Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Erik-jan Riemers
Or auto blacklist that server, would be my preference.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: maandag 12 augustus 2013 3:47
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Uh, so are we going to take care of all these
fake player servers?

Yeap, and any excess players reported by the server can be reported as
"Bot".




>
> From: Saul Rennison 
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Monday, 12 August 2013, 2:18
>Subject: Re: [hlds_linux] Uh, so are we going to take care of all these
fake player servers?
>
>
>That would be the most sensical solution to the problem. Let Steam report
currently connected clients to the master that is updated when clients
authenticate with servers.
>
>On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech
>
>wrote:
>
>> Why not just count the amount of players on valves end and then send
>> that along with the server list? Or would that take up too much
>> computing power on valves servers?
>> 2013/8/1 Scruppy Dawg :
>>> 209.22.16.210 in the original post should have been 209.222.16.210
>>>
>>> Thanks for acting on the others.
>>>
>>>
>>> On Thu, Aug 1, 2013 at 2:08 PM, ics  wrote:
>>>
 I shall take back what i said.

 -ics

 ics kirjoitti:

  Fakeplayers aren't the only issue. I've reported another community
that
> recently got banned due to abusing quickplay rules. They changed
> IP-addresses to circumvent the ban. But no one seems to care at
> Valve end about it.
>
> This is no witchunt but it sucks that another server next to yours
> is sucking off players from the system that could be playing on a
> server that doesn't violate rules.
>
> -ics
>
> D Bauhmz kirjoitti:
>
>> Hate to be pushy and seem impatient but these servers have been
>> reported for a few weeks now.
>>
>>
>>     - 173.234.142.122
>>     - 209.22.16.210
>>     - 174.34.172.202
>>     - 173.208.108.250
>>     - 173.208.123.42
>>     - 108.61.31.154
>>
>> That's taken from this reddit post
>> http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_p
>> roblem/> er_problem/>
>>
>> I just counted and it appears there are 92 servers doing this.
>> ElitePowered
>> (http://community.**elitepowered.com
>> )
>> is the community behind all of these blank hostname servers.
>>
>> You can verify this through the MOTD. Here is an image of the
>> relevant part from the MOTD source:
>>
>> http://i.imgur.com/nikM45b.png
>>
>> I know one could potentially fake this by creating an
>> elitepowered account with Pinion, but elitepowered has already
>> been known to do this sort of thing. They bought out
>> thebattlegrounds after they got delisted for doing this too.
>>
>> What is Valve doing about this? If servers can make all this
>> money off running multiple advertising networks on their server
>> with fake clients for months before Valve acts then I see no
>> reason why more communities shouldn't be doing it.
>>
>> Here is a screenshot of all the servers in the server browser:
>>
>> http://i.imgur.com/0H8Ifs2.png
>>
>> If you want to verify this, join one of the 16/24 servers and
>> view the output of status/ping. Or you can just watch the obvious
>> bots posing as humans and tricking Quickplay.
>> __**_
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_
>> linux> s_linux>
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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> inux linux>
>


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 nux

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Re: [hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Erik-jan Riemers
https://forums.alliedmods.net/showpost.php?p=2010501&postcount=4004

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
Kester
Sent: zaterdag 10 augustus 2013 3:29
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 Saxton Hale Segmentation Faults

My usual google-fu isn't turning up anything.  Running on 64 bit Debian,
kernel 2.6.32-19-pve.  Attached is the debug.log for the two times the
server gives a Segmentation Fault in Saxton Hale (v.1.42).

We've isolated it to the server crashes when Saxton Hale kills an
opponent.

Any help is appreciated, I can provide more information as needed, just
let me know.
--
Thanks,

Andrew Kester

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Re: [hlds_linux] Counter-Strike, Condition Zero, Half-Life and TeamFortress Classic Beta updated

2013-08-11 Thread edman747
Wow, updates. Thank You.



On Thu, Aug 8, 2013 at 3:36 PM, Alfred Reynolds wrote:

> We have released beta updates for Counter-Strike, Condition Zero,
> Half-Life and TeamFortress Classic. You can get these updates using
> steamcmd and the "-beta beta" command line option to app_update. Update
> details can be found on the game hubs for each game, or click the links
> below.
>
> http://steamcommunity.com/games/10/announcements/detail/1821989948397596227
> http://steamcommunity.com/games/20/announcements/detail/2125982922978939690
> http://steamcommunity.com/games/70/announcements/detail/2199166417003418300
>
> An example steamcmd update script, getting updates for TFC and Cstrike
> would be:
> logon anonymous
> force_install_dir ..\hlds
> app_set_config 90 mod tfc
> app_update 90 -beta beta
> quit
>
> Save this to a text file (say tfc.txt) and then run "steamcmd +runscript
> tfc.txt". Change the "mod" key in the above script to change the game you
> want to get updates for.
>
> - Alfred
>
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Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread 1nsane
It's been like that for a while now. Atleast when it comes to the master
server and the ingame server browser. (not the favorites tab, not the steam
browser).

The problem is the game is free, you can make any account you want and then
use third party clients or even the normal text client to connect to a
server and inflate the counts.

Now if you make your own "third party" client then you can automate this.

As such a more active role needs to be taken when dealing with fake
players. Valve could make better use of the ingame reporting tool as well
as the emails admins send with reports.


On Sun, Aug 11, 2013 at 8:18 PM, Saul Rennison wrote:

> That would be the most sensical solution to the problem. Let Steam report
> currently connected clients to the master that is updated when clients
> authenticate with servers.
>
> On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech  >
> wrote:
>
> > Why not just count the amount of players on valves end and then send
> > that along with the server list? Or would that take up too much
> > computing power on valves servers?
> > 2013/8/1 Scruppy Dawg :
> >> 209.22.16.210 in the original post should have been 209.222.16.210
> >>
> >> Thanks for acting on the others.
> >>
> >>
> >> On Thu, Aug 1, 2013 at 2:08 PM, ics  wrote:
> >>
> >>> I shall take back what i said.
> >>>
> >>> -ics
> >>>
> >>> ics kirjoitti:
> >>>
> >>>  Fakeplayers aren't the only issue. I've reported another community
> that
>  recently got banned due to abusing quickplay rules. They changed
>  IP-addresses to circumvent the ban. But no one seems to care at Valve
> end
>  about it.
> 
>  This is no witchunt but it sucks that another server next to yours is
>  sucking off players from the system that could be playing on a server
> that
>  doesn't violate rules.
> 
>  -ics
> 
>  D Bauhmz kirjoitti:
> 
> > Hate to be pushy and seem impatient but these servers have been
> reported
> > for a few weeks now.
> >
> >
> > - 173.234.142.122
> > - 209.22.16.210
> > - 174.34.172.202
> > - 173.208.108.250
> > - 173.208.123.42
> > - 108.61.31.154
> >
> > That's taken from this reddit post
> >
> http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_problem/<
> http://www.reddit.com/r/tf2/comments/1j6r6x/the_fake_player_problem/>
> >
> > I just counted and it appears there are 92 servers doing this.
> > ElitePowered
> > (http://community.**elitepowered.com <
> http://community.elitepowered.com>)
> > is the community behind all of these
> > blank hostname servers.
> >
> > You can verify this through the MOTD. Here is an image of the
> relevant
> > part
> > from the MOTD source:
> >
> > http://i.imgur.com/nikM45b.png
> >
> > I know one could potentially fake this by creating an elitepowered
> > account
> > with Pinion, but elitepowered has already been known to do this sort
> of
> > thing. They bought out thebattlegrounds after they got delisted for
> doing
> > this too.
> >
> > What is Valve doing about this? If servers can make all this money
> off
> > running multiple advertising networks on their server with fake
> clients
> > for
> > months before Valve acts then I see no reason why more communities
> > shouldn't be doing it.
> >
> > Here is a screenshot of all the servers in the server browser:
> >
> > http://i.imgur.com/0H8Ifs2.png
> >
> > If you want to verify this, join one of the 16/24 servers and view
> the
> > output of status/ping. Or you can just watch the obvious bots posing
> as
> > humans and tricking Quickplay.
> > __**_
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
> 
> 
>  __**_
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
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> **com/cgi-bin/mailman/listinfo/**hlds_linux<
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> 
> >>>
> >>>
> >>> __**_
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>>
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Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Mart-Jan Reeuwijk
Yeap, and any excess players reported by the server can be reported as "Bot".




>
> From: Saul Rennison 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Monday, 12 August 2013, 2:18
>Subject: Re: [hlds_linux] Uh, so are we going to take care of all these fake 
>player servers?
> 
>
>That would be the most sensical solution to the problem. Let Steam report 
>currently connected clients to the master that is updated when clients 
>authenticate with servers.
>
>On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech 
>wrote:
>
>> Why not just count the amount of players on valves end and then send
>> that along with the server list? Or would that take up too much
>> computing power on valves servers?
>> 2013/8/1 Scruppy Dawg :
>>> 209.22.16.210 in the original post should have been 209.222.16.210
>>>
>>> Thanks for acting on the others.
>>>
>>>
>>> On Thu, Aug 1, 2013 at 2:08 PM, ics  wrote:
>>>
 I shall take back what i said.

 -ics

 ics kirjoitti:

  Fakeplayers aren't the only issue. I've reported another community that
> recently got banned due to abusing quickplay rules. They changed
> IP-addresses to circumvent the ban. But no one seems to care at Valve end
> about it.
>
> This is no witchunt but it sucks that another server next to yours is
> sucking off players from the system that could be playing on a server that
> doesn't violate rules.
>
> -ics
>
> D Bauhmz kirjoitti:
>
>> Hate to be pushy and seem impatient but these servers have been reported
>> for a few weeks now.
>>
>>
>>     - 173.234.142.122
>>     - 209.22.16.210
>>     - 174.34.172.202
>>     - 173.208.108.250
>>     - 173.208.123.42
>>     - 108.61.31.154
>>
>> That's taken from this reddit post
>> http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_problem/
>>
>> I just counted and it appears there are 92 servers doing this.
>> ElitePowered
>> (http://community.**elitepowered.com )
>> is the community behind all of these
>> blank hostname servers.
>>
>> You can verify this through the MOTD. Here is an image of the relevant
>> part
>> from the MOTD source:
>>
>> http://i.imgur.com/nikM45b.png
>>
>> I know one could potentially fake this by creating an elitepowered
>> account
>> with Pinion, but elitepowered has already been known to do this sort of
>> thing. They bought out thebattlegrounds after they got delisted for doing
>> this too.
>>
>> What is Valve doing about this? If servers can make all this money off
>> running multiple advertising networks on their server with fake clients
>> for
>> months before Valve acts then I see no reason why more communities
>> shouldn't be doing it.
>>
>> Here is a screenshot of all the servers in the server browser:
>>
>> http://i.imgur.com/0H8Ifs2.png
>>
>> If you want to verify this, join one of the 16/24 servers and view the
>> output of status/ping. Or you can just watch the obvious bots posing as
>> humans and tricking Quickplay.
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>


 __**_
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 please visit:
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>>> please visit:
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>> please visit:
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>
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Re: [hlds_linux] Counter-Strike, Condition Zero, Half-Life and TeamFortress Classic Beta updated

2013-08-11 Thread Brainkilla
Thanks Valve !

Am 08.08.2013 22:36, schrieb Alfred Reynolds:
> We have released beta updates for Counter-Strike, Condition Zero, Half-Life 
> and TeamFortress Classic. You can get these updates using steamcmd and the 
> "-beta beta" command line option to app_update. Update details can be found 
> on the game hubs for each game, or click the links below.
>
> http://steamcommunity.com/games/10/announcements/detail/1821989948397596227
> http://steamcommunity.com/games/20/announcements/detail/2125982922978939690
> http://steamcommunity.com/games/70/announcements/detail/2199166417003418300
>
> An example steamcmd update script, getting updates for TFC and Cstrike would 
> be:
> logon anonymous 
> force_install_dir ..\hlds 
> app_set_config 90 mod tfc 
> app_update 90 -beta beta
> quit
>
> Save this to a text file (say tfc.txt) and then run "steamcmd +runscript 
> tfc.txt". Change the "mod" key in the above script to change the game you 
> want to get updates for.
>
> - Alfred
>


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Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Saul Rennison
That would be the most sensical solution to the problem. Let Steam report 
currently connected clients to the master that is updated when clients 
authenticate with servers.

On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech 
wrote:

> Why not just count the amount of players on valves end and then send
> that along with the server list? Or would that take up too much
> computing power on valves servers?
> 2013/8/1 Scruppy Dawg :
>> 209.22.16.210 in the original post should have been 209.222.16.210
>>
>> Thanks for acting on the others.
>>
>>
>> On Thu, Aug 1, 2013 at 2:08 PM, ics  wrote:
>>
>>> I shall take back what i said.
>>>
>>> -ics
>>>
>>> ics kirjoitti:
>>>
>>>  Fakeplayers aren't the only issue. I've reported another community that
 recently got banned due to abusing quickplay rules. They changed
 IP-addresses to circumvent the ban. But no one seems to care at Valve end
 about it.

 This is no witchunt but it sucks that another server next to yours is
 sucking off players from the system that could be playing on a server that
 doesn't violate rules.

 -ics

 D Bauhmz kirjoitti:

> Hate to be pushy and seem impatient but these servers have been reported
> for a few weeks now.
>
>
> - 173.234.142.122
> - 209.22.16.210
> - 174.34.172.202
> - 173.208.108.250
> - 173.208.123.42
> - 108.61.31.154
>
> That's taken from this reddit post
> http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_problem/
>
> I just counted and it appears there are 92 servers doing this.
> ElitePowered
> (http://community.**elitepowered.com )
> is the community behind all of these
> blank hostname servers.
>
> You can verify this through the MOTD. Here is an image of the relevant
> part
> from the MOTD source:
>
> http://i.imgur.com/nikM45b.png
>
> I know one could potentially fake this by creating an elitepowered
> account
> with Pinion, but elitepowered has already been known to do this sort of
> thing. They bought out thebattlegrounds after they got delisted for doing
> this too.
>
> What is Valve doing about this? If servers can make all this money off
> running multiple advertising networks on their server with fake clients
> for
> months before Valve acts then I see no reason why more communities
> shouldn't be doing it.
>
> Here is a screenshot of all the servers in the server browser:
>
> http://i.imgur.com/0H8Ifs2.png
>
> If you want to verify this, join one of the 16/24 servers and view the
> output of status/ping. Or you can just watch the obvious bots posing as
> humans and tricking Quickplay.
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>


 __**_
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>>>
>>>
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>>> please visit:
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>>>
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Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Drogen Viech
Why not just count the amount of players on valves end and then send
that along with the server list? Or would that take up too much
computing power on valves servers?

2013/8/1 Scruppy Dawg :
> 209.22.16.210 in the original post should have been 209.222.16.210
>
> Thanks for acting on the others.
>
>
> On Thu, Aug 1, 2013 at 2:08 PM, ics  wrote:
>
>> I shall take back what i said.
>>
>> -ics
>>
>> ics kirjoitti:
>>
>>  Fakeplayers aren't the only issue. I've reported another community that
>>> recently got banned due to abusing quickplay rules. They changed
>>> IP-addresses to circumvent the ban. But no one seems to care at Valve end
>>> about it.
>>>
>>> This is no witchunt but it sucks that another server next to yours is
>>> sucking off players from the system that could be playing on a server that
>>> doesn't violate rules.
>>>
>>> -ics
>>>
>>> D Bauhmz kirjoitti:
>>>
 Hate to be pushy and seem impatient but these servers have been reported
 for a few weeks now.


 - 173.234.142.122
 - 209.22.16.210
 - 174.34.172.202
 - 173.208.108.250
 - 173.208.123.42
 - 108.61.31.154

 That's taken from this reddit post
 http://www.reddit.com/r/tf2/**comments/1j6r6x/the_fake_**player_problem/

 I just counted and it appears there are 92 servers doing this.
 ElitePowered
 (http://community.**elitepowered.com )
 is the community behind all of these
 blank hostname servers.

 You can verify this through the MOTD. Here is an image of the relevant
 part
 from the MOTD source:

 http://i.imgur.com/nikM45b.png

 I know one could potentially fake this by creating an elitepowered
 account
 with Pinion, but elitepowered has already been known to do this sort of
 thing. They bought out thebattlegrounds after they got delisted for doing
 this too.

 What is Valve doing about this? If servers can make all this money off
 running multiple advertising networks on their server with fake clients
 for
 months before Valve acts then I see no reason why more communities
 shouldn't be doing it.

 Here is a screenshot of all the servers in the server browser:

 http://i.imgur.com/0H8Ifs2.png

 If you want to verify this, join one of the 16/24 servers and view the
 output of status/ping. Or you can just watch the obvious bots posing as
 humans and tricking Quickplay.
 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux

>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>>>
>>
>>
>> __**_
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>> please visit:
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>>
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Re: [hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Gordon Reynolds
I like Freak Fortress 2 and Saxton Hale because they are easy to avoid.


On Sun, Aug 11, 2013 at 3:31 PM, Aaron Thompson  wrote:

> Saxton hates me, that's why I use Freak Fortress 2. Where else can you be
> killed by Jeff the Killer? :D Other than indie horror games, of course.
>
>
> On Fri, Aug 9, 2013 at 8:29 PM, Andrew Kester  wrote:
>
> > My usual google-fu isn't turning up anything.  Running on 64 bit Debian,
> > kernel 2.6.32-19-pve.  Attached is the debug.log for the two times the
> > server gives a Segmentation Fault in Saxton Hale (v.1.42).
> >
> > We've isolated it to the server crashes when Saxton Hale kills an
> opponent.
> >
> > Any help is appreciated, I can provide more information as needed, just
> > let me know.
> > --
> > Thanks,
> >
> > Andrew Kester
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
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> please visit:
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>



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Re: [hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Aaron Thompson
Saxton hates me, that's why I use Freak Fortress 2. Where else can you be
killed by Jeff the Killer? :D Other than indie horror games, of course.


On Fri, Aug 9, 2013 at 8:29 PM, Andrew Kester  wrote:

> My usual google-fu isn't turning up anything.  Running on 64 bit Debian,
> kernel 2.6.32-19-pve.  Attached is the debug.log for the two times the
> server gives a Segmentation Fault in Saxton Hale (v.1.42).
>
> We've isolated it to the server crashes when Saxton Hale kills an opponent.
>
> Any help is appreciated, I can provide more information as needed, just
> let me know.
> --
> Thanks,
>
> Andrew Kester
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Joel Zhang
You can't attach files here. Put it on pastebin.
On Aug 11, 2013 3:28 PM, "Andrew Kester"  wrote:

> My usual google-fu isn't turning up anything.  Running on 64 bit Debian,
> kernel 2.6.32-19-pve.  Attached is the debug.log for the two times the
> server gives a Segmentation Fault in Saxton Hale (v.1.42).
>
> We've isolated it to the server crashes when Saxton Hale kills an opponent.
>
> Any help is appreciated, I can provide more information as needed, just
> let me know.
> --
> Thanks,
>
> Andrew Kester
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
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[hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Andrew Kester
My usual google-fu isn't turning up anything.  Running on 64 bit Debian,
kernel 2.6.32-19-pve.  Attached is the debug.log for the two times the
server gives a Segmentation Fault in Saxton Hale (v.1.42).

We've isolated it to the server crashes when Saxton Hale kills an opponent.

Any help is appreciated, I can provide more information as needed, just
let me know.
-- 
Thanks,

Andrew Kester
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