Re: [hlds_linux] NET_SendPacket ERROR: Operation not permitted

2012-01-20 Thread David Parker
Hello,

This is a complete guess, but the only thing I can think of is that a port is 
either blocked somewhere or not fowarded correctly.  Are you behind a NAT and 
forwarding ports through a router?  Did you try dropping any firewall rules you 
have and forwarding all ports (TCP and UDP) in your router to see if that fixes 
the problem?

Take a look at this post:

http://csnation.net/showthread.php?166780-New-CS-Linux-Install-can-t-see-server...

Hope this helps.

Dave Parker
Systems Administrator
Utica College
(315) 792-3229
Registered Linux User #408177

- Original Message -
> From: "PAL-18" 
> To: "hlds linux" 
> Sent: Thursday, January 19, 2012 8:28:50 PM
> Subject: [hlds_linux] NET_SendPacket ERROR: Operation not permitted
> 
> All my HLDS servers spam the console with this message.
> 
> What is it and how do i fix it?  It's odd because none of my SRCDS
> servers have
> this error.
> 
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Re: [hlds_linux] HLDS/SRCDS query app for Android

2012-01-20 Thread David Parker
Thanks for the feedback.  I'm glad people are enjoying CheckValve!

I have been (very) slowly working on a new version.  Some of the new features 
I'm trying to implement are:

* Chat logging
* Background service to check servers on a regular interval
* Status bar alerts if a server is down
* Possibly a widget

My free time is pretty much gone these days, so things are moving pretty 
slowly.  I promise I'm still working on it, though.  :-)

If anyone has any questions, comments, or suggestions about CheckValve, you can 
always e-mail them to checkvalve...@gmail.com.

Thanks!

Dave Parker
Systems Administrator
Utica College
(315) 792-3229
Registered Linux User #408177

- Original Message -
> From: "Eric Riemers" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Friday, January 20, 2012 2:37:18 AM
> Subject: Re: [hlds_linux] HLDS/SRCDS query app for Android
> 
> My tool (ssms) sends out notifications if a server is down for xx
> time. I am
> sure there is an android app to receive those messages. Could be a
> nice
> addition to the query app.
> 
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> Sent: vrijdag 20 januari 2012 4:56
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HLDS/SRCDS query app for Android
> 
> I use this app every few hours to check up on my servers ;). It would
> be
> really sweet if it included some kind of widget for the main screen
> that
> updates every so often and a notification system to alert if a server
> hasn't
> responded more then 10 checks or so. I've noticed a server can be
> full and
> responding and the next few refreshes it will look offline while
> other
> servers still show up.
> 
> Such a great app ;)
> On Jan 19, 2012 8:04 PM, "Kyle Sanderson" 
> wrote:
> 
> > While I realize this thread is now over a year old, thanks for
> > this!
> >
> > Kyle.
> >
> > On Wed, Jan 5, 2011 at 6:44 AM, clad iron 
> > wrote:
> >
> > > also, i did not have to install another app for installs as
> > > mentioned.
> > > Only had to allow 3rd party apps to be installed not from within
> > > the
> > > market.
> > >
> > > On Wed, Jan 5, 2011 at 9:42 AM, clad iron 
> > > wrote:
> > >
> > > > Just downloaded this.
> > > > Works good on new droidX.
> > > >
> > > > Those other additions you mentioned will be nice.  Works good
> > > > so
> > > > far
> > for
> > > > monitoring.
> > > >
> > > >
> > > > On Tue, Jan 4, 2011 at 3:34 PM, oGre 
> > > > wrote:
> > > >
> > > >> Brilliant!
> > > >>
> > > >> I really liked the test version you put up earlier, so I'll
> > > >> give
> > > >> this
> > a
> > > go
> > > >> ASAP.
> > > >>
> > > >> Thanks!
> > > >>
> > > >> oGre
> > > >>
> > > >> 2011/1/4 David A. Parker :
> > > >> > Hello!
> > > >> >
> > > >> > I posted to these lists back in October looking for people
> > > >> > to
> > > >> > test
> > my
> > > >> > HLDS/SRCDS query app for Android.  Several people responded,
> > > >> > and I
> > > would
> > > >> > like to thank everyone who volunteered to test the app for
> > > >> > their
> > time
> > > >> and
> > > >> > their feedback.
> > > >> >
> > > >> > This app started as a small independent study project for my
> > computer
> > > >> > science degree, but like most of my projects, it grew into
> > > >> > something
> > > >> much
> > > >> > larger than originally planned.  Now, I'm pleased to say
> > > >> > that
> > > >> > the
> > app
> > > is
> > > >> > finally finished!  It is called CheckValve, and yes, it's
> > > >> > open
> > source
> > > >> under
> > > >> > the GPL (several people asked me if it would be).  If you
> > > >> > are
> > > interested
> > > >> in
> > > >> > using it, please visit the following URL:
> > > >> >
> > > >> > http://sites.google.com/site/checkvalveapp
> > > >> >
> > > >> > I threw the website together in one night, so it is a work
> > > >> > in
> > progress
> > > >> that
> > > >> > I hope to improve, but it gets the job done.
> > > >> >
> > > >> > You can get the .apk file from the "Files" section of the
> > > >> > website,
> > and
> > > >> you
> > > >> > can install it on your phone using one of the free "app
> > > >> > installer"
> > > apps
> > > >> > available in the Market.  Or you can use the "adb" tool
> > > >> > provided
> > with
> > > >> the
> > > >> > Adnroid SDK, if you happen to have that installed.  I have
> > > >> > not
> > > >> > yet
> > > >> uploaded
> > > >> > the app to the Market, because I am cheap and I don't want
> > > >> > to
> > > >> > pay
> > the
> > > >> $25
> > > >> > fee, but I'll probably do that soon.
> > > >> >
> > > >> > Here is a list of the changes that have been made since the
> > > >> > original
> > > >> version
> > > >> > I posted a few months ago:
> > > >> >
> > > >> > * Fixed a bug that caused "Show Players" to fail sometimes
> > > >> > on
> > > >> > L4D2
> > > >> servers
> > > >> > * Fixed a crash when changing the orientation of the

Re: [hlds_linux] trade server crashes

2012-01-20 Thread 1nsane
It's still happening here as well.

The setting is:
phys_timescale 0

On Fri, Jan 20, 2012 at 9:02 AM, Frank  wrote:

> No still got the crashing, which I'm not 100% sure it's the balls doing it
> if they are then it has to be something in that code. What is this setting
> you are talking about to turn on to prevent them from doing this..it could
> be something in that to look at.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
> Riemers
> Sent: Friday, January 20, 2012 4:40 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] trade server crashes
>
>
> So there was some talk about the vphysics some time ago, in particular
> trade
> server maps that keep on crashing..
> Well on my end they still do unless i turn on some setting which basicly
> screws up balls/beachball/etc then its fine.
>
> Did anyone find a sollution for this, or perhaps a map update that could
> resolve this (its already a oldy)
>
> Merci,
>  Eric
>
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> please visit:
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>
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Re: [hlds_linux] trade server crashes

2012-01-20 Thread Frank
No still got the crashing, which I'm not 100% sure it's the balls doing it
if they are then it has to be something in that code. What is this setting
you are talking about to turn on to prevent them from doing this..it could
be something in that to look at.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Friday, January 20, 2012 4:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] trade server crashes


So there was some talk about the vphysics some time ago, in particular trade
server maps that keep on crashing..
Well on my end they still do unless i turn on some setting which basicly
screws up balls/beachball/etc then its fine.

Did anyone find a sollution for this, or perhaps a map update that could
resolve this (its already a oldy)

Merci,
  Eric

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[hlds_linux] trade server crashes

2012-01-20 Thread Eric Riemers

So there was some talk about the vphysics some time ago, in particular
trade server maps that keep on crashing..
Well on my end they still do unless i turn on some setting which basicly
screws up balls/beachball/etc then its fine.

Did anyone find a sollution for this, or perhaps a map update that could
resolve this (its already a oldy)

Merci,
  Eric

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