RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Miano, Steven M.
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Monday, November 12, 2007 7:46 PM
> To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> Subject: [hlds_linux] Source/Dedicated Server Update available
>
> Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
> Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
> released.  Previously these updates were available under the beta
> password "src1029".  So if you haven't already, please run
> hldsupdatetool,  The specific changes include:
>
> - Fixed hl2mp crowbar swing speed different between Windows and Linux
> servers
> - Fixed a potential hang bug in the server browser
> - Fixed certain filenames not protected by sv_pure
> - Fixed CSoundEnt spam on the server with high numbers of player slots
> on a server
> - Fixed hl2mp chat bug on Linux servers
> - Minor optimization to the askconnect panel
> - Fixed IP address column reporting IPs backwards
> - Security fix for file transfers as reported by James Gray
> - Fixed players able to make their name disappear in the scoreboard by
> setting it to "~~ ~" in the options panels
>
> Jason
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Awesome, I now have 5 servers (2xCSS, 1xDoDs, and 2xHL2MP) that are dead in the 
water and all returning this little bit of nastiness in the console:

AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
/srcds_l/srcds_run: line 297: 23989 Aborted $CMD -game "$GAME"
Tue Nov 13 16:07:27 EST 2007: Steam Update failed, ignoring.
AppFramework : Unable to load module bin/engine_i686.so!
Unable to load interface VEngineCvar003 from bin/engine_i686.soTue Nov 13 
16:07:27 EST 2007: Server restart in 10 seconds

I've tried running the games as root, as well as my user created to run the 
games, to no avail. This is across all 5 games, any information or clues into 
what may be causing this? All were working perfectly until I did an update to 
the games

Uname -a :

Linux localhost 2.6.15-28-server #1 SMP Wed Jul 18 23:11:55 UTC 2007 i686 
GNU/Linux

Thanks for any help. ; )

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RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Keeper
Here's what I get on the current Windows Version:

sv_password
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
sv_password abc
sv_password
"sv_password" = "abc" ( def. "" )
 notify
 - Server password for entry into multiplayer games
sv_password 12345
sv_password
"sv_password" = "12345" ( def. "" )
 notify
 - Server password for entry into multiplayer games

Here's what I get on the current Linux Version:
sv_password
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
sv_password abc
sv_password
"sv_password" = "abc" ( def. "" )
 notify
 - Server password for entry into multiplayer games
sv_password 12345
sv_password
"sv_password" = "12345" ( def. "" )
 notify
 - Server password for entry into multiplayer games

I don't see the same thing you are.  Both of my servers were downloaded
entirely today from scratch.  All of these commands are in the direct
console of the servers.  No hlsw, no ma_rcon.  I also don't have any plugins
enabled.  And yes, if what I said isn't matching with what you are saying
then I don't understand you.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House
Sent: Tuesday, November 13, 2007 12:28 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source/Dedicated Server Update available

So, i tried this with an older Win version, there it works, as i said!
You also don't listen to me, or don't understand me.

I know that sv_password does not show in client the password from the
server..(lol) (omg)
But it did show the password, you were typed in console before, what it now
don't !

Here an OLD example:
 sv_password
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
 sv_password abc
 sv_password
"sv_password" = "abc" ( def. "" )
 notify
 - Server password for entry into multiplayer games
 sv_password 12345
 sv_password
"sv_password" = "12345" ( def. "" )
 notify
 - Server password for entry into multiplayer games

here a NEW example:
 sv_password
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
 sv_password abc
 sv_password
"sv_password" = "" ( def. "" )
 notify
 - Server password for entry into multiplayer games
 sv_password 12345
 sv_password
"sv_password" = "" ( def. "" )
 notify
 - Server password for entry into multiplayer games


And Tom Leighton; no comment ..i know that m8.  maybe read my
whole text and try to understand?


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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Tom Leighton

Haha, cheers :P

Guillaume Parent wrote:

Ding ding ding, we have a winnar!!111

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Guillaume Parent

Ding ding ding, we have a winnar!!111

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Alex

k, thanks mate.

- Original Message -
From: "CodeRed" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 13, 2007 6:53 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



Correct. Just the windows source version changed to 3264
and my linux servers are very sure that the update succeeded:

168.81% .\srcds_run

- Original Message -
From: "Alex" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 13, 2007 6:35 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



just restarted with autoupdate and version is still 3224 - correct?
(Linux
server)

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password "src1029".  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason




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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread CodeRed

Correct. Just the windows source version changed to 3264
and my linux servers are very sure that the update succeeded:

168.81% .\srcds_run

- Original Message -
From: "Alex" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 13, 2007 6:35 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Update available



just restarted with autoupdate and version is still 3224 - correct? (Linux
server)

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password "src1029".  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason




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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Alex

just restarted with autoupdate and version is still 3224 - correct? (Linux
server)

- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, November 13, 2007 1:46 AM
Subject: [hlds_linux] Source/Dedicated Server Update available



Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password "src1029".  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

If you are typing that from the game console, it won't show what the
password is.  sv_password is not replicated to the clients.

sv_password
"sv_password" = ""
notify
- Server password for entry into multiplayer games



So, i tried this with an older Win version, there it works, as i said!
You also don't listen to me, or don't understand me.

I know that sv_password does not show in client the password from the
server..(lol) (omg)
But it did show the password, you were typed in console before, what it now
don't !

Here an OLD example:
sv_password
"sv_password" = ""
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
"sv_password" = "abc" ( def. "" )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
"sv_password" = "12345" ( def. "" )
notify
- Server password for entry into multiplayer games

here a NEW example:
sv_password
"sv_password" = ""
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
"sv_password" = "" ( def. "" )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
"sv_password" = "" ( def. "" )
notify
- Server password for entry into multiplayer games


And Tom Leighton; no comment ..i know that m8.  maybe read my
whole text and try to understand?


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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Tom Leighton

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:

Hello.

First thank you that you have fixed some things in HL2DM finally!

But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.

There is still an error in the CONSOLE.
For Example:
sv_password
The console dont keep/save the sv_password by typing it in console, so
you
can't join a server with password. (even with the correct password).
(if you type the password in Steam Browser or HLSW it works good. Thank
goodness!)
So, when i am connected in a gameserver, with a set password, and want to
check the password again,
i am typing sv_password in console and it only appears an empty
("sv_password" = "")  <-- thats NOT correct.

There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
command from MANI Plugin) in the console, it should normally skip to the
nextmap,
but it don't.  And NO this is NOT an error of the Plugin.

I stop now writing, because i wrote all that for nothing.
It seems as if here you not to be heard. I'm bitterly disappointed.

regards
Manni


Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password "src1029".  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason

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RE: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Keeper
>  i am typing sv_password in console and it only appears an empty
>  ("sv_password" = "")  <-- thats NOT correct.

If you are typing that from the game console, it won't show what the
password is.  sv_password is not replicated to the clients.

sv_password
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games

It notifies clients when the value is changed, just not what it is changed
to.  Unlike a cvar like sv_gravity:

sv_gravity
"sv_gravity" = "600"
 game notify replicated
 - World gravity.

If you type sv_gravity in the client console then you see the updated as
well because it is replicated.

> There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
> command from MANI Plugin) in the console, it should normally skip to the
> nextmap,
> but it don't.  And NO this is NOT an error of the Plugin.

Sadly, the map functions are not easy to do.  The ma_skipmap is supposed to
work in the client console, chat, or server console.  It does not work in
war mode.  And it works fine on both of our linux and windows servers.  Not
sure what's happening with yours.

Keeper



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

Hello.

First thank you that you have fixed some things in HL2DM finally!

But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.

There is still an error in the CONSOLE.
For Example:
sv_password
The console dont keep/save the sv_password by typing it in console, so you
can't join a server with password. (even with the correct password).
(if you type the password in Steam Browser or HLSW it works good. Thank
goodness!)
So, when i am connected in a gameserver, with a set password, and want to
check the password again,
i am typing sv_password in console and it only appears an empty
("sv_password" = "")  <-- thats NOT correct.

There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
command from MANI Plugin) in the console, it should normally skip to the
nextmap,
but it don't.  And NO this is NOT an error of the Plugin.

I stop now writing, because i wrote all that for nothing.
It seems as if here you not to be heard. I'm bitterly disappointed.

regards
Manni


Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password "src1029".  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to "~~ ~" in the options panels

Jason

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