Re: [hlds_linux] uploading of .wad files
-- On Mon, 29 May 2006 23:24:46 +0200 W0kk3L [EMAIL PROTECTED] bubbled: Yes The .res files really sux! I have never seen any gameserver that doesn't push all needed files to the client except HLDS! Is there a way to let a plugin determine the dependencies of the map to automatically create the precache?!?! That would be one of the most useful plugin for HLDS. That's why I love EPIC and how they designed the UT series. PS.: A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? also a stripped mail would save space!!! - Original Message - From: Henrik Semark [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, May 29, 2006 10:39 PM Subject: Re: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] sow if I have this files(image) 0soup0_simpsons.wad cs_snowbase.wad greenvalley.wad 23a.wad cs_thunder.wad ice_patinoire.wad 23b.wad cs_woodz.wadiceworld3k.wad 3dmsnowy.wad csde_thinice.waditsitaly.wad (image) I just have to add: if (file_exists(de_rotterdam.wad)) precache_generic( de_rotterdam.wad) Fore every .wad file ? -- MyExcuse: Jan 9 16:41:27 huber su: 'su root' succeeded for on /dev/pts/1 Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
Good mappers include textures into bsp files, so you do not need any WAD. And *.RES files aren't so bad. Why the **ck you would need a super duper programing script to download some wads, when you can use RES. - Original Message - From: Martin Zwickel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED] Sent: Tuesday, May 30, 2006 12:19 PM Subject: Re: [hlds_linux] uploading of .wad files -- On Mon, 29 May 2006 23:24:46 +0200 W0kk3L [EMAIL PROTECTED] bubbled: Yes The .res files really sux! I have never seen any gameserver that doesn't push all needed files to the client except HLDS! Is there a way to let a plugin determine the dependencies of the map to automatically create the precache?!?! That would be one of the most useful plugin for HLDS. That's why I love EPIC and how they designed the UT series. PS.: A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? also a stripped mail would save space!!! - Original Message - From: Henrik Semark [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, May 29, 2006 10:39 PM Subject: Re: [hlds_linux] uploading of .wad files [ Converted text/html to text/plain ] sow if I have this files(image) 0soup0_simpsons.wad cs_snowbase.wad greenvalley.wad 23a.wad cs_thunder.wad ice_patinoire.wad 23b.wad cs_woodz.wadiceworld3k.wad 3dmsnowy.wad csde_thinice.waditsitaly.wad (image) I just have to add: if (file_exists(de_rotterdam.wad)) precache_generic( de_rotterdam.wad) Fore every .wad file ? -- MyExcuse: Jan 9 16:41:27 huber su: 'su root' succeeded for on /dev/pts/1 Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Calculate some consumption
-- [ Picked text/plain from multipart/alternative ] Hi, - I would know if i need to subscribe licence if i am running a host serveur society - How we can be inform each time valve or steam release serveur or client program, and especially know what change had been made. - also i would know how i can calculate the consumption of band-width i will need. And how integrate in calculation the tickrate value, dans the number of player. - and also if you have the same calculation for memory and CPU need. - And also i would know if somebody get those calculation for HLTV consumption ThX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] uploading of .wad files
-- On Tue, 30 May 2006 12:43:49 +0300 Evaldas Žilinskas [EMAIL PROTECTED] bubbled: Good mappers include textures into bsp files, so you do not need any WAD. And *.RES files aren't so bad. Why the **ck you would need a super duper programing script to download some wads, when you can use RES. Why do I need anything for this issue?!?!?! *doh* And a super duper script would be much better than the .res files. The .res files contain the same information as the .bsp's. Stupid by design! -- MyExcuse: incompatible bit-registration operators Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Get rid of the i486
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] To Alfred: There is no way you could play Source games on PC with CPU lower then 600 MHz. I think most of the list people agree with that. So, there is no way you could run a Source ~6-10 slot Source server on Linux with PC that doesn’t have “Streaming SIMD Extensions (SSE)”. So it‘s like a playing a game on Pentium with no MMX. So let’s back to the point. Making a binary for old CPU’s that can’t handle the load is useless. For that I prefer seeing only i686 and AMD binaries. Maybe one with “safe mode” would be useful. One, where you can select from the command line something like ./srcs_run –binary engine_safe –no_sse –no_sse2 or something. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Get rid of the i486
These binaries are called _i486 but this is almost always a misnomer. Take a gander at the Makefiles for the HL2SDK: ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3 Similar stuff happened for i386 from HL1. ~dvander http://www.bailopan.net/ This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] To Alfred: There is no way you could play Source games on PC with CPU lower then 600 MHz. I think most of the list people agree with that. So, there is no way you could run a Source ~6-10 slot Source server on Linux with PC that doesnt have Streaming SIMD Extensions (SSE). So its like a playing a game on Pentium with no MMX. So lets back to the point. Making a binary for old CPUs that cant handle the load is useless. For that I prefer seeing only i686 and AMD binaries. Maybe one with safe mode would be useful. One, where you can select from the command line something like ./srcs_run binary engine_safe no_sse no_sse2 or something. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Get rid of the i486
Why does it even matter to you if there is a 486 binary? I'm sure you could run a small server on a 600MHz CPU if you really wanted to, but even if you couldn't, I don't see what the problem is. On 5/30/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: These binaries are called _i486 but this is almost always a misnomer. Take a gander at the Makefiles for the HL2SDK: ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3 Similar stuff happened for i386 from HL1. ~dvander http://www.bailopan.net/ This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] To Alfred: There is no way you could play Source games on PC with CPU lower then 600 MHz. I think most of the list people agree with that. So, there is no way you could run a Source ~6-10 slot Source server on Linux with PC that doesn't have Streaming SIMD Extensions (SSE). So it's like a playing a game on Pentium with no MMX. So let's back to the point. Making a binary for old CPU's that can't handle the load is useless. For that I prefer seeing only i686 and AMD binaries. Maybe one with safe mode would be useful. One, where you can select from the command line something like ./srcs_run –binary engine_safe –no_sse –no_sse2 or something. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Wall Bangs less in Linux Version
Hi Guys I have had a few customers request specifically windows servers due to a bug in the Linux version of srcds where door bangs on linux servers yield lower damage than they do on there respective windows servers. I believe it has been tested 100% and there is a movie showing the differences. The bug will only really play a problem when the game is played competitively but still shouldn't be happening. Cheers Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux