Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread aprand

I also was kicked with the "steam account in use" message, and proply
changed my password just in case, but that was before the "Game not owned"
problem. Your ID can be in use on ANY server, and you would get that
message, not just the server your trying to connect to. Im sure thier
related, cause it seems it would be an identity problem in both cases, so
something messing with the steam ID records at the valve level, the local
servers wouldnt know if your steam ID was being used unless it was on that
serverunless THATS the bug.although both messages seem to be from
steam ID database level.
- Original Message -
From: "David Anderson" <[EMAIL PROTECTED]>
To: 
Sent: Monday, October 02, 2006 12:13 AM
Subject: Re: [hlds_linux] Serious problems at Valve?



It most certainly is not.

---bail

Bryan wrote:

Are we sure this isn't a amx_mod, admin_mod problem? I have never ever
given out my client info. Steam however said my account was used in 2
different locations and kicked me. It dropped most of the server. Upon
trying to reenter the server it said my steamid was already on the
server! I have seen this before when a steam/hlds change broke the admin
programs.

Crazy_One

Cc2iscooL wrote:


--
[ Picked text/plain from multipart/alternative ]
I certainly hope so. I host quite a few mods and 9/10 of them are
giving out
that error that the client doesn't own the game. Would you guys PLEASE
fix
VAC?

On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:



Can only guess you are referring to the "constant timeouts" thread?
Just
for clarity.. This is not the same problem. For about a week or so
there
have been a lot of client timeouts (I sought for the problem on our
server, but I see I'm not the only one with the issue now) and since
today there have been additional problems with the error mentioned in
this thread, telling people that they 'do not own' the game.
Sure Valve will give us a fix for both soon though. :)
---
Regime

Matt Albiniak wrote:



How many HLDS listers does it take to screw in a light bulb? :)

(there's another thread going regarding this exact same issue. use
that one, the subject line is actually descriptive.)

On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:



Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread David Anderson

It most certainly is not.

---bail

Bryan wrote:

Are we sure this isn't a amx_mod, admin_mod problem? I have never ever
given out my client info. Steam however said my account was used in 2
different locations and kicked me. It dropped most of the server. Upon
trying to reenter the server it said my steamid was already on the
server! I have seen this before when a steam/hlds change broke the admin
programs.

Crazy_One

Cc2iscooL wrote:


--
[ Picked text/plain from multipart/alternative ]
I certainly hope so. I host quite a few mods and 9/10 of them are
giving out
that error that the client doesn't own the game. Would you guys PLEASE
fix
VAC?

On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:



Can only guess you are referring to the "constant timeouts" thread? Just
for clarity.. This is not the same problem. For about a week or so there
have been a lot of client timeouts (I sought for the problem on our
server, but I see I'm not the only one with the issue now) and since
today there have been additional problems with the error mentioned in
this thread, telling people that they 'do not own' the game.
Sure Valve will give us a fix for both soon though. :)
---
Regime

Matt Albiniak wrote:



How many HLDS listers does it take to screw in a light bulb? :)

(there's another thread going regarding this exact same issue. use
that one, the subject line is actually descriptive.)

On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:



Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Bryan

Are we sure this isn't a amx_mod, admin_mod problem? I have never ever
given out my client info. Steam however said my account was used in 2
different locations and kicked me. It dropped most of the server. Upon
trying to reenter the server it said my steamid was already on the
server! I have seen this before when a steam/hlds change broke the admin
programs.

Crazy_One

Cc2iscooL wrote:


--
[ Picked text/plain from multipart/alternative ]
I certainly hope so. I host quite a few mods and 9/10 of them are giving out
that error that the client doesn't own the game. Would you guys PLEASE fix
VAC?

On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:



Can only guess you are referring to the "constant timeouts" thread? Just
for clarity.. This is not the same problem. For about a week or so there
have been a lot of client timeouts (I sought for the problem on our
server, but I see I'm not the only one with the issue now) and since
today there have been additional problems with the error mentioned in
this thread, telling people that they 'do not own' the game.
Sure Valve will give us a fix for both soon though. :)
---
Regime

Matt Albiniak wrote:



How many HLDS listers does it take to screw in a light bulb? :)

(there's another thread going regarding this exact same issue. use
that one, the subject line is actually descriptive.)

On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:



Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread aprand
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Glad its not just me, and sad it happens at all. Wierd, cuz I can connect to a 
few servers w/no prob, and others get the, "Game not owned by this account" deal
- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 01, 2006 2:28 PM
Subject: Re: [hlds_linux] Serious problems at Valve?


> Not only timeouts, seeing this error A LOT including on my account.
>
> http://www.ics-base.net/steam_error.jpg
>
> -ics
>
> Mike Noordermeer kirjoitti:
>>> Yes, it seems, that only the servers with SourceTV crash. It might
>>> have some
>>> cross reaction with the lost connection to auth servers and vac.
>>> Other servers, that are not using SourceTV running fine, just no vac,
>>> and
>>> frequent client timeouts...
>>
>> Getting a lot reports about client timeouts here too ;/ Lot of customers
>> get kicked/dropped from their servers.
>>
>> --
>> Mike Noordermeer
>> [EMAIL PROTECTED]
>>
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RE: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Deacon - Digital Gaming eXtreme
The problem seems to have corrected itself for the time being.  This was a
pain and some input from Valve to the listserver members would have been
really nice.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Terry .
Sent: Sunday, October 01, 2006 10:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

I found that disabling hlguard allows the users to connect on my server.
Not sure if that's the case with everyone.  I've seen on the forums where
people have disabled amxx and such with positive results.

Now, let's see how long I can stay connected.

-O-


>From: Cc2iscooL <[EMAIL PROTECTED]>
>Reply-To: hlds_linux@list.valvesoftware.com
>To: hlds_linux@list.valvesoftware.com
>Subject: Re: [hlds_linux] Serious problems at Valve?
>Date: Sun, 1 Oct 2006 20:42:16 -0500
>
>--
>[ Picked text/plain from multipart/alternative ]
>I certainly hope so. I host quite a few mods and 9/10 of them are giving
>out
>that error that the client doesn't own the game. Would you guys PLEASE fix
>VAC?
>
>On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:
> >
> > Can only guess you are referring to the "constant timeouts" thread? Just
> > for clarity.. This is not the same problem. For about a week or so there
> > have been a lot of client timeouts (I sought for the problem on our
> > server, but I see I'm not the only one with the issue now) and since
> > today there have been additional problems with the error mentioned in
> > this thread, telling people that they 'do not own' the game.
> > Sure Valve will give us a fix for both soon though. :)
> > ---
> > Regime
> >
> > Matt Albiniak wrote:
> > > How many HLDS listers does it take to screw in a light bulb? :)
> > >
> > > (there's another thread going regarding this exact same issue. use
> > > that one, the subject line is actually descriptive.)
> > >
> > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:
> > >> Hi,
> > >>
> > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote:
> > >>
> > >> RD> We're getting the same problem this end as well with our clients,
> > >>
> > >> Same problem here.
> > >>
> > >> regards,
> > >> M.
> > >>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > > --
> > > Matt Albiniak
> > > [EMAIL PROTECTED]
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>--
>
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
No plugins on some of those, but I have tried -insecure on the source
servers with some success. They work but obviously with no VAC security you
have to be on the server the entire time to watch for people with hacks.

On 10/1/06, Terry . <[EMAIL PROTECTED]> wrote:
>
> I found that disabling hlguard allows the users to connect on my server.
> Not sure if that's the case with everyone.  I've seen on the forums where
> people have disabled amxx and such with positive results.
>
> Now, let's see how long I can stay connected.
>
> -O-
>
>
> >From: Cc2iscooL <[EMAIL PROTECTED]>
> >Reply-To: hlds_linux@list.valvesoftware.com
> >To: hlds_linux@list.valvesoftware.com
> >Subject: Re: [hlds_linux] Serious problems at Valve?
> >Date: Sun, 1 Oct 2006 20:42:16 -0500
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >I certainly hope so. I host quite a few mods and 9/10 of them are giving
> >out
> >that error that the client doesn't own the game. Would you guys PLEASE
> fix
> >VAC?
> >
> >On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:
> > >
> > > Can only guess you are referring to the "constant timeouts" thread?
> Just
> > > for clarity.. This is not the same problem. For about a week or so
> there
> > > have been a lot of client timeouts (I sought for the problem on our
> > > server, but I see I'm not the only one with the issue now) and since
> > > today there have been additional problems with the error mentioned in
> > > this thread, telling people that they 'do not own' the game.
> > > Sure Valve will give us a fix for both soon though. :)
> > > ---
> > > Regime
> > >
> > > Matt Albiniak wrote:
> > > > How many HLDS listers does it take to screw in a light bulb? :)
> > > >
> > > > (there's another thread going regarding this exact same issue. use
> > > > that one, the subject line is actually descriptive.)
> > > >
> > > > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:
> > > >> Hi,
> > > >>
> > > >> Sunday, October 1, 2006, 11:45:00 PM, you wrote:
> > > >>
> > > >> RD> We're getting the same problem this end as well with our
> clients,
> > > >>
> > > >> Same problem here.
> > > >>
> > > >> regards,
> > > >> M.
> > > >>
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > >
> > > >
> > > > --
> > > > Matt Albiniak
> > > > [EMAIL PROTECTED]
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >--
> >
> >___
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> >please visit:
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>
>
>
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Terry .

I found that disabling hlguard allows the users to connect on my server.
Not sure if that's the case with everyone.  I've seen on the forums where
people have disabled amxx and such with positive results.

Now, let's see how long I can stay connected.

-O-



From: Cc2iscooL <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?
Date: Sun, 1 Oct 2006 20:42:16 -0500

--
[ Picked text/plain from multipart/alternative ]
I certainly hope so. I host quite a few mods and 9/10 of them are giving
out
that error that the client doesn't own the game. Would you guys PLEASE fix
VAC?

On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:
>
> Can only guess you are referring to the "constant timeouts" thread? Just
> for clarity.. This is not the same problem. For about a week or so there
> have been a lot of client timeouts (I sought for the problem on our
> server, but I see I'm not the only one with the issue now) and since
> today there have been additional problems with the error mentioned in
> this thread, telling people that they 'do not own' the game.
> Sure Valve will give us a fix for both soon though. :)
> ---
> Regime
>
> Matt Albiniak wrote:
> > How many HLDS listers does it take to screw in a light bulb? :)
> >
> > (there's another thread going regarding this exact same issue. use
> > that one, the subject line is actually descriptive.)
> >
> > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:
> >> Hi,
> >>
> >> Sunday, October 1, 2006, 11:45:00 PM, you wrote:
> >>
> >> RD> We're getting the same problem this end as well with our clients,
> >>
> >> Same problem here.
> >>
> >> regards,
> >> M.
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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> please visit:
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I certainly hope so. I host quite a few mods and 9/10 of them are giving out
that error that the client doesn't own the game. Would you guys PLEASE fix
VAC?

On 10/1/06, Regime <[EMAIL PROTECTED]> wrote:
>
> Can only guess you are referring to the "constant timeouts" thread? Just
> for clarity.. This is not the same problem. For about a week or so there
> have been a lot of client timeouts (I sought for the problem on our
> server, but I see I'm not the only one with the issue now) and since
> today there have been additional problems with the error mentioned in
> this thread, telling people that they 'do not own' the game.
> Sure Valve will give us a fix for both soon though. :)
> ---
> Regime
>
> Matt Albiniak wrote:
> > How many HLDS listers does it take to screw in a light bulb? :)
> >
> > (there's another thread going regarding this exact same issue. use
> > that one, the subject line is actually descriptive.)
> >
> > On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:
> >> Hi,
> >>
> >> Sunday, October 1, 2006, 11:45:00 PM, you wrote:
> >>
> >> RD> We're getting the same problem this end as well with our clients,
> >>
> >> Same problem here.
> >>
> >> regards,
> >> M.
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Andrew Forsberg
> Valve should seriously consider developing deterministic netcode.  To wit:
>
> http://www.penny-arcade.com/comic/2006/09/08

lol. You do know what I mean, though, don't you? There's more complete
and utter rubbish spoken about 'netcode' than you can point sticks at.


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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Andrew Forsberg
On Mon, 2006-10-02 at 01:46 +0200, Regime wrote:
> Personally I have never looked at this into that much detail, so I would
> not be able to confirm or deny the problem.
> ---
> Regime

You should. And you should read through the hlds_linux archives, because
this has been dealt with many times before. You should start by reading
this:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html

Then read this:
http://whisper.ausgamers.com/wiki/index.php/Source_Netcode

Quote from the latter:

Disclaimer
This article describes the current issues that the netcode still has
underspecific clientside and serverside net related convars. This is NOT
a repeat of any video that has been proven incorrectly 10 times over
already, this is not a complaint about receiving poor hit rego, this is
an article backed up by evidence and test scenario's for you to try out.







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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Regime

Can only guess you are referring to the "constant timeouts" thread? Just
for clarity.. This is not the same problem. For about a week or so there
have been a lot of client timeouts (I sought for the problem on our
server, but I see I'm not the only one with the issue now) and since
today there have been additional problems with the error mentioned in
this thread, telling people that they 'do not own' the game.
Sure Valve will give us a fix for both soon though. :)
---
Regime

Matt Albiniak wrote:

How many HLDS listers does it take to screw in a light bulb? :)

(there's another thread going regarding this exact same issue. use
that one, the subject line is actually descriptive.)

On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:

Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread John Sheu
On Sunday 01 October 2006 5:19 pm, Andrew Forsberg wrote:
> Another suggestion, and equally worthy of an open letter, is to ask
> Valve to hardcode the settings in so gamers and server providers can
> stop messing around with the variables completely, and simply play the
> game.
>
> *That* would be closer to CS 1.6's net code, and probably solve the
> problem with less dead-chicken waving from the punters.

Valve should seriously consider developing deterministic netcode.  To wit:

http://www.penny-arcade.com/comic/2006/09/08

-John Sheu

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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Regime

Maybe you are missing something indeed. The 'point' of this persons
post, is from my understanding, to show that with interpolation and/or
lag compensation, the hitboxes are not where they should be.
His request is not to get rid of lag, but to correctly adjust the lag.
Personally I have never looked at this into that much detail, so I would
not be able to confirm or deny the problem.
---
Regime


Andrew Forsberg wrote:

I really must be missing something here. The guy turns off interpolation
and then complains that there's no longer any lag compensation. He then
turns on interpolation and complains that there is lag compensation.

WTF?


1) Got teh internets? Got latency.

2) If you're on a dedicated lan, as stated by Valve many times before:
feel free to turn off interpolation. You probably don't need it. This is
especially true of decent switched gigabit networks.

3) If you're playing games over the internet then you want to make sure
that what you can see, and shoot legitimately on your screen, gets hit.
Even if that means that the player you shot gets retrospectively killed
after he/she thinks they've moved away from that location.


Really, it seems the argument is that gamers can't understand why there
is latency, or use any of the methods provided to deal with it. Then the
blame is put on bad 'netcode', specifically Valve's CS Source netcode,
because the gamer in question messed around with a few variables without
any clear understanding of what they do.

Short version: if you have little or no latency, turn off interpolation.
If you have latency above a few ms, then you probably should turn it on
and just play the game. What you actually shot will get hit (give or
take a few ms, but it will still count as a hit in the original time).

The game as you see it is not identical to the game as everyone else
sees it because, to date, computer networks do not have a light speed
hive mind. There's no point in comparing differing screenshots timed
across networked computers. All that's doing is confirming the need for
lag compensation in the first place.


When will this subject die?

-Anders



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Re: Re[2]: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Matt Albiniak

How many HLDS listers does it take to screw in a light bulb? :)

(there's another thread going regarding this exact same issue. use
that one, the subject line is actually descriptive.)

On 10/1/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:

Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Andrew Forsberg

> When will this subject die?
>
> -Anders

Another suggestion, and equally worthy of an open letter, is to ask
Valve to hardcode the settings in so gamers and server providers can
stop messing around with the variables completely, and simply play the
game.

*That* would be closer to CS 1.6's net code, and probably solve the
problem with less dead-chicken waving from the punters.

Alternatively, build the whole thing into a 'lan mode' and 'internet
mode' server setting (sv_lan :-/ ), with generally optimized
interpolation/lag comp settings, which the client cannot override.

Demonstrably the target market cannot get their heads around the
settings as currently offered.

-Anders



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Re[2]: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Adam Grzesko
Hi,

Sunday, October 1, 2006, 11:45:00 PM, you wrote:

RD> We're getting the same problem this end as well with our clients,

Same problem here.

regards,
M.



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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Rikard Bremark
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
and valve dosn't even comment it, as usual
--
//Rikard Bremark
[EMAIL PROTECTED]

Ryan Devonshire wrote:
> We're getting the same problem this end as well with our clients,
>
> Silly Valve.
>
> Regards
> Ryan
>
> kyle wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> This is the lamest thing I have ever seen in the 6 years of playing
>> valve
>> games.
>>
>> Every 5 to 10 minutes half my 32 slot server gets kicked with that
>> error.
>>
>> Running linux fedora core 3 with amxmodx & metamod on a dedicated P4
>> with 1
>> gig of ram.
>> 100 Mb uplink
>>
>> Im just going to shut the server down for a few hours and hope they get
>> there act together.
>>
>> ---Original Message---
>>
>> From: LDuke
>> Date: 10/01/06 13:40:03
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Serious problems at Valve?
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Just got this while playing DOD:S on our server.
>>
>>
>> On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote:
>>
>>> Same on our servers, both 1.6 and source
>>>
>>> My account doesn't own the game and I should log into the correct steam
>>> account.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of James
>>> Robertson
>>> Sent: 01 October 2006 08:02 PM
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Serious problems at Valve?
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> and here.
>>> --
>>>
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>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>> ___
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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Andrew Forsberg
I really must be missing something here. The guy turns off interpolation
and then complains that there's no longer any lag compensation. He then
turns on interpolation and complains that there is lag compensation.

WTF?


1) Got teh internets? Got latency.

2) If you're on a dedicated lan, as stated by Valve many times before:
feel free to turn off interpolation. You probably don't need it. This is
especially true of decent switched gigabit networks.

3) If you're playing games over the internet then you want to make sure
that what you can see, and shoot legitimately on your screen, gets hit.
Even if that means that the player you shot gets retrospectively killed
after he/she thinks they've moved away from that location.


Really, it seems the argument is that gamers can't understand why there
is latency, or use any of the methods provided to deal with it. Then the
blame is put on bad 'netcode', specifically Valve's CS Source netcode,
because the gamer in question messed around with a few variables without
any clear understanding of what they do.

Short version: if you have little or no latency, turn off interpolation.
If you have latency above a few ms, then you probably should turn it on
and just play the game. What you actually shot will get hit (give or
take a few ms, but it will still count as a hit in the original time).

The game as you see it is not identical to the game as everyone else
sees it because, to date, computer networks do not have a light speed
hive mind. There's no point in comparing differing screenshots timed
across networked computers. All that's doing is confirming the need for
lag compensation in the first place.


When will this subject die?

-Anders



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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Ryan Devonshire

We're getting the same problem this end as well with our clients,

Silly Valve.

Regards
Ryan

kyle wrote:

--
[ Picked text/plain from multipart/alternative ]
This is the lamest thing I have ever seen in the 6 years of playing valve
games.

Every 5 to 10 minutes half my 32 slot server gets kicked with that error.

Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 with 1
gig of ram.
100 Mb uplink

Im just going to shut the server down for a few hours and hope they get
there act together.

---Original Message---

From: LDuke
Date: 10/01/06 13:40:03
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
Just got this while playing DOD:S on our server.


On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote:


Same on our servers, both 1.6 and source

My account doesn't own the game and I should log into the correct steam
account.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Robertson
Sent: 01 October 2006 08:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
and here.
--

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
This is the lamest thing I have ever seen in the 6 years of playing valve
games.

Every 5 to 10 minutes half my 32 slot server gets kicked with that error.

Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 with 1
gig of ram.
100 Mb uplink

Im just going to shut the server down for a few hours and hope they get
there act together.

---Original Message---

From: LDuke
Date: 10/01/06 13:40:03
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
Just got this while playing DOD:S on our server.


On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote:
>
> Same on our servers, both 1.6 and source
>
> My account doesn't own the game and I should log into the correct steam
> account.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James
> Robertson
> Sent: 01 October 2006 08:02 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Serious problems at Valve?
>
> --
> [ Picked text/plain from multipart/alternative ]
> and here.
> --
>
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Just got this while playing DOD:S on our server.


On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote:
>
> Same on our servers, both 1.6 and source
>
> My account doesn't own the game and I should log into the correct steam
> account.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James
> Robertson
> Sent: 01 October 2006 08:02 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Serious problems at Valve?
>
> --
> [ Picked text/plain from multipart/alternative ]
> and here.
> --
>
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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread kama


On Sun, 1 Oct 2006, Steven Hartland wrote:

> kama wrote:
> > But still the ingame latency was more or less equal to
> > the icmpping to the server. now its 3-4 times the icmp
> > ping and I still have the same icmp ping to the servers
> > as I did 5-6 years ago.
>
> Are you saying in game ping should equal icmp ping? If so
> then thats definitely not the case. If this has changed
> then its because its been corrected from a pure network
> latency to a real game latency.
>
> Games that measure in game ping as just network latency
> are just kidding the user it should be:
> Network latency + engine overhead
>
> This will always be different to the value achieved by
> measuring simple network latency.

What I am saying that the engine part did not add that much extra latency.

It used to be like 10-20% extra (7ms -> 8-10ms), now its more of 200-600%
(7ms -> 15-40ms) depending on map used and amount of players.

/Bjorn

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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Regime

This just coming from a non-developer, so please forgive me if my
reasoning is incorrect..
Would it not be a 'fix' for these problems to make interpolation and lag
compensation settings etc directly dependent on (engine and network)
latency? So as opposed to clients setting part of these values
themselves, make the clients engine check the ping to the server and
base it's lag compensation on the value returned. Then an x amount of
ticks later, the client could do another check and re-set the cvars.
That way your lag compensation is dependent on the actual network lag,
which in my reasoning would lead to an optimal functionality.
Again.. No idea if this is even possible, so if it isn't please just
ignore me. Just an idea.
---
Regime

Steven Hartland wrote:

kama wrote:

But still the ingame latency was more or less equal to
the icmpping to the server. now its 3-4 times the icmp
ping and I still have the same icmp ping to the servers
as I did 5-6 years ago.


Are you saying in game ping should equal icmp ping? If so
then thats definitely not the case. If this has changed
then its because its been corrected from a pure network
latency to a real game latency.

Games that measure in game ping as just network latency
are just kidding the user it should be:
Network latency + engine overhead

This will always be different to the value achieved by
measuring simple network latency.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd.
and the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying,
printing or otherwise disseminating it or any information contained in
it.

In the event of misdirection, illegible or incomplete transmission
please telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread Steven Hartland

kama wrote:

But still the ingame latency was more or less equal to
the icmpping to the server. now its 3-4 times the icmp
ping and I still have the same icmp ping to the servers
as I did 5-6 years ago.


Are you saying in game ping should equal icmp ping? If so
then thats definitely not the case. If this has changed
then its because its been corrected from a pure network
latency to a real game latency.

Games that measure in game ping as just network latency
are just kidding the user it should be:
Network latency + engine overhead

This will always be different to the value achieved by
measuring simple network latency.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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RE: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Merlin.huff
Same on our servers, both 1.6 and source

My account doesn't own the game and I should log into the correct steam
account.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Robertson
Sent: 01 October 2006 08:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
and here.
--

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread James Robertson
--
[ Picked text/plain from multipart/alternative ]
and here.
--

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Regime

And here... Lots of time-outs as well lately, as described before on the
list.
---
Regime

Rónai György wrote:

[ Converted text/html to text/plain ]
Same here..
Locutus
ics írta:

Not only timeouts, seeing this error A LOT including on my account.
http://www.ics-base.net/steam_error.jpg[1]
-ics
Mike Noordermeer kirjoitti:

Yes, it seems, that only the servers with SourceTV crash. It might
have some
cross reaction with the lost connection to auth servers and vac.
Other servers, that are not using SourceTV running fine, just no vac,
and
frequent client timeouts...

Getting a lot reports about client timeouts here too ;/ Lot of customers
get kicked/dropped from their servers.
--
Mike Noordermeer
[EMAIL PROTECTED]
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===References:===
  1. http://www.ics-base.net/steam_error.jpg
  2. mailto:[EMAIL PROTECTED]
  3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-10-01 Thread kama

It might be true...

But still the ingame latency was more or less equal to the icmpping to the
server. now its 3-4 times the icmpping and I still have the same icmpping
to the servers as I did 5-6 years ago.

I do agree that low fluxation are more important, but still there are
issues that was not seen before. Its not like we have gone backwards and
lower the over all internet capacity.

Hmm.. I just might install 1.3 over steam and have a look. I believe there
was a way of doing that. Dont know if it still works...

/Bjorn

On Sat, 30 Sep 2006, Steven Hartland wrote:

> I believe what you are describing is how we are all now
> much more in tune with high performance. Back in 1.0
> days many people where on modems and slow machines
> mean that leading a player and "human" compension for
> delayed actions was the norm.
>
> As time has passed machines have got quicker, net
> connections have improved to the point where it has
> hightened peoples sences to the effects of variations
> in transmission times.
>
> I believe it is this hightened sensitivity which is
> the main cause of the issues people talk about now.
>
> When we were all on modems with 150 -> 200 ping a and
> 30 fps clients a jump of 20ms for a split second was
> less than a 10% change and hence smoothed out without
> us thinking about it. Now with 30ms being common place
> this sort of jump is quite noticable as its almost a
> 100% change.
>
> This is why a stable ping is generally more imporantant
> than a low one as the human brain is much better at
> applying compensation for constant errors than it is
> for high variations.
>
> My point being? Going back and actually playing 1.0
> with todays connections and machines you would more
> than likely see the similar issues as you do with
> the current code.
>
> Thats not to say it cant be improved upon Im sure it
> can but people who constantly moan that version 1.x
> was how it should be, might want to actually try it
> as they will find its not quite the bed of roses they
> remember it as :P
>
> kama wrote:
> > The latency have risen from 1.0 to 1.6.. (Yes, I know this should be
> > css).
> >
> > I runned a very popular 1.1c server. Back then the ingame latency was
> > more
> > or less the same as if you used a normal ping. Hit recognition was
> > really
> > good too. But somewhere in between there was some changes that made
> > the
> > ingame latency go up. Either there was a problem with the old netcode
> > or
> > valve just decided to "even out" the differences.
> 
>
>
> 
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Rónai György
[ Converted text/html to text/plain ]
Same here..
Locutus
ics írta:

Not only timeouts, seeing this error A LOT including on my account.
http://www.ics-base.net/steam_error.jpg[1]
-ics
Mike Noordermeer kirjoitti:

Yes, it seems, that only the servers with SourceTV crash. It might
have some
cross reaction with the lost connection to auth servers and vac.
Other servers, that are not using SourceTV running fine, just no vac,
and
frequent client timeouts...

Getting a lot reports about client timeouts here too ;/ Lot of customers
get kicked/dropped from their servers.
--
Mike Noordermeer
[EMAIL PROTECTED]
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===References:===
  1. http://www.ics-base.net/steam_error.jpg
  2. mailto:[EMAIL PROTECTED]
  3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread ics

Not only timeouts, seeing this error A LOT including on my account.

http://www.ics-base.net/steam_error.jpg

-ics

Mike Noordermeer kirjoitti:

Yes, it seems, that only the servers with SourceTV crash. It might
have some
cross reaction with the lost connection to auth servers and vac.
Other servers, that are not using SourceTV running fine, just no vac,
and
frequent client timeouts...


Getting a lot reports about client timeouts here too ;/ Lot of customers
get kicked/dropped from their servers.

--
Mike Noordermeer
[EMAIL PROTECTED]

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Mike Noordermeer

Yes, it seems, that only the servers with SourceTV crash. It might have some
cross reaction with the lost connection to auth servers and vac.
Other servers, that are not using SourceTV running fine, just no vac, and
frequent client timeouts...


Getting a lot reports about client timeouts here too ;/ Lot of customers
get kicked/dropped from their servers.

--
Mike Noordermeer
[EMAIL PROTECTED]

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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Rónai György
[ Converted text/html to text/plain ]
Yes, it seems, that only the servers with SourceTV crash. It might have some
cross reaction with the lost connection to auth servers and vac.
Other servers, that are not using SourceTV running fine, just no vac, and
frequent client timeouts...
Locutus
Saint K. írta:

VAC is lost here, servers remain up and running
- Original Message -
From: "Rónai György" <[EMAIL PROTECTED]>[1]
To: [2]
Sent: Sunday, October 01, 2006 3:52 PM
Subject: [hlds_linux] Serious problems at Valve?

Hi
Our servers crash every 5 minutes with $HL_CMD segmentation fault bla
bla, no VAC, no auth server connection...
ALL servers are dead since hours!
Whats up?
Locutus
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  1. mailto:[EMAIL PROTECTED]
  2. mailto:hlds_linux@list.valvesoftware.com
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Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Saint K.

VAC is lost here, servers remain up and running
- Original Message -
From: "Rónai György" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 01, 2006 3:52 PM
Subject: [hlds_linux] Serious problems at Valve?



Hi

Our servers crash every 5 minutes with $HL_CMD segmentation fault bla
bla, no VAC, no auth server connection...

ALL servers are dead since hours!

Whats up?

Locutus

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[hlds_linux] Serious problems at Valve?

2006-10-01 Thread Rónai György

Hi

Our servers crash every 5 minutes with $HL_CMD segmentation fault bla
bla, no VAC, no auth server connection...

ALL servers are dead since hours!

Whats up?

Locutus

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[hlds_linux] Crash bug with upper case map names

2006-10-01 Thread Ronny Schedel

Hello,

there is a crash bug since the last update of SRCDS, if you use upper case
map names to change the map, the server will crash right after the message:
Closing pack file with open files!
To reproduce this, try the command: nextlevel DE_DUST2
This will affect servers with and without plugins installed. If you have
plugins installed, check how it works. A possible problem could be map
voting and a change map command for admins.

Best regards
Ronny


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[hlds_linux] Cs being named as vehicle for messages by irani leaders

2006-10-01 Thread Bart van den Heuvel
Hi,

In the dutch online newsmedia there is mention of Counter Strike claiming
the newsfeed came from reuters. The news is that you can blow-up a US
commercial oil tanker in the Persian golf. They say: "The game illustrates a
warning by Iran's supreme leader Ayatollah Ali Khamenei". Check both stories
here:

Link to (English) reuters story: http://tinyurl.com/of4em
Link to (Dutch) story: http://tinyurl.com/mu2dc

I host a few cs:source servers but I have not played for a while. Although I
did not care about who is blown to pieces in cs (I think valve is not too
picky about who get's blown up, the t's or the c's). I just think it's
stupid that they drag cs into this.

But maybe the Iranians forgot to check for other games also named Counter
Strike and they just named it so. In that case it very unclear and Valve
might want to wake someone up at reuters...

Gr,
Bart van den Heuvel


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