[hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)
Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)
Install them to separate directories. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B Sent: Thursday, 14 May 2009 10:20 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update) Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4074 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4074 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)
As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using the game orangebox Marc.B wrote: Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)
Nevermind, I responded too quickly :P Age of chivalry is already it's own game. Do what Yaakov said. Just separate directories. Nicholas Hastings wrote: As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using the game orangebox Marc.B wrote: Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)
Ok. Thanks for the informations :) Sounds however strange to have to different Orangebox Engine... one for TF2 / DOD:S and another one for third party mods. Thanks for the help, Cheers, Marc. On 5/14/09, Nicholas Hastings nshasti...@gmail.com wrote: Nevermind, I responded too quickly :P Age of chivalry is already it's own game. Do what Yaakov said. Just separate directories. Nicholas Hastings wrote: As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using the game orangebox Marc.B wrote: Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OrangeBox Source Engine issue (Files differsdepending mod update)
These are protocol changes. TF2/DOD:s use p15 and custom mos use p14. There is something with SourceSDK. - Original Message - From: Marc.B vg.ha...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, May 14, 2009 4:08 PM Subject: Re: [hlds_linux] OrangeBox Source Engine issue (Files differsdepending mod update) Ok. Thanks for the informations :) Sounds however strange to have to different Orangebox Engine... one for TF2 / DOD:S and another one for third party mods. Thanks for the help, Cheers, Marc. On 5/14/09, Nicholas Hastings nshasti...@gmail.com wrote: Nevermind, I responded too quickly :P Age of chivalry is already it's own game. Do what Yaakov said. Just separate directories. Nicholas Hastings wrote: As of a couple months ago, Orangebox mods use a different engine than TF2 and DODS. You must install to a separate directory, using the game orangebox Marc.B wrote: Hey all, I would need someone from Valve to check out this issue with Orangebox. Here is the problem. Let's say I have Orangebox Source Engine installed with TF2 and Ageofchivalry for example If I run an update with very_all for TF2 I have got this files in orangebox/bin ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 2326fcd9566e200452e68a294953d958 materialsystem_i486.so cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so If after that I run an update with verify_all for ageofchivalry, I have got these files: c981f268f1a1135cf512c6485412aee1 datacache_i486.so 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so 99d419014ad3a4840961f71138556b10 engine_i486.so 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so a0708fdeca8be69702b864db89acbe09 steam_api_i486.so 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so 1f78d35913f641cf5aafc9b308cd vstdlib_i486.so f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so As you may have notice; some file differs: datacache_i486.so dedicated_i486.so engine_i486.so materialsystem_i486.so scenefilecache_i486.so shaderapiempty_i486.so soundemittersystem_i486.so studiorender_i486.so tier0_i486.so vphysics_i486.so vstdlib_i486.so The problem is if I run TF2 with the file of the ageofchivalry update, the server segfault. Indeed, Ageofchivalery run fine and I can connect on the server. If I run TF2 with the TF2 update file, everything run fine. If I run ageofchivalry with those TF2 update files, the server start, looks to run fine, but impossible to connect to it, I got an error message each time saying 'Invalid Steam key size'. Running the ageofchivalry steam update fix the problem but broke TF2, and probably DOD:S (haven't tested). Any idea ? Thanks for your help, Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds_linux] Killing Floor Linux Dedicated Server available
The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
You have to set it in your launch params. Here is a bash script to help you out. Throw it in the root of your server's directory: Script: launch.sh #Server start vars vac=true slots=6 adminuser=WEBUSERHERE adminpass=WEBPASSWORDHERE echo Starting server... cd system/ ./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure= $vac?MaxPlayers=$slots?AdminName=$adminuser?AdminPassword=$adminpass #THIS IS ONE LINE. NOT SURE IF MY EMAIL SCREWS THIS UP On May 14, 2009, at 11:33 PM, Steven Sumichrast wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Anyone having trouble with the map not restarting after a game ends? On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote: Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Also looks like when the team dies, the map just sits at a game ended state. On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote: Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Yeah, I added the admin name and admin password parms to my startup right after I sent the email. I had password in there, but forgot about that have to specify an admin name thing. Anyways, looks like once you config it with the web gui, you can take those parms out. (Good because I want to be able to set a password on the server and remove it as necessary). I don't know where the heck it's saving the config, though... On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote: Also looks like when the team dies, the map just sits at a game ended state. On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote: Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
Does anyone know how to get it to change its web interface port? I'm having the same 'doesn't use the ini even if you create it' problem I tried on the command line with Port=8707?ListenPort=9075? and it still tried to bind to 8075 (which it can't, since my first server bound *:8075 and I don't want to dump the 6 people on it right now). On Thu, May 14, 2009 at 10:55:49PM -0500, Steven Sumichrast wrote: Yeah, I added the admin name and admin password parms to my startup right after I sent the email. I had password in there, but forgot about that have to specify an admin name thing. Anyways, looks like once you config it with the web gui, you can take those parms out. (Good because I want to be able to set a password on the server and remove it as necessary). I don't know where the heck it's saving the config, though... On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote: Also looks like when the team dies, the map just sits at a game ended state. On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote: Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. ?Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. ?Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor Linux Dedicated Server available
[UWeb.WebServer] Applications[0]=xWebAdmin.UTServerAdmin ApplicationPaths[0]=/ServerAdmin Applications[1]=xWebAdmin.UTImageServer ApplicationPaths[1]=/images bEnabled=true **ListenPort=8080** On Fri, May 15, 2009 at 12:15 AM, Octo octodhd_h...@monkeyrings.com wrote: Does anyone know how to get it to change its web interface port? I'm having the same 'doesn't use the ini even if you create it' problem I tried on the command line with Port=8707?ListenPort=9075? and it still tried to bind to 8075 (which it can't, since my first server bound *:8075 and I don't want to dump the 6 people on it right now). On Thu, May 14, 2009 at 10:55:49PM -0500, Steven Sumichrast wrote: Yeah, I added the admin name and admin password parms to my startup right after I sent the email. I had password in there, but forgot about that have to specify an admin name thing. Anyways, looks like once you config it with the web gui, you can take those parms out. (Good because I want to be able to set a password on the server and remove it as necessary). I don't know where the heck it's saving the config, though... On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote: Also looks like when the team dies, the map just sits at a game ended state. On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote: Guess I should've added another param... to get the server locked down so the group could use it, I added ?GamePassword=password to the startup line. ?Added AdminPassword=adminpassword to it, but I've gotta wait til their game ends now... grumble On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote: I'm not even able to do that as I can't set a password for the web frontend... :T On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote: Mine isn't showing up either. I was able to configure the server using the web frontend. On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote: Maybe it's me, but I seem to be missing KillingFloor.ini, and once I made the file, it didn't seem to get loaded.. I looked on the Tripwire forums but there seems to be no discussion about it, either.. Anyone else? On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Killing Floor Linux Dedicated Server is now available. ?Run hldsupdatetool with the game command killingfloor to receive the files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux