[hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Jason Ruymen
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch is now available.  The specific changes 
include:

Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player count in 
the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on spectator port.
- Fixed a rare startup crash

Jason


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Bajdechi Nightbox Alexandru
some docs about steamworks ?

2011/8/16 Jason Ruymen jas...@valvesoftware.com

 An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
 changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count
 in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator
 port.
 - Fixed a rare startup crash

 Jason


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Þröstur Svanbergsson
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

Great. Now my server is in a restart loop...

On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
 Source and Half-Life 2: Deathmatch is now available.  The specific changes 
 include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count in 
 the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator port.
 - Fixed a rare startup crash

 Jason


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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread gameadmin
Working fine here (ubuntu 10.04 LTS 64-bit)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
 Sent: 15 August 2011 23:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Dedicated Server Update
 
 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
 Great. Now my server is in a restart loop...
 
 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
  An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The
 specific changes include:
 
  Source Dedicated server
  - Integrated latest SteamWorks API and Steam client library
  - Fixed zombie players created when banning players, causing player
 count in the server browser to be incorrect
  - Fixed bug incrementing player count when spectator joined on
 spectator port.
  - Fixed a rare startup crash
 
  Jason
 
 
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
i have tested 3 times on our linux server. if i run the replays, it will
hang at:

 *Initializing FTP.OK
 *Getting file sizeOK
 *Opening local file for read..OK


If i comment my  exec replay.cfg in my autoexec.cfg, the server loads
fine.


Anyone else seeing this ?

On Mon, Aug 15, 2011 at 6:04 PM, Þröstur Svanbergsson thros...@bylur.netwrote:

 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

 Great. Now my server is in a restart loop...

 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
  An optional update to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
 changes include:
 
  Source Dedicated server
  - Integrated latest SteamWorks API and Steam client library
  - Fixed zombie players created when banning players, causing player count
 in the server browser to be incorrect
  - Fixed bug incrementing player count when spectator joined on spectator
 port.
  - Fixed a rare startup crash
 
  Jason
 
 
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 please visit:
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
Actually Dis-reguard my last message. forgot i changed host locations for my
replays.

On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:

 Working fine here (ubuntu 10.04 LTS 64-bit)

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
  Sent: 15 August 2011 23:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Dedicated Server Update
 
  Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
  file: No such file or directory)
  Add -debug to the ./srcds_run command line to generate a debug.log
  to help with solving this problem
  Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
  Great. Now my server is in a restart loop...
 
  On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
   An optional update to Team Fortress 2, Counter-Strike: Source, Day of
  Defeat: Source and Half-Life 2: Deathmatch is now available.  The
  specific changes include:
  
   Source Dedicated server
   - Integrated latest SteamWorks API and Steam client library
   - Fixed zombie players created when banning players, causing player
  count in the server browser to be incorrect
   - Fixed bug incrementing player count when spectator joined on
  spectator port.
   - Fixed a rare startup crash
  
   Jason
  
  
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  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Ryan Stecker
Not getting any client crashes on startup, just a hang.

On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
 Actually Dis-reguard my last message. forgot i changed host locations for my
 replays.

 On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:

 Working fine here (ubuntu 10.04 LTS 64-bit)

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
  Sent: 15 August 2011 23:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Dedicated Server Update
 
  Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
  file: No such file or directory)
  Add -debug to the ./srcds_run command line to generate a debug.log
  to help with solving this problem
  Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
 
  Great. Now my server is in a restart loop...
 
  On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
   An optional update to Team Fortress 2, Counter-Strike: Source, Day of
  Defeat: Source and Half-Life 2: Deathmatch is now available.  The
  specific changes include:
  
   Source Dedicated server
   - Integrated latest SteamWorks API and Steam client library
   - Fixed zombie players created when banning players, causing player
  count in the server browser to be incorrect
   - Fixed bug incrementing player count when spectator joined on
  spectator port.
   - Fixed a rare startup crash
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Þröstur Svanbergsson
Yes, I guess I forgot to mention.

Running Debian Linux 6.0 (squeeze) 64-bit

libgcc_s.so.1 does exist:
/lib/libgcc_s.so.1: ELF 64-bit LSB shared object, x86-64, version 1
(SYSV), dynamically linked, stripped


On 15 August 2011 22:04, Þröstur Svanbergsson thros...@bylur.net wrote:
 Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
 file: No such file or directory)
 Add -debug to the ./srcds_run command line to generate a debug.log
 to help with solving this problem
 Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds

 Great. Now my server is in a restart loop...

 On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day of 
 Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific 
 changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing player count in 
 the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on spectator 
 port.
 - Fixed a rare startup crash

 Jason


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 please visit:
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Re: [hlds_linux] CS:GO wish list

2011-08-15 Thread px
Hello

Don't hold yourself, AVX support must be minimum requirement

 - Multicore support
 - Server-side custom weapon support (which would allow some never-seen
 before awesome server-mods)
 - Generally improved performance for the server
 - 64 Player Limit (not necessarily for official servers/maps)
 - optional SSE3 / SSE4 / Intel/AMD optimized libraries again (linux at least
 =P); I suppose that it should enhance performance, even if only slightly it
 would be an improvement)
 - CS:GO SDK release and game release date is the same
 - generally be as modable as CS:S (and m_flMaxSpeed should be available
 again, pretty much ruined Zombiemode)

 Those are all server-related things, I think they could be some more client
 improvements, but that's another story.

 -- K2

 -Ursprüngliche Nachricht-
 Von: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ronny
 Schedel
 Gesendet: Freitag, 12. August 2011 19:34
 An: hlds_linux@list.valvesoftware.com
 Betreff: [hlds_linux] CS:GO wish list

 I start with:

 - Free Linux dedicated servers

 Best regards ;-)

 Ronny Schedel

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-- 
С уважением,
 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Evan
Yeah, it is happening to everyone:
http://forums.steampowered.com/forums/showthread.php?t=2059709
Not sure how often the dev read the forums, but I think they would read this
mailing list more often...

On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Not getting any client crashes on startup, just a hang.

 On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
  Actually Dis-reguard my last message. forgot i changed host locations for
 my
  replays.
 
  On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
 
  Working fine here (ubuntu 10.04 LTS 64-bit)
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
   Sent: 15 August 2011 23:05
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Source Dedicated Server Update
  
   Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
   file: No such file or directory)
   Add -debug to the ./srcds_run command line to generate a debug.log
   to help with solving this problem
   Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
  
   Great. Now my server is in a restart loop...
  
   On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
 wrote:
An optional update to Team Fortress 2, Counter-Strike: Source, Day
 of
   Defeat: Source and Half-Life 2: Deathmatch is now available.  The
   specific changes include:
   
Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player
   count in the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on
   spectator port.
- Fixed a rare startup crash
   
Jason
   
   
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[hlds_linux] Server not starting?

2011-08-15 Thread Fletcher Dunn
The new steamworks SDK was compiler with a newer compiler, which requires a 
newer version of the stand C lib than many distributions come with.  We 
included this lib in the update, but apparently that isn't working for 
everybody.  This new dependency was the cause of the delay last week.


Linux users, please reply with this info:



1.) From the bin folder, send me the output of the following command:



ldd dedicated.so

ldd steamclient.so



2.) Confirm that you have a libstdc++.so.6 in your folder?



3.) What distribution are you using?



We believe that the SteamWorks integration is also the cause of the client 
crashes, and are hoping to have that resolved within the hour.
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Ross Bemrose
Note: My server appears to be working, but no one is connected to it 
right now to test it to make sure it doesn't crash.


This is what Ubuntu 10.04.3 64-bit returns:

ldd dedicated.so
linux-gate.so.1 =  (0xf772b000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib32/libm.so.6 (0xf763d000)
libdl.so.2 = /lib32/libdl.so.2 (0xf7639000)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf762)
/lib/ld-linux.so.2 (0xf772c000)
libc.so.6 = /lib32/libc.so.6 (0xf74c6000)

ldd steamclient.so
./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' 
not found (required by ./steamclient.so)

linux-gate.so.1 =  (0xf77a1000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib32/libm.so.6 (0xf6bae000)
libdl.so.2 = /lib32/libdl.so.2 (0xf6baa000)
libstdc++.so.6 = /usr/lib32/libstdc++.so.6 (0xf6ab4000)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf6a9b000)
/lib/ld-linux.so.2 (0xf77a2000)
libc.so.6 = /lib32/libc.so.6 (0xf6941000)
libgcc_s.so.1 = /usr/lib32/libgcc_s.so.1 (0xf6921000)


libstdc++.so.6 is present in the directory


On 8/15/2011 6:38 PM, Fletcher Dunn wrote:

The new steamworks SDK was compiler with a newer compiler, which requires a 
newer version of the stand C lib than many distributions come with.  We 
included this lib in the update, but apparently that isn't working for 
everybody.  This new dependency was the cause of the delay last week.


Linux users, please reply with this info:



1.) From the bin folder, send me the output of the following command:



ldd dedicated.so

ldd steamclient.so



2.) Confirm that you have a libstdc++.so.6 in your folder?



3.) What distribution are you using?



We believe that the SteamWorks integration is also the cause of the client 
crashes, and are hoping to have that resolved within the hour.
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Jesse Porter
Hi Fletch!
I'm sure you've read this, but just to be on the safe side: My players are
reporting that trying to start the client is crashing/ hanging consistently
on startup, so it's not just the server software that was affected.

Cordially,
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread John Marbury
Dear Valve:
http://www.youtube.com/watch?v=Hfxn8MU7tsQ





On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote:

 Yeah, it is happening to everyone:
 http://forums.steampowered.com/forums/showthread.php?t=2059709
 Not sure how often the dev read the forums, but I think they would read
 this
 mailing list more often...

 On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com
 wrote:

  Not getting any client crashes on startup, just a hang.
 
  On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
   Actually Dis-reguard my last message. forgot i changed host locations
 for
  my
   replays.
  
   On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
  
   Working fine here (ubuntu 10.04 LTS 64-bit)
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
Sent: 15 August 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source Dedicated Server Update
   
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared
 object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
   
Great. Now my server is in a restart loop...
   
On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
  wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day
  of
Defeat: Source and Half-Life 2: Deathmatch is now available.  The
specific changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing
 player
count in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on
spectator port.
 - Fixed a rare startup crash

 Jason


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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Ross Bemrose
I just experienced the same problem.  My client crashes on startup... or 
at the very least stops responding, shortly after the main menu 
background appears.


On 8/15/2011 6:45 PM, Jesse Porter wrote:

Hi Fletch!
I'm sure you've read this, but just to be on the safe side: My players are
reporting that trying to start the client is crashing/ hanging consistently
on startup, so it's not just the server software that was affected.

Cordially,
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Fletcher Dunn
We're aware of the client problems, and hope to have a fix within the hour.  
Thanks.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, August 15, 2011 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not starting?

I just experienced the same problem.  My client crashes on startup... or 
at the very least stops responding, shortly after the main menu 
background appears.

On 8/15/2011 6:45 PM, Jesse Porter wrote:
 Hi Fletch!
 I'm sure you've read this, but just to be on the safe side: My players are
 reporting that trying to start the client is crashing/ hanging consistently
 on startup, so it's not just the server software that was affected.

 Cordially,
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Jesse Porter
Oh cripes, it was right there at the end of your original email. Sorry to
bother you.
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Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Kigen
For some reason my test server (which I updated) will no longer
connect to Steam at all.  VAC or for Steam IDs (Steam IDs are being
reported as STEAM_0:0:0 for whatever reason).

Windows 2008 R2 64 bit.

On Mon, Aug 15, 2011 at 5:46 PM, John Marbury barreltr...@gmail.com wrote:
 Dear Valve:
 http://www.youtube.com/watch?v=Hfxn8MU7tsQ





 On Mon, Aug 15, 2011 at 6:33 PM, Evan dumbd...@gmail.com wrote:

 Yeah, it is happening to everyone:
 http://forums.steampowered.com/forums/showthread.php?t=2059709
 Not sure how often the dev read the forums, but I think they would read
 this
 mailing list more often...

 On Mon, Aug 15, 2011 at 6:25 PM, Ryan Stecker voidedwea...@gmail.com
 wrote:

  Not getting any client crashes on startup, just a hang.
 
  On Mon, Aug 15, 2011 at 5:24 PM, clad iron cladi...@gmail.com wrote:
   Actually Dis-reguard my last message. forgot i changed host locations
 for
  my
   replays.
  
   On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
  
   Working fine here (ubuntu 10.04 LTS 64-bit)
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Þröstur Svanbergsson
Sent: 15 August 2011 23:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source Dedicated Server Update
   
Failed to open dedicated.so (libgcc_s.so.1: cannot open shared
 object
file: No such file or directory)
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
   
Great. Now my server is in a restart loop...
   
On 15 August 2011 21:51, Jason Ruymen jas...@valvesoftware.com
  wrote:
 An optional update to Team Fortress 2, Counter-Strike: Source, Day
  of
Defeat: Source and Half-Life 2: Deathmatch is now available.  The
specific changes include:

 Source Dedicated server
 - Integrated latest SteamWorks API and Steam client library
 - Fixed zombie players created when banning players, causing
 player
count in the server browser to be incorrect
 - Fixed bug incrementing player count when spectator joined on
spectator port.
 - Fixed a rare startup crash

 Jason


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Re: [hlds_linux] hlds_linux Digest, Vol 42, Issue 64

2011-08-15 Thread Damian Bushong

 1)

 Have something that popped up in steamclient.so

 $ ldd dedicated.so
 linux-gate.so.1 =  (0x00af5000)
 libsteam_api.so = not found
 libtier0.so = not found
 libvstdlib.so = not found
 libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0x00c46000)
 libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0x00211000)
 libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0x006eb000)
 /lib/ld-linux.so.2 (0x00b48000)
 libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0x00725000)

 $ ldd steamclient.so
 ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
 found (required by ./steamclient.so)
 linux-gate.so.1 =  (0x002f4000)
 libtier0_s.so = not found
 libvstdlib_s.so = not found
 libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0x0011)
 libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0x00136000)
 libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0x0013a000)
 libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0x0023)
 /lib/ld-linux.so.2 (0x0074e000)
 libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0x00333000)
 libgcc_s.so.1 = /lib/libgcc_s.so.1 (0x00249000)

 2)

 $ ls | grep libstdc++.so.6
 libstdc++.so.6
 ^ Apparently so

 3)

 Ubuntu 10.04.3 LTS, 32 bit

 $ uname -a
 Linux solas 2.6.38-10-generic #46~lucid1-Ubuntu SMP Wed Jul 6 18:40:11 UTC
 2011 i686 GNU/Linux

 Message: 5
 Date: Mon, 15 Aug 2011 22:38:15 +
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Server not starting?
 Message-ID:

 15cb9173c78d1b4a97b0715577295eb0b5a70...@exchange10.valvesoftware.com

 Content-Type: text/plain; charset=us-ascii

 The new steamworks SDK was compiler with a newer compiler, which requires a
 newer version of the stand C lib than many distributions come with.  We
 included this lib in the update, but apparently that isn't working for
 everybody.  This new dependency was the cause of the delay last week.


 Linux users, please reply with this info:



 1.) From the bin folder, send me the output of the following command:



 ldd dedicated.so

 ldd steamclient.so



 2.) Confirm that you have a libstdc++.so.6 in your folder?



 3.) What distribution are you using?



 We believe that the SteamWorks integration is also the cause of the client
 crashes, and are hoping to have that resolved within the hour.

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Re: [hlds_linux] Server not starting?

2011-08-15 Thread bottige...@gmail.com
1.

ldd dedicated.so
linux-gate.so.1 =  (0xf76e5000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib32/libm.so.6 (0xf75f9000)
libdl.so.2 = /lib32/libdl.so.2 (0xf75f5000)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf75db000)
/lib/ld-linux.so.2 (0xf76e6000)
libc.so.6 = /lib32/libc.so.6 (0xf747e000)

ldd steamclient.so
linux-gate.so.1 =  (0xf77cf000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib32/libm.so.6 (0xf6dda000)
libdl.so.2 = /lib32/libdl.so.2 (0xf6dd6000)
libpthread.so.0 = /lib32/libpthread.so.0 (0xf6dbd000)
/lib/ld-linux.so.2 (0xf77d)
libc.so.6 = /lib32/libc.so.6 (0xf6c5f000)

2.
File is not in bin directory but at this path

/usr/lib32/libstdc++.so.6

3.

Ubuntu 11.04 64 bit

On Mon, Aug 15, 2011 at 3:53 PM, Jesse Porter reacherg...@gmail.com wrote:
 Oh cripes, it was right there at the end of your original email. Sorry to
 bother you.
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Marco Padovan
*centos6.0 64bit* (can confirm that libstdc++.so.6 is within the
orangebox/bin folder folder)

ldd dedicated.so
   linux-gate.so.1 =  (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6 (0xf7622000)
libdl.so.2 = /lib/libdl.so.2 (0xf761c000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf7601000)
/lib/ld-linux.so.2 (0xf7703000)
libc.so.6 = /lib/libc.so.6 (0xf7475000)

ldd steamclient.so
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found (required by ./steamclient.so)
linux-gate.so.1 =  (0xe000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib/libm.so.6 (0xf6b9f000)
libdl.so.2 = /lib/libdl.so.2 (0xf6b9a000)
libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6aae000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf6a93000)
/lib/ld-linux.so.2 (0xf7785000)
libc.so.6 = /lib/libc.so.6 (0xf6907000)
libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf68e9000)


*centos5.6 64bit* (can confirm that libstdc++.so.6 is within the
orangebox/bin folder folder)

ldd dedicated.so
linux-gate.so.1 =  (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6 (0xf76ea000)
libdl.so.2 = /lib/libdl.so.2 (0xf76e4000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf76cb000)
/lib/ld-linux.so.2 (0x437d1000)
libc.so.6 = /lib/libc.so.6 (0xf7572000)

ldd steamclient.so
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not
found (required by ./steamclient.so)
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not
found (required by ./steamclient.so)
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found (required by ./steamclient.so)
linux-gate.so.1 =  (0xe000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib/libm.so.6 (0xf6b86000)
libdl.so.2 = /lib/libdl.so.2 (0xf6b81000)
libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6a97000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf6a7e000)
/lib/ld-linux.so.2 (0x437d1000)
libc.so.6 = /lib/libc.so.6 (0xf6925000)
libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf6919000)


Il 16/08/2011 00:38, Fletcher Dunn ha scritto:
 The new steamworks SDK was compiler with a newer compiler, which requires a 
 newer version of the stand C lib than many distributions come with.  We 
 included this lib in the update, but apparently that isn't working for 
 everybody.  This new dependency was the cause of the delay last week.


 Linux users, please reply with this info:



 1.) From the bin folder, send me the output of the following command:



 ldd dedicated.so

 ldd steamclient.so



 2.) Confirm that you have a libstdc++.so.6 in your folder?



 3.) What distribution are you using?



 We believe that the SteamWorks integration is also the cause of the client 
 crashes, and are hoping to have that resolved within the hour.
 ___
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Re: [hlds_linux] Server not starting?

2011-08-15 Thread Marco Padovan
*centos6.0 64bit* (libstdc++.so.6 is within the orangebox/bin folder folder)
server is starting fine

ldd dedicated.so
   linux-gate.so.1 =  (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6 (0xf7622000)
libdl.so.2 = /lib/libdl.so.2 (0xf761c000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf7601000)
/lib/ld-linux.so.2 (0xf7703000)
libc.so.6 = /lib/libc.so.6 (0xf7475000)

ldd steamclient.so
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found (required by ./steamclient.so)
linux-gate.so.1 =  (0xe000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib/libm.so.6 (0xf6b9f000)
libdl.so.2 = /lib/libdl.so.2 (0xf6b9a000)
libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6aae000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf6a93000)
/lib/ld-linux.so.2 (0xf7785000)
libc.so.6 = /lib/libc.so.6 (0xf6907000)
libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf68e9000)


*centos5.6 64bit* (libstdc++.so.6 is within the orangebox/bin folder folder)
not yet tried to start it after the update here

ldd dedicated.so
linux-gate.so.1 =  (0xe000)
libsteam_api.so = not found
libtier0.so = not found
libvstdlib.so = not found
libm.so.6 = /lib/libm.so.6 (0xf76ea000)
libdl.so.2 = /lib/libdl.so.2 (0xf76e4000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf76cb000)
/lib/ld-linux.so.2 (0x437d1000)
libc.so.6 = /lib/libc.so.6 (0xf7572000)

ldd steamclient.so
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not
found (required by ./steamclient.so)
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not
found (required by ./steamclient.so)
./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found (required by ./steamclient.so)
linux-gate.so.1 =  (0xe000)
libtier0_s.so = not found
libvstdlib_s.so = not found
libm.so.6 = /lib/libm.so.6 (0xf6b86000)
libdl.so.2 = /lib/libdl.so.2 (0xf6b81000)
libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0xf6a97000)
libpthread.so.0 = /lib/libpthread.so.0 (0xf6a7e000)
/lib/ld-linux.so.2 (0x437d1000)
libc.so.6 = /lib/libc.so.6 (0xf6925000)
libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xf6919000)


Il 16/08/2011 00:38, Fletcher Dunn ha scritto:
 The new steamworks SDK was compiler with a newer compiler, which requires a 
 newer version of the stand C lib than many distributions come with.  We 
 included this lib in the update, but apparently that isn't working for 
 everybody.  This new dependency was the cause of the delay last week.


 Linux users, please reply with this info:



 1.) From the bin folder, send me the output of the following command:



 ldd dedicated.so

 ldd steamclient.so



 2.) Confirm that you have a libstdc++.so.6 in your folder?



 3.) What distribution are you using?



 We believe that the SteamWorks integration is also the cause of the client 
 crashes, and are hoping to have that resolved within the hour.
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[hlds_linux] TF2 crashes fixed

2011-08-15 Thread Fletcher Dunn
We've released an update that addresses the TF2 crashes for both server and 
client.

There might be some remaining configuration issues, for some Linux 
distributions, related to libstdc++.so.6.  They would not be specific to TF2.  
This *should* not manifest not as a crash, you would get a warning that your 
server failed to load the steam libraries, and you will not be able to enter 
secure mode.  Post on this forum if you get such a warning.

Sorry for the mishap, guys.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, August 15, 2011 3:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not starting?

Note: My server appears to be working, but no one is connected to it 
right now to test it to make sure it doesn't crash.

This is what Ubuntu 10.04.3 64-bit returns:

ldd dedicated.so
 linux-gate.so.1 =  (0xf772b000)
 libsteam_api.so = not found
 libtier0.so = not found
 libvstdlib.so = not found
 libm.so.6 = /lib32/libm.so.6 (0xf763d000)
 libdl.so.2 = /lib32/libdl.so.2 (0xf7639000)
 libpthread.so.0 = /lib32/libpthread.so.0 (0xf762)
 /lib/ld-linux.so.2 (0xf772c000)
 libc.so.6 = /lib32/libc.so.6 (0xf74c6000)

ldd steamclient.so
./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' 
not found (required by ./steamclient.so)
 linux-gate.so.1 =  (0xf77a1000)
 libtier0_s.so = not found
 libvstdlib_s.so = not found
 libm.so.6 = /lib32/libm.so.6 (0xf6bae000)
 libdl.so.2 = /lib32/libdl.so.2 (0xf6baa000)
 libstdc++.so.6 = /usr/lib32/libstdc++.so.6 (0xf6ab4000)
 libpthread.so.0 = /lib32/libpthread.so.0 (0xf6a9b000)
 /lib/ld-linux.so.2 (0xf77a2000)
 libc.so.6 = /lib32/libc.so.6 (0xf6941000)
 libgcc_s.so.1 = /usr/lib32/libgcc_s.so.1 (0xf6921000)


libstdc++.so.6 is present in the directory


On 8/15/2011 6:38 PM, Fletcher Dunn wrote:
 The new steamworks SDK was compiler with a newer compiler, which requires a 
 newer version of the stand C lib than many distributions come with.  We 
 included this lib in the update, but apparently that isn't working for 
 everybody.  This new dependency was the cause of the delay last week.


 Linux users, please reply with this info:



 1.) From the bin folder, send me the output of the following command:



 ldd dedicated.so

 ldd steamclient.so



 2.) Confirm that you have a libstdc++.so.6 in your folder?



 3.) What distribution are you using?



 We believe that the SteamWorks integration is also the cause of the client 
 crashes, and are hoping to have that resolved within the hour.
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Kyle Sanderson
Thanks for testing!

Kyle.

On Mon, Aug 15, 2011 at 4:41 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Common error. The content servers are heavily overloaded (especially the
 east coast). Keep trying.


 On Mon, Aug 15, 2011 at 7:39 PM, Bubka3 bub...@gmail.com wrote:

 I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Kigen
CS:S is still FUBAR'd.  I cannot get my server to connect to Steam
after the update.  Error says it cannot load the Steam library.

Windows 2008 R2 (x64).

On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 Thanks for testing!

 Kyle.

 On Mon, Aug 15, 2011 at 4:41 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Common error. The content servers are heavily overloaded (especially the
 east coast). Keep trying.


 On Mon, Aug 15, 2011 at 7:39 PM, Bubka3 bub...@gmail.com wrote:

 I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Ross Bemrose
I don't know about the Windows server, but the last Linux server update 
only updated libraries in ./orangebox/tf/bin/


On 8/15/2011 7:49 PM, Kigen wrote:

CS:S is still FUBAR'd.  I cannot get my server to connect to Steam
after the update.  Error says it cannot load the Steam library.

Windows 2008 R2 (x64).

On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com  wrote:

Thanks for testing!

Kyle.

On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com  wrote:


Common error. The content servers are heavily overloaded (especially the
east coast). Keep trying.


On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com  wrote:


I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Kigen
Garry's Mod also is freezing on the loading screen.

On Mon, Aug 15, 2011 at 6:54 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
 I don't know about the Windows server, but the last Linux server update only
 updated libraries in ./orangebox/tf/bin/

 On 8/15/2011 7:49 PM, Kigen wrote:

 CS:S is still FUBAR'd.  I cannot get my server to connect to Steam
 after the update.  Error says it cannot load the Steam library.

 Windows 2008 R2 (x64).

 On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com
  wrote:

 Thanks for testing!

 Kyle.

 On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com  wrote:

 Common error. The content servers are heavily overloaded (especially the
 east coast). Keep trying.


 On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com  wrote:

 I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Fletcher Dunn
We'll investigate the CS:S Windows issue.  In the meantime, can you confirm 
that you don't have an old steam client on that Windows machine?  If you've run 
the steam client one, but not run recently, it might be using the old 
steam.dll, instead of the new one released in the latest update.

There were two updates today.  The first one contained all the shared stuff and 
all the games besides TF2.  The second fixed TF2.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, August 15, 2011 4:55 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 crashes fixed

I don't know about the Windows server, but the last Linux server update 
only updated libraries in ./orangebox/tf/bin/

On 8/15/2011 7:49 PM, Kigen wrote:
 CS:S is still FUBAR'd.  I cannot get my server to connect to Steam
 after the update.  Error says it cannot load the Steam library.

 Windows 2008 R2 (x64).

 On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com  wrote:
 Thanks for testing!

 Kyle.

 On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com  wrote:

 Common error. The content servers are heavily overloaded (especially the
 east coast). Keep trying.


 On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com  wrote:

 I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Kigen
The Windows 2008 R2 (x64) was just made about a week ago.  It doesn't
contain any Steam installs.  Only hldsupdatetool and two CS:S servers
(which only 1 has been updated).

On Mon, Aug 15, 2011 at 7:02 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 We'll investigate the CS:S Windows issue.  In the meantime, can you confirm 
 that you don't have an old steam client on that Windows machine?  If you've 
 run the steam client one, but not run recently, it might be using the old 
 steam.dll, instead of the new one released in the latest update.

 There were two updates today.  The first one contained all the shared stuff 
 and all the games besides TF2.  The second fixed TF2.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Monday, August 15, 2011 4:55 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] TF2 crashes fixed

 I don't know about the Windows server, but the last Linux server update
 only updated libraries in ./orangebox/tf/bin/

 On 8/15/2011 7:49 PM, Kigen wrote:
 CS:S is still FUBAR'd.  I cannot get my server to connect to Steam
 after the update.  Error says it cannot load the Steam library.

 Windows 2008 R2 (x64).

 On Mon, Aug 15, 2011 at 6:45 PM, Kyle Sandersonkyle.l...@gmail.com  wrote:
 Thanks for testing!

 Kyle.

 On Mon, Aug 15, 2011 at 4:41 PM, E. Olsenceo.eol...@gmail.com  wrote:

 Common error. The content servers are heavily overloaded (especially the
 east coast). Keep trying.


 On Mon, Aug 15, 2011 at 7:39 PM, Bubka3bub...@gmail.com  wrote:

 I can't update any server. Command aborted?

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Re: [hlds_linux] [hlds] TF2 crashes fixed

2011-08-15 Thread Jesse Porter
No dice, fletch. Gonna disable plugins and try installing again, but my
server is full of

Console initialized.
./srcds_run: line 372: 19201 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Mon Aug 15 19:46:41 CDT 2011: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark,
set the environment variable RDTSC_FREQUENCY to 2493.00 on this
system. This value is dependent upon the CPU clock speed and
architecture and should be determined separately for each server. The
use of this mechanism for timing can be disabled by setting
RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler
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[hlds_linux] Updating version number when new release

2011-08-15 Thread Svensk Ljud Ljus Produktion

I would love to see new version numbers after big updates as this one.

Peter
Sweden


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Re: [hlds_linux] Updating version number when new release

2011-08-15 Thread DarthNinja
Version numbers don't change for optional updates.
If they did, they wouldn't be optional.


On Tue, Aug 16, 2011 at 1:25 AM, Svensk Ljud  Ljus Produktion 
i...@teaterljud.se wrote:

 I would love to see new version numbers after big updates as this one.

 Peter
 Sweden


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