[hlds_linux] RE: TV Source problems
Changing the tv_dispatchmode did not make a difference. Again, this was working prior to the dynamic pricing update. Is this working for anyone right now? -Original Message- From: Martin Otten [mailto:[EMAIL PROTECTED] Sent: Thursday, November 16, 2006 11:37 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TV Source problems Make sure the relay proxy is not in tv_dispatchmode 2. Should be 0 or 1 if you want this to be used for spectators. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 15, 2006 10:18 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TV Source problems Is anyone else having trouble using TV Proxy connections? We get the server is up and SRC TV is up as Master Only. Relay server is up and connected. When a client tries to connect to the Relay server, they get (No SourceTV relay available). We have searched steam postings and did not see anything related to this issue. This was working prior to the update for dynamic pricing. We have verified that the master relay is working. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/ Jason Ruymen wrote: Source Engine: - Added new cl_restrict_server_commands to prevent unwanted commands being run on game clients. The default value is 1, valid settings are: 0 = Don't restrict any server commands. 1 = Restrict server commands in Valve multiplayer games. 2 = Restrict server commands in all multiplayer games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
_Anything_ that tries to execute stuff on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Saturday, 18 November 2006 12:52 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Hmm.. Interesting update then, as it basically kills 90% of the server mods available. Can understand this cvar was created, so players can protect themselves from abusive admins, but was it really necessary to put it on per default? --- Regime Scott Pettit wrote: _Anything_ that tries to execute stuff on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Saturday, 18 November 2006 12:52 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with losses
On Wednesday 15 November 2006 15:34, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Good call Gary Both the Switch and the NIC need to have duplex set to Auto or both forced to duplex. It is a myth that you can set the switch the Duplex and the NIC set to auto will pick up on the connection being full duplex. Speed is the same, but can result in no link at all, depending upon the setup Moreover ethernet link negotiation doesn't count link quality as a factor. It only negotiates capabilities of interfaces. If you have bad cables then you have to manually lower advertised link types. Linux tools are mii-tool (older) and ethtool. About duplex. To be 100% precise if you set fixed speed and half-duplex(*) on the one end and autonegotiation on the other end link will work at designated speed and half-duplex without problems. (*)There is no half duplex in 1Gb ethernet. -- mariuszZIELIŃSKI ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam update - download servers overloaded?
Hello, It's been a while this problems occurs. When I do a steam update (for the first time), it has to download the latest version of the tool: -- Checking bootstrapper version ... Getting version 18 of Steam HLDS Update Tool -- But it takes ages to do this... somtimes it even gets stuck there! Note that this doesn't happen every time. Sometimes it's fast, I can setup a few servers in 10 minutes, sometimes I spend 10 minutes per server because of this :-) Any ideas? -- k-mystik! -- get2play administrator web: www.get2play.com irc: #get2play ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] We have the kiddie admins to thank for this. I too have suffered from admins who are childish enough to scramble my configs or change my name when they get killed by me. That's just plain stupid. There should be a test before you can become a serveradmin :P As for the update. We won't let anyone in with the cvar set to 1 or 2. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
I simply can not understand, why Valve let us suck EVERY TIME an update is released? What is this good for? Mani is already working on a new admin plugin version, wich will simply make this IDIOT command useless. Why cant you guys at Valve just release SERIOUS updates? Do you have so much time, that you all play destroy-css with every update? -every update breaks mods -you roll out DWP, even if 90% of all CSS users refuse it to use? Most of the servers have already turned this on... on what basis will you calculate with your algorithm the new prices, if no one uses the system? -you roll out some server settings blocker, that will prevent to filter rate, or interp hackers, or to run the simplest admin commands via a plugin... whom is this good? For you? Why didnt you simply LISTEN to the community, and roll out updates, that they REQUEST? Or simply try to bring out patches, that arent 100% opposite to what they want? If you guys at Valve dont want us to play CSS anymore, if you want do destroy it by every update, you are on the right track! We are loosing players with every day. Your multicore support will be a joke too, since in summer 2007 no one will play CSS anymore, if this continues... Locutus a displeased server admin and player ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] I believe this was one of those community inspired updates. Like the one that makes you see how flashed a player gets when you are spectating in first person. Both updates came out recently after they were disscussed in the forums. The idea is good. But the problem in Source-games is that they have alot of cvars. So much that they cannot be put in the options windows as checkable options. Like this update, it would have been a great update if it would have been a check box in the options window and it would have been by default off. Now then why Mani and other plugins work the way they do? Sure they could be done another way. But this is the by far the easiest way to code the properties to those plugins. If they were done the other way there would be a big chance that the plugins would break after every minor update to the source engine or to the srcds. The sad part is that our servers sit empty because of this update. We have CVAR-X and we have no intention to give it up. I guess the dust will seddle after the weekend when people understand what is going on. Now to feedback that people put out the mailinglist and the forums. It isn't very constructive. People just diss the company for trying to please the players. DWP has it's flaws, but I respect the idea of trying to change the game to a more interesting direction for the so called pub-gamers. So far Valve has done nothing to piss of the competitive gamers. People should wait first for few days before posting whines about the updates to the mailing list and to the forums. Or atleast give some decent feedback instead of just barking to the game developers. Just my 2 cents. -- Jani Tiira -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Spectateing....
Heres a question I'm having a hard time finding the answer to, When in gameplay, after entering spectate mode, what command allows you to re-enter the game as a player, without having to exit completely and come back in? Any insite to this will be greatfull :) thanks, Juston ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Spectateing....
m However please note that this is a mailing list for server problems. Questions like this should be taken to the steam forums. On 17/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Heres a question I'm having a hard time finding the answer to, When in gameplay, after entering spectate mode, what command allows you to re-enter the game as a player, without having to exit completely and come back in? Any insite to this will be greatfull :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the CPL? - Why are you adding features that the community did not ask for instead of fixing long-time bugs? - Why do you think that CS:S is played less then CS1.6 even though 1.6 is much older? - Why are you ignoring the community instead of using them to your advantage? (testing, betas, ideas, sales, etc.) - If the community is not important to you what is? - What are your long term plans for CS:S? - Why do you think your solutions are the best ones? I am not trolling for Valve bashing answers from the court. These are honest questions that I have for Valve. I run 3 public servers that together get 60,000+ connection attempts per month and a CS:S community with a website that gets 350,000+ hits per month. My communities users spend money by renting servers (game, web, vent), buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. Yes we are just a small voice but the point I am trying to make is that we are part of the overall community. We are your end users. I will not try and hide my disappointment in the last update but this really sucks. The add-ons provided by Mani make my servers fun. They add choice and switch up the same old thing. Now that is gone (by default). For the first time I actually started thinking about either just giving up and shutting everything down or migrating to a new game. My decision has not been made yet, I'm still thinking. I guess I just don't understand and am hoping for some honest enlightenment from Valve themselves. Am I asking for too much? Fred Harju aka: Ghost++; aka: very frustrated, disappointed and confused Jason Ruymen wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: ... Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] Well put. It sounds like we're in similar standing (re: connections, web hits, etc.). It must not be apparent to the development team that the CS:S community is losing market share to WoW, BF2142, and other multiplayer online games. VALVe, you've got access to the traffic data. Look at it, please. If you're not concerned with the game popularity, why continue to release updates? Your continued development clearly suggests you'd like to continue to see the game grow, but you're making it extremely difficult on the communities that support it. Unless, of course, you're intending on running your own servers, charging, and becoming a WoW-business model. You're not. Right? On 11/17/06, Ghost [EMAIL PROTECTED] wrote: Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the CPL? - Why are you adding features that the community did not ask for instead of fixing long-time bugs? - Why do you think that CS:S is played less then CS1.6 even though 1.6 is much older? - Why are you ignoring the community instead of using them to your advantage? (testing, betas, ideas, sales, etc.) - If the community is not important to you what is? - What are your long term plans for CS:S? - Why do you think your solutions are the best ones? I am not trolling for Valve bashing answers from the court. These are honest questions that I have for Valve. I run 3 public servers that together get 60,000+ connection attempts per month and a CS:S community with a website that gets 350,000+ hits per month. My communities users spend money by renting servers (game, web, vent), buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. Yes we are just a small voice but the point I am trying to make is that we are part of the overall community. We are your end users. I will not try and hide my disappointment in the last update but this really sucks. The add-ons provided by Mani make my servers fun. They add choice and switch up the same old thing. Now that is gone (by default). For the first time I actually started thinking about either just giving up and shutting everything down or migrating to a new game. My decision has not been made yet, I'm still thinking. I guess I just don't understand and am hoping for some honest enlightenment from Valve themselves. Am I asking for too much? Fred Harju aka: Ghost++; aka: very frustrated, disappointed and confused Jason Ruymen wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: ... Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Don't forget the 64 bit and dual core support! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ghost Sent: 17 November 2006 23:12 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the CPL? - Why are you adding features that the community did not ask for instead of fixing long-time bugs? - Why do you think that CS:S is played less then CS1.6 even though 1.6 is much older? - Why are you ignoring the community instead of using them to your advantage? (testing, betas, ideas, sales, etc.) - If the community is not important to you what is? - What are your long term plans for CS:S? - Why do you think your solutions are the best ones? I am not trolling for Valve bashing answers from the court. These are honest questions that I have for Valve. I run 3 public servers that together get 60,000+ connection attempts per month and a CS:S community with a website that gets 350,000+ hits per month. My communities users spend money by renting servers (game, web, vent), buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. Yes we are just a small voice but the point I am trying to make is that we are part of the overall community. We are your end users. I will not try and hide my disappointment in the last update but this really sucks. The add-ons provided by Mani make my servers fun. They add choice and switch up the same old thing. Now that is gone (by default). For the first time I actually started thinking about either just giving up and shutting everything down or migrating to a new game. My decision has not been made yet, I'm still thinking. I guess I just don't understand and am hoping for some honest enlightenment from Valve themselves. Am I asking for too much? Fred Harju aka: Ghost++; aka: very frustrated, disappointed and confused Jason Ruymen wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: ... Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux