[hlds_linux] DODS server not in master server list
Hello, we have complains from players and admins that our DOD:S server is sometimes missing in the master server list since the last update. The master servers itself are correctly set in the server. After 2 players has joined the server, it is back in the master server list. Anyone else seeing this? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird error
Update glibc and see if that fixes it. Also looks like srcds_i486 is potentially corrupted. delete the file and initiate a fresh update of the gameserver. Any missing files will be reinstalled. --- On Sat, 27/2/10, ics i...@ics-base.net wrote: From: ics i...@ics-base.net Subject: [hlds_linux] Weird error To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Date: Saturday, 27 February, 2010, 17:45 Not sure if the list is up yet but let's see. Got this error with L4D server. It stopped replying and only weird thing i saw in console was: *** glibc detected *** ./srcds_i486: double free or corruption (out): 0x088556e0 *** New error to me. Anyone else experienced this? Happened twice since last update. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 server: A2C_PRINT No challenge for your address from master servers
I administer TF2 servers on two different boxes on two different networks in different data centers. Since sometime yesterday, I am seeing messages like these on both servers: A2C_PRINT from 68.142.72.250:27011 : No challenge for your address. A2C_PRINT from 72.165.61.136:27014 : No challenge for your address. The IP addresses change depending on which masters the server is connected to, but match the values returned by setmaster These messages are happening every time the server sends a heartbeat to the master servers. Additionally, the TF2 item drop rate seems to non-existent. Are these two problems were related, and more importantly, how do we prevent them in the future? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird error
It's a code problem ;) Thanks, - Saul. On 28 February 2010 13:51, Andy Wallace andywalla...@yahoo.com wrote: Update glibc and see if that fixes it. Also looks like srcds_i486 is potentially corrupted. delete the file and initiate a fresh update of the gameserver. Any missing files will be reinstalled. --- On Sat, 27/2/10, ics i...@ics-base.net wrote: From: ics i...@ics-base.net Subject: [hlds_linux] Weird error To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Date: Saturday, 27 February, 2010, 17:45 Not sure if the list is up yet but let's see. Got this error with L4D server. It stopped replying and only weird thing i saw in console was: *** glibc detected *** ./srcds_i486: double free or corruption (out): 0x088556e0 *** New error to me. Anyone else experienced this? Happened twice since last update. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_max_usercmd_future_ticks
Everybody thats run´s kac have tested this i guess... i have tested it and have not noticed any big problems yet AnAkIn . skrev: Anyone tested this? 2010/2/24 Kyle Sanderson kyle.l...@gmail.com Anyone have any idea if server performance would be degraded by turning this down (Or a huge increase in CPU usage). Thanks, Kyle. On Wed, Feb 24, 2010 at 8:35 AM, AnAkIn . anakin...@gmail.com wrote: Saul Rennison, have you tried different values and see how they affect the clients? 2010/2/24 w4rezz w4r...@gmail.com You are right, its just in CS:Source, but it doesn't matter, if cvar really prevents speedhacking only, it should be added and allowed by default. 2010/2/24 AnAkIn . anakin...@gmail.com: It was not removed. This is not an engine cvar, it is a game specific cvar. It is not here in other mods running on EP1 engine (CSP, etc). I have contacted Valve and they said that it's a bug if it's not in TF2, which should be fixed soon. 2010/2/24 w4rezz w4r...@gmail.com Cvar sv_max_usercmd_future_ticks was removed in latest source engine ( TF2/DOD:S, L4D, L4D2 ), becouse this cvar really works and it disable speedhacking server-side, thats horrible information for cheaters so Valve removed that cvar, they wanna allow them and ban them lately by VAC, so cheaters need to buy new game copy, there are also more new features in latest source engine to make cheaters happy, like sv_consistency check was removed from critical files, or sv_pure doesnt work with L4D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4902 (20100228) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4902 (20100228) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server: A2C_PRINT No challenge for your address from master servers
I have the same messages in my logs. Another thing is that my PHP requests thatquery the server for players, current map and so on don't work any more since last update (or perhaps the one before), and nothing except TF2 updates changed on my server. Cold On Sun, Feb 28, 2010 at 4:35 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I administer TF2 servers on two different boxes on two different networks in different data centers. Since sometime yesterday, I am seeing messages like these on both servers: A2C_PRINT from 68.142.72.250:27011 : No challenge for your address. A2C_PRINT from 72.165.61.136:27014 : No challenge for your address. The IP addresses change depending on which masters the server is connected to, but match the values returned by setmaster These messages are happening every time the server sends a heartbeat to the master servers. Additionally, the TF2 item drop rate seems to non-existent. Are these two problems were related, and more importantly, how do we prevent them in the future? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player
And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player
Been having the same exact issue since the last update. Doing a status command in-game will not show the empty slots, although the server info will. I can see the empty slots using HLSW, but they have join times and nothing else; they cannot be kicked. Players are still able to join by direct connect when the server is full but the player count can go over max eg 26/24. Ronny Schedel wrote: And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player
All empty names on our servers will turn to players once they are fully connected. Empty names are very common during map change when people still download the custom map. This method propably is a fix for the unwanted delisting of servers which some people did for certain servers. Then again, we do not use SourceTV on our servers. -ics 28.2.2010 23:47, 1nsane kirjoitti: I noticed empty names with connection info too. And I have applied the optional update for the bot slot fix. On Sun, Feb 28, 2010 at 2:43 PM, HungryWolfwebw...@thegeekescape.comwrote: Been having the same exact issue since the last update. Doing a status command in-game will not show the empty slots, although the server info will. I can see the empty slots using HLSW, but they have join times and nothing else; they cannot be kicked. Players are still able to join by direct connect when the server is full but the player count can go over max eg 26/24. Ronny Schedel wrote: And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player
Running an idle server, since the update I've seen up to five of the 24 slots empty, the longest (before a server restart to drop those connections) had been connected for over 22 hours. If this is a fix, I hope Valve can perhaps tweak it a bit. ics wrote: All empty names on our servers will turn to players once they are fully connected. Empty names are very common during map change when people still download the custom map. This method propably is a fix for the unwanted delisting of servers which some people did for certain servers. Then again, we do not use SourceTV on our servers. -ics 28.2.2010 23:47, 1nsane kirjoitti: I noticed empty names with connection info too. And I have applied the optional update for the bot slot fix. On Sun, Feb 28, 2010 at 2:43 PM, HungryWolfwebw...@thegeekescape.comwrote: Been having the same exact issue since the last update. Doing a status command in-game will not show the empty slots, although the server info will. I can see the empty slots using HLSW, but they have join times and nothing else; they cannot be kicked. Players are still able to join by direct connect when the server is full but the player count can go over max eg 26/24. Ronny Schedel wrote: And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DODS server not in master server list
Also seeing this exact problem, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, February 28, 2010 11:58 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DODS server not in master server list Hello, we have complains from players and admins that our DOD:S server is sometimes missing in the master server list since the last update. The master servers itself are correctly set in the server. After 2 players has joined the server, it is back in the master server list. Anyone else seeing this? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player
I have 2 'players' on one of my servers at the moment. Its like the player count isnt updating all the time. The empty named clients have been there for a day now. My full servers also go to 33/32 with the 33rd player being fake. The max slots is 32 so its strange, that fixes itself, its gotten to 34 before too. Optional update installed. On Sun, Feb 28, 2010 at 3:58 PM, HungryWolf webw...@thegeekescape.comwrote: Running an idle server, since the update I've seen up to five of the 24 slots empty, the longest (before a server restart to drop those connections) had been connected for over 22 hours. If this is a fix, I hope Valve can perhaps tweak it a bit. ics wrote: All empty names on our servers will turn to players once they are fully connected. Empty names are very common during map change when people still download the custom map. This method propably is a fix for the unwanted delisting of servers which some people did for certain servers. Then again, we do not use SourceTV on our servers. -ics 28.2.2010 23:47, 1nsane kirjoitti: I noticed empty names with connection info too. And I have applied the optional update for the bot slot fix. On Sun, Feb 28, 2010 at 2:43 PM, HungryWolfwebw...@thegeekescape.com wrote: Been having the same exact issue since the last update. Doing a status command in-game will not show the empty slots, although the server info will. I can see the empty slots using HLSW, but they have join times and nothing else; they cannot be kicked. Players are still able to join by direct connect when the server is full but the player count can go over max eg 26/24. Ronny Schedel wrote: And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux