Re: [hlds_linux] html on mapload
Pinion has stated that they've already asked valve about this and valve's response was that it was not possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
I just installed a vanilla steampipe CZ server (beta) but it's not connecting to steam servers. All ports have been forwarded. Any ideas? Here's the server console spew: Auto-restarting the server on crash Could not locate steam binary:steamcmd/steam.sh, ignoring. Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 80 Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/ncb/.steam/sdk32/steamclient.so with error: /home/ncb/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.0.0.3/Stdio (czero) Exe build: 14:59:14 Feb 13 2013 (5956) STEAM Auth Server Server IP address 127.0.1.1:27028 Navigation map loaded. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: /home/ncb/.steam/sdk32/steamclient.so with error: /home/ncb/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit couldn't exec listip.cfg couldn't exec banned.cfg Could not establish connection to Steam servers. On Tue, Apr 2, 2013 at 4:58 PM, Alfred Reynolds wrote: > I just released an update for the hltv crash, run > steamcmd +logon anonymous +force_install_dir ../hlds +app_update "90 -beta > beta" +quit > > To get it > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bRAINKILLA > Sent: Tuesday, April 02, 2013 11:47 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Counter-Strike, Counter-Strike: Condition Zero > and Half-Life beta server update > > Thx for the Update! > > But hltv segfaults for me on Linux :( > > Am 02.04.2013 18:46, schrieb Alfred Reynolds: > > We have released an update for these 3 games, the changes include: > > - Report bomb position more frequently to T team members when dropped, > fixes it appearing at the wrong location on the radar > > -Improved firing behavior in Counter-Strike, Counter-Strike:Condition > Zero and Half-Life Deathmatch, it is no longer dependant on client or > server frame rate. This change needs both your client and server updates to > see the improvements. > > -Added logging of developer messages when using -condebug > > -Strip trailing and leading whitespace on player names, and strip all > styles of whitespace now unicode is supported > > -Don't keep playing the door open sound if it is blocked > > -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits > > - Fixed defuse bar staying up across round restart if you died while > defusing without the defuse kit > > - Fixed crash if you picked up a grenade in non-standard game styles > > > > You can get a dedicated install for it by using the following command > line: > > steamcmd +logon anonymous +force_install_dir ..\hlds +app_update "90 > -beta beta" +quit > > > > Note you will need to use "+app_set_config 90 mod czero" before the > +app_update command if you want to update condition zero. > > > > This is an optional, but strongly encouraged due to the game fixes, > update. > > > > - Alfred > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd during map load
Why not? It worked fine for Garry's Mod. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Sat, Apr 6, 2013 at 4:48 PM, Flubber Flubber wrote: > You ll be shock but some people actually use motd for message of the > day and server info. I can t imagine HTML here when you can t do > anything to stop or go back to menu. > > Le 6 avr. 2013 à 21:47, Ryan Walmsley a écrit : > > > Why no HTML if there is? How else am I meant to put an advert there? > > > > > > On 5 April 2013 15:33, Nikolay Shopik wrote: > > > >> So I always wonder when any source game will be able to show motd when > >> map loading, it so much better. At least text version (no html bs). motd > >> after map load most people ignore by smashing enter quickly. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > -- > > Thanks - > > > > Ryan Walmsley > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
This has been suggested multiple times on this mailing list for many years. I doubt this time will be different since Valve is on their yearly company retreat, and they still have SteamPipe and Linux to deal with. The last I heard of it was that the server registration token was supposed to solve the problem, but it doesn't. On Sat, Apr 6, 2013 at 3:00 PM, Asher Baker wrote: > Hence the point about SRV records, which eliminate anyone apart from the > host having to care what port the server is on. > > On Sat, Apr 6, 2013 at 10:46 PM, Ruben Lopes >wrote: > > > > The best (and much easier than re-purposing the server id's) solution > > here > > > would be for the server browser to save hostnames instead of IP > > addresses, > > > it would also be handy if the client made use of SRV records. > > > This way it's making use of standards, rather than fighting against > them. > > > > Just remember that the port should be saved somehow, in case it port > > changes too. Otherwise the job would be left half-done and this would be > > useless again if one had to change port's. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
Hence the point about SRV records, which eliminate anyone apart from the host having to care what port the server is on. On Sat, Apr 6, 2013 at 10:46 PM, Ruben Lopes wrote: > > The best (and much easier than re-purposing the server id's) solution > here > > would be for the server browser to save hostnames instead of IP > addresses, > > it would also be handy if the client made use of SRV records. > > This way it's making use of standards, rather than fighting against them. > > Just remember that the port should be saved somehow, in case it port > changes too. Otherwise the job would be left half-done and this would be > useless again if one had to change port's. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
> The best (and much easier than re-purposing the server id's) solution here > would be for the server browser to save hostnames instead of IP addresses, > it would also be handy if the client made use of SRV records. > This way it's making use of standards, rather than fighting against them. Just remember that the port should be saved somehow, in case it port changes too. Otherwise the job would be left half-done and this would be useless again if one had to change port's. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
This X1000 - I just changed IP#'s of two of my servers and the player count has dropped by 70% and is slowly going back up cause its taking players a while to find the change. I had no choice but to change the IP#'s or location of those two servers but now its hurting and its time Valve done something with regards to having it save in the server browser. Instead of taking things away like the MOTD changes that so many if not the majority of server owners are against how about adding something like this to help us. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ruben Lopes Sent: Saturday, April 06, 2013 5:27 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] More reliable support for server IP changes I would like to leave my opinion here for Valve to consider.Probably all of us server admins know the frustration with having to change our servers IP's either because of a migration, changing from a unreliable hosting, datacenter change, etc...We also know that even though we can connect and add a hostname to favorites ir doesn't update if the IP changes (at least the last time I checked) and it should, for the obvious reasons mentioned above. So that change I think it's been overdue and I can see no good reason for it not being like that since day one. That way, players who connect through the hostname wouldn't even notice that the IP changed. But even with that, the people who added "Current server to favorites" only added the current IP of the server. So, even better than that would be to have a aditional server id system that could be used to keep track of servers, so that a specific serverID would always point to the server IP:Port of the server that has that specific tf_server_identity_account_id in the config. Then, players could connect to that serverID that would also be automatically be updated in the favorites if the IP:Port changed. With that, when a server has to change IP, no player would lose track of that great server that mysteriously disapeared from their favorites and server administrators wouldn't have to flood every of their players that they can reach telling that the IP of their server(s) changed while seeing that effort in vain while losing part of the players that never came back.I've been through that, and other probably have too. So this would be a favorable update for everyone. Hope I can see something done about this soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
The best (and much easier than re-purposing the server id's) solution here would be for the server browser to save hostnames instead of IP addresses, it would also be handy if the client made use of SRV records. This way it's making use of standards, rather than fighting against them. On Sat, Apr 6, 2013 at 10:26 PM, Ruben Lopes wrote: > I would like to leave my opinion here for Valve to consider.Probably all > of us server admins know the frustration with having to change our servers > IP's either because of a migration, changing from a unreliable hosting, > datacenter change, etc...We also know that even though we can connect and > add a hostname to favorites ir doesn't update if the IP changes (at least > the last time I checked) and it should, for the obvious reasons mentioned > above. So that change I think it's been overdue and I can see no good > reason for it not being like that since day one. That way, players who > connect through the hostname wouldn't even notice that the IP changed. But > even with that, the people who added "Current server to favorites" only > added the current IP of the server. > So, even better than that would be to have a aditional server id system > that could be used to keep track of servers, so that a specific serverID > would always point to the server IP:Port of the server that has that > specific tf_server_identity_account_id in the config. Then, players could > connect to that serverID that would also be automatically be updated in the > favorites if the IP:Port changed. With that, when a server has to change > IP, no player would lose track of that great server that mysteriously > disapeared from their favorites and server administrators wouldn't have to > flood every of their players that they can reach telling that the IP of > their server(s) changed while seeing that effort in vain while losing part > of the players that never came back.I've been through that, and other > probably have too. So this would be a favorable update for everyone. Hope I > can see something done about this soon. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] More reliable support for server IP changes
I would like to leave my opinion here for Valve to consider.Probably all of us server admins know the frustration with having to change our servers IP's either because of a migration, changing from a unreliable hosting, datacenter change, etc...We also know that even though we can connect and add a hostname to favorites ir doesn't update if the IP changes (at least the last time I checked) and it should, for the obvious reasons mentioned above. So that change I think it's been overdue and I can see no good reason for it not being like that since day one. That way, players who connect through the hostname wouldn't even notice that the IP changed. But even with that, the people who added "Current server to favorites" only added the current IP of the server. So, even better than that would be to have a aditional server id system that could be used to keep track of servers, so that a specific serverID would always point to the server IP:Port of the server that has that specific tf_server_identity_account_id in the config. Then, players could connect to that serverID that would also be automatically be updated in the favorites if the IP:Port changed. With that, when a server has to change IP, no player would lose track of that great server that mysteriously disapeared from their favorites and server administrators wouldn't have to flood every of their players that they can reach telling that the IP of their server(s) changed while seeing that effort in vain while losing part of the players that never came back.I've been through that, and other probably have too. So this would be a favorable update for everyone. Hope I can see something done about this soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd during map load
You ll be shock but some people actually use motd for message of the day and server info. I can t imagine HTML here when you can t do anything to stop or go back to menu. Le 6 avr. 2013 à 21:47, Ryan Walmsley a écrit : > Why no HTML if there is? How else am I meant to put an advert there? > > > On 5 April 2013 15:33, Nikolay Shopik wrote: > >> So I always wonder when any source game will be able to show motd when >> map loading, it so much better. At least text version (no html bs). motd >> after map load most people ignore by smashing enter quickly. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > -- > Thanks - > > Ryan Walmsley > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd during map load
Definately! But with HTML. Valve comes up with so many stuff sometimes very arguable. But having the option to show motd during map load would really be one of the most valuable changes ever. This proposal should be taken into account and considered with seriousness for a future update, specially for TF2. > > So I always wonder when any source game will be able to show motd when > > map loading, it so much better. At least text version (no html bs). motd > > after map load most people ignore by smashing enter quickly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd during map load
Why no HTML if there is? How else am I meant to put an advert there? On 5 April 2013 15:33, Nikolay Shopik wrote: > So I always wonder when any source game will be able to show motd when > map loading, it so much better. At least text version (no html bs). motd > after map load most people ignore by smashing enter quickly. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Thanks - Ryan Walmsley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] motd during map load
So I always wonder when any source game will be able to show motd when map loading, it so much better. At least text version (no html bs). motd after map load most people ignore by smashing enter quickly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs1.6 new rates
ah ok, thank you. From: AnAkIn To: Collin Howard ; Half-Life dedicated Linux server mailing list Sent: Saturday, April 6, 2013 10:47:07 AM Subject: Re: [hlds_linux] cs1.6 new rates The max rate was previously 2, and it's now 10, that's the only change in the engine limits. 2013/4/6 Collin Howard So what are the new allowed values now for those rates? > > > > > > > From: Valentin G. >To: Collin Howard ; Half-Life dedicated Linux server >mailing list >Sent: Saturday, April 6, 2013 7:09:20 AM >Subject: Re: [hlds_linux] cs1.6 new rates > > > >I don't remember there being new rates to configure, just that the defaults >are a little more sane for todays standards (so most of it has been corrected >upwards). > > > >On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard wrote: > >I was trying to find some information on the new rates that were enabled with >the new update, can i get a list of what new rate changes were made. referring >to server side rates, such as sv_maxrate and sv_maxupdaterate etc. >>___ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
Probably is. Reason I asked was because I was running my own servers in a path containing a uppercase letter, and when HL2MP got converted to SteamPipe it wouldn't start because of it. Same goes for CSGO. > Date: Sat, 6 Apr 2013 18:56:22 +0100 > From: peter_va...@reinhold.dk > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Crash upon starting TF2 beta > > On 06.04.2013 18:53, Peter Reinhold wrote: > > >> Do you have any upper case letters in the path for the TF2-server > >> install? > > No, its installed under /opt/srcds/tf2.test.vpk > > > > Could it be the punctuation? My current TF2 setups running from > > folders with dots in them without a problem. > > And, i'll just answer my own question, that apparantly was it, . are > not allowed in the server install path. > > I'm not sure, but aren't there a bugtracker for the TF2 beta server > somewhere? > > > /Peter > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
On 06.04.2013 18:53, Peter Reinhold wrote: Do you have any upper case letters in the path for the TF2-server install? No, its installed under /opt/srcds/tf2.test.vpk Could it be the punctuation? My current TF2 setups running from folders with dots in them without a problem. And, i'll just answer my own question, that apparantly was it, . are not allowed in the server install path. I'm not sure, but aren't there a bugtracker for the TF2 beta server somewhere? /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
On 06.04.2013 18:45, Michael Johansen wrote: Do you have any upper case letters in the path for the TF2-server install? No, its installed under /opt/srcds/tf2.test.vpk Could it be the punctuation? My current TF2 setups running from folders with dots in them without a problem. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
Do you have any upper case letters in the path for the TF2-server install? > Date: Sat, 6 Apr 2013 17:29:57 +0100 > From: peter_va...@reinhold.dk > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Crash upon starting TF2 beta > > Hi all, > > I have begun to get ready for the TF2 migration in the near future, but > I am not even able to start a stock TF2 beta server, it simply segfaults > right after it starts, looks like this > > -- BEGIN > [srcds@gaming-2 tf2.base.vpk]# ./srcds_run -game tf +map itemtest > Auto detecting CPU > Using default binary: ./srcds_linux > Server will auto-restart if there is a crash. > Using breakpad minidump system > Using breakpad crash handler > > Console initialized. > ./srcds_run: line 324: 16513 Segmentation fault $HL_CMD > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help with solving this problem > Sat Apr 6 18:25:26 CEST 2013: Server restart in 10 seconds > Sat Apr 6 18:25:28 CEST 2013: Server Quit > -- END > > This is a clean install fresh out of store, nothing have been done > other than trying and starting it, have anyone seen this behaviour, and > maybe found a solution? (This happens on both a 32 bit Centos 5.9 and a > 64 bit 6.3 > > > /Peter > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Crash upon starting TF2 beta
Hi all, I have begun to get ready for the TF2 migration in the near future, but I am not even able to start a stock TF2 beta server, it simply segfaults right after it starts, looks like this -- BEGIN [srcds@gaming-2 tf2.base.vpk]# ./srcds_run -game tf +map itemtest Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. ./srcds_run: line 324: 16513 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Sat Apr 6 18:25:26 CEST 2013: Server restart in 10 seconds Sat Apr 6 18:25:28 CEST 2013: Server Quit -- END This is a clean install fresh out of store, nothing have been done other than trying and starting it, have anyone seen this behaviour, and maybe found a solution? (This happens on both a 32 bit Centos 5.9 and a 64 bit 6.3 /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs1.6 new rates
The max rate was previously 2, and it's now 10, that's the only change in the engine limits. 2013/4/6 Collin Howard > So what are the new allowed values now for those rates? > > > > > > From: Valentin G. > To: Collin Howard ; Half-Life dedicated Linux server > mailing list > Sent: Saturday, April 6, 2013 7:09:20 AM > Subject: Re: [hlds_linux] cs1.6 new rates > > > I don't remember there being new rates to configure, just that the > defaults are a little more sane for todays standards (so most of it has > been corrected upwards). > > > > On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard wrote: > > I was trying to find some information on the new rates that were enabled > with the new update, can i get a list of what new rate changes were made. > referring to server side rates, such as sv_maxrate and sv_maxupdaterate etc. > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs1.6 new rates
So what are the new allowed values now for those rates? From: Valentin G. To: Collin Howard ; Half-Life dedicated Linux server mailing list Sent: Saturday, April 6, 2013 7:09:20 AM Subject: Re: [hlds_linux] cs1.6 new rates I don't remember there being new rates to configure, just that the defaults are a little more sane for todays standards (so most of it has been corrected upwards). On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard wrote: I was trying to find some information on the new rates that were enabled with the new update, can i get a list of what new rate changes were made. referring to server side rates, such as sv_maxrate and sv_maxupdaterate etc. >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs1.6 new rates
I don't remember there being new rates to configure, just that the defaults are a little more sane for todays standards (so most of it has been corrected upwards). On Sat, Apr 6, 2013 at 8:51 AM, Collin Howard wrote: > I was trying to find some information on the new rates that were enabled > with the new update, can i get a list of what new rate changes were made. > referring to server side rates, such as sv_maxrate and sv_maxupdaterate etc. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux