Re: [hlds_linux] KeyValues Error (L4D2)

2010-09-11 Thread ics
 I think you have custom campaigns running, am i correct? I get bunch 
of errors on startup due to some of them. They are mostly harmless though.



#KeyValues Error: LoadFromBuffer: missing { in file missions/base 
instinct.txt

#(*mission*), #(*modes*), #(*coop*), #(*3*), #
#MissionManager:  Only alphanumeric characters allowed in mission name: 
"Base Instinct" in "missions/base instinct.txt"
#KeyValues Error: LoadFromBuffer: missing { in file 
missions/baseinstinct.txt

#(*mission*), #(*modes*), #(*coop*), #(*3*), #
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname 
in file missions/centro.txt

#mission, #modes, #coop, #(*3*), #
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname 
in file missions/centro.txt

#mission, #modes, #(*coop*), #(*3*), #
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname 
in file missions/centro.txt

#mission, #(*modes*), #(*coop*), #(*3*), #
#MissionManager:  Mission file "missions/deadontimeii.txt" has invalid 
settings for game mode survival
#MissionManager:  Mission file "missions/deadontimeii.txt" has invalid 
settings for game mode scavenge
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname 
in file missions/wthbeta.txt

#mission, #(*modes*), #(*versus*), #(*2*), #(*3*), #
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance 
of Steam, or a local steamclient.dll.

Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
KeyValues Error: LoadFromBuffer: missing { in file missions/base 
instinct.txt

(*mission*), (*modes*), (*coop*), (*3*),
MissionManager:  Only alphanumeric characters allowed in mission name: 
"Base Instinct" in "missions/base instinct.txt"

KeyValues Error: LoadFromBuffer: missing { in file missions/baseinstinct.txt
(*mission*), (*modes*), (*coop*), (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in 
file missions/centro.txt

mission, modes, coop, (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in 
file missions/centro.txt

mission, modes, (*coop*), (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in 
file missions/centro.txt

mission, (*modes*), (*coop*), (*3*),
MissionManager:  Mission file "missions/deadontimeii.txt" has invalid 
settings for game mode survival
MissionManager:  Mission file "missions/deadontimeii.txt" has invalid 
settings for game mode scavenge
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in 
file missions/wthbeta.txt

mission, (*modes*), (*versus*), (*2*), (*3*),
Unknown command "mat_bloom_scalefactor_scalar"


-ics

12.9.2010 5:15, David Parker kirjoitti:

Does anyone else see errors like these when starting up a Left 4 Dead 2 server? 
 Is there a syntax error in one of the game's scripts?

#06:(*Population*), #06:(*offset*), #06:(*church*), #06:
#06:KeyValues Error: LoadFromBuffer: missing { in file scripts/population.txt

I think "#06" is the fork number.

 - Dave


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[hlds_linux] KeyValues Error (L4D2)

2010-09-11 Thread David Parker
Does anyone else see errors like these when starting up a Left 4 Dead 2 
server?  Is there a syntax error in one of the game's scripts?

#06:(*Population*), #06:(*offset*), #06:(*church*), #06:
#06:KeyValues Error: LoadFromBuffer: missing { in file scripts/population.txt

I think "#06" is the fork number.

    - Dave


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Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-11 Thread clad iron
Andrew , you may want to make sure you have MM and SM up to date if you have
them.
Also unload all custom plugins that did not come with SM and add a couple at
a time till and see if thats where the problem lays.

none of ours seem to be crashing after the last update and we run modded
servers.


On Sat, Sep 11, 2010 at 9:16 AM, Andrew Stuart wrote:

> we still have randomly crashing linux tf2 servers :|
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Moe
> Sent: 10 September 2010 02:42
> To: 'ics'; 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat: Source Updates Released
>
> Yep, on windows and Linux.
>
> Both crashing equally
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Friday, 10 September 2010 11:40 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat: Source Updates Released
>
> So you guys did the last 2 optional updates for servers that fixed the bot
> issue and disabled the signature check?
>
> I did not do those and our css and tf2's are eock solid.
>
> -ics
> - Alkuperäinen viesti -
> > I'm upto crash number 9,
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
> > iron
> > Sent: Friday, 10 September 2010 11:16 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day
> > of
> > Defeat: Source Updates Released
> >
> > Hmm..
> > i've been told our DODS server has crashed 3 times in 30 min's
> >
> >
> > On Thu, Sep 9, 2010 at 9:12 PM, Moe  wrote:
> >
> > > My TF2 are crashing since this update :/ Anyone else experience this?
> > >
> > > -Original Message-
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > Sanderson
> > > Sent: Thursday, 9 September 2010 3:16 PM
> > > To: Half-Life dedicated Linux server mailing list; Half-Life
> > > dedicated
> > > Win32
> > > server mailing list
> > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day
> > > of
> > > Defeat: Source Updates Released
> > >
> > > Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source
> > > Updates Released Product Update - Valve Updates to Team Fortress 2,
> > Counter-Strike:
> > > Source and Day of Defeat: Source have been released. The updates
> > > will be applied automatically when your Steam client is restarted.
> > > The major changes
> > > include:
> > >
> > > Source Engine Changes (CS:S, DoD:S, TF2)
> > >
> > > Disabled signature checking to determine if it's the source of some
> > > reported launch issues
> > >
> > >
> > > One step forward, one step back.
> > > Kyle.
> > >
> > > On Wed, Sep 8, 2010 at 5:52 PM, Keeper 
> > > wrote:
> > >
> > > > You cannot join a server that is secure with an unsigned plugin.
> > > >
> > > > It will not force unload, it will kick you.   This is not VAC
> > > > bannable. Plugins cannot be unloaded.
> > > >
> > > > Bypassing the signature process will get you VAC banned, which
> > > > should eventually help eliminate the abusers.   VALVe is serious
> > > > about getting rid of this problem, and it may require updates in
> > > > the future.   For now it is a great first step for server owners.
> > > >
> > > > And for the record, the signature process is not an open one.
> > > > Only certain plugins will receive the signature.
> > > >
> > > > -Original Message-
> > > > From: Harry Strongburg [mailto:harry.h...@harry.lu]
> > > > Sent: Wednesday, September 08, 2010 8:17 PM
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike:
> > > > Source/Day of
> > > > Defeat: Source Updates Released
> > > >
> > > > On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote:
> > > > > Using non-approved plugins from this point forward will get you
> > > > > hit with a VAC ban.
> > > >
> > > > Haha, no. If I am understanding correct... if you bypass the
> > > > unloading, you could get VAC banned. Having them loaded - as long
> > > > as the game isn't modified to prevent unloading
> > > > - you shouldn't get VAC banned.
> > > >
> > > > Example: if I have LSS loaded (for the record, I never would), and
> > > > I join a VAC secured server, the plguin will be forced unloaded,
> > > > and I do not risk a VAC ban. Now, if I modify the game to bypass
> > > > the forced unloading (sv_pure bypasser programs as an exaple),
> > > > then I will probably get VAC banned. Having these plugins loaded
> > > > on an otherwise unmodified client should NOT trigger a VAC ban.
> > > >
> > > >
>

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-11 Thread Andrew Stuart
we still have randomly crashing linux tf2 servers :|

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Moe
Sent: 10 September 2010 02:42
To: 'ics'; 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source Updates Released

Yep, on windows and Linux. 

Both crashing equally 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, 10 September 2010 11:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source Updates Released

So you guys did the last 2 optional updates for servers that fixed the bot 
issue and disabled the signature check? 

I did not do those and our css and tf2's are eock solid.

-ics
- Alkuperäinen viesti -
> I'm upto crash number 9,
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad 
> iron
> Sent: Friday, 10 September 2010 11:16 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day 
> of
> Defeat: Source Updates Released
> 
> Hmm..
> i've been told our DODS server has crashed 3 times in 30 min's
> 
> 
> On Thu, Sep 9, 2010 at 9:12 PM, Moe  wrote:
> 
> > My TF2 are crashing since this update :/ Anyone else experience this?
> > 
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle 
> > Sanderson
> > Sent: Thursday, 9 September 2010 3:16 PM
> > To: Half-Life dedicated Linux server mailing list; Half-Life 
> > dedicated
> > Win32
> > server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day 
> > of
> > Defeat: Source Updates Released
> > 
> > Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source 
> > Updates Released Product Update - Valve Updates to Team Fortress 2,
> Counter-Strike:
> > Source and Day of Defeat: Source have been released. The updates 
> > will be applied automatically when your Steam client is restarted. 
> > The major changes
> > include:
> > 
> > Source Engine Changes (CS:S, DoD:S, TF2)
> > 
> > Disabled signature checking to determine if it's the source of some 
> > reported launch issues
> > 
> > 
> > One step forward, one step back.
> > Kyle.
> > 
> > On Wed, Sep 8, 2010 at 5:52 PM, Keeper 
> > wrote:
> > 
> > > You cannot join a server that is secure with an unsigned plugin.
> > > 
> > > It will not force unload, it will kick you.   This is not VAC 
> > > bannable. Plugins cannot be unloaded.
> > > 
> > > Bypassing the signature process will get you VAC banned, which 
> > > should eventually help eliminate the abusers.   VALVe is serious 
> > > about getting rid of this problem, and it may require updates in 
> > > the future.   For now it is a great first step for server owners.
> > > 
> > > And for the record, the signature process is not an open one.   
> > > Only certain plugins will receive the signature.
> > > 
> > > -Original Message-
> > > From: Harry Strongburg [mailto:harry.h...@harry.lu]
> > > Sent: Wednesday, September 08, 2010 8:17 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: 
> > > Source/Day of
> > > Defeat: Source Updates Released
> > > 
> > > On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote:
> > > > Using non-approved plugins from this point forward will get you 
> > > > hit with a VAC ban.
> > > 
> > > Haha, no. If I am understanding correct... if you bypass the 
> > > unloading, you could get VAC banned. Having them loaded - as long 
> > > as the game isn't modified to prevent unloading
> > > - you shouldn't get VAC banned.
> > > 
> > > Example: if I have LSS loaded (for the record, I never would), and 
> > > I join a VAC secured server, the plguin will be forced unloaded, 
> > > and I do not risk a VAC ban. Now, if I modify the game to bypass 
> > > the forced unloading (sv_pure bypasser programs as an exaple), 
> > > then I will probably get VAC banned. Having these plugins loaded 
> > > on an otherwise unmodified client should NOT trigger a VAC ban.
> > > 
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> > 
> > ___
> > To unsubscribe, edit your list prefer

Re: [hlds_linux] SRCDS Protect Tips

2010-09-11 Thread Alon Gubkin
What about Query Cache? Is it necessary?

On Fri, Sep 10, 2010 at 11:36 PM, DontWannaName! wrote:

> Not too long ago. I waited for the fixed release a while back. I forgot to
> say this was on Windows. I didn't have any minidumps since they are getting
> deleted upon upload.
>
> On Fri, Sep 10, 2010 at 1:29 PM, AnAkIn .  wrote:
>
> > When did you get this crash with DBlocker?
> >
> > 2010/9/10 DontWannaName! 
> >
> > > When I installed blocker it crashed my server once players joined. I
> > don't
> > > run Kac. This is tf2 though.
> > >
> > > Sent from my iPhone 4
> > >
> > > On Sep 10, 2010, at 12:10 PM, "D3vilfish - Simiancage.org" <
> > > priv...@caterhamhill.net> wrote:
> > >
> > > > We have however found better stability and performance with Dblocker
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
> > > Sugar
> > > > Sent: 10 September 2010 20:02
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] SRCDS Protect Tips
> > > >
> > > > I was planning to mention this as well. I concur.
> > > >
> > > >
> > > > On Fri, Sep 10, 2010 at 11:36 AM, Donnie Newlove
> > > > wrote:
> > > >
> > > >> Running both KAC and DBlocker might not be a great idea, sort of
> like
> > > >> running two antiviruses. Both try to accomplish about the same thing
> > > >> but DBlocker is closed source we you really don't know what it's
> > > >> doing.
> > > >>
> > > >> On Fri, Sep 10, 2010 at 12:44 PM, Alon Gubkin <
> alon.gub...@gmail.com>
> > > >> wrote:
> > > >>> I'm going to open 4 CS:S servers soon, and I need your help in
> > blocking
> > > >>> cheaters, crashers, etc.
> > > >>>
> > > >>> Currently, I am:
> > > >>>
> > > >>>  - Blocking TCP port (no RCON)
> > > >>>  - Setting file permissions carefully, running SRCDS under a
> limited
> > > >> user
> > > >>>  - Installing the following plugins:
> > > >>> - Kigen's Anti Cheat 
> > > >>> - DBlocker 
> > > >>> - Denial of Service
> > > >>> Protect
> > > >>> -  >D-FENS<
> > > >> https://forums.alliedmods.net/showthread.php?t=109453>
> > > >>> - Rcon
> > > >> locker /
> > > >>> exploit fix <
> > https://forums.alliedmods.net/showthread.php?t=93934>
> > > >>>
> > > >>> I took this list mainly from here<
> > > >> http://wiki.alliedmods.net/SRCDS_Hardening>,
> > > >>> but it's seems to be a little outdated now. There are many new
> > defense
> > > >>> plugins (like Query Cache), and I don't know what *should* I
> install
> > > and
> > > >>> what's just unnecessary.
> > > >>>
> > > >>> What plugins aren't necessary anymore from this list? What plugins
> > > > should
> > > >> I
> > > >>> add? What else would you suggest to protect my servers?
> > > >>>
> > > >>> Thanks.
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn,
> > -
> > ESL EU TF2 Admin
> > http://www.esl.eu/eu/tf2
> >  ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-11 Thread Marc.B
Fixed :)

On Sat, Sep 11, 2010 at 11:16 AM, Marc.B  wrote:
> Am I wrong, or did this update broke the SourceTV Relay ? When I try
> to connect a relay to our servers, I got an error message saying that
> the server is running an old version for Counter Strike Source.
>
> Of course, both the relay, and the CSS server have been update, md5sum
> on engine.so give the same result...
>
> Can anyone confirm ?
>
> Marc.
>
> On Sat, Sep 11, 2010 at 12:50 AM, ics  wrote:
>>  I can confirm, the fix did it's job and all is working fine again.
>>
>> -ics
>>
>> 11.9.2010 1:43, 1nsane kirjoitti:
>>>
>>> Worked fine for me. and version is now:
>>> Protocol version 15
>>> Exe version 1.1.0.7 (tf)
>>> Exe build: 16:00:44 Sep  2 2010 (4317) (440)
>>>
>>>
>>> On Fri, Sep 10, 2010 at 6:38 PM, D3vilfish - Simiancage.org<
>>> priv...@caterhamhill.net>  wrote:
>>>
 Nope version 1.0.1.0 and says server is out of
 date
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
 Ruymen
 Sent: 10 September 2010 23:30
 To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list';
 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

 And this is fixed now.  So if you run a Team Fortress 2 server, please
 run
 hldsupdatetool again to allow customers to connect.

 Jason

 -Original Message-
 From: Jason Ruymen
 Sent: Friday, September 10, 2010 3:03 PM
 To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
 Linux server mailing list'
 Subject: RE: [hlds] Team Fortress 2 Update Released

 Yes, we're working on fixing this and should have it resolved soon.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Friday, September 10, 2010 2:58 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

 -ics

 11.9.2010 0:56, 1nsane kirjoitti:
>
> Both the client and the server have old version steam.inf (1.1.0.6),

 master
>
> is expecting new version (1.1.0.7)
>
> On Fri, Sep 10, 2010 at 5:45 PM, Kevin b er

 wrote:
>>
>> Master server complaining about version.  What should the patch version

 be?
>>
>> On Fri, Sep 10, 2010 at 4:41 PM, 1nsane<1nsane...@gmail.com>   wrote:
>>
>>> Friday updates are usually awesome. Especially when they break things
>>
>> that
>>>
>>> don't get fixed until Monday or Tuesday, I love those especially.
>>>
>>> On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma>>>
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason

 Ruymen

 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
>>>
>>> re-enabled

 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for

 their

 name.

 Jason


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>>> ___
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>>> please visit:
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>>>
>> ___
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>> please visit:
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>>
> ___
> To un

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-11 Thread Marc.B
Am I wrong, or did this update broke the SourceTV Relay ? When I try
to connect a relay to our servers, I got an error message saying that
the server is running an old version for Counter Strike Source.

Of course, both the relay, and the CSS server have been update, md5sum
on engine.so give the same result...

Can anyone confirm ?

Marc.

On Sat, Sep 11, 2010 at 12:50 AM, ics  wrote:
>  I can confirm, the fix did it's job and all is working fine again.
>
> -ics
>
> 11.9.2010 1:43, 1nsane kirjoitti:
>>
>> Worked fine for me. and version is now:
>> Protocol version 15
>> Exe version 1.1.0.7 (tf)
>> Exe build: 16:00:44 Sep  2 2010 (4317) (440)
>>
>>
>> On Fri, Sep 10, 2010 at 6:38 PM, D3vilfish - Simiancage.org<
>> priv...@caterhamhill.net>  wrote:
>>
>>> Nope version 1.0.1.0 and says server is out of
>>> date
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
>>> Ruymen
>>> Sent: 10 September 2010 23:30
>>> To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list';
>>> 'Half-Life dedicated Linux server mailing list'
>>> Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
>>>
>>> And this is fixed now.  So if you run a Team Fortress 2 server, please
>>> run
>>> hldsupdatetool again to allow customers to connect.
>>>
>>> Jason
>>>
>>> -Original Message-
>>> From: Jason Ruymen
>>> Sent: Friday, September 10, 2010 3:03 PM
>>> To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
>>> Linux server mailing list'
>>> Subject: RE: [hlds] Team Fortress 2 Update Released
>>>
>>> Yes, we're working on fixing this and should have it resolved soon.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
>>> Sent: Friday, September 10, 2010 2:58 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>
>>>  Yeah, it's all messed up now. I guess we can expect another update soon.
>>>
>>> -ics
>>>
>>> 11.9.2010 0:56, 1nsane kirjoitti:

 Both the client and the server have old version steam.inf (1.1.0.6),
>>>
>>> master

 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b er
>>>
>>> wrote:
>
> Master server complaining about version.  What should the patch version
>>>
>>> be?
>
> On Fri, Sep 10, 2010 at 4:41 PM, 1nsane<1nsane...@gmail.com>   wrote:
>
>> Friday updates are usually awesome. Especially when they break things
>
> that
>>
>> don't get fixed until Monday or Tuesday, I love those especially.
>>
>> On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma>>
>>> wrote:
>>> This update did not include changed steam.inf with correct version.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
>>>
>>> Ruymen
>>>
>>> Sent: Friday, September 10, 2010 2:21 PM
>>> To: 'Half-Life dedicated Linux server mailing list';
>>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>>> Subject: [hlds] Team Fortress 2 Update Released
>>>
>>> A required update to Team Fortress 2 is now available.  The specific
>>> changes
>>> include:
>>>
>>> Engine (CS:S, DoD:S, TF2):
>>> - Fixed clients locking up while attempting to load the game and
>>
>> re-enabled
>>>
>>> signature checking.
>>>
>>> Team Fortress 2:
>>> - Fixed a case where some items would display an empty string for
>>>
>>> their
>>>
>>> name.
>>>
>>> Jason
>>>
>>>
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