[hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
There are lots of times we tried to play a game through match making, and it
finds a sv_lan 1 server and still tries to connect us.
It gives us the LAN servers are restricted to local client (Class C)
error.
Then we tried again, and it connected us to an other sv_lan 1 server. We had
to retry many times before finding a server we could play on.


Please make the matchmaking ignore sv_lan 1 servers!


AnAkIn
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Re: [hlds_linux] L4D fork

2008-11-09 Thread Flubber
That's why i said if it's released.

2008/11/9 AnAkIn . [EMAIL PROTECTED]

 Yes, sv_public doesn't exist.

 2008/11/9 Joseph Laws [EMAIL PROTECTED]

  I believe sv_public isn't a real cvar.  That was a suggestion I made
  to the VALVe devs. ;p
 
  [EMAIL PROTECTED] wrote:
   -nomaster on the command line will stop your server from telling the
   master servers about itself, which is what sv_public does.  Or set
   sv_search_key, which has the added bonus of not stopping your servers
  show
   up in the old-style server browser.
  
  
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of Flubber
   Sent: 09 November 2008 01:54
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] L4D fork
  
   There is so many bug with the windows (browser, console, password
   request
   not being  shown or disapearing behind one and each other) that make
   the
   experience so boring. Anyway if the sv_public 0/1 is really released
 it
   would be a relief, I passworded my servers for my community only but
   it's
   clearly not my favorite way since even with 1500 members the servers
   are not
   100% of time full and i don't like to waste :p.
  
   2008/11/9 Joseph Laws [EMAIL PROTECTED]
  
  
   You mean a browser like the one you open from the console presently?
  
   It
  
   looks like the same server browser used for other games...it just
  
   isn't
  
   auto-loaded and hasn't had its full functionality added yet.
  
  
  
   Flubber wrote:
  
   Not yet.
   I hope valve doesn't want to let the server system has it is
  
   actually,
  
   since
  
   the mailing list isn't barking anymore :).
   The game clearly need a real servr browser and a clean client
  
   interface
  
   to
  
   use it properly.
  
   2008/11/9 Saint K. [EMAIL PROTECTED]
  
  
  
   When you use the '-fork' option, can you still specify a cfg per
  
   fork?
  
   Cheers,
  
  
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[hlds_linux] L4D Not VAC'd up

2008-11-09 Thread Patrick Shelley
Hi

My L4D is not showing up as VAC secured.

Here is my server.cfg

Can anyone spot if i have made a mistake please?

I have commented some var's out that i dont think i need:

// server name
hostname (=*CBC*=) Cream Bun Clan - L4D Private Server

// rcon passsword
rcon_password passwrd

sv_password 

//allow non-lobby people to join
//sv_allow_lobby_connect_only 0

//Unreserve slots, aka fix the dumbass hibernating bug
//sv_unreserve

//Let people know they can join ANY time!
//sv_tags Server Browser Join Enabled

// Difficulty of the current game  (Easy, Normal, Hard, Impossible)
z_difficulty impossible

sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 0
sv_voiceenable 1

// this will allow your server to be listed in the server browser
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
setmaster add 69.28.151.162:27011
setmaster add 68.142.72.250:27011

// this will allows you to find a server through matchmaking with a specific
search string
sv_search_key cream_bun_clan

// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0

// operation
sv_lan 0
sv_region 3

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

Thans in advance,

Patrick
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[hlds_linux] The 1000fps problem

2008-11-09 Thread xLnT
Hi.
I am really bothered, what is it that makes hlds NOT to use max 
resources from the server?
A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.

Here's a paste from a server.

http://paste.prco23.org/32971

This is a single server on a Debian Lenny setup, Dual Quadcore 2.5Ghz, 
8GB RAM, 73GB SAS 15krpm.

Anyone got their server to run 1000fps stable.. with few drops?

Regards.

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Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them.

2008/11/9 Patrick Shelley [EMAIL PROTECTED]

 sv_lan 0 means its an internet server right?

 On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:
 
  There are lots of times we tried to play a game through match making, and
  it
  finds a sv_lan 1 server and still tries to connect us.
  It gives us the LAN servers are restricted to local client (Class C)
  error.
  Then we tried again, and it connected us to an other sv_lan 1 server. We
  had
  to retry many times before finding a server we could play on.
 
 
  Please make the matchmaking ignore sv_lan 1 servers!
 
 
 
  AnAkIn
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Re: [hlds_linux] L4D Not VAC'd up

2008-11-09 Thread Patrick Shelley
OK - this worked for me on restart, thanks,

Patrick

On 11/9/08, Mike Kent [EMAIL PROTECTED] wrote:

 Run it with -secure in the start line.


 On 9 Nov 2008, at 10:37, Patrick Shelley wrote:

  Hi
 
  My L4D is not showing up as VAC secured.
 
  Here is my server.cfg
 
  Can anyone spot if i have made a mistake please?
 
  I have commented some var's out that i dont think i need:
 
  // server name
  hostname (=*CBC*=) Cream Bun Clan - L4D Private Server
 
  // rcon passsword
  rcon_password passwrd
 
  sv_password 
 
  //allow non-lobby people to join
  //sv_allow_lobby_connect_only 0
 
  //Unreserve slots, aka fix the dumbass hibernating bug
  //sv_unreserve
 
  //Let people know they can join ANY time!
  //sv_tags Server Browser Join Enabled
 
  // Difficulty of the current game  (Easy, Normal, Hard, Impossible)
  z_difficulty impossible
 
  sv_alltalk 1
  sv_pausable 0
  sv_cheats 0
  sv_consistency 0
  sv_voiceenable 1
 
  // this will allow your server to be listed in the server browser
  setmaster add 68.142.72.250:27011
  setmaster add 72.165.61.189:27011
  setmaster add 69.28.151.162:27011
  setmaster add 68.142.72.250:27011
 
  // this will allows you to find a server through matchmaking with a
  specific
  search string
  sv_search_key cream_bun_clan
 
  // server logging
  log off
  sv_logbans 0
  sv_logecho 1
  sv_logfile 1
  sv_log_onefile 0
 
  // operation
  sv_lan 0
  sv_region 3
 
  // execute ban files
  exec banned_user.cfg
  exec banned_ip.cfg
 
  Thans in advance,
 
  Patrick

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Re: [hlds_linux] -fork query issue's

2008-11-09 Thread Saint K.
Hi,

What can we make of this?
udp0  0 0.0.0.0:27008   0.0.0.0:*
4859/srcds_i486
udp0  0 0.0.0.0:27009   0.0.0.0:*
5067/srcds_i486
udp0  0 0.0.0.0:27010   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
4951/srcds_i486
udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
4724/srcds_i486
udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
4856/srcds_i486
udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
4859/srcds_i486
udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
5067/srcds_i486
udp0  0 0.0.0.0:27020   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:27021   0.0.0.0:*
4724/srcds_i486
udp0  0 0.0.0.0:27022   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:27023   0.0.0.0:*
4859/srcds_i486
udp0  0 0.0.0.0:27024   0.0.0.0:*
5067/srcds_i486
udp0428 0.0.0.0:27025   0.0.0.0:*
5033/srcds_i486
udp 1660  0 0.0.0.0:27026   0.0.0.0:*
5033/srcds_i486
udp 5312  0 0.0.0.0:26901   0.0.0.0:*
4951/srcds_i486
udp 2656  0 0.0.0.0:26902   0.0.0.0:*
4724/srcds_i486
udp 2656  0 0.0.0.0:26903   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26904   0.0.0.0:*
5067/srcds_i486
udp 2988  0 0.0.0.0:26905   0.0.0.0:*
4859/srcds_i486
udp 2656  0 0.0.0.0:26906   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:26907   0.0.0.0:*
4951/srcds_i486
udp 2656  0 0.0.0.0:26908   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:26909   0.0.0.0:*
4724/srcds_i486
udp 2656  0 0.0.0.0:26910   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26911   0.0.0.0:*
5067/srcds_i486
udp 2988  0 0.0.0.0:26912   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:26913   0.0.0.0:*
4859/srcds_i486
udp 2656  0 0.0.0.0:26914   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26915   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:26917   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:27005   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:27006   0.0.0.0:*
4724/srcds_i486
udp0  0 0.0.0.0:27007   0.0.0.0:*
4856/srcds_i486

The rest of these ports are a mystery to me.

I'd expect the 6th server to run off 27020, but nothing replies there. I
don't understand what 27020-27026 is used for either.

Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 1:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue's


If you run netstat -nlpu | grep srcds:

(numeric, listening, show programs, UDP)

You should see all the UDP ports your 7 srcds processes are listening on (6
servers and the master).  Each will probably be listening on 3 ports. One
of them will be the actual game port.

On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 On our Linux machine we now use the -fork option to spawn the L4D
servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.
 
 The 6th server from the -fork option spawns at a random port, not 27020.
I
 can't find which port it runs off, although the CPU load indicates the
6th
 server is also being used.
 
 Cheers,
 
 
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Re: [hlds_linux] -fork query issue's

2008-11-09 Thread Saint K.
Hi,

What can we make of this?
udp0  0 0.0.0.0:27008   0.0.0.0:*
4859/srcds_i486
udp0  0 0.0.0.0:27009   0.0.0.0:*
5067/srcds_i486
udp0  0 0.0.0.0:27010   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
4951/srcds_i486
udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
4724/srcds_i486
udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
4856/srcds_i486
udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
4859/srcds_i486
udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
5067/srcds_i486
udp0  0 0.0.0.0:27020   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:27021   0.0.0.0:*
4724/srcds_i486
udp0  0 0.0.0.0:27022   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:27023   0.0.0.0:*
4859/srcds_i486
udp0  0 0.0.0.0:27024   0.0.0.0:*
5067/srcds_i486
udp0428 0.0.0.0:27025   0.0.0.0:*
5033/srcds_i486
udp 1660  0 0.0.0.0:27026   0.0.0.0:*
5033/srcds_i486
udp 5312  0 0.0.0.0:26901   0.0.0.0:*
4951/srcds_i486
udp 2656  0 0.0.0.0:26902   0.0.0.0:*
4724/srcds_i486
udp 2656  0 0.0.0.0:26903   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26904   0.0.0.0:*
5067/srcds_i486
udp 2988  0 0.0.0.0:26905   0.0.0.0:*
4859/srcds_i486
udp 2656  0 0.0.0.0:26906   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:26907   0.0.0.0:*
4951/srcds_i486
udp 2656  0 0.0.0.0:26908   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:26909   0.0.0.0:*
4724/srcds_i486
udp 2656  0 0.0.0.0:26910   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26911   0.0.0.0:*
5067/srcds_i486
udp 2988  0 0.0.0.0:26912   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:26913   0.0.0.0:*
4859/srcds_i486
udp 2656  0 0.0.0.0:26914   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:26915   0.0.0.0:*
5033/srcds_i486
udp0  0 0.0.0.0:26917   0.0.0.0:*
4856/srcds_i486
udp0  0 0.0.0.0:27005   0.0.0.0:*
4951/srcds_i486
udp0  0 0.0.0.0:27006   0.0.0.0:*
4724/srcds_i486
udp0  0 0.0.0.0:27007   0.0.0.0:*
4856/srcds_i486

The rest of these ports are a mystery to me.

I'd expect the 6th server to run off 27020, but nothing replies there. I
don't understand what 27020-27026 is used for either.

Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 1:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue's


If you run netstat -nlpu | grep srcds:

(numeric, listening, show programs, UDP)

You should see all the UDP ports your 7 srcds processes are listening on (6
servers and the master).  Each will probably be listening on 3 ports. One
of them will be the actual game port.

On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 On our Linux machine we now use the -fork option to spawn the L4D
servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.
 
 The 6th server from the -fork option spawns at a random port, not 27020.
I
 can't find which port it runs off, although the CPU load indicates the
6th
 server is also being used.
 
 Cheers,
 
 
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Re: [hlds_linux] -fork query issue's

2008-11-09 Thread localhost

If you run netstat -nlpu | grep srcds:

(numeric, listening, show programs, UDP)

You should see all the UDP ports your 7 srcds processes are listening on (6
servers and the master).  Each will probably be listening on 3 ports. One
of them will be the actual game port.

On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 On our Linux machine we now use the -fork option to spawn the L4D
servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.
 
 The 6th server from the -fork option spawns at a random port, not 27020.
I
 can't find which port it runs off, although the CPU load indicates the
6th
 server is also being used.
 
 Cheers,
 
 
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Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread Patrick Shelley
sv_lan 0 means its an internet server right?

On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:

 There are lots of times we tried to play a game through match making, and
 it
 finds a sv_lan 1 server and still tries to connect us.
 It gives us the LAN servers are restricted to local client (Class C)
 error.
 Then we tried again, and it connected us to an other sv_lan 1 server. We
 had
 to retry many times before finding a server we could play on.


 Please make the matchmaking ignore sv_lan 1 servers!



 AnAkIn
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Re: [hlds_linux] -fork query issue's

2008-11-09 Thread localhost

Eliminating all the entries relating to the 5 servers you know about, I
think your 6th is listening on 27025 or 27026.
I'm not sure what's going on with the extra ports - it may be related to
htlv going by errors I get trying to start individual servers - but it's
the reason why some people aren't having much luck forking more than about
5 servers at a time

On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486
 
 The rest of these ports are a mystery to me.
 
 I'd expect the 6th server to run off 27020, but nothing replies there. I
 don't understand what 27020-27026 is used for either.
 
 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's
 
 
 If you run netstat -nlpu | grep srcds:
 
 (numeric, listening, show programs, UDP)
 
 You should see all the UDP ports your 7 srcds processes are listening on
 (6
 servers and the master).  Each will probably be listening on 3 ports. One
 of them will be the actual game port.
 
 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.

 The 6th server from the -fork option spawns at a random port, not 27020.
 I
 can't find which port it runs off, although the CPU load indicates the
 6th
 server is also being used.

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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visit:

Re: [hlds_linux] -fork query issue's

2008-11-09 Thread Saint K.
Hi,

Good guess! It is indeed on 27025! Thanks.

It still doesn't explain thought why we can't query those other servers at
the gameports their running on.

Maybe VALVe can shed some light on how this thing works.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 2:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue's


Eliminating all the entries relating to the 5 servers you know about, I
think your 6th is listening on 27025 or 27026.
I'm not sure what's going on with the extra ports - it may be related to
htlv going by errors I get trying to start individual servers - but it's
the reason why some people aren't having much luck forking more than about
5 servers at a time

On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486
 
 The rest of these ports are a mystery to me.
 
 I'd expect the 6th server to run off 27020, but nothing replies there. I
 don't understand what 27020-27026 is used for either.
 
 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's
 
 
 If you run netstat -nlpu | grep srcds:
 
 (numeric, listening, show programs, UDP)
 
 You should see all the UDP ports your 7 srcds processes are listening on
 (6
 servers and the master).  Each will probably be listening on 3 ports. One
 of them will be the actual game port.
 
 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.

 The 6th server from the -fork option spawns at a random port, not 27020.
 I
 can't find which port it runs off, although the CPU load indicates the
 6th
 server is also being used.

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 

Re: [hlds_linux] -fork query issue's

2008-11-09 Thread Saint K.
Hi,

Good guess! It is indeed on 27025! Thanks.

It still doesn't explain thought why we can't query those other servers at
the gameports their running on.

Maybe VALVe can shed some light on how this thing works.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 2:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue's


Eliminating all the entries relating to the 5 servers you know about, I
think your 6th is listening on 27025 or 27026.
I'm not sure what's going on with the extra ports - it may be related to
htlv going by errors I get trying to start individual servers - but it's
the reason why some people aren't having much luck forking more than about
5 servers at a time

On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486
 
 The rest of these ports are a mystery to me.
 
 I'd expect the 6th server to run off 27020, but nothing replies there. I
 don't understand what 27020-27026 is used for either.
 
 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's
 
 
 If you run netstat -nlpu | grep srcds:
 
 (numeric, listening, show programs, UDP)
 
 You should see all the UDP ports your 7 srcds processes are listening on
 (6
 servers and the master).  Each will probably be listening on 3 ports. One
 of them will be the actual game port.
 
 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.

 The 6th server from the -fork option spawns at a random port, not 27020.
 I
 can't find which port it runs off, although the CPU load indicates the
 6th
 server is also being used.

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 

Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread Patrick Shelley
thanks

On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:

 Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them.

 2008/11/9 Patrick Shelley [EMAIL PROTECTED]


  sv_lan 0 means its an internet server right?
 
  On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:
  
   There are lots of times we tried to play a game through match making,
 and
   it
   finds a sv_lan 1 server and still tries to connect us.
   It gives us the LAN servers are restricted to local client (Class C)
   error.
   Then we tried again, and it connected us to an other sv_lan 1 server.
 We
   had
   to retry many times before finding a server we could play on.
  
  
   Please make the matchmaking ignore sv_lan 1 servers!
  
  
  
   AnAkIn
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   please visit:
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[hlds_linux] -fork query issue's

2008-11-09 Thread Saint K.
Hi,

On our Linux machine we now use the -fork option to spawn the L4D servers.
The problem here is we can externally only query port 27015. The servers
running on 27016, 27017, 27018 and 27019 don't respond on external query's.

The 6th server from the -fork option spawns at a random port, not 27020. I
can't find which port it runs off, although the CPU load indicates the 6th
server is also being used.

Cheers,


___
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visit:
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Re: [hlds_linux] My first dedicated server with some problems

2008-11-09 Thread Nevermore
It's Debian 4.0

debian32:~# uname -a
Linux debian32 2.6.18.8-xenU-32bit-prod-static #3 SMP Wed Aug 27
15:07:53 ART 2008 i686 GNU/Linux

It only happens with Half-Life Deatmatch (-game valve)

Other games like Counter-Strike 1.6 works well in vanila instalations,
but cannot run amxmodx.


El sáb, 08-11-2008 a las 11:15 -0800, J T escribió:
 What distribution are you running and can you do uname -a and paste it?
 
 I'm not too sure what the problem could be.
 
 On Fri, Nov 7, 2008 at 4:43 PM, Nevermore [EMAIL PROTECTED] wrote:
 
  Sory... now i understanded that those lines wont help because those are
  too few...
 
  Server stop responding but it keeps writing lines in strace.log
 
  Now i have taken last 50 lines...
  As i can see, this is repeting over and over...
  i think connection timed out message is the key...
 
  look:
 
  17799 19:32:34 gettimeofday({1226104354, 948735}, NULL) = 0
  17799 19:32:34 clock_gettime(CLOCK_REALTIME, {1226104354, 948787000}) =
  0
  17799 19:32:34 futex(0x8274b08, FUTEX_WAIT, 82563, {0, 49948000}) = -1
  ETIMEDOUT (Connection timed out)
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 time(NULL)   = 1226104355
  17799 19:32:35 time([1226104355])   = 1226104355
  17799 19:32:35 stat64(/etc/localtime, {st_mode=S_IFREG|0644,
  st_size=1267, ...}) = 0
  17799 19:32:35 stat64(/etc/localtime, {st_mode=S_IFREG|0644,
  st_size=1267, ...}) = 0
  17799 19:32:35 gettimeofday({1226104355, 43446}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 43501}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 43557}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 4361}) = 0
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 select(8, [7], [7], [7], {0, 0}) = 1 (out [7], left {0,
  0})
  17799 19:32:35 gettimeofday({1226104355, 43821}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 43873000}) = 0
  17799 19:32:35 futex(0x8274b08, FUTEX_WAIT, 82567, {0, 49948000}) = -1
  ETIMEDOUT (Connection timed out)
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 time(NULL)   = 1226104355
  17799 19:32:35 gettimeofday({1226104355, 99793}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 99854}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 99910}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 99962000}) = 0
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 select(8, [7], [7], [7], {0, 0}) = 1 (out [7], left {0,
  0})
  17799 19:32:35 gettimeofday({1226104355, 100154}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 100208000}) =
  0
  17799 19:32:35 futex(0x8274b08, FUTEX_WAIT, 82571, {0, 49946000}) = -1
  ETIMEDOUT (Connection timed out)
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 time(NULL)   = 1226104355
  17799 19:32:35 gettimeofday({1226104355, 156462}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 156523}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 156578}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 156644000}) =
  0
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 select(8, [7], [7], [7], {0, 0}) = 1 (out [7], left {0,
  0})
  17799 19:32:35 gettimeofday({1226104355, 156855}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 156907000}) =
  0
  17799 19:32:35 futex(0x8274b08, FUTEX_WAIT, 82575, {0, 49948000}) = -1
  ETIMEDOUT (Connection timed out)
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 time(NULL)   = 1226104355
  17799 19:32:35 gettimeofday({1226104355, 252751}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 252814}, NULL) = 0
  17799 19:32:35 gettimeofday({1226104355, 252870}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 252924000}) =
  0
  17799 19:32:35 futex(0x8274aec, FUTEX_WAKE, 1) = 0
  17799 19:32:35 select(8, [7], [7], [7], {0, 0}) = 1 (out [7], left {0,
  0})
  17799 19:32:35 gettimeofday({1226104355, 253120}, NULL) = 0
  17799 19:32:35 clock_gettime(CLOCK_REALTIME, {1226104355, 253172000}) =
  0
  17799 19:32:35 futex(0x8274b08, FUTEX_WAIT, 82579, {0, 49948000}
  unfinished ...
 
 
  El vie, 07-11-2008 a las 22:32 -0200, Nevermore escribió:
   This is tail of strace.log, at this time server stopped responding but
   process was still running:
  
   17799 19:22:26 time(NULL)   = 1226103746
   17799 19:22:26 gettimeofday({1226103746, 799424}, NULL) = 0
   17799 19:22:26 gettimeofday({1226103746, 799484}, NULL) = 0
   17799 19:22:26 gettimeofday({1226103746, 799539}, NULL) = 0
   17799 19:22:26 clock_gettime(CLOCK_REALTIME, {1226103746, 799604000}) =
   0
   17799 19:22:26 futex(0x8274aec, FUTEX_WAKE, 1) = 0
   17799 19:22:26 select(8, [7], [7], [7], {0, 0}) = 1 (out [7], left {0,
   0})
   17799 19:22:26 gettimeofday({1226103746, 799794}, NULL) = 0
   17799 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Kevin J. Anderson
My guess is that they want queries to always run through the master 
server, since its controlling the forks.

Could also be for simplified firewall rules for admins, etc.

Kevin

Saint K. wrote:
 Hi,
 
 Good guess! It is indeed on 27025! Thanks.
 
 It still doesn't explain thought why we can't query those other servers at
 the gameports their running on.
 
 Maybe VALVe can shed some light on how this thing works.
 
 Cheers,
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related to
 htlv going by errors I get trying to start individual servers - but it's
 the reason why some people aren't having much luck forking more than about
 5 servers at a time
 
 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486

 The rest of these ports are a mystery to me.

 I'd expect the 6th server to run off 27020, but nothing replies there. I
 don't understand what 27020-27026 is used for either.

 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's


 If you run netstat -nlpu | grep srcds:

 (numeric, listening, show programs, UDP)

 You should see all the UDP ports your 7 srcds processes are listening on
 (6
 servers and the master).  Each will probably be listening on 3 ports. One
 of them will be the actual game port.

 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.

 The 6th server from the -fork option spawns at a random port, not 27020.
 I
 can't find which port it runs off, although the CPU load indicates the
 6th
 server is also being used.

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

Hmm, didn't pick up on the can't query them aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers jump ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
[EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.
 
 Could also be for simplified firewall rules for admins, etc.
 
 Kevin
 
 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related to
 htlv going by errors I get trying to start individual servers - but it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486

 The rest of these ports are a mystery to me.

 I'd expect the 6th server to run off 27020, but nothing replies there.
 I
 don't understand what 27020-27026 is used for either.

 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's


 If you run netstat -nlpu | grep srcds:

 (numeric, listening, show programs, UDP)

 You should see all the UDP ports your 7 srcds processes are listening
 on
 (6
 servers and the master).  Each will probably be listening on 3 ports.
 One
 of them will be the actual game port.

 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The
 servers
 running on 27016, 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Well, I can see them online in HLSW, but I can't communicate with it terms
of sending commands / receiving output. 

If you try and setup a connection with HLSW, or our query's from the
website, the error reads; Connection failed (No connection could be made
because the target machine actively refused it. ) It only works on the first
of the 6 servers in the fork, at 27015.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, didn't pick up on the can't query them aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers jump ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
[EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.
 
 Could also be for simplified firewall rules for admins, etc.
 
 Kevin
 
 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related to
 htlv going by errors I get trying to start individual servers - but it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486

 The rest of these ports are a mystery to me.

 I'd expect the 6th server to run off 27020, but nothing replies there.
 I
 don't understand what 27020-27026 is used for either.

 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Well, I can see them online in HLSW, but I can't communicate with it terms
of sending commands / receiving output. 

If you try and setup a connection with HLSW, or our query's from the
website, the error reads; Connection failed (No connection could be made
because the target machine actively refused it. ) It only works on the first
of the 6 servers in the fork, at 27015.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, didn't pick up on the can't query them aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers jump ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
[EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.
 
 Could also be for simplified firewall rules for admins, etc.
 
 Kevin
 
 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related to
 htlv going by errors I get trying to start individual servers - but it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486

 The rest of these ports are a mystery to me.

 I'd expect the 6th server to run off 27020, but nothing replies there.
 I
 don't understand what 27020-27026 is used for either.

 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

try netstat -nlpt | grep srcds as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
terms
 of sending commands / receiving output.
 
 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.
 
 Cheers
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 Hmm, didn't pick up on the can't query them aspect before.  I certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
 sequence, until you get to about :30
 
 I should also point out that I've had servers jump ports on restart.
 
 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D
 server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D
 server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D
 server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

There are only 2 TCP ports listening.

tcp0  0 0.0.0.0:27015   0.0.0.0:*   LISTEN
6107/srcds_i486
tcp0  0 0.0.0.0:90000.0.0.0:*   LISTEN
463/srcds_i486

So now the big question rises, how to external query the other servers in
the fork, trough 27015?

I'm not quite sure btw on what is port 9000 doing.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


try netstat -nlpt | grep srcds as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
terms
 of sending commands / receiving output.
 
 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.
 
 Cheers
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 Hmm, didn't pick up on the can't query them aspect before.  I certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
 sequence, until you get to about :30
 
 I should also point out that I've had servers jump ports on restart.
 
 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D
 server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D
 server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D
 server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

There are only 2 TCP ports listening.

tcp0  0 0.0.0.0:27015   0.0.0.0:*   LISTEN
6107/srcds_i486
tcp0  0 0.0.0.0:90000.0.0.0:*   LISTEN
463/srcds_i486

So now the big question rises, how to external query the other servers in
the fork, trough 27015?

I'm not quite sure btw on what is port 9000 doing.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


try netstat -nlpt | grep srcds as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
terms
 of sending commands / receiving output.
 
 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.
 
 Cheers
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 Hmm, didn't pick up on the can't query them aspect before.  I certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
 sequence, until you get to about :30
 
 I should also point out that I've had servers jump ports on restart.
 
 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D
 server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D
 server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D
 server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the master server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, netstat -napt | grep 27016
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 There are only 2 TCP ports listening.
 
 tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
 463/srcds_i486
 
 So now the big question rises, how to external query the other servers in
 the fork, trough 27015?
 
 I'm not quite sure btw on what is port 9000 doing.
 
 Cheers,
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 try netstat -nlpt | grep srcds as rcon is tcp not udp
 
 if you aren't using the -netconport option, the only ports which should
be
 found are the rcon listening ports.  I wonder if it's possible for the
udp
 and tcp ports to end up different, somehow?
 
 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D
 server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D
 server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D
 server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

On the command it returns no results. Only on a netstat -a I get results on
port 27016.

udp  664  0 *:27016 *:*

May I ask what the command line looks like you boot your servers with?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 5:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the master server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, netstat -napt | grep 27016
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 There are only 2 TCP ports listening.
 
 tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
 463/srcds_i486
 
 So now the big question rises, how to external query the other servers in
 the fork, trough 27015?
 
 I'm not quite sure btw on what is port 9000 doing.
 
 Cheers,
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 try netstat -nlpt | grep srcds as rcon is tcp not udp
 
 if you aren't using the -netconport option, the only ports which should
be
 found are the rcon listening ports.  I wonder if it's possible for the
udp
 and tcp ports to end up different, somehow?
 
 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Jt
Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 On the command it returns no results. Only on a netstat -a I get  
 results on
 port 27016.

 udp  664  0 *:27016 *:*

 May I ask what the command line looks like you boot your servers with?

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 5:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, on my setup I get a tcp port per game instance.  I think the  
 port 9000
 thing is related to netconport - even though you don't have that  
 enabled,
 the master server still seems to be listening (you can't do  
 anything with
 the master server yet, though; apparently you may be able to in  
 future)

 only other thing I can think of is doing, say, netstat -napt | grep  
 27016
 (numeric, all, show program, tcp) and seeing if something else is  
 nicking
 the port.  I'd expect the server to die in that case, though.

 There's 3 issues here:

 - The linux l4d demo server grabs more udp ports than it needs to
 - When using -fork, you lose the little control over port  
 assignments you
 had (Control over this is something Chris has said he's looking at)
 - In your setup, most of the servers don't seem to be listening on  
 the rcon
 ports at all (I'm surprised they work)

 Sorry I can't help further

 On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Hi,

 There are only 2 TCP ports listening.

 tcp0  0 0.0.0.0:27015   0.0.0.0:*
 LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*
 LISTEN
 463/srcds_i486

 So now the big question rises, how to external query the other  
 servers in
 the fork, trough 27015?

 I'm not quite sure btw on what is port 9000 doing.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 try netstat -nlpt | grep srcds as rcon is tcp not udp

 if you aren't using the -netconport option, the only ports which  
 should
 be
 found are the rcon listening ports.  I wonder if it's possible for  
 the
 udp
 and tcp ports to end up different, somehow?

 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could  
 be made
 because the target machine actively refused it. ) It only works on  
 the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on  
 restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know  
 about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be  
 related
 to
 htlv going by errors I get trying to start individual servers -  
 but
 it's
 the reason why some people aren't having much luck forking more  
 than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

Adding the +ip parameter fixed it.

I can now send query's to the servers and get a response.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jt
Sent: Sunday, November 09, 2008 7:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s

Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 On the command it returns no results. Only on a netstat -a I get  
 results on
 port 27016.

 udp  664  0 *:27016 *:*

 May I ask what the command line looks like you boot your servers with?

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 5:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, on my setup I get a tcp port per game instance.  I think the  
 port 9000
 thing is related to netconport - even though you don't have that  
 enabled,
 the master server still seems to be listening (you can't do  
 anything with
 the master server yet, though; apparently you may be able to in  
 future)

 only other thing I can think of is doing, say, netstat -napt | grep  
 27016
 (numeric, all, show program, tcp) and seeing if something else is  
 nicking
 the port.  I'd expect the server to die in that case, though.

 There's 3 issues here:

 - The linux l4d demo server grabs more udp ports than it needs to
 - When using -fork, you lose the little control over port  
 assignments you
 had (Control over this is something Chris has said he's looking at)
 - In your setup, most of the servers don't seem to be listening on  
 the rcon
 ports at all (I'm surprised they work)

 Sorry I can't help further

 On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Hi,

 There are only 2 TCP ports listening.

 tcp0  0 0.0.0.0:27015   0.0.0.0:*
 LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*
 LISTEN
 463/srcds_i486

 So now the big question rises, how to external query the other  
 servers in
 the fork, trough 27015?

 I'm not quite sure btw on what is port 9000 doing.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 try netstat -nlpt | grep srcds as rcon is tcp not udp

 if you aren't using the -netconport option, the only ports which  
 should
 be
 found are the rcon listening ports.  I wonder if it's possible for  
 the
 udp
 and tcp ports to end up different, somehow?

 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could  
 be made
 because the target machine actively refused it. ) It only works on  
 the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on  
 restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know  
 about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be  
 related
 to
 htlv going by errors I get trying to start individual servers -  
 but
 it's
 the reason why some people aren't having much luck forking more  
 than
 about
 5 servers at a time

 On Sun, 9 

Re: [hlds_linux] Matchmaking suggestion

2008-11-09 Thread ab
I think, we need only serwer browser and something like 
sv_deny_lobby_connect, so we can make our public servers with no password.
I bet, there will be no enough servers for players after premiere because of 
lobby idea and passworded serwers.

- Original Message - 
From: Raphael Hehl [EMAIL PROTECTED]
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com
Sent: Sunday, November 09, 2008 8:51 AM
Subject: [hlds_linux] Matchmaking suggestion


 Matchmaking is good, but one thing requires a change, the automatic server
 search should get replaced with a server browser.
 And additional it should be possible to connect to a own server who get
 automatic or manual reserverd by the server owner if he want to play.
 Then it makes sense, to host a server.

 -Raphael


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux 


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Re: [hlds_linux] -fork query issue's

2008-11-09 Thread Jt
What's your cmdline args?

Sent from my iPhone

On 9-Nov-08, at 5:39 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other  
 servers at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's


 Eliminating all the entries relating to the 5 servers you know  
 about, I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be  
 related to
 htlv going by errors I get trying to start individual servers - but  
 it's
 the reason why some people aren't having much luck forking more than  
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D  
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D  
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - L4D  
 server
 4856/srcds_i486
 udp  664  0 0.0.0.0:27018   0.0.0.0:* - L4D  
 server
 4859/srcds_i486
 udp0  0 0.0.0.0:27019   0.0.0.0:* - L4D  
 server
 5067/srcds_i486
 udp0  0 0.0.0.0:27020   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27021   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27022   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27023   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27024   0.0.0.0:*
 5067/srcds_i486
 udp0428 0.0.0.0:27025   0.0.0.0:*
 5033/srcds_i486
 udp 1660  0 0.0.0.0:27026   0.0.0.0:*
 5033/srcds_i486
 udp 5312  0 0.0.0.0:26901   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26902   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26903   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26904   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26905   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26906   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26907   0.0.0.0:*
 4951/srcds_i486
 udp 2656  0 0.0.0.0:26908   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26909   0.0.0.0:*
 4724/srcds_i486
 udp 2656  0 0.0.0.0:26910   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26911   0.0.0.0:*
 5067/srcds_i486
 udp 2988  0 0.0.0.0:26912   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:26913   0.0.0.0:*
 4859/srcds_i486
 udp 2656  0 0.0.0.0:26914   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:26915   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:26917   0.0.0.0:*
 4856/srcds_i486
 udp0  0 0.0.0.0:27005   0.0.0.0:*
 4951/srcds_i486
 udp0  0 0.0.0.0:27006   0.0.0.0:*
 4724/srcds_i486
 udp0  0 0.0.0.0:27007   0.0.0.0:*
 4856/srcds_i486

 The rest of these ports are a mystery to me.

 I'd expect the 6th server to run off 27020, but nothing replies  
 there. I
 don't understand what 27020-27026 is used for either.

 Cheers
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 1:49 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue's


 If you run netstat -nlpu | grep srcds:

 (numeric, listening, show programs, UDP)

 You should see all the UDP ports your 7 srcds processes are  
 listening on
 (6
 servers and the master).  Each will probably be listening on 3  
 ports. One
 of them will be the actual game port.

 On Sun, 9 Nov 2008 13:12:50 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Hi,

 On our Linux machine we now use the -fork option to spawn the L4D
 servers.
 The problem here is we can externally only query port 27015. The  
 servers
 running on 27016, 27017, 27018 and 27019 don't respond on external
 query's.

 The 6th server from the -fork option spawns at a random port, not  
 27020.
 I
 can't find which port it runs off, although the CPU load indicates  
 the
 6th
 server is also being used.

 Cheers,


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 

Re: [hlds_linux] The 1000fps problem

2008-11-09 Thread Marcel

xLnT schrieb:
 Hi.
 I am really bothered, what is it that makes hlds NOT to use max 
 resources from the server?
 A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.
 
 Here's a paste from a server.
 
 http://paste.prco23.org/32971
 
 This is a single server on a Debian Lenny setup, Dual Quadcore 2.5Ghz, 
 8GB RAM, 73GB SAS 15krpm.
 
 Anyone got their server to run 1000fps stable.. with few drops?
 
 Regards.


You should test your server with 10 players. I think no one then reaches 
stable 950FPS.

- Marcel

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Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-09 Thread Jordy van Wolferen
I fixed it on my Debian Etch AMD64 server.
I used this package:

http://packages.debian.org/lenny/libc6-i386

wget 
http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.deb
ar x libc6-i386_2.7-15_amd64.deb
tar xvzf data.tar.gz

Then LD_PRELOAD the lib like this:

export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
to that file)

Run that before you start your server.
It seems to run fine :)



On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen [EMAIL PROTECTED] wrote:
 If you do find a way to make a deb, let us know, so we can use it too :)

 On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
 Debian Etch is the latest stable. The main reason why it has libc6 2.3 is
 because 2.3 still supports kernel 2.4, in the next release of lenny it will
 ship with libc6 2.7 which should correct the problem.

 If you have the choice of installing a new OS, choose ubuntu, since they
 seem to have newer version of most packages. Debian is sometimes doesn't
 include newer packages.

 I'm looking at possibly trying to get glibc into a .dpkg so I don't have to
 run debootstrap.

 Cheers.

 On Fri, Nov 7, 2008 at 11:22 AM, [EMAIL PROTECTED] wrote:

  No and yes... it's the most recent stable release of debian.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of CNU
   Sent: 07 November 2008 19:20
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
   filesavailable
  
   Are everyone running Debian Etch here or something? Isn't it
   like...ancient?
  
   --
   CNU
  
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   please visit:
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Re: [hlds_linux] The 1000fps problem

2008-11-09 Thread Gary Stanley
At 05:52 AM 11/9/2008, xLnT wrote:
Hi.
I am really bothered, what is it that makes hlds NOT to use max
resources from the server?
A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.

You're not going to able be able to run it that high all the time.. 
Interrupt latency, scheduler latency, and a bunch of other things 
cause the drops.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] The 1000fps problem

2008-11-09 Thread Gary Stanley
At 05:52 AM 11/9/2008, xLnT wrote:
Hi.
I am really bothered, what is it that makes hlds NOT to use max
resources from the server?
A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.

You're not going to able be able to run it that high all the time.. 
Interrupt latency, scheduler latency, and a bunch of other things 
cause the drops.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-09 Thread moe
Never mind :)


Relised i forgot to extract the .deb file, however still doesnt work running
http://ftp.de.debian.org/debian/pool/main/g/glibc/libc6_2.7-15_i386.deb

Just segmentation faults on start up,

Anyideas?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, 10 November 2008 4:20 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
filesavailable


Few questions for you, 

a) how do you remove the LD_PRELOAD paramater? 

b) output of my console now


Could not locate steam binary:./steam, ignoring.
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.
Failed to open bin/dedicated_i486.so (/lib/tls/libc.so.6: version
`GLIBC_2.4' not found (required by bin/dedicated_i486.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.
Mon Nov 10 16:18:51 EST 2008: Server restart in 10 seconds
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.

Dual Core2 Quad Box running debian 


Thanks in advance

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 12:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
filesavailable


I fixed it on my Debian Etch AMD64 server.
I used this package:

http://packages.debian.org/lenny/libc6-i386

wget
http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.de
b
ar x libc6-i386_2.7-15_amd64.deb
tar xvzf data.tar.gz

Then LD_PRELOAD the lib like this:

export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
to that file)

Run that before you start your server.
It seems to run fine :)



On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen [EMAIL PROTECTED] wrote:
 If you do find a way to make a deb, let us know, so we can use it too :)

 On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
 Debian Etch is the latest stable. The main reason why it has libc6 2.3 is
 because 2.3 still supports kernel 2.4, in the next release of lenny it
will
 ship with libc6 2.7 which should correct the problem.

 If you have the choice of installing a new OS, choose ubuntu, since they
 seem to have newer version of most packages. Debian is sometimes doesn't
 include newer packages.

 I'm looking at possibly trying to get glibc into a .dpkg so I don't have
to
 run debootstrap.

 Cheers.

 On Fri, Nov 7, 2008 at 11:22 AM, [EMAIL PROTECTED] wrote:

  No and yes... it's the most recent stable release of debian.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of CNU
   Sent: 07 November 2008 19:20
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
   filesavailable
  
   Are everyone running Debian Etch here or something? Isn't it
   like...ancient?
  
   --
   CNU
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-09 Thread Jordy van Wolferen
Did you keep the ia32-libs installed? You still need them

On Mon, Nov 10, 2008 at 6:40 AM,  [EMAIL PROTECTED] wrote:
 Never mind :)


 Relised i forgot to extract the .deb file, however still doesnt work running
 http://ftp.de.debian.org/debian/pool/main/g/glibc/libc6_2.7-15_i386.deb

 Just segmentation faults on start up,

 Anyideas?



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, 10 November 2008 4:20 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
 filesavailable


 Few questions for you,

 a) how do you remove the LD_PRELOAD paramater?

 b) output of my console now


 Could not locate steam binary:./steam, ignoring.
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.
 Failed to open bin/dedicated_i486.so (/lib/tls/libc.so.6: version
 `GLIBC_2.4' not found (required by bin/dedicated_i486.so))
 Add -debug to the ./srcds_run command line to generate a debug.log to help
 with solving this problem
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.
 Mon Nov 10 16:18:51 EST 2008: Server restart in 10 seconds
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.

 Dual Core2 Quad Box running debian


 Thanks in advance

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
 Wolferen
 Sent: Monday, 10 November 2008 12:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
 filesavailable


 I fixed it on my Debian Etch AMD64 server.
 I used this package:

 http://packages.debian.org/lenny/libc6-i386

 wget
 http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.de
 b
 ar x libc6-i386_2.7-15_amd64.deb
 tar xvzf data.tar.gz

 Then LD_PRELOAD the lib like this:

 export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
 to that file)

 Run that before you start your server.
 It seems to run fine :)



 On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen [EMAIL PROTECTED] wrote:
 If you do find a way to make a deb, let us know, so we can use it too :)

 On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
 Debian Etch is the latest stable. The main reason why it has libc6 2.3 is
 because 2.3 still supports kernel 2.4, in the next release of lenny it
 will
 ship with libc6 2.7 which should correct the problem.

 If you have the choice of installing a new OS, choose ubuntu, since they
 seem to have newer version of most packages. Debian is sometimes doesn't
 include newer packages.

 I'm looking at possibly trying to get glibc into a .dpkg so I don't have
 to
 run debootstrap.

 Cheers.

 On Fri, Nov 7, 2008 at 11:22 AM, [EMAIL PROTECTED] wrote:

  No and yes... it's the most recent stable release of debian.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of CNU
   Sent: 07 November 2008 19:20
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
   filesavailable
  
   Are everyone running Debian Etch here or something? Isn't it
   like...ancient?
  
   --
   CNU
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-09 Thread moe
Its a 32bit intel box,


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
filesavailable


Did you keep the ia32-libs installed? You still need them

On Mon, Nov 10, 2008 at 6:40 AM,  [EMAIL PROTECTED] wrote:
 Never mind :)


 Relised i forgot to extract the .deb file, however still doesnt work
running
 http://ftp.de.debian.org/debian/pool/main/g/glibc/libc6_2.7-15_i386.deb

 Just segmentation faults on start up,

 Anyideas?



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, 10 November 2008 4:20 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
 filesavailable


 Few questions for you,

 a) how do you remove the LD_PRELOAD paramater?

 b) output of my console now


 Could not locate steam binary:./steam, ignoring.
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.
 Failed to open bin/dedicated_i486.so (/lib/tls/libc.so.6: version
 `GLIBC_2.4' not found (required by bin/dedicated_i486.so))
 Add -debug to the ./srcds_run command line to generate a debug.log to
help
 with solving this problem
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.
 Mon Nov 10 16:18:51 EST 2008: Server restart in 10 seconds
 ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
 LD_PRELOAD cannot be preloaded: ignored.

 Dual Core2 Quad Box running debian


 Thanks in advance

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
 Wolferen
 Sent: Monday, 10 November 2008 12:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
 filesavailable


 I fixed it on my Debian Etch AMD64 server.
 I used this package:

 http://packages.debian.org/lenny/libc6-i386

 wget

http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.de
 b
 ar x libc6-i386_2.7-15_amd64.deb
 tar xvzf data.tar.gz

 Then LD_PRELOAD the lib like this:

 export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
 to that file)

 Run that before you start your server.
 It seems to run fine :)



 On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen [EMAIL PROTECTED]
wrote:
 If you do find a way to make a deb, let us know, so we can use it too :)

 On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
 Debian Etch is the latest stable. The main reason why it has libc6 2.3
is
 because 2.3 still supports kernel 2.4, in the next release of lenny it
 will
 ship with libc6 2.7 which should correct the problem.

 If you have the choice of installing a new OS, choose ubuntu, since they
 seem to have newer version of most packages. Debian is sometimes doesn't
 include newer packages.

 I'm looking at possibly trying to get glibc into a .dpkg so I don't have
 to
 run debootstrap.

 Cheers.

 On Fri, Nov 7, 2008 at 11:22 AM, [EMAIL PROTECTED] wrote:

  No and yes... it's the most recent stable release of debian.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of CNU
   Sent: 07 November 2008 19:20
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
   filesavailable
  
   Are everyone running Debian Etch here or something? Isn't it
   like...ancient?
  
   --
   CNU
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 






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Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

On the command it returns no results. Only on a netstat -a I get results on
port 27016.

udp  664  0 *:27016 *:*

May I ask what the command line looks like you boot your servers with?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 5:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the master server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, netstat -napt | grep 27016
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED]
wrote:
 Hi,
 
 There are only 2 TCP ports listening.
 
 tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
 463/srcds_i486
 
 So now the big question rises, how to external query the other servers in
 the fork, trough 27015?
 
 I'm not quite sure btw on what is port 9000 doing.
 
 Cheers,
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s
 
 
 try netstat -nlpt | grep srcds as rcon is tcp not udp
 
 if you aren't using the -netconport option, the only ports which should
be
 found are the rcon listening ports.  I wonder if it's possible for the
udp
 and tcp ports to end up different, somehow?
 
 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could be made
 because the target machine actively refused it. ) It only works on the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be related
 to
 htlv going by errors I get trying to start individual servers - but
 it's
 the reason why some people aren't having much luck forking more than
 about
 5 servers at a time

 On Sun, 9 Nov 2008 14:14:55 +0100, Saint K.
 [EMAIL PROTECTED]
 wrote:
 Hi,

 What can we make of this?
 udp0  0 0.0.0.0:27008   0.0.0.0:*
 4859/srcds_i486
 udp0  0 0.0.0.0:27009   0.0.0.0:*
 5067/srcds_i486
 udp0  0 0.0.0.0:27010   0.0.0.0:*
 5033/srcds_i486
 udp0  0 0.0.0.0:27015   0.0.0.0:* - L4D
 server
 4951/srcds_i486
 udp  332  0 0.0.0.0:27016   0.0.0.0:* - L4D
 server
 4724/srcds_i486
 udp  332  0 0.0.0.0:27017   0.0.0.0:* - 

Re: [hlds_linux] -fork query issue

2008-11-09 Thread Jt
Either a bug or sloppy coding

Sent from my iPhone

On 9-Nov-08, at 11:09 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 Adding the +ip parameter fixed it.

 I can now send query's to the servers and get a response.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jt
 Sent: Sunday, November 09, 2008 7:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s

 Why is it binding to all the interfaces? Are you specifying -ip?

 Sent from my iPhone

 On 9-Nov-08, at 9:42 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 On the command it returns no results. Only on a netstat -a I get
 results on
 port 27016.

 udp  664  0 *:27016 *:*

 May I ask what the command line looks like you boot your servers  
 with?

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 5:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, on my setup I get a tcp port per game instance.  I think the
 port 9000
 thing is related to netconport - even though you don't have that
 enabled,
 the master server still seems to be listening (you can't do
 anything with
 the master server yet, though; apparently you may be able to in
 future)

 only other thing I can think of is doing, say, netstat -napt | grep
 27016
 (numeric, all, show program, tcp) and seeing if something else is
 nicking
 the port.  I'd expect the server to die in that case, though.

 There's 3 issues here:

 - The linux l4d demo server grabs more udp ports than it needs to
 - When using -fork, you lose the little control over port
 assignments you
 had (Control over this is something Chris has said he's looking at)
 - In your setup, most of the servers don't seem to be listening on
 the rcon
 ports at all (I'm surprised they work)

 Sorry I can't help further

 On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED]

 wrote:
 Hi,

 There are only 2 TCP ports listening.

 tcp0  0 0.0.0.0:27015   0.0.0.0:*
 LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*
 LISTEN
 463/srcds_i486

 So now the big question rises, how to external query the other
 servers in
 the fork, trough 27015?

 I'm not quite sure btw on what is port 9000 doing.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 try netstat -nlpt | grep srcds as rcon is tcp not udp

 if you aren't using the -netconport option, the only ports which
 should
 be
 found are the rcon listening ports.  I wonder if it's possible for
 the
 udp
 and tcp ports to end up different, somehow?

 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED]

 wrote:
 Well, I can see them online in HLSW, but I can't communicate with  
 it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from  
 the
 website, the error reads; Connection failed (No connection could
 be made
 because the target machine actively refused it. ) It only works on
 the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8,
 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on
 restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the  
 master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know
 about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be
 related
 to
 htlv going by errors I get trying to start individual servers -
 but
 it's
 the reason why some 

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-09 Thread moe
Few questions for you, 

a) how do you remove the LD_PRELOAD paramater? 

b) output of my console now


Could not locate steam binary:./steam, ignoring.
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.
Failed to open bin/dedicated_i486.so (/lib/tls/libc.so.6: version
`GLIBC_2.4' not found (required by bin/dedicated_i486.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.
Mon Nov 10 16:18:51 EST 2008: Server restart in 10 seconds
ERROR: ld.so: object '/usr/games/l4d/temp/libc6_2.7-15_i386.deb' from
LD_PRELOAD cannot be preloaded: ignored.

Dual Core2 Quad Box running debian 


Thanks in advance

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordy van
Wolferen
Sent: Monday, 10 November 2008 12:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
filesavailable


I fixed it on my Debian Etch AMD64 server.
I used this package:

http://packages.debian.org/lenny/libc6-i386

wget
http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.de
b
ar x libc6-i386_2.7-15_amd64.deb
tar xvzf data.tar.gz

Then LD_PRELOAD the lib like this:

export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
to that file)

Run that before you start your server.
It seems to run fine :)



On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen [EMAIL PROTECTED] wrote:
 If you do find a way to make a deb, let us know, so we can use it too :)

 On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
 Debian Etch is the latest stable. The main reason why it has libc6 2.3 is
 because 2.3 still supports kernel 2.4, in the next release of lenny it
will
 ship with libc6 2.7 which should correct the problem.

 If you have the choice of installing a new OS, choose ubuntu, since they
 seem to have newer version of most packages. Debian is sometimes doesn't
 include newer packages.

 I'm looking at possibly trying to get glibc into a .dpkg so I don't have
to
 run debootstrap.

 Cheers.

 On Fri, Nov 7, 2008 at 11:22 AM, [EMAIL PROTECTED] wrote:

  No and yes... it's the most recent stable release of debian.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of CNU
   Sent: 07 November 2008 19:20
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
   filesavailable
  
   Are everyone running Debian Etch here or something? Isn't it
   like...ancient?
  
   --
   CNU
  
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Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

Adding the +ip parameter fixed it.

I can now send query's to the servers and get a response.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jt
Sent: Sunday, November 09, 2008 7:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s

Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 On the command it returns no results. Only on a netstat -a I get  
 results on
 port 27016.

 udp  664  0 *:27016 *:*

 May I ask what the command line looks like you boot your servers with?

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 5:14 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, on my setup I get a tcp port per game instance.  I think the  
 port 9000
 thing is related to netconport - even though you don't have that  
 enabled,
 the master server still seems to be listening (you can't do  
 anything with
 the master server yet, though; apparently you may be able to in  
 future)

 only other thing I can think of is doing, say, netstat -napt | grep  
 27016
 (numeric, all, show program, tcp) and seeing if something else is  
 nicking
 the port.  I'd expect the server to die in that case, though.

 There's 3 issues here:

 - The linux l4d demo server grabs more udp ports than it needs to
 - When using -fork, you lose the little control over port  
 assignments you
 had (Control over this is something Chris has said he's looking at)
 - In your setup, most of the servers don't seem to be listening on  
 the rcon
 ports at all (I'm surprised they work)

 Sorry I can't help further

 On Sun, 9 Nov 2008 17:03:14 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Hi,

 There are only 2 TCP ports listening.

 tcp0  0 0.0.0.0:27015   0.0.0.0:*
 LISTEN
 6107/srcds_i486
 tcp0  0 0.0.0.0:90000.0.0.0:*
 LISTEN
 463/srcds_i486

 So now the big question rises, how to external query the other  
 servers in
 the fork, trough 27015?

 I'm not quite sure btw on what is port 9000 doing.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of  
 localhost
 Sent: Sunday, November 09, 2008 4:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 try netstat -nlpt | grep srcds as rcon is tcp not udp

 if you aren't using the -netconport option, the only ports which  
 should
 be
 found are the rcon listening ports.  I wonder if it's possible for  
 the
 udp
 and tcp ports to end up different, somehow?

 On Sun, 9 Nov 2008 16:51:36 +0100, Saint K. [EMAIL PROTECTED] 
 
 wrote:
 Well, I can see them online in HLSW, but I can't communicate with it
 terms
 of sending commands / receiving output.

 If you try and setup a connection with HLSW, or our query's from the
 website, the error reads; Connection failed (No connection could  
 be made
 because the target machine actively refused it. ) It only works on  
 the
 first
 of the 6 servers in the fork, at 27015.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 4:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Hmm, didn't pick up on the can't query them aspect before.  I
 certainly
 can with my own.
 Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
 9
 in
 sequence, until you get to about :30

 I should also point out that I've had servers jump ports on  
 restart.

 On Sun, 09 Nov 2008 08:25:58 -0700, Kevin J. Anderson
 [EMAIL PROTECTED] wrote:
 My guess is that they want queries to always run through the master
 server, since its controlling the forks.

 Could also be for simplified firewall rules for admins, etc.

 Kevin

 Saint K. wrote:
 Hi,

 Good guess! It is indeed on 27025! Thanks.

 It still doesn't explain thought why we can't query those other
 servers
 at
 the gameports their running on.

 Maybe VALVe can shed some light on how this thing works.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 localhost
 Sent: Sunday, November 09, 2008 2:35 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] -fork query issue s


 Eliminating all the entries relating to the 5 servers you know  
 about,
 I
 think your 6th is listening on 27025 or 27026.
 I'm not sure what's going on with the extra ports - it may be  
 related
 to
 htlv going by errors I get trying to start individual servers -  
 but
 it's
 the reason why some people aren't having much luck forking more  
 than
 about
 5 servers at a time

 On Sun, 9