[hlds_linux] Splash Damange through walls.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Splash Damange through walls. [TF2]
Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
I have seen this with rockets and also Flame Throwers, where the fire goes through the wall and effects the people on the other side. Other issue I've seen is lets say, we have a sniper aiming at a wall. His blue/red dot will appear on the wall and all walls behind it. But the shot stops on the first wall. The dot merely gives away where he's aiming/sitting to on coming players. - Original Message From: Daron Dodd [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, October 21, 2007 10:59:29 AM Subject: Re: [hlds_linux] Splash Damange through walls. [TF2] maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Splash Damange through walls. [TF2]
The number one problem is where maps have platforms (eg well's middle point, or the battlements on 2fort) and you can shoot rockets underneith. I've also read that Spies can put Sappers on structures through walls. Might be related. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd Sent: Monday, 22 October 2007 12:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Splash Damange through walls. [TF2] maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
Littlebit different but on ctf_2fort i have lost the intelligents 'in' the wall. This happened right below second spawnpoint. The one with the hole to groundlevel. We were unable to grab the intel nor see it... Kmp On 10/21/2007 3:03 PM, noetix wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] map and related files.
Counter Strike: Source I host some maps that I obtained by downloading them when I played on someone else's server. I can easily find the .bsp file on my PC and copy it to my Linux server. But how can I determine what other custom files are needed to play that map? On my PC the map will look just fine. However, other players complain about the purple stuff on the walls. So I know I am missing something. I played one such map on my laptop and I also see the purple. The console does not have any errors related to missing files. One such map is break_world_center_gunmod_beta.bsp. I am hosting it now if you want to look. 69.251.118.155:27015 Oh, I did look for files with a similar time stamp. I did not find any. Maybe the files were already downloaded when I played another map by the same author. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] map and related files.
What you want is ResGen. You can find it here: http://www.thezproject.org/ Guy Watkins wrote: Counter Strike: Source I host some maps that I obtained by downloading them when I played on someone else's server. I can easily find the .bsp file on my PC and copy it to my Linux server. But how can I determine what other custom files are needed to play that map? On my PC the map will look just fine. However, other players complain about the purple stuff on the walls. So I know I am missing something. I played one such map on my laptop and I also see the purple. The console does not have any errors related to missing files. One such map is break_world_center_gunmod_beta.bsp. I am hosting it now if you want to look. 69.251.118.155:27015 Oh, I did look for files with a similar time stamp. I did not find any. Maybe the files were already downloaded when I played another map by the same author. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] map and related files.
I suppose I should say why you need ResGen. Basically it reads your bsp file and lists all the files you need for the map. I'm not sure it works for Source maps though if this is Source, but it might. Drek Crazy Canucks wrote: What you want is ResGen. You can find it here: http://www.thezproject.org/ Guy Watkins wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] map and related files.
} -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Crazy Canucks } Sent: Sunday, October 21, 2007 6:45 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] map and related files. } } What you want is ResGen. You can find it here: } } http://www.thezproject.org/ It does not work. :( I found this in the forum: RESGen is only for HL and mods, not for the Source engine. We have planned making a Source version though. Any other ideas? Please. Thanks, Guy } } Guy Watkins wrote: } Counter Strike: Source } } I host some maps that I obtained by downloading them when I played on } someone else's server. I can easily find the .bsp file on my PC and } copy it } to my Linux server. But how can I determine what other custom files are } needed to play that map? } } On my PC the map will look just fine. However, other players complain } about } the purple stuff on the walls. So I know I am missing something. I } played } one such map on my laptop and I also see the purple. The console does } not } have any errors related to missing files. } } One such map is break_world_center_gunmod_beta.bsp. I am hosting it now } if } you want to look. 69.251.118.155:27015 } } Oh, I did look for files with a similar time stamp. I did not find any. } Maybe the files were already downloaded when I played another map by the } same author. } } Thanks, } Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] map and related files.
Manually, you can pull the .ent file with a tool like GCFScape at (nemesis.thewavelength.net) and look through it. It probably wouldn't be too hard to make a tool to list them out and check the file system to see if they're there. If you discover an automated method please post! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Sunday, October 21, 2007 3:12 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] map and related files. Counter Strike: Source I host some maps that I obtained by downloading them when I played on someone else's server. I can easily find the .bsp file on my PC and copy it to my Linux server. But how can I determine what other custom files are needed to play that map? On my PC the map will look just fine. However, other players complain about the purple stuff on the walls. So I know I am missing something. I played one such map on my laptop and I also see the purple. The console does not have any errors related to missing files. One such map is break_world_center_gunmod_beta.bsp. I am hosting it now if you want to look. 69.251.118.155:27015 Oh, I did look for files with a similar time stamp. I did not find any. Maybe the files were already downloaded when I played another map by the same author. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (P3Scan 2.2.1) AntiSpam: SpamAssassin 3.1.8 by Markus Madlener @ http://www.copfilter.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] map and related files.
-- [ Picked text/plain from multipart/alternative ] Here's some alternatives for ResGen that work with the Source engine: Pakrat - Java based, quite advanced: http://www.geocities.com/cofrdrbob/pakrat.html MAN - Map analyst, simple and works well. http://www.map-lounge.de/man/index.html Bsp2res - Custom written, similar to MAN. http://stas.mail15.com/bsp2res_en.html Hopefully one of those is what you're looking for. On 10/22/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Manually, you can pull the .ent file with a tool like GCFScape at (nemesis.thewavelength.net) and look through it. It probably wouldn't be too hard to make a tool to list them out and check the file system to see if they're there. If you discover an automated method please post! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Sunday, October 21, 2007 3:12 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] map and related files. Counter Strike: Source I host some maps that I obtained by downloading them when I played on someone else's server. I can easily find the .bsp file on my PC and copy it to my Linux server. But how can I determine what other custom files are needed to play that map? On my PC the map will look just fine. However, other players complain about the purple stuff on the walls. So I know I am missing something. I played one such map on my laptop and I also see the purple. The console does not have any errors related to missing files. One such map is break_world_center_gunmod_beta.bsp. I am hosting it now if you want to look. 69.251.118.155:27015 Oh, I did look for files with a similar time stamp. I did not find any. Maybe the files were already downloaded when I played another map by the same author. Thanks, Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (P3Scan 2.2.1) AntiSpam: SpamAssassin 3.1.8 by Markus Madlener @ http://www.copfilter.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux