Glad you got it sorted. Out of curiosity, did you find any particular
config setting or addon that was causing the problem?

On Wed, Oct 10, 2012 at 1:11 PM, Pieter-bas Ronner <i...@pbservers.nl> wrote:
> Thanks for helping me. My server is not lagging any more! thanks!
>
> PB
>
> 2012/9/28 [BT]Black V <bt.bla...@gmail.com>
>
>> Also just for tidiness sake not actually really necessary. You could clean
>> up that config a little.
>> I.e. you've specified sv tags of all talk but lower in config you have
>> sv_alltalk 0 set.
>> Is it necessary to have sv_cheats specified when it's default and so on
>>
>> But this is off topic
>> On 29/09/2012 7:17 AM, "Calvin Judy" <c.j...@griffinrun.net> wrote:
>>
>> > The server fps drops will not be caused by rates, do you have any addons
>> > running? ie. Sourcemod (if so, what plugins)
>> >
>> > You can remove the fps_max command, it's locked to the tickrate. Also,
>> > since you're running the server at 66 tickrate
>> > you may want to try running Valve's defaults, remove the rate settings
>> > from your server.cfg and see how that works if you're
>> > getting player jitter in-game.
>> >
>> > The more you increase the rate values, and the larger the gap between
>> > minupdaterate/maxupdaterate the more inconsistency you're
>> > going to have. As much as I understand striving for better performance on
>> > srcds, Valve's default rate settings run quite well
>> > and you should only tweak them if the circumstances call for it.
>> >
>> > Also, can you monitor the srcds process while these fps drops are
>> > occuring. (You should be able to use top, and just see the cpu usage of
>> > srcds_linux)
>> >
>> > The fps drops (on net_graph 4, sv) is what is causing the lag, we need to
>> > find the source of the fps drops in order to solve that.
>> >
>> >
>> > ----- Original Message ----- From: "Pieter-bas Ronner" <
>> i...@pbservers.nl>
>> > To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.**
>> > valvesoftware.com <hlds_linux@list.valvesoftware.com>>
>> > Sent: Friday, September 28, 2012 2:41 PM
>> > Subject: Re: [hlds_linux] lagg problem on ubuntu 12.04
>> >
>> >
>> >  Hello,
>> >>
>> >> First of all. Thank you all for helping and responding!
>> >> Its look like that the config from "wave"  resolves the issue.
>> >> But i have now some "hickups". The sv drops from 66 to 11, 7 or 5 for 2
>> >> second.
>> >> (my connection: http://www.speedtest.net/**result/2208625001.png<
>> http://www.speedtest.net/result/2208625001.png>
>> >> )
>> >> I use now this config:
>> >>
>> >> fps_max 600
>> >> sv_minrate 30000
>> >> sv_maxrate 100000
>> >> sv_minupdaterate 30
>> >> sv_maxupdaterate 100
>> >> sv_mincmdrate 30
>> >> sv_maxcmdrate 100
>> >>
>> >>
>> >> Maybe i set the sv_mincmdrate and sv_minupdaterate to a higher value?
>> >>
>> >> Pieter-bas
>> >>
>> >>
>> >>
>> >> 2012/9/28 Calvin Judy <c.j...@griffinrun.net>
>> >>
>> >>  We're going to need more information as to what you're saying is lag.
>> Is
>> >>> the server's fps dropping into red at the time of the issues? (You can
>> >>> check this by using net_graph 4 and monitoring the sv variable)
>> >>>
>> >>> Have you verified the connection speed? 100mbps is more than enough to
>> >>> host one srcds instance.
>> >>>
>> >>> Also your minrate value is quite low, you could be attracting people
>> who
>> >>> are naturally laggy due to their connection.
>> >>>
>> >>> ______________________________****_______
>> >>> Level 3 Technician
>> >>> Griffin Networks LLC - Gaming Solutions
>> >>>
>> >>>
>> >>> ----- Original Message ----- From: "Pieter-bas Ronner" <
>> >>> i...@pbservers.nl>
>> >>> To: <hlds_linux@list.**valvesoftwa**re.com <http://valvesoftware.com><
>> >>> hlds_linux@list.**valvesoftware.com <hlds_linux@list.valvesoftware.com
>> >>
>> >>> >
>> >>> Sent: Friday, September 28, 2012 12:52 PM
>> >>>
>> >>> Subject: [hlds_linux] lagg problem on ubuntu 12.04
>> >>>
>> >>>
>> >>>  Hi members,
>> >>>
>> >>>>
>> >>>> I hope you can help me a little bit with my problem.
>> >>>>
>> >>>> I run man vs machine team fortress 2 server. on a ubuntu 12.04 server
>> >>>> with
>> >>>> a Dual-Core AMD Opteron(tm) Processor 2216, 4 cores and 16 memory.
>> >>>> My internet connection is a fiber 100/100 mbit. I thought thats enough
>> >>>> to
>> >>>> run a man vs machine server.
>> >>>> I search now for a long time to figure out why are my server is
>> >>>> lagging. I
>> >>>> have try a lot of config files to fix the problem. But it didn't.
>> >>>>
>> >>>> Can you help me?
>> >>>>
>> >>>> This is my config server file:
>> >>>>
>> >>>>
>> >>>>
>> >>>> hostname  =Just For Fun= | clanjff.com | Team Fortress 2 | MVM 24/7
>> >>>> norm
>> >>>>
>> >>>> // Rcon Cvars
>> >>>> rcon_password "j" //Set's remote control password
>> >>>> sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon
>> >>>> authentication
>> >>>> sv_rcon_log 1 //Enable/disable rcon logging.
>> >>>> sv_rcon_maxfailures 3 //Max number of times a user can fail rcon
>> >>>> authentication before being banned
>> >>>> sv_rcon_minfailures 5 //Number of times a user can fail rcon
>> >>>> authentication
>> >>>> in sv_rcon_minfailuretime before being banned
>> >>>> sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon
>> >>>> authentications
>> >>>> sv_pure 2
>> >>>> tf_server_identity_account_id *****
>> >>>> tf_server_identity_token "******"
>> >>>> sv_tags "mvm,_registered,alltalk"
>> >>>>
>> >>>> // Server Password
>> >>>>
>> >>>> // Server Cvars
>> >>>> sv_visiblemaxplayers 6
>> >>>> mp_allowspectators 0 //Toggles whether the server allows spectator
>> mode
>> >>>> or
>> >>>> not
>> >>>> mp_autocrosshair 0
>> >>>> mp_autoteambalance 1 //Toggles server autoteambalance
>> >>>> mp_bonusroundtime 5 //Time in seconds after round win until round
>> >>>> restarts
>> >>>> mp_chattime 5 //amount of time in seconds players can chat after the
>> >>>> game
>> >>>> is over
>> >>>> tf_mm_servermode 2
>> >>>> tf_mm_strict 0
>> >>>> sv_allow_votes 1
>> >>>> sv_vote_kick_ban_duration 1
>> >>>> sv_vote_issue_changelevel_****allowed 1
>> >>>> sv_vote_issue_nextlevel_****allowextend 1
>> >>>> sv_vote_issue_nextlevel_****allowed 1
>> >>>> sv_vote_issue_nextlevel_****choicesmode 1
>> >>>>
>> >>>> mp_decals 1
>> >>>> mp_defaultteam 1
>> >>>> mp_disable_autokick 1 //Prevents a userid from being auto-kicked
>> >>>> mp_enableroundwaittime 1 //Enable timers to wait between rounds.
>> >>>> mp_fadetoblack 0 //fade a player's screen to black when he dies
>> >>>> mp_falldamage 5 //Amount of damage players sustains from a fall
>> >>>> mp_flashlight 0 //Toggles flashlight on or off
>> >>>> mp_footsteps 1 //Toggles footsteps on or off
>> >>>> mp_forcecamera 0 //Restricts spectator modes for dead players
>> >>>> mp_forcerespawn 0
>> >>>> mp_forcerespawnplayers 1 //Force all players to respawn.
>> >>>> mp_forcewin 1 //Forces team to win
>> >>>> mp_fraglimit 0
>> >>>> mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has
>> this
>> >>>> many more players than the other team. (0 disables check)
>> >>>> mp_time_between_capscoring 5 //Delay between scoring of owned capture
>> >>>> points.
>> >>>> mp_winlimit 10 //Max number of rounds one team can win before server
>> >>>> changes maps
>> >>>> sv_allow_color_correction 1 //Allow or disallow clients to use color
>> >>>> correction on this server.
>> >>>> sv_allow_wait_command 0 //Allow or disallow the wait command on
>> clients
>> >>>> connected to this server.
>> >>>> sv_allowdownload 1 //Allow clients to download files
>> >>>> sv_allowupload 1 //Allow clients to upload customizations files
>> >>>> sv_alltalk 0 //Players can hear all other players, no team
>> restrictions
>> >>>> sv_alternateticks 0 //If set, server only simulates entities on even
>> >>>> numbered ticks.
>> >>>> sv_autosave 0 //Set to 1 to autosave game on level transition. Does
>> not
>> >>>> affect autosave triggers.
>> >>>> sv_bonus_challenge 0 //Set to values other than 0 to select a bonus
>> map
>> >>>> challenge type.
>> >>>> sv_cacheencodedents 1 //If set to 1, does an optimization to prevent
>> >>>> extra
>> >>>> SendTable_Encode calls.
>> >>>> sv_cheats 0 //Allow cheats on server
>> >>>> sv_clearhinthistory 0 //Clear memory of server side hints displayed to
>> >>>> the
>> >>>> player.
>> >>>> sv_consistency 1 //Whether the server enforces file consistency for
>> >>>> critical files
>> >>>> sv_contact i...@pbservers.nl //Contact email for server sysop
>> >>>> sv_downloadurl "http://pbservers.nl/tf2/"; //Location from which
>> clients
>> >>>> can
>> >>>> download missing files
>> >>>> sv_enableoldqueries 1 //Enable support for old style (HL1) server
>> >>>> queries
>> >>>> sv_pausable 0 //Is the server pausable.
>> >>>>
>> >>>> // Lan or internet play, Server region cvars
>> >>>> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
>> no
>> >>>> non-class C addresses )
>> >>>> sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast,
>> 2 -
>> >>>> South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia,
>> >>>> 6 -
>> >>>> Middle East, 7 - Africa, 255 - world
>> >>>>
>> >>>> //server Logging
>> >>>> sv_log_onefile 0 //Log server information to only one file.
>> >>>> sv_logbans 1 //Log server bans in the server logs.
>> >>>> sv_logblocks 0 //If true when log when a query is blocked (can cause
>> >>>> very
>> >>>> large log files)
>> >>>> sv_logecho 1 //Echo log information to the console.
>> >>>> sv_logfile 1 //Log server information in the log file.
>> >>>> sv_logflush 0 //Flush the log file to disk on each write (slow).
>> >>>> sv_logsdir log //Folder in the game directory where server logs will
>> be
>> >>>> stored.
>> >>>>
>> >>>> //Server Rates
>> >>>> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum
>> >>>> value
>> >>>> for cl_cmdrate.
>> >>>> sv_maxrate 70000 //Max bandwidth rate allowed on server, 0 ==
>> unlimited
>> >>>> sv_maxupdaterate 66 //Maximum updates per second that the server will
>> >>>> allow
>> >>>> sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 ==
>> >>>> unlimited.
>> >>>> sv_minrate 1000 //Min bandwidth rate allowed on server, 0 == unlimited
>> >>>> sv_minupdaterate 33 //Minimum updates per second that the server will
>> >>>> allow
>> >>>>
>> >>>>
>> >>>>
>> >>>> Pieter-bas
>> >>>> ______________________________****_________________
>> >>>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>>> please visit:
>> >>>> https://list.valvesoftware.****com/cgi-bin/mailman/listinfo/***
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>> >>>> mailman/listinfo/hlds_linux<
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> >>>> >
>> >>>>
>> >>>>
>> >>>
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>> >>> >
>> >>>
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>> >
>> >
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