Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Ondřej Hošek

Alfred, Mike, Jason, any other Valve programmer coming around to look at
the list...? It probably isn't the FCMOV after all.

~~ Ondra

On 07.10.07 5:42 Uhr, Daron Dodd wrote:

Well i ran it and nothing happened so i must have FCMOV support just
not showing in cat /proc/cpuinfo yet i still get bad bone weights so
its something else

On 10/6/07, Ondřej Hošek [EMAIL PROTECTED] wrote:


Both Intel and AMD manuals say that if CPUID returns flags saying that
FPU and CMOV are present, then FCMOV is present too.

If you want to be sure, just try it the hard way. Copy the following
code into a text file (named fcmov.s in this example):

.code32
.text
.global _start
_start:
fldpi
fldpi
mov $0x0,%eax
cmp $0x0,%eax
fcmove %st(1),%st
mov $0x1,%eax
int $0x80

Then run this:

as -o fcmov.o fcmov.s
ld -o fcmov fcmov.o
./fcmov

If nothing happens, your processor can do FCMOV. If you get a SIGILL
(illegal instruction exception), congratulations, your processor is
FCMOV-less.

You'll have to have some sort of assembler with ATT syntax support
(normally called as or gas) as well as a linker (ld) installed on
your machine. Alternatively, you can assemble and link it on a different
machine with the same major and minor kernel version, such as 2.6, and
then run it on your target.

(The code runs only on Linux (the last two statements, asking the system
to quit the process, are Linux-specific). It shouldn't touch any of your
devices, unless the kernel is defective, so there shouldn't be any data
loss, but just like everything originating from me, no warranty is given.)

If you still get bone weight errors even though this program completes
without breaking, then the culprit isn't FCMOV.

~~ Ondra

On 06.10.07 16:54 Uhr, Steve Sumichrast wrote:


I Don't think this is accurate information -- My linux box (AMD Barton 3000+ 
running Arch Linux kernel 2.6.20) is having the bad bone weight error -- and I 
have both of those listed in the output.

However, I do not have FCMOV -- I have CMOV support..  Guessing that's what's 
doing it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, October 06, 2007 08:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

grep ext /proc/cpuinfo

If the output includes fpu and cmov, chances are your machine can do it.

As for the why... Windows and Linux use different compilers. GCC
probably compiles into code using FCMOV while cl.exe doesn't.

~~ Ondra

On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:



In what processor range(s) was this FCMOV introduced?

Alfred Reynolds wrote:



Your CPU needs to support the FCMOV instruction, if you get the bone
weight problem then chances are it doesn't.

- Alfred

Daron Dodd wrote:



i see no fix to the bad bone weight crashes

On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:



Required updates to Team Fortress have been released.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed certain crashes with paged pool memory
- Added a warning for when paged pool memory is low
- Fixed some prediction errors with player avoidance
- Fixed columns and row bunching up in server browser
- Fixed a rare bug where the wrong launcher.dll was being used to
launch
the game
- Fixed teleporter/spawn doorway exploit

Jason


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AW: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread Sebastian Mellmann
Tried this on an athlon-xp 2000+.
Works.

This is what 'cat /proc/cpuinfo' says:

processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 6
model   : 6
model name  : AMD Athlon(tm) XP 2000+
stepping: 2
cpu MHz : 1666.378
cache size  : 256 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov
pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow
bogomips: 3339.11


Hope this will be fixed soon.

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag
 von Ondrej Hošek
 Gesendet: Samstag, 6. Oktober 2007 19:17
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

 Both Intel and AMD manuals say that if CPUID returns flags
 saying that FPU and CMOV are present, then FCMOV is present too.

 If you want to be sure, just try it the hard way. Copy the
 following code into a text file (named fcmov.s in this example):

 .code32
 .text
 .global _start
 _start:
 fldpi
 fldpi
 mov $0x0,%eax
 cmp $0x0,%eax
 fcmove %st(1),%st
 mov $0x1,%eax
 int $0x80

 Then run this:

 as -o fcmov.o fcmov.s
 ld -o fcmov fcmov.o
 ./fcmov

 If nothing happens, your processor can do FCMOV. If you get a
 SIGILL (illegal instruction exception), congratulations, your
 processor is FCMOV-less.

 You'll have to have some sort of assembler with ATT syntax
 support (normally called as or gas) as well as a linker
 (ld) installed on your machine. Alternatively, you can
 assemble and link it on a different machine with the same
 major and minor kernel version, such as 2.6, and then run it
 on your target.

 (The code runs only on Linux (the last two statements, asking
 the system to quit the process, are Linux-specific). It
 shouldn't touch any of your devices, unless the kernel is
 defective, so there shouldn't be any data loss, but just like
 everything originating from me, no warranty is given.)

 If you still get bone weight errors even though this program
 completes without breaking, then the culprit isn't FCMOV.

 ~~ Ondra

 On 06.10.07 16:54 Uhr, Steve Sumichrast wrote:
  I Don't think this is accurate information -- My linux box
 (AMD Barton 3000+ running Arch Linux kernel 2.6.20) is having
 the bad bone weight error -- and I have both of those listed
 in the output.
 
  However, I do not have FCMOV -- I have CMOV support..
 Guessing that's what's doing it.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
 Of Ondrej
  Hošek
  Sent: Saturday, October 06, 2007 08:17 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated
 
  grep ext /proc/cpuinfo
 
  If the output includes fpu and cmov, chances are your
 machine can do it.
 
  As for the why... Windows and Linux use different compilers. GCC
  probably compiles into code using FCMOV while cl.exe doesn't.
 
  ~~ Ondra
 
  On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote:
 
  In what processor range(s) was this FCMOV introduced?
 
  Alfred Reynolds wrote:
 
  Your CPU needs to support the FCMOV instruction, if you
 get the bone
  weight problem then chances are it doesn't.
 
  - Alfred
 
  Daron Dodd wrote:
 
  i see no fix to the bad bone weight crashes
 
  On 10/5/07, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  Required updates to Team Fortress have been released.
 Please run
  hldsupdatetool to receive them.  The specific changes include:
 
  - Fixed certain crashes with paged pool memory
  - Added a warning for when paged pool memory is low
  - Fixed some prediction errors with player avoidance
  - Fixed columns and row bunching up in server browser
  - Fixed a rare bug where the wrong launcher.dll was
 being used to
  launch the game
  - Fixed teleporter/spawn doorway exploit
 
  Jason
 

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 Checked by AVG Free Edition.
 Version: 7.5.488 / Virus Database: 269.14.2/1052 - Release
 Date: 05.10.2007 18:53



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Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.14.3/1054 - Release Date: 06.10.2007
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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread Evaldas Žilinskas

How do you run SRCDS stable on P3? I mean, what kind of hardware do you
have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing ant
66tick and ~200fps is maximum what can I get. I mean, isn't a time to R.I.P.
some old hardware? 'cause soon we'll be blaming valve for getting low fps on
durons 700mhz :)

- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, October 07, 2007 3:13 AM
Subject: [hlds_linux] So.. p3 support for linux binary? yes/no please



A lot of us have fast, server-grade P3 servers. Can we please get an
official word on whether the Linux binary will support this hardware, or
are we wasting our time? Like others have pointed out, the Windows SRCDS
doesn't have this requirement.

I just want a clear answer on this so I can assess my options. I will
likely just abandon TF2 hosting personally, as I cannot afford to
replace all my machines at this time -- others may choose to purchase
new hardware. But at least give us the data we need to make this
decision!  My trusty P3 servers are fast enough to run this game with
the maxplayers I have in mind, and did so for CS:S for years now.

I understand the game is essentially beta, and I am happy to wait for a
fix. I just want to know if one is forthcoming or not. Looking through
archives of this list, I'm seeing very conflicting information about
this issue. On person says this isn't intended, Alfred seems to be
saying we're SOL. I hope this isn't true, I'm very excited about hosting
this game.

Thanks for your time!


--
cj_

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread drlove

I can also verify that on a 'AMD Athlon(tm) MP 2400+' This runs without error.
Still getting 'bad bone weight'.

Jeff Love
Burgh Gaming


Well i ran it and nothing happened so i must have FCMOV support just
not showing in cat /proc/cpuinfo yet i still get bad bone weights so
its something else



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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread Kevin Karan
--
[ Picked text/plain from multipart/alternative ]
We are talking about server grade hardware, not a P4 you slapped together
for $400 bucks. My Dual 1ghz P3 system can handle 4 16 slot CS:S servers
rock solid.

On 10/7/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote:

 How do you run SRCDS stable on P3? I mean, what kind of hardware do you
 have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing
 ant
 66tick and ~200fps is maximum what can I get. I mean, isn't a time to
 R.I.P.
 some old hardware? 'cause soon we'll be blaming valve for getting low fps
 on
 durons 700mhz :)

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Sunday, October 07, 2007 3:13 AM
 Subject: [hlds_linux] So.. p3 support for linux binary? yes/no please


 A lot of us have fast, server-grade P3 servers. Can we please get an
  official word on whether the Linux binary will support this hardware, or
  are we wasting our time? Like others have pointed out, the Windows SRCDS
  doesn't have this requirement.
 
  I just want a clear answer on this so I can assess my options. I will
  likely just abandon TF2 hosting personally, as I cannot afford to
  replace all my machines at this time -- others may choose to purchase
  new hardware. But at least give us the data we need to make this
  decision!  My trusty P3 servers are fast enough to run this game with
  the maxplayers I have in mind, and did so for CS:S for years now.
 
  I understand the game is essentially beta, and I am happy to wait for a
  fix. I just want to know if one is forthcoming or not. Looking through
  archives of this list, I'm seeing very conflicting information about
  this issue. On person says this isn't intended, Alfred seems to be
  saying we're SOL. I hope this isn't true, I'm very excited about hosting
  this game.
 
  Thanks for your time!
 
 
  --
  cj_
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread ics

Could you define server grade hardware aka list it, because i'm having
a really hard time imagining your 1 GHz (even if its dual) server
running 4x16 slot CS Source servers. Unless of course, they are empty or
none of them is full.

-ics

Kevin Karan kirjoitti:

--
[ Picked text/plain from multipart/alternative ]
We are talking about server grade hardware, not a P4 you slapped together
for $400 bucks. My Dual 1ghz P3 system can handle 4 16 slot CS:S servers
rock solid.

On 10/7/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote:


How do you run SRCDS stable on P3? I mean, what kind of hardware do you
have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing
ant
66tick and ~200fps is maximum what can I get. I mean, isn't a time to
R.I.P.
some old hardware? 'cause soon we'll be blaming valve for getting low fps
on
durons 700mhz :)

- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, October 07, 2007 3:13 AM
Subject: [hlds_linux] So.. p3 support for linux binary? yes/no please




A lot of us have fast, server-grade P3 servers. Can we please get an
official word on whether the Linux binary will support this hardware, or
are we wasting our time? Like others have pointed out, the Windows SRCDS
doesn't have this requirement.

I just want a clear answer on this so I can assess my options. I will
likely just abandon TF2 hosting personally, as I cannot afford to
replace all my machines at this time -- others may choose to purchase
new hardware. But at least give us the data we need to make this
decision!  My trusty P3 servers are fast enough to run this game with
the maxplayers I have in mind, and did so for CS:S for years now.

I understand the game is essentially beta, and I am happy to wait for a
fix. I just want to know if one is forthcoming or not. Looking through
archives of this list, I'm seeing very conflicting information about
this issue. On person says this isn't intended, Alfred seems to be
saying we're SOL. I hope this isn't true, I'm very excited about hosting
this game.

Thanks for your time!


--
cj_

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AW: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread Sebastian Mellmann
IMO his server isn't from interest here.
The point is: I'm not going to update my server to newer hardware, because
valve isn't capable of writing a server running on normal x86 hardware.
Period.

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von ics
 Gesendet: Sonntag, 7. Oktober 2007 20:06
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] So.. p3 support for linux binary?
 yes/no please

 Could you define server grade hardware aka list it, because
 i'm having a really hard time imagining your 1 GHz (even if
 its dual) server running 4x16 slot CS Source servers. Unless
 of course, they are empty or none of them is full.

 -ics

 Kevin Karan kirjoitti:
  --
  [ Picked text/plain from multipart/alternative ] We are
 talking about
  server grade hardware, not a P4 you slapped together for
 $400 bucks.
  My Dual 1ghz P3 system can handle 4 16 slot CS:S servers rock solid.
 
  On 10/7/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote:
 
  How do you run SRCDS stable on P3? I mean, what kind of
 hardware do
  you have? I have few P4s with 3ghz ant HT, but one 24slot
 dods server
  runing ant 66tick and ~200fps is maximum what can I get. I mean,
  isn't a time to R.I.P.
  some old hardware? 'cause soon we'll be blaming valve for
 getting low
  fps on durons 700mhz :)
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Sunday, October 07, 2007 3:13 AM
  Subject: [hlds_linux] So.. p3 support for linux binary?
 yes/no please
 
 
 
  A lot of us have fast, server-grade P3 servers. Can we
 please get an
  official word on whether the Linux binary will support this
  hardware, or are we wasting our time? Like others have
 pointed out,
  the Windows SRCDS doesn't have this requirement.
 
  I just want a clear answer on this so I can assess my options. I
  will likely just abandon TF2 hosting personally, as I
 cannot afford
  to replace all my machines at this time -- others may choose to
  purchase new hardware. But at least give us the data we
 need to make
  this decision!  My trusty P3 servers are fast enough to run this
  game with the maxplayers I have in mind, and did so for
 CS:S for years now.
 
  I understand the game is essentially beta, and I am happy to wait
  for a fix. I just want to know if one is forthcoming or
 not. Looking
  through archives of this list, I'm seeing very conflicting
  information about this issue. On person says this isn't intended,
  Alfred seems to be saying we're SOL. I hope this isn't true, I'm
  very excited about hosting this game.
 
  Thanks for your time!
 
 
  --
  cj_
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  --
 
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 list archives, please visit:
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.488 / Virus Database: 269.14.3/1054 - Release
 Date: 06.10.2007 19:12



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Checked by AVG Free Edition.
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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread cj_
Original message from Evaldas ??ilinskas:

 How do you run SRCDS stable on P3? I mean, what kind of hardware do you
 have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing
 ant
 66tick and ~200fps is maximum what can I get. I mean, isn't a time to
 R.I.P.
 some old hardware? 'cause soon we'll be blaming valve for getting low fps
 on
 durons 700mhz :)

I don't particularly want to argue with you about the performance of my
hardware. This is about the Linux binary not running at all on this
architecture, while the Windows one does.

I assure you the machine is fast enough -- I'm not talking about some
old desktop machine sitting in my garage. This isn't really up for
debate, sorry.


--
cj_

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread cj_
Original message from Guy Watkins:

 It looks like you added the y.  It should be .code32.

My bad, vi misfire.

I get no errors running this code, so apparently my CPU does in fact
support FCMOV. I still get the bad bone weight errors and crash on spawn
with the following error repeated twice:

IVP Failed at /home/chrisg/staging/src/ivp/ivp_utility/ivu_vhash.cxx 157


--
cj_

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Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread arc

Regardless of the e-penis waving, there are other, faster processors
than P3s that are effected by this bug.  They're obviously not
publisting their to-do list, so I think the best we can do is make
sure our voice is heard in a constructive manner.


Quoting Kevin Karan [EMAIL PROTECTED]:


--
[ Picked text/plain from multipart/alternative ]
It is an HP LH3 Netserver with 2 1ghz P3 Xeon processors. This machine was
originally used as an university windows domain controller for over 400
stations. Please don't get uppity with me when you have no idea what you are
talking about.

On 10/7/07, ics [EMAIL PROTECTED] wrote:


Could you define server grade hardware aka list it, because i'm having
a really hard time imagining your 1 GHz (even if its dual) server
running 4x16 slot CS Source servers. Unless of course, they are empty or
none of them is full.

-ics

Kevin Karan kirjoitti:
 --
 [ Picked text/plain from multipart/alternative ]
 We are talking about server grade hardware, not a P4 you slapped
together
 for $400 bucks. My Dual 1ghz P3 system can handle 4 16 slot CS:S servers
 rock solid.

 On 10/7/07, Evaldas Žilinskas [EMAIL PROTECTED] wrote:

 How do you run SRCDS stable on P3? I mean, what kind of hardware do you
 have? I have few P4s with 3ghz ant HT, but one 24slot dods server
runing
 ant
 66tick and ~200fps is maximum what can I get. I mean, isn't a time to
 R.I.P.
 some old hardware? 'cause soon we'll be blaming valve for getting low
fps
 on
 durons 700mhz :)

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Sunday, October 07, 2007 3:13 AM
 Subject: [hlds_linux] So.. p3 support for linux binary? yes/no please



 A lot of us have fast, server-grade P3 servers. Can we please get an
 official word on whether the Linux binary will support this hardware,
or
 are we wasting our time? Like others have pointed out, the Windows
SRCDS
 doesn't have this requirement.

 I just want a clear answer on this so I can assess my options. I will
 likely just abandon TF2 hosting personally, as I cannot afford to
 replace all my machines at this time -- others may choose to purchase
 new hardware. But at least give us the data we need to make this
 decision!  My trusty P3 servers are fast enough to run this game with
 the maxplayers I have in mind, and did so for CS:S for years now.

 I understand the game is essentially beta, and I am happy to wait for
a
 fix. I just want to know if one is forthcoming or not. Looking through
 archives of this list, I'm seeing very conflicting information about
 this issue. On person says this isn't intended, Alfred seems to be
 saying we're SOL. I hope this isn't true, I'm very excited about
hosting
 this game.

 Thanks for your time!


 --
 cj_

 ___
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 please visit:
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