Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Ross Bemrose
I was hoping this would fix the PropHunt crash issue when players with 
server-set custom models (using the SetCustomModel input) died.  It didn't.


On 12/9/2014 8:16 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2537407.

-Eric

-

- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's 
context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using 
sv_cheats
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling 
smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of 
the Line team
- Redesigned the backpack panel
 - Clicking on an item creates a context menu that lists the 
valid actions for that item
 - The context menu replaces the buttons that were used for 
interacting with items

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[hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2537407.

-Eric

-

- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's 
context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using 
sv_cheats 
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling 
smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of 
the Line team
- Redesigned the backpack panel
- Clicking on an item creates a context menu that lists the 
valid actions for that item
- The context menu replaces the buttons that were used for 
interacting with items

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[hlds_linux] Mandatory TF2 update coming

2014-12-09 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds_linux] hlds exploit killing servers

2014-12-09 Thread Igor Krnic
hello
I have several game servers cs1.6 and someone is killing them with hlds
exploit
exploit makes hlds engine send bad checksum packets to random IPs, many of
them, but I see the most of them are valve steam server IPs so after some
time, my servers go offline for few minutes and console says "Can not
connect to steam servers". So I suppose valve steam server blocked my
attacked IPs for some time and then all goes ok.

I tried to drop invalid packets with iptables but that did not help :)

also I don't know why I have 269xx port open if we use only 27015 so
netstat shows me 2 hlds instances, 27015 and 26900, or 27016 and 26901

my servers are up to date

tcpdump few lines

17:15:55.604646 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.155.8.27020: [bad udp cksum 0xdea6 ->
0xc17c!] UDP, length 36
17:15:55.604658 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.9.27020: [bad udp cksum 0xdfa7 ->
0xc07b!] UDP, length 36
17:15:55.604668 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.9.27019: [bad udp cksum 0xdfa7 ->
0xc07c!] UDP, length 36
17:15:55.653930 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.9.27017: [bad udp cksum 0xdfa7 ->
0xc07e!] UDP, length 36
17:15:55.653945 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.9.27018: [bad udp cksum 0xdfa7 ->
0xc07d!] UDP, length 36
17:15:55.653957 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.11.27018: [bad udp cksum 0xdfa9 ->
0xc07b!] UDP, length 36
17:15:55.653968 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
93.115.83.171.26901 > 146.66.156.11.27019: [bad udp cksum 0xdfa9 ->
0xc07a!] UDP, length 36
17:15:55.703284 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.156.11.27020: [bad udp cksum 0xdfa9 ->
0xc079!] UDP, length 36
17:15:55.703298 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.156.11.27017: [bad udp cksum 0xdfa9 ->
0xc07c!] UDP, length 36
17:15:55.703308 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.13.27019: [bad udp cksum 0xdbab ->
0xc478!] UDP, length 36
17:15:55.703318 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.13.27018: [bad udp cksum 0xdbab ->
0xc479!] UDP, length 36
17:15:55.752634 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.13.27017: [bad udp cksum 0xdbab ->
0xc47a!] UDP, length 36
17:15:55.752655 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.15.27017: [bad udp cksum 0xdbad ->
0xc478!] UDP, length 36
17:15:55.752665 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.15.27018: [bad udp cksum 0xdbad ->
0xc477!] UDP, length 36
17:15:55.752676 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.15.27019: [bad udp cksum 0xdbad ->
0xc476!] UDP, length 36
17:15:55.801849 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.12.27017: [bad udp cksum 0xdbaa ->
0xc47b!] UDP, length 36
17:15:55.801865 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.12.27018: [bad udp cksum 0xdbaa ->
0xc47a!] UDP, length 36
17:15:55.801877 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 146.66.152.12.27019: [bad udp cksum 0xdbaa ->
0xc479!] UDP, length 36
17:15:55.801888 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 208.64.200.204.27018: [bad udp cksum 0x4a69 ->
0x55bc!] UDP, length 36
17:15:55.851113 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP
(17), length 64)
MY SERVER IP.26901 > 208.64.200.204.27019: [bad udp cksum 0x4a69 ->
0x55bb!] UDP, length 36
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Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Martin V
Just go and kill yourself.
 9 gru 2014 14:08 "Frank"  napisał(a):

> This isn't the Xmas update so perhaps in a few weeks they can make amends
> by releasing the map anyway?
> Personally I'd like to see a map that is geared towards 32player counts
> and faster re-spawn. At this point in the game's history I don't see why
> not considering the power modern computers/servers have now to run the
> extra weight. I refuse to play on any server that doesn't have fast
> re-spawn as I don't wish to waste my small amount of playing time sitting
> in spawn watching others play while I wait to get back into the action.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
> Sent: Tuesday, December 09, 2014 4:21 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I too am disappointed with this update, so much that I'll most probably be
> spending my money on some other games this month. I thought there would be
> more to the winter season/event than just duck collecting and some new
> items (mostly cosmetics). A map would've certainly been nice. Oh well,
> people can't expect everything I guess - especially when there are bugs
> that still haven't been fixed for weeks or months.
>
>
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Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Frank
This isn't the Xmas update so perhaps in a few weeks they can make amends by 
releasing the map anyway?
Personally I'd like to see a map that is geared towards 32player counts and 
faster re-spawn. At this point in the game's history I don't see why not 
considering the power modern computers/servers have now to run the extra 
weight. I refuse to play on any server that doesn't have fast re-spawn as I 
don't wish to waste my small amount of playing time sitting in spawn watching 
others play while I wait to get back into the action.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Tuesday, December 09, 2014 4:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I too am disappointed with this update, so much that I'll most probably be 
spending my money on some other games this month. I thought there would be more 
to the winter season/event than just duck collecting and some new items (mostly 
cosmetics). A map would've certainly been nice. Oh well, people can't expect 
everything I guess - especially when there are bugs that still haven't been 
fixed for weeks or months.


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Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread Paul
I too am disappointed with this update, so much that I'll most probably be
spending my money on some other games this month. I thought there would be
more to the winter season/event than just duck collecting and some new
items (mostly cosmetics). A map would've certainly been nice. Oh well,
people can't expect everything I guess - especially when there are bugs
that still haven't been fixed for weeks or months.

On 9 December 2014 at 09:15, ics  wrote:

> I'd say they are upset because they did not got a new map to play on. Not
> necessarely for snowplow, though valve saying that the map is too complex
> for new players was fuel to the flames. However, thats most likely not the
> only thing valve people said. When i requested feedback from one of my
> maps, i got a good list and explanation on why it wont be ever be to their
> standards.
>
> There hasnt been any new maps to tf2 from community for a long time and
> all official ones, asteroid and cactuscanyon have been just to give
> something to play on, even on unfinished stage, so naturally they burst out
> the frustration now.
>
> -ics
>
> - Alkuperäinen viesti -
> > It was cut relatively last second, seeing for how long EOTL have been in
> > the works.
> >
> > People in the community are unsurprisingly upset about this. I never
> > played the map so I wouldn't be able to tell, but it's a bit
> > disappointing.
> >
> > On Tue, Dec 9, 2014 at 2:40 AM, Ross Bemrose  wrote:
> >
> > > It just seems weird to cut the map but leave the mapmakers in the
> > > update credits.
> > >
> > >
> > > On 12/8/2014 8:38 PM, wickedplayer494 wrote:
> > >
> > > > Snowplow was cut. One of the TF2Maps staff posted why:
> > > > http://forums.tf2maps.net/showpost.php?p=315021&postcount=67
> > > >
> > > > On 12/8/2014 7:30 PM, Ross Bemrose wrote:
> > > >
> > > > > Wasn't the map cp_snowplow supposed to ship with this update, or
> > > > > did that get canceled?
> > > > >
> > > > > On 12/8/2014 8:26 PM, Eric Smith wrote:
> > > > >
> > > > > > We've released a mandatory update for TF2. The notes for the
> > > > > > update are below. The new version number is 2535271.
> > > > > >
> > > > > > -Eric
> > > > > >
> > > > > > -
> > > > > >
> > > > > > - End of the Line Community Update has arrived!
> > > > > > - Check out the community-created movie and web page at
> > > > > > http://www.teamfortress.com/endoftheline/
> > > > > > - The event will run through till January 5th, 2015, and includes
> > > > > > finding ducks, duck statistics and friendly leaderboards.
> > > > > > - Added End of the Line Community Crate Key
> > > > > > - Added 21 cosmetic items featured from End of the Line
> > > > > > - Added Pyro Taunt - Pool Party
> > > > > > - Added multi-class melee weapon - The Crossing Guard
> > > > > > - Added Duck Journal and Duck Tokens for the End of the Line
> > > > > > event - Fixed The Swagman's Swatter and Tough Stuff Muffs not
> > > > > > being held by the Sniper during the melee taunt
> > > > > > - Updated the crosshair to not draw while taunting
> > > > > >
> > > > > >
> > > > > > ___
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> > > > > > archives, please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >
> > > > >
> > > > >
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Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread ics
I'd say they are upset because they did not got a new map to play on. Not 
necessarely for snowplow, though valve saying that the map is too complex for 
new players was fuel to the flames. However, thats most likely not the only 
thing valve people said. When i requested feedback from one of my maps, i got a 
good list and explanation on why it wont be ever be to their standards.

There hasnt been any new maps to tf2 from community for a long time and all 
official ones, asteroid and cactuscanyon have been just to give something to 
play on, even on unfinished stage, so naturally they burst out the frustration 
now.

-ics

- Alkuperäinen viesti -
> It was cut relatively last second, seeing for how long EOTL have been in
> the works.
> 
> People in the community are unsurprisingly upset about this. I never
> played the map so I wouldn't be able to tell, but it's a bit
> disappointing.
> 
> On Tue, Dec 9, 2014 at 2:40 AM, Ross Bemrose  wrote:
> 
> > It just seems weird to cut the map but leave the mapmakers in the
> > update credits.
> > 
> > 
> > On 12/8/2014 8:38 PM, wickedplayer494 wrote:
> > 
> > > Snowplow was cut. One of the TF2Maps staff posted why:
> > > http://forums.tf2maps.net/showpost.php?p=315021&postcount=67
> > > 
> > > On 12/8/2014 7:30 PM, Ross Bemrose wrote:
> > > 
> > > > Wasn't the map cp_snowplow supposed to ship with this update, or
> > > > did that get canceled?
> > > > 
> > > > On 12/8/2014 8:26 PM, Eric Smith wrote:
> > > > 
> > > > > We've released a mandatory update for TF2. The notes for the
> > > > > update are below. The new version number is 2535271.
> > > > > 
> > > > > -Eric
> > > > > 
> > > > > -
> > > > > 
> > > > > - End of the Line Community Update has arrived!
> > > > > - Check out the community-created movie and web page at
> > > > > http://www.teamfortress.com/endoftheline/
> > > > > - The event will run through till January 5th, 2015, and includes
> > > > > finding ducks, duck statistics and friendly leaderboards.
> > > > > - Added End of the Line Community Crate Key
> > > > > - Added 21 cosmetic items featured from End of the Line
> > > > > - Added Pyro Taunt - Pool Party
> > > > > - Added multi-class melee weapon - The Crossing Guard
> > > > > - Added Duck Journal and Duck Tokens for the End of the Line
> > > > > event - Fixed The Swagman's Swatter and Tough Stuff Muffs not
> > > > > being held by the Sniper during the melee taunt
> > > > > - Updated the crosshair to not draw while taunting
> > > > > 
> > > > > 
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > 
> > > > 
> > > > 
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> > > > archives, please visit:
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> > > 
> > 
> > 
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