Re: [hlds_linux] Left 4 Dead 2 Update Available
Ours didn't for the last update on the weekend thats for sure, I had to login on Saturday morning and update them. It doesn't seem to auto-update servers running in forked mode which is how we run all of our L4D/L4D2 servers. Nikolay Shopik wrote: > On 08.12.2009 6:03, Ben Jensz wrote: > >> Fixing auto-update would solve most of these problems though. >> > Don't know about you guys but my L4D2 updates automatically since 2 last > updates. > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
On 08.12.2009 6:03, Ben Jensz wrote: > Fixing auto-update would solve most of these problems though. Don't know about you guys but my L4D2 updates automatically since 2 last updates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
Never mind, working now. That was weird. Xavier On 12/7/2009 7:02 PM, Xavier Kerestesy wrote: > I can't even get the updates, it keeps retrying for the past 35 > minutes. Is anyone else having this issue? > > Xavier > > > > On 12/7/2009 6:20 PM, Jason Ruymen wrote: > >> Required updates for Team Fortress 2 and Day of Defeat: Source are now >> available. Please run hldsupdatetool to receive the updates. The specific >> changes include: >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
Nope come to think of it mine updated super fast. :) On Mon, Dec 7, 2009 at 7:02 PM, Xavier Kerestesy wrote: > I can't even get the updates, it keeps retrying for the past 35 > minutes. Is anyone else having this issue? > > Xavier > > > > On 12/7/2009 6:20 PM, Jason Ruymen wrote: > > Required updates for Team Fortress 2 and Day of Defeat: Source are now > available. Please run hldsupdatetool to receive the updates. The specific > changes include: > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Its always a balance between getting fixes out asap and artificially delaying them to be more "convenient" for a particular segment. Some of the updates do fix things that would allow some users to play the game properly (e.g. crash bugs) and those things obviously should take a higher priority to just get out there. I'd rather that Valve issue updates that might be released at some slightly inconvenient times for some people than not artificially delay an update that fixes a problem for either players or people running servers. Fixing auto-update would solve most of these problems though. :) Jay Deiman wrote: > Joseph Laws wrote: > >> Friday is probably the deadline for whatever update they are working on. >> > > That's entirely possible. The difference then is that it's a poor > management decision. It doesn't really matter who is making the > decision, I'm simply positing that it's not a good one for the either > the server administrators or the clients that now have a smaller pool of > servers to connect to. > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
I can't even get the updates, it keeps retrying for the past 35 minutes. Is anyone else having this issue? Xavier On 12/7/2009 6:20 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2 and Day of Defeat: Source are now > available. Please run hldsupdatetool to receive the updates. The specific > changes include: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
more specifically, disabling pRed's cbase extension for pre-connect admin checking fixes it. On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote: > Removing metamod fixes the connect problem. > > On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey > wrote: > > > Why not just have a IClientResource API where the client stores a > > resource of a certain type (ie SPRAY) and the server decides where to > > put it and what to name it, and makes sure one client isn't uploading 90 > > sprays, etc. The assumption that there needs to be a direct filesystem > > API seems terribly flawed, even if that's the easy/quick way to do it. > > > > - Neph > > > > On 12/07/2009 06:44 PM, David Parker wrote: > > > I agree, that's a very good point. It seems to me like one solution > > would be for them to put a folder within the srcds directory for uploads > and > > make the engine use it. They could always create a cvar to specify a > > different location for uploaded files which admins could use if they > wanted > > to override the default. Similar to how logging works right now. > > > > > > - Dave > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Guy Watkins wrote: > Funny, 2-4am is during my peak! But we are 24/7/365.25 Heh, yeah, depends on the service and who you are serving. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Ok, everything will work if you remove cbase extension or rename it which makes it not load. On Mon, Dec 7, 2009 at 6:52 PM, DontWannaName! wrote: > Removing metamod fixes the connect problem. > > > On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote: > >> Why not just have a IClientResource API where the client stores a >> resource of a certain type (ie SPRAY) and the server decides where to >> put it and what to name it, and makes sure one client isn't uploading 90 >> sprays, etc. The assumption that there needs to be a direct filesystem >> API seems terribly flawed, even if that's the easy/quick way to do it. >> >> - Neph >> >> On 12/07/2009 06:44 PM, David Parker wrote: >> > I agree, that's a very good point. It seems to me like one solution >> would be for them to put a folder within the srcds directory for uploads and >> make the engine use it. They could always create a cvar to specify a >> different location for uploaded files which admins could use if they wanted >> to override the default. Similar to how logging works right now. >> > >> > - Dave >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Removing metamod fixes the connect problem. On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote: > Why not just have a IClientResource API where the client stores a > resource of a certain type (ie SPRAY) and the server decides where to > put it and what to name it, and makes sure one client isn't uploading 90 > sprays, etc. The assumption that there needs to be a direct filesystem > API seems terribly flawed, even if that's the easy/quick way to do it. > > - Neph > > On 12/07/2009 06:44 PM, David Parker wrote: > > I agree, that's a very good point. It seems to me like one solution > would be for them to put a folder within the srcds directory for uploads and > make the engine use it. They could always create a cvar to specify a > different location for uploaded files which admins could use if they wanted > to override the default. Similar to how logging works right now. > > > > - Dave > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Why not just have a IClientResource API where the client stores a resource of a certain type (ie SPRAY) and the server decides where to put it and what to name it, and makes sure one client isn't uploading 90 sprays, etc. The assumption that there needs to be a direct filesystem API seems terribly flawed, even if that's the easy/quick way to do it. - Neph On 12/07/2009 06:44 PM, David Parker wrote: > I agree, that's a very good point. It seems to me like one solution would be > for them to put a folder within the srcds directory for uploads and make the > engine use it. They could always create a cvar to specify a different > location for uploaded files which admins could use if they wanted to override > the default. Similar to how logging works right now. > > - Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Getting bad challenge after updating, when you connect it says that. It doesnt show as online on my server list from Steam. On Mon, Dec 7, 2009 at 6:36 PM, Jeff Sugar wrote: > Well put, neph. > > On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey > wrote: > > > > > > Engine: > > > - Added checks to prevent transferring .smx, .gcf, and .sys files > between > > client/server > > > - Fixed upload/download exploits with spaces in the file extension or a > > path separator at the beginning of the requested file (as reported on the > > HLDS mailing lists) > > > > > > This is sad. You can still upload/download random files as long as their > > extension isn't blacklisted? There's so many ways to cause problems with > > this... even if you switch to an extension WHITELIST there'd still be > > problems. Whose to say addons dont use other extensions to store > > settings? Or bash/apache/other services dont read certain files? Is > > .bashrc blocked? What if someone uses their home directory as the server > > root? What if someone doesn't want script kiddies uploading > > special_note_from_valve.readme to their server? > > > > Why not replace this interface with something that doesn't allow > > arbitrary file uploads/downloads with something as laughable as a > > extension blacklist making 'safe'. When someone finds yet another way to > > abuse this (I can think of two separate ways to continue to use this > > exploit for remote code execution) its going to come up again, years > > after the issues with it was first noted... > > > > - Neph > > > > > > On 12/07/2009 06:20 PM, Jason Ruymen wrote: > > > Required updates for Team Fortress 2 and Day of Defeat: Source are now > > available. Please run hldsupdatetool to receive the updates. The > specific > > changes include: > > > > > > Engine: > > > - Added checks to prevent transferring .smx, .gcf, and .sys files > between > > client/server > > > - Fixed upload/download exploits with spaces in the file extension or a > > path separator at the beginning of the requested file (as reported on the > > HLDS mailing lists) > > > > > > Team Fortress 2: > > > - Fixed custom particle systems inside maps causing particles to break > in > > successive maps > > > - Fixed a rare vphysics crash > > > - Fixed background highlight for KOTH timers not being aligned properly > > in minmode > > > - Fixed the Heavy's fists being hidden while taunting > > > - Fixed cloaked Spies having the critboost effect on their weapon > > > - Fixed banned clients being able to spamming a server with the > "joined" > > chat text > > > - Fixed seeing the wrong class counts if the game swapped teams while > the > > class menu was open > > > - Fixed Spies being able to disguise while performing a taunt > > > - Fixed having to press the voice menu key twice if the menu timed out > > and closed itself last time it was open > > > - Fixed the "Confirm Delete" dialog in the Items menu not handling the > > key correctly > > > - Fixed dispenser not healing players at the correct rate if it's > > upgraded while the players are already touching the dispenser > > > - Fixed exec'ing the .cfg file for a class change before the player has > > actually changed class > > > > > > Jason > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I agree, that's a very good point. It seems to me like one solution would be for them to put a folder within the srcds directory for uploads and make the engine use it. They could always create a cvar to specify a different location for uploaded files which admins could use if they wanted to override the default. Similar to how logging works right now. - Dave - Original Message - From: Jeff Sugar Date: Monday, December 7, 2009 9:37 pm Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released To: Half-Life dedicated Linux server mailing list > Well put, neph. > > On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey > wrote: > > > > > > Engine: > > > - Added checks to prevent transferring .smx, .gcf, and .sys > files between > > client/server > > > - Fixed upload/download exploits with spaces in the file > extension or a > > path separator at the beginning of the requested file (as > reported on the > > HLDS mailing lists) > > > > > > This is sad. You can still upload/download random files as > long as their > > extension isn't blacklisted? There's so many ways to cause > problems with > > this... even if you switch to an extension WHITELIST there'd > still be > > problems. Whose to say addons dont use other extensions to store > > settings? Or bash/apache/other services dont read certain > files? Is > > .bashrc blocked? What if someone uses their home directory as > the server > > root? What if someone doesn't want script kiddies uploading > > special_note_from_valve.readme to their server? > > > > Why not replace this interface with something that doesn't allow > > arbitrary file uploads/downloads with something as laughable > as a > > extension blacklist making 'safe'. When someone finds yet > another way to > > abuse this (I can think of two separate ways to continue to > use this > > exploit for remote code execution) its going to come up again, years > > after the issues with it was first noted... > > > > - Neph > > > > > > On 12/07/2009 06:20 PM, Jason Ruymen wrote: > > > Required updates for Team Fortress 2 and Day of Defeat: > Source are now > > available. Please run hldsupdatetool to receive the > updates. The specific > > changes include: > > > > > > Engine: > > > - Added checks to prevent transferring .smx, .gcf, and .sys > files between > > client/server > > > - Fixed upload/download exploits with spaces in the file > extension or a > > path separator at the beginning of the requested file (as > reported on the > > HLDS mailing lists) > > > > > > Team Fortress 2: > > > - Fixed custom particle systems inside maps causing > particles to break in > > successive maps > > > - Fixed a rare vphysics crash > > > - Fixed background highlight for KOTH timers not being > aligned properly > > in minmode > > > - Fixed the Heavy's fists being hidden while taunting > > > - Fixed cloaked Spies having the critboost effect on their weapon > > > - Fixed banned clients being able to spamming a server with > the "joined" > > chat text > > > - Fixed seeing the wrong class counts if the game swapped > teams while the > > class menu was open > > > - Fixed Spies being able to disguise while performing a taunt > > > - Fixed having to press the voice menu key twice if the menu > timed out > > and closed itself last time it was open > > > - Fixed the "Confirm Delete" dialog in the Items menu not > handling the > > key correctly > > > - Fixed dispenser not healing players at the correct rate if it's > > upgraded while the players are already touching the dispenser > > > - Fixed exec'ing the .cfg file for a class change before the > player has > > actually changed class > > > > > > Jason > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives,> please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives,> please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Funny, 2-4am is during my peak! But we are 24/7/365.25 } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Jay Deiman } Sent: Monday, December 07, 2009 8:54 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available } } f0rkz wrote: } > Short answer: no. } > Long answer: Welcome to server administration! ;) } > } > Its definitely inconvenient, but its life. } } Actually, in terms of real administration goes, it is *not* life. If I } were to break things (or potentially break things) during peak times, I } wouldn't have a job. I've been a sysadmin for many years and the reason } I'm still a sysadmin is because I *don't* do things like roll out } updates at peak periods. Anyone else on this list that is a real } systems administrator knows all about those 2-4am Saturday night } rollouts (when it's off-peak for just about everyone except gamers). } *That* is the short and long answer. } } Any server administrator that chooses to do this is not a professional } administrator. This game server stuff for me is nothing more than a } simple hobby so it's not really a huge deal that Valve pushes out these } updates on a Friday night since I've mainly got just a group of friends } "depending" on my machine being accessible for gaming. Here, I'm mearly } trying to get a dialog started that other admins can append to so at } least we are heard. } } Now, don't forget, there are people out there that are making a living } doing game server hosting and support for people. These are the admins } that are getting screwed by this Friday night update crap, and I feel } bad for them because a shifting of the release schedule by a few days in } either direction would be a lot less pain for them to deal with. } } Jay Deiman } } -- } Jay Deiman } \033:wq! } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] File upload exploit fix?
Why does this keep getting patched by just blacklisting extensions? At what point are you just going to restrict uploads to the sprays directory, and downloads to a known WHITELIST of file extensions used by the game (vdf, vtf, etc)? Even with the new TF2 patch, I can just spam say .1 files to the server long enough, and fill up it's hard drive. What's stopping valve from fixing this properly? Nothing I know of relies on this functionality to do anything else. -Brian "devicenull" Rak ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source update coming
Maybe you should wait until Friday afternoon? :) } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen } Sent: Monday, December 07, 2009 8:36 PM } To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server } mailing list' } Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source update } coming } } A required update for Team Fortress 2 and Day of Defeat: Source is on the } way. It should be live in about an hour. } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Well put, neph. On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey wrote: > > > Engine: > > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > > - Fixed upload/download exploits with spaces in the file extension or a > path separator at the beginning of the requested file (as reported on the > HLDS mailing lists) > > > This is sad. You can still upload/download random files as long as their > extension isn't blacklisted? There's so many ways to cause problems with > this... even if you switch to an extension WHITELIST there'd still be > problems. Whose to say addons dont use other extensions to store > settings? Or bash/apache/other services dont read certain files? Is > .bashrc blocked? What if someone uses their home directory as the server > root? What if someone doesn't want script kiddies uploading > special_note_from_valve.readme to their server? > > Why not replace this interface with something that doesn't allow > arbitrary file uploads/downloads with something as laughable as a > extension blacklist making 'safe'. When someone finds yet another way to > abuse this (I can think of two separate ways to continue to use this > exploit for remote code execution) its going to come up again, years > after the issues with it was first noted... > > - Neph > > > On 12/07/2009 06:20 PM, Jason Ruymen wrote: > > Required updates for Team Fortress 2 and Day of Defeat: Source are now > available. Please run hldsupdatetool to receive the updates. The specific > changes include: > > > > Engine: > > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > > - Fixed upload/download exploits with spaces in the file extension or a > path separator at the beginning of the requested file (as reported on the > HLDS mailing lists) > > > > Team Fortress 2: > > - Fixed custom particle systems inside maps causing particles to break in > successive maps > > - Fixed a rare vphysics crash > > - Fixed background highlight for KOTH timers not being aligned properly > in minmode > > - Fixed the Heavy's fists being hidden while taunting > > - Fixed cloaked Spies having the critboost effect on their weapon > > - Fixed banned clients being able to spamming a server with the "joined" > chat text > > - Fixed seeing the wrong class counts if the game swapped teams while the > class menu was open > > - Fixed Spies being able to disguise while performing a taunt > > - Fixed having to press the voice menu key twice if the menu timed out > and closed itself last time it was open > > - Fixed the "Confirm Delete" dialog in the Items menu not handling the > key correctly > > - Fixed dispenser not healing players at the correct rate if it's > upgraded while the players are already touching the dispenser > > - Fixed exec'ing the .cfg file for a class change before the player has > actually changed class > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released
> Engine: > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > - Fixed upload/download exploits with spaces in the file extension or a path > separator at the beginning of the requested file (as reported on the HLDS > mailing lists) This is sad. You can still upload/download random files as long as their extension isn't blacklisted? There's so many ways to cause problems with this... even if you switch to an extension WHITELIST there'd still be problems. Whose to say addons dont use other extensions to store settings? Or bash/apache/other services dont read certain files? Is .bashrc blocked? What if someone uses their home directory as the server root? What if someone doesn't want script kiddies uploading special_note_from_valve.readme to their server? Why not replace this interface with something that doesn't allow arbitrary file uploads/downloads with something as laughable as a extension blacklist making 'safe'. When someone finds yet another way to abuse this (I can think of two separate ways to continue to use this exploit for remote code execution) its going to come up again, years after the issues with it was first noted... - Neph On 12/07/2009 06:20 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2 and Day of Defeat: Source are now > available. Please run hldsupdatetool to receive the updates. The specific > changes include: > > Engine: > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > - Fixed upload/download exploits with spaces in the file extension or a path > separator at the beginning of the requested file (as reported on the HLDS > mailing lists) > > Team Fortress 2: > - Fixed custom particle systems inside maps causing particles to break in > successive maps > - Fixed a rare vphysics crash > - Fixed background highlight for KOTH timers not being aligned properly in > minmode > - Fixed the Heavy's fists being hidden while taunting > - Fixed cloaked Spies having the critboost effect on their weapon > - Fixed banned clients being able to spamming a server with the "joined" chat > text > - Fixed seeing the wrong class counts if the game swapped teams while the > class menu was open > - Fixed Spies being able to disguise while performing a taunt > - Fixed having to press the voice menu key twice if the menu timed out and > closed itself last time it was open > - Fixed the "Confirm Delete" dialog in the Items menu not handling the key > correctly > - Fixed dispenser not healing players at the correct rate if it's upgraded > while the players are already touching the dispenser > - Fixed exec'ing the .cfg file for a class change before the player has > actually changed class > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released
Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Engine: - Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists) Team Fortress 2: - Fixed custom particle systems inside maps causing particles to break in successive maps - Fixed a rare vphysics crash - Fixed background highlight for KOTH timers not being aligned properly in minmode - Fixed the Heavy's fists being hidden while taunting - Fixed cloaked Spies having the critboost effect on their weapon - Fixed banned clients being able to spamming a server with the "joined" chat text - Fixed seeing the wrong class counts if the game swapped teams while the class menu was open - Fixed Spies being able to disguise while performing a taunt - Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open - Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly - Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser - Fixed exec'ing the .cfg file for a class change before the player has actually changed class Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Joseph Laws wrote: > Friday is probably the deadline for whatever update they are working on. That's entirely possible. The difference then is that it's a poor management decision. It doesn't really matter who is making the decision, I'm simply positing that it's not a good one for the either the server administrators or the clients that now have a smaller pool of servers to connect to. -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
In the real world, if they can't push it by Wednesday or Thursday AM latest, then they have already missed the deadline. There really is no excuse for doing stupid things like that. But, hey, after twenty years of software development and publishing, what do I know? > Friday is probably the deadline for whatever update they are working on. > > > Ook wrote: >> In the real world, we would never release an update on a Friday, or >> worse, >> before a holiday. You just don't do that. If something breaks, it's the >> weekend/holiday, and no one is around to fix it. Gosh only knows what >> Valve >> is thinking when they pull stunts like this. >> >> >> - Original Message - >> From: "Nick Turner" >> To: "'Half-Life dedicated Linux server mailing list'" >> >> Sent: Monday, December 07, 2009 5:14 PM >> Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available >> >> >> >>> The last few updates have occurred in the wee hours of Saturday or >>> Sunday >>> morning Australian time, leaving our servers idle for many hours until >>> someone wakes up and sees that an update is needed. >>> >>> Not ideal :( >>> >>> -Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel >>> Worley >>> Sent: Tuesday, December 08, 2009 2:23 AM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available >>> >>> It's a valid point and I don't see any reason why this shouldn't be >>> done. >>> At the end of the day it's up to Valve, but I agree, unless it's >>> something >>> critical, patches shouldn't be rolled out during peak gameplay hours or >>> on >>> the weekends in general since admins might not necessarily be around >>> their >>> computers. >>> >>> "Hi Jason, >>> >>> This, for me at least, update seems to break sv_steamgroup_exclusive. >>> These settings seem to yoyo between working and not working with each >>> update." >>> >>> I thought I was the only one that noticed this. This problem has >>> existed >>> since the original L4D and it's absolutely absurd that the behavior of >>> this >>> cvar changes with almost every update. >>> >>> On Mon, Dec 7, 2009 at 12:41 PM, f0rkz wrote: >>> >>> Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: > Ok, this is something that has been bothering me for quite a while. > Why > is it that Valve is pushing out updates on Friday nights at: > > "Fri, 4 Dec 2009 18:32:33 -0800" > > Please, other admins, chime in here unless I'm just crazy. The > servers > I host, and once in a while play on, are *always* at their busiest > between Friday afternoon sometime until sometime on Sunday morning > (I'm > CDT, for reference). > > Perhaps, unless there is something absolutely critical to fix, these > updates should be pushed out on a Monday morning. That way, if a new > issue crops up, our players can be notified of some *new* issue and > any > possible workarounds if there isn't another patch before the weekend, > which, again, is always the busiest time. This Friday night patching > is > akin to my rolling out major changes to my email systems at work on > Monday morning around 10am (just before our busiest time of the week). > Is there any way this can be adjusted? > > Jay > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: >> 12/07/09 14:34:00 >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archi
Re: [hlds_linux] Left 4 Dead 2 Update Available
f0rkz wrote: > Short answer: no. > Long answer: Welcome to server administration! ;) > > Its definitely inconvenient, but its life. Actually, in terms of real administration goes, it is *not* life. If I were to break things (or potentially break things) during peak times, I wouldn't have a job. I've been a sysadmin for many years and the reason I'm still a sysadmin is because I *don't* do things like roll out updates at peak periods. Anyone else on this list that is a real systems administrator knows all about those 2-4am Saturday night rollouts (when it's off-peak for just about everyone except gamers). *That* is the short and long answer. Any server administrator that chooses to do this is not a professional administrator. This game server stuff for me is nothing more than a simple hobby so it's not really a huge deal that Valve pushes out these updates on a Friday night since I've mainly got just a group of friends "depending" on my machine being accessible for gaming. Here, I'm mearly trying to get a dialog started that other admins can append to so at least we are heard. Now, don't forget, there are people out there that are making a living doing game server hosting and support for people. These are the admins that are getting screwed by this Friday night update crap, and I feel bad for them because a shifting of the release schedule by a few days in either direction would be a lot less pain for them to deal with. Jay Deiman -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Friday is probably the deadline for whatever update they are working on. Ook wrote: > In the real world, we would never release an update on a Friday, or worse, > before a holiday. You just don't do that. If something breaks, it's the > weekend/holiday, and no one is around to fix it. Gosh only knows what Valve > is thinking when they pull stunts like this. > > > - Original Message - > From: "Nick Turner" > To: "'Half-Life dedicated Linux server mailing list'" > > Sent: Monday, December 07, 2009 5:14 PM > Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available > > > >> The last few updates have occurred in the wee hours of Saturday or Sunday >> morning Australian time, leaving our servers idle for many hours until >> someone wakes up and sees that an update is needed. >> >> Not ideal :( >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel >> Worley >> Sent: Tuesday, December 08, 2009 2:23 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available >> >> It's a valid point and I don't see any reason why this shouldn't be done. >> At the end of the day it's up to Valve, but I agree, unless it's something >> critical, patches shouldn't be rolled out during peak gameplay hours or on >> the weekends in general since admins might not necessarily be around their >> computers. >> >> "Hi Jason, >> >> This, for me at least, update seems to break sv_steamgroup_exclusive. >> These settings seem to yoyo between working and not working with each >> update." >> >> I thought I was the only one that noticed this. This problem has existed >> since the original L4D and it's absolutely absurd that the behavior of >> this >> cvar changes with almost every update. >> >> On Mon, Dec 7, 2009 at 12:41 PM, f0rkz wrote: >> >> >>> Short answer: no. >>> Long answer: Welcome to server administration! ;) >>> >>> Its definitely inconvenient, but its life. >>> >>> On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: >>> Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: "Fri, 4 Dec 2009 18:32:33 -0800" Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.709 / Virus Database: 270.14.98/2551 - Release Date: 12/07/09 > 14:34:00 > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 and Day of Defeat: Source update coming
A required update for Team Fortress 2 and Day of Defeat: Source is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve is thinking when they pull stunts like this. - Original Message - From: "Nick Turner" To: "'Half-Life dedicated Linux server mailing list'" Sent: Monday, December 07, 2009 5:14 PM Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available > The last few updates have occurred in the wee hours of Saturday or Sunday > morning Australian time, leaving our servers idle for many hours until > someone wakes up and sees that an update is needed. > > Not ideal :( > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel > Worley > Sent: Tuesday, December 08, 2009 2:23 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available > > It's a valid point and I don't see any reason why this shouldn't be done. > At the end of the day it's up to Valve, but I agree, unless it's something > critical, patches shouldn't be rolled out during peak gameplay hours or on > the weekends in general since admins might not necessarily be around their > computers. > > "Hi Jason, > > This, for me at least, update seems to break sv_steamgroup_exclusive. > These settings seem to yoyo between working and not working with each > update." > > I thought I was the only one that noticed this. This problem has existed > since the original L4D and it's absolutely absurd that the behavior of > this > cvar changes with almost every update. > > On Mon, Dec 7, 2009 at 12:41 PM, f0rkz wrote: > >> Short answer: no. >> Long answer: Welcome to server administration! ;) >> >> Its definitely inconvenient, but its life. >> >> On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: >> > Ok, this is something that has been bothering me for quite a while. >> > Why >> > is it that Valve is pushing out updates on Friday nights at: >> > >> > "Fri, 4 Dec 2009 18:32:33 -0800" >> > >> > Please, other admins, chime in here unless I'm just crazy. The servers >> > I host, and once in a while play on, are *always* at their busiest >> > between Friday afternoon sometime until sometime on Sunday morning (I'm >> > CDT, for reference). >> > >> > Perhaps, unless there is something absolutely critical to fix, these >> > updates should be pushed out on a Monday morning. That way, if a new >> > issue crops up, our players can be notified of some *new* issue and any >> > possible workarounds if there isn't another patch before the weekend, >> > which, again, is always the busiest time. This Friday night patching >> > is >> > akin to my rolling out major changes to my email systems at work on >> > Monday morning around 10am (just before our busiest time of the week). >> > Is there any way this can be adjusted? >> > >> > Jay >> > >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
The last few updates have occurred in the wee hours of Saturday or Sunday morning Australian time, leaving our servers idle for many hours until someone wakes up and sees that an update is needed. Not ideal :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Worley Sent: Tuesday, December 08, 2009 2:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. "Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update." I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz wrote: > Short answer: no. > Long answer: Welcome to server administration! ;) > > Its definitely inconvenient, but its life. > > On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: > > Ok, this is something that has been bothering me for quite a while. Why > > is it that Valve is pushing out updates on Friday nights at: > > > > "Fri, 4 Dec 2009 18:32:33 -0800" > > > > Please, other admins, chime in here unless I'm just crazy. The servers > > I host, and once in a while play on, are *always* at their busiest > > between Friday afternoon sometime until sometime on Sunday morning (I'm > > CDT, for reference). > > > > Perhaps, unless there is something absolutely critical to fix, these > > updates should be pushed out on a Monday morning. That way, if a new > > issue crops up, our players can be notified of some *new* issue and any > > possible workarounds if there isn't another patch before the weekend, > > which, again, is always the busiest time. This Friday night patching is > > akin to my rolling out major changes to my email systems at work on > > Monday morning around 10am (just before our busiest time of the week). > > Is there any way this can be adjusted? > > > > Jay > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Bomb-spots naming switched
No Plugins. It's a default installation. ics wrote: > Bombsite stuff is saved within the bsp file. There are 2 entities, > func_bomb_target from which first created is A and the second created is > B. Check that you do not have any plugins or similiar that have changed > these. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Bomb-spots naming switched
Bombsite stuff is saved within the bsp file. There are 2 entities, func_bomb_target from which first created is A and the second created is B. Check that you do not have any plugins or similiar that have changed these. -ics Marcel kirjoitti: > Hi, > > I have a problem with my de_* Maps. All the bombspots namings have been > switched (A=B and B=A). > > Where is this information saved? > > Here are my md5 sums of the de maps: > > a8f567cd70aa9682a4b328111ab3be15 de_aztec.bsp > 670f762e96c3bb3727fd746e39081a3d de_cbble.bsp > c7ee6dcb572382932f523765ec74b145 de_chateau.bsp > fc18094cf822fab9f04567a9b8d4057d de_dust2.bsp > cdb9ce410e13ae3212c2d82c3202f1d3 de_dust.bsp > ea0563d72d51856ada65ee044acc86d5 de_inferno.bsp > a5a6190fb4a418bed1212295c358b37f de_nuke.bsp > f60e06b6170c515576ae201632e8366e de_piranesi.bsp > c4a2d5e372027072791ba2cc7a702e96 de_port.bsp > 3031fdbfa307ca931af334099d638890 de_prodigy.bsp > 69a5e69571e8c07fce2e47694f949c99 de_tides.bsp > 223b47c7f2ac6b15eb9b121d408217c2 de_train.bsp > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S Bomb-spots naming switched
Hi, I have a problem with my de_* Maps. All the bombspots namings have been switched (A=B and B=A). Where is this information saved? Here are my md5 sums of the de maps: a8f567cd70aa9682a4b328111ab3be15 de_aztec.bsp 670f762e96c3bb3727fd746e39081a3d de_cbble.bsp c7ee6dcb572382932f523765ec74b145 de_chateau.bsp fc18094cf822fab9f04567a9b8d4057d de_dust2.bsp cdb9ce410e13ae3212c2d82c3202f1d3 de_dust.bsp ea0563d72d51856ada65ee044acc86d5 de_inferno.bsp a5a6190fb4a418bed1212295c358b37f de_nuke.bsp f60e06b6170c515576ae201632e8366e de_piranesi.bsp c4a2d5e372027072791ba2cc7a702e96 de_port.bsp 3031fdbfa307ca931af334099d638890 de_prodigy.bsp 69a5e69571e8c07fce2e47694f949c99 de_tides.bsp 223b47c7f2ac6b15eb9b121d408217c2 de_train.bsp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
It's a valid point and I don't see any reason why this shouldn't be done. At the end of the day it's up to Valve, but I agree, unless it's something critical, patches shouldn't be rolled out during peak gameplay hours or on the weekends in general since admins might not necessarily be around their computers. "Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update." I thought I was the only one that noticed this. This problem has existed since the original L4D and it's absolutely absurd that the behavior of this cvar changes with almost every update. On Mon, Dec 7, 2009 at 12:41 PM, f0rkz wrote: > Short answer: no. > Long answer: Welcome to server administration! ;) > > Its definitely inconvenient, but its life. > > On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: > > Ok, this is something that has been bothering me for quite a while. Why > > is it that Valve is pushing out updates on Friday nights at: > > > > "Fri, 4 Dec 2009 18:32:33 -0800" > > > > Please, other admins, chime in here unless I'm just crazy. The servers > > I host, and once in a while play on, are *always* at their busiest > > between Friday afternoon sometime until sometime on Sunday morning (I'm > > CDT, for reference). > > > > Perhaps, unless there is something absolutely critical to fix, these > > updates should be pushed out on a Monday morning. That way, if a new > > issue crops up, our players can be notified of some *new* issue and any > > possible workarounds if there isn't another patch before the weekend, > > which, again, is always the busiest time. This Friday night patching is > > akin to my rolling out major changes to my email systems at work on > > Monday morning around 10am (just before our busiest time of the week). > > Is there any way this can be adjusted? > > > > Jay > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Short answer: no. Long answer: Welcome to server administration! ;) Its definitely inconvenient, but its life. On Mon, 2009-12-07 at 11:04 -0600, Jay Deiman wrote: > Ok, this is something that has been bothering me for quite a while. Why > is it that Valve is pushing out updates on Friday nights at: > > "Fri, 4 Dec 2009 18:32:33 -0800" > > Please, other admins, chime in here unless I'm just crazy. The servers > I host, and once in a while play on, are *always* at their busiest > between Friday afternoon sometime until sometime on Sunday morning (I'm > CDT, for reference). > > Perhaps, unless there is something absolutely critical to fix, these > updates should be pushed out on a Monday morning. That way, if a new > issue crops up, our players can be notified of some *new* issue and any > possible workarounds if there isn't another patch before the weekend, > which, again, is always the busiest time. This Friday night patching is > akin to my rolling out major changes to my email systems at work on > Monday morning around 10am (just before our busiest time of the week). > Is there any way this can be adjusted? > > Jay > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Ok, this is something that has been bothering me for quite a while. Why is it that Valve is pushing out updates on Friday nights at: "Fri, 4 Dec 2009 18:32:33 -0800" Please, other admins, chime in here unless I'm just crazy. The servers I host, and once in a while play on, are *always* at their busiest between Friday afternoon sometime until sometime on Sunday morning (I'm CDT, for reference). Perhaps, unless there is something absolutely critical to fix, these updates should be pushed out on a Monday morning. That way, if a new issue crops up, our players can be notified of some *new* issue and any possible workarounds if there isn't another patch before the weekend, which, again, is always the busiest time. This Friday night patching is akin to my rolling out major changes to my email systems at work on Monday morning around 10am (just before our busiest time of the week). Is there any way this can be adjusted? Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux