[hlds_linux] Source Dedicated Server Update
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
some docs about steamworks ? 2011/8/16 Jason Ruymen jas...@valvesoftware.com An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
i have tested 3 times on our linux server. if i run the replays, it will hang at: *Initializing FTP.OK *Getting file sizeOK *Opening local file for read..OK If i comment my exec replay.cfg in my autoexec.cfg, the server loads fine. Anyone else seeing this ? On Mon, Aug 15, 2011 at 6:04 PM, Þröstur Svanbergsson thros...@bylur.netwrote: Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Yes, I guess I forgot to mention. Running Debian Linux 6.0 (squeeze) 64-bit libgcc_s.so.1 does exist: /lib/libgcc_s.so.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped On 15 August 2011 22:04, Þröstur Svanbergsson thros...@bylur.net wrote: Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO wish list
Hello Don't hold yourself, AVX support must be minimum requirement - Multicore support - Server-side custom weapon support (which would allow some never-seen before awesome server-mods) - Generally improved performance for the server - 64 Player Limit (not necessarily for official servers/maps) - optional SSE3 / SSE4 / Intel/AMD optimized libraries again (linux at least =P); I suppose that it should enhance performance, even if only slightly it would be an improvement) - CS:GO SDK release and game release date is the same - generally be as modable as CS:S (and m_flMaxSpeed should be available again, pretty much ruined Zombiemode) Those are all server-related things, I think they could be some more client improvements, but that's another story. -- K2 -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ronny Schedel Gesendet: Freitag, 12. August 2011 19:34 An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] CS:GO wish list I start with: - Free Linux dedicated servers Best regards ;-) Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.comwrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server not starting?
The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
Note: My server appears to be working, but no one is connected to it right now to test it to make sure it doesn't crash. This is what Ubuntu 10.04.3 64-bit returns: ldd dedicated.so linux-gate.so.1 = (0xf772b000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf763d000) libdl.so.2 = /lib32/libdl.so.2 (0xf7639000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf762) /lib/ld-linux.so.2 (0xf772c000) libc.so.6 = /lib32/libc.so.6 (0xf74c6000) ldd steamclient.so ./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xf77a1000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib32/libm.so.6 (0xf6bae000) libdl.so.2 = /lib32/libdl.so.2 (0xf6baa000) libstdc++.so.6 = /usr/lib32/libstdc++.so.6 (0xf6ab4000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf6a9b000) /lib/ld-linux.so.2 (0xf77a2000) libc.so.6 = /lib32/libc.so.6 (0xf6941000) libgcc_s.so.1 = /usr/lib32/libgcc_s.so.1 (0xf6921000) libstdc++.so.6 is present in the directory On 8/15/2011 6:38 PM, Fletcher Dunn wrote: The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
Hi Fletch! I'm sure you've read this, but just to be on the safe side: My players are reporting that trying to start the client is crashing/ hanging consistently on startup, so it's not just the server software that was affected. Cordially, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
Dear Valve: http://www.youtube.com/watch?v=Hfxn8MU7tsQ On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote: Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com wrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
I just experienced the same problem. My client crashes on startup... or at the very least stops responding, shortly after the main menu background appears. On 8/15/2011 6:45 PM, Jesse Porter wrote: Hi Fletch! I'm sure you've read this, but just to be on the safe side: My players are reporting that trying to start the client is crashing/ hanging consistently on startup, so it's not just the server software that was affected. Cordially, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
We're aware of the client problems, and hope to have a fix within the hour. Thanks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, August 15, 2011 3:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not starting? I just experienced the same problem. My client crashes on startup... or at the very least stops responding, shortly after the main menu background appears. On 8/15/2011 6:45 PM, Jesse Porter wrote: Hi Fletch! I'm sure you've read this, but just to be on the safe side: My players are reporting that trying to start the client is crashing/ hanging consistently on startup, so it's not just the server software that was affected. Cordially, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
Oh cripes, it was right there at the end of your original email. Sorry to bother you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Dedicated Server Update
For some reason my test server (which I updated) will no longer connect to Steam at all. VAC or for Steam IDs (Steam IDs are being reported as STEAM_0:0:0 for whatever reason). Windows 2008 R2 64 bit. On Mon, Aug 15, 2011 at 5:46 PM, John Marbury barreltr...@gmail.com wrote: Dear Valve: http://www.youtube.com/watch?v=Hfxn8MU7tsQ On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote: Yeah, it is happening to everyone: http://forums.steampowered.com/forums/showthread.php?t=2059709 Not sure how often the dev read the forums, but I think they would read this mailing list more often... On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com wrote: Not getting any client crashes on startup, just a hang. On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote: Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson Sent: 15 August 2011 23:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Dedicated Server Update Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object file: No such file or directory) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds Great. Now my server is in a restart loop... On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote: An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 42, Issue 64
1) Have something that popped up in steamclient.so $ ldd dedicated.so linux-gate.so.1 = (0x00af5000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0x00c46000) libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0x00211000) libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0x006eb000) /lib/ld-linux.so.2 (0x00b48000) libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0x00725000) $ ldd steamclient.so ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0x002f4000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0x0011) libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0x00136000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0x0013a000) libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0x0023) /lib/ld-linux.so.2 (0x0074e000) libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0x00333000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0x00249000) 2) $ ls | grep libstdc++.so.6 libstdc++.so.6 ^ Apparently so 3) Ubuntu 10.04.3 LTS, 32 bit $ uname -a Linux solas 2.6.38-10-generic #46~lucid1-Ubuntu SMP Wed Jul 6 18:40:11 UTC 2011 i686 GNU/Linux Message: 5 Date: Mon, 15 Aug 2011 22:38:15 + From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Server not starting? Message-ID: 15cb9173c78d1b4a97b0715577295eb0b5a70...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
1. ldd dedicated.so linux-gate.so.1 = (0xf76e5000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf75f9000) libdl.so.2 = /lib32/libdl.so.2 (0xf75f5000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf75db000) /lib/ld-linux.so.2 (0xf76e6000) libc.so.6 = /lib32/libc.so.6 (0xf747e000) ldd steamclient.so linux-gate.so.1 = (0xf77cf000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib32/libm.so.6 (0xf6dda000) libdl.so.2 = /lib32/libdl.so.2 (0xf6dd6000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf6dbd000) /lib/ld-linux.so.2 (0xf77d) libc.so.6 = /lib32/libc.so.6 (0xf6c5f000) 2. File is not in bin directory but at this path /usr/lib32/libstdc++.so.6 3. Ubuntu 11.04 64 bit On Mon, Aug 15, 2011 at 3:53 PM, Jesse Porter reacherg...@gmail.com wrote: Oh cripes, it was right there at the end of your original email. Sorry to bother you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
*centos6.0 64bit* (can confirm that libstdc++.so.6 is within the orangebox/bin folder folder) ldd dedicated.so linux-gate.so.1 = (0xe000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/libm.so.6 (0xf7622000) libdl.so.2 = /lib/libdl.so.2 (0xf761c000) libpthread.so.0 = /lib/libpthread.so.0 (0xf7601000) /lib/ld-linux.so.2 (0xf7703000) libc.so.6 = /lib/libc.so.6 (0xf7475000) ldd steamclient.so ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xe000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib/libm.so.6 (0xf6b9f000) libdl.so.2 = /lib/libdl.so.2 (0xf6b9a000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6aae000) libpthread.so.0 = /lib/libpthread.so.0 (0xf6a93000) /lib/ld-linux.so.2 (0xf7785000) libc.so.6 = /lib/libc.so.6 (0xf6907000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf68e9000) *centos5.6 64bit* (can confirm that libstdc++.so.6 is within the orangebox/bin folder folder) ldd dedicated.so linux-gate.so.1 = (0xe000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/libm.so.6 (0xf76ea000) libdl.so.2 = /lib/libdl.so.2 (0xf76e4000) libpthread.so.0 = /lib/libpthread.so.0 (0xf76cb000) /lib/ld-linux.so.2 (0x437d1000) libc.so.6 = /lib/libc.so.6 (0xf7572000) ldd steamclient.so ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not found (required by ./steamclient.so) ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./steamclient.so) ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xe000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib/libm.so.6 (0xf6b86000) libdl.so.2 = /lib/libdl.so.2 (0xf6b81000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6a97000) libpthread.so.0 = /lib/libpthread.so.0 (0xf6a7e000) /lib/ld-linux.so.2 (0x437d1000) libc.so.6 = /lib/libc.so.6 (0xf6925000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf6919000) Il 16/08/2011 00:38, Fletcher Dunn ha scritto: The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not starting?
*centos6.0 64bit* (libstdc++.so.6 is within the orangebox/bin folder folder) server is starting fine ldd dedicated.so linux-gate.so.1 = (0xe000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/libm.so.6 (0xf7622000) libdl.so.2 = /lib/libdl.so.2 (0xf761c000) libpthread.so.0 = /lib/libpthread.so.0 (0xf7601000) /lib/ld-linux.so.2 (0xf7703000) libc.so.6 = /lib/libc.so.6 (0xf7475000) ldd steamclient.so ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xe000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib/libm.so.6 (0xf6b9f000) libdl.so.2 = /lib/libdl.so.2 (0xf6b9a000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6aae000) libpthread.so.0 = /lib/libpthread.so.0 (0xf6a93000) /lib/ld-linux.so.2 (0xf7785000) libc.so.6 = /lib/libc.so.6 (0xf6907000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf68e9000) *centos5.6 64bit* (libstdc++.so.6 is within the orangebox/bin folder folder) not yet tried to start it after the update here ldd dedicated.so linux-gate.so.1 = (0xe000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib/libm.so.6 (0xf76ea000) libdl.so.2 = /lib/libdl.so.2 (0xf76e4000) libpthread.so.0 = /lib/libpthread.so.0 (0xf76cb000) /lib/ld-linux.so.2 (0x437d1000) libc.so.6 = /lib/libc.so.6 (0xf7572000) ldd steamclient.so ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not found (required by ./steamclient.so) ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./steamclient.so) ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xe000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib/libm.so.6 (0xf6b86000) libdl.so.2 = /lib/libdl.so.2 (0xf6b81000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6a97000) libpthread.so.0 = /lib/libpthread.so.0 (0xf6a7e000) /lib/ld-linux.so.2 (0x437d1000) libc.so.6 = /lib/libc.so.6 (0xf6925000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf6919000) Il 16/08/2011 00:38, Fletcher Dunn ha scritto: The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 crashes fixed
We've released an update that addresses the TF2 crashes for both server and client. There might be some remaining configuration issues, for some Linux distributions, related to libstdc++.so.6. They would not be specific to TF2. This *should* not manifest not as a crash, you would get a warning that your server failed to load the steam libraries, and you will not be able to enter secure mode. Post on this forum if you get such a warning. Sorry for the mishap, guys. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, August 15, 2011 3:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server not starting? Note: My server appears to be working, but no one is connected to it right now to test it to make sure it doesn't crash. This is what Ubuntu 10.04.3 64-bit returns: ldd dedicated.so linux-gate.so.1 = (0xf772b000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf763d000) libdl.so.2 = /lib32/libdl.so.2 (0xf7639000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf762) /lib/ld-linux.so.2 (0xf772c000) libc.so.6 = /lib32/libc.so.6 (0xf74c6000) ldd steamclient.so ./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./steamclient.so) linux-gate.so.1 = (0xf77a1000) libtier0_s.so = not found libvstdlib_s.so = not found libm.so.6 = /lib32/libm.so.6 (0xf6bae000) libdl.so.2 = /lib32/libdl.so.2 (0xf6baa000) libstdc++.so.6 = /usr/lib32/libstdc++.so.6 (0xf6ab4000) libpthread.so.0 = /lib32/libpthread.so.0 (0xf6a9b000) /lib/ld-linux.so.2 (0xf77a2000) libc.so.6 = /lib32/libc.so.6 (0xf6941000) libgcc_s.so.1 = /usr/lib32/libgcc_s.so.1 (0xf6921000) libstdc++.so.6 is present in the directory On 8/15/2011 6:38 PM, Fletcher Dunn wrote: The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsen ceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3 bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
CS:S is still FUBAR'd. I cannot get my server to connect to Steam after the update. Error says it cannot load the Steam library. Windows 2008 R2 (x64). On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsen ceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3 bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
I don't know about the Windows server, but the last Linux server update only updated libraries in ./orangebox/tf/bin/ On 8/15/2011 7:49 PM, Kigen wrote: CS:S is still FUBAR'd. I cannot get my server to connect to Steam after the update. Error says it cannot load the Steam library. Windows 2008 R2 (x64). On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote: Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
Garry's Mod also is freezing on the loading screen. On Mon, Aug 15, 2011 at 6:54 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I don't know about the Windows server, but the last Linux server update only updated libraries in ./orangebox/tf/bin/ On 8/15/2011 7:49 PM, Kigen wrote: CS:S is still FUBAR'd. I cannot get my server to connect to Steam after the update. Error says it cannot load the Steam library. Windows 2008 R2 (x64). On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote: Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
We'll investigate the CS:S Windows issue. In the meantime, can you confirm that you don't have an old steam client on that Windows machine? If you've run the steam client one, but not run recently, it might be using the old steam.dll, instead of the new one released in the latest update. There were two updates today. The first one contained all the shared stuff and all the games besides TF2. The second fixed TF2. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, August 15, 2011 4:55 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 crashes fixed I don't know about the Windows server, but the last Linux server update only updated libraries in ./orangebox/tf/bin/ On 8/15/2011 7:49 PM, Kigen wrote: CS:S is still FUBAR'd. I cannot get my server to connect to Steam after the update. Error says it cannot load the Steam library. Windows 2008 R2 (x64). On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote: Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
The Windows 2008 R2 (x64) was just made about a week ago. It doesn't contain any Steam installs. Only hldsupdatetool and two CS:S servers (which only 1 has been updated). On Mon, Aug 15, 2011 at 7:02 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We'll investigate the CS:S Windows issue. In the meantime, can you confirm that you don't have an old steam client on that Windows machine? If you've run the steam client one, but not run recently, it might be using the old steam.dll, instead of the new one released in the latest update. There were two updates today. The first one contained all the shared stuff and all the games besides TF2. The second fixed TF2. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, August 15, 2011 4:55 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 crashes fixed I don't know about the Windows server, but the last Linux server update only updated libraries in ./orangebox/tf/bin/ On 8/15/2011 7:49 PM, Kigen wrote: CS:S is still FUBAR'd. I cannot get my server to connect to Steam after the update. Error says it cannot load the Steam library. Windows 2008 R2 (x64). On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com wrote: Thanks for testing! Kyle. On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com wrote: Common error. The content servers are heavily overloaded (especially the east coast). Keep trying. On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com wrote: I can't update any server. Command aborted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 crashes fixed
No dice, fletch. Gonna disable plugins and try installing again, but my server is full of Console initialized. ./srcds_run: line 372: 19201 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Aug 15 19:46:41 CDT 2011: Server restart in 10 seconds Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2493.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Updating version number when new release
I would love to see new version numbers after big updates as this one. Peter Sweden ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating version number when new release
Version numbers don't change for optional updates. If they did, they wouldn't be optional. On Tue, Aug 16, 2011 at 1:25 AM, Svensk Ljud Ljus Produktion i...@teaterljud.se wrote: I would love to see new version numbers after big updates as this one. Peter Sweden __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux