Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released
On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me as well. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) I tried logging in with that account see if it makes any changes, but no.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: vrijdag 3 augustus 2012 5:57 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Quickplay broken? I got the same thing on our Dustbowl server bottiger. I had to restart to fix it. I noticed all my other servers were full and Dustbowl only had a few players. I checked and sure enough it was logged out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released
Can also confirm both crashes. Little bit annoying, TF2 servers in a crash loop 2012/8/3 Peter Reinhold peter_va...@reinhold.dk On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me as well. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
Same problem here. Servers frequently lose login and there's no way to manually reconnect except for restarting. On Fri, Aug 3, 2012 at 9:25 AM, Erik-jan Riemers riem...@binkey.nl wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) I tried logging in with that account see if it makes any changes, but no.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: vrijdag 3 augustus 2012 5:57 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Quickplay broken? I got the same thing on our Dustbowl server bottiger. I had to restart to fix it. I noticed all my other servers were full and Dustbowl only had a few players. I checked and sure enough it was logged out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Undocumented changes: Teleporter Exits now point towards their Entrance. Dispensers and Teleporters can no longer be wrenched during an upgrade animation (like Sentry Guns). .. Really confusing, and abuse by trolling engies with a friendly enemy spy. Nobody is going to actually read the description of a teleporter to find if its a entrance or a exit. And cannot be wrenched during a upgrade? Was that a blocking for the upgrading itself or for the speed up of the animation, or both? I'll test later I guess. But why does the engy need that nerf anyway? its not like he was OP in contrary even imo. From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, 3 August 2012, 1:35 Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
And we have new bugs! teleporter animation stops shortly after updating, seems not really good and i have graphical bugs an top of the lvl3 dispenser (black surface) 2012/8/3 Mart-Jan Reeuwijk mreeu...@yahoo.com Undocumented changes: Teleporter Exits now point towards their Entrance. Dispensers and Teleporters can no longer be wrenched during an upgrade animation (like Sentry Guns). .. Really confusing, and abuse by trolling engies with a friendly enemy spy. Nobody is going to actually read the description of a teleporter to find if its a entrance or a exit. And cannot be wrenched during a upgrade? Was that a blocking for the upgrading itself or for the speed up of the animation, or both? I'll test later I guess. But why does the engy need that nerf anyway? its not like he was OP in contrary even imo. From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, 3 August 2012, 1:35 Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
Having same issue here, 3/4 of my servers are now without login. They seem to be fine otherwise, no crashes, nothing despite of them being in the beta participation. -ics 3.8.2012 14:01, Valentin G. kirjoitti: Same problem here. Servers frequently lose login and there's no way to manually reconnect except for restarting. On Fri, Aug 3, 2012 at 9:25 AM, Erik-jan Riemers riem...@binkey.nl wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) I tried logging in with that account see if it makes any changes, but no.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: vrijdag 3 augustus 2012 5:57 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Quickplay broken? I got the same thing on our Dustbowl server bottiger. I had to restart to fix it. I noticed all my other servers were full and Dustbowl only had a few players. I checked and sure enough it was logged out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
Confirmed here as well. I need to restart the server to get quickplay traffic again. In addition I'm also seeing these pop up regularly: [...] Attempted to create unknown entity type tf_weapon_shotgun! Failed to generate base item: tf_weapon_shotgun_primary [...] On 03-08-12 17:28, ics wrote: Having same issue here, 3/4 of my servers are now without login. They seem to be fine otherwise, no crashes, nothing despite of them being in the beta participation. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
I freshly booted up a server after it had gone crashing down with the new sapper placing bug. So anyway, logs in fine. L 08/03/2012 - 20:44:48: Received auth challenge; signing into gameserver account... Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast L 08/03/2012 - 20:44:52: Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast Less than 4 minutes later, it receives an auth challenge. Received auth challenge; signing into gameserver account... L 08/03/2012 - 20:48:16: Received auth challenge; signing into gameserver account... Game server authentication: FAILURE! L 08/03/2012 - 20:48:23: Game server authentication: FAILURE! Cannot locate owner's steam account And rest is history. So the server logs in fine if i log in myself (aka boot the server) but once Steam decides that it wants to check the servers auth and sends a challenge, it will always fail. -ics 3.8.2012 18:29, A. Eijkhoudt kirjoitti: Confirmed here as well. I need to restart the server to get quickplay traffic again. In addition I'm also seeing these pop up regularly: [...] Attempted to create unknown entity type tf_weapon_shotgun! Failed to generate base item: tf_weapon_shotgun_primary [...] On 03-08-12 17:28, ics wrote: Having same issue here, 3/4 of my servers are now without login. They seem to be fine otherwise, no crashes, nothing despite of them being in the beta participation. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
I also get now no account specified but when I check tf_server_identity_account_id and such, those are filled in correctly... and ofcourse same issues as ics says. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: vrijdag 3 augustus 2012 19:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Quickplay broken? I freshly booted up a server after it had gone crashing down with the new sapper placing bug. So anyway, logs in fine. L 08/03/2012 - 20:44:48: Received auth challenge; signing into gameserver account... Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast L 08/03/2012 - 20:44:52: Game server authentication: SUCCESS! Standing: Good. Trend: Downward Fast Less than 4 minutes later, it receives an auth challenge. Received auth challenge; signing into gameserver account... L 08/03/2012 - 20:48:16: Received auth challenge; signing into gameserver account... Game server authentication: FAILURE! L 08/03/2012 - 20:48:23: Game server authentication: FAILURE! Cannot locate owner's steam account And rest is history. So the server logs in fine if i log in myself (aka boot the server) but once Steam decides that it wants to check the servers auth and sends a challenge, it will always fail. -ics 3.8.2012 18:29, A. Eijkhoudt kirjoitti: Confirmed here as well. I need to restart the server to get quickplay traffic again. In addition I'm also seeing these pop up regularly: [...] Attempted to create unknown entity type tf_weapon_shotgun! Failed to generate base item: tf_weapon_shotgun_primary [...] On 03-08-12 17:28, ics wrote: Having same issue here, 3/4 of my servers are now without login. They seem to be fine otherwise, no crashes, nothing despite of them being in the beta participation. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
On 03.08.2012 08:25, Erik-jan Riemers wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) Just happened on our servers as well. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Quickplay broken?
And they are all logged in again.. I got these coming by: L 08/03/2012 - 20:35:07: Received auth challenge; signing into gameserver account... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: vrijdag 3 augustus 2012 20:28 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Quickplay broken? On 03.08.2012 08:25, Erik-jan Riemers wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) Just happened on our servers as well. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Apparently there are some serious issues going on here from this update - the sapper can reduce the level of the sentry but the health of the sentry just gets amazingly enhanced. So much to the point that if you continue the cycle it can get well over 4000+ health. That isn't the half of it, I've seen so far a few Windows servers and Linux servers crash from the sapper being used so something is certainly an issue for server operators in regards to the new items players now have. On another note since I'm raising concerns the trading system is still the same as it was months ago when the old trading method (in game) was removed - I remember someone at valve suggesting they would return the old trading method as a reliable option but several months have passed and it is still a concern with many of my players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cold Ice Source?
On 08/02/2012 09:40 PM, robin wrote: Ook ooksserver at zootal.com writes: A long time ago in a galaxy far far away, men were men, Death Match reigned supreme, and there was no Counter-Shite There was also Cold Ice, one of the hottest mods in it's day. I have the dubious distinction of having the Internet's last remaining Cold Ice server still running. Does anyone have any idea what happend to the mod makers, and maybe where the source can be found? The mod team fell apart and everyone went their own ways and we all lost touch with each other. I've given serious thought to making a HL2 version of Cold Ice. Do you have the Linux server file? I have Cold Ice 1.1 and 5.2 Windows, but would like to install this on my Linux server. I can't seem to find it. Thanks, robin I don't think they ever built a linux binary, at least I never saw it. Cold ice was popular 10+ years ago, but I don't think many of us were running linux back then for our HL servers, as the linux binaries were performance pigs, and our hardware wasn't very fast. The latest install file for cold-ice is a windows executable and it only installs windows DLLs. Just out of curiosity, how many of us were running servers under linux ten years ago? My coldicesetup.exe setup file is dated June 2001 I have the source, but can't remember where I put it - that is more than a bit annoying, as I had the latest unreleased version. I even found the old OZ files, but for some reason my cold-ice files are missing...I'm going to have to root around a bit and see where I put it, I may have burned it to CD and put it somewhere where it would be easy to find - which is why I can't find it. Let me see what I can find The last time I tried to get it to work, it would not work with the latest hlds, even without the bots. Someone else reported that they got it running without bots, so YMMV. Nag me in a day or two if you don't hear from me, I have a stack of backup CDs on my desk but it is going to take some time to go through them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
its pretty simple: - build a sentry and go to level 3, or other building. - sap it with the red tape - let the sentry downgrade to level 1, unsap it and upgrade it again to level 3. - higher health is the result of this To crash the server: - Sap the enhanced building (method above) with a NORMAL sapper near weekend... From: Frank ad...@gamerscrib.net To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Friday, 3 August 2012, 21:49 Subject: Re: [hlds_linux] Mandatory TF2 update released Apparently there are some serious issues going on here from this update - the sapper can reduce the level of the sentry but the health of the sentry just gets amazingly enhanced. So much to the point that if you continue the cycle it can get well over 4000+ health. That isn't the half of it, I've seen so far a few Windows servers and Linux servers crash from the sapper being used so something is certainly an issue for server operators in regards to the new items players now have. On another note since I'm raising concerns the trading system is still the same as it was months ago when the old trading method (in game) was removed - I remember someone at valve suggesting they would return the old trading method as a reliable option but several months have passed and it is still a concern with many of my players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
The Sentry exploit is a pretty big deal because players can crash the server. Hope to see a fix before the weekend :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I haven't had any reliability issues with Steam Trading lately, I don't know what you're experiencing. It has come a long way since the old method was removed. The only possible concern I have with it now is that it uses the Steam Overlay, which can be disabled. It can also crash, which has happened to me a few times, and I had to completely restart the game. Dr. McKay http://www.doctormckay.com On Aug 3, 2012, at 3:49 PM, Frank ad...@gamerscrib.net wrote: On another note since I'm raising concerns the trading system is still the same as it was months ago when the old trading method (in game) was removed - I remember someone at valve suggesting they would return the old trading method as a reliable option but several months have passed and it is still a concern with many of my players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird server glitches/problems (Stuck Doors, Missing Props, etc)
Did that and gates still get stuck open. It is happening way too much to just pass off as an occasional glitch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
The previous update (or the latest one) that was released for HL1, does it prevent plugins like xredirect from working? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 1, 2012 1:14:02 PM Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released The base dedicated server had no previous beta, so yes, this is includes everything from before it. The counter-strike client and dedicated server still have a separate beta, that beta is a different set of files, you could still opt into that (with -beta hlbeta). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bRAINKILLA Sent: Wednesday, August 01, 2012 10:08 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Nice ! Are all the the previous fixes included - like the beta fix ? Am 31.07.2012 19:27, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
http://store.steampowered.com/news/8560/ On Fri, Aug 3, 2012 at 8:18 PM, 1nsane 1nsane...@gmail.com wrote: Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while firing - Fixed building health compounding after being downgraded - Fixed direction arrow showing on teleporter exits - Cleaver is now available in Medieval mode - Fixed missing Lollichop taunt sound - Fixed item conflicts with The Champ Stamp - Fixed item conflicts with The Triad Trinket On Fri, Aug 3, 2012 at 7:18 PM, 1nsane 1nsane...@gmail.com wrote: Yes, there was a required update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Good to know - a notice as usual would have been nice but glad something came out and I assume it was to fix the glitches from yesterday's new items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, August 03, 2012 8:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
In before they aren't fixed, some things are just made worse. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Fri, 3 Aug 2012 20:21:00 -0400 Subject: Re: [hlds_linux] Mandatory TF2 update released Good to know - a notice as usual would have been nice but glad something came out and I assume it was to fix the glitches from yesterday's new items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, August 03, 2012 8:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
No note on fixing the sapper server crash bug? On 03.08.2012 17:19, wickedplayer494 . wrote: For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while firing - Fixed building health compounding after being downgraded - Fixed direction arrow showing on teleporter exits - Cleaver is now available in Medieval mode - Fixed missing Lollichop taunt sound - Fixed item conflicts with The Champ Stamp - Fixed item conflicts with The Triad Trinket ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] [TF] new quickplay and sv_visiblemaxplayers
It seems to me that the new quickplay (tf_mm_servermode 1) ignores sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see a lot of foreign players joining on them that should simply not know about the hidden slots. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
This update did NOT fix the sapper causing server crashes - back to blocking the sapper. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, August 03, 2012 8:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released No note on fixing the sapper server crash bug? On 03.08.2012 17:19, wickedplayer494 . wrote: For those that can't access the Steam store or want a text copy: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while firing - Fixed building health compounding after being downgraded - Fixed direction arrow showing on teleporter exits - Cleaver is now available in Medieval mode - Fixed missing Lollichop taunt sound - Fixed item conflicts with The Champ Stamp - Fixed item conflicts with The Triad Trinket ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF] new quickplay and sv_visiblemaxplayers
or it might just have been a post-update rush, sorry :D On 2012-08-04 02:46, Adam Nowacki wrote: It seems to me that the new quickplay (tf_mm_servermode 1) ignores sv_visiblemaxplayers. My server has maxplayers 33 (1 for replay bot) but sv_visiblemaxplayers 30 - so 2 hidden slots ... and I see a lot of foreign players joining on them that should simply not know about the hidden slots. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF update released
A mandatory Team Fortress update has been released. (Sorry the delay in announcing.) Changes: - Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while firing - Fixed building health compounding after being downgraded - Fixed direction arrow showing on teleporter exits - Cleaver is now available in Medieval mode - Fixed missing Lollichop taunt sound - Fixed item conflicts with The Champ Stamp - Fixed item conflicts with The Triad Trinket ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Ummm they updated it again 2 hours ago... On Aug 3, 2012 10:21 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Bad that you essentially have to disable a class to prevent a crash but if you're going to disable Sappers you may as well disable Spies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Relax. It's just a new spy mechanic. Spy sappin mah server! On 8/3/2012 8:50 PM, Frank wrote: Yeah and it still doesn't prevent the crash or there is still something there with the new sapper causing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux