Re: [hlds_linux] Serious problems at Valve?
I also was kicked with the "steam account in use" message, and proply changed my password just in case, but that was before the "Game not owned" problem. Your ID can be in use on ANY server, and you would get that message, not just the server your trying to connect to. Im sure thier related, cause it seems it would be an identity problem in both cases, so something messing with the steam ID records at the valve level, the local servers wouldnt know if your steam ID was being used unless it was on that serverunless THATS the bug.although both messages seem to be from steam ID database level. - Original Message - From: "David Anderson" <[EMAIL PROTECTED]> To: Sent: Monday, October 02, 2006 12:13 AM Subject: Re: [hlds_linux] Serious problems at Valve? It most certainly is not. ---bail Bryan wrote: Are we sure this isn't a amx_mod, admin_mod problem? I have never ever given out my client info. Steam however said my account was used in 2 different locations and kicked me. It dropped most of the server. Upon trying to reenter the server it said my steamid was already on the server! I have seen this before when a steam/hlds change broke the admin programs. Crazy_One Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] I certainly hope so. I host quite a few mods and 9/10 of them are giving out that error that the client doesn't own the game. Would you guys PLEASE fix VAC? On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: Can only guess you are referring to the "constant timeouts" thread? Just for clarity.. This is not the same problem. For about a week or so there have been a lot of client timeouts (I sought for the problem on our server, but I see I'm not the only one with the issue now) and since today there have been additional problems with the error mentioned in this thread, telling people that they 'do not own' the game. Sure Valve will give us a fix for both soon though. :) --- Regime Matt Albiniak wrote: How many HLDS listers does it take to screw in a light bulb? :) (there's another thread going regarding this exact same issue. use that one, the subject line is actually descriptive.) On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I am using the free version of SPAMfighter for private users. It has removed 187 spam emails to date. Paying users do not have this message in their emails. Try SPAMfighter for free now! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
It most certainly is not. ---bail Bryan wrote: Are we sure this isn't a amx_mod, admin_mod problem? I have never ever given out my client info. Steam however said my account was used in 2 different locations and kicked me. It dropped most of the server. Upon trying to reenter the server it said my steamid was already on the server! I have seen this before when a steam/hlds change broke the admin programs. Crazy_One Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] I certainly hope so. I host quite a few mods and 9/10 of them are giving out that error that the client doesn't own the game. Would you guys PLEASE fix VAC? On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: Can only guess you are referring to the "constant timeouts" thread? Just for clarity.. This is not the same problem. For about a week or so there have been a lot of client timeouts (I sought for the problem on our server, but I see I'm not the only one with the issue now) and since today there have been additional problems with the error mentioned in this thread, telling people that they 'do not own' the game. Sure Valve will give us a fix for both soon though. :) --- Regime Matt Albiniak wrote: How many HLDS listers does it take to screw in a light bulb? :) (there's another thread going regarding this exact same issue. use that one, the subject line is actually descriptive.) On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
Are we sure this isn't a amx_mod, admin_mod problem? I have never ever given out my client info. Steam however said my account was used in 2 different locations and kicked me. It dropped most of the server. Upon trying to reenter the server it said my steamid was already on the server! I have seen this before when a steam/hlds change broke the admin programs. Crazy_One Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] I certainly hope so. I host quite a few mods and 9/10 of them are giving out that error that the client doesn't own the game. Would you guys PLEASE fix VAC? On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: Can only guess you are referring to the "constant timeouts" thread? Just for clarity.. This is not the same problem. For about a week or so there have been a lot of client timeouts (I sought for the problem on our server, but I see I'm not the only one with the issue now) and since today there have been additional problems with the error mentioned in this thread, telling people that they 'do not own' the game. Sure Valve will give us a fix for both soon though. :) --- Regime Matt Albiniak wrote: How many HLDS listers does it take to screw in a light bulb? :) (there's another thread going regarding this exact same issue. use that one, the subject line is actually descriptive.) On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Glad its not just me, and sad it happens at all. Wierd, cuz I can connect to a few servers w/no prob, and others get the, "Game not owned by this account" deal - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Sunday, October 01, 2006 2:28 PM Subject: Re: [hlds_linux] Serious problems at Valve? > Not only timeouts, seeing this error A LOT including on my account. > > http://www.ics-base.net/steam_error.jpg > > -ics > > Mike Noordermeer kirjoitti: >>> Yes, it seems, that only the servers with SourceTV crash. It might >>> have some >>> cross reaction with the lost connection to auth servers and vac. >>> Other servers, that are not using SourceTV running fine, just no vac, >>> and >>> frequent client timeouts... >> >> Getting a lot reports about client timeouts here too ;/ Lot of customers >> get kicked/dropped from their servers. >> >> -- >> Mike Noordermeer >> [EMAIL PROTECTED] >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > I am using the free version of SPAMfighter for private users. It has removed 187 spam emails to date. Paying users do not have this message in their emails. Try SPAMfighter for free now! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Serious problems at Valve?
The problem seems to have corrected itself for the time being. This was a pain and some input from Valve to the listserver members would have been really nice. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Terry . Sent: Sunday, October 01, 2006 10:08 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? I found that disabling hlguard allows the users to connect on my server. Not sure if that's the case with everyone. I've seen on the forums where people have disabled amxx and such with positive results. Now, let's see how long I can stay connected. -O- >From: Cc2iscooL <[EMAIL PROTECTED]> >Reply-To: hlds_linux@list.valvesoftware.com >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Serious problems at Valve? >Date: Sun, 1 Oct 2006 20:42:16 -0500 > >-- >[ Picked text/plain from multipart/alternative ] >I certainly hope so. I host quite a few mods and 9/10 of them are giving >out >that error that the client doesn't own the game. Would you guys PLEASE fix >VAC? > >On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: > > > > Can only guess you are referring to the "constant timeouts" thread? Just > > for clarity.. This is not the same problem. For about a week or so there > > have been a lot of client timeouts (I sought for the problem on our > > server, but I see I'm not the only one with the issue now) and since > > today there have been additional problems with the error mentioned in > > this thread, telling people that they 'do not own' the game. > > Sure Valve will give us a fix for both soon though. :) > > --- > > Regime > > > > Matt Albiniak wrote: > > > How many HLDS listers does it take to screw in a light bulb? :) > > > > > > (there's another thread going regarding this exact same issue. use > > > that one, the subject line is actually descriptive.) > > > > > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: > > >> Hi, > > >> > > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote: > > >> > > >> RD> We're getting the same problem this end as well with our clients, > > >> > > >> Same problem here. > > >> > > >> regards, > > >> M. > > >> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > -- > > > Matt Albiniak > > > [EMAIL PROTECTED] > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
-- [ Picked text/plain from multipart/alternative ] No plugins on some of those, but I have tried -insecure on the source servers with some success. They work but obviously with no VAC security you have to be on the server the entire time to watch for people with hacks. On 10/1/06, Terry . <[EMAIL PROTECTED]> wrote: > > I found that disabling hlguard allows the users to connect on my server. > Not sure if that's the case with everyone. I've seen on the forums where > people have disabled amxx and such with positive results. > > Now, let's see how long I can stay connected. > > -O- > > > >From: Cc2iscooL <[EMAIL PROTECTED]> > >Reply-To: hlds_linux@list.valvesoftware.com > >To: hlds_linux@list.valvesoftware.com > >Subject: Re: [hlds_linux] Serious problems at Valve? > >Date: Sun, 1 Oct 2006 20:42:16 -0500 > > > >-- > >[ Picked text/plain from multipart/alternative ] > >I certainly hope so. I host quite a few mods and 9/10 of them are giving > >out > >that error that the client doesn't own the game. Would you guys PLEASE > fix > >VAC? > > > >On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: > > > > > > Can only guess you are referring to the "constant timeouts" thread? > Just > > > for clarity.. This is not the same problem. For about a week or so > there > > > have been a lot of client timeouts (I sought for the problem on our > > > server, but I see I'm not the only one with the issue now) and since > > > today there have been additional problems with the error mentioned in > > > this thread, telling people that they 'do not own' the game. > > > Sure Valve will give us a fix for both soon though. :) > > > --- > > > Regime > > > > > > Matt Albiniak wrote: > > > > How many HLDS listers does it take to screw in a light bulb? :) > > > > > > > > (there's another thread going regarding this exact same issue. use > > > > that one, the subject line is actually descriptive.) > > > > > > > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: > > > >> Hi, > > > >> > > > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote: > > > >> > > > >> RD> We're getting the same problem this end as well with our > clients, > > > >> > > > >> Same problem here. > > > >> > > > >> regards, > > > >> M. > > > >> > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >> > > > > > > > > > > > > -- > > > > Matt Albiniak > > > > [EMAIL PROTECTED] > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
I found that disabling hlguard allows the users to connect on my server. Not sure if that's the case with everyone. I've seen on the forums where people have disabled amxx and such with positive results. Now, let's see how long I can stay connected. -O- From: Cc2iscooL <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? Date: Sun, 1 Oct 2006 20:42:16 -0500 -- [ Picked text/plain from multipart/alternative ] I certainly hope so. I host quite a few mods and 9/10 of them are giving out that error that the client doesn't own the game. Would you guys PLEASE fix VAC? On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: > > Can only guess you are referring to the "constant timeouts" thread? Just > for clarity.. This is not the same problem. For about a week or so there > have been a lot of client timeouts (I sought for the problem on our > server, but I see I'm not the only one with the issue now) and since > today there have been additional problems with the error mentioned in > this thread, telling people that they 'do not own' the game. > Sure Valve will give us a fix for both soon though. :) > --- > Regime > > Matt Albiniak wrote: > > How many HLDS listers does it take to screw in a light bulb? :) > > > > (there's another thread going regarding this exact same issue. use > > that one, the subject line is actually descriptive.) > > > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: > >> Hi, > >> > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote: > >> > >> RD> We're getting the same problem this end as well with our clients, > >> > >> Same problem here. > >> > >> regards, > >> M. > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > -- > > Matt Albiniak > > [EMAIL PROTECTED] > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
-- [ Picked text/plain from multipart/alternative ] I certainly hope so. I host quite a few mods and 9/10 of them are giving out that error that the client doesn't own the game. Would you guys PLEASE fix VAC? On 10/1/06, Regime <[EMAIL PROTECTED]> wrote: > > Can only guess you are referring to the "constant timeouts" thread? Just > for clarity.. This is not the same problem. For about a week or so there > have been a lot of client timeouts (I sought for the problem on our > server, but I see I'm not the only one with the issue now) and since > today there have been additional problems with the error mentioned in > this thread, telling people that they 'do not own' the game. > Sure Valve will give us a fix for both soon though. :) > --- > Regime > > Matt Albiniak wrote: > > How many HLDS listers does it take to screw in a light bulb? :) > > > > (there's another thread going regarding this exact same issue. use > > that one, the subject line is actually descriptive.) > > > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: > >> Hi, > >> > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote: > >> > >> RD> We're getting the same problem this end as well with our clients, > >> > >> Same problem here. > >> > >> regards, > >> M. > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > -- > > Matt Albiniak > > [EMAIL PROTECTED] > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
> Valve should seriously consider developing deterministic netcode. To wit: > > http://www.penny-arcade.com/comic/2006/09/08 lol. You do know what I mean, though, don't you? There's more complete and utter rubbish spoken about 'netcode' than you can point sticks at. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
On Mon, 2006-10-02 at 01:46 +0200, Regime wrote: > Personally I have never looked at this into that much detail, so I would > not be able to confirm or deny the problem. > --- > Regime You should. And you should read through the hlds_linux archives, because this has been dealt with many times before. You should start by reading this: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html Then read this: http://whisper.ausgamers.com/wiki/index.php/Source_Netcode Quote from the latter: Disclaimer This article describes the current issues that the netcode still has underspecific clientside and serverside net related convars. This is NOT a repeat of any video that has been proven incorrectly 10 times over already, this is not a complaint about receiving poor hit rego, this is an article backed up by evidence and test scenario's for you to try out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
Can only guess you are referring to the "constant timeouts" thread? Just for clarity.. This is not the same problem. For about a week or so there have been a lot of client timeouts (I sought for the problem on our server, but I see I'm not the only one with the issue now) and since today there have been additional problems with the error mentioned in this thread, telling people that they 'do not own' the game. Sure Valve will give us a fix for both soon though. :) --- Regime Matt Albiniak wrote: How many HLDS listers does it take to screw in a light bulb? :) (there's another thread going regarding this exact same issue. use that one, the subject line is actually descriptive.) On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
On Sunday 01 October 2006 5:19 pm, Andrew Forsberg wrote: > Another suggestion, and equally worthy of an open letter, is to ask > Valve to hardcode the settings in so gamers and server providers can > stop messing around with the variables completely, and simply play the > game. > > *That* would be closer to CS 1.6's net code, and probably solve the > problem with less dead-chicken waving from the punters. Valve should seriously consider developing deterministic netcode. To wit: http://www.penny-arcade.com/comic/2006/09/08 -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
Maybe you are missing something indeed. The 'point' of this persons post, is from my understanding, to show that with interpolation and/or lag compensation, the hitboxes are not where they should be. His request is not to get rid of lag, but to correctly adjust the lag. Personally I have never looked at this into that much detail, so I would not be able to confirm or deny the problem. --- Regime Andrew Forsberg wrote: I really must be missing something here. The guy turns off interpolation and then complains that there's no longer any lag compensation. He then turns on interpolation and complains that there is lag compensation. WTF? 1) Got teh internets? Got latency. 2) If you're on a dedicated lan, as stated by Valve many times before: feel free to turn off interpolation. You probably don't need it. This is especially true of decent switched gigabit networks. 3) If you're playing games over the internet then you want to make sure that what you can see, and shoot legitimately on your screen, gets hit. Even if that means that the player you shot gets retrospectively killed after he/she thinks they've moved away from that location. Really, it seems the argument is that gamers can't understand why there is latency, or use any of the methods provided to deal with it. Then the blame is put on bad 'netcode', specifically Valve's CS Source netcode, because the gamer in question messed around with a few variables without any clear understanding of what they do. Short version: if you have little or no latency, turn off interpolation. If you have latency above a few ms, then you probably should turn it on and just play the game. What you actually shot will get hit (give or take a few ms, but it will still count as a hit in the original time). The game as you see it is not identical to the game as everyone else sees it because, to date, computer networks do not have a light speed hive mind. There's no point in comparing differing screenshots timed across networked computers. All that's doing is confirming the need for lag compensation in the first place. When will this subject die? -Anders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Re[2]: [hlds_linux] Serious problems at Valve?
How many HLDS listers does it take to screw in a light bulb? :) (there's another thread going regarding this exact same issue. use that one, the subject line is actually descriptive.) On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
> When will this subject die? > > -Anders Another suggestion, and equally worthy of an open letter, is to ask Valve to hardcode the settings in so gamers and server providers can stop messing around with the variables completely, and simply play the game. *That* would be closer to CS 1.6's net code, and probably solve the problem with less dead-chicken waving from the punters. Alternatively, build the whole thing into a 'lan mode' and 'internet mode' server setting (sv_lan :-/ ), with generally optimized interpolation/lag comp settings, which the client cannot override. Demonstrably the target market cannot get their heads around the settings as currently offered. -Anders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] Serious problems at Valve?
Hi, Sunday, October 1, 2006, 11:45:00 PM, you wrote: RD> We're getting the same problem this end as well with our clients, Same problem here. regards, M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] and valve dosn't even comment it, as usual -- //Rikard Bremark [EMAIL PROTECTED] Ryan Devonshire wrote: > We're getting the same problem this end as well with our clients, > > Silly Valve. > > Regards > Ryan > > kyle wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> This is the lamest thing I have ever seen in the 6 years of playing >> valve >> games. >> >> Every 5 to 10 minutes half my 32 slot server gets kicked with that >> error. >> >> Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 >> with 1 >> gig of ram. >> 100 Mb uplink >> >> Im just going to shut the server down for a few hours and hope they get >> there act together. >> >> ---Original Message--- >> >> From: LDuke >> Date: 10/01/06 13:40:03 >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Serious problems at Valve? >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Just got this while playing DOD:S on our server. >> >> >> On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote: >> >>> Same on our servers, both 1.6 and source >>> >>> My account doesn't own the game and I should log into the correct steam >>> account. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of James >>> Robertson >>> Sent: 01 October 2006 08:02 PM >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] Serious problems at Valve? >>> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> and here. >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> -- >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
I really must be missing something here. The guy turns off interpolation and then complains that there's no longer any lag compensation. He then turns on interpolation and complains that there is lag compensation. WTF? 1) Got teh internets? Got latency. 2) If you're on a dedicated lan, as stated by Valve many times before: feel free to turn off interpolation. You probably don't need it. This is especially true of decent switched gigabit networks. 3) If you're playing games over the internet then you want to make sure that what you can see, and shoot legitimately on your screen, gets hit. Even if that means that the player you shot gets retrospectively killed after he/she thinks they've moved away from that location. Really, it seems the argument is that gamers can't understand why there is latency, or use any of the methods provided to deal with it. Then the blame is put on bad 'netcode', specifically Valve's CS Source netcode, because the gamer in question messed around with a few variables without any clear understanding of what they do. Short version: if you have little or no latency, turn off interpolation. If you have latency above a few ms, then you probably should turn it on and just play the game. What you actually shot will get hit (give or take a few ms, but it will still count as a hit in the original time). The game as you see it is not identical to the game as everyone else sees it because, to date, computer networks do not have a light speed hive mind. There's no point in comparing differing screenshots timed across networked computers. All that's doing is confirming the need for lag compensation in the first place. When will this subject die? -Anders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
We're getting the same problem this end as well with our clients, Silly Valve. Regards Ryan kyle wrote: -- [ Picked text/plain from multipart/alternative ] This is the lamest thing I have ever seen in the 6 years of playing valve games. Every 5 to 10 minutes half my 32 slot server gets kicked with that error. Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 with 1 gig of ram. 100 Mb uplink Im just going to shut the server down for a few hours and hope they get there act together. ---Original Message--- From: LDuke Date: 10/01/06 13:40:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] Just got this while playing DOD:S on our server. On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote: Same on our servers, both 1.6 and source My account doesn't own the game and I should log into the correct steam account. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Robertson Sent: 01 October 2006 08:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] and here. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
-- [ Picked text/plain from multipart/alternative ] This is the lamest thing I have ever seen in the 6 years of playing valve games. Every 5 to 10 minutes half my 32 slot server gets kicked with that error. Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 with 1 gig of ram. 100 Mb uplink Im just going to shut the server down for a few hours and hope they get there act together. ---Original Message--- From: LDuke Date: 10/01/06 13:40:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] Just got this while playing DOD:S on our server. On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote: > > Same on our servers, both 1.6 and source > > My account doesn't own the game and I should log into the correct steam > account. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James > Robertson > Sent: 01 October 2006 08:02 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Serious problems at Valve? > > -- > [ Picked text/plain from multipart/alternative ] > and here. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
-- [ Picked text/plain from multipart/alternative ] Just got this while playing DOD:S on our server. On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote: > > Same on our servers, both 1.6 and source > > My account doesn't own the game and I should log into the correct steam > account. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James > Robertson > Sent: 01 October 2006 08:02 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Serious problems at Valve? > > -- > [ Picked text/plain from multipart/alternative ] > and here. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
On Sun, 1 Oct 2006, Steven Hartland wrote: > kama wrote: > > But still the ingame latency was more or less equal to > > the icmpping to the server. now its 3-4 times the icmp > > ping and I still have the same icmp ping to the servers > > as I did 5-6 years ago. > > Are you saying in game ping should equal icmp ping? If so > then thats definitely not the case. If this has changed > then its because its been corrected from a pure network > latency to a real game latency. > > Games that measure in game ping as just network latency > are just kidding the user it should be: > Network latency + engine overhead > > This will always be different to the value achieved by > measuring simple network latency. What I am saying that the engine part did not add that much extra latency. It used to be like 10-20% extra (7ms -> 8-10ms), now its more of 200-600% (7ms -> 15-40ms) depending on map used and amount of players. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
This just coming from a non-developer, so please forgive me if my reasoning is incorrect.. Would it not be a 'fix' for these problems to make interpolation and lag compensation settings etc directly dependent on (engine and network) latency? So as opposed to clients setting part of these values themselves, make the clients engine check the ping to the server and base it's lag compensation on the value returned. Then an x amount of ticks later, the client could do another check and re-set the cvars. That way your lag compensation is dependent on the actual network lag, which in my reasoning would lead to an optimal functionality. Again.. No idea if this is even possible, so if it isn't please just ignore me. Just an idea. --- Regime Steven Hartland wrote: kama wrote: But still the ingame latency was more or less equal to the icmpping to the server. now its 3-4 times the icmp ping and I still have the same icmp ping to the servers as I did 5-6 years ago. Are you saying in game ping should equal icmp ping? If so then thats definitely not the case. If this has changed then its because its been corrected from a pure network latency to a real game latency. Games that measure in game ping as just network latency are just kidding the user it should be: Network latency + engine overhead This will always be different to the value achieved by measuring simple network latency. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
kama wrote: But still the ingame latency was more or less equal to the icmpping to the server. now its 3-4 times the icmp ping and I still have the same icmp ping to the servers as I did 5-6 years ago. Are you saying in game ping should equal icmp ping? If so then thats definitely not the case. If this has changed then its because its been corrected from a pure network latency to a real game latency. Games that measure in game ping as just network latency are just kidding the user it should be: Network latency + engine overhead This will always be different to the value achieved by measuring simple network latency. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Serious problems at Valve?
Same on our servers, both 1.6 and source My account doesn't own the game and I should log into the correct steam account. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Robertson Sent: 01 October 2006 08:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] and here. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
-- [ Picked text/plain from multipart/alternative ] and here. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
And here... Lots of time-outs as well lately, as described before on the list. --- Regime Rónai György wrote: [ Converted text/html to text/plain ] Same here.. Locutus ics írta: Not only timeouts, seeing this error A LOT including on my account. http://www.ics-base.net/steam_error.jpg[1] -ics Mike Noordermeer kirjoitti: Yes, it seems, that only the servers with SourceTV crash. It might have some cross reaction with the lost connection to auth servers and vac. Other servers, that are not using SourceTV running fine, just no vac, and frequent client timeouts... Getting a lot reports about client timeouts here too ;/ Lot of customers get kicked/dropped from their servers. -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. http://www.ics-base.net/steam_error.jpg 2. mailto:[EMAIL PROTECTED] 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S - Net-Code FIX - open letter
It might be true... But still the ingame latency was more or less equal to the icmpping to the server. now its 3-4 times the icmpping and I still have the same icmpping to the servers as I did 5-6 years ago. I do agree that low fluxation are more important, but still there are issues that was not seen before. Its not like we have gone backwards and lower the over all internet capacity. Hmm.. I just might install 1.3 over steam and have a look. I believe there was a way of doing that. Dont know if it still works... /Bjorn On Sat, 30 Sep 2006, Steven Hartland wrote: > I believe what you are describing is how we are all now > much more in tune with high performance. Back in 1.0 > days many people where on modems and slow machines > mean that leading a player and "human" compension for > delayed actions was the norm. > > As time has passed machines have got quicker, net > connections have improved to the point where it has > hightened peoples sences to the effects of variations > in transmission times. > > I believe it is this hightened sensitivity which is > the main cause of the issues people talk about now. > > When we were all on modems with 150 -> 200 ping a and > 30 fps clients a jump of 20ms for a split second was > less than a 10% change and hence smoothed out without > us thinking about it. Now with 30ms being common place > this sort of jump is quite noticable as its almost a > 100% change. > > This is why a stable ping is generally more imporantant > than a low one as the human brain is much better at > applying compensation for constant errors than it is > for high variations. > > My point being? Going back and actually playing 1.0 > with todays connections and machines you would more > than likely see the similar issues as you do with > the current code. > > Thats not to say it cant be improved upon Im sure it > can but people who constantly moan that version 1.x > was how it should be, might want to actually try it > as they will find its not quite the bed of roses they > remember it as :P > > kama wrote: > > The latency have risen from 1.0 to 1.6.. (Yes, I know this should be > > css). > > > > I runned a very popular 1.1c server. Back then the ingame latency was > > more > > or less the same as if you used a normal ping. Hit recognition was > > really > > good too. But somewhere in between there was some changes that made > > the > > ingame latency go up. Either there was a problem with the old netcode > > or > > valve just decided to "even out" the differences. > > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
[ Converted text/html to text/plain ] Same here.. Locutus ics írta: Not only timeouts, seeing this error A LOT including on my account. http://www.ics-base.net/steam_error.jpg[1] -ics Mike Noordermeer kirjoitti: Yes, it seems, that only the servers with SourceTV crash. It might have some cross reaction with the lost connection to auth servers and vac. Other servers, that are not using SourceTV running fine, just no vac, and frequent client timeouts... Getting a lot reports about client timeouts here too ;/ Lot of customers get kicked/dropped from their servers. -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. http://www.ics-base.net/steam_error.jpg 2. mailto:[EMAIL PROTECTED] 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
Not only timeouts, seeing this error A LOT including on my account. http://www.ics-base.net/steam_error.jpg -ics Mike Noordermeer kirjoitti: Yes, it seems, that only the servers with SourceTV crash. It might have some cross reaction with the lost connection to auth servers and vac. Other servers, that are not using SourceTV running fine, just no vac, and frequent client timeouts... Getting a lot reports about client timeouts here too ;/ Lot of customers get kicked/dropped from their servers. -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
Yes, it seems, that only the servers with SourceTV crash. It might have some cross reaction with the lost connection to auth servers and vac. Other servers, that are not using SourceTV running fine, just no vac, and frequent client timeouts... Getting a lot reports about client timeouts here too ;/ Lot of customers get kicked/dropped from their servers. -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
[ Converted text/html to text/plain ] Yes, it seems, that only the servers with SourceTV crash. It might have some cross reaction with the lost connection to auth servers and vac. Other servers, that are not using SourceTV running fine, just no vac, and frequent client timeouts... Locutus Saint K. írta: VAC is lost here, servers remain up and running - Original Message - From: "Rónai György" <[EMAIL PROTECTED]>[1] To: [2] Sent: Sunday, October 01, 2006 3:52 PM Subject: [hlds_linux] Serious problems at Valve? Hi Our servers crash every 5 minutes with $HL_CMD segmentation fault bla bla, no VAC, no auth server connection... ALL servers are dead since hours! Whats up? Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds_linux@list.valvesoftware.com 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious problems at Valve?
VAC is lost here, servers remain up and running - Original Message - From: "Rónai György" <[EMAIL PROTECTED]> To: Sent: Sunday, October 01, 2006 3:52 PM Subject: [hlds_linux] Serious problems at Valve? Hi Our servers crash every 5 minutes with $HL_CMD segmentation fault bla bla, no VAC, no auth server connection... ALL servers are dead since hours! Whats up? Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Serious problems at Valve?
Hi Our servers crash every 5 minutes with $HL_CMD segmentation fault bla bla, no VAC, no auth server connection... ALL servers are dead since hours! Whats up? Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Crash bug with upper case map names
Hello, there is a crash bug since the last update of SRCDS, if you use upper case map names to change the map, the server will crash right after the message: Closing pack file with open files! To reproduce this, try the command: nextlevel DE_DUST2 This will affect servers with and without plugins installed. If you have plugins installed, check how it works. A possible problem could be map voting and a change map command for admins. Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Cs being named as vehicle for messages by irani leaders
Hi, In the dutch online newsmedia there is mention of Counter Strike claiming the newsfeed came from reuters. The news is that you can blow-up a US commercial oil tanker in the Persian golf. They say: "The game illustrates a warning by Iran's supreme leader Ayatollah Ali Khamenei". Check both stories here: Link to (English) reuters story: http://tinyurl.com/of4em Link to (Dutch) story: http://tinyurl.com/mu2dc I host a few cs:source servers but I have not played for a while. Although I did not care about who is blown to pieces in cs (I think valve is not too picky about who get's blown up, the t's or the c's). I just think it's stupid that they drag cs into this. But maybe the Iranians forgot to check for other games also named Counter Strike and they just named it so. In that case it very unclear and Valve might want to wake someone up at reuters... Gr, Bart van den Heuvel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux