Re: [hlds_linux] Calling out the idiot at EA for throttling group invites
I love it that finally a limit is been set. *applauds* Anybody know the details of the limits? I really hope that it requires just 2 conditions: - Person must be friends with the invited person. - No more then 1-3 invites per day per account. > > From: Emil Larsson >To: Half-Life dedicated Linux server mailing list > >Sent: Wednesday, 22 January 2014, 19:08 >Subject: Re: [hlds_linux] Calling out the idiot at EA for throttling group >invites > > >I can chime in here, over 4200 members on a invite only group. Mass >inviting is a cancer, and I'm glad Valve put a limit to it. > >Going on a tirade and calling Valve EA is not going to support your >argument, you're just going to look like you just stepped out of r/gaming >which dosen't give you much in terms of credibility. We don't need the EA >is omg evil circlejerk over here in unrelated topics. > > >On Wed, Jan 22, 2014 at 6:34 PM, Flubber wrote: > >> "but what's the solution >> for groups (like I mentioned above) who only invite people who visit their >> servers and give them a chance to be part of a community of group." >> >> For me that's the definition of spamming as much as random invites. >> As ICS we don't used bots or mass invites, our group count around 4500 >> people, all of them have requested to be invited since we limited joining >> to members invite only. This way we know that each of those members really >> want to join the group, and not just click on a random invite. >> >> Best regards >> >> >> >> 2014/1/22 ics >> >> > I remember these big groups using invite bots to invite people in. Some >> > even had a bot that sent an invite once player connected to their >> server. I >> > also remember competing group in same country as i did, growing slower >> than >> > mine. Suddenly they had 13 000 more people in due to bot. >> > >> > I never used bot and never will, having only 2422 users but every single >> > one has made a decision to join in by themselves. Big groups are just >> full >> > of people that accept invites blindly because they want to belong >> > somewhere. The group numbers are simply useless and not a good comparison >> > how "good" the community is. >> > >> > So if i were you, i'd stop worrying. >> > >> > -ics >> > >> > >> > Supreet kirjoitti: >> > >> > Hello, >> >> >> >> This message is directed at the nut job working at EA who had the >> biggest >> >> influence on throttling group invites. >> >> >> >> Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other >> >> groups >> >> are dropping faster than the twin towers. >> >> >> >> Why? Because someone decided to complete handicap the group invite >> limit. >> >> >> >> I'm not going to even bother writing anything provided you don't have >> >> common sense or a simple understanding of mathematics principle. >> >> >> >> The only thing that is happening to big groups right now is the numbers >> >> are >> >> decreasing. The amount of players that are being invited through random >> >> friends compared to the amount of people leaving is so offset that >> >> eventually - in the future, the group will have half its current >> members. >> >> >> >> Steam Community is a beautiful thing and groups are useful is posting >> >> important announcements and putting out events to get servers filled up. >> >> Why are you stunting a community's growth by these methods? >> >> >> >> People leaving a group is perfectly normal, but what's also normal is >> >> refreshing an audience. There need to be people LEAVING and JOINING at >> the >> >> same time. Right now, the ratio is so offset that the groups will ONLY >> DIE >> >> OVER TIME. >> >> >> >> By the way, you found a solution to spam inviters, but what's the >> solution >> >> for groups (like I mentioned above) who only invite people who visit >> their >> >> servers and give them a chance to be part of a community of group. >> >> >> >> Sincerely, >> >> A proud community owner >> >> >> >> Someone from EA.. Oh did I get that mixed up. My bad, didn't see a >> >> difference there. Someone from Valve please comment on this and what do >> >> you >> >> suggest as a solution to big groups with dropping numbers every day. >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> >> >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >___ >To unsubscribe, edit your list preferences, or view the
Re: [hlds_linux] Calling out the idiot at EA for throttling group invites
> > Going on a tirade and calling Valve EA is not going to support your > argument, you're just going to look like you just stepped out of r/gaming > which dosen't give you much in terms of credibility. We don't need the EA > is omg evil circlejerk over here in unrelated topics. Completely agree. Not only, I think Supreet misunderstood the objective of this list. It's about server administration, not steam community shananigans. On Wed, Jan 22, 2014 at 4:08 PM, Emil Larsson wrote: > I can chime in here, over 4200 members on a invite only group. Mass > inviting is a cancer, and I'm glad Valve put a limit to it. > > Going on a tirade and calling Valve EA is not going to support your > argument, you're just going to look like you just stepped out of r/gaming > which dosen't give you much in terms of credibility. We don't need the EA > is omg evil circlejerk over here in unrelated topics. > > > On Wed, Jan 22, 2014 at 6:34 PM, Flubber wrote: > > > "but what's the solution > > for groups (like I mentioned above) who only invite people who visit > their > > servers and give them a chance to be part of a community of group." > > > > For me that's the definition of spamming as much as random invites. > > As ICS we don't used bots or mass invites, our group count around 4500 > > people, all of them have requested to be invited since we limited joining > > to members invite only. This way we know that each of those members > really > > want to join the group, and not just click on a random invite. > > > > Best regards > > > > > > > > 2014/1/22 ics > > > > > I remember these big groups using invite bots to invite people in. Some > > > even had a bot that sent an invite once player connected to their > > server. I > > > also remember competing group in same country as i did, growing slower > > than > > > mine. Suddenly they had 13 000 more people in due to bot. > > > > > > I never used bot and never will, having only 2422 users but every > single > > > one has made a decision to join in by themselves. Big groups are just > > full > > > of people that accept invites blindly because they want to belong > > > somewhere. The group numbers are simply useless and not a good > comparison > > > how "good" the community is. > > > > > > So if i were you, i'd stop worrying. > > > > > > -ics > > > > > > > > > Supreet kirjoitti: > > > > > > Hello, > > >> > > >> This message is directed at the nut job working at EA who had the > > biggest > > >> influence on throttling group invites. > > >> > > >> Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other > > >> groups > > >> are dropping faster than the twin towers. > > >> > > >> Why? Because someone decided to complete handicap the group invite > > limit. > > >> > > >> I'm not going to even bother writing anything provided you don't have > > >> common sense or a simple understanding of mathematics principle. > > >> > > >> The only thing that is happening to big groups right now is the > numbers > > >> are > > >> decreasing. The amount of players that are being invited through > random > > >> friends compared to the amount of people leaving is so offset that > > >> eventually - in the future, the group will have half its current > > members. > > >> > > >> Steam Community is a beautiful thing and groups are useful is posting > > >> important announcements and putting out events to get servers filled > up. > > >> Why are you stunting a community's growth by these methods? > > >> > > >> People leaving a group is perfectly normal, but what's also normal is > > >> refreshing an audience. There need to be people LEAVING and JOINING at > > the > > >> same time. Right now, the ratio is so offset that the groups will ONLY > > DIE > > >> OVER TIME. > > >> > > >> By the way, you found a solution to spam inviters, but what's the > > solution > > >> for groups (like I mentioned above) who only invite people who visit > > their > > >> servers and give them a chance to be part of a community of group. > > >> > > >> Sincerely, > > >> A proud community owner > > >> > > >> Someone from EA.. Oh did I get that mixed up. My bad, didn't see a > > >> difference there. Someone from Valve please comment on this and what > do > > >> you > > >> suggest as a solution to big groups with dropping numbers every day. > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li
Re: [hlds_linux] Calling out the idiot at EA for throttling group invites
I can chime in here, over 4200 members on a invite only group. Mass inviting is a cancer, and I'm glad Valve put a limit to it. Going on a tirade and calling Valve EA is not going to support your argument, you're just going to look like you just stepped out of r/gaming which dosen't give you much in terms of credibility. We don't need the EA is omg evil circlejerk over here in unrelated topics. On Wed, Jan 22, 2014 at 6:34 PM, Flubber wrote: > "but what's the solution > for groups (like I mentioned above) who only invite people who visit their > servers and give them a chance to be part of a community of group." > > For me that's the definition of spamming as much as random invites. > As ICS we don't used bots or mass invites, our group count around 4500 > people, all of them have requested to be invited since we limited joining > to members invite only. This way we know that each of those members really > want to join the group, and not just click on a random invite. > > Best regards > > > > 2014/1/22 ics > > > I remember these big groups using invite bots to invite people in. Some > > even had a bot that sent an invite once player connected to their > server. I > > also remember competing group in same country as i did, growing slower > than > > mine. Suddenly they had 13 000 more people in due to bot. > > > > I never used bot and never will, having only 2422 users but every single > > one has made a decision to join in by themselves. Big groups are just > full > > of people that accept invites blindly because they want to belong > > somewhere. The group numbers are simply useless and not a good comparison > > how "good" the community is. > > > > So if i were you, i'd stop worrying. > > > > -ics > > > > > > Supreet kirjoitti: > > > > Hello, > >> > >> This message is directed at the nut job working at EA who had the > biggest > >> influence on throttling group invites. > >> > >> Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other > >> groups > >> are dropping faster than the twin towers. > >> > >> Why? Because someone decided to complete handicap the group invite > limit. > >> > >> I'm not going to even bother writing anything provided you don't have > >> common sense or a simple understanding of mathematics principle. > >> > >> The only thing that is happening to big groups right now is the numbers > >> are > >> decreasing. The amount of players that are being invited through random > >> friends compared to the amount of people leaving is so offset that > >> eventually - in the future, the group will have half its current > members. > >> > >> Steam Community is a beautiful thing and groups are useful is posting > >> important announcements and putting out events to get servers filled up. > >> Why are you stunting a community's growth by these methods? > >> > >> People leaving a group is perfectly normal, but what's also normal is > >> refreshing an audience. There need to be people LEAVING and JOINING at > the > >> same time. Right now, the ratio is so offset that the groups will ONLY > DIE > >> OVER TIME. > >> > >> By the way, you found a solution to spam inviters, but what's the > solution > >> for groups (like I mentioned above) who only invite people who visit > their > >> servers and give them a chance to be part of a community of group. > >> > >> Sincerely, > >> A proud community owner > >> > >> Someone from EA.. Oh did I get that mixed up. My bad, didn't see a > >> difference there. Someone from Valve please comment on this and what do > >> you > >> suggest as a solution to big groups with dropping numbers every day. > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Calling out the idiot at EA for throttling group invites
"but what's the solution for groups (like I mentioned above) who only invite people who visit their servers and give them a chance to be part of a community of group." For me that's the definition of spamming as much as random invites. As ICS we don't used bots or mass invites, our group count around 4500 people, all of them have requested to be invited since we limited joining to members invite only. This way we know that each of those members really want to join the group, and not just click on a random invite. Best regards 2014/1/22 ics > I remember these big groups using invite bots to invite people in. Some > even had a bot that sent an invite once player connected to their server. I > also remember competing group in same country as i did, growing slower than > mine. Suddenly they had 13 000 more people in due to bot. > > I never used bot and never will, having only 2422 users but every single > one has made a decision to join in by themselves. Big groups are just full > of people that accept invites blindly because they want to belong > somewhere. The group numbers are simply useless and not a good comparison > how "good" the community is. > > So if i were you, i'd stop worrying. > > -ics > > > Supreet kirjoitti: > > Hello, >> >> This message is directed at the nut job working at EA who had the biggest >> influence on throttling group invites. >> >> Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other >> groups >> are dropping faster than the twin towers. >> >> Why? Because someone decided to complete handicap the group invite limit. >> >> I'm not going to even bother writing anything provided you don't have >> common sense or a simple understanding of mathematics principle. >> >> The only thing that is happening to big groups right now is the numbers >> are >> decreasing. The amount of players that are being invited through random >> friends compared to the amount of people leaving is so offset that >> eventually - in the future, the group will have half its current members. >> >> Steam Community is a beautiful thing and groups are useful is posting >> important announcements and putting out events to get servers filled up. >> Why are you stunting a community's growth by these methods? >> >> People leaving a group is perfectly normal, but what's also normal is >> refreshing an audience. There need to be people LEAVING and JOINING at the >> same time. Right now, the ratio is so offset that the groups will ONLY DIE >> OVER TIME. >> >> By the way, you found a solution to spam inviters, but what's the solution >> for groups (like I mentioned above) who only invite people who visit their >> servers and give them a chance to be part of a community of group. >> >> Sincerely, >> A proud community owner >> >> Someone from EA.. Oh did I get that mixed up. My bad, didn't see a >> difference there. Someone from Valve please comment on this and what do >> you >> suggest as a solution to big groups with dropping numbers every day. >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Calling out the idiot at EA for throttling group invites
I remember these big groups using invite bots to invite people in. Some even had a bot that sent an invite once player connected to their server. I also remember competing group in same country as i did, growing slower than mine. Suddenly they had 13 000 more people in due to bot. I never used bot and never will, having only 2422 users but every single one has made a decision to join in by themselves. Big groups are just full of people that accept invites blindly because they want to belong somewhere. The group numbers are simply useless and not a good comparison how "good" the community is. So if i were you, i'd stop worrying. -ics Supreet kirjoitti: Hello, This message is directed at the nut job working at EA who had the biggest influence on throttling group invites. Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other groups are dropping faster than the twin towers. Why? Because someone decided to complete handicap the group invite limit. I'm not going to even bother writing anything provided you don't have common sense or a simple understanding of mathematics principle. The only thing that is happening to big groups right now is the numbers are decreasing. The amount of players that are being invited through random friends compared to the amount of people leaving is so offset that eventually - in the future, the group will have half its current members. Steam Community is a beautiful thing and groups are useful is posting important announcements and putting out events to get servers filled up. Why are you stunting a community's growth by these methods? People leaving a group is perfectly normal, but what's also normal is refreshing an audience. There need to be people LEAVING and JOINING at the same time. Right now, the ratio is so offset that the groups will ONLY DIE OVER TIME. By the way, you found a solution to spam inviters, but what's the solution for groups (like I mentioned above) who only invite people who visit their servers and give them a chance to be part of a community of group. Sincerely, A proud community owner Someone from EA.. Oh did I get that mixed up. My bad, didn't see a difference there. Someone from Valve please comment on this and what do you suggest as a solution to big groups with dropping numbers every day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Calling out the idiot at EA for throttling group invites
Hello, This message is directed at the nut job working at EA who had the biggest influence on throttling group invites. Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other groups are dropping faster than the twin towers. Why? Because someone decided to complete handicap the group invite limit. I'm not going to even bother writing anything provided you don't have common sense or a simple understanding of mathematics principle. The only thing that is happening to big groups right now is the numbers are decreasing. The amount of players that are being invited through random friends compared to the amount of people leaving is so offset that eventually - in the future, the group will have half its current members. Steam Community is a beautiful thing and groups are useful is posting important announcements and putting out events to get servers filled up. Why are you stunting a community's growth by these methods? People leaving a group is perfectly normal, but what's also normal is refreshing an audience. There need to be people LEAVING and JOINING at the same time. Right now, the ratio is so offset that the groups will ONLY DIE OVER TIME. By the way, you found a solution to spam inviters, but what's the solution for groups (like I mentioned above) who only invite people who visit their servers and give them a chance to be part of a community of group. Sincerely, A proud community owner Someone from EA.. Oh did I get that mixed up. My bad, didn't see a difference there. Someone from Valve please comment on this and what do you suggest as a solution to big groups with dropping numbers every day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux