Re: [hlds_linux] HTML In the MOTD

2006-12-19 Thread k-mystik

As HL clients uses Internet Explorer engine to render HTML, I would
check if your HTML is working in Internet Explorer 7 (if you did upgrade
your IE to v7).

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web: www.get2play.com
irc: #get2play


Laurence Herbert wrote:

--
[ Picked text/plain from multipart/alternative ]
HTML code works fine here.

A mixture of text, tables and imgs.

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Re: [hlds_linux] Steam down

2006-12-19 Thread W0kk3L

UPS equipment has a limited uptime. Depending on the amount of servers
connected on the UPS. Yes, it would keep the servers online a bit longer,
but can you tell the storm to lie down within that period?  Is your server
on an UPS? (ofcourse you will say yes, cause we can't verify it. But i'll
bet that most of the serveradmins here don't have an UPS running. Neither do
we). These are things that could happen to everybody. Power outages happen.

-W0kk3L-
http://ww.crew-nexus.net

- Original Message -
From: "Ryan Devonshire" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 17, 2006 12:55 PM
Subject: Re: [hlds_linux] Steam down



Valve could easily use a datacenter which has some form of redundancy, it
was perfectly avoidable.

I think Valve should reconsider where they house their equipment, events
such as power cuts shouldn't affect datacenters at all, UPS equipment
should
kick in immediately.

End of.
- Original Message -
From: "Graham Robinson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 17, 2006 11:43 AM
Subject: Re: [hlds_linux] Steam down



If you think that a power outage is something that cannot be predicted
or anything done pro actively about I think you need to reconsider.

On 17/12/06, Rikard Bremark <[EMAIL PROTECTED]> wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
lol this is what force majour is, something that valve could not predict
or do anything againts.


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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
OK, installed hotsanic for an overall steady picture, and other than when it 
generates all of the graphs the system load never goes above 0.8.

CPU never even reaches 70% (one core - the other is effectively 100% idle)

Swap is never used

And yes, my kernel was correctly compiled at 1000Hz

Any further suggestions as to why the FPS will not remain above 100??

Ronny Schedel <[EMAIL PROTECTED]> wrote: Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: "David Syers"
To:
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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Re: [hlds_linux] Steam down

2006-12-19 Thread Ryan Devonshire

Valve could easily use a datacenter which has some form of redundancy, it
was perfectly avoidable.

I think Valve should reconsider where they house their equipment, events
such as power cuts shouldn't affect datacenters at all, UPS equipment should
kick in immediately.

End of.
- Original Message -
From: "Graham Robinson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 17, 2006 11:43 AM
Subject: Re: [hlds_linux] Steam down



If you think that a power outage is something that cannot be predicted
or anything done pro actively about I think you need to reconsider.

On 17/12/06, Rikard Bremark <[EMAIL PROTECTED]> wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
lol this is what force majour is, something that valve could not predict
or do anything againts.


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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread Dave \"M3PH\" Williams
ahh thanks. will do and see how i go.

Ronny Schedel wrote:
> This is C, it's not commented out, what you see are defines with a
> starting
> "#". Yes, you have to apply this patch.
> A comment in C starts with //
>
> Regards
> Ronny
>
>
> - Original Message -
> From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, December 19, 2006 1:31 AM
> Subject: Re: [hlds_linux] OK, getting frustrated now!
>
>
>> i had a look thru that how to just out of interest to see if there was
>> anything i could do to improve performance any more than i have (part of
>> the linux learning curve) and i found something very interesting. my
>> whole param.h is one big comment. For both i386 and x86_64. I'm running
>> suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14
>> i think). I also use the deadline schedular as some one told me once it
>> was better than the other two and i agree as it is the best of both
>> worlds.
>>
>> But my question really, is, is the fact my param.h files entirely
>> commented out normal or is this some fluky thing that means i don't need
>> to use the patch?
>>
>> cheers guys
>>
>> Ronny Schedel wrote:
>>> Hello,
>>>
>>> you can try and install hotsanic (http://hotsanic.sourceforge.net/).
>>> It will
>>> give you a better overview what really happens on your system.
>>> Install at
>>> least the modules traffic, system and netstat.
>>>
>>> Also follow this tutorial for a good kernel:
>>> http://forums.steampowered.com/forums/showthread.php?t=486424
>>>
>>> Most important stuff is the 1000 Hz patch and the scheduler settings.
>>>
>>> After you have a well configured kernel, don't use taskset or
>>> anything to
>>> force the processes to a specific CPU, the scheduler will do for you
>>> very
>>> well.
>>>
>>> Best regards
>>> Ronny
>>>
>>>
>>> - Original Message -
>>> From: "David Syers" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, December 18, 2006 6:52 PM
>>> Subject: [hlds_linux] OK, getting frustrated now!
>>>
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Can someone explain the following, or if it is just shite coding on
>>> valves
>>> part:
>>>
>>> * I run a server that has a dual core pentium 3.4GHz processor and
>>> runs 2 x
>>> 100 tick 18 man CSS servers.
>>> * It has the kernel compiled at 1000
>>> * My startup line has +fps_max 600 (will largely hold 333fps)
>>>
>>> I can look at the server cpu usage, memory usage and CSS "stats" all
>>> in real
>>> time.
>>>
>>> Now why the hell does a server drop from 333fps to as low as 10fps?
>>> What
>>> causes this?
>>>
>>> The CPU usage gets no higher than 60% (one core for the process -
>>> other is
>>> at 1-5% if the other server is empty), but the drops can happen at
>>> 60% or
>>> anywhere below, so the CPU usage seems to have no bearing on this.
>>>
>>> The memory usage does not change - I have memory that is not
>>> currently in
>>> use, so this seems not to be a factor either.
>>>
>>> I have no swap being used, the server is regularly rebooted to clear
>>> any
>>> memory that is not released (although as mentioned I have spare) and
>>> all
>>> servers except literally the ones to run the server have been stopped
>>> (but
>>> as mentioned CPU usage is never over 60%, and system use is negligable)
>>>
>>> I am totally confused as to why the fps will not stay above 100 when
>>> the
>>> hardware is clearly not struggling!!
>>>
>>> Would it be better to force is to use the 486 process instead of the
>>> 686??
>>> --
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
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>>> please visit:
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>>>
>>>
>>
>>
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>
>
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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread Ronny Schedel

This is C, it's not commented out, what you see are defines with a starting
"#". Yes, you have to apply this patch.
A comment in C starts with //

Regards
Ronny


- Original Message -
From: "Dave "M3PH" Williams" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 1:31 AM
Subject: Re: [hlds_linux] OK, getting frustrated now!



i had a look thru that how to just out of interest to see if there was
anything i could do to improve performance any more than i have (part of
the linux learning curve) and i found something very interesting. my
whole param.h is one big comment. For both i386 and x86_64. I'm running
suse 10.2 and have kernel 2.6.18.2 and that latest alsa drivers (1.0.14
i think). I also use the deadline schedular as some one told me once it
was better than the other two and i agree as it is the best of both
worlds.

But my question really, is, is the fact my param.h files entirely
commented out normal or is this some fluky thing that means i don't need
to use the patch?

cheers guys

Ronny Schedel wrote:

Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/).
It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: "David Syers" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on
valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and
runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS "stats" all
in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process -
other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped
(but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the
686??
--

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Re: [hlds_linux] HTML In the MOTD

2006-12-19 Thread Laurence Herbert
--
[ Picked text/plain from multipart/alternative ]
HTML code works fine here.

A mixture of text, tables and imgs.

--
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Web Site/Mod Developer
(www.ricochet-source.com)
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Re: [hlds_linux] HTML In the MOTD

2006-12-19 Thread john @ GamersCoalition

Thats strange. Our HTML windows motd still works. It's only an img
src="blah.gif" but it does work. Validate your code?

On 12/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

I've noticed that since everything came back up the MOTDs for several
servers are blank, including mine, but when I remove all the HTML
code, the motd works fine. Is  the HTML being disabled a server by
server thing? Or is it an issue with steam? I've noticed thats its
only in windows based servers, the motds in linux servers still are
functional...

Thanks,
Juston
STK Clan



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[EMAIL PROTECTED]
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Re: [hlds_linux] ticrate

2006-12-19 Thread Graham Robinson

http://www.steampowered.com/v/index.php?area=news&archive=yes&id=859&cc=--

Removed revert command, as it was being used to change restricted cvars

On 19/12/06, Aaron T Hibberd <[EMAIL PROTECTED]> wrote:

Well honestly alias wont get any where due to the invention of the revert
command and well if they really want to change the tickrate then they
would just look every where... doesn't take much to delete that really.

Azhibberd


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Re: [hlds_linux] Using screen as a virutal terminal.

2006-12-19 Thread Dave \"M3PH\" Williams
[ Converted text/html to text/plain ]
well fyi i was the guy who confirmed hlsw fully working in wine :-) . so i use
that.
Andrew Forsberg wrote:

On Tue, 2006-12-19 at 00:37 +, Dave "M3PH" Williams wrote:


Screen for
me is a necessity for me as when we get our hardware in (atm this is all
leaning and practise) we plan on running as many servers as possible (my
numbers say 8 but we'll see) on a dual core processor.



Yea, I run between 6 and 10, depending on the way the wind's blowing.
Never felt any need for screen, tbh. There's always kkrcon or similar
console apps if you need them on linux/bsd or via ssh, or if you're in
windows then hlsw ftw. Screen just seems like a waste of cycles to me,
but each to their own.

GL HF.


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Re: [hlds_linux] ticrate

2006-12-19 Thread Aaron T Hibberd
Well honestly alias wont get any where due to the invention of the revert
command and well if they really want to change the tickrate then they
would just look every where... doesn't take much to delete that really.

Azhibberd

> --
> [ Picked text/plain from multipart/alternative ]
> Or you could just try doing +alias sys_tickrate "blah" in the command line
> (will that work?)
>
> On 12/18/06, Xavier Kerestesy <[EMAIL PROTECTED]> wrote:
>>
>> Customers can change the server.cfg so this really is void.  But if you
>> put it in the autoexec.cfg file, it might just work.  Most customers
>> don't think to make changes there.  I personally haven't tested this,
>> but it might work.  The only other way is the make the file read only.
>>
>>
>> Xavier
>>
>>
>>
>> Kevin Ottalini wrote:
>> >
>> > Just have the server.cfg alias the sys_ticrate:
>> >
>> > alias sys_ticrate "echo WARNING: ---> changing the ticrate is not
>> > allowed on
>> > this server"
>> >
>> >
>> >
>> > - Original Message -
>> > From: "Amit Gandelman"
>> > To: 
>> > Sent: Monday, December 18, 2006 12:59 PM
>> > Subject: RE: [hlds_linux] ticrate
>> >
>> >
>> >> I found this on steam forums and nobody helped this guy:
>> >> "Is there a way to force the settings specified in the command line
>> such
>> >> as
>> >> the +sys_ticrate and not allow changes to these settings via the
>> config
>> >> file
>> >> or RCON? Example, if a manager of a server wanted to allow 250FPS,
>> >> but not
>> >> allow this to be increased on the client side, how would a person go
>> >> about
>> >> doing this?
>> >>
>> >> Thanks in advance."
>> >>
>> >> Anyone got an answer for this?
>> >> Thanks.
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> >
>>
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> --
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--TAW Signature--
Any problems or enquiries feel free to contact me
LTC_Azhibberd [HL DO] [Server Staff]
Aaron T Hibberd
Contact info:
Xfire: Azhibberd
Msn: [EMAIL PROTECTED]
Mobile: 07890490199
E-mail: [EMAIL PROTECTED]



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