_rotterdam.wad))
  precache_generic( de_rotterdam.wad)

 Fore every .wad file ?


--
MyExcuse:
Jan  9 16:41:27 huber su: 'su root' succeeded for  on /dev/pts/1

Martin Zwickel [EMAIL PROTECTED]
Research  Development

TechnoTrend AG http://www.technotrend.de
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Re: [hlds_linux] uploading of .wad files

2006-05-30 Thread Evaldas Žilinskas

Good mappers include textures into bsp files, so you do not need any WAD.
And *.RES files aren't so bad. Why the **ck you would need a super duper
programing script to download some wads, when you can use RES.

- Original Message -
From: Martin Zwickel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Sent: Tuesday, May 30, 2006 12:19 PM
Subject: Re: [hlds_linux] uploading of .wad files



--
On Mon, 29 May 2006 23:24:46 +0200
W0kk3L [EMAIL PROTECTED] bubbled:


Yes


The .res files really sux!

I have never seen any gameserver that doesn't push all needed files
to the client except HLDS!

Is there a way to let a plugin determine the dependencies of the map to
automatically create the precache?!?! That would be one of the most
useful plugin for HLDS.

That's why I love EPIC and how they designed the UT series.



PS.:
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

also a stripped mail would save space!!!




- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 29, 2006 10:39 PM
Subject: Re: [hlds_linux] uploading of .wad files


[ Converted text/html to text/plain ]

sow if I have this files(image)
0soup0_simpsons.wad   cs_snowbase.wad greenvalley.wad
23a.wad   cs_thunder.wad  ice_patinoire.wad
23b.wad   cs_woodz.wadiceworld3k.wad
3dmsnowy.wad  csde_thinice.waditsitaly.wad

(image)

I just have to add:
if (file_exists(de_rotterdam.wad))
 precache_generic( de_rotterdam.wad)

Fore every .wad file ?



--
MyExcuse:
Jan  9 16:41:27 huber su: 'su root' succeeded for  on /dev/pts/1

Martin Zwickel [EMAIL PROTECTED]
Research  Development

TechnoTrend AG http://www.technotrend.de
--
[ signature.asc of type application/pgp-signature deleted ]
--

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[hlds_linux] Calculate some consumption

2006-05-30 Thread serveur Ballistick
--
[ Picked text/plain from multipart/alternative ]
Hi,

- I would know if i need to subscribe licence if i am running a host serveur
society
- How we can be inform each time valve or steam release serveur or client
program, and especially know what change had been made.
- also i would know how i can calculate the consumption of band-width i will
need. And how integrate in calculation the tickrate value, dans the number
of player.
- and also if you have the same calculation for memory and CPU need.
- And also i would know if somebody get those calculation for HLTV
consumption

ThX
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Re: [hlds_linux] uploading of .wad files

2006-05-30 Thread Martin Zwickel
--
On Tue, 30 May 2006 12:43:49 +0300
Evaldas Žilinskas [EMAIL PROTECTED] bubbled:

 Good mappers include textures into bsp files, so you do not need any
 WAD. And *.RES files aren't so bad. Why the **ck you would need a
 super duper programing script to download some wads, when you can use
 RES.

Why do I need anything for this issue?!?!?! *doh*
And a super duper script would be much better than the .res files.
The .res files contain the same information as the .bsp's. Stupid
by design!


--
MyExcuse:
incompatible bit-registration operators

Martin Zwickel [EMAIL PROTECTED]
Research  Development

TechnoTrend AG http://www.technotrend.de
--
[ signature.asc of type application/pgp-signature deleted ]
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[hlds_linux] Get rid of the i486

2006-05-30 Thread Evaldas Žilinskas
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
To Alfred:



There is no way you could play Source games on PC with CPU lower then 600 MHz. 
I think most of the list people agree with that. So, there is no way you could 
run a Source ~6-10 slot Source server on Linux with PC that doesn’t have 
“Streaming SIMD Extensions (SSE)”. So it‘s like a playing a game on Pentium 
with no MMX. So let’s back to the point. Making a binary for old CPU’s that 
can’t handle the load is useless. For that I prefer seeing only i686 and AMD 
binaries. Maybe one with “safe mode” would be useful. One, where you can select 
from the command line something like ./srcs_run –binary engine_safe –no_sse 
–no_sse2 or something.
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Re: [hlds_linux] Get rid of the i486

2006-05-30 Thread dvander
These binaries are called _i486 but this is almost always a misnomer.
Take a gander at the Makefiles for the HL2SDK:

ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3

Similar stuff happened for i386 from HL1.

  ~dvander
  http://www.bailopan.net/


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 To Alfred:



 There is no way you could play Source games on PC with CPU lower then 600
 MHz. I think most of the list people agree with that. So, there is no way
 you could run a Source ~6-10 slot Source server on Linux with PC that
 doesn’t have “Streaming SIMD Extensions (SSE)”. So it‘s like a playing a
 game on Pentium with no MMX. So let’s back to the point. Making a binary
 for old CPU’s that can’t handle the load is useless. For that I prefer
 seeing only i686 and AMD binaries. Maybe one with “safe mode” would be
 useful. One, where you can select from the command line something like
 ./srcs_run –binary engine_safe –no_sse –no_sse2 or something.
 --


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Re: [hlds_linux] Get rid of the i486

2006-05-30 Thread Craig Moore

Why does it even matter to you if there is a 486 binary? I'm sure you
could run a small server on a 600MHz CPU if you really wanted to, but
even if you couldn't, I don't see what the problem is.

On 5/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

These binaries are called _i486 but this is almost always a misnomer.
Take a gander at the Makefiles for the HL2SDK:

ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3

Similar stuff happened for i386 from HL1.

 ~dvander
 http://www.bailopan.net/


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 To Alfred:



 There is no way you could play Source games on PC with CPU lower then 600
 MHz. I think most of the list people agree with that. So, there is no way
 you could run a Source ~6-10 slot Source server on Linux with PC that
 doesn't have Streaming SIMD Extensions (SSE). So it's like a playing a
 game on Pentium with no MMX. So let's back to the point. Making a binary
 for old CPU's that can't handle the load is useless. For that I prefer
 seeing only i686 and AMD binaries. Maybe one with safe mode would be
 useful. One, where you can select from the command line something like
 ./srcs_run –binary engine_safe –no_sse –no_sse2 or something.
 --


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[hlds_linux] Wall Bangs less in Linux Version

2006-05-30 Thread Richard Fennell

Hi Guys
I have had a few customers request specifically windows servers due to a
bug in the Linux version of srcds where door bangs on linux servers
yield lower damage than they do on there respective windows servers. I
believe it has been tested 100% and there is a movie showing the
differences. The bug will only really play a problem when the game is
played competitively but still shouldn't be happening.

Cheers

Richy




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