RE: [hlds_linux] Dynamic Pricing Gone Mad
Negative pricing is making things a tad screwy though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ics Sent: Friday, 20 October 2006 7:23 p.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad Or not. No one really buys glock as it is the default weapon and the pricing system is designed in the way that more the other guns get buys, they get higher price and the other guns which dont get bought, price drops without a limit. Seems like there is no default value and thats why -something$ is possible. Anyway, its nice to have 800 glocks per round :D -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG
[S.O.D.] mr. jack wrote: Hi, I'm running on my rootserver (D820 + 2 GB Ram): 12 Slot WC3 1.6 12 Slot 1.6 War-Server pingboost 3 systicrate 1000 1x14 Slot CS:S Tick100 1x 12 Slot CS:S Tick 100 Pingboost 3 and sys_tic 1000 will cause problems with your game server. If you time the bomb plant a 35 second timer will only give you 32.5 seconds. Reloads will be faster as will grenade throws. Only reason movement is the same i suspect is down to procedures put in place to stop speed-hacks (thats only a guess). This is due to a big in the code. I don't think the code was ever designed or tested to be run at this level and cracks have started to appear. The other problem you have is the 2 x Source Servers. We have always found running Source along side High Performance CS servers will effect the performance of the CS server adversely. I'm not sure why as tests seem to show they use different timer code / wheels. It could be they are both polling the network card at the same time or similar. Would be interested to find out how it performs if you used separate network cards for cs1.6 and source. Do valve have any ideas on this and do they plan to move the source timer code to 1.6 as it seems to be better developed on newer kernels and hardware? Cheers Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Running Source on old hardware
Hi folks, Just a quicky. I recently acquired an old PC (Pentium 3, 700mhz, 256mb RAM) and was looking to use it for some Source-related development work I'm currently doing. I bought a new hard disk for it, plugged it all in, installed FreeBSD 6.1 on it and this morning downloaded the CS:S server via Steam. Problem is, when I go to run the server, this happens: Auto-restarting the server on crash Unable to determine CPU Frequency Fri Oct 20 12:14:43 BST 2006: Server Quit That's using srcds_run, and calling srcds_i486 directly also has the same problem. The uname output (literally installed off CD - it's not exposed to the Internet directly): FreeBSD demon.local 6.1-RELEASE FreeBSD 6.1-RELEASE #0: Sun May 7 04:32:43 UTC 2006 [EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC i386 I'm thinking it is to do with the fact the machine is a Pentium 3 (Celeron at that). Would I be correct? Cheers, -- Bart King http://www.bart666.com -- +44 781 219 5654 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG
I only noticed this bug with a sys_ticrate higher than 1000. With 1000 it worked fine, but unfortunately FPS weren't stable at 1000. Marcel Richard Fennell schrieb: [S.O.D.] mr. jack wrote: Hi, I'm running on my rootserver (D820 + 2 GB Ram): 12 Slot WC3 1.6 12 Slot 1.6 War-Server pingboost 3 systicrate 1000 1x14 Slot CS:S Tick100 1x 12 Slot CS:S Tick 100 Pingboost 3 and sys_tic 1000 will cause problems with your game server. If you time the bomb plant a 35 second timer will only give you 32.5 seconds. Reloads will be faster as will grenade throws. Only reason movement is the same i suspect is down to procedures put in place to stop speed-hacks (thats only a guess). This is due to a big in the code. I don't think the code was ever designed or tested to be run at this level and cracks have started to appear. The other problem you have is the 2 x Source Servers. We have always found running Source along side High Performance CS servers will effect the performance of the CS server adversely. I'm not sure why as tests seem to show they use different timer code / wheels. It could be they are both polling the network card at the same time or similar. Would be interested to find out how it performs if you used separate network cards for cs1.6 and source. Do valve have any ideas on this and do they plan to move the source timer code to 1.6 as it seems to be better developed on newer kernels and hardware? Cheers Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG
Richard Fennell wrote: We have always found running Source along side High Performance CS servers will effect the performance of the CS server adversely. When running CS 1.6 fun and CS 1.6 War alone, the Warserver is stable at 950 FPS. When starting one CS:S server, the problems will begin. I think, we can only rent another root and seperate the CS 1.6 server from CS:S. Thx for all replys cya mr. jack ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running Source on old hardware
Quoting Bart King [EMAIL PROTECTED]: Hi folks, Just a quicky. I recently acquired an old PC (Pentium 3, 700mhz, 256mb RAM) and was looking to use it for some Source-related development work I'm currently doing. I bought a new hard disk for it, plugged it all in, installed FreeBSD 6.1 on it and this morning downloaded the CS:S server via Steam. Problem is, when I go to run the server, this happens: Auto-restarting the server on crash Unable to determine CPU Frequency Fri Oct 20 12:14:43 BST 2006: Server Quit That's using srcds_run, and calling srcds_i486 directly also has the same problem. The uname output (literally installed off CD - it's not exposed to the Internet directly): FreeBSD demon.local 6.1-RELEASE FreeBSD 6.1-RELEASE #0: Sun May 7 04:32:43 UTC 2006 [EMAIL PROTECTED]:/usr/obj/usr/src/sys/GENERIC i386 I'm thinking it is to do with the fact the machine is a Pentium 3 (Celeron at that). Would I be correct? Cheers, -- Bart King http://www.bart666.com -- +44 781 219 5654 You need to have linux emulation enabled, and mount linprocfs so cpu details can be read. Jeff Love Burgh Gaming ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dynamic Pricing Gone Mad
-- [ Picked text/plain from multipart/alternative ] Or not? If it is giving you money or is 1$ that is kind of bad... On 10/20/06, Scott Pettit [EMAIL PROTECTED] wrote: Negative pricing is making things a tad screwy though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ics Sent: Friday, 20 October 2006 7:23 p.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Dynamic Pricing Gone Mad Or not. No one really buys glock as it is the default weapon and the pricing system is designed in the way that more the other guns get buys, they get higher price and the other guns which dont get bought, price drops without a limit. Seems like there is no default value and thats why -something$ is possible. Anyway, its nice to have 800 glocks per round :D -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 64bit HLDS and 64bit Srcds
Hello, I have a question specifically for the Valve team. What are the specifics on the 64bit HLDS and 64bit Srcds supporting Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these? The future is 64bit and I think its time to finish srcds with CPU/Memory execution/usage fixes and a 64bit version for linux as possibly well for Windows. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 64bit HLDS and 64bit Srcds
It's like clock work. Someone new askes every week. Unfortunately Adam, VALVe's official stance right now is to not answer any questions regarding 64-bit. The last time we really heard anything the response was When its ready. I think the last time (We've heard it a lot) was 6-7 months ago. Hello, I have a question specifically for the Valve team. What are the specifics on the 64bit HLDS and 64bit Srcds supporting Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these? The future is 64bit and I think its time to finish srcds with CPU/Memory execution/usage fixes and a 64bit version for linux as possibly well for Windows. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [SPAM] [hlds_linux] 64bit HLDS and 64bit Srcds
We don't have 64-bit support at this time. The 32-bit servers should be used. - Alfred Adam Thorn wrote: Hello, I have a question specifically for the Valve team. What are the specifics on the 64bit HLDS and 64bit Srcds supporting Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these? The future is 64bit and I think its time to finish srcds with CPU/Memory execution/usage fixes and a 64bit version for linux as possibly well for Windows. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 64bit HLDS and 64bit Srcds
It's like clock work. Someone new askes every week. Unfortunately Adam, VALVe's official stance right now is to not answer any questions regarding 64-bit. The last time we really heard anything the response was When its ready. I think the last time (We've heard it a lot) was 6-7 months ago. Hello, I have a question specifically for the Valve team. What are the specifics on the 64bit HLDS and 64bit Srcds supporting Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these? The future is 64bit and I think its time to finish srcds with CPU/Memory execution/usage fixes and a 64bit version for linux as possibly well for Windows. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com This may be a dumb question, but please tell me ... What benefit would there be if I ran a 64bit version instead of a 32bit version? Jeff Love Burgh Gaming ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 64bit HLDS and 64bit Srcds
On Friday 20 October 2006 23:41, [EMAIL PROTECTED] wrote: It's like clock work. Someone new askes every week. Unfortunately Adam, VALVe's official stance right now is to not answer any questions regarding 64-bit. The last time we really heard anything the response was When its ready. I think the last time (We've heard it a lot) was 6-7 months ago. Hello, I have a question specifically for the Valve team. What are the specifics on the 64bit HLDS and 64bit Srcds supporting Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for these? The future is 64bit and I think its time to finish srcds with CPU/Memory execution/usage fixes and a 64bit version for linux as possibly well for Windows. Thanks, Adam - CEO Next-Generation Game Servers NextGenServers.com This may be a dumb question, but please tell me ... What benefit would there be if I ran a 64bit version instead of a 32bit version? Jeff Love Burgh Gaming ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux There are only two advantages of a 64bit version, the first of which is negligable, support for servers addressing 4 or more gb of ram, the second, and greatest advantage of the 64bit architechture, is the doubling of registers in the x86 vs x86-64 instruction sets, this alone leads to more efficient code and is the primary advantage of the 64bit architechture performance wise, as was trumpeted by valves original announcement of 64bit support when the opteron was released, however since this initial enthusiasm it appears that valve have forgotten about the 30%+ speed improvement they claimed of the 64bit architechture with a simple recompilation, no optimisations! as such we just have to wait until they can be bothered to release a fresh compile of the code for our shiny new servers. o thats right, even intel have viable x86-64 cpus these days, its just another sign of valve's lackadaisical approach to supporting their paying customers, and the vibrant community thats grown around their products inspite of their efforts. just my personal two cents worth. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 64bit HLDS and 64bit Srcds
-- [ Picked text/plain from multipart/alternative ] Good point, I agree. I personally wish they'd just fix the CPU consumption of the servers before they worry about that, though. Of course, it doesn't matter to them how much CPU power the servers use as they don't host servers...unless there's some command they're not telling us. There are only two advantages of a 64bit version, the first of which is negligable, support for servers addressing 4 or more gb of ram, the second, and greatest advantage of the 64bit architechture, is the doubling of registers in the x86 vs x86-64 instruction sets, this alone leads to more efficient code and is the primary advantage of the 64bit architechture performance wise, as was trumpeted by valves original announcement of 64bit support when the opteron was released, however since this initial enthusiasm it appears that valve have forgotten about the 30%+ speed improvement they claimed of the 64bit architechture with a simple recompilation, no optimisations! as such we just have to wait until they can be bothered to release a fresh compile of the code for our shiny new servers. o thats right, even intel have viable x86-64 cpus these days, its just another sign of valve's lackadaisical approach to supporting their paying customers, and the vibrant community thats grown around their products inspite of their efforts. just my personal two cents worth. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] random kicking from servers
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For the last few hours people have been randomly kicked from one of our DOD servers. Your connection times out and then you can't ping or connect to the server for several minutes. This happened to me. I could access all the VIPs on the server except the game VIP. I checked routing and things on my end and everything was normal. Just as soon as it happened it was gone. Anyone else getting this? -deacon.DGX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux