RE: [hlds_linux] Source/Dedicated Server Update available
> -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Monday, November 12, 2007 7:46 PM > To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > Subject: [hlds_linux] Source/Dedicated Server Update available > > Updates to the Source Engine and the Dedicated Servers for Half-Life 2: > Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been > released. Previously these updates were available under the beta > password "src1029". So if you haven't already, please run > hldsupdatetool, The specific changes include: > > - Fixed hl2mp crowbar swing speed different between Windows and Linux > servers > - Fixed a potential hang bug in the server browser > - Fixed certain filenames not protected by sv_pure > - Fixed CSoundEnt spam on the server with high numbers of player slots > on a server > - Fixed hl2mp chat bug on Linux servers > - Minor optimization to the askconnect panel > - Fixed IP address column reporting IPs backwards > - Security fix for file transfers as reported by James Gray > - Fixed players able to make their name disappear in the scoreboard by > setting it to "~~ ~" in the options panels > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux Awesome, I now have 5 servers (2xCSS, 1xDoDs, and 2xHL2MP) that are dead in the water and all returning this little bit of nastiness in the console: AssertPreCondition Name: NonNullFilePath Expr: !sFile.empty() Line: 334 File: ../../../Common/Misc/FileUtil.cpp /srcds_l/srcds_run: line 297: 23989 Aborted $CMD -game "$GAME" Tue Nov 13 16:07:27 EST 2007: Steam Update failed, ignoring. AppFramework : Unable to load module bin/engine_i686.so! Unable to load interface VEngineCvar003 from bin/engine_i686.soTue Nov 13 16:07:27 EST 2007: Server restart in 10 seconds I've tried running the games as root, as well as my user created to run the games, to no avail. This is across all 5 games, any information or clues into what may be causing this? All were working perfectly until I did an update to the games Uname -a : Linux localhost 2.6.15-28-server #1 SMP Wed Jul 18 23:11:55 UTC 2007 i686 GNU/Linux Thanks for any help. ; ) CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source/Dedicated Server Update available
Here's what I get on the current Windows Version: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "abc" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "12345" ( def. "" ) notify - Server password for entry into multiplayer games Here's what I get on the current Linux Version: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "abc" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "12345" ( def. "" ) notify - Server password for entry into multiplayer games I don't see the same thing you are. Both of my servers were downloaded entirely today from scratch. All of these commands are in the direct console of the servers. No hlsw, no ma_rcon. I also don't have any plugins enabled. And yes, if what I said isn't matching with what you are saying then I don't understand you. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House Sent: Tuesday, November 13, 2007 12:28 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source/Dedicated Server Update available So, i tried this with an older Win version, there it works, as i said! You also don't listen to me, or don't understand me. I know that sv_password does not show in client the password from the server..(lol) (omg) But it did show the password, you were typed in console before, what it now don't ! Here an OLD example: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "abc" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "12345" ( def. "" ) notify - Server password for entry into multiplayer games here a NEW example: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "" ( def. "" ) notify - Server password for entry into multiplayer games And Tom Leighton; no comment ..i know that m8. maybe read my whole text and try to understand? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Haha, cheers :P Guillaume Parent wrote: Ding ding ding, we have a winnar!!111 To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Ding ding ding, we have a winnar!!111 To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
k, thanks mate. - Original Message - From: "CodeRed" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 13, 2007 6:53 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available Correct. Just the windows source version changed to 3264 and my linux servers are very sure that the update succeeded: 168.81% .\srcds_run - Original Message - From: "Alex" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 13, 2007 6:35 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; ; <[EMAIL PROTECTED]> Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password "src1029". So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Correct. Just the windows source version changed to 3264 and my linux servers are very sure that the update succeeded: 168.81% .\srcds_run - Original Message - From: "Alex" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 13, 2007 6:35 PM Subject: Re: [hlds_linux] Source/Dedicated Server Update available just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; ; <[EMAIL PROTECTED]> Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password "src1029". So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
just restarted with autoupdate and version is still 3224 - correct? (Linux server) - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; ; <[EMAIL PROTECTED]> Sent: Tuesday, November 13, 2007 1:46 AM Subject: [hlds_linux] Source/Dedicated Server Update available Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password "src1029". So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
If you are typing that from the game console, it won't show what the password is. sv_password is not replicated to the clients. sv_password "sv_password" = "" notify - Server password for entry into multiplayer games So, i tried this with an older Win version, there it works, as i said! You also don't listen to me, or don't understand me. I know that sv_password does not show in client the password from the server..(lol) (omg) But it did show the password, you were typed in console before, what it now don't ! Here an OLD example: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "abc" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "12345" ( def. "" ) notify - Server password for entry into multiplayer games here a NEW example: sv_password "sv_password" = "" notify - Server password for entry into multiplayer games sv_password abc sv_password "sv_password" = "" ( def. "" ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password "sv_password" = "" ( def. "" ) notify - Server password for entry into multiplayer games And Tom Leighton; no comment ..i know that m8. maybe read my whole text and try to understand? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
To join a game with a password, the convar is just password. I.e. connect serverip:27016;password passhere sv_password is for a server password (Setting one, if you're the server) Mannis.House wrote: Hello. First thank you that you have fixed some things in HL2DM finally! But now the complaints :( There are still some errors, as i reported before in a big post here. Probably you don't or you won't listen to me/us. There is still an error in the CONSOLE. For Example: sv_password The console dont keep/save the sv_password by typing it in console, so you can't join a server with password. (even with the correct password). (if you type the password in Steam Browser or HLSW it works good. Thank goodness!) So, when i am connected in a gameserver, with a set password, and want to check the password again, i am typing sv_password in console and it only appears an empty ("sv_password" = "") <-- thats NOT correct. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. I stop now writing, because i wrote all that for nothing. It seems as if here you not to be heard. I'm bitterly disappointed. regards Manni Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password "src1029". So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source/Dedicated Server Update available
> i am typing sv_password in console and it only appears an empty > ("sv_password" = "") <-- thats NOT correct. If you are typing that from the game console, it won't show what the password is. sv_password is not replicated to the clients. sv_password "sv_password" = "" notify - Server password for entry into multiplayer games It notifies clients when the value is changed, just not what it is changed to. Unlike a cvar like sv_gravity: sv_gravity "sv_gravity" = "600" game notify replicated - World gravity. If you type sv_gravity in the client console then you see the updated as well because it is replicated. > There are some more bugs with Plugins. e.g. when you type ma_skipmap (a > command from MANI Plugin) in the console, it should normally skip to the > nextmap, > but it don't. And NO this is NOT an error of the Plugin. Sadly, the map functions are not easy to do. The ma_skipmap is supposed to work in the client console, chat, or server console. It does not work in war mode. And it works fine on both of our linux and windows servers. Not sure what's happening with yours. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Hello. First thank you that you have fixed some things in HL2DM finally! But now the complaints :( There are still some errors, as i reported before in a big post here. Probably you don't or you won't listen to me/us. There is still an error in the CONSOLE. For Example: sv_password The console dont keep/save the sv_password by typing it in console, so you can't join a server with password. (even with the correct password). (if you type the password in Steam Browser or HLSW it works good. Thank goodness!) So, when i am connected in a gameserver, with a set password, and want to check the password again, i am typing sv_password in console and it only appears an empty ("sv_password" = "") <-- thats NOT correct. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. I stop now writing, because i wrote all that for nothing. It seems as if here you not to be heard. I'm bitterly disappointed. regards Manni Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password "src1029". So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux