[hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Marc.B
Hey all,

I would need someone from Valve to check out this issue with
Orangebox. Here is the problem.
Let's say I have Orangebox Source Engine installed with TF2 and
Ageofchivalry for example

If I run an update with very_all for TF2 I have got this files in orangebox/bin
ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
2326fcd9566e200452e68a294953d958  materialsystem_i486.so
cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

If after that I run an update with verify_all for ageofchivalry, I
have got these files:

c981f268f1a1135cf512c6485412aee1  datacache_i486.so
743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
99d419014ad3a4840961f71138556b10  engine_i486.so
60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

As you may have notice; some file differs:

datacache_i486.so
dedicated_i486.so
engine_i486.so
materialsystem_i486.so
scenefilecache_i486.so
shaderapiempty_i486.so
soundemittersystem_i486.so
studiorender_i486.so
tier0_i486.so
vphysics_i486.so
vstdlib_i486.so

The problem is if I run TF2 with the file of the ageofchivalry update,
the server segfault. Indeed, Ageofchivalery run fine and I can connect
on the server.

If I run TF2 with the TF2 update file, everything run fine. If I run
ageofchivalry with those TF2 update files, the server start, looks to
run fine, but impossible to connect to it, I got an error message each
time saying 'Invalid Steam key size'. Running the ageofchivalry steam
update fix the problem but broke TF2, and probably DOD:S (haven't
tested).

Any idea ?

Thanks for your help,

Marc.

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Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Yaakov Smith
Install them to separate directories.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B
Sent: Thursday, 14 May 2009 10:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] OrangeBox Source Engine issue (Files differs depending
mod update)

Hey all,

I would need someone from Valve to check out this issue with
Orangebox. Here is the problem.
Let's say I have Orangebox Source Engine installed with TF2 and
Ageofchivalry for example

If I run an update with very_all for TF2 I have got this files in
orangebox/bin
ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
2326fcd9566e200452e68a294953d958  materialsystem_i486.so
cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

If after that I run an update with verify_all for ageofchivalry, I
have got these files:

c981f268f1a1135cf512c6485412aee1  datacache_i486.so
743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
99d419014ad3a4840961f71138556b10  engine_i486.so
60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

As you may have notice; some file differs:

datacache_i486.so
dedicated_i486.so
engine_i486.so
materialsystem_i486.so
scenefilecache_i486.so
shaderapiempty_i486.so
soundemittersystem_i486.so
studiorender_i486.so
tier0_i486.so
vphysics_i486.so
vstdlib_i486.so

The problem is if I run TF2 with the file of the ageofchivalry update,
the server segfault. Indeed, Ageofchivalery run fine and I can connect
on the server.

If I run TF2 with the TF2 update file, everything run fine. If I run
ageofchivalry with those TF2 update files, the server start, looks to
run fine, but impossible to connect to it, I got an error message each
time saying 'Invalid Steam key size'. Running the ageofchivalry steam
update fix the problem but broke TF2, and probably DOD:S (haven't
tested).

Any idea ?

Thanks for your help,

Marc.

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The message was checked by ESET Smart Security.

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Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Nicholas Hastings
As of a couple months ago, Orangebox mods use a different engine than 
TF2 and DODS.

You must install to a separate directory, using the game orangebox

Marc.B wrote:
 Hey all,

 I would need someone from Valve to check out this issue with
 Orangebox. Here is the problem.
 Let's say I have Orangebox Source Engine installed with TF2 and
 Ageofchivalry for example

 If I run an update with very_all for TF2 I have got this files in 
 orangebox/bin
 ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
 908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
 f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 2326fcd9566e200452e68a294953d958  materialsystem_i486.so
 cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
 daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
 ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
 018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
 8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 If after that I run an update with verify_all for ageofchivalry, I
 have got these files:

 c981f268f1a1135cf512c6485412aee1  datacache_i486.so
 743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
 99d419014ad3a4840961f71138556b10  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
 8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
 b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
 6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
 e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
 1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 As you may have notice; some file differs:

 datacache_i486.so
 dedicated_i486.so
 engine_i486.so
 materialsystem_i486.so
 scenefilecache_i486.so
 shaderapiempty_i486.so
 soundemittersystem_i486.so
 studiorender_i486.so
 tier0_i486.so
 vphysics_i486.so
 vstdlib_i486.so

 The problem is if I run TF2 with the file of the ageofchivalry update,
 the server segfault. Indeed, Ageofchivalery run fine and I can connect
 on the server.

 If I run TF2 with the TF2 update file, everything run fine. If I run
 ageofchivalry with those TF2 update files, the server start, looks to
 run fine, but impossible to connect to it, I got an error message each
 time saying 'Invalid Steam key size'. Running the ageofchivalry steam
 update fix the problem but broke TF2, and probably DOD:S (haven't
 tested).

 Any idea ?

 Thanks for your help,

 Marc.

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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   


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Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Nicholas Hastings
Nevermind, I responded too quickly :P Age of chivalry is already it's 
own game.

Do what Yaakov said. Just separate directories.

Nicholas Hastings wrote:
 As of a couple months ago, Orangebox mods use a different engine than 
 TF2 and DODS.

 You must install to a separate directory, using the game orangebox

 Marc.B wrote:
 Hey all,

 I would need someone from Valve to check out this issue with
 Orangebox. Here is the problem.
 Let's say I have Orangebox Source Engine installed with TF2 and
 Ageofchivalry for example

 If I run an update with very_all for TF2 I have got this files in 
 orangebox/bin
 ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
 908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
 f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 2326fcd9566e200452e68a294953d958  materialsystem_i486.so
 cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
 daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
 ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
 018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
 8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 If after that I run an update with verify_all for ageofchivalry, I
 have got these files:

 c981f268f1a1135cf512c6485412aee1  datacache_i486.so
 743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
 99d419014ad3a4840961f71138556b10  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
 8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
 b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
 6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
 e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
 1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 As you may have notice; some file differs:

 datacache_i486.so
 dedicated_i486.so
 engine_i486.so
 materialsystem_i486.so
 scenefilecache_i486.so
 shaderapiempty_i486.so
 soundemittersystem_i486.so
 studiorender_i486.so
 tier0_i486.so
 vphysics_i486.so
 vstdlib_i486.so

 The problem is if I run TF2 with the file of the ageofchivalry update,
 the server segfault. Indeed, Ageofchivalery run fine and I can connect
 on the server.

 If I run TF2 with the TF2 update file, everything run fine. If I run
 ageofchivalry with those TF2 update files, the server start, looks to
 run fine, but impossible to connect to it, I got an error message each
 time saying 'Invalid Steam key size'. Running the ageofchivalry steam
 update fix the problem but broke TF2, and probably DOD:S (haven't
 tested).

 Any idea ?

 Thanks for your help,

 Marc.

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 archives, please visit:
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Re: [hlds_linux] OrangeBox Source Engine issue (Files differs depending mod update)

2009-05-14 Thread Marc.B
Ok. Thanks for the informations  :)
Sounds however strange to have to different Orangebox Engine... one
for TF2 / DOD:S and another one for third party mods.

Thanks for the help,

Cheers,

Marc.

On 5/14/09, Nicholas Hastings nshasti...@gmail.com wrote:
 Nevermind, I responded too quickly :P Age of chivalry is already it's
 own game.

 Do what Yaakov said. Just separate directories.

 Nicholas Hastings wrote:
 As of a couple months ago, Orangebox mods use a different engine than
 TF2 and DODS.

 You must install to a separate directory, using the game orangebox

 Marc.B wrote:
 Hey all,

 I would need someone from Valve to check out this issue with
 Orangebox. Here is the problem.
 Let's say I have Orangebox Source Engine installed with TF2 and
 Ageofchivalry for example

 If I run an update with very_all for TF2 I have got this files in
 orangebox/bin
 ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
 908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
 f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 2326fcd9566e200452e68a294953d958  materialsystem_i486.so
 cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
 daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
 ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
 018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
 8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 If after that I run an update with verify_all for ageofchivalry, I
 have got these files:

 c981f268f1a1135cf512c6485412aee1  datacache_i486.so
 743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
 99d419014ad3a4840961f71138556b10  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
 8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
 b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
 6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
 e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
 1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 As you may have notice; some file differs:

 datacache_i486.so
 dedicated_i486.so
 engine_i486.so
 materialsystem_i486.so
 scenefilecache_i486.so
 shaderapiempty_i486.so
 soundemittersystem_i486.so
 studiorender_i486.so
 tier0_i486.so
 vphysics_i486.so
 vstdlib_i486.so

 The problem is if I run TF2 with the file of the ageofchivalry update,
 the server segfault. Indeed, Ageofchivalery run fine and I can connect
 on the server.

 If I run TF2 with the TF2 update file, everything run fine. If I run
 ageofchivalry with those TF2 update files, the server start, looks to
 run fine, but impossible to connect to it, I got an error message each
 time saying 'Invalid Steam key size'. Running the ageofchivalry steam
 update fix the problem but broke TF2, and probably DOD:S (haven't
 tested).

 Any idea ?

 Thanks for your help,

 Marc.

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Re: [hlds_linux] OrangeBox Source Engine issue (Files differsdepending mod update)

2009-05-14 Thread Evaldas Žilinskas
These are protocol changes. TF2/DOD:s use p15 and custom mos use p14. There 
is something with SourceSDK.

- Original Message - 
From: Marc.B vg.ha...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, May 14, 2009 4:08 PM
Subject: Re: [hlds_linux] OrangeBox Source Engine issue (Files 
differsdepending mod update)


 Ok. Thanks for the informations  :)
 Sounds however strange to have to different Orangebox Engine... one
 for TF2 / DOD:S and another one for third party mods.

 Thanks for the help,

 Cheers,

 Marc.

 On 5/14/09, Nicholas Hastings nshasti...@gmail.com wrote:
 Nevermind, I responded too quickly :P Age of chivalry is already it's
 own game.

 Do what Yaakov said. Just separate directories.

 Nicholas Hastings wrote:
 As of a couple months ago, Orangebox mods use a different engine than
 TF2 and DODS.

 You must install to a separate directory, using the game orangebox

 Marc.B wrote:
 Hey all,

 I would need someone from Valve to check out this issue with
 Orangebox. Here is the problem.
 Let's say I have Orangebox Source Engine installed with TF2 and
 Ageofchivalry for example

 If I run an update with very_all for TF2 I have got this files in
 orangebox/bin
 ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
 908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
 f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 2326fcd9566e200452e68a294953d958  materialsystem_i486.so
 cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
 daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
 ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
 018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
 8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 If after that I run an update with verify_all for ageofchivalry, I
 have got these files:

 c981f268f1a1135cf512c6485412aee1  datacache_i486.so
 743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
 99d419014ad3a4840961f71138556b10  engine_i486.so
 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
 c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
 381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
 8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
 b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
 6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
 a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
 6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
 e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
 c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
 1f78d35913f641cf5aafc9b308cd  vstdlib_i486.so
 f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so

 As you may have notice; some file differs:

 datacache_i486.so
 dedicated_i486.so
 engine_i486.so
 materialsystem_i486.so
 scenefilecache_i486.so
 shaderapiempty_i486.so
 soundemittersystem_i486.so
 studiorender_i486.so
 tier0_i486.so
 vphysics_i486.so
 vstdlib_i486.so

 The problem is if I run TF2 with the file of the ageofchivalry update,
 the server segfault. Indeed, Ageofchivalery run fine and I can connect
 on the server.

 If I run TF2 with the TF2 update file, everything run fine. If I run
 ageofchivalry with those TF2 update files, the server start, looks to
 run fine, but impossible to connect to it, I got an error message each
 time saying 'Invalid Steam key size'. Running the ageofchivalry steam
 update fix the problem but broke TF2, and probably DOD:S (haven't
 tested).

 Any idea ?

 Thanks for your help,

 Marc.

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[hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Jason Ruymen
The Killing Floor Linux Dedicated Server is now available.  Run hldsupdatetool 
with the game command killingfloor to receive the files.

Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Steven Sumichrast
Maybe it's me, but I seem to be missing KillingFloor.ini, and once I
made the file, it didn't seem to get loaded..

I looked on the Tripwire forums but there seems to be no discussion
about it, either..

Anyone else?

On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run 
 hldsupdatetool with the game command killingfloor to receive the files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread f0rkz
Mine isn't showing up either.

I was able to configure the server using the web frontend.

On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com 
  wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run  
 hldsupdatetool with the game command killingfloor to receive the  
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Steven Sumichrast
I'm not even able to do that as I can't set a password for the web
frontend... :T

On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Steven Sumichrast
Guess I should've added another param... to get the server locked down
so the group could use it, I added ?GamePassword=password to the
startup line.  Added AdminPassword=adminpassword to it, but I've
gotta wait til their game ends now...

grumble

On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com wrote:
 I'm not even able to do that as I can't set a password for the web
 frontend... :T

 On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread f0rkz
You have to set it in your launch params.

Here is a bash script to help you out.  Throw it in the root of your  
server's directory:

Script: launch.sh


#Server start vars
vac=true
slots=6
adminuser=WEBUSERHERE
adminpass=WEBPASSWORDHERE

echo Starting server...

cd system/

./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecure= 
$vac?MaxPlayers=$slots?AdminName=$adminuser?AdminPassword=$adminpass   
#THIS IS ONE LINE.  NOT SURE IF MY EMAIL SCREWS THIS UP




On May 14, 2009, at 11:33 PM, Steven Sumichrast wrote:

 I'm not even able to do that as I can't set a password for the web
 frontend... :T

 On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and  
 once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread f0rkz
Anyone having trouble with the map not restarting after a game ends?


On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote:

 Guess I should've added another param... to get the server locked down
 so the group could use it, I added ?GamePassword=password to the
 startup line.  Added AdminPassword=adminpassword to it, but I've
 gotta wait til their game ends now...

 grumble

 On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com 
  wrote:
 I'm not even able to do that as I can't set a password for the web
 frontend... :T

 On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and  
 once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread f0rkz
Also looks like when the team dies, the map just sits at a game ended  
state.


On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote:

 Guess I should've added another param... to get the server locked down
 so the group could use it, I added ?GamePassword=password to the
 startup line.  Added AdminPassword=adminpassword to it, but I've
 gotta wait til their game ends now...

 grumble

 On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com 
  wrote:
 I'm not even able to do that as I can't set a password for the web
 frontend... :T

 On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and  
 once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Steven Sumichrast
Yeah, I added the admin name and admin password parms to my startup
right after I sent the email.  I had password in there, but forgot
about that have to specify an admin name thing.

Anyways, looks like once you config it with the web gui, you can take
those parms out.  (Good because I want to be able to set a password on
the server and remove it as necessary).

I don't know where the heck it's saving the config, though...

On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote:
 Also looks like when the team dies, the map just sits at a game ended
 state.


 On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote:

 Guess I should've added another param... to get the server locked down
 so the group could use it, I added ?GamePassword=password to the
 startup line.  Added AdminPassword=adminpassword to it, but I've
 gotta wait til their game ends now...

 grumble

 On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com
  wrote:
 I'm not even able to do that as I can't set a password for the web
 frontend... :T

 On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
 Mine isn't showing up either.

 I was able to configure the server using the web frontend.

 On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:

 Maybe it's me, but I seem to be missing KillingFloor.ini, and
 once I
 made the file, it didn't seem to get loaded..

 I looked on the Tripwire forums but there seems to be no discussion
 about it, either..

 Anyone else?

 On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 The Killing Floor Linux Dedicated Server is now available.  Run
 hldsupdatetool with the game command killingfloor to receive the
 files.

 Jason

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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Octo
Does anyone know how to get it to change its web interface port?
I'm having the same 'doesn't use the ini even if you create it' problem

I tried on the command line with Port=8707?ListenPort=9075? and it still 
tried to bind to 8075 (which it can't, since my first server bound *:8075 
and I don't want to dump the 6 people on it right now).


On Thu, May 14, 2009 at 10:55:49PM -0500, Steven Sumichrast wrote:
 Yeah, I added the admin name and admin password parms to my startup
 right after I sent the email.  I had password in there, but forgot
 about that have to specify an admin name thing.
 
 Anyways, looks like once you config it with the web gui, you can take
 those parms out.  (Good because I want to be able to set a password on
 the server and remove it as necessary).
 
 I don't know where the heck it's saving the config, though...
 
 On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote:
  Also looks like when the team dies, the map just sits at a game ended
  state.
 
 
  On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote:
 
  Guess I should've added another param... to get the server locked down
  so the group could use it, I added ?GamePassword=password to the
  startup line. ?Added AdminPassword=adminpassword to it, but I've
  gotta wait til their game ends now...
 
  grumble
 
  On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast packh...@gmail.com
   wrote:
  I'm not even able to do that as I can't set a password for the web
  frontend... :T
 
  On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
  Mine isn't showing up either.
 
  I was able to configure the server using the web frontend.
 
  On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:
 
  Maybe it's me, but I seem to be missing KillingFloor.ini, and
  once I
  made the file, it didn't seem to get loaded..
 
  I looked on the Tripwire forums but there seems to be no discussion
  about it, either..
 
  Anyone else?
 
  On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
  The Killing Floor Linux Dedicated Server is now available. ?Run
  hldsupdatetool with the game command killingfloor to receive the
  files.
 
  Jason
 
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  f7lans.com - Not your moms marble madness
 
 
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Re: [hlds_linux] Killing Floor Linux Dedicated Server available

2009-05-14 Thread Cc2iscooL
[UWeb.WebServer]
Applications[0]=xWebAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=xWebAdmin.UTImageServer
ApplicationPaths[1]=/images
bEnabled=true
**ListenPort=8080**

On Fri, May 15, 2009 at 12:15 AM, Octo octodhd_h...@monkeyrings.com wrote:

 Does anyone know how to get it to change its web interface port?
 I'm having the same 'doesn't use the ini even if you create it' problem

 I tried on the command line with Port=8707?ListenPort=9075? and it still
 tried to bind to 8075 (which it can't, since my first server bound *:8075
 and I don't want to dump the 6 people on it right now).


 On Thu, May 14, 2009 at 10:55:49PM -0500, Steven Sumichrast wrote:
  Yeah, I added the admin name and admin password parms to my startup
  right after I sent the email.  I had password in there, but forgot
  about that have to specify an admin name thing.
 
  Anyways, looks like once you config it with the web gui, you can take
  those parms out.  (Good because I want to be able to set a password on
  the server and remove it as necessary).
 
  I don't know where the heck it's saving the config, though...
 
  On Thu, May 14, 2009 at 10:39 PM, f0rkz h...@f0rkznet.net wrote:
   Also looks like when the team dies, the map just sits at a game ended
   state.
  
  
   On May 14, 2009, at 11:34 PM, Steven Sumichrast wrote:
  
   Guess I should've added another param... to get the server locked down
   so the group could use it, I added ?GamePassword=password to the
   startup line. ?Added AdminPassword=adminpassword to it, but I've
   gotta wait til their game ends now...
  
   grumble
  
   On Thu, May 14, 2009 at 10:33 PM, Steven Sumichrast 
 packh...@gmail.com
wrote:
   I'm not even able to do that as I can't set a password for the web
   frontend... :T
  
   On Thu, May 14, 2009 at 10:17 PM, f0rkz h...@f0rkznet.net wrote:
   Mine isn't showing up either.
  
   I was able to configure the server using the web frontend.
  
   On May 14, 2009, at 10:52 PM, Steven Sumichrast wrote:
  
   Maybe it's me, but I seem to be missing KillingFloor.ini, and
   once I
   made the file, it didn't seem to get loaded..
  
   I looked on the Tripwire forums but there seems to be no discussion
   about it, either..
  
   Anyone else?
  
   On Thu, May 14, 2009 at 9:04 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
   The Killing Floor Linux Dedicated Server is now available. ?Run
   hldsupdatetool with the game command killingfloor to receive the
   files.
  
   Jason
  
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   f0rkz
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-- 
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
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