Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-01 Thread Abdulrahman Abdulkawi
Im getting 90-120% on a 32/32 server, with E3-1230v2 @3.2Ghz and SSD hd, in 
comparison with 60-70% on hlds.

No error spam on console.log.

Sent from my iPhone

On 2 May 2013, at 01:32, "Marcos Vidal"  wrote:

> El 02/05/2013 2:23, Abdulrahman Abdulkawi escribió:
>> I'm not sure If I'm the only one with this problem; has anyone noticed CPU 
>> increases in running a server on SteamPipe, in comparison to HLDS (populated 
>> server).   
>> ___
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>> please visit:
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> Yes, I'm having this problem too. A server with 11 players went from 1-3% to 
> 7% on Intel E3-1240 v2.
> 
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Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-01 Thread Marcos Vidal

El 02/05/2013 2:23, Abdulrahman Abdulkawi escribió:

I'm not sure If I'm the only one with this problem; has anyone noticed CPU 
increases in running a server on SteamPipe, in comparison to HLDS (populated 
server).
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Yes, I'm having this problem too. A server with 11 players went from 
1-3% to 7% on Intel E3-1240 v2.


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[hlds_linux] SteamPipe CPU Increase?

2013-05-01 Thread Abdulrahman Abdulkawi
I'm not sure If I'm the only one with this problem; has anyone noticed CPU 
increases in running a server on SteamPipe, in comparison to HLDS (populated 
server).  
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Re: [hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Rudy Bleeker
I'm getting the same when I'm trying to update/validate my TF2
installation to check if the steamcmd update loop was fixed (which is
the case by the way, thanks for that). When using a username and
password it works.

On Thu, May 2, 2013 at 12:28 AM, Todd Pettit  wrote:
> Connecting anonymously to Steam Public...Login Failure: No Connection
> Failed.
> ERROR! Failed to request AppInfo update, not online or not logged in to Steam.
>
> Is there a reason the anonymous login no longer works?
>
>
> - Original Message -
> From: "Fletcher Dunn" 
> To: "Half-Life dedicated Linux server mailing list 
> (hlds_linux@list.valvesoftware.com)" , 
> "Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
> , "hlds announce" 
> 
> Sent: Wednesday, May 1, 2013 6:11:10 PM
> Subject: [hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S,  
>   and HL2:MP
>
> Updates are available for the "prerelease" betas of TF2, CS:S, DoD:S, and 
> HL2:MP.
>
> The update does not change the PatchVersion and will not be mandatory for 
> servers.
>
> For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2 
> release.  Here are the github issues addressed by this build:
>
> Bugs with sv_pure, especially after second map change:
> https://github.com/ValveSoftware/Source-1-Games/issues/259
> https://github.com/ValveSoftware/Source-1-Games/issues/341
> https://github.com/ValveSoftware/Source-1-Games/issues/343
> https://github.com/ValveSoftware/Source-1-Games/issues/345
>
> User sprays not working:
> https://github.com/ValveSoftware/Source-1-Games/issues/127
>
> [HL2DM] Game keeps forcing the combine_soldier model after the SteamPipe 
> update
> https://github.com/ValveSoftware/Source-1-Games/issues/263
>
> If no major problems are detected, we will release these builds as the 
> official builds tomorrow.
>
> Most of the recent changes have been client-side fixes.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
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> visit:
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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Re: [hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Todd Pettit
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to Steam.

Is there a reason the anonymous login no longer works?


- Original Message -
From: "Fletcher Dunn" 
To: "Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)" , 
"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
, "hlds announce" 

Sent: Wednesday, May 1, 2013 6:11:10 PM
Subject: [hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S,
and HL2:MP

Updates are available for the "prerelease" betas of TF2, CS:S, DoD:S, and 
HL2:MP.

The update does not change the PatchVersion and will not be mandatory for 
servers.

For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2 release. 
 Here are the github issues addressed by this build:

Bugs with sv_pure, especially after second map change:
https://github.com/ValveSoftware/Source-1-Games/issues/259
https://github.com/ValveSoftware/Source-1-Games/issues/341
https://github.com/ValveSoftware/Source-1-Games/issues/343
https://github.com/ValveSoftware/Source-1-Games/issues/345

User sprays not working:
https://github.com/ValveSoftware/Source-1-Games/issues/127

[HL2DM] Game keeps forcing the combine_soldier model after the SteamPipe update
https://github.com/ValveSoftware/Source-1-Games/issues/263

If no major problems are detected, we will release these builds as the official 
builds tomorrow.

Most of the recent changes have been client-side fixes.
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[hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Fletcher Dunn
Updates are available for the "prerelease" betas of TF2, CS:S, DoD:S, and 
HL2:MP.

The update does not change the PatchVersion and will not be mandatory for 
servers.

For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2 release. 
 Here are the github issues addressed by this build:

Bugs with sv_pure, especially after second map change:
https://github.com/ValveSoftware/Source-1-Games/issues/259
https://github.com/ValveSoftware/Source-1-Games/issues/341
https://github.com/ValveSoftware/Source-1-Games/issues/343
https://github.com/ValveSoftware/Source-1-Games/issues/345

User sprays not working:
https://github.com/ValveSoftware/Source-1-Games/issues/127

[HL2DM] Game keeps forcing the combine_soldier model after the SteamPipe update
https://github.com/ValveSoftware/Source-1-Games/issues/263

If no major problems are detected, we will release these builds as the official 
builds tomorrow.

Most of the recent changes have been client-side fixes.
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Gordon Reynolds
Glad to hear this wasn't some mis-configuration I had done.


On Wed, May 1, 2013 at 2:31 PM, Valentin G.  wrote:

> Great! I was wondering why my servers still weren't updated last night
> until I discovered that SteamCMD was running in circles while I wasn't
> watching.
>
>
> On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn
> wrote:
>
> > We've received several logs and are able to reproduce the problem.
> >
> > Thanks for your help.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > Sent: Wednesday, May 01, 2013 11:26 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] steamcmd loop
> >
> > If anybody experiencing the problem can find a bootstrap_log.txt with
> > recent log entries, it would help us track down the problem.  Email them
> to
> > me directly.  (I'm not sure if they contain any info that you wouldn't
> want
> > to share with the mailing list.)
> >
> > On Linux, look in ~/Steam/logs/
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> > Sent: Wednesday, May 01, 2013 9:28 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] steamcmd loop
> >
> > That worked, thanks!
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> > fletch...@valvesoftware.com]
> > Sent: 01 May 2013 18:26
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] steamcmd loop
> >
> > Make a Steam.cfg file in the same folder as steamcmd with this in it:
> >
> > BootStrapperInhibitBootstrapperChecksum = enable
> >
> > (I might have the filename case wrong.)
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> > Sent: Wednesday, May 01, 2013 9:20 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] steamcmd loop
> >
> > Anyone got any suggestions if you're stuck in a permanent steamcmd update
> > loop?
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan
> Riemers [
> > riem...@binkey.nl]
> > Sent: 01 May 2013 17:52
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] steamcmd loop
> >
> > Just plain old linux install, dumped the steamcmd in it and nothing more.
> > I have this issue on multiple servers, some go straight away while others
> > take loads of retries.
> >
> > Example:
> >
> > Did a _restart
> >
> > Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating
> > server using Steam.
> > 
> > Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> > [  0%] Checking for available updates...
> > [  0%] Downloading update (0 of 11,372 KB)...
> > [  0%] Downloading update (0 of 11,372 KB)...
> > [  0%] Downloading update (224 of 11,372 KB)...
> > [  1%] Downloading update (1,994 of 11,372 KB)...
> > [ 17%] Downloading update (4,107 of 11,372 KB)...
> > [ 36%] Downloading update (5,814 of 11,372 KB)...
> > [ 51%] Downloading update (7,673 of 11,372 KB)...
> > [ 67%] Downloading update (9,614 of 11,372 KB)...
> > [ 84%] Downloading update (11,372 of 11,372 KB)...
> > [100%] Download complete.
> > [] Installing update...
> > [] Extracting package...
> > [] Extracting package...
> > [] Extracting package...
> > [] Installing update...
> > [] Installing update...
> > [] Installing update...
> > [] Cleaning up...
> > [] Update complete, launching Steam...
> > Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> > [  0%] Checking for available updates...
> > [  0%] Downloading update (0 of 11,555 KB)...
> > [  0%] Downloading update (0 of 11,555 KB)...
> > [  0%] Downloading update (152 of 11,555 KB)...
> > [  1%] Downloading update (1,327 of 11,555 KB)...
> > [ 11%] Downloading update (2,133 of 11,555 KB)...
> > [ 18%] Downloading update (5,084 of 11,555 KB)...
> > [ 43%] Downloading update (7,756 of 11,555 KB)...
> > [ 67%] Downloading update (9,738 of 11,555 KB)...
> > [ 84%] Downloading update (11,554 of 11,555 KB)...
> > [ 99%] Downloading update (11,555 of 11,555 KB)...
> > [100%] Download complete.
> > [] Installing update...
> > [] Extracting package...
> > [] Extracting package...
> > [] Extracting package...
> > [] Installing update...
> > [] Installing update...
> > [] Installing update...
> > [] Cleaning up...
> > [] Update complete, launching Steam...
> > Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> > [  0%

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
This should be fixed.  We had some stale files on our CDN that were not 
expiring properly.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Wednesday, May 01, 2013 2:32 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Great! I was wondering why my servers still weren't updated last night until I 
discovered that SteamCMD was running in circles while I wasn't watching.


On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn
wrote:

> We've received several logs and are able to reproduce the problem.
>
> Thanks for your help.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, May 01, 2013 11:26 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> If anybody experiencing the problem can find a bootstrap_log.txt with 
> recent log entries, it would help us track down the problem.  Email 
> them to me directly.  (I'm not sure if they contain any info that you 
> wouldn't want to share with the mailing list.)
>
> On Linux, look in ~/Steam/logs/
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, May 01, 2013 9:28 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> That worked, thanks!
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [ 
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
> [ fletch...@valvesoftware.com]
> Sent: 01 May 2013 18:26
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Make a Steam.cfg file in the same folder as steamcmd with this in it:
>
> BootStrapperInhibitBootstrapperChecksum = enable
>
> (I might have the filename case wrong.)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, May 01, 2013 9:20 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Anyone got any suggestions if you're stuck in a permanent steamcmd 
> update loop?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [ 
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan 
> Riemers [ riem...@binkey.nl]
> Sent: 01 May 2013 17:52
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Just plain old linux install, dumped the steamcmd in it and nothing more.
> I have this issue on multiple servers, some go straight away while 
> others take loads of retries.
>
> Example:
>
> Did a _restart
>
> Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating 
> server using Steam.
> 
> Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (224 of 11,372 KB)...
> [  1%] Downloading update (1,994 of 11,372 KB)...
> [ 17%] Downloading update (4,107 of 11,372 KB)...
> [ 36%] Downloading update (5,814 of 11,372 KB)...
> [ 51%] Downloading update (7,673 of 11,372 KB)...
> [ 67%] Downloading update (9,614 of 11,372 KB)...
> [ 84%] Downloading update (11,372 of 11,372 KB)...
> [100%] Download complete.
> [] Installing update...
> [] Extracting package...
> [] Extracting package...
> [] Extracting package...
> [] Installing update...
> [] Installing update...
> [] Installing update...
> [] Cleaning up...
> [] Update complete, launching Steam...
> Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Downloading update (0 of 11,555 KB)...
> [  0%] Downloading update (0 of 11,555 KB)...
> [  0%] Downloading update (152 of 11,555 KB)...
> [  1%] Downloading update (1,327 of 11,555 KB)...
> [ 11%] Downloading update (2,133 of 11,555 KB)...
> [ 18%] Downloading update (5,084 of 11,555 KB)...
> [ 43%] Downloading update (7,756 of 11,555 KB)...
> [ 67%] Downloading update (9,738 of 11,555 KB)...
> [ 84%] Downloading update (11,554 of 11,555 KB)...
> [ 99%] Downloading update (11,555 of 11,555 KB)...
> [100%] Download complete.
> [] Installing update...
> [] Extracting package...
> [] Extracting package...
> [] Extracting package...
> [] Installing update...
> [] Installing update...
> [] Installing update...
> [] Cleaning up...
> [] Update complete, launching Steam...
> Redirecting stderr to '/home/lzgames/Steam/logs/st

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Valentin G.
Great! I was wondering why my servers still weren't updated last night
until I discovered that SteamCMD was running in circles while I wasn't
watching.


On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn
wrote:

> We've received several logs and are able to reproduce the problem.
>
> Thanks for your help.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, May 01, 2013 11:26 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> If anybody experiencing the problem can find a bootstrap_log.txt with
> recent log entries, it would help us track down the problem.  Email them to
> me directly.  (I'm not sure if they contain any info that you wouldn't want
> to share with the mailing list.)
>
> On Linux, look in ~/Steam/logs/
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, May 01, 2013 9:28 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> That worked, thanks!
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [
> fletch...@valvesoftware.com]
> Sent: 01 May 2013 18:26
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Make a Steam.cfg file in the same folder as steamcmd with this in it:
>
> BootStrapperInhibitBootstrapperChecksum = enable
>
> (I might have the filename case wrong.)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Wednesday, May 01, 2013 9:20 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Anyone got any suggestions if you're stuck in a permanent steamcmd update
> loop?
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers [
> riem...@binkey.nl]
> Sent: 01 May 2013 17:52
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Just plain old linux install, dumped the steamcmd in it and nothing more.
> I have this issue on multiple servers, some go straight away while others
> take loads of retries.
>
> Example:
>
> Did a _restart
>
> Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating
> server using Steam.
> 
> Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (224 of 11,372 KB)...
> [  1%] Downloading update (1,994 of 11,372 KB)...
> [ 17%] Downloading update (4,107 of 11,372 KB)...
> [ 36%] Downloading update (5,814 of 11,372 KB)...
> [ 51%] Downloading update (7,673 of 11,372 KB)...
> [ 67%] Downloading update (9,614 of 11,372 KB)...
> [ 84%] Downloading update (11,372 of 11,372 KB)...
> [100%] Download complete.
> [] Installing update...
> [] Extracting package...
> [] Extracting package...
> [] Extracting package...
> [] Installing update...
> [] Installing update...
> [] Installing update...
> [] Cleaning up...
> [] Update complete, launching Steam...
> Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Downloading update (0 of 11,555 KB)...
> [  0%] Downloading update (0 of 11,555 KB)...
> [  0%] Downloading update (152 of 11,555 KB)...
> [  1%] Downloading update (1,327 of 11,555 KB)...
> [ 11%] Downloading update (2,133 of 11,555 KB)...
> [ 18%] Downloading update (5,084 of 11,555 KB)...
> [ 43%] Downloading update (7,756 of 11,555 KB)...
> [ 67%] Downloading update (9,738 of 11,555 KB)...
> [ 84%] Downloading update (11,554 of 11,555 KB)...
> [ 99%] Downloading update (11,555 of 11,555 KB)...
> [100%] Download complete.
> [] Installing update...
> [] Extracting package...
> [] Extracting package...
> [] Extracting package...
> [] Installing update...
> [] Installing update...
> [] Installing update...
> [] Cleaning up...
> [] Update complete, launching Steam...
> Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (0 of 11,372 KB)...
> [  0%] Downloading update (273 of 11,372 KB)...
> [  2%] Downloading update (2,575 of 11,372 KB)...
> [ 22%] Downloading update (5,074 of 11,372 KB)...
> [ 44%] Downloading update (7,140 of 11,372 KB)...
> [ 62%] Downloading update (9

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Ondřej Hošek
On Wed, May 1, 2013 at 9:35 PM, Scipizoa  wrote:
> I'm not a strong scripter or good at making linux based scripts.

"linux-based scripts" is an overgeneralization. If you can run
SteamCMD, you can write a script for it. Also, you can always write
the scripts in e.g. Notepad on a Windows machine and then transfer
them to your Linux machine.

> this is
> very upsetting and disheartening to me that valve forced us onto steamcmd
> but didn't have the decency to at least fix it so that autoupdate works, or
> prep it so it runs properly.   :P

If you can't even convert this:

./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250 +quit

into this:

login anonymous
force_install_dir tf2
app_update 232250
quit

and instead start throwing hissy fits at Valve, you might want to look
into a different hobby/vocation than hosting dedicated servers.

Sincerely,
~~ Ondra

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Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Russell Smith
The wiki has an example script that should work fine as long as you 
know how to edit a text file.


On 01.05.2013 12:35, Scipizoa wrote:

I'm not a strong scripter or good at making linux based scripts.
this is very upsetting and disheartening to me that valve forced us
onto steamcmd but didn't have the decency to at least fix it so that
autoupdate works, or prep it so it runs properly.   :P

On 5/1/2013 3:30 PM, Ross Bemrose wrote:
-steam_dir is the path to the directory that contains steamcmd. 
-steamcmd_script points to a script file that steamcmd can run via 
+runscript.


Incidentally, this is the number one reason to create a steamcmd 
script instead of just manually scripting it on the command line.


On 5/1/2013 2:46 PM, scipi...@aol.com wrote:

Where do i get them from?

Sent from my Verizon Wireless 4G LTE DROID

Ross Bemrose  wrote:

-autoupdate works, it just requires -steam_bin and 
-steamcmd_script as

well now.

On 5/1/2013 1:18 PM, Scipizoa wrote:
Hey Fletcher, are there any plans to make the -autoupdate flag 
work

once again as it did under the hldsupdatertool/srcds?

On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
There is no automated conversion process for servers.  However, 
the
install size is significantly smaller because we've removed all 
the

texture and audio data.

Each Source Engine game is now totally independent; there is no
shared content.  Everything the TF (or cstrike, hl2mp, dod) 
server
needs is in a single install.  Srcds.exe and hlds_linux go in 
the
root, and there are tf (or cstrike, hl2mp, dod) folder 
underneath,
and a hl2 folder for the "shared" content that is now duplicated 
for

each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing 
list';

'Half-Life dedicated Linux server mailing list';
hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released.
Forcing all clients to convert soon.

Is there ever going to be an automated conversion process for
servers, as this is turning into a big mess for my hosting 
company.
Pretty much all customers have to reinstall their servers which 
just
isn't feasible or we spend hours moving files around for each 
and

every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know 
is, do

we have to move everything back up a level to continue receiving
updates to the right folders.

Some clarification would be appreciated, as the game operators 
FAQ is

lacking.

Thanks

Some_Thing

From:

hlds_announce-boun...@list.valvesoftware.com

[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf 
Of

Fletcher Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list

(h...@list.valvesoftware.com);
Half-Life dedicated Linux server mailing list

(hlds_linux@list.valvesoftware.com);


hlds_annou...@list.valvesoftware.com


Subject: [hlds_announce] TF2 SteamPipe beta update released. 
Forcing

all clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta. 
Here are

the change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and 
descriptions

to not display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory 
usage and

improve client boot and map load times

This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.) At 
this
time, the "Steampipe beta" server which has just been released 
will

become the official server.  There will not be another update.

If you were waiting for the right time to start flipping your 
servers

to SteamPipe, now is it.

Thanks,
Fletch
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_

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Scipizoa
I'm not a strong scripter or good at making linux based scripts.   this 
is very upsetting and disheartening to me that valve forced us onto 
steamcmd but didn't have the decency to at least fix it so that 
autoupdate works, or prep it so it runs properly.   :P


On 5/1/2013 3:30 PM, Ross Bemrose wrote:
-steam_dir is the path to the directory that contains steamcmd. 
-steamcmd_script points to a script file that steamcmd can run via 
+runscript.


Incidentally, this is the number one reason to create a steamcmd 
script instead of just manually scripting it on the command line.


On 5/1/2013 2:46 PM, scipi...@aol.com wrote:

Where do i get them from?

Sent from my Verizon Wireless 4G LTE DROID

Ross Bemrose  wrote:


-autoupdate works, it just requires -steam_bin and -steamcmd_script as
well now.

On 5/1/2013 1:18 PM, Scipizoa wrote:

Hey Fletcher, are there any plans to make the -autoupdate flag work
once again as it did under the hldsupdatertool/srcds?

On 5/1/2013 11:30 AM, Fletcher Dunn wrote:

There is no automated conversion process for servers.  However, the
install size is significantly smaller because we've removed all the
texture and audio data.

Each Source Engine game is now totally independent; there is no
shared content.  Everything the TF (or cstrike, hl2mp, dod) server
needs is in a single install.  Srcds.exe and hlds_linux go in the
root, and there are tf (or cstrike, hl2mp, dod) folder underneath,
and a hl2 folder for the "shared" content that is now duplicated for
each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list';
hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released.
Forcing all clients to convert soon.

Is there ever going to be an automated conversion process for
servers, as this is turning into a big mess for my hosting company.
Pretty much all customers have to reinstall their servers which just
isn't feasible or we spend hours moving files around for each and
every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do
we have to move everything back up a level to continue receiving
updates to the right folders.

Some clarification would be appreciated, as the game operators FAQ is
lacking.

Thanks

Some_Thing

From:
hlds_announce-boun...@list.valvesoftware.com 


[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
Fletcher Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com);
Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); 

hlds_annou...@list.valvesoftware.com 



Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing
all clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta. Here are
the change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions
to not display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and
improve client boot and map load times

This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.) At this
time, the "Steampipe beta" server which has just been released will
become the official server.  There will not be another update.

If you were waiting for the right time to start flipping your servers
to SteamPipe, now is it.

Thanks,
Fletch
___
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Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Ross Bemrose
-steam_dir is the path to the directory that contains steamcmd.  
-steamcmd_script points to a script file that steamcmd can run via 
+runscript.


Incidentally, this is the number one reason to create a steamcmd script 
instead of just manually scripting it on the command line.


On 5/1/2013 2:46 PM, scipi...@aol.com wrote:

Where do i get them from?

Sent from my Verizon Wireless 4G LTE DROID

Ross Bemrose  wrote:


-autoupdate works, it just requires -steam_bin and -steamcmd_script as
well now.

On 5/1/2013 1:18 PM, Scipizoa wrote:

Hey Fletcher, are there any plans to make the -autoupdate flag work
once again as it did under the hldsupdatertool/srcds?

On 5/1/2013 11:30 AM, Fletcher Dunn wrote:

There is no automated conversion process for servers.  However, the
install size is significantly smaller because we've removed all the
texture and audio data.

Each Source Engine game is now totally independent; there is no
shared content.  Everything the TF (or cstrike, hl2mp, dod) server
needs is in a single install.  Srcds.exe and hlds_linux go in the
root, and there are tf (or cstrike, hl2mp, dod) folder underneath,
and a hl2 folder for the "shared" content that is now duplicated for
each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list';
hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released.
Forcing all clients to convert soon.

Is there ever going to be an automated conversion process for
servers, as this is turning into a big mess for my hosting company.
Pretty much all customers have to reinstall their servers which just
isn't feasible or we spend hours moving files around for each and
every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do
we have to move everything back up a level to continue receiving
updates to the right folders.

Some clarification would be appreciated, as the game operators FAQ is
lacking.

Thanks

Some_Thing

From:
hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
Fletcher Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com);
Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com

Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing
all clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta. Here are
the change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions
to not display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and
improve client boot and map load times

This server is compatible with all currently running clients.
(SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients to convert to
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
time, the "Steampipe beta" server which has just been released will
become the official server.  There will not be another update.

If you were waiting for the right time to start flipping your servers
to SteamPipe, now is it.

Thanks,
Fletch
___
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Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Andre Müller
A possible solution with didroles updatetool:

http://sourceserver.info/board3-news-infos/board94-update-news/6421-counter-strike-source-steampipe-update-released/index3.html#post46669


2013/5/1 scipi...@aol.com 

> Where do i get them from?
>
> Sent from my Verizon Wireless 4G LTE DROID
>
> Ross Bemrose  wrote:
>
> >-autoupdate works, it just requires -steam_bin and -steamcmd_script as
> >well now.
> >
> >On 5/1/2013 1:18 PM, Scipizoa wrote:
> >> Hey Fletcher, are there any plans to make the -autoupdate flag work
> >> once again as it did under the hldsupdatertool/srcds?
> >>
> >> On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
> >>> There is no automated conversion process for servers.  However, the
> >>> install size is significantly smaller because we've removed all the
> >>> texture and audio data.
> >>>
> >>> Each Source Engine game is now totally independent; there is no
> >>> shared content.  Everything the TF (or cstrike, hl2mp, dod) server
> >>> needs is in a single install.  Srcds.exe and hlds_linux go in the
> >>> root, and there are tf (or cstrike, hl2mp, dod) folder underneath,
> >>> and a hl2 folder for the "shared" content that is now duplicated for
> >>> each game.
> >>>
> >>> From: David Neilsen [mailto:b4...@iinet.net.au]
> >>> Sent: Wednesday, May 01, 2013 5:28 AM
> >>> To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list';
> >>> 'Half-Life dedicated Linux server mailing list';
> >>> hlds_annou...@list.valvesoftware.com
> >>> Subject: RE: [hlds_announce] TF2 SteamPipe beta update released.
> >>> Forcing all clients to convert soon.
> >>>
> >>> Is there ever going to be an automated conversion process for
> >>> servers, as this is turning into a big mess for my hosting company.
> >>> Pretty much all customers have to reinstall their servers which just
> >>> isn't feasible or we spend hours moving files around for each and
> >>> every single customer.
> >>>
> >>> What is confusing me also is I notice new files under
> >>>
> >>> Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do
> >>> we have to move everything back up a level to continue receiving
> >>> updates to the right folders.
> >>>
> >>> Some clarification would be appreciated, as the game operators FAQ is
> >>> lacking.
> >>>
> >>> Thanks
> >>>
> >>> Some_Thing
> >>>
> >>> From:
> >>> hlds_announce-boun...@list.valvesoftware.com hlds_announce-boun...@list.valvesoftware.com>
> >>> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
> >>> Fletcher Dunn
> >>> Sent: Wednesday, 1 May 2013 3:08 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> (h...@list.valvesoftware.com);
> >>> Half-Life dedicated Linux server mailing list
> >>> (hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>);
> >>> hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com>
> >>>
> >>> Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing
> >>> all clients to convert soon.
> >>>
> >>> We've released an optional update to the TF2 SteamPipe beta. Here are
> >>> the change notes (since the last SteamPipe beta):
> >>>
> >>> Team Fortress 2:
> >>> * Fixed network incompatibility causing custom names and descriptions
> >>> to not display on client
> >>>
> >>> Source engine:
> >>> * Fix sprays trying to load from the wrong directory
> >>> * Restored VPK file cache, with tuned size to reduce memory usage and
> >>> improve client boot and map load times
> >>>
> >>> This server is compatible with all currently running clients.
> >>> (SteamPipe and non-SteamPipe.)
> >>>
> >>> We expect to flip the switch to force all clients to convert to
> >>> SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
> >>> time, the "Steampipe beta" server which has just been released will
> >>> become the official server.  There will not be another update.
> >>>
> >>> If you were waiting for the right time to start flipping your servers
> >>> to SteamPipe, now is it.
> >>>
> >>> Thanks,
> >>> Fletch
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> >___
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> please visit:
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>
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
We've received several logs and are able to reproduce the problem.

Thanks for your help.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, May 01, 2013 11:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

If anybody experiencing the problem can find a bootstrap_log.txt with recent 
log entries, it would help us track down the problem.  Email them to me 
directly.  (I'm not sure if they contain any info that you wouldn't want to 
share with the mailing list.)

On Linux, look in ~/Steam/logs/

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:28 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

That worked, thanks!

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Make a Steam.cfg file in the same folder as steamcmd with this in it:

BootStrapperInhibitBootstrapperChecksum = enable

(I might have the filename case wrong.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers 
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others take 
loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating server 
using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr t

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread scipi...@aol.com
Where do i get them from?

Sent from my Verizon Wireless 4G LTE DROID

Ross Bemrose  wrote:

>-autoupdate works, it just requires -steam_bin and -steamcmd_script as 
>well now.
>
>On 5/1/2013 1:18 PM, Scipizoa wrote:
>> Hey Fletcher, are there any plans to make the -autoupdate flag work 
>> once again as it did under the hldsupdatertool/srcds?
>>
>> On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
>>> There is no automated conversion process for servers.  However, the 
>>> install size is significantly smaller because we've removed all the 
>>> texture and audio data.
>>>
>>> Each Source Engine game is now totally independent; there is no 
>>> shared content.  Everything the TF (or cstrike, hl2mp, dod) server 
>>> needs is in a single install.  Srcds.exe and hlds_linux go in the 
>>> root, and there are tf (or cstrike, hl2mp, dod) folder underneath, 
>>> and a hl2 folder for the "shared" content that is now duplicated for 
>>> each game.
>>>
>>> From: David Neilsen [mailto:b4...@iinet.net.au]
>>> Sent: Wednesday, May 01, 2013 5:28 AM
>>> To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 
>>> 'Half-Life dedicated Linux server mailing list'; 
>>> hlds_annou...@list.valvesoftware.com
>>> Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. 
>>> Forcing all clients to convert soon.
>>>
>>> Is there ever going to be an automated conversion process for 
>>> servers, as this is turning into a big mess for my hosting company. 
>>> Pretty much all customers have to reinstall their servers which just 
>>> isn't feasible or we spend hours moving files around for each and 
>>> every single customer.
>>>
>>> What is confusing me also is I notice new files under
>>>
>>> Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do 
>>> we have to move everything back up a level to continue receiving 
>>> updates to the right folders.
>>>
>>> Some clarification would be appreciated, as the game operators FAQ is 
>>> lacking.
>>>
>>> Thanks
>>>
>>> Some_Thing
>>>
>>> From: 
>>> hlds_announce-boun...@list.valvesoftware.com
>>>  
>>> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
>>> Fletcher Dunn
>>> Sent: Wednesday, 1 May 2013 3:08 AM
>>> To: Half-Life dedicated Win32 server mailing list 
>>> (h...@list.valvesoftware.com); 
>>> Half-Life dedicated Linux server mailing list 
>>> (hlds_linux@list.valvesoftware.com);
>>>  
>>> hlds_annou...@list.valvesoftware.com
>>>  
>>>
>>> Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing 
>>> all clients to convert soon.
>>>
>>> We've released an optional update to the TF2 SteamPipe beta. Here are 
>>> the change notes (since the last SteamPipe beta):
>>>
>>> Team Fortress 2:
>>> * Fixed network incompatibility causing custom names and descriptions 
>>> to not display on client
>>>
>>> Source engine:
>>> * Fix sprays trying to load from the wrong directory
>>> * Restored VPK file cache, with tuned size to reduce memory usage and 
>>> improve client boot and map load times
>>>
>>> This server is compatible with all currently running clients. 
>>> (SteamPipe and non-SteamPipe.)
>>>
>>> We expect to flip the switch to force all clients to convert to 
>>> SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
>>> time, the "Steampipe beta" server which has just been released will 
>>> become the official server.  There will not be another update.
>>>
>>> If you were waiting for the right time to start flipping your servers 
>>> to SteamPipe, now is it.
>>>
>>> Thanks,
>>> Fletch
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
If anybody experiencing the problem can find a bootstrap_log.txt with recent 
log entries, it would help us track down the problem.  Email them to me 
directly.  (I'm not sure if they contain any info that you wouldn't want to 
share with the mailing list.)

On Linux, look in ~/Steam/logs/

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:28 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

That worked, thanks!

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Make a Steam.cfg file in the same folder as steamcmd with this in it:

BootStrapperInhibitBootstrapperChecksum = enable

(I might have the filename case wrong.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers 
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others take 
loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating server 
using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (79 of 11,555 KB)...
[  0%] Downloading update 

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Ross Bemrose
-autoupdate works, it just requires -steam_bin and -steamcmd_script as 
well now.


On 5/1/2013 1:18 PM, Scipizoa wrote:
Hey Fletcher, are there any plans to make the -autoupdate flag work 
once again as it did under the hldsupdatertool/srcds?


On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
There is no automated conversion process for servers.  However, the 
install size is significantly smaller because we've removed all the 
texture and audio data.


Each Source Engine game is now totally independent; there is no 
shared content.  Everything the TF (or cstrike, hl2mp, dod) server 
needs is in a single install.  Srcds.exe and hlds_linux go in the 
root, and there are tf (or cstrike, hl2mp, dod) folder underneath, 
and a hl2 folder for the "shared" content that is now duplicated for 
each game.


From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 
'Half-Life dedicated Linux server mailing list'; 
hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. 
Forcing all clients to convert soon.


Is there ever going to be an automated conversion process for 
servers, as this is turning into a big mess for my hosting company. 
Pretty much all customers have to reinstall their servers which just 
isn't feasible or we spend hours moving files around for each and 
every single customer.


What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do 
we have to move everything back up a level to continue receiving 
updates to the right folders.


Some clarification would be appreciated, as the game operators FAQ is 
lacking.


Thanks

Some_Thing

From: 
hlds_announce-boun...@list.valvesoftware.com 
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of 
Fletcher Dunn

Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); 
Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); 
hlds_annou...@list.valvesoftware.com 

Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.


We've released an optional update to the TF2 SteamPipe beta. Here are 
the change notes (since the last SteamPipe beta):


Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions 
to not display on client


Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and 
improve client boot and map load times


This server is compatible with all currently running clients. 
(SteamPipe and non-SteamPipe.)


We expect to flip the switch to force all clients to convert to 
SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
time, the "Steampipe beta" server which has just been released will 
become the official server.  There will not be another update.


If you were waiting for the right time to start flipping your servers 
to SteamPipe, now is it.


Thanks,
Fletch
___
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Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Scipizoa
Hey Fletcher, are there any plans to make the -autoupdate flag work once 
again as it did under the hldsupdatertool/srcds?


On 5/1/2013 11:30 AM, Fletcher Dunn wrote:

There is no automated conversion process for servers.  However, the install 
size is significantly smaller because we've removed all the texture and audio 
data.

Each Source Engine game is now totally independent; there is no shared content.  
Everything the TF (or cstrike, hl2mp, dod) server needs is in a single install.  
Srcds.exe and hlds_linux go in the root, and there are tf (or cstrike, hl2mp, dod) folder 
underneath, and a hl2 folder for the "shared" content that is now duplicated 
for each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life 
dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Is there ever going to be an automated conversion process for servers, as this 
is turning into a big mess for my hosting company. Pretty much all customers 
have to reinstall their servers which just isn't feasible or we spend hours 
moving files around for each and every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do we have 
to move everything back up a level to continue receiving updates to the right 
folders.

Some clarification would be appreciated, as the game operators FAQ is lacking.

Thanks

Some_Thing

From: 
hlds_announce-boun...@list.valvesoftware.com
 [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life dedicated 
Linux server mailing list 
(hlds_linux@list.valvesoftware.com); 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not 
display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve 
client boot and map load times

This server is compatible with all currently running clients.  (SteamPipe and 
non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. 
 (Approx 2:00 PM Seattle time.)  At this time, the "Steampipe beta" server 
which has just been released will become the official server.  There will not be another 
update.

If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.

Thanks,
Fletch
___
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visit:
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Re: [hlds_linux] ESEA client - basically a virus

2013-05-01 Thread AnAkIn
http://www.cadred.org/News/Article/196533/


2013/5/1 Jon Chen 

> It doesn't matter. People who play esea competitively aren't going to care.
> I haven't seen a major dip in pugs played, so that's a pretty good
> indicator of current -actively playing- subscribers.
>
>
> On Wed, May 1, 2013 at 4:15 AM, Collin Howard  wrote:
>
> > I give this news 1 month to die down and completely disappear and all
> > those who unsubscribed will be back on it and playing. Cold harsh fact.
> >
> >
> >
> > 
> >  From: N-Gon 
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Wednesday, May 1, 2013 2:32:10 AM
> > Subject: Re: [hlds_linux] ESEA client - basically a virus
> >
> >
> > Wow
> > I hope esea crash and burns
> > Why are leagues being shrouded in controversy all the sudden? UGC Moose
> and
> > his Vac Ban and now this...
> >
> >
> > On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia  > >wrote:
> >
> > >
> > >
> >
> http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/
> > >
> > > News flash: The esea client has a secret BITCOIN MINER in it.
> > > It mines bitcoins out of your gpu processing, and it has been running
> for
> > > quite a while...and they made some good cash.
> > >
> > > It's recommended to completely remove the ESEA client.
> > > (By the way ,their excuse to this is that it was an April's fool joke
> > that
> > > was forgotten to be deleted...Yeah, right...)
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] ESEA client - basically a virus

2013-05-01 Thread Jon Chen
It doesn't matter. People who play esea competitively aren't going to care.
I haven't seen a major dip in pugs played, so that's a pretty good
indicator of current -actively playing- subscribers.


On Wed, May 1, 2013 at 4:15 AM, Collin Howard  wrote:

> I give this news 1 month to die down and completely disappear and all
> those who unsubscribed will be back on it and playing. Cold harsh fact.
>
>
>
> 
>  From: N-Gon 
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, May 1, 2013 2:32:10 AM
> Subject: Re: [hlds_linux] ESEA client - basically a virus
>
>
> Wow
> I hope esea crash and burns
> Why are leagues being shrouded in controversy all the sudden? UGC Moose and
> his Vac Ban and now this...
>
>
> On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia  >wrote:
>
> >
> >
> http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/
> >
> > News flash: The esea client has a secret BITCOIN MINER in it.
> > It mines bitcoins out of your gpu processing, and it has been running for
> > quite a while...and they made some good cash.
> >
> > It's recommended to completely remove the ESEA client.
> > (By the way ,their excuse to this is that it was an April's fool joke
> that
> > was forgotten to be deleted...Yeah, right...)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> please visit:
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>
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Saint K .
That worked, thanks!

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Make a Steam.cfg file in the same folder as steamcmd with this in it:

BootStrapperInhibitBootstrapperChecksum = enable

(I might have the filename case wrong.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers 
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others take 
loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating server 
using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (79 of 11,555 KB)...
[  0%] Downloading update (1,590 of 11,555 KB)...
[ 13%] Downloading update (2,843 of 11,555 KB)...
[ 24%] Downloading update (3,393 of 11,555 KB)...
[ 29%] Downloading update (4,130 of 11,555 KB)...
[ 35%] Downloading update (5,129 of 11,555 KB)...
[ 44%] Downloading update (6,031 of 11,555 KB)...
[ 52%] Downloading update (6,910 of 11,555 KB)...
[ 59%] Downloading update (7,955 of 11,555 KB)...
[ 68%] Downloading update (9,012 of 11,555 KB)...
[ 77%] Downloading update (10,188 of 11,555 KB)...
[ 88%] Downloading update (11,127 of 11,555 KB)...
[ 96%] Downloading update (11,555 of 11,555 

Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Rudy Bleeker
Hi Chris,

I'm already running 12.04 since it came out. I think you misunderstood
me. I was talking about an error the TF2 server spewed in the console
about not being able to find the steamclient.so library. But as
Nicholas suggested, I can just ignore it since srcds locates them
anyway, only after checking an incorrect path for it.

Regards, Rudy

On Wed, May 1, 2013 at 5:41 PM, Chris Oryschak  wrote:
> Rudy,
> I ran into that problem a week ago when i was prepping for steampipe.  Here
> is what I found:
>
> server@ch2:~$ lsb_release -a
> No LSB modules are available.
> Distributor ID: Ubuntu
> *Description:Ubuntu 10.10*
> Release:10.10
> Codename:   maverick
>
> If you're running 10.10 you will get that error message.  I had
> to upgrade to 12.04 by doing:
>
> *sudo do-release-upgrade*
>
> Once upgraded it worked no problem.  Unfortunately i just did that one box
> and it didn't come back up after a reboot :(
>
>
>
> On Wed, May 1, 2013 at 9:31 AM, Rudy Bleeker  wrote:
>
>> I haven't seen this mentioned before, perhaps I missed it, but I
>> noticed that the steampipe version of my TF2 server couldn't find it's
>> steam library and throws the error:
>>
>> dlopen failed trying to load:
>> /home//.steam/sdk32/steamclient.so
>> with error:
>> /home//.steam/sdk32/steamclient.so: cannot open shared
>> object file: No such file or directory
>>
>> It does this even though I've specified -steam_dir and
>> -steamcmd_script on the command line. I resolved it by making a
>> symlink in my homedirectory to the steamcmd installation directory
>> named .steam and a symlink sdk32 -> linux32 in the steamcmd install
>> directory, but that's more a work-around than a solution.
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
Make a Steam.cfg file in the same folder as steamcmd with this in it:

BootStrapperInhibitBootstrapperChecksum = enable

(I might have the filename case wrong.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, May 01, 2013 9:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers 
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others take 
loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds Updating server 
using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (79 of 11,555 KB)...
[  0%] Downloading update (1,590 of 11,555 KB)...
[ 13%] Downloading update (2,843 of 11,555 KB)...
[ 24%] Downloading update (3,393 of 11,555 KB)...
[ 29%] Downloading update (4,130 of 11,555 KB)...
[ 35%] Downloading update (5,129 of 11,555 KB)...
[ 44%] Downloading update (6,031 of 11,555 KB)...
[ 52%] Downloading update (6,910 of 11,555 KB)...
[ 59%] Downloading update (7,955 of 11,555 KB)...
[ 68%] Downloading update (9,012 of 11,555 KB)...
[ 77%] Downloading update (10,188 of 11,555 KB)...
[ 88%] Downloading update (11,127 of 11,555 KB)...
[ 96%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Ch

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Saint K .
Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers 
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others
take loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds
Updating server using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (79 of 11,555 KB)...
[  0%] Downloading update (1,590 of 11,555 KB)...
[ 13%] Downloading update (2,843 of 11,555 KB)...
[ 24%] Downloading update (3,393 of 11,555 KB)...
[ 29%] Downloading update (4,130 of 11,555 KB)...
[ 35%] Downloading update (5,129 of 11,555 KB)...
[ 44%] Downloading update (6,031 of 11,555 KB)...
[ 52%] Downloading update (6,910 of 11,555 KB)...
[ 59%] Downloading update (7,955 of 11,555 KB)...
[ 68%] Downloading update (9,012 of 11,555 KB)...
[ 77%] Downloading update (10,188 of 11,555 KB)...
[ 88%] Downloading update (11,127 of 11,555 KB)...
[ 96%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Chec

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Erik-jan Riemers
Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others
take loads of retries.

Example:

Did a _restart

Wed May  1 17:50:02 CEST 2013: Server restart in 10 seconds
Updating server using Steam.

Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (224 of 11,372 KB)...
[  1%] Downloading update (1,994 of 11,372 KB)...
[ 17%] Downloading update (4,107 of 11,372 KB)...
[ 36%] Downloading update (5,814 of 11,372 KB)...
[ 51%] Downloading update (7,673 of 11,372 KB)...
[ 67%] Downloading update (9,614 of 11,372 KB)...
[ 84%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (152 of 11,555 KB)...
[  1%] Downloading update (1,327 of 11,555 KB)...
[ 11%] Downloading update (2,133 of 11,555 KB)...
[ 18%] Downloading update (5,084 of 11,555 KB)...
[ 43%] Downloading update (7,756 of 11,555 KB)...
[ 67%] Downloading update (9,738 of 11,555 KB)...
[ 84%] Downloading update (11,554 of 11,555 KB)...
[ 99%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (0 of 11,372 KB)...
[  0%] Downloading update (273 of 11,372 KB)...
[  2%] Downloading update (2,575 of 11,372 KB)...
[ 22%] Downloading update (5,074 of 11,372 KB)...
[ 44%] Downloading update (7,140 of 11,372 KB)...
[ 62%] Downloading update (9,086 of 11,372 KB)...
[ 79%] Downloading update (11,036 of 11,372 KB)...
[ 97%] Downloading update (11,372 of 11,372 KB)...
[100%] Download complete.
[] Installing update...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (0 of 11,555 KB)...
[  0%] Downloading update (79 of 11,555 KB)...
[  0%] Downloading update (1,590 of 11,555 KB)...
[ 13%] Downloading update (2,843 of 11,555 KB)...
[ 24%] Downloading update (3,393 of 11,555 KB)...
[ 29%] Downloading update (4,130 of 11,555 KB)...
[ 35%] Downloading update (5,129 of 11,555 KB)...
[ 44%] Downloading update (6,031 of 11,555 KB)...
[ 52%] Downloading update (6,910 of 11,555 KB)...
[ 59%] Downloading update (7,955 of 11,555 KB)...
[ 68%] Downloading update (9,012 of 11,555 KB)...
[ 77%] Downloading update (10,188 of 11,555 KB)...
[ 88%] Downloading update (11,127 of 11,555 KB)...
[ 96%] Downloading update (11,555 of 11,555 KB)...
[100%] Download complete.
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[] Extracting package...
[] Extracting package...
[] Extracting package...
[] Installing update...
[] Installing update...
[] Installing update...
[] Cleaning up...
[] Update complete, launching Steam...
Redirecting stderr to '/home/lzgames/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.
login anonymous

Connecting anonymously to Steam Public...Success.
force_install_dir ../tf
app_update 232250
Success! App '232250' already up to date.
quit

Using breakpad minidump system

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Chris Oryschak
I found creating the install directory first fixed the loop.


On Wed, May 1, 2013 at 11:44 AM, Fletcher Dunn
wrote:

> Is everybody who is experiencing the problem running Linux?  Any Windows
> users experiencing steamcmd updating itself repeatedly?
>
> We know that it can happen immediately after an update, if you are talking
> to different web hosts that are hosting the manifests and content, the
> different web hosts can be temporarily out of sync while the update
> propagates.  But it should not persist this long after an update has been
> released.
>
> Those of you having the problem, do you have anything custom in your
> config that might be exposing the bug?  (using http proxy, forcing Steam to
> talk to particular servers, etc)
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
> Sent: Wednesday, May 01, 2013 6:35 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] steamcmd loop
>
> Same thing happened to me. CentOS 32-bit.
>
> Dr. McKay
>
> On Wednesday, May 1, 2013, Erik-jan Riemers wrote:
>
> > I've seen some other people mentioning it, but now it is just getting
> > silly.
> > Sometimes it downloads steamcmd for more than 5 times, if not more
> > before it finally starts the server.
> >
> > This is on a tf server, standard options with auto update. As far as I
> > can tell, its downloading the client each time over and over..
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
> --
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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visit:
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
Is everybody who is experiencing the problem running Linux?  Any Windows users 
experiencing steamcmd updating itself repeatedly?

We know that it can happen immediately after an update, if you are talking to 
different web hosts that are hosting the manifests and content, the different 
web hosts can be temporarily out of sync while the update propagates.  But it 
should not persist this long after an update has been released.
 
Those of you having the problem, do you have anything custom in your config 
that might be exposing the bug?  (using http proxy, forcing Steam to talk to 
particular servers, etc)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Wednesday, May 01, 2013 6:35 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

Same thing happened to me. CentOS 32-bit.

Dr. McKay

On Wednesday, May 1, 2013, Erik-jan Riemers wrote:

> I've seen some other people mentioning it, but now it is just getting 
> silly.
> Sometimes it downloads steamcmd for more than 5 times, if not more 
> before it finally starts the server.
>
> This is on a tf server, standard options with auto update. As far as I 
> can tell, its downloading the client each time over and over..
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


-- 


Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
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Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Chris Oryschak
Rudy,
I ran into that problem a week ago when i was prepping for steampipe.  Here
is what I found:

server@ch2:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
*Description:Ubuntu 10.10*
Release:10.10
Codename:   maverick

If you're running 10.10 you will get that error message.  I had
to upgrade to 12.04 by doing:

*sudo do-release-upgrade*

Once upgraded it worked no problem.  Unfortunately i just did that one box
and it didn't come back up after a reboot :(



On Wed, May 1, 2013 at 9:31 AM, Rudy Bleeker  wrote:

> I haven't seen this mentioned before, perhaps I missed it, but I
> noticed that the steampipe version of my TF2 server couldn't find it's
> steam library and throws the error:
>
> dlopen failed trying to load:
> /home//.steam/sdk32/steamclient.so
> with error:
> /home//.steam/sdk32/steamclient.so: cannot open shared
> object file: No such file or directory
>
> It does this even though I've specified -steam_dir and
> -steamcmd_script on the command line. I resolved it by making a
> symlink in my homedirectory to the steamcmd installation directory
> named .steam and a symlink sdk32 -> linux32 in the steamcmd install
> directory, but that's more a work-around than a solution.
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
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Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Fletcher Dunn
There is no automated conversion process for servers.  However, the install 
size is significantly smaller because we've removed all the texture and audio 
data.

Each Source Engine game is now totally independent; there is no shared content. 
 Everything the TF (or cstrike, hl2mp, dod) server needs is in a single 
install.  Srcds.exe and hlds_linux go in the root, and there are tf (or 
cstrike, hl2mp, dod) folder underneath, and a hl2 folder for the "shared" 
content that is now duplicated for each game.

From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life 
dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

Is there ever going to be an automated conversion process for servers, as this 
is turning into a big mess for my hosting company. Pretty much all customers 
have to reinstall their servers which just isn't feasible or we spend hours 
moving files around for each and every single customer.

What is confusing me also is I notice new files under

Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do we have 
to move everything back up a level to continue receiving updates to the right 
folders.

Some clarification would be appreciated, as the game operators FAQ is lacking.

Thanks

Some_Thing

From: 
hlds_announce-boun...@list.valvesoftware.com
 [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Fletcher 
Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list 
(h...@list.valvesoftware.com); Half-Life 
dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

We've released an optional update to the TF2 SteamPipe beta.  Here are the 
change notes (since the last SteamPipe beta):

Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not 
display on client

Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve 
client boot and map load times

This server is compatible with all currently running clients.  (SteamPipe and 
non-SteamPipe.)

We expect to flip the switch to force all clients to convert to SteamPipe in a 
few hours.  (Approx 2:00 PM Seattle time.)  At this time, the "Steampipe beta" 
server which has just been released will become the official server.  There 
will not be another update.

If you were waiting for the right time to start flipping your servers to 
SteamPipe, now is it.

Thanks,
Fletch
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Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Nicholas Hastings
Whoops. I was thinking that you were talking about srcds which does or 
did display similar.


The same still applies to steamcmd. It will fallback to the shipped 
steam libs in your /usr/local/steamcmd/linux32 dir.


--
Nicholas Hastings
AlliedMods.net 




Rudy Bleeker 
Wednesday, May 01, 2013 11:00 AM
On Wed, May 1, 2013 at 3:36 PM, Nicholas Hastings

What local bin dir do you mean exactly? My steamcmd installation is in
/usr/local/steamcmd/ which I specify on the commandline with the
-steam_dir option, would that be enough?



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Nicholas Hastings 
Wednesday, May 01, 2013 9:36 AM
It will find it just fine where it's at. That's just a debug message 
from it trying that location first.


The steam client doesn't need to be there as it will also check the 
local bin dir.


Rudy Bleeker 
Wednesday, May 01, 2013 9:31 AM
I haven't seen this mentioned before, perhaps I missed it, but I
noticed that the steampipe version of my TF2 server couldn't find it's
steam library and throws the error:

dlopen failed trying to load:
/home//.steam/sdk32/steamclient.so
with error:
/home//.steam/sdk32/steamclient.so: cannot open shared
object file: No such file or directory

It does this even though I've specified -steam_dir and
-steamcmd_script on the command line. I resolved it by making a
symlink in my homedirectory to the steamcmd installation directory
named .steam and a symlink sdk32 -> linux32 in the steamcmd install
directory, but that's more a work-around than a solution.

--
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- Floyd Dell

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Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Rudy Bleeker
On Wed, May 1, 2013 at 3:36 PM, Nicholas Hastings
 wrote:
> The steam client doesn't need to be there as it will also check the local
> bin dir.

What local bin dir do you mean exactly? My steamcmd installation is in
/usr/local/steamcmd/ which I specify on the commandline with the
-steam_dir option, would that be enough?



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Re: [hlds_linux] sv_pure behaviour changed?

2013-05-01 Thread Rudy Bleeker
Now that I've read the reason for it (the hashing at engine start) I
understand why it is the way it is. I still don't like it, but so be
it.

On Wed, May 1, 2013 at 3:33 PM, Doctor McKay  wrote:
> I think the message you got was perfect clear in what it said. You have to
> set sv_pure on the command line now.
>
> Dr. McKay
>
> On Wednesday, May 1, 2013, Rudy Bleeker wrote:
>
>> my TF2 server is now running the steampipe version, but I've noticed
>> something different in the sv_pure setting. I used to set sv_pure 1 in
>> the autoexec.cfg as one of the first options and this always worked
>> for me. However the server now says at startup in the console:
>>
>> sv_pure must be specified on the command line to function properly.
>> sv_pure mode not changed
>>
>> The default for sv_pure on the steampipe server seems to be 0, which I
>> don't like on my vanilla server.
>>
>> Did I miss some message telling us that this behaviour has changed? I
>> actually don't want to set +sv_pure 1 on the command line, that's what
>> config files are for in my opinion.
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
>> ___
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>> please visit:
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>>
>
>
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>
>
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> http://www.doctormckay.com
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Doctor McKay
Same thing happened to me. CentOS 32-bit.

Dr. McKay

On Wednesday, May 1, 2013, Erik-jan Riemers wrote:

> I've seen some other people mentioning it, but now it is just getting
> silly.
> Sometimes it downloads steamcmd for more than 5 times, if not more before
> it finally starts the server.
>
> This is on a tf server, standard options with auto update. As far as I can
> tell, its downloading the client each time over and over..
>
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Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Nicholas Hastings
It will find it just fine where it's at. That's just a debug message 
from it trying that location first.


The steam client doesn't need to be there as it will also check the 
local bin dir.


--
Nicholas Hastings
AlliedMods.net 


Rudy Bleeker 
Wednesday, May 01, 2013 9:31 AM
I haven't seen this mentioned before, perhaps I missed it, but I
noticed that the steampipe version of my TF2 server couldn't find it's
steam library and throws the error:

dlopen failed trying to load:
/home//.steam/sdk32/steamclient.so
with error:
/home//.steam/sdk32/steamclient.so: cannot open shared
object file: No such file or directory

It does this even though I've specified -steam_dir and
-steamcmd_script on the command line. I resolved it by making a
symlink in my homedirectory to the steamcmd installation directory
named .steam and a symlink sdk32 -> linux32 in the steamcmd install
directory, but that's more a work-around than a solution.

--
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- Floyd Dell

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Re: [hlds_linux] sv_pure behaviour changed?

2013-05-01 Thread Doctor McKay
I think the message you got was perfect clear in what it said. You have to
set sv_pure on the command line now.

Dr. McKay

On Wednesday, May 1, 2013, Rudy Bleeker wrote:

> my TF2 server is now running the steampipe version, but I've noticed
> something different in the sv_pure setting. I used to set sv_pure 1 in
> the autoexec.cfg as one of the first options and this always worked
> for me. However the server now says at startup in the console:
>
> sv_pure must be specified on the command line to function properly.
> sv_pure mode not changed
>
> The default for sv_pure on the steampipe server seems to be 0, which I
> don't like on my vanilla server.
>
> Did I miss some message telling us that this behaviour has changed? I
> actually don't want to set +sv_pure 1 on the command line, that's what
> config files are for in my opinion.
>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
> ___
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[hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Rudy Bleeker
I haven't seen this mentioned before, perhaps I missed it, but I
noticed that the steampipe version of my TF2 server couldn't find it's
steam library and throws the error:

dlopen failed trying to load:
/home//.steam/sdk32/steamclient.so
with error:
/home//.steam/sdk32/steamclient.so: cannot open shared
object file: No such file or directory

It does this even though I've specified -steam_dir and
-steamcmd_script on the command line. I resolved it by making a
symlink in my homedirectory to the steamcmd installation directory
named .steam and a symlink sdk32 -> linux32 in the steamcmd install
directory, but that's more a work-around than a solution.

--
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  - Floyd Dell

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Re: [hlds_linux] sv_pure behaviour changed?

2013-05-01 Thread Yun Huang Yong

https://github.com/ValveSoftware/Source-1-Games/issues/216

On 1/05/2013 11:19 PM, Rudy Bleeker wrote:

my TF2 server is now running the steampipe version, but I've noticed
something different in the sv_pure setting. I used to set sv_pure 1 in
the autoexec.cfg as one of the first options and this always worked
for me. However the server now says at startup in the console:

sv_pure must be specified on the command line to function properly.
sv_pure mode not changed

The default for sv_pure on the steampipe server seems to be 0, which I
don't like on my vanilla server.

Did I miss some message telling us that this behaviour has changed? I
actually don't want to set +sv_pure 1 on the command line, that's what
config files are for in my opinion.



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[hlds_linux] sv_pure behaviour changed?

2013-05-01 Thread Rudy Bleeker
my TF2 server is now running the steampipe version, but I've noticed
something different in the sv_pure setting. I used to set sv_pure 1 in
the autoexec.cfg as one of the first options and this always worked
for me. However the server now says at startup in the console:

sv_pure must be specified on the command line to function properly.
sv_pure mode not changed

The default for sv_pure on the steampipe server seems to be 0, which I
don't like on my vanilla server.

Did I miss some message telling us that this behaviour has changed? I
actually don't want to set +sv_pure 1 on the command line, that's what
config files are for in my opinion.


--
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  - Floyd Dell

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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Erik-jan Riemers
Running debian (multiple flavors) with ia32-libs etc too..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy
Bleeker
Sent: woensdag 1 mei 2013 14:37
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd loop

With me it redownloads the update any number of times on each steamcmd.sh
run. After a complete wipe of all steam related stuff from my server (as
far as I can tell) and a new installation from the tar.gz archive it still
shows the same behaviour.

Running Ubuntu 12.04 LTS with ia32-libs and multiarch-support installed.

On Wed, May 1, 2013 at 2:04 PM, Michael Johansen  wrote:
> Yeah, same here, it downloaded the 11 MB update yesterday a bunch of
times, then it works properly. That's the only update I've seen it do it
on though.
>
>> From: rblee...@gmail.com
>> Date: Wed, 1 May 2013 13:48:14 +0200
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] steamcmd loop
>>
>> I'm experiencing the exact same thing. It will redownload at least
>> twice for me and the last run even did it 18 times! It's always
>> either
>> 11,372 KB or 11,555 KB.
>>
>> My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner
>> and it's writeable for me.
>>
>> On Wed, May 1, 2013 at 12:07 PM, Erik-jan Riemers 
wrote:
>> > I've seen some other people mentioning it, but now it is just
>> > getting silly.
>> > Sometimes it downloads steamcmd for more than 5 times, if not more
>> > before it finally starts the server.
>> >
>> > This is on a tf server, standard options with auto update. As far
>> > as I can tell, its downloading the client each time over and over..
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Rudy Bleeker
With me it redownloads the update any number of times on each
steamcmd.sh run. After a complete wipe of all steam related stuff from
my server (as far as I can tell) and a new installation from the
tar.gz archive it still shows the same behaviour.

Running Ubuntu 12.04 LTS with ia32-libs and multiarch-support installed.

On Wed, May 1, 2013 at 2:04 PM, Michael Johansen  wrote:
> Yeah, same here, it downloaded the 11 MB update yesterday a bunch of times, 
> then it works properly. That's the only update I've seen it do it on though.
>
>> From: rblee...@gmail.com
>> Date: Wed, 1 May 2013 13:48:14 +0200
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] steamcmd loop
>>
>> I'm experiencing the exact same thing. It will redownload at least
>> twice for me and the last run even did it 18 times! It's always either
>> 11,372 KB or 11,555 KB.
>>
>> My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner
>> and it's writeable for me.
>>
>> On Wed, May 1, 2013 at 12:07 PM, Erik-jan Riemers  wrote:
>> > I've seen some other people mentioning it, but now it is just getting
>> > silly.
>> > Sometimes it downloads steamcmd for more than 5 times, if not more before
>> > it finally starts the server.
>> >
>> > This is on a tf server, standard options with auto update. As far as I can
>> > tell, its downloading the client each time over and over..
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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>> please visit:
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>
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Michael Johansen
Yeah, same here, it downloaded the 11 MB update yesterday a bunch of times, 
then it works properly. That's the only update I've seen it do it on though.

> From: rblee...@gmail.com
> Date: Wed, 1 May 2013 13:48:14 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] steamcmd loop
> 
> I'm experiencing the exact same thing. It will redownload at least
> twice for me and the last run even did it 18 times! It's always either
> 11,372 KB or 11,555 KB.
> 
> My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner
> and it's writeable for me.
> 
> On Wed, May 1, 2013 at 12:07 PM, Erik-jan Riemers  wrote:
> > I've seen some other people mentioning it, but now it is just getting
> > silly.
> > Sometimes it downloads steamcmd for more than 5 times, if not more before
> > it finally starts the server.
> >
> > This is on a tf server, standard options with auto update. As far as I can
> > tell, its downloading the client each time over and over..
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> 
> 
> -- 
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>   - Floyd Dell
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Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Rudy Bleeker
I think it would be best if it was shipped with the installation. In
any case, I've added the file to the directory tree where I backup my
config and other custom files in, so on a new installation I will copy
it over right away.

On Wed, May 1, 2013 at 12:28 PM, Marco Padovan  wrote:
> it has been in that way also on hlds installs if i remember correctly
> the appid file was (and IS) being created only on the first run, and is
> read only from the second run :)
>
>
> On Wed, May 1, 2013 at 9:15 AM, David Fountain  wrote:
>
>> Wouldn't you think it should be created on install.
>>
>> I simply run it then kill it's screen and go again. I don't install new
>> servers much. I download a template and get the base stuff in. Then copy it
>> and update what's needed if needed (I keep it updated along with the
>> others)
>>
>> SavSin
>> On Apr 30, 2013 11:59 PM, "Marco Padovan"  wrote:
>>
>> > It's because it is missing the app id infos, create the appid file and
>> make
>> > sure to have that one with the correct I'd in place before starting ;-)
>> >
>> > (tf2 = 440)
>> > Il giorno 01/mag/2013 08:47, "David Fountain"  ha
>> > scritto:
>> >
>> > > This happens on go for me as well as the hlds czero servers I run first
>> > > start fails. The rest work fine.
>> > >
>> > > SavSin
>> > > On Apr 30, 2013 11:43 PM, "Peter Reinhold" 
>> > > wrote:
>> > >
>> > > > On 30.04.2013 22:37, Jesse Molina wrote:
>> > > >
>> > > >  I am seeing my newly installed SteamPipe TF2 servers fail on first
>> > > >> startup.  Subsequent startups operate normally.
>> > > >> ***
>> > > >> ***
>> > > >> *   Unable to load Steam support library.*
>> > > >> *   Unable to load Steam support library.*
>> > > >> *   This server will operate in LAN mode only.*
>> > > >> *   This server will operate in LAN mode only.*
>> > > >> ***
>> > > >> ***
>> > > >>
>> > > >
>> > > > This has happened on all my servers as well, restarting fixes the
>> issue
>> > > > (and, it has not been seen since)
>> > > >
>> > > >
>> > > > /Peter
>> > > >
>> > > > __**_
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>> archives,
>> > > > please visit:
>> > > > https://list.valvesoftware.
>> > **com/cgi-bin/mailman/listinfo/**hlds_linux<
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> > > >
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Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Rudy Bleeker
On Tue, Apr 30, 2013 at 11:43 PM, hasser css  wrote:
> It's sometimes created badly too. Has weird symbols in it sometimes after
> initial creation (usually a "^@" or something).

In my experience that's supposed to be in there.

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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Rudy Bleeker
I'm experiencing the exact same thing. It will redownload at least
twice for me and the last run even did it 18 times! It's always either
11,372 KB or 11,555 KB.

My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner
and it's writeable for me.

On Wed, May 1, 2013 at 12:07 PM, Erik-jan Riemers  wrote:
> I've seen some other people mentioning it, but now it is just getting
> silly.
> Sometimes it downloads steamcmd for more than 5 times, if not more before
> it finally starts the server.
>
> This is on a tf server, standard options with auto update. As far as I can
> tell, its downloading the client each time over and over..
>
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Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Marco Padovan
it has been in that way also on hlds installs if i remember correctly
the appid file was (and IS) being created only on the first run, and is
read only from the second run :)


On Wed, May 1, 2013 at 9:15 AM, David Fountain  wrote:

> Wouldn't you think it should be created on install.
>
> I simply run it then kill it's screen and go again. I don't install new
> servers much. I download a template and get the base stuff in. Then copy it
> and update what's needed if needed (I keep it updated along with the
> others)
>
> SavSin
> On Apr 30, 2013 11:59 PM, "Marco Padovan"  wrote:
>
> > It's because it is missing the app id infos, create the appid file and
> make
> > sure to have that one with the correct I'd in place before starting ;-)
> >
> > (tf2 = 440)
> > Il giorno 01/mag/2013 08:47, "David Fountain"  ha
> > scritto:
> >
> > > This happens on go for me as well as the hlds czero servers I run first
> > > start fails. The rest work fine.
> > >
> > > SavSin
> > > On Apr 30, 2013 11:43 PM, "Peter Reinhold" 
> > > wrote:
> > >
> > > > On 30.04.2013 22:37, Jesse Molina wrote:
> > > >
> > > >  I am seeing my newly installed SteamPipe TF2 servers fail on first
> > > >> startup.  Subsequent startups operate normally.
> > > >> ***
> > > >> ***
> > > >> *   Unable to load Steam support library.*
> > > >> *   Unable to load Steam support library.*
> > > >> *   This server will operate in LAN mode only.*
> > > >> *   This server will operate in LAN mode only.*
> > > >> ***
> > > >> ***
> > > >>
> > > >
> > > > This has happened on all my servers as well, restarting fixes the
> issue
> > > > (and, it has not been seen since)
> > > >
> > > >
> > > > /Peter
> > > >
> > > > __**_
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.
> > **com/cgi-bin/mailman/listinfo/**hlds_linux<
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > > >
> > > ___
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> > > please visit:
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> > >
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> >
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[hlds_linux] steamcmd loop

2013-05-01 Thread Erik-jan Riemers
I've seen some other people mentioning it, but now it is just getting
silly.
Sometimes it downloads steamcmd for more than 5 times, if not more before
it finally starts the server.

This is on a tf server, standard options with auto update. As far as I can
tell, its downloading the client each time over and over..

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Re: [hlds_linux] Can't install tf2 via steamcmd.

2013-05-01 Thread Erik-jan Riemers
If i install it fresh somewhere, i always run " ./steamcmd.sh +quit" a
couple of times until its happy ;)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar
Levin
Sent: woensdag 1 mei 2013 10:29
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Can't install tf2 via steamcmd.

This was also the case for me. Open steamcmd, quit, open again, login and
it should work.

--
Best regards
Oskar Levin
os...@dataviruset.com

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För ics
Skickat: den 1 maj 2013 16:20
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] Can't install tf2 via steamcmd.

On a first install, it's good idea to start steamcmd, and once it's open
and waits for your command, exit. Then start it again, after that try
login anonymous and once done, it should work.

-ics

Yun Huang Yong kirjoitti:
> I don't know why it does that but just keep trying, it'll eventually
> work.
>
> For ease of up-arrow goodness:
>
> ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
> +force_install_dir ./tf2/ +app_update "232250 validate" +quit
>
> On 1/05/2013 3:53 PM, Steven Haigh wrote:
>> So with the upcoming switch - I've been trying to get steamcmd to
>> install the TF2 dedicated server.
>>
>> So far, this is the total of my success:
>> 1) Installed steamcmd fine.
>>
>> I then run ./steamcmd.sh, and attempt the following:
>>
>> $ ./steamcmd.sh
>> Redirecting stderr to '/home/tf2server/Steam/logs/stderr.txt'
>> Looks like steam didn't shutdown cleanly, scheduling immediate update
>> check [  0%] Checking for available updates...
>> [] Verifying installation...
>> Steam Console Client (c) Valve Corporation
>> -- type 'quit' to exit --
>> Loading Steam3...OK.
>> Loading Steam2...OK.
>>
>> Steam>login anonymous
>>
>> Connecting anonymously to Steam Public...Success.
>>
>> Steam>force_install_dir ./tf2/
>>
>> Steam>app_update 232250
>> ERROR! Failed to request AppInfo update, not online or not logged in
>> to Steam.
>>
>> Steam>login anonymous
>>
>> Nothing further happens.
>>
>> I can't seem to find any further info on this to know where to even
>> start looking I've been through this process several times with
>> no success...
>>
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Can't install tf2 via steamcmd.

2013-05-01 Thread Oskar Levin
This was also the case for me. Open steamcmd, quit, open again, login and it
should work.

-- 
Best regards
Oskar Levin
os...@dataviruset.com

-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För ics
Skickat: den 1 maj 2013 16:20
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] Can't install tf2 via steamcmd.

On a first install, it's good idea to start steamcmd, and once it's open and
waits for your command, exit. Then start it again, after that try login
anonymous and once done, it should work.

-ics

Yun Huang Yong kirjoitti:
> I don't know why it does that but just keep trying, it'll eventually 
> work.
>
> For ease of up-arrow goodness:
>
> ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
> +force_install_dir ./tf2/ +app_update "232250 validate" +quit
>
> On 1/05/2013 3:53 PM, Steven Haigh wrote:
>> So with the upcoming switch - I've been trying to get steamcmd to 
>> install the TF2 dedicated server.
>>
>> So far, this is the total of my success:
>> 1) Installed steamcmd fine.
>>
>> I then run ./steamcmd.sh, and attempt the following:
>>
>> $ ./steamcmd.sh
>> Redirecting stderr to '/home/tf2server/Steam/logs/stderr.txt'
>> Looks like steam didn't shutdown cleanly, scheduling immediate update 
>> check [  0%] Checking for available updates...
>> [] Verifying installation...
>> Steam Console Client (c) Valve Corporation
>> -- type 'quit' to exit --
>> Loading Steam3...OK.
>> Loading Steam2...OK.
>>
>> Steam>login anonymous
>>
>> Connecting anonymously to Steam Public...Success.
>>
>> Steam>force_install_dir ./tf2/
>>
>> Steam>app_update 232250
>> ERROR! Failed to request AppInfo update, not online or not logged in 
>> to Steam.
>>
>> Steam>login anonymous
>>
>> Nothing further happens.
>>
>> I can't seem to find any further info on this to know where to even 
>> start looking I've been through this process several times with 
>> no success...
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Can't install tf2 via steamcmd.

2013-05-01 Thread ics
On a first install, it's good idea to start steamcmd, and once it's open 
and waits for your command, exit. Then start it again, after that try 
login anonymous and once done, it should work.


-ics

Yun Huang Yong kirjoitti:
I don't know why it does that but just keep trying, it'll eventually 
work.


For ease of up-arrow goodness:

./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous 
+force_install_dir ./tf2/ +app_update "232250 validate" +quit


On 1/05/2013 3:53 PM, Steven Haigh wrote:

So with the upcoming switch - I've been trying to get steamcmd to
install the TF2 dedicated server.

So far, this is the total of my success:
1) Installed steamcmd fine.

I then run ./steamcmd.sh, and attempt the following:

$ ./steamcmd.sh
Redirecting stderr to '/home/tf2server/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update 
check

[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Steam>login anonymous

Connecting anonymously to Steam Public...Success.

Steam>force_install_dir ./tf2/

Steam>app_update 232250
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.

Steam>login anonymous

Nothing further happens.

I can't seem to find any further info on this to know where to even
start looking I've been through this process several times with no
success...




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Re: [hlds_linux] ESEA client - basically a virus

2013-05-01 Thread Collin Howard
I give this news 1 month to die down and completely disappear and all those who 
unsubscribed will be back on it and playing. Cold harsh fact. 




 From: N-Gon 
To: Half-Life dedicated Linux server mailing list 
 
Sent: Wednesday, May 1, 2013 2:32:10 AM
Subject: Re: [hlds_linux] ESEA client - basically a virus
 

Wow
I hope esea crash and burns
Why are leagues being shrouded in controversy all the sudden? UGC Moose and
his Vac Ban and now this...


On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia wrote:

>
> http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/
>
> News flash: The esea client has a secret BITCOIN MINER in it.
> It mines bitcoins out of your gpu processing, and it has been running for
> quite a while...and they made some good cash.
>
> It's recommended to completely remove the ESEA client.
> (By the way ,their excuse to this is that it was an April's fool joke that
> was forgotten to be deleted...Yeah, right...)
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Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread David Fountain
Wouldn't you think it should be created on install.

I simply run it then kill it's screen and go again. I don't install new
servers much. I download a template and get the base stuff in. Then copy it
and update what's needed if needed (I keep it updated along with the others)

SavSin
On Apr 30, 2013 11:59 PM, "Marco Padovan"  wrote:

> It's because it is missing the app id infos, create the appid file and make
> sure to have that one with the correct I'd in place before starting ;-)
>
> (tf2 = 440)
> Il giorno 01/mag/2013 08:47, "David Fountain"  ha
> scritto:
>
> > This happens on go for me as well as the hlds czero servers I run first
> > start fails. The rest work fine.
> >
> > SavSin
> > On Apr 30, 2013 11:43 PM, "Peter Reinhold" 
> > wrote:
> >
> > > On 30.04.2013 22:37, Jesse Molina wrote:
> > >
> > >  I am seeing my newly installed SteamPipe TF2 servers fail on first
> > >> startup.  Subsequent startups operate normally.
> > >> ***
> > >> ***
> > >> *   Unable to load Steam support library.*
> > >> *   Unable to load Steam support library.*
> > >> *   This server will operate in LAN mode only.*
> > >> *   This server will operate in LAN mode only.*
> > >> ***
> > >> ***
> > >>
> > >
> > > This has happened on all my servers as well, restarting fixes the issue
> > > (and, it has not been seen since)
> > >
> > >
> > > /Peter
> > >
> > > __**_
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >
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> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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