[hlds_linux] Splash Damange through walls.

2007-10-21 Thread noetix
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I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

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RE: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread noetix
Please note this is for TF2.

My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of noetix
Sent: Sunday, 21 October 2007 10:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Splash Damange through walls.

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[ Picked text/plain from multipart/alternative ]
I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Daron Dodd
maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Jonathan Leissler
I have seen this with rockets and also Flame Throwers, where the fire goes 
through the wall and effects the people on the other side.

Other issue I've seen is lets say, we have a sniper aiming at a wall. His 
blue/red dot will appear on the wall and all walls behind it. But the shot 
stops on the first wall. The dot merely gives away where he's aiming/sitting to 
on coming players.

- Original Message 
From: Daron Dodd [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, October 21, 2007 10:59:29 AM
Subject: Re: [hlds_linux] Splash Damange through walls. [TF2]


maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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RE: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread noetix
The number one problem is where maps have platforms (eg well's middle point,
or the battlements on 2fort) and you can shoot rockets underneith.

I've also read that Spies can put Sappers on structures through walls. Might
be related.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
Sent: Monday, 22 October 2007 12:59 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Splash Damange through walls. [TF2]

maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Kample

Littlebit different but on ctf_2fort i have lost the intelligents 'in'
the wall. This happened right below second spawnpoint. The one with the
hole to groundlevel. We were unable to grab the intel nor see it...

Kmp

On 10/21/2007 3:03 PM, noetix wrote:

Please note this is for TF2.

My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of noetix
Sent: Sunday, 21 October 2007 10:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Splash Damange through walls.

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

--


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[hlds_linux] map and related files.

2007-10-21 Thread Guy Watkins
Counter Strike: Source

I host some maps that I obtained by downloading them when I played on
someone else's server.  I can easily find the .bsp file on my PC and copy it
to my Linux server.  But how can I determine what other custom files are
needed to play that map?

On my PC the map will look just fine.  However, other players complain about
the purple stuff on the walls.  So I know I am missing something.  I played
one such map on my laptop and I also see the purple.  The console does not
have any errors related to missing files.

One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now if
you want to look.  69.251.118.155:27015

Oh, I did look for files with a similar time stamp.  I did not find any.
Maybe the files were already downloaded when I played another map by the
same author.

Thanks,
Guy


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Re: [hlds_linux] map and related files.

2007-10-21 Thread Crazy Canucks

What you want is ResGen.  You can find it here:

http://www.thezproject.org/

Guy Watkins wrote:

Counter Strike: Source

I host some maps that I obtained by downloading them when I played on
someone else's server.  I can easily find the .bsp file on my PC and copy it
to my Linux server.  But how can I determine what other custom files are
needed to play that map?

On my PC the map will look just fine.  However, other players complain about
the purple stuff on the walls.  So I know I am missing something.  I played
one such map on my laptop and I also see the purple.  The console does not
have any errors related to missing files.

One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now if
you want to look.  69.251.118.155:27015

Oh, I did look for files with a similar time stamp.  I did not find any.
Maybe the files were already downloaded when I played another map by the
same author.

Thanks,
Guy


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Re: [hlds_linux] map and related files.

2007-10-21 Thread Crazy Canucks

I suppose I should say why you need ResGen.  Basically it reads your bsp
file and lists all the files you need for the map.  I'm not sure it
works for Source maps though if this is Source, but it might.

Drek

Crazy Canucks wrote:

What you want is ResGen.  You can find it here:

http://www.thezproject.org/

Guy Watkins wrote:


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RE: [hlds_linux] map and related files.

2007-10-21 Thread Guy Watkins
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Crazy Canucks
} Sent: Sunday, October 21, 2007 6:45 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] map and related files.
}
} What you want is ResGen.  You can find it here:
}
} http://www.thezproject.org/

It does not work.  :(

I found this in the forum:
RESGen is only for HL and mods, not for the Source engine. We have planned
making a Source version though.

Any other ideas?  Please.

Thanks,
Guy


}
} Guy Watkins wrote:
}  Counter Strike: Source
} 
}  I host some maps that I obtained by downloading them when I played on
}  someone else's server.  I can easily find the .bsp file on my PC and
} copy it
}  to my Linux server.  But how can I determine what other custom files are
}  needed to play that map?
} 
}  On my PC the map will look just fine.  However, other players complain
} about
}  the purple stuff on the walls.  So I know I am missing something.  I
} played
}  one such map on my laptop and I also see the purple.  The console does
} not
}  have any errors related to missing files.
} 
}  One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now
} if
}  you want to look.  69.251.118.155:27015
} 
}  Oh, I did look for files with a similar time stamp.  I did not find any.
}  Maybe the files were already downloaded when I played another map by the
}  same author.
} 
}  Thanks,
}  Guy


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RE: [hlds_linux] map and related files.

2007-10-21 Thread taytrrs
Manually, you can pull the .ent file with a tool like GCFScape at
(nemesis.thewavelength.net) and look through it.  It probably wouldn't be
too hard to make a tool to list them out and check the file system to see if
they're there.  If you discover an automated method please post!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
Sent: Sunday, October 21, 2007 3:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] map and related files.

Counter Strike: Source

I host some maps that I obtained by downloading them when I played on
someone else's server.  I can easily find the .bsp file on my PC and copy it
to my Linux server.  But how can I determine what other custom files are
needed to play that map?

On my PC the map will look just fine.  However, other players complain about
the purple stuff on the walls.  So I know I am missing something.  I played
one such map on my laptop and I also see the purple.  The console does not
have any errors related to missing files.

One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now if
you want to look.  69.251.118.155:27015

Oh, I did look for files with a similar time stamp.  I did not find any.
Maybe the files were already downloaded when I played another map by the
same author.

Thanks,
Guy


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Re: [hlds_linux] map and related files.

2007-10-21 Thread Adrian S
--
[ Picked text/plain from multipart/alternative ]
Here's some alternatives for ResGen that work with the Source engine:

Pakrat - Java based, quite advanced:
http://www.geocities.com/cofrdrbob/pakrat.html

MAN - Map analyst, simple and works well.
http://www.map-lounge.de/man/index.html

Bsp2res - Custom written, similar to MAN.
http://stas.mail15.com/bsp2res_en.html

Hopefully one of those is what you're looking for.

On 10/22/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Manually, you can pull the .ent file with a tool like GCFScape at
 (nemesis.thewavelength.net) and look through it.  It probably wouldn't be
 too hard to make a tool to list them out and check the file system to see
 if
 they're there.  If you discover an automated method please post!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
 Sent: Sunday, October 21, 2007 3:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] map and related files.

 Counter Strike: Source

 I host some maps that I obtained by downloading them when I played on
 someone else's server.  I can easily find the .bsp file on my PC and copy
 it
 to my Linux server.  But how can I determine what other custom files are
 needed to play that map?

 On my PC the map will look just fine.  However, other players complain
 about
 the purple stuff on the walls.  So I know I am missing something.  I
 played
 one such map on my laptop and I also see the purple.  The console does not
 have any errors related to missing files.

 One such map is break_world_center_gunmod_beta.bsp.  I am hosting it now
 if
 you want to look.  69.251.118.155:27015

 Oh, I did look for files with a similar time stamp.  I did not find any.
 Maybe the files were already downloaded when I played another map by the
 same author.

 Thanks,
 Guy


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