Re: [hlds_linux] [hlds] The End
Who gives a fuck? 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): > Feel free to add me to the party. Still have a couple of tf2's but most > have died indeed too. Now its mostly 7d2d/ark related stuff. Although less > fun since it doesn't have sourcemod (admin wise) > > 2016-10-31 23:34 GMT+01:00 ics : > > > Maybe we can, add me up on steam if you like (/id/ics/). However, despite > > the community servers of mine quieting down, ill still stick with TF2 > > servers, atleast for a while. > > > > Though making maps is more interesting to me these days. It's been a very > > good year and hopefully more to come! > > > > Cya around! > > > > -ics > > > > Simiancage kirjoitti: > > > >> Saint if you have any ideas on new community based gaming I'd be most > >> interested to hear them, currently playing around with an ARK server > but it > >> is with some personal indulgence as I just bought the htc vive :) > >> Thanks to ICS and all others that have felt our pain, maybe we can all > >> get together and start something new??? > >> > >> Cheers D3v > >> > >> -Original Message- > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > >> Sent: 27 October 2016 13:57 > >> To: Half-Life dedicated Win32 server mailing list < > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing > >> list > >> Subject: Re: [hlds_linux] [hlds] The End > >> > >> Not to become over dramatic, but us from SpecialAttack have decided to > go > >> down the same route. > >> > >> > >> It's a shame, but that's how life works. Saying goodbye to VALVe hosted > >> games after some 17(!) years. > >> > >> > >> It's been a rocky ride with a very sour tasting end, but it is what it > is. > >> > >> > >> Cheers all, > >> > >> > >> Saint K. > >> > >> > >> > >> From: Richard Green > >> To: > >> Sent: 10/27/2016 8:02 AM > >> Subject: [hlds] The End > >> > >> > >> > >> > >> After years of watching our community dwindle to no more than a group > >> of friends it’s time to put the last nail in the coffin, Simiancage.org > has > >> been around since pre 2004 and most of the founders like myself were cs > >> 1.3/4/5/6 clan members who started Simiancage. > >> This has always been cs/css/csgo based community and tf2 was a great > >> community builder as was L4D2 however as we all know those days are gone > >> and it is time to say adjure, valve have succeeded in killing 1 more > cs/tf > >> based community as we now look towards running new servers of a new > style. > >> Good luck valve in killing your own reputation further. > >> This is not a moan just a statement of Simiancage’s refusal to prop > valve > >> in these games any further. > >> Regards to all > >> D3vilfish > >> PS Ive enjoyed some of the helpful emails over the years to sort > >> server/sourcemod problems out, I remember when updates to tf2 would come > >> out on new years eve….. > >> ICS you have been most helpful over the years too, good luck m8 > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
Ah martin, you will be missed too if the mailing list ever dies. Nobody can nuke a thread like you do. 2016-11-01 12:22 GMT+01:00 Martin V : > Who gives a fuck? > > 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): > > > Feel free to add me to the party. Still have a couple of tf2's but most > > have died indeed too. Now its mostly 7d2d/ark related stuff. Although > less > > fun since it doesn't have sourcemod (admin wise) > > > > 2016-10-31 23:34 GMT+01:00 ics : > > > > > Maybe we can, add me up on steam if you like (/id/ics/). However, > despite > > > the community servers of mine quieting down, ill still stick with TF2 > > > servers, atleast for a while. > > > > > > Though making maps is more interesting to me these days. It's been a > very > > > good year and hopefully more to come! > > > > > > Cya around! > > > > > > -ics > > > > > > Simiancage kirjoitti: > > > > > >> Saint if you have any ideas on new community based gaming I'd be most > > >> interested to hear them, currently playing around with an ARK server > > but it > > >> is with some personal indulgence as I just bought the htc vive :) > > >> Thanks to ICS and all others that have felt our pain, maybe we can all > > >> get together and start something new??? > > >> > > >> Cheers D3v > > >> > > >> -Original Message- > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > > >> Sent: 27 October 2016 13:57 > > >> To: Half-Life dedicated Win32 server mailing list < > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server > mailing > > >> list > > >> Subject: Re: [hlds_linux] [hlds] The End > > >> > > >> Not to become over dramatic, but us from SpecialAttack have decided to > > go > > >> down the same route. > > >> > > >> > > >> It's a shame, but that's how life works. Saying goodbye to VALVe > hosted > > >> games after some 17(!) years. > > >> > > >> > > >> It's been a rocky ride with a very sour tasting end, but it is what it > > is. > > >> > > >> > > >> Cheers all, > > >> > > >> > > >> Saint K. > > >> > > >> > > >> > > >> From: Richard Green > > >> To: > > >> Sent: 10/27/2016 8:02 AM > > >> Subject: [hlds] The End > > >> > > >> > > >> > > >> > > >> After years of watching our community dwindle to no more than a > group > > >> of friends it’s time to put the last nail in the coffin, > Simiancage.org > > has > > >> been around since pre 2004 and most of the founders like myself were > cs > > >> 1.3/4/5/6 clan members who started Simiancage. > > >> This has always been cs/css/csgo based community and tf2 was a great > > >> community builder as was L4D2 however as we all know those days are > gone > > >> and it is time to say adjure, valve have succeeded in killing 1 more > > cs/tf > > >> based community as we now look towards running new servers of a new > > style. > > >> Good luck valve in killing your own reputation further. > > >> This is not a moan just a statement of Simiancage’s refusal to prop > > valve > > >> in these games any further. > > >> Regards to all > > >> D3vilfish > > >> PS Ive enjoyed some of the helpful emails over the years to sort > > >> server/sourcemod problems out, I remember when updates to tf2 would > come > > >> out on new years eve….. > > >> ICS you have been most helpful over the years too, good luck m8 > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
What the fuck 1 lis 2016 13:12 "Erik-jan Riemers" napisał(a): > Ah martin, you will be missed too if the mailing list ever dies. Nobody can > nuke a thread like you do. > > 2016-11-01 12:22 GMT+01:00 Martin V : > > > Who gives a fuck? > > > > 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): > > > > > Feel free to add me to the party. Still have a couple of tf2's but most > > > have died indeed too. Now its mostly 7d2d/ark related stuff. Although > > less > > > fun since it doesn't have sourcemod (admin wise) > > > > > > 2016-10-31 23:34 GMT+01:00 ics : > > > > > > > Maybe we can, add me up on steam if you like (/id/ics/). However, > > despite > > > > the community servers of mine quieting down, ill still stick with TF2 > > > > servers, atleast for a while. > > > > > > > > Though making maps is more interesting to me these days. It's been a > > very > > > > good year and hopefully more to come! > > > > > > > > Cya around! > > > > > > > > -ics > > > > > > > > Simiancage kirjoitti: > > > > > > > >> Saint if you have any ideas on new community based gaming I'd be > most > > > >> interested to hear them, currently playing around with an ARK server > > > but it > > > >> is with some personal indulgence as I just bought the htc vive :) > > > >> Thanks to ICS and all others that have felt our pain, maybe we can > all > > > >> get together and start something new??? > > > >> > > > >> Cheers D3v > > > >> > > > >> -Original Message- > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. > > > >> Sent: 27 October 2016 13:57 > > > >> To: Half-Life dedicated Win32 server mailing list < > > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server > > mailing > > > >> list > > > >> Subject: Re: [hlds_linux] [hlds] The End > > > >> > > > >> Not to become over dramatic, but us from SpecialAttack have decided > to > > > go > > > >> down the same route. > > > >> > > > >> > > > >> It's a shame, but that's how life works. Saying goodbye to VALVe > > hosted > > > >> games after some 17(!) years. > > > >> > > > >> > > > >> It's been a rocky ride with a very sour tasting end, but it is what > it > > > is. > > > >> > > > >> > > > >> Cheers all, > > > >> > > > >> > > > >> Saint K. > > > >> > > > >> > > > >> > > > >> From: Richard Green > > > >> To: > > > >> Sent: 10/27/2016 8:02 AM > > > >> Subject: [hlds] The End > > > >> > > > >> > > > >> > > > >> > > > >> After years of watching our community dwindle to no more than a > > group > > > >> of friends it’s time to put the last nail in the coffin, > > Simiancage.org > > > has > > > >> been around since pre 2004 and most of the founders like myself were > > cs > > > >> 1.3/4/5/6 clan members who started Simiancage. > > > >> This has always been cs/css/csgo based community and tf2 was a great > > > >> community builder as was L4D2 however as we all know those days are > > gone > > > >> and it is time to say adjure, valve have succeeded in killing 1 more > > > cs/tf > > > >> based community as we now look towards running new servers of a new > > > style. > > > >> Good luck valve in killing your own reputation further. > > > >> This is not a moan just a statement of Simiancage’s refusal to prop > > > valve > > > >> in these games any further. > > > >> Regards to all > > > >> D3vilfish > > > >> PS Ive enjoyed some of the helpful emails over the years to sort > > > >> server/sourcemod problems out, I remember when updates to tf2 would > > come > > > >> out on new years eve….. > > > >> ICS you have been most helpful over the years too, good luck m8 > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >> > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the
Re: [hlds_linux] [hlds] The End
Thank you all for the replies (Martin excluded, mate go troll Facebook) I've started a group 'Admins exVOLVO' http://steamcommunity.com/groups/exVOLVO (if anyone has a better name please suggest and will update info once I get my business paperwork done) those looking for a new path of community based servers or making the move from the already drowning games we used to play and run, feel free to request an invite from me D3vilfish http://steamcommunity.com/id/D3vilfish/ so we can get some ideas rolling, I've made it private to stop the Martins in the world joining. I'm hoping to get some ideas or were we go from here and happy to join forces to start a more global community that isn't dictated by Valve. We are already running a default ARK server but not 100% on its viability as a community based game coming from a fps community although there are a few buying the game. I'm not a man of big words and grand ideas of gaming, I've been running Simiancage for 14years and learnt UNIX to run the servers in their best environment however it's my hobby (have been known to take time off work though ;) I'm a builder/construction for 25years so don't sue me if you think this is a bad idea. Regards D3v -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: 01 November 2016 06:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End Feel free to add me to the party. Still have a couple of tf2's but most have died indeed too. Now its mostly 7d2d/ark related stuff. Although less fun since it doesn't have sourcemod (admin wise) 2016-10-31 23:34 GMT+01:00 ics : > Maybe we can, add me up on steam if you like (/id/ics/). However, > despite the community servers of mine quieting down, ill still stick > with TF2 servers, atleast for a while. > > Though making maps is more interesting to me these days. It's been a > very good year and hopefully more to come! > > Cya around! > > -ics > > Simiancage kirjoitti: > >> Saint if you have any ideas on new community based gaming I'd be most >> interested to hear them, currently playing around with an ARK server >> but it is with some personal indulgence as I just bought the htc vive >> :) Thanks to ICS and all others that have felt our pain, maybe we can >> all get together and start something new??? >> >> Cheers D3v >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. >> Sent: 27 October 2016 13:57 >> To: Half-Life dedicated Win32 server mailing list < >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server >> mailing list >> Subject: Re: [hlds_linux] [hlds] The End >> >> Not to become over dramatic, but us from SpecialAttack have decided >> to go down the same route. >> >> >> It's a shame, but that's how life works. Saying goodbye to VALVe >> hosted games after some 17(!) years. >> >> >> It's been a rocky ride with a very sour tasting end, but it is what it is. >> >> >> Cheers all, >> >> >> Saint K. >> >> >> >> From: Richard Green >> To: >> Sent: 10/27/2016 8:02 AM >> Subject: [hlds] The End >> >> >> >> >> After years of watching our community dwindle to no more than a >> group of friends it’s time to put the last nail in the coffin, >> Simiancage.org has been around since pre 2004 and most of the >> founders like myself were cs >> 1.3/4/5/6 clan members who started Simiancage. >> This has always been cs/css/csgo based community and tf2 was a great >> community builder as was L4D2 however as we all know those days are >> gone and it is time to say adjure, valve have succeeded in killing 1 >> more cs/tf based community as we now look towards running new servers of a >> new style. >> Good luck valve in killing your own reputation further. >> This is not a moan just a statement of Simiancage’s refusal to prop >> valve in these games any further. >> Regards to all >> D3vilfish >> PS Ive enjoyed some of the helpful emails over the years to sort >> server/sourcemod problems out, I remember when updates to tf2 would >> come out on new years eve….. >> ICS you have been most helpful over the years too, good luck m8 >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > _
Re: [hlds_linux] [hlds] The End
For those of you not hosting TF2 servers, you may not understand what the issue is. Over the past couple of years, the TF2 team at Valve has been killing community servers by making them more and more difficult to find and reach, and content that did not work on community servers. Community servers went from being more populated than official servers to being less populated through these unnatural changes. A few months ago, Valve put every community server into a separate category at the bottom of the list (basically custom tabs 2.0) which I could not believe was being described as a positive for community servers https://twitter.com/4G_b4nny/status/729839464684490752 You even had server owners here thinking it was actually a good thing. And now this is the first Halloween update where community servers are completely excluded and even the most popular community servers are starting to empty out. Even if you are not hosting TF2, you should be more considerate and think about the possibility that something like this will happen to your server and game. John Schoenick or Eric Smith, if by any chance you are reading this, these changes will probably kill community servers for good. I've seen many of the most popular ones empty out for the first time this Halloween. If you want to just kill community servers, at least have the decency to tell us so we do not waste anymore time and money. On Tue, Nov 1, 2016 at 6:13 AM, Martin V wrote: > What the fuck > > 1 lis 2016 13:12 "Erik-jan Riemers" napisał(a): > >> Ah martin, you will be missed too if the mailing list ever dies. Nobody can >> nuke a thread like you do. >> >> 2016-11-01 12:22 GMT+01:00 Martin V : >> >> > Who gives a fuck? >> > >> > 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): >> > >> > > Feel free to add me to the party. Still have a couple of tf2's but most >> > > have died indeed too. Now its mostly 7d2d/ark related stuff. Although >> > less >> > > fun since it doesn't have sourcemod (admin wise) >> > > >> > > 2016-10-31 23:34 GMT+01:00 ics : >> > > >> > > > Maybe we can, add me up on steam if you like (/id/ics/). However, >> > despite >> > > > the community servers of mine quieting down, ill still stick with TF2 >> > > > servers, atleast for a while. >> > > > >> > > > Though making maps is more interesting to me these days. It's been a >> > very >> > > > good year and hopefully more to come! >> > > > >> > > > Cya around! >> > > > >> > > > -ics >> > > > >> > > > Simiancage kirjoitti: >> > > > >> > > >> Saint if you have any ideas on new community based gaming I'd be >> most >> > > >> interested to hear them, currently playing around with an ARK server >> > > but it >> > > >> is with some personal indulgence as I just bought the htc vive :) >> > > >> Thanks to ICS and all others that have felt our pain, maybe we can >> all >> > > >> get together and start something new??? >> > > >> >> > > >> Cheers D3v >> > > >> >> > > >> -Original Message- >> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. >> > > >> Sent: 27 October 2016 13:57 >> > > >> To: Half-Life dedicated Win32 server mailing list < >> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server >> > mailing >> > > >> list >> > > >> Subject: Re: [hlds_linux] [hlds] The End >> > > >> >> > > >> Not to become over dramatic, but us from SpecialAttack have decided >> to >> > > go >> > > >> down the same route. >> > > >> >> > > >> >> > > >> It's a shame, but that's how life works. Saying goodbye to VALVe >> > hosted >> > > >> games after some 17(!) years. >> > > >> >> > > >> >> > > >> It's been a rocky ride with a very sour tasting end, but it is what >> it >> > > is. >> > > >> >> > > >> >> > > >> Cheers all, >> > > >> >> > > >> >> > > >> Saint K. >> > > >> >> > > >> >> > > >> >> > > >> From: Richard Green >> > > >> To: >> > > >> Sent: 10/27/2016 8:02 AM >> > > >> Subject: [hlds] The End >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> After years of watching our community dwindle to no more than a >> > group >> > > >> of friends it’s time to put the last nail in the coffin, >> > Simiancage.org >> > > has >> > > >> been around since pre 2004 and most of the founders like myself were >> > cs >> > > >> 1.3/4/5/6 clan members who started Simiancage. >> > > >> This has always been cs/css/csgo based community and tf2 was a great >> > > >> community builder as was L4D2 however as we all know those days are >> > gone >> > > >> and it is time to say adjure, valve have succeeded in killing 1 more >> > > cs/tf >> > > >> based community as we now look towards running new servers of a new >> > > style. >> > > >> Good luck valve in killing your own reputation further. >> > > >> This is not a moan just a statement of Simiancage’s refusal to prop >> > > valve >> > > >> in these games any further. >> > > >> Regards to all >> > > >> D3vilfish >> > > >> PS Ive enjoyed some of the h
Re: [hlds_linux] [hlds] The End
Hi Tim, Well said, if you have time and ideas join exvolvo :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tim Anderson Sent: 01 November 2016 20:51 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End For those of you not hosting TF2 servers, you may not understand what the issue is. Over the past couple of years, the TF2 team at Valve has been killing community servers by making them more and more difficult to find and reach, and content that did not work on community servers. Community servers went from being more populated than official servers to being less populated through these unnatural changes. A few months ago, Valve put every community server into a separate category at the bottom of the list (basically custom tabs 2.0) which I could not believe was being described as a positive for community servers https://twitter.com/4G_b4nny/status/729839464684490752 You even had server owners here thinking it was actually a good thing. And now this is the first Halloween update where community servers are completely excluded and even the most popular community servers are starting to empty out. Even if you are not hosting TF2, you should be more considerate and think about the possibility that something like this will happen to your server and game. John Schoenick or Eric Smith, if by any chance you are reading this, these changes will probably kill community servers for good. I've seen many of the most popular ones empty out for the first time this Halloween. If you want to just kill community servers, at least have the decency to tell us so we do not waste anymore time and money. On Tue, Nov 1, 2016 at 6:13 AM, Martin V wrote: > What the fuck > > 1 lis 2016 13:12 "Erik-jan Riemers" napisał(a): > >> Ah martin, you will be missed too if the mailing list ever dies. >> Nobody can nuke a thread like you do. >> >> 2016-11-01 12:22 GMT+01:00 Martin V : >> >> > Who gives a fuck? >> > >> > 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): >> > >> > > Feel free to add me to the party. Still have a couple of tf2's >> > > but most have died indeed too. Now its mostly 7d2d/ark related >> > > stuff. Although >> > less >> > > fun since it doesn't have sourcemod (admin wise) >> > > >> > > 2016-10-31 23:34 GMT+01:00 ics : >> > > >> > > > Maybe we can, add me up on steam if you like (/id/ics/). >> > > > However, >> > despite >> > > > the community servers of mine quieting down, ill still stick >> > > > with TF2 servers, atleast for a while. >> > > > >> > > > Though making maps is more interesting to me these days. It's >> > > > been a >> > very >> > > > good year and hopefully more to come! >> > > > >> > > > Cya around! >> > > > >> > > > -ics >> > > > >> > > > Simiancage kirjoitti: >> > > > >> > > >> Saint if you have any ideas on new community based gaming I'd >> > > >> be >> most >> > > >> interested to hear them, currently playing around with an ARK >> > > >> server >> > > but it >> > > >> is with some personal indulgence as I just bought the htc vive >> > > >> :) Thanks to ICS and all others that have felt our pain, maybe >> > > >> we can >> all >> > > >> get together and start something new??? >> > > >> >> > > >> Cheers D3v >> > > >> >> > > >> -Original Message- >> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. >> > > >> Sent: 27 October 2016 13:57 >> > > >> To: Half-Life dedicated Win32 server mailing list < >> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server >> > mailing >> > > >> list >> > > >> Subject: Re: [hlds_linux] [hlds] The End >> > > >> >> > > >> Not to become over dramatic, but us from SpecialAttack have >> > > >> decided >> to >> > > go >> > > >> down the same route. >> > > >> >> > > >> >> > > >> It's a shame, but that's how life works. Saying goodbye to >> > > >> VALVe >> > hosted >> > > >> games after some 17(!) years. >> > > >> >> > > >> >> > > >> It's been a rocky ride with a very sour tasting end, but it is >> > > >> what >> it >> > > is. >> > > >> >> > > >> >> > > >> Cheers all, >> > > >> >> > > >> >> > > >> Saint K. >> > > >> >> > > >> >> > > >> >> > > >> From: Richard Green >> > > >> To: >> > > >> Sent: 10/27/2016 8:02 AM >> > > >> Subject: [hlds] The End >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> After years of watching our community dwindle to no more >> > > >> than a >> > group >> > > >> of friends it’s time to put the last nail in the coffin, >> > Simiancage.org >> > > has >> > > >> been around since pre 2004 and most of the founders like >> > > >> myself were >> > cs >> > > >> 1.3/4/5/6 clan members who started Simiancage. >> > > >> This has always been cs/css/csgo based community and tf2 was a >> > > >> great community builder as was L4D2 however as we all know >> > > >>
Re: [hlds_linux] [hlds] The End
I don't frequently host servers for multiplayer Source games except among my friends but here's my two cents: Almost every game developer is becoming hostile to community-run servers, especially the largest ones. TF2 is unfortunately one of the few shooters out there that actually still has a server browser at all. If you look at the most recently released popular shooters, they're almost all exclusively played through matchmaking. Some let you rent a server.. from the developer for outrageous prices, but it was easy to spot the decline over there, starting with restricting custom servers to "registered game server providers" only. Ever since, like 2 years ago, when Quickplay in TF2 started having an option to ignore community servers, which eventually became the default, things have been going downhill big time. But having community servers that can be created for free at all still gives a little hope that things could turn around. Unfortunately the continued comments on this list, that what has been done to community servers is not something the people that play on and run the community servers want, have fallen on deaf ears. However, this is definitely an opportunity where something *can* still be done about this, because the option to run a community server, and linking people to join a specific server from the web, still exists. Even if Valve does nothing to bring community servers back into the view of players in-game, I could see a community-run site where there might be a server list, with links to join them, and also a button to just choose one near you, maybe like how Quickplay used to work. On Tue, Nov 1, 2016 at 1:50 PM, Tim Anderson wrote: > For those of you not hosting TF2 servers, you may not understand what > the issue is. Over the past couple of years, the TF2 team at Valve has > been killing community servers by making them more and more difficult > to find and reach, and content that did not work on community servers. > Community servers went from being more populated than official servers > to being less populated through these unnatural changes. > > A few months ago, Valve put every community server into a separate > category at the bottom of the list (basically custom tabs 2.0) which I > could not believe was being described as a positive for community > servers https://twitter.com/4G_b4nny/status/729839464684490752 You > even had server owners here thinking it was actually a good thing. > > And now this is the first Halloween update where community servers are > completely excluded and even the most popular community servers are > starting to empty out. > > Even if you are not hosting TF2, you should be more considerate and > think about the possibility that something like this will happen to > your server and game. > > John Schoenick or Eric Smith, if by any chance you are reading this, > these changes will probably kill community servers for good. I've seen > many of the most popular ones empty out for the first time this > Halloween. If you want to just kill community servers, at least have > the decency to tell us so we do not waste anymore time and money. > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
> Almost every game developer is becoming hostile to community-run servers, > especially the largest ones. TF2 is unfortunately one of the few shooters > out there that actually still has a server browser at all. You would have a point, except there has never been another AAA game where they started off with a server browser and then killed it off later. In any other game, people would not be afraid to call it a bait and switch. It might have been a better business plan for Valve to start with no community servers, but that time is long past. By killing them now, Valve is just throwing away their community players in a foolish effort to compete directly with Overwatch. Many community players have told me that they aren't moving back to official servers when community ones die off. They will just play Overwatch instead. If they are forced to live with teleport griefers and hackers, they will do it in a game with better graphics, new characters and mechanics, and devs that talk to the community. You can see that TF2 player counts are dropping harder than ever. And even considering monthly percent changes, you can see that the Halloween update resulted in a -5.42% player drop from the previous month, and a huge 20% drop compared to last year. How much more obvious can it get that they are going down the wrong path? October 2016 45,910.1-5.42% October 2015 55,256.6-0.93% October 2014 57,977.0 +5.24% http://steamcharts.com/app/440 > However, this is definitely an opportunity where something *can* still be > done about this, because the option to run a community server, and linking > people to join a specific server from the web, still exists. There is already a website like that, I forgot the name. No one ever uses it because no one is spending money to advertise it. And why should we be spending money on top of servers into a website run by an unknown 3rd party and essentially rewarding Valve for their actions by giving them more Mann Co Store customers? Everyone that would use a web browser to find servers is already comfortable using the in-game browser. The people you need to reach are the "quickplay/casual" players, and if it isn't in the game, they aren't going to bother. There is also no way you can out-advertise Valve. TF2 updates are given premium placement with millions of views on the Steam store and for every single TF2 player when they start the game. To get remotely around this amount of eyeballs, you would need to spend tens of thousands per month. This is something that only the TF2 team can fix. It is up John and Eric whether they want both a dying game and ruined reputation, or something not as bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
I agree with you, Darren. There are sites out there that seem to be the go-to places for TF2 item trading and news and so on. I'm sure it'd be possible for some talented folks to virtually take over the whole community server thing from Valve and make a service that feels like an essential tool for any enthusiastic TF2 player. TF2 is a great way for people to get into level design but I am concerned that budding mappers will find it very difficult to get their maps tested and played should community servers dwindle to insignificance or become very hard to discover. Matt (worMatty) On 1 November 2016 at 21:37, Darren VanBuren wrote: > I don't frequently host servers for multiplayer Source games except among > my friends but here's my two cents: > > Almost every game developer is becoming hostile to community-run servers, > especially the largest ones. TF2 is unfortunately one of the few shooters > out there that actually still has a server browser at all. > If you look at the most recently released popular shooters, they're almost > all exclusively played through matchmaking. Some let you rent a server.. > from the developer for outrageous prices, but it was easy to spot the > decline over there, starting with restricting custom servers to "registered > game server providers" only. > > Ever since, like 2 years ago, when Quickplay in TF2 started having an > option to ignore community servers, which eventually became the default, > things have been going downhill big time. > But having community servers that can be created for free at all still > gives a little hope that things could turn around. > Unfortunately the continued comments on this list, that what has been done > to community servers is not something the people that play on and run the > community servers want, have fallen on deaf ears. > > However, this is definitely an opportunity where something *can* still be > done about this, because the option to run a community server, and linking > people to join a specific server from the web, still exists. > Even if Valve does nothing to bring community servers back into the view of > players in-game, > I could see a community-run site where there might be a server list, with > links to join them, and also a button to just choose one near you, maybe > like how Quickplay used to work. > > > > On Tue, Nov 1, 2016 at 1:50 PM, Tim Anderson > wrote: > > > For those of you not hosting TF2 servers, you may not understand what > > the issue is. Over the past couple of years, the TF2 team at Valve has > > been killing community servers by making them more and more difficult > > to find and reach, and content that did not work on community servers. > > Community servers went from being more populated than official servers > > to being less populated through these unnatural changes. > > > > A few months ago, Valve put every community server into a separate > > category at the bottom of the list (basically custom tabs 2.0) which I > > could not believe was being described as a positive for community > > servers https://twitter.com/4G_b4nny/status/729839464684490752 You > > even had server owners here thinking it was actually a good thing. > > > > And now this is the first Halloween update where community servers are > > completely excluded and even the most popular community servers are > > starting to empty out. > > > > Even if you are not hosting TF2, you should be more considerate and > > think about the possibility that something like this will happen to > > your server and game. > > > > John Schoenick or Eric Smith, if by any chance you are reading this, > > these changes will probably kill community servers for good. I've seen > > many of the most popular ones empty out for the first time this > > Halloween. If you want to just kill community servers, at least have > > the decency to tell us so we do not waste anymore time and money. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
I respectfully disagree and I guarantee you will failing. The only way out of this is to convince Valve they've made a series of big mistakes and they need to reverse them now. I hate to say I told you so, but was I not right when I was the only person saying the Meet your Match update was going to kill community servers, not help them? And that it would become apparent after summer vacation? TF2 trading websites were made long before Valve started killing community servers. That's why they have a relatively large user-base right now. Valve made their own trading request system, and even though it is not a complete replacement, most players use that instead. Only hardcore traders bother with the TF2 trading sites now. Trying to compete directly with the in-game menu is foolish. If you think Valve won't make a replacement for your website in the future given what is happening to community servers right, I have a bridge to sell you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
As i see it, community servers are becoming/have become obsolete for many games, because the companies are finding out that running servers for themselves for their games is a service and they can provide same quality of game all the time in terms of same configs, sufficient hardware and such. At the end, they can also just kill off the servers once they see fit. But as long as there are enough players and it's profitable, it will continue. They used to have either dedicated server bundled in or just use the Player 2 Player model where there is no server, but the games happen on someones machine where others connect. But that was really bad way of doing it because you cannot predict that everyone has sufficient bandwidth or powerfull enough machine. There is no space left for dedicated community servers or server browser, because the system assings to any server available in the pool of official servers. This is where TF2 also went - there is still option for community servers but after 2 years of favoring quickplay over valve servers instead of community, pretty much nearly every community server has died off from players (and nobody wants to join empty server if there are servers available with players). Now with the halloween and all, not even the tags event_247 and eventmix had no affect for getting players in anymore since quickplay is defunct. It's still nearly impossible to compete with Valve servers with a community server. Before you just ran a server, had players in it and others joined because they used the server browser, as it was the only way to connect. Now, you just press button, get set into queue and thats it. Even if you would provide same gameplay and same quality of service, with the addition of running some custom maps some players like me have cooked up and admins around to watch over cheaters, there is just no viable option to do that. Automatic search too stronk! I've been watching this change happening over 11 years now and sadly the wheels are currenly turning forward, not backward. Times change and i guess some of us have decided, are deciding or are still sticking with running servers but eventually it looks like we are fading out one way or another. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux