Re: [hlds_linux] OrangeBox update delayed
u talking about (°)(°) or updates On 13 Aug 2011 05:08, John Marbury barreltr...@gmail.com wrote: Blackhole. On Fri, Aug 12, 2011 at 10:36 PM, Jesse Porter reacherg...@gmail.com wrote: valvulotemporal. On Aug 12, 2011 8:30 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: It is delayed for, um, valvatempus* reasons. Apologies. Your humble servant, Fletch *choniovalvic? Suggestions welcome. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO wish list
FastDL servers are servers that have to be paid for and maintained at some level. It would be nice to have someone else foot that bill but it seems a bit unfair to ask someone to forever host all popular maps, at no cost. On Fri, Aug 12, 2011 at 12:02 PM, Saul Rennison saul.renni...@gmail.com wrote: The source engine is modular by nature, it would be extremely hard for it not to be as moddable. Kind regards, *Saul Rennison* On 12 August 2011 18:57, Oskar Levin os...@dataviruset.com wrote: Good idea. I think the most important thing is to keep the addons system as it is (or even more open) :) -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Chefe Skickat: den 12 augusti 2011 19:54 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] CS:GO wish list Thats not a good idea, its better to include them after a short time into the game if they are popular enough. (like its in TF2) Central fastdownload server for popular custom maps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO wish list
I think less than having some sort of public fast DL server operated by Valve, a better idea would be to just more aggressively absorb the popular maps as official ones. In TF2 we get a community map that goes official every 10 or so updates, and at this point there's about 30 stock maps that come with the game. If this was done more frequently, it would give all players access to the new content as well as remove the need for some sort of public repository for maps. On Sat, Aug 13, 2011 at 1:33 PM, doc drga...@gmail.com wrote: FastDL servers are servers that have to be paid for and maintained at some level. It would be nice to have someone else foot that bill but it seems a bit unfair to ask someone to forever host all popular maps, at no cost. On Fri, Aug 12, 2011 at 12:02 PM, Saul Rennison saul.renni...@gmail.com wrote: The source engine is modular by nature, it would be extremely hard for it not to be as moddable. Kind regards, *Saul Rennison* On 12 August 2011 18:57, Oskar Levin os...@dataviruset.com wrote: Good idea. I think the most important thing is to keep the addons system as it is (or even more open) :) -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Chefe Skickat: den 12 augusti 2011 19:54 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] CS:GO wish list Thats not a good idea, its better to include them after a short time into the game if they are popular enough. (like its in TF2) Central fastdownload server for popular custom maps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Friends on server showing internal ip when trying to join..
Hello ! This is concerning TF2 and dods gameservers. We have 4 servers on one public ip (machines). The problem: If I open friendslist and trying to join the server my friend is in and that server have +IP 192.168.1.1 in the startline, then I cant join .. The same happens if I open the Server list and using the Friends tab. This have been working and we have had hlds/srcds servers here since early 2k / before steam ... Is there any command that can be used in startline or cfg files that can solve this ? We have now only the gameport forwarded to the servers, maybe we can bind cl port or something ? All help is welcome ! Peter Sweden Ps. I have tested with both -ip and +ip - same result :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Friends on server showing internal ip when trying tojoin..
+ip on command line, specify external ip. Sent via BlackBerry by ATT -Original Message- From: Svensk Ljud Ljus Produktion i...@teaterljud.se Sender: hlds_linux-boun...@list.valvesoftware.com Date: Sat, 13 Aug 2011 22:21:18 To: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Reply-To: i...@teaterljud.se, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: bran...@hotmail.combran...@hotmail.com Subject: [hlds_linux] Friends on server showing internal ip when trying to join.. Hello ! This is concerning TF2 and dods gameservers. We have 4 servers on one public ip (machines). The problem: If I open friendslist and trying to join the server my friend is in and that server have +IP 192.168.1.1 in the startline, then I cant join .. The same happens if I open the Server list and using the Friends tab. This have been working and we have had hlds/srcds servers here since early 2k / before steam ... Is there any command that can be used in startline or cfg files that can solve this ? We have now only the gameport forwarded to the servers, maybe we can bind cl port or something ? All help is welcome ! Peter Sweden Ps. I have tested with both -ip and +ip - same result :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [TF2] Hats not appearing in some servers.
Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Not just hats -- we've had a problem with items as well (invisible/ missing flamethrowers seem to be common). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
I have the occasional problem of an entire enemy solly(yes only that class) going invisible for a single spawn but i'll only see it 1 or twice a week, possibly related. I'm pretty interested in the sm plugin you mentioned, do you have a direct link I cant seem to find it on allied. ~ Michael On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
its a known bug Every time I read this on those mailing lists, I start thinking: how many are there out there that are known and still wait for some solution. I know a couple I encountered myself/read here or on spuf or other places, and those I encountered I have reported, but only a very small amount of those are ever addressed. Its like a stopgap: only repairing what ppl are most complaining about... I often wonder if Valve is even running some form of a bug-tracking/prioritizing system and even if so, that they are assigned a priority level instead of the default valve time to solve. Sure sure, I know the game is 4 years old, and still receives regular updates and I should be glad for that etc. But its their big cash earner, and those updates should therefore contain fixes for a bunch of the reported ones. I even wont start on the promised to fix stuff that never came so far, in spite being said months ago or even last year. And in regards to this specific known bug, it should be turned into a optional client sided feature in regards to the hats, paint and their effects individually. I really have no desire to see a Lime painted Dapper topper with some effect on it. Make it a graphical performance option. From: DarthNinja hlds-...@darthninja.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 14 August 2011, 1:44 Subject: Re: [hlds_linux] [TF2] Hats not appearing in some servers. Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Oh, sorry, I looked at that and thought double regen [health] in spawn On Sat, Aug 13, 2011 at 8:29 PM, Valentin G. nextra...@googlemail.comwrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Here's the plugin: http://forums.alliedmods.net/showthread.php?p=1456514 On Aug 13, 2011 8:31 PM, Valentin G. nextra...@googlemail.com wrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Not sure if his plugin is supposed to fix all of the hats and items not showing, but it does not seem to be working. I have installed it and still have a few items not showing up. Haven't tested all of the hats of course, but one of the first one tested did not show, even after lots of respawns and going to the cabinets. The Heavy's hounddog hair/hat is not working and probably lots more. As said before by a few people, this is a known issue. Any stance on Valve whether this is a bug that *may* get fixed or if this is an undocumented feature that is here to stay. After all, hats and items are their only source of income for this game now. It would be nice to have them show up 100% of the time when they are equipped. On Sat, Aug 13, 2011 at 8:33 PM, DarthNinja hlds-...@darthninja.com wrote: Here's the plugin: http://forums.alliedmods.net/showthread.php?p=1456514 On Aug 13, 2011 8:31 PM, Valentin G. nextra...@googlemail.com wrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
If the map has a model of the hat somewhere in it, then the hat will never show up on players. It depends what type of entity the hat is, though. I think the problem only affects prop_dynamic_override entities. On Sat, Aug 13, 2011 at 8:53 PM, Evan dumbd...@gmail.com wrote: Not sure if his plugin is supposed to fix all of the hats and items not showing, but it does not seem to be working. I have installed it and still have a few items not showing up. Haven't tested all of the hats of course, but one of the first one tested did not show, even after lots of respawns and going to the cabinets. The Heavy's hounddog hair/hat is not working and probably lots more. As said before by a few people, this is a known issue. Any stance on Valve whether this is a bug that *may* get fixed or if this is an undocumented feature that is here to stay. After all, hats and items are their only source of income for this game now. It would be nice to have them show up 100% of the time when they are equipped. On Sat, Aug 13, 2011 at 8:33 PM, DarthNinja hlds-...@darthninja.com wrote: Here's the plugin: http://forums.alliedmods.net/showthread.php?p=1456514 On Aug 13, 2011 8:31 PM, Valentin G. nextra...@googlemail.com wrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Hats not appearing in some servers.
Pls, tell me: Witch part of ctf_turbine I don't get where a million flamethrowers lie on the floor? ;) Am 14.08.2011 um 03:11 schrieb J M invaderam...@gmail.com: If the map has a model of the hat somewhere in it, then the hat will never show up on players. It depends what type of entity the hat is, though. I think the problem only affects prop_dynamic_override entities. On Sat, Aug 13, 2011 at 8:53 PM, Evan dumbd...@gmail.com wrote: Not sure if his plugin is supposed to fix all of the hats and items not showing, but it does not seem to be working. I have installed it and still have a few items not showing up. Haven't tested all of the hats of course, but one of the first one tested did not show, even after lots of respawns and going to the cabinets. The Heavy's hounddog hair/hat is not working and probably lots more. As said before by a few people, this is a known issue. Any stance on Valve whether this is a bug that *may* get fixed or if this is an undocumented feature that is here to stay. After all, hats and items are their only source of income for this game now. It would be nice to have them show up 100% of the time when they are equipped. On Sat, Aug 13, 2011 at 8:33 PM, DarthNinja hlds-...@darthninja.com wrote: Here's the plugin: http://forums.alliedmods.net/showthread.php?p=1456514 On Aug 13, 2011 8:31 PM, Valentin G. nextra...@googlemail.com wrote: It's the Double Regen In Spawn one. On Sun, Aug 14, 2011 at 2:18 AM, Evan dumbd...@gmail.com wrote: Did EHG happen to publish this sroucemod plugin? I didn't find anything by him on the SM plugin list that fixes the hats ( http://www.sourcemod.net/plugins.php?cat=0mod=0title=author=ehgdescription=search=1 ) On Sat, Aug 13, 2011 at 7:44 PM, DarthNinja hlds-...@darthninja.com wrote: Its a known bug that hats will sometimes not show until the second time a player hits a resupply cabnet. There's a sourcemod plugin by EHG that fixes that. This might be part of your problem with hats sometimes being visible. On Aug 13, 2011 7:37 PM, Evan dumbd...@gmail.com wrote: Hey everyone, I was just wondering if anyone else is having a problem where some hats are not showing up for clients. Players are reporting that they cannot see a lot of hats or other cosmetics on other players, but they can see them on other server. I have search through the interwebs and found a lot of posts about people wanting hats or the drop rate... nothing like this. I am not sure if it is a client issue or a server one or if there is something I can do to fix it. More info on when this is happening: Some times I will see a hat that others cannot see and vise-versa. Some times the hat will appear fine one second, then when the player dies and re-spawns the hat is gone. The clients cannot see their own hats when they taunt as well. I have updated the install with -verify-all in case maybe for some reason the server was missing model and causing this issue, but it did not work. Any ideas? -- Evan S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux