Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
[ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2 Server Updates anytime soon?
My newest maps haven't worked since the SDK updated on the 4th. Does anybody know when the Server will be updated to use the new maps? Thanks, Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
I have simply turned off ALL plugins and mods for right now. hand editing 2k plus custom map files just isn't time effective right now. I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit for me..G Rónai György wrote: [ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Make backups ? - Original Message - From: William Warren [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, August 25, 2006 3:31 PM Subject: Re: [hlds_linux] Counter-Strike: Source update released + Custom maps I have simply turned off ALL plugins and mods for right now. hand editing 2k plus custom map files just isn't time effective right now. I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit for me..G Rónai György wrote: [ Converted text/html to text/plain ] A little additional Info: If you use custom maps, delete the external nav's for them. Otherwise, they will crash the server, if there are any players. This was you can get most of the custom maps to work. This fix only works for custom maps, wich has external nav files. Those, who have internal bspzipped ones, still crash the server (if they do). Dont forget to delete the nav files line, from the res file too, if there is one. Locutus Kevin H írta: -- [ Picked text/plain from multipart/alternative ] Mani Admin updated gametypes.txt Right click Save As http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt[1] May help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2 Server Updates anytime soon?
[ Converted text/html to text/plain ] I would like to know that too. We also cant use any new custom maps since weeks, on our linux server. Locutus Doug Crabtree írta: My newest maps haven't worked since the SDK updated on the 4th. Does anybody know when the Server will be updated to use the new maps? Thanks, Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Making back-ups and reverting to old versions and such isn't very useful when there is no backward compatibility in the client software. Same story here by the way... All mods are switched off at the moment. In my opinion (oh dear.. here we go) it's a shame major changes, that could break mods, aren't communicated to the creators of the major CS:S mods (mani, beetle, etc) before they are implemented. If that would be done, they would be able to pre-release versions of their mods, that are compatible with the Valve releases and it would save many of us headache's trying to explain to the players on the servers (and in the case of GSP's to the customers) why their favorite mods aren't working. Giving some 'recognition' in that way to mods that run on a very large percentage of the source based servers, would be a thing beneficial to all parties involved (including Valve). --- Regime http://www.livebythegun.com/ aXeR (AmmoBOX) wrote: Make backups ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
-- [ Picked text/plain from multipart/alternative ] Well, I can tell you I'm getting some crap right now from customers who are having trouble with their mods. Let's just hope the mod makers put out an update which fixes these issues soon...otherwise I'm going to be losing some customers. On 8/25/06, Regime [EMAIL PROTECTED] wrote: Making back-ups and reverting to old versions and such isn't very useful when there is no backward compatibility in the client software. Same story here by the way... All mods are switched off at the moment. In my opinion (oh dear.. here we go) it's a shame major changes, that could break mods, aren't communicated to the creators of the major CS:S mods (mani, beetle, etc) before they are implemented. If that would be done, they would be able to pre-release versions of their mods, that are compatible with the Valve releases and it would save many of us headache's trying to explain to the players on the servers (and in the case of GSP's to the customers) why their favorite mods aren't working. Giving some 'recognition' in that way to mods that run on a very large percentage of the source based servers, would be a thing beneficial to all parties involved (including Valve). --- Regime http://www.livebythegun.com/ aXeR (AmmoBOX) wrote: Make backups ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released + Custom maps
Our GSP automatically renamed the /addons folder, disabling it for all customers. May not be the best solution, but the servers are stable at that point. Since this is a custom map topic, I've found the following maps to be incompatible with the update: de_strike_betafinal de_russka de_ contra de_cpl_mill and de_cpl_fire are compatible. You guys really have 2k maps in your maplist.txt file? You must buy Asprin in bulk. On 8/25/06, Cc2iscooL [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well, I can tell you I'm getting some crap right now from customers who are having trouble with their mods. Let's just hope the mod makers put out an update which fixes these issues soon...otherwise I'm going to be losing some customers. On 8/25/06, Regime [EMAIL PROTECTED] wrote: Making back-ups and reverting to old versions and such isn't very useful when there is no backward compatibility in the client software. Same story here by the way... All mods are switched off at the moment. In my opinion (oh dear.. here we go) it's a shame major changes, that could break mods, aren't communicated to the creators of the major CS:S mods (mani, beetle, etc) before they are implemented. If that would be done, they would be able to pre-release versions of their mods, that are compatible with the Valve releases and it would save many of us headache's trying to explain to the players on the servers (and in the case of GSP's to the customers) why their favorite mods aren't working. Giving some 'recognition' in that way to mods that run on a very large percentage of the source based servers, would be a thing beneficial to all parties involved (including Valve). --- Regime http://www.livebythegun.com/ aXeR (AmmoBOX) wrote: Make backups ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux