Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Thanks for helping me. My server is not lagging any more! thanks!

PB

2012/9/28 [BT]Black V bt.bla...@gmail.com

 Also just for tidiness sake not actually really necessary. You could clean
 up that config a little.
 I.e. you've specified sv tags of all talk but lower in config you have
 sv_alltalk 0 set.
 Is it necessary to have sv_cheats specified when it's default and so on

 But this is off topic
 On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:

  The server fps drops will not be caused by rates, do you have any addons
  running? ie. Sourcemod (if so, what plugins)
 
  You can remove the fps_max command, it's locked to the tickrate. Also,
  since you're running the server at 66 tickrate
  you may want to try running Valve's defaults, remove the rate settings
  from your server.cfg and see how that works if you're
  getting player jitter in-game.
 
  The more you increase the rate values, and the larger the gap between
  minupdaterate/maxupdaterate the more inconsistency you're
  going to have. As much as I understand striving for better performance on
  srcds, Valve's default rate settings run quite well
  and you should only tweak them if the circumstances call for it.
 
  Also, can you monitor the srcds process while these fps drops are
  occuring. (You should be able to use top, and just see the cpu usage of
  srcds_linux)
 
  The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
  find the source of the fps drops in order to solve that.
 
 
  - Original Message - From: Pieter-bas Ronner 
 i...@pbservers.nl
  To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
  valvesoftware.com hlds_linux@list.valvesoftware.com
  Sent: Friday, September 28, 2012 2:41 PM
  Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hello,
 
  First of all. Thank you all for helping and responding!
  Its look like that the config from wave  resolves the issue.
  But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
  second.
  (my connection: http://www.speedtest.net/**result/2208625001.png
 http://www.speedtest.net/result/2208625001.png
  )
  I use now this config:
 
  fps_max 600
  sv_minrate 3
  sv_maxrate 10
  sv_minupdaterate 30
  sv_maxupdaterate 100
  sv_mincmdrate 30
  sv_maxcmdrate 100
 
 
  Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
 
  Pieter-bas
 
 
 
  2012/9/28 Calvin Judy c.j...@griffinrun.net
 
   We're going to need more information as to what you're saying is lag.
 Is
  the server's fps dropping into red at the time of the issues? (You can
  check this by using net_graph 4 and monitoring the sv variable)
 
  Have you verified the connection speed? 100mbps is more than enough to
  host one srcds instance.
 
  Also your minrate value is quite low, you could be attracting people
 who
  are naturally laggy due to their connection.
 
  _____
  Level 3 Technician
  Griffin Networks LLC - Gaming Solutions
 
 
  - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
  To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com
  hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com
 
  
  Sent: Friday, September 28, 2012 12:52 PM
 
  Subject: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hi members,
 
 
  I hope you can help me a little bit with my problem.
 
  I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
  with
  a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
  My internet connection is a fiber 100/100 mbit. I thought thats enough
  to
  run a man vs machine server.
  I search now for a long time to figure out why are my server is
  lagging. I
  have try a lot of config files to fix the problem. But it didn't.
 
  Can you help me?
 
  This is my config server file:
 
 
 
  hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
  norm
 
  // Rcon Cvars
  rcon_password j //Set's remote control password
  sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
  authentication
  sv_rcon_log 1 //Enable/disable rcon logging.
  sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
  authentication before being banned
  sv_rcon_minfailures 5 //Number of times a user can fail rcon
  authentication
  in sv_rcon_minfailuretime before being banned
  sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
  authentications
  sv_pure 2
  tf_server_identity_account_id *
  tf_server_identity_token **
  sv_tags mvm,_registered,alltalk
 
  // Server Password
 
  // Server Cvars
  sv_visiblemaxplayers 6
  mp_allowspectators 0 //Toggles whether the server allows spectator
 mode
  or
  not
  mp_autocrosshair 0
  mp_autoteambalance 1 //Toggles server autoteambalance
  mp_bonusroundtime 5 //Time in seconds after round win until round
  restarts
  mp_chattime 5 //amount of time in seconds players can chat after the
  game
  is over
  

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread wave
Glad you got it sorted. Out of curiosity, did you find any particular
config setting or addon that was causing the problem?

On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote:
 Thanks for helping me. My server is not lagging any more! thanks!

 PB

 2012/9/28 [BT]Black V bt.bla...@gmail.com

 Also just for tidiness sake not actually really necessary. You could clean
 up that config a little.
 I.e. you've specified sv tags of all talk but lower in config you have
 sv_alltalk 0 set.
 Is it necessary to have sv_cheats specified when it's default and so on

 But this is off topic
 On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:

  The server fps drops will not be caused by rates, do you have any addons
  running? ie. Sourcemod (if so, what plugins)
 
  You can remove the fps_max command, it's locked to the tickrate. Also,
  since you're running the server at 66 tickrate
  you may want to try running Valve's defaults, remove the rate settings
  from your server.cfg and see how that works if you're
  getting player jitter in-game.
 
  The more you increase the rate values, and the larger the gap between
  minupdaterate/maxupdaterate the more inconsistency you're
  going to have. As much as I understand striving for better performance on
  srcds, Valve's default rate settings run quite well
  and you should only tweak them if the circumstances call for it.
 
  Also, can you monitor the srcds process while these fps drops are
  occuring. (You should be able to use top, and just see the cpu usage of
  srcds_linux)
 
  The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
  find the source of the fps drops in order to solve that.
 
 
  - Original Message - From: Pieter-bas Ronner 
 i...@pbservers.nl
  To: Half-Life dedicated Linux server mailing list hlds_linux@list.**
  valvesoftware.com hlds_linux@list.valvesoftware.com
  Sent: Friday, September 28, 2012 2:41 PM
  Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hello,
 
  First of all. Thank you all for helping and responding!
  Its look like that the config from wave  resolves the issue.
  But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
  second.
  (my connection: http://www.speedtest.net/**result/2208625001.png
 http://www.speedtest.net/result/2208625001.png
  )
  I use now this config:
 
  fps_max 600
  sv_minrate 3
  sv_maxrate 10
  sv_minupdaterate 30
  sv_maxupdaterate 100
  sv_mincmdrate 30
  sv_maxcmdrate 100
 
 
  Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
 
  Pieter-bas
 
 
 
  2012/9/28 Calvin Judy c.j...@griffinrun.net
 
   We're going to need more information as to what you're saying is lag.
 Is
  the server's fps dropping into red at the time of the issues? (You can
  check this by using net_graph 4 and monitoring the sv variable)
 
  Have you verified the connection speed? 100mbps is more than enough to
  host one srcds instance.
 
  Also your minrate value is quite low, you could be attracting people
 who
  are naturally laggy due to their connection.
 
  _____
  Level 3 Technician
  Griffin Networks LLC - Gaming Solutions
 
 
  - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
  To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com
  hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com
 
  
  Sent: Friday, September 28, 2012 12:52 PM
 
  Subject: [hlds_linux] lagg problem on ubuntu 12.04
 
 
   Hi members,
 
 
  I hope you can help me a little bit with my problem.
 
  I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
  with
  a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
  My internet connection is a fiber 100/100 mbit. I thought thats enough
  to
  run a man vs machine server.
  I search now for a long time to figure out why are my server is
  lagging. I
  have try a lot of config files to fix the problem. But it didn't.
 
  Can you help me?
 
  This is my config server file:
 
 
 
  hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
  norm
 
  // Rcon Cvars
  rcon_password j //Set's remote control password
  sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
  authentication
  sv_rcon_log 1 //Enable/disable rcon logging.
  sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
  authentication before being banned
  sv_rcon_minfailures 5 //Number of times a user can fail rcon
  authentication
  in sv_rcon_minfailuretime before being banned
  sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
  authentications
  sv_pure 2
  tf_server_identity_account_id *
  tf_server_identity_token **
  sv_tags mvm,_registered,alltalk
 
  // Server Password
 
  // Server Cvars
  sv_visiblemaxplayers 6
  mp_allowspectators 0 //Toggles whether the server allows spectator
 mode
  or
  not
  mp_autocrosshair 0
  mp_autoteambalance 1 

Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-10 Thread Pieter-bas Ronner
Well, i restart my server and the problem was resolved.

2012/10/10 wave thew...@thewaveserver.com

 Glad you got it sorted. Out of curiosity, did you find any particular
 config setting or addon that was causing the problem?

 On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl
 wrote:
  Thanks for helping me. My server is not lagging any more! thanks!
 
  PB
 
  2012/9/28 [BT]Black V bt.bla...@gmail.com
 
  Also just for tidiness sake not actually really necessary. You could
 clean
  up that config a little.
  I.e. you've specified sv tags of all talk but lower in config you have
  sv_alltalk 0 set.
  Is it necessary to have sv_cheats specified when it's default and so on
 
  But this is off topic
  On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote:
 
   The server fps drops will not be caused by rates, do you have any
 addons
   running? ie. Sourcemod (if so, what plugins)
  
   You can remove the fps_max command, it's locked to the tickrate. Also,
   since you're running the server at 66 tickrate
   you may want to try running Valve's defaults, remove the rate settings
   from your server.cfg and see how that works if you're
   getting player jitter in-game.
  
   The more you increase the rate values, and the larger the gap between
   minupdaterate/maxupdaterate the more inconsistency you're
   going to have. As much as I understand striving for better
 performance on
   srcds, Valve's default rate settings run quite well
   and you should only tweak them if the circumstances call for it.
  
   Also, can you monitor the srcds process while these fps drops are
   occuring. (You should be able to use top, and just see the cpu usage
 of
   srcds_linux)
  
   The fps drops (on net_graph 4, sv) is what is causing the lag, we
 need to
   find the source of the fps drops in order to solve that.
  
  
   - Original Message - From: Pieter-bas Ronner 
  i...@pbservers.nl
   To: Half-Life dedicated Linux server mailing list hlds_linux@list.
 **
   valvesoftware.com hlds_linux@list.valvesoftware.com
   Sent: Friday, September 28, 2012 2:41 PM
   Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hello,
  
   First of all. Thank you all for helping and responding!
   Its look like that the config from wave  resolves the issue.
   But i have now some hickups. The sv drops from 66 to 11, 7 or 5
 for 2
   second.
   (my connection: http://www.speedtest.net/**result/2208625001.png
  http://www.speedtest.net/result/2208625001.png
   )
   I use now this config:
  
   fps_max 600
   sv_minrate 3
   sv_maxrate 10
   sv_minupdaterate 30
   sv_maxupdaterate 100
   sv_mincmdrate 30
   sv_maxcmdrate 100
  
  
   Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
  
   Pieter-bas
  
  
  
   2012/9/28 Calvin Judy c.j...@griffinrun.net
  
We're going to need more information as to what you're saying is
 lag.
  Is
   the server's fps dropping into red at the time of the issues? (You
 can
   check this by using net_graph 4 and monitoring the sv variable)
  
   Have you verified the connection speed? 100mbps is more than enough
 to
   host one srcds instance.
  
   Also your minrate value is quite low, you could be attracting people
  who
   are naturally laggy due to their connection.
  
   _____
   Level 3 Technician
   Griffin Networks LLC - Gaming Solutions
  
  
   - Original Message - From: Pieter-bas Ronner 
   i...@pbservers.nl
   To: hlds_linux@list.**valvesoftwa**re.com 
 http://valvesoftware.com
   hlds_linux@list.**valvesoftware.com 
 hlds_linux@list.valvesoftware.com
  
   
   Sent: Friday, September 28, 2012 12:52 PM
  
   Subject: [hlds_linux] lagg problem on ubuntu 12.04
  
  
Hi members,
  
  
   I hope you can help me a little bit with my problem.
  
   I run man vs machine team fortress 2 server. on a ubuntu 12.04
 server
   with
   a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
   My internet connection is a fiber 100/100 mbit. I thought thats
 enough
   to
   run a man vs machine server.
   I search now for a long time to figure out why are my server is
   lagging. I
   have try a lot of config files to fix the problem. But it didn't.
  
   Can you help me?
  
   This is my config server file:
  
  
  
   hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM
 24/7
   norm
  
   // Rcon Cvars
   rcon_password j //Set's remote control password
   sv_rcon_banpenalty 15 //Number of minutes to ban users who fail
 rcon
   authentication
   sv_rcon_log 1 //Enable/disable rcon logging.
   sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
   authentication before being banned
   sv_rcon_minfailures 5 //Number of times a user can fail rcon
   authentication
   in sv_rcon_minfailuretime before being banned
   sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
   authentications
   sv_pure 2
   tf_server_identity_account_id *
   

[hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao
Earlier today i was on one server that had disabled the use of in game 
button disconnect. The only thing you could to to quit was to forcefully 
kill your client.


Game: day of defeat source



How is that possible?



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Re: [hlds_linux] Disable disconnect

2012-10-10 Thread Nicholas Hastings
The last engine update removed the disconnect command which the DoD:S 
gameui (menu) still uses to disconnect from a game.


On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in game 
button disconnect. The only thing you could to to quit was to 
forcefully kill your client.


Game: day of defeat source



How is that possible? 


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
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Re: [hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao

Then why does it only work to disconnect on certain servers and not all?


On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the 
DoD:S gameui (menu) still uses to disconnect from a game.


On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in 
game button disconnect. The only thing you could to to quit was to 
forcefully kill your client.


Game: day of defeat source



How is that possible? 





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Re: [hlds_linux] Disable disconnect

2012-10-10 Thread daniel nilsson jokihao

Now i tested on a good server and yes... hmm

this the coming dods update is not what i wanted :(

On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the 
DoD:S gameui (menu) still uses to disconnect from a game.


On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in 
game button disconnect. The only thing you could to to quit was to 
forcefully kill your client.


Game: day of defeat source



How is that possible? 





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visit:
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