Re: [hlds_linux] Mysterious server crashes

2011-11-30 Thread Mart-Jan Reeuwijk
somehow I doubt he runs fake player plugins



 From: Prithu Parker pri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Wednesday, 30 November 2011, 5:07
Subject: Re: [hlds_linux] Mysterious server crashes
 
It's probably your fake player plugins

On 30/11/2011 1:20 PM, bottige...@gmail.com wrote:
 I just saw one of these freezes while looking at the console.

 I don't have TV or Replays enabled. I will be turning off
 sv_parallel_sendsnapshot.


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Re: [hlds_linux] Mysterious server crashes

2011-11-30 Thread Kyle Sanderson
lorph we don't have it on right now so he is just being stupid
lorph not sure why some aussie needs to get his panties in a bunch when
we don't have any servers in australia

Quite a few large communities still run fake clients with ease... Mind you
it's changed from faking player counts to having actual bots playing
disguised as real players. Will this change? Probably not. Even if Valve
tries something client side, their content/login servers die every time an
update hits regardless of the size. With how poorly 'P2P' authentication
was implemented, I'd be worried if they tried anything to be honest.

Just keep going around in circles, the end result is nothing will change
either due to lack of investment or effort.
Kyle.

On Wed, Nov 30, 2011 at 4:53 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 somehow I doubt he runs fake player plugins


 
  From: Prithu Parker pri...@iinet.net.au
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, 30 November 2011, 5:07
 Subject: Re: [hlds_linux] Mysterious server crashes
 
 It's probably your fake player plugins
 
 On 30/11/2011 1:20 PM, bottige...@gmail.com wrote:
  I just saw one of these freezes while looking at the console.
 
  I don't have TV or Replays enabled. I will be turning off
  sv_parallel_sendsnapshot.
 
 
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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread timur 'grammaton' celikkesen

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could 
simply answer to this question:



Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes 
or No?




Cheers

grammaton







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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread DontWannaName!
You could always email the devs directly and ask.

Sent from my iPhone 4

On Nov 30, 2011, at 9:07 AM, timur 'grammaton' celikkesen 
gramma...@gmail.com wrote:

 Hi there...
 
 trying it for a last time ... :-/
 
 It would be really really really nice from the Valve Guys if they could 
 simply answer to this question:
 
 
 Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes or 
 No?
 
 
 
 Cheers
 
 grammaton
 
 
 
 
 
 
 
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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread Ido Magal
Not initially.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen
Sent: Wednesday, November 30, 2011 9:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could 
simply answer to this question:


Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes 
or No?



Cheers

grammaton







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[hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread Eric Smith
We've released an optional update for TF2, DoD:S, and HL2:DM.  The notes are 
below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash during demo playback



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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread timur 'grammaton' celikkesen

thank you very much for the info



// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die 
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern 
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass 
jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. 
Diese Nachricht dient dem Austausch von Informationen und entfaltet keine 
rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von 
E-Mails kann ich keine Haftung für den Inhalt übernehmen.


-Ursprüngliche Nachricht- 
From: Ido Magal

Sent: Wednesday, November 30, 2011 8:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Not initially.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen

Sent: Wednesday, November 30, 2011 9:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could
simply answer to this question:


Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes
or No?



Cheers

grammaton







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[hlds_linux] srcds tf2 server motd update

2011-11-30 Thread Daniel Nilsson
Is it possible to update, reload the motd that are in use without 
restart the server?


/Dan

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Re: [hlds_linux] srcds tf2 server motd update

2011-11-30 Thread Ronny Schedel

Just change the map.

-Ursprüngliche Nachricht- 
From: Daniel Nilsson

Sent: Wednesday, November 30, 2011 8:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] srcds tf2 server motd update

Is it possible to update, reload the motd that are in use without
restart the server?

/Dan

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Re: [hlds_linux] srcds tf2 server motd update

2011-11-30 Thread brendan halley
I have found the best way is to make the motd a web page on your web server
then it can be instantly updated
On Dec 1, 2011 6:42 AM, Daniel Nilsson daniel.joki...@gmail.com wrote:

 Is it possible to update, reload the motd that are in use without restart
 the server?

 /Dan

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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread Juliano
would like to create a Brazilian(south america) server for the beta, if
interested, contact me!

thanks

Att.
Juliano


On Wed, Nov 30, 2011 at 5:21 PM, timur 'grammaton' celikkesen 
gramma...@gmail.com wrote:

 thank you very much for the info



 // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
 vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
 gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
 jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
 Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
 rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
 E-Mails kann ich keine Haftung für den Inhalt übernehmen.

 -Ursprüngliche Nachricht- From: Ido Magal
 Sent: Wednesday, November 30, 2011 8:00 PM

 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Global Offensive Dedicated

 Not initially.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of timur 'grammaton' celikkesen
 Sent: Wednesday, November 30, 2011 9:07 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Global Offensive Dedicated

 Hi there...

 trying it for a last time ... :-/

 It would be really really really nice from the Valve Guys if they could
 simply answer to this question:


 Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes
 or No?



 Cheers

 grammaton







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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread RTL-Servers | Lee

Sod the servers, I'd settle for a beta key :-D

On 30/11/2011 20:43, Juliano wrote:

would like to create a Brazilian(south america) server for the beta, if
interested, contact me!

thanks

Att.
Juliano


On Wed, Nov 30, 2011 at 5:21 PM, timur 'grammaton' celikkesen
gramma...@gmail.com  wrote:


thank you very much for the info



// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
E-Mails kann ich keine Haftung für den Inhalt übernehmen.

-Ursprüngliche Nachricht- From: Ido Magal
Sent: Wednesday, November 30, 2011 8:00 PM

To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Not initially.


-Original Message-
From: 
hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of timur 'grammaton' celikkesen
Sent: Wednesday, November 30, 2011 9:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could
simply answer to this question:


Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes
or No?



Cheers

grammaton







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Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread Michael Tharp

On 11/30/2011 02:00 PM, Eric Smith wrote:

We've released an optional update for TF2, DoD:S, and HL2:DM.  The notes are 
below.


Were there any registration/quickplay backend changes since yesterday's 
update? My server has for the past month or so been struggling with 
quickplay traffic almost never coming in reliably. But immediately after 
applying this update and restarting, the server filled within 3 minutes 
even though it was just an optional update so there shouldn't have 
been a server shortage. Previously it was reporting in status as 
registered and people would still come in in small bursts once there 
were 4-6 players but it was unreliable. Now it filled instantly at 2PM 
Eastern time after applying an irrelevant update and has stayed full 
since then. The only strange thing is that immediately before I shut 
down the server (which was empty) to apply the update, the status had 
changed to this:


account : not logged in  (Cannot locate owner's steam account)

But I have never seen this until today, and just this one time, and of 
course after restarting the server it logged in normally and traffic 
immediately came in. Absolutely no configuration changes were made in 
the interim. In case anyone at Valve wants to poke around, the 
account_id is 409.


Thanks,
-- m. tharp

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Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread Robert Paulson
The reason why you are seeing so many quickplay players now is because most
people haven't rebooted their servers to fix the account : not logged in
 (Cannot locate owner's steam account) problem that happened after the
update yesterday.

On Wed, Nov 30, 2011 at 12:59 PM, Michael Tharp
g...@partiallystapled.comwrote:

 On 11/30/2011 02:00 PM, Eric Smith wrote:

 We've released an optional update for TF2, DoD:S, and HL2:DM.  The notes
 are below.


 Were there any registration/quickplay backend changes since yesterday's
 update? My server has for the past month or so been struggling with
 quickplay traffic almost never coming in reliably. But immediately after
 applying this update and restarting, the server filled within 3 minutes
 even though it was just an optional update so there shouldn't have been a
 server shortage. Previously it was reporting in status as registered and
 people would still come in in small bursts once there were 4-6 players but
 it was unreliable. Now it filled instantly at 2PM Eastern time after
 applying an irrelevant update and has stayed full since then. The only
 strange thing is that immediately before I shut down the server (which was
 empty) to apply the update, the status had changed to this:

 account : not logged in  (Cannot locate owner's steam account)

 But I have never seen this until today, and just this one time, and of
 course after restarting the server it logged in normally and traffic
 immediately came in. Absolutely no configuration changes were made in the
 interim. In case anyone at Valve wants to poke around, the account_id is
 409.

 Thanks,
 -- m. tharp


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Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread Russell Smith
My server hasn't been struggling for quickplay players the past month.  
But, I have noticed that it seems like immediately following a server 
reboot the quickplay system is more likely to feed you a bunch of players.


For example, my server was empty for about 10 hours last night during 
off peak hours throughout which the status showed as logged in.  Since 
it was still empty this afternoon I rebooted the server and grabbed the 
optional update, after which the server filled up nearly instantly.


On 11/30/2011 12:59 PM, Michael Tharp wrote:

On 11/30/2011 02:00 PM, Eric Smith wrote:
We've released an optional update for TF2, DoD:S, and HL2:DM.  The 
notes are below.


Were there any registration/quickplay backend changes since 
yesterday's update? My server has for the past month or so been 
struggling with quickplay traffic almost never coming in reliably. But 
immediately after applying this update and restarting, the server 
filled within 3 minutes even though it was just an optional update 
so there shouldn't have been a server shortage. Previously it was 
reporting in status as registered and people would still come in in 
small bursts once there were 4-6 players but it was unreliable. Now it 
filled instantly at 2PM Eastern time after applying an irrelevant 
update and has stayed full since then. The only strange thing is that 
immediately before I shut down the server (which was empty) to apply 
the update, the status had changed to this:


account : not logged in  (Cannot locate owner's steam account)

But I have never seen this until today, and just this one time, and of 
course after restarting the server it logged in normally and traffic 
immediately came in. Absolutely no configuration changes were made in 
the interim. In case anyone at Valve wants to poke around, the 
account_id is 409.


Thanks,
-- m. tharp

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Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread Frank
Yeah there appears to have been some change for clients that won't see
servers now unless they are updated - I've got 3 servers showing up with
another that isn't cause it won't update for some odd reason and quickplay
isn't an option on a few of these since I don't have a few registered
however one that is filled up in about 2 mins after updating.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Wednesday, November 30, 2011 4:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

My server hasn't been struggling for quickplay players the past month.  
But, I have noticed that it seems like immediately following a server reboot
the quickplay system is more likely to feed you a bunch of players.

For example, my server was empty for about 10 hours last night during off
peak hours throughout which the status showed as logged in.  Since it was
still empty this afternoon I rebooted the server and grabbed the optional
update, after which the server filled up nearly instantly.

On 11/30/2011 12:59 PM, Michael Tharp wrote:
 On 11/30/2011 02:00 PM, Eric Smith wrote:
 We've released an optional update for TF2, DoD:S, and HL2:DM.  The 
 notes are below.

 Were there any registration/quickplay backend changes since 
 yesterday's update? My server has for the past month or so been 
 struggling with quickplay traffic almost never coming in reliably. But 
 immediately after applying this update and restarting, the server 
 filled within 3 minutes even though it was just an optional update 
 so there shouldn't have been a server shortage. Previously it was 
 reporting in status as registered and people would still come in in 
 small bursts once there were 4-6 players but it was unreliable. Now it 
 filled instantly at 2PM Eastern time after applying an irrelevant 
 update and has stayed full since then. The only strange thing is that 
 immediately before I shut down the server (which was empty) to apply 
 the update, the status had changed to this:

 account : not logged in  (Cannot locate owner's steam account)

 But I have never seen this until today, and just this one time, and of 
 course after restarting the server it logged in normally and traffic 
 immediately came in. Absolutely no configuration changes were made in 
 the interim. In case anyone at Valve wants to poke around, the 
 account_id is 409.

 Thanks,
 -- m. tharp

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Re: [hlds_linux] Optional TF2, DoD:S, and HL2:DM update released

2011-11-30 Thread ics
Sometimes the error not logged in  (Cannot locate owner's steam 
account) bumps in middle of the map, disconnecting the server from 
steam but sometimes it automatically connects back after map change. I 
also had one server sitting without connect to steam servers but after 
reboot it connected back just fine.


All it takes is 1 player at the server to get it filled up or someone 
joining it and matchmakign starts bringing up more players. Yesterday 
after the mandatory update, i kinda was pretty quick to update and all 
servers went full asap from players all around the world. It's just luck 
mostly but having positive reputation score seems to help. Doesn't 
matter if it's 1 or 10 million but having that positive is the key. 
For example i have one server which has only 100k while the other has 
6,8 million and still the 100k one is far more popular and full earlier 
than the other. Maybe because it's pretty new (~4 months or so) and the 
other is pretty much old as TF2.


-ics

30.11.2011 23:41, Russell Smith kirjoitti:
My server hasn't been struggling for quickplay players the past 
month.  But, I have noticed that it seems like immediately following a 
server reboot the quickplay system is more likely to feed you a bunch 
of players.


For example, my server was empty for about 10 hours last night during 
off peak hours throughout which the status showed as logged in.  Since 
it was still empty this afternoon I rebooted the server and grabbed 
the optional update, after which the server filled up nearly instantly.


On 11/30/2011 12:59 PM, Michael Tharp wrote:

On 11/30/2011 02:00 PM, Eric Smith wrote:
We've released an optional update for TF2, DoD:S, and HL2:DM.  The 
notes are below.


Were there any registration/quickplay backend changes since 
yesterday's update? My server has for the past month or so been 
struggling with quickplay traffic almost never coming in reliably. 
But immediately after applying this update and restarting, the server 
filled within 3 minutes even though it was just an optional update 
so there shouldn't have been a server shortage. Previously it was 
reporting in status as registered and people would still come in in 
small bursts once there were 4-6 players but it was unreliable. Now 
it filled instantly at 2PM Eastern time after applying an irrelevant 
update and has stayed full since then. The only strange thing is that 
immediately before I shut down the server (which was empty) to apply 
the update, the status had changed to this:


account : not logged in  (Cannot locate owner's steam account)

But I have never seen this until today, and just this one time, and 
of course after restarting the server it logged in normally and 
traffic immediately came in. Absolutely no configuration changes were 
made in the interim. In case anyone at Valve wants to poke around, 
the account_id is 409.


Thanks,
-- m. tharp

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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread Collin Howard
Is there a way to sign up for beta?




 From: RTL-Servers | Lee l...@rtl-servers.co.uk
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Wednesday, November 30, 2011 3:58:02 PM
Subject: Re: [hlds_linux] Global Offensive Dedicated
 
Sod the servers, I'd settle for a beta key :-D

On 30/11/2011 20:43, Juliano wrote:
 would like to create a Brazilian(south america) server for the beta, if
 interested, contact me!

 thanks

 Att.
 Juliano


 On Wed, Nov 30, 2011 at 5:21 PM, timur 'grammaton' celikkesen
 gramma...@gmail.com  wrote:

 thank you very much for the info



 // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
 vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
 gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
 jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
 Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
 rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
 E-Mails kann ich keine Haftung für den Inhalt übernehmen.

 -Ursprüngliche Nachricht- From: Ido Magal
 Sent: Wednesday, November 30, 2011 8:00 PM

 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Global Offensive Dedicated

 Not initially.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of timur 'grammaton' celikkesen
 Sent: Wednesday, November 30, 2011 9:07 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Global Offensive Dedicated

 Hi there...

 trying it for a last time ... :-/

 It would be really really really nice from the Valve Guys if they could
 simply answer to this question:


 Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes
 or No?



 Cheers

 grammaton







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[hlds_linux] L4D2 sv_password bug

2011-11-30 Thread Amer
Hello. I noticed people had reported about this bug here before a
couple of times but this bug yet to be addressed until now. It appears
that when you have sv_password set, server doesn't respond to a2s
queries thus causing it to appear offline in server browser like hlsw
until you unset the password.

Can we have someone at valve to look into this and get it fixed?

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Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread James Botting
It also does this if sv_cheats 1 is set. I'm not sure if this is
desired behaviour since neither of these convars are really meant to
be altered for l4d2 servers.

On 1 Dec 2011, at 00:42, Amer stalker...@gmail.com wrote:

 Hello. I noticed people had reported about this bug here before a
 couple of times but this bug yet to be addressed until now. It appears
 that when you have sv_password set, server doesn't respond to a2s
 queries thus causing it to appear offline in server browser like hlsw
 until you unset the password.

 Can we have someone at valve to look into this and get it fixed?

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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread Chris Brunelle
Folks. It's a closed beta at first. That means, no dedicated servers will
be available during the time of the closed beta.  If you didn't receive a
key yet, you'll have to wait until they open the beta up.

On Wed, Nov 30, 2011 at 4:34 PM, Collin Howard my_azz...@yahoo.com wrote:

 Is there a way to sign up for beta?



 
  From: RTL-Servers | Lee l...@rtl-servers.co.uk
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 30, 2011 3:58:02 PM
 Subject: Re: [hlds_linux] Global Offensive Dedicated

 Sod the servers, I'd settle for a beta key :-D

 On 30/11/2011 20:43, Juliano wrote:
  would like to create a Brazilian(south america) server for the beta, if
  interested, contact me!
 
  thanks
 
  Att.
  Juliano
 
 
  On Wed, Nov 30, 2011 at 5:21 PM, timur 'grammaton' celikkesen
  gramma...@gmail.com  wrote:
 
  thank you very much for the info
 
 
 
  // Diese Nachricht ist vertraulich und richtet sich ausschließlich an
 die
  vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
  gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin,
 dass
  jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig
 ist.
  Diese Nachricht dient dem Austausch von Informationen und entfaltet
 keine
  rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
  E-Mails kann ich keine Haftung für den Inhalt übernehmen.
 
  -Ursprüngliche Nachricht- From: Ido Magal
  Sent: Wednesday, November 30, 2011 8:00 PM
 
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Global Offensive Dedicated
 
  Not initially.
 
 
  -Original Message-
  From: hlds_linux-bounces@list.**valvesoftware.com
 hlds_linux-boun...@list.valvesoftware.com[mailto:
  hlds_linux-bounces@**list.valvesoftware.com
 hlds_linux-boun...@list.valvesoftware.com]
  On Behalf Of timur 'grammaton' celikkesen
  Sent: Wednesday, November 30, 2011 9:07 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Global Offensive Dedicated
 
  Hi there...
 
  trying it for a last time ... :-/
 
  It would be really really really nice from the Valve Guys if they could
  simply answer to this question:
 
 
  Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta -
 Yes
  or No?
 
 
 
  Cheers
 
  grammaton
 
 
 
 
 
 
 
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  please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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  please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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-- 
Sent from my Commodore64
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Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread David Parker
I brought this up a few times when L4D first came out, because I wanted to  
be able to password protect a server.  I don't think Valve considers this a  
bug.  They simply don't want you to use sv_password in L4D or L4D2.  I think  
what it boils down to is that they don't want you to take a server out of  
the matchmaking system.  They added the shared key and Steam Group stuff,  
and using them together you can lock a server down pretty well, but it's far  
more convoluted than setting a password.


   - Dave

-Original message-
From: James Botting bottswan...@googlemail.com
To: Half-Life dedicated Linux server mailing list  
hlds_linux@list.valvesoftware.com

Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
Subject: Re: [hlds_linux] L4D2 sv_password bug

It also does this if sv_cheats 1 is set. I'm not sure if this is
desired behaviour since neither of these convars are really meant to
be altered for l4d2 servers.

On 1 Dec 2011, at 00:42, Amer stalker...@gmail.com wrote:


Hello. I noticed people had reported about this bug here before a
couple of times but this bug yet to be addressed until now. It appears
that when you have sv_password set, server doesn't respond to a2s
queries thus causing it to appear offline in server browser like hlsw
until you unset the password.

Can we have someone at valve to look into this and get it fixed?

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Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread James Botting
I meant to say I'm sure this is desired behaviour. Sorry for any confusion.

On 1 Dec 2011, at 05:12, David Parker dpar...@utica.edu wrote:

 I brought this up a few times when L4D first came out, because I wanted to be 
 able to password protect a server.  I don't think Valve considers this a bug. 
  They simply don't want you to use sv_password in L4D or L4D2.  I think what 
 it boils down to is that they don't want you to take a server out of the 
 matchmaking system.  They added the shared key and Steam Group stuff, and 
 using them together you can lock a server down pretty well, but it's far more 
 convoluted than setting a password.

   - Dave

 -Original message-
 From: James Botting bottswan...@googlemail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
 Subject: Re: [hlds_linux] L4D2 sv_password bug

 It also does this if sv_cheats 1 is set. I'm not sure if this is
 desired behaviour since neither of these convars are really meant to
 be altered for l4d2 servers.

 On 1 Dec 2011, at 00:42, Amer stalker...@gmail.com wrote:

 Hello. I noticed people had reported about this bug here before a
 couple of times but this bug yet to be addressed until now. It appears
 that when you have sv_password set, server doesn't respond to a2s
 queries thus causing it to appear offline in server browser like hlsw
 until you unset the password.

 Can we have someone at valve to look into this and get it fixed?

 ___
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 please visit:
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