Re: [hlds_linux] lagg problem on ubuntu 12.04
Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1 //Toggles server autoteambalance mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over
Re: [hlds_linux] lagg problem on ubuntu 12.04
Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id * tf_server_identity_token ** sv_tags mvm,_registered,alltalk // Server Password // Server Cvars sv_visiblemaxplayers 6 mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 mp_autoteambalance 1
Re: [hlds_linux] lagg problem on ubuntu 12.04
Well, i restart my server and the problem was resolved. 2012/10/10 wave thew...@thewaveserver.com Glad you got it sorted. Out of curiosity, did you find any particular config setting or addon that was causing the problem? On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner i...@pbservers.nl wrote: Thanks for helping me. My server is not lagging any more! thanks! PB 2012/9/28 [BT]Black V bt.bla...@gmail.com Also just for tidiness sake not actually really necessary. You could clean up that config a little. I.e. you've specified sv tags of all talk but lower in config you have sv_alltalk 0 set. Is it necessary to have sv_cheats specified when it's default and so on But this is off topic On 29/09/2012 7:17 AM, Calvin Judy c.j...@griffinrun.net wrote: The server fps drops will not be caused by rates, do you have any addons running? ie. Sourcemod (if so, what plugins) You can remove the fps_max command, it's locked to the tickrate. Also, since you're running the server at 66 tickrate you may want to try running Valve's defaults, remove the rate settings from your server.cfg and see how that works if you're getting player jitter in-game. The more you increase the rate values, and the larger the gap between minupdaterate/maxupdaterate the more inconsistency you're going to have. As much as I understand striving for better performance on srcds, Valve's default rate settings run quite well and you should only tweak them if the circumstances call for it. Also, can you monitor the srcds process while these fps drops are occuring. (You should be able to use top, and just see the cpu usage of srcds_linux) The fps drops (on net_graph 4, sv) is what is causing the lag, we need to find the source of the fps drops in order to solve that. - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 2:41 PM Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04 Hello, First of all. Thank you all for helping and responding! Its look like that the config from wave resolves the issue. But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2 second. (my connection: http://www.speedtest.net/**result/2208625001.png http://www.speedtest.net/result/2208625001.png ) I use now this config: fps_max 600 sv_minrate 3 sv_maxrate 10 sv_minupdaterate 30 sv_maxupdaterate 100 sv_mincmdrate 30 sv_maxcmdrate 100 Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value? Pieter-bas 2012/9/28 Calvin Judy c.j...@griffinrun.net We're going to need more information as to what you're saying is lag. Is the server's fps dropping into red at the time of the issues? (You can check this by using net_graph 4 and monitoring the sv variable) Have you verified the connection speed? 100mbps is more than enough to host one srcds instance. Also your minrate value is quite low, you could be attracting people who are naturally laggy due to their connection. _____ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Pieter-bas Ronner i...@pbservers.nl To: hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Friday, September 28, 2012 12:52 PM Subject: [hlds_linux] lagg problem on ubuntu 12.04 Hi members, I hope you can help me a little bit with my problem. I run man vs machine team fortress 2 server. on a ubuntu 12.04 server with a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory. My internet connection is a fiber 100/100 mbit. I thought thats enough to run a man vs machine server. I search now for a long time to figure out why are my server is lagging. I have try a lot of config files to fix the problem. But it didn't. Can you help me? This is my config server file: hostname =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7 norm // Rcon Cvars rcon_password j //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications sv_pure 2 tf_server_identity_account_id *
[hlds_linux] Disable disconnect
Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
Then why does it only work to disconnect on certain servers and not all? On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Disable disconnect
Now i tested on a good server and yes... hmm this the coming dods update is not what i wanted :( On 2012-10-10 21:23, Nicholas Hastings wrote: The last engine update removed the disconnect command which the DoD:S gameui (menu) still uses to disconnect from a game. On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote: Earlier today i was on one server that had disabled the use of in game button disconnect. The only thing you could to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux