Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-10 Thread martin v
Nice new bug on 2nd stage of goldrush.
http://stajniaogarow.pl/goldrush1.jpg
http://stajniaogarow.pl/goldrush2.jpg

"This shit bends time and space!"


2013/7/11 Doctor McKay 

> I can confirm the Quick-Fix bug. Was able to replicate it myself.
>
> Dr. McKay
>
> On Thursday, July 11, 2013, ics wrote:
>
> > There's also map exploit in cp_standin_final. Can get out of the map
> > http://forums.steampowered.**com/forums/showthread.php?p=**34645640<
> http://forums.steampowered.com/forums/showthread.php?p=34645640>
> >
> > That thread might have also some other things to consider fixing.
> >
> > -ics
> >
> > Ross Bemrose kirjoitti:
> >
> >> I've only seen this in videos, but apparently the healing effects of the
> >> quick-fix uber are not ending if the round resets (such as by ending or
> >> restart vote).  Meaning that the former medic (and their patient?)
> >> continually have the quick fix effect applied forever, even after they
> die
> >> (i.e. headshot or backstab) and respawn.
> >>
> >> This can be exploited easily on the winning team, since they can still
> >> activate ubers before the end of the round.
> >>
> >> http://www.twitch.tv/ggglygy/**b/428663081<
> http://www.twitch.tv/ggglygy/b/428663081>has an example at around 2:53:00.
> >>
> >> __**_
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>
> >
> >
> > __**_
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
>
>
> --
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Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-10 Thread Doctor McKay
I can confirm the Quick-Fix bug. Was able to replicate it myself.

Dr. McKay

On Thursday, July 11, 2013, ics wrote:

> There's also map exploit in cp_standin_final. Can get out of the map
> http://forums.steampowered.**com/forums/showthread.php?p=**34645640
>
> That thread might have also some other things to consider fixing.
>
> -ics
>
> Ross Bemrose kirjoitti:
>
>> I've only seen this in videos, but apparently the healing effects of the
>> quick-fix uber are not ending if the round resets (such as by ending or
>> restart vote).  Meaning that the former medic (and their patient?)
>> continually have the quick fix effect applied forever, even after they die
>> (i.e. headshot or backstab) and respawn.
>>
>> This can be exploited easily on the winning team, since they can still
>> activate ubers before the end of the round.
>>
>> http://www.twitch.tv/ggglygy/**b/428663081has
>>  an example at around 2:53:00.
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>


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Re: [hlds_linux] TF2: New exploit in today's update

2013-07-10 Thread ics
There's also map exploit in cp_standin_final. Can get out of the map 
http://forums.steampowered.com/forums/showthread.php?p=34645640


That thread might have also some other things to consider fixing.

-ics

Ross Bemrose kirjoitti:
I've only seen this in videos, but apparently the healing effects of 
the quick-fix uber are not ending if the round resets (such as by 
ending or restart vote).  Meaning that the former medic (and their 
patient?) continually have the quick fix effect applied forever, even 
after they die (i.e. headshot or backstab) and respawn.


This can be exploited easily on the winning team, since they can still 
activate ubers before the end of the round.


http://www.twitch.tv/ggglygy/b/428663081 has an example at around 
2:53:00.


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[hlds_linux] TF2: New exploit in today's update

2013-07-10 Thread Ross Bemrose
I've only seen this in videos, but apparently the healing effects of the 
quick-fix uber are not ending if the round resets (such as by ending or 
restart vote).  Meaning that the former medic (and their patient?) 
continually have the quick fix effect applied forever, even after they 
die (i.e. headshot or backstab) and respawn.


This can be exploited easily on the winning team, since they can still 
activate ubers before the end of the round.


http://www.twitch.tv/ggglygy/b/428663081 has an example at around 2:53:00.

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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Todd Pettit
The newest snapshot of sourcemod fixes most of your woes.

- Original Message -
From: "Gordon Reynolds" 
To: "Half-Life dedicated Linux server mailing list" 

Sent: Wednesday, July 10, 2013 6:52:45 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

With my addons folder removed everything is working peachy-keen, save for a
few strange uses of the term peachy-keen.


On Wed, Jul 10, 2013 at 3:44 PM, John wrote:

> Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but
> turning it off stops them. I'm sure we just have to wait for new signatures.
>
> -John
>
>
> On 7/10/2013 3:39 PM, Todd Pettit wrote:
>
>> Confirmed.
>>
>> - Original Message -
>> From: "Miika" 
>> To: "hlds linux" 
>> 
>> >
>> Sent: Wednesday, July 10, 2013 6:37:51 PM
>> Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
>>
>> Can confirm this.
>>
>> Getting the same error whenever someone joins the server. Immediately
>> crashes.
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
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> please visit:
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>



-- 
- Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
With my addons folder removed everything is working peachy-keen, save for a
few strange uses of the term peachy-keen.


On Wed, Jul 10, 2013 at 3:44 PM, John wrote:

> Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, but
> turning it off stops them. I'm sure we just have to wait for new signatures.
>
> -John
>
>
> On 7/10/2013 3:39 PM, Todd Pettit wrote:
>
>> Confirmed.
>>
>> - Original Message -
>> From: "Miika" 
>> To: "hlds linux" 
>> 
>> >
>> Sent: Wednesday, July 10, 2013 6:37:51 PM
>> Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
>>
>> Can confirm this.
>>
>> Getting the same error whenever someone joins the server. Immediately
>> crashes.
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread John
Try disabling Sourcemod. I'm seeing these crashes when SM is enabled, 
but turning it off stops them. I'm sure we just have to wait for new 
signatures.


-John

On 7/10/2013 3:39 PM, Todd Pettit wrote:

Confirmed.

- Original Message -
From: "Miika" 
To: "hlds linux" 
Sent: Wednesday, July 10, 2013 6:37:51 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Can confirm this.

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Todd Pettit
Confirmed.

- Original Message -
From: "Miika" 
To: "hlds linux" 
Sent: Wednesday, July 10, 2013 6:37:51 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Can confirm this. 

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Miika
Can confirm this. 

Getting the same error whenever someone joins the server. Immediately crashes.
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Marco Padovan
I'm getting

Cannot verify load for invalid steam ID [A:1:0:1]

then it dies...

00:29:09: Started map "cp_badlands" (CRC "30220c9f6f50b39c20dc913ab8dc09c8")
L 07/11/2013 - 00:29:09:  Mapchange to cp_badlands 
L 07/11/2013 - 00:29:09: Error log file session closed.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Parsing item whitelist (default: disallowed)
Finished.
Set motd from file 'motd.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'.  ('cfg/motd_text.txt'
was not found.)
L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "0"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "sv_tags" "cp,nocrits,nodmgspread"
L 07/11/2013 - 00:29:11: server_cvar: "tf_gamemode_cp" "1"
L 07/11/2013 - 00:29:11: "SourceTV<2><>" connected, address "none"
Cannot verify load for invalid steam ID [A:1:0:1]
./srcds_run: line 324: 34755 Segmentation fault  $HL_CMD




On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal wrote:

> My TF2 Servers Crash The Moment That Someone Joins The Server. I think The
> Update May Have Broke Something.
>
>
> 
>  From: Eric Smith 
> To: "'Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valvesoftware.com)'" ;
> "'Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com)'" ; "''
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)'" <
> hlds_annou...@list.valvesoftware.com>
> Sent: Wednesday, July 10, 2013 2:53 PM
> Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
>
>
> Here are the notes for the update.
>
> -Eric
>
> --
>
> General:
>
> - Added over 60 Gold Star community-submitted Workshop items
> - Summer Claim Checks can now be redeemed for Summer Coolers
> - Summer Cooler Keys are now available in the Mann Co. Store
> - Map Stamps and Strange Filters for the new community maps cp_standin and
> cp_process are now available in the Mann Co. Store
>
> - Reduced intensity of Bleed and Jarate screen effects under DX8
> - Added text search functionality to the backpack and the store
> - Added tf_hud_show_servertimelimit to display the server's per-map time
> limit on the in-game HUD
> - In MvM, if all team members unready, the pre-round countdown will stop
> - In MvM, when robots are killed by sniper headshots or explosive headshot
> upgrade, they will drop 'red' money that will automatically be collected
> when it would otherwise dissolve
> - Fixed a bug with the Unusual Adjustment Slider that would cause changes
> not to take effect
> - Double-clicking a crate will now take you to the appropriate key in the
> store
> - By default, items with non-standard qualities (ie., strange, unusual)
> will not be selectable as craft ingredient. The ingredient selection UI has
> a checkbox to disable this feature and allow selection.
> - Unusuals and Stranges no longer stack in loadout equip pages
> - Fixed a bug that would sometimes cause incorrect Steam Community Market
> prices to be shown on item tooltips when using non-USD currencies
> - Fixed a bug that would cause the popular items page in the store to not
> always update correctly
> - Fixed a bug where disguised red spies spawned a blue heal particle when
> touching healthkits
> - Fixed a bug where certain projectiles and Engineer building gibs could
> cause doors to become stuck
> - Fixed a bug where crouch animations would not properly play while in
> humiliation state
> - Fixed a bug where full ÜberCharge effects would always show on the
> client if a player was killed with full ÜberCharge
> - Fixed a bug that allowed custom item names/descriptions containing HTML
> to sometimes change the appearance of items in Steam Community
> - Fixed level 3 dispensers missing geometry
> - Fixed level 2 dispensers appearing identical to level 1 dispensers at
> certain LODs
> - Fixed the Marked-For-Death effect showing over the head of disguised or
> stealthed players
> - Fixed suicide deathnotices showing the dead player's last deployed
> weapon instead of the skull and crossbones
> - Fixed characters in the loadout page sometimes appearing as if they were
> cloaked
> - Weapon attributes will now show in the same order in-game and in Steam
> Community
> - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
> have been removed
>
> Maps:
>
> - Added cp_standin and cp_process
> - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
> voting for challenges in MvM when on Coal Town
>
> - cp_badlands
>   - Fixed jumps being ruined by small rock ledge near spiral
>   - Fixed prop collisions
>   - Fixed clip smoothing
> - cp_dustbowl
>   - Fixed players building in Blu's first spawn
>   - Fixed players shooting through rocks in stage 

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Dany Elfallal
My TF2 Servers Crash The Moment That Someone Joins The Server. I think The 
Update May Have Broke Something.



 From: Eric Smith 
To: "'Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com)'" ; 
"'Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)'" 
; "''hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com)'"  
Sent: Wednesday, July 10, 2013 2:53 PM
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon
 

Here are the notes for the update.

-Eric

--

General:

- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and 
cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit 
on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot 
upgrade, they will drop 'red' money that will automatically be collected when 
it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not 
to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will 
not be selectable as craft ingredient. The ingredient selection UI has a 
checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market 
prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not 
always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when 
touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause 
doors to become stuck
- Fixed a bug where crouch animations would not properly play while in 
humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if 
a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to 
sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain 
LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or 
stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon 
instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were 
cloaked
- Weapon attributes will now show in the same order in-game and in Steam 
Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have 
been removed

Maps:

- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for 
challenges in MvM when on Coal Town

- cp_badlands
  - Fixed jumps being ruined by small rock ledge near spiral
  - Fixed prop collisions
  - Fixed clip smoothing 
- cp_dustbowl
  - Fixed players building in Blu's first spawn
  - Fixed players shooting through rocks in stage 2
  - Fixed collision in tunnels in stage 2
  - Fixed textures not displaying properly in Pyrovision
  - Fixed lighting on cliff faces
  - Fixed skybox error in stage 3.
  - Fixed players getting killed through the ceiling under stage 2 cap 1
  - Adjusted ceiling height in stage 3 tunnel for better clearance
  - Cleaned up prop collision
- cp_egypt
  - Fixed clip brush exploits
  - Players can no longer build on top of arches and high ledges
- cp_gorge
  - Players can no longer build in Blu's first spawn room
  - Changed scale of water texture
- cp_granary
  - Fixed improper orientation on arrow signs
  - Fixed players getting above red forward spawn
  - Fixed players building on cargo containers inside spawn room
  - Fixed holes in skybox geometry
  - Removed collision from hanging lamp over Red spawn
  - Removed collision from security cameras above Red and Blue spawns
  - Mirrored fence alcove from Blu final cap arena to Red side
  - Balanced collision of rocks in final capture arenas
  - Re-ordered spawns in the first spawn room to be consistent between Red and 
Blu
- cp_gravelpit
  - Clipped roof of building over cap A
  - Removed helthpack under terrain
  - Added decals under health kits and ammo packs
- cp_gullywash
  - Fixed players getting out of the map near the middle capture point
  - Fixed collision exploits ne

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Kyle Sanderson
I haven't actually tested it, but if you don't use sdktools, or
sdkhooks you should hopefully be fine. If you do use the tf2
extension, you shouldn't call TF2_RespawnPlayer.

Hope this helps,
Kyle.

On Wed, Jul 10, 2013 at 3:15 PM, Gordon Reynolds
 wrote:
> Is SM and MM fine? I saw someone join my server and then it crashed, but
> I'm not in a position to test it out myself.
>
>
> On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant  wrote:
>
>> The big boy!
>>
>>
>> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith 
>> wrote:
>>
>> > Here are the notes for the update.
>> >
>> > -Eric
>> >
>> > --
>> >
>> > General:
>> >
>> > - Added over 60 Gold Star community-submitted Workshop items
>> > - Summer Claim Checks can now be redeemed for Summer Coolers
>> > - Summer Cooler Keys are now available in the Mann Co. Store
>> > - Map Stamps and Strange Filters for the new community maps cp_standin
>> and
>> > cp_process are now available in the Mann Co. Store
>> >
>> > - Reduced intensity of Bleed and Jarate screen effects under DX8
>> > - Added text search functionality to the backpack and the store
>> > - Added tf_hud_show_servertimelimit to display the server's per-map time
>> > limit on the in-game HUD
>> > - In MvM, if all team members unready, the pre-round countdown will stop
>> > - In MvM, when robots are killed by sniper headshots or explosive
>> headshot
>> > upgrade, they will drop 'red' money that will automatically be collected
>> > when it would otherwise dissolve
>> > - Fixed a bug with the Unusual Adjustment Slider that would cause changes
>> > not to take effect
>> > - Double-clicking a crate will now take you to the appropriate key in the
>> > store
>> > - By default, items with non-standard qualities (ie., strange, unusual)
>> > will not be selectable as craft ingredient. The ingredient selection UI
>> has
>> > a checkbox to disable this feature and allow selection.
>> > - Unusuals and Stranges no longer stack in loadout equip pages
>> > - Fixed a bug that would sometimes cause incorrect Steam Community Market
>> > prices to be shown on item tooltips when using non-USD currencies
>> > - Fixed a bug that would cause the popular items page in the store to not
>> > always update correctly
>> > - Fixed a bug where disguised red spies spawned a blue heal particle when
>> > touching healthkits
>> > - Fixed a bug where certain projectiles and Engineer building gibs could
>> > cause doors to become stuck
>> > - Fixed a bug where crouch animations would not properly play while in
>> > humiliation state
>> > - Fixed a bug where full ÜberCharge effects would always show on the
>> > client if a player was killed with full ÜberCharge
>> > - Fixed a bug that allowed custom item names/descriptions containing HTML
>> > to sometimes change the appearance of items in Steam Community
>> > - Fixed level 3 dispensers missing geometry
>> > - Fixed level 2 dispensers appearing identical to level 1 dispensers at
>> > certain LODs
>> > - Fixed the Marked-For-Death effect showing over the head of disguised or
>> > stealthed players
>> > - Fixed suicide deathnotices showing the dead player's last deployed
>> > weapon instead of the skull and crossbones
>> > - Fixed characters in the loadout page sometimes appearing as if they
>> were
>> > cloaked
>> > - Weapon attributes will now show in the same order in-game and in Steam
>> > Community
>> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
>> > have been removed
>> >
>> > Maps:
>> >
>> > - Added cp_standin and cp_process
>> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
>> > voting for challenges in MvM when on Coal Town
>> >
>> > - cp_badlands
>> >   - Fixed jumps being ruined by small rock ledge near spiral
>> >   - Fixed prop collisions
>> >   - Fixed clip smoothing
>> > - cp_dustbowl
>> >   - Fixed players building in Blu's first spawn
>> >   - Fixed players shooting through rocks in stage 2
>> >   - Fixed collision in tunnels in stage 2
>> >   - Fixed textures not displaying properly in Pyrovision
>> >   - Fixed lighting on cliff faces
>> >   - Fixed skybox error in stage 3.
>> >   - Fixed players getting killed through the ceiling under stage 2 cap 1
>> >   - Adjusted ceiling height in stage 3 tunnel for better clearance
>> >   - Cleaned up prop collision
>> > - cp_egypt
>> >   - Fixed clip brush exploits
>> >   - Players can no longer build on top of arches and high ledges
>> > - cp_gorge
>> >   - Players can no longer build in Blu's first spawn room
>> >   - Changed scale of water texture
>> > - cp_granary
>> >   - Fixed improper orientation on arrow signs
>> >   - Fixed players getting above red forward spawn
>> >   - Fixed players building on cargo containers inside spawn room
>> >   - Fixed holes in skybox geometry
>> >   - Removed collision from hanging lamp over Red spawn
>> >   - Removed collision from security cameras above Red and Blue spawns
>> >   - Mirrored fence alcove

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Frank
No.. apparently there is an issue as mine are locking up as soon as someone
joins.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Wednesday, July 10, 2013 6:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Is SM and MM fine? I saw someone join my server and then it crashed, but I'm
not in a position to test it out myself.


On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant  wrote:

> The big boy!
>
>
> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith 
> wrote:
>
> > Here are the notes for the update.
> >
> > -Eric
> >
> > --
> >
> > General:
> >
> > - Added over 60 Gold Star community-submitted Workshop items
> > - Summer Claim Checks can now be redeemed for Summer Coolers
> > - Summer Cooler Keys are now available in the Mann Co. Store
> > - Map Stamps and Strange Filters for the new community maps 
> > cp_standin
> and
> > cp_process are now available in the Mann Co. Store
> >
> > - Reduced intensity of Bleed and Jarate screen effects under DX8
> > - Added text search functionality to the backpack and the store
> > - Added tf_hud_show_servertimelimit to display the server's per-map 
> > time limit on the in-game HUD
> > - In MvM, if all team members unready, the pre-round countdown will 
> > stop
> > - In MvM, when robots are killed by sniper headshots or explosive
> headshot
> > upgrade, they will drop 'red' money that will automatically be 
> > collected when it would otherwise dissolve
> > - Fixed a bug with the Unusual Adjustment Slider that would cause 
> > changes not to take effect
> > - Double-clicking a crate will now take you to the appropriate key 
> > in the store
> > - By default, items with non-standard qualities (ie., strange, 
> > unusual) will not be selectable as craft ingredient. The ingredient 
> > selection UI
> has
> > a checkbox to disable this feature and allow selection.
> > - Unusuals and Stranges no longer stack in loadout equip pages
> > - Fixed a bug that would sometimes cause incorrect Steam Community 
> > Market prices to be shown on item tooltips when using non-USD 
> > currencies
> > - Fixed a bug that would cause the popular items page in the store 
> > to not always update correctly
> > - Fixed a bug where disguised red spies spawned a blue heal particle 
> > when touching healthkits
> > - Fixed a bug where certain projectiles and Engineer building gibs 
> > could cause doors to become stuck
> > - Fixed a bug where crouch animations would not properly play while 
> > in humiliation state
> > - Fixed a bug where full ÜberCharge effects would always show on the 
> > client if a player was killed with full ÜberCharge
> > - Fixed a bug that allowed custom item names/descriptions containing 
> > HTML to sometimes change the appearance of items in Steam Community
> > - Fixed level 3 dispensers missing geometry
> > - Fixed level 2 dispensers appearing identical to level 1 dispensers 
> > at certain LODs
> > - Fixed the Marked-For-Death effect showing over the head of 
> > disguised or stealthed players
> > - Fixed suicide deathnotices showing the dead player's last deployed 
> > weapon instead of the skull and crossbones
> > - Fixed characters in the loadout page sometimes appearing as if 
> > they
> were
> > cloaked
> > - Weapon attributes will now show in the same order in-game and in 
> > Steam Community
> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema 
> > WebAPIs have been removed
> >
> > Maps:
> >
> > - Added cp_standin and cp_process
> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with 
> > voting for challenges in MvM when on Coal Town
> >
> > - cp_badlands
> >   - Fixed jumps being ruined by small rock ledge near spiral
> >   - Fixed prop collisions
> >   - Fixed clip smoothing
> > - cp_dustbowl
> >   - Fixed players building in Blu's first spawn
> >   - Fixed players shooting through rocks in stage 2
> >   - Fixed collision in tunnels in stage 2
> >   - Fixed textures not displaying properly in Pyrovision
> >   - Fixed lighting on cliff faces
> >   - Fixed skybox error in stage 3.
> >   - Fixed players getting killed through the ceiling under stage 2 cap 1
> >   - Adjusted ceiling height in stage 3 tunnel for better clearance
> >   - Cleaned up prop collision
> > - cp_egypt
> >   - Fixed clip brush exploits
> >   - Players can no longer build on top of arches and high ledges
> > - cp_gorge
> >   - Players can no longer build in Blu's first spawn room
> >   - Changed scale of water texture
> > - cp_granary
> >   - Fixed improper orientation on arrow signs
> >   - Fixed players getting above red forward spawn
> >   - Fixed players building on cargo containers inside spawn room
> >   - Fixed holes in skybox geometry
> >   - Removed collision from hanging lamp over Red spawn
> >   - Removed collision from security

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
Is SM and MM fine? I saw someone join my server and then it crashed, but
I'm not in a position to test it out myself.


On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant  wrote:

> The big boy!
>
>
> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith 
> wrote:
>
> > Here are the notes for the update.
> >
> > -Eric
> >
> > --
> >
> > General:
> >
> > - Added over 60 Gold Star community-submitted Workshop items
> > - Summer Claim Checks can now be redeemed for Summer Coolers
> > - Summer Cooler Keys are now available in the Mann Co. Store
> > - Map Stamps and Strange Filters for the new community maps cp_standin
> and
> > cp_process are now available in the Mann Co. Store
> >
> > - Reduced intensity of Bleed and Jarate screen effects under DX8
> > - Added text search functionality to the backpack and the store
> > - Added tf_hud_show_servertimelimit to display the server's per-map time
> > limit on the in-game HUD
> > - In MvM, if all team members unready, the pre-round countdown will stop
> > - In MvM, when robots are killed by sniper headshots or explosive
> headshot
> > upgrade, they will drop 'red' money that will automatically be collected
> > when it would otherwise dissolve
> > - Fixed a bug with the Unusual Adjustment Slider that would cause changes
> > not to take effect
> > - Double-clicking a crate will now take you to the appropriate key in the
> > store
> > - By default, items with non-standard qualities (ie., strange, unusual)
> > will not be selectable as craft ingredient. The ingredient selection UI
> has
> > a checkbox to disable this feature and allow selection.
> > - Unusuals and Stranges no longer stack in loadout equip pages
> > - Fixed a bug that would sometimes cause incorrect Steam Community Market
> > prices to be shown on item tooltips when using non-USD currencies
> > - Fixed a bug that would cause the popular items page in the store to not
> > always update correctly
> > - Fixed a bug where disguised red spies spawned a blue heal particle when
> > touching healthkits
> > - Fixed a bug where certain projectiles and Engineer building gibs could
> > cause doors to become stuck
> > - Fixed a bug where crouch animations would not properly play while in
> > humiliation state
> > - Fixed a bug where full ÜberCharge effects would always show on the
> > client if a player was killed with full ÜberCharge
> > - Fixed a bug that allowed custom item names/descriptions containing HTML
> > to sometimes change the appearance of items in Steam Community
> > - Fixed level 3 dispensers missing geometry
> > - Fixed level 2 dispensers appearing identical to level 1 dispensers at
> > certain LODs
> > - Fixed the Marked-For-Death effect showing over the head of disguised or
> > stealthed players
> > - Fixed suicide deathnotices showing the dead player's last deployed
> > weapon instead of the skull and crossbones
> > - Fixed characters in the loadout page sometimes appearing as if they
> were
> > cloaked
> > - Weapon attributes will now show in the same order in-game and in Steam
> > Community
> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
> > have been removed
> >
> > Maps:
> >
> > - Added cp_standin and cp_process
> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
> > voting for challenges in MvM when on Coal Town
> >
> > - cp_badlands
> >   - Fixed jumps being ruined by small rock ledge near spiral
> >   - Fixed prop collisions
> >   - Fixed clip smoothing
> > - cp_dustbowl
> >   - Fixed players building in Blu's first spawn
> >   - Fixed players shooting through rocks in stage 2
> >   - Fixed collision in tunnels in stage 2
> >   - Fixed textures not displaying properly in Pyrovision
> >   - Fixed lighting on cliff faces
> >   - Fixed skybox error in stage 3.
> >   - Fixed players getting killed through the ceiling under stage 2 cap 1
> >   - Adjusted ceiling height in stage 3 tunnel for better clearance
> >   - Cleaned up prop collision
> > - cp_egypt
> >   - Fixed clip brush exploits
> >   - Players can no longer build on top of arches and high ledges
> > - cp_gorge
> >   - Players can no longer build in Blu's first spawn room
> >   - Changed scale of water texture
> > - cp_granary
> >   - Fixed improper orientation on arrow signs
> >   - Fixed players getting above red forward spawn
> >   - Fixed players building on cargo containers inside spawn room
> >   - Fixed holes in skybox geometry
> >   - Removed collision from hanging lamp over Red spawn
> >   - Removed collision from security cameras above Red and Blue spawns
> >   - Mirrored fence alcove from Blu final cap arena to Red side
> >   - Balanced collision of rocks in final capture arenas
> >   - Re-ordered spawns in the first spawn room to be consistent between
> Red
> > and Blu
> > - cp_gravelpit
> >   - Clipped roof of building over cap A
> >   - Removed helthpack under terrain
> >   - Added decals under health kits and ammo packs
> > - cp_gullywash

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Tom Grant
The big boy!


On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith  wrote:

> Here are the notes for the update.
>
> -Eric
>
> --
>
> General:
>
> - Added over 60 Gold Star community-submitted Workshop items
> - Summer Claim Checks can now be redeemed for Summer Coolers
> - Summer Cooler Keys are now available in the Mann Co. Store
> - Map Stamps and Strange Filters for the new community maps cp_standin and
> cp_process are now available in the Mann Co. Store
>
> - Reduced intensity of Bleed and Jarate screen effects under DX8
> - Added text search functionality to the backpack and the store
> - Added tf_hud_show_servertimelimit to display the server's per-map time
> limit on the in-game HUD
> - In MvM, if all team members unready, the pre-round countdown will stop
> - In MvM, when robots are killed by sniper headshots or explosive headshot
> upgrade, they will drop 'red' money that will automatically be collected
> when it would otherwise dissolve
> - Fixed a bug with the Unusual Adjustment Slider that would cause changes
> not to take effect
> - Double-clicking a crate will now take you to the appropriate key in the
> store
> - By default, items with non-standard qualities (ie., strange, unusual)
> will not be selectable as craft ingredient. The ingredient selection UI has
> a checkbox to disable this feature and allow selection.
> - Unusuals and Stranges no longer stack in loadout equip pages
> - Fixed a bug that would sometimes cause incorrect Steam Community Market
> prices to be shown on item tooltips when using non-USD currencies
> - Fixed a bug that would cause the popular items page in the store to not
> always update correctly
> - Fixed a bug where disguised red spies spawned a blue heal particle when
> touching healthkits
> - Fixed a bug where certain projectiles and Engineer building gibs could
> cause doors to become stuck
> - Fixed a bug where crouch animations would not properly play while in
> humiliation state
> - Fixed a bug where full ÜberCharge effects would always show on the
> client if a player was killed with full ÜberCharge
> - Fixed a bug that allowed custom item names/descriptions containing HTML
> to sometimes change the appearance of items in Steam Community
> - Fixed level 3 dispensers missing geometry
> - Fixed level 2 dispensers appearing identical to level 1 dispensers at
> certain LODs
> - Fixed the Marked-For-Death effect showing over the head of disguised or
> stealthed players
> - Fixed suicide deathnotices showing the dead player's last deployed
> weapon instead of the skull and crossbones
> - Fixed characters in the loadout page sometimes appearing as if they were
> cloaked
> - Weapon attributes will now show in the same order in-game and in Steam
> Community
> - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
> have been removed
>
> Maps:
>
> - Added cp_standin and cp_process
> - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
> voting for challenges in MvM when on Coal Town
>
> - cp_badlands
>   - Fixed jumps being ruined by small rock ledge near spiral
>   - Fixed prop collisions
>   - Fixed clip smoothing
> - cp_dustbowl
>   - Fixed players building in Blu's first spawn
>   - Fixed players shooting through rocks in stage 2
>   - Fixed collision in tunnels in stage 2
>   - Fixed textures not displaying properly in Pyrovision
>   - Fixed lighting on cliff faces
>   - Fixed skybox error in stage 3.
>   - Fixed players getting killed through the ceiling under stage 2 cap 1
>   - Adjusted ceiling height in stage 3 tunnel for better clearance
>   - Cleaned up prop collision
> - cp_egypt
>   - Fixed clip brush exploits
>   - Players can no longer build on top of arches and high ledges
> - cp_gorge
>   - Players can no longer build in Blu's first spawn room
>   - Changed scale of water texture
> - cp_granary
>   - Fixed improper orientation on arrow signs
>   - Fixed players getting above red forward spawn
>   - Fixed players building on cargo containers inside spawn room
>   - Fixed holes in skybox geometry
>   - Removed collision from hanging lamp over Red spawn
>   - Removed collision from security cameras above Red and Blue spawns
>   - Mirrored fence alcove from Blu final cap arena to Red side
>   - Balanced collision of rocks in final capture arenas
>   - Re-ordered spawns in the first spawn room to be consistent between Red
> and Blu
> - cp_gravelpit
>   - Clipped roof of building over cap A
>   - Removed helthpack under terrain
>   - Added decals under health kits and ammo packs
> - cp_gullywash
>   - Fixed players getting out of the map near the middle capture point
>   - Fixed collision exploits near middle capture point
> - cp_mountainlab
>   - Fixed collision issues on the ladders and hill that lead to the first
> point
>   - Fixed static prop lighting
> - cp_steel
>   - Fixed players blocking Blu's spawn exit door leading to capture point B
>   - Fixed collision on ledge nea

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Eric Smith
Here are the notes for the update.

-Eric

--

General:

- Added over 60 Gold Star community-submitted Workshop items
- Summer Claim Checks can now be redeemed for Summer Coolers
- Summer Cooler Keys are now available in the Mann Co. Store
- Map Stamps and Strange Filters for the new community maps cp_standin and 
cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8
- Added text search functionality to the backpack and the store
- Added tf_hud_show_servertimelimit to display the server's per-map time limit 
on the in-game HUD
- In MvM, if all team members unready, the pre-round countdown will stop
- In MvM, when robots are killed by sniper headshots or explosive headshot 
upgrade, they will drop 'red' money that will automatically be collected when 
it would otherwise dissolve
- Fixed a bug with the Unusual Adjustment Slider that would cause changes not 
to take effect
- Double-clicking a crate will now take you to the appropriate key in the store
- By default, items with non-standard qualities (ie., strange, unusual) will 
not be selectable as craft ingredient. The ingredient selection UI has a 
checkbox to disable this feature and allow selection.
- Unusuals and Stranges no longer stack in loadout equip pages
- Fixed a bug that would sometimes cause incorrect Steam Community Market 
prices to be shown on item tooltips when using non-USD currencies
- Fixed a bug that would cause the popular items page in the store to not 
always update correctly
- Fixed a bug where disguised red spies spawned a blue heal particle when 
touching healthkits
- Fixed a bug where certain projectiles and Engineer building gibs could cause 
doors to become stuck
- Fixed a bug where crouch animations would not properly play while in 
humiliation state
- Fixed a bug where full ÜberCharge effects would always show on the client if 
a player was killed with full ÜberCharge
- Fixed a bug that allowed custom item names/descriptions containing HTML to 
sometimes change the appearance of items in Steam Community
- Fixed level 3 dispensers missing geometry
- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain 
LODs
- Fixed the Marked-For-Death effect showing over the head of disguised or 
stealthed players
- Fixed suicide deathnotices showing the dead player's last deployed weapon 
instead of the skull and crossbones
- Fixed characters in the loadout page sometimes appearing as if they were 
cloaked
- Weapon attributes will now show in the same order in-game and in Steam 
Community
- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have 
been removed

Maps:

- Added cp_standin and cp_process
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for 
challenges in MvM when on Coal Town

- cp_badlands
  - Fixed jumps being ruined by small rock ledge near spiral
  - Fixed prop collisions
  - Fixed clip smoothing 
- cp_dustbowl
  - Fixed players building in Blu's first spawn
  - Fixed players shooting through rocks in stage 2
  - Fixed collision in tunnels in stage 2
  - Fixed textures not displaying properly in Pyrovision
  - Fixed lighting on cliff faces
  - Fixed skybox error in stage 3.
  - Fixed players getting killed through the ceiling under stage 2 cap 1
  - Adjusted ceiling height in stage 3 tunnel for better clearance
  - Cleaned up prop collision
- cp_egypt
  - Fixed clip brush exploits
  - Players can no longer build on top of arches and high ledges
- cp_gorge
  - Players can no longer build in Blu's first spawn room
  - Changed scale of water texture
- cp_granary
  - Fixed improper orientation on arrow signs
  - Fixed players getting above red forward spawn
  - Fixed players building on cargo containers inside spawn room
  - Fixed holes in skybox geometry
  - Removed collision from hanging lamp over Red spawn
  - Removed collision from security cameras above Red and Blue spawns
  - Mirrored fence alcove from Blu final cap arena to Red side
  - Balanced collision of rocks in final capture arenas
  - Re-ordered spawns in the first spawn room to be consistent between Red and 
Blu
- cp_gravelpit
  - Clipped roof of building over cap A
  - Removed helthpack under terrain
  - Added decals under health kits and ammo packs
- cp_gullywash
  - Fixed players getting out of the map near the middle capture point
  - Fixed collision exploits near middle capture point
- cp_mountainlab
  - Fixed collision issues on the ladders and hill that lead to the first point
  - Fixed static prop lighting
- cp_steel
  - Fixed players blocking Blu's spawn exit door leading to capture point B
  - Fixed collision on ledge near capture point B
  - Players can no longer build inside Red spawn room.
  - Blu spawn point over grate removed.

- ctf_2fort
  - Fixed building inside of spawn doors
  - Fixed clipping exploits on battlements
  - Fixed height of door leading to spiral st

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread John Marbury
Yes, now bite the pillow.


On Wed, Jul 10, 2013 at 5:32 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:

> Is this the big one?
>
>
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
Is this the big one?


On Wed, Jul 10, 2013 at 2:24 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We've released the dedicated
> server files early so you can download them ahead of the client update. The
> new version is 1828124.
>
> The notes for the update will be coming later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
- Gordon Reynolds
___
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visit:
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[hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Eric Smith
We're working on a mandatory update for TF2. We've released the dedicated 
server files early so you can download them ahead of the client update. The new 
version is 1828124.

The notes for the update will be coming later.

-Eric


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visit:
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