Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Martin V
Who gives a fuck?

1 lis 2016 07:41 "Erik-jan Riemers"  napisał(a):

> Feel free to add me to the party. Still have a couple of tf2's but most
> have died indeed too. Now its mostly 7d2d/ark related stuff. Although less
> fun since it doesn't have sourcemod (admin wise)
>
> 2016-10-31 23:34 GMT+01:00 ics :
>
> > Maybe we can, add me up on steam if you like (/id/ics/). However, despite
> > the community servers of mine quieting down, ill still stick with TF2
> > servers, atleast for a while.
> >
> > Though making maps is more interesting to me these days. It's been a very
> > good year and hopefully more to come!
> >
> > Cya around!
> >
> > -ics
> >
> > Simiancage kirjoitti:
> >
> >> Saint if you have any ideas on new community based gaming I'd be most
> >> interested to hear them, currently playing around with an ARK server
> but it
> >> is with some personal indulgence as I just bought the htc vive :)
> >> Thanks to ICS and all others that have felt our pain, maybe we can all
> >> get together and start something new???
> >>
> >> Cheers D3v
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> >> Sent: 27 October 2016 13:57
> >> To: Half-Life dedicated Win32 server mailing list <
> >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing
> >> list 
> >> Subject: Re: [hlds_linux] [hlds] The End
> >>
> >> Not to become over dramatic, but us from SpecialAttack have decided to
> go
> >> down the same route.
> >>
> >>
> >> It's a shame, but that's how life works. Saying goodbye to VALVe hosted
> >> games after some 17(!) years.
> >>
> >>
> >> It's been a rocky ride with a very sour tasting end, but it is what it
> is.
> >>
> >>
> >> Cheers all,
> >>
> >>
> >> Saint K.
> >>
> >>
> >>
> >>   From:   Richard Green 
> >>   To:   
> >>   Sent:   10/27/2016 8:02 AM
> >>   Subject:   [hlds] The End
> >>
> >>
> >>
> >>
> >>   After years of watching our community dwindle to no more than a group
> >> of friends it’s time to put the last nail in the coffin, Simiancage.org
> has
> >> been around since pre 2004 and most of the founders like myself were cs
> >> 1.3/4/5/6 clan members who started Simiancage.
> >> This has always been cs/css/csgo based community and tf2 was a great
> >> community builder as was L4D2 however as we all know those days are gone
> >> and it is time to say adjure, valve have succeeded in killing 1 more
> cs/tf
> >> based community as we now look towards running new servers of a new
> style.
> >> Good luck valve in killing your own reputation further.
> >> This is not a moan just a statement of Simiancage’s refusal to prop
> valve
> >> in these games any further.
> >> Regards to all
> >> D3vilfish
> >> PS Ive enjoyed some of the helpful emails over the years to sort
> >> server/sourcemod problems out, I remember when updates to tf2 would come
> >> out on new years eve…..
> >> ICS you have been most helpful over the years too, good luck m8
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Erik-jan Riemers
Ah martin, you will be missed too if the mailing list ever dies. Nobody can
nuke a thread like you do.

2016-11-01 12:22 GMT+01:00 Martin V :

> Who gives a fuck?
>
> 1 lis 2016 07:41 "Erik-jan Riemers"  napisał(a):
>
> > Feel free to add me to the party. Still have a couple of tf2's but most
> > have died indeed too. Now its mostly 7d2d/ark related stuff. Although
> less
> > fun since it doesn't have sourcemod (admin wise)
> >
> > 2016-10-31 23:34 GMT+01:00 ics :
> >
> > > Maybe we can, add me up on steam if you like (/id/ics/). However,
> despite
> > > the community servers of mine quieting down, ill still stick with TF2
> > > servers, atleast for a while.
> > >
> > > Though making maps is more interesting to me these days. It's been a
> very
> > > good year and hopefully more to come!
> > >
> > > Cya around!
> > >
> > > -ics
> > >
> > > Simiancage kirjoitti:
> > >
> > >> Saint if you have any ideas on new community based gaming I'd be most
> > >> interested to hear them, currently playing around with an ARK server
> > but it
> > >> is with some personal indulgence as I just bought the htc vive :)
> > >> Thanks to ICS and all others that have felt our pain, maybe we can all
> > >> get together and start something new???
> > >>
> > >> Cheers D3v
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> > >> Sent: 27 October 2016 13:57
> > >> To: Half-Life dedicated Win32 server mailing list <
> > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server
> mailing
> > >> list 
> > >> Subject: Re: [hlds_linux] [hlds] The End
> > >>
> > >> Not to become over dramatic, but us from SpecialAttack have decided to
> > go
> > >> down the same route.
> > >>
> > >>
> > >> It's a shame, but that's how life works. Saying goodbye to VALVe
> hosted
> > >> games after some 17(!) years.
> > >>
> > >>
> > >> It's been a rocky ride with a very sour tasting end, but it is what it
> > is.
> > >>
> > >>
> > >> Cheers all,
> > >>
> > >>
> > >> Saint K.
> > >>
> > >>
> > >>
> > >>   From:   Richard Green 
> > >>   To:   
> > >>   Sent:   10/27/2016 8:02 AM
> > >>   Subject:   [hlds] The End
> > >>
> > >>
> > >>
> > >>
> > >>   After years of watching our community dwindle to no more than a
> group
> > >> of friends it’s time to put the last nail in the coffin,
> Simiancage.org
> > has
> > >> been around since pre 2004 and most of the founders like myself were
> cs
> > >> 1.3/4/5/6 clan members who started Simiancage.
> > >> This has always been cs/css/csgo based community and tf2 was a great
> > >> community builder as was L4D2 however as we all know those days are
> gone
> > >> and it is time to say adjure, valve have succeeded in killing 1 more
> > cs/tf
> > >> based community as we now look towards running new servers of a new
> > style.
> > >> Good luck valve in killing your own reputation further.
> > >> This is not a moan just a statement of Simiancage’s refusal to prop
> > valve
> > >> in these games any further.
> > >> Regards to all
> > >> D3vilfish
> > >> PS Ive enjoyed some of the helpful emails over the years to sort
> > >> server/sourcemod problems out, I remember when updates to tf2 would
> come
> > >> out on new years eve…..
> > >> ICS you have been most helpful over the years too, good luck m8
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Martin V
What the fuck

1 lis 2016 13:12 "Erik-jan Riemers"  napisał(a):

> Ah martin, you will be missed too if the mailing list ever dies. Nobody can
> nuke a thread like you do.
>
> 2016-11-01 12:22 GMT+01:00 Martin V :
>
> > Who gives a fuck?
> >
> > 1 lis 2016 07:41 "Erik-jan Riemers"  napisał(a):
> >
> > > Feel free to add me to the party. Still have a couple of tf2's but most
> > > have died indeed too. Now its mostly 7d2d/ark related stuff. Although
> > less
> > > fun since it doesn't have sourcemod (admin wise)
> > >
> > > 2016-10-31 23:34 GMT+01:00 ics :
> > >
> > > > Maybe we can, add me up on steam if you like (/id/ics/). However,
> > despite
> > > > the community servers of mine quieting down, ill still stick with TF2
> > > > servers, atleast for a while.
> > > >
> > > > Though making maps is more interesting to me these days. It's been a
> > very
> > > > good year and hopefully more to come!
> > > >
> > > > Cya around!
> > > >
> > > > -ics
> > > >
> > > > Simiancage kirjoitti:
> > > >
> > > >> Saint if you have any ideas on new community based gaming I'd be
> most
> > > >> interested to hear them, currently playing around with an ARK server
> > > but it
> > > >> is with some personal indulgence as I just bought the htc vive :)
> > > >> Thanks to ICS and all others that have felt our pain, maybe we can
> all
> > > >> get together and start something new???
> > > >>
> > > >> Cheers D3v
> > > >>
> > > >> -Original Message-
> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> > > >> Sent: 27 October 2016 13:57
> > > >> To: Half-Life dedicated Win32 server mailing list <
> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server
> > mailing
> > > >> list 
> > > >> Subject: Re: [hlds_linux] [hlds] The End
> > > >>
> > > >> Not to become over dramatic, but us from SpecialAttack have decided
> to
> > > go
> > > >> down the same route.
> > > >>
> > > >>
> > > >> It's a shame, but that's how life works. Saying goodbye to VALVe
> > hosted
> > > >> games after some 17(!) years.
> > > >>
> > > >>
> > > >> It's been a rocky ride with a very sour tasting end, but it is what
> it
> > > is.
> > > >>
> > > >>
> > > >> Cheers all,
> > > >>
> > > >>
> > > >> Saint K.
> > > >>
> > > >>
> > > >>
> > > >>   From:   Richard Green 
> > > >>   To:   
> > > >>   Sent:   10/27/2016 8:02 AM
> > > >>   Subject:   [hlds] The End
> > > >>
> > > >>
> > > >>
> > > >>
> > > >>   After years of watching our community dwindle to no more than a
> > group
> > > >> of friends it’s time to put the last nail in the coffin,
> > Simiancage.org
> > > has
> > > >> been around since pre 2004 and most of the founders like myself were
> > cs
> > > >> 1.3/4/5/6 clan members who started Simiancage.
> > > >> This has always been cs/css/csgo based community and tf2 was a great
> > > >> community builder as was L4D2 however as we all know those days are
> > gone
> > > >> and it is time to say adjure, valve have succeeded in killing 1 more
> > > cs/tf
> > > >> based community as we now look towards running new servers of a new
> > > style.
> > > >> Good luck valve in killing your own reputation further.
> > > >> This is not a moan just a statement of Simiancage’s refusal to prop
> > > valve
> > > >> in these games any further.
> > > >> Regards to all
> > > >> D3vilfish
> > > >> PS Ive enjoyed some of the helpful emails over the years to sort
> > > >> server/sourcemod problems out, I remember when updates to tf2 would
> > come
> > > >> out on new years eve…..
> > > >> ICS you have been most helpful over the years too, good luck m8
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >>
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Simiancage
Thank you all for the replies (Martin excluded, mate go troll Facebook)
I've started a group 'Admins exVOLVO' http://steamcommunity.com/groups/exVOLVO 
(if anyone has a better name please suggest and will update info once I get my 
business paperwork done) those looking for a new path of community based 
servers or making the move from the already drowning games we used to play and 
run, feel free to request an invite from me D3vilfish 
http://steamcommunity.com/id/D3vilfish/ so we can get some ideas rolling, I've 
made it private to stop the Martins in the world joining.
I'm hoping to get some ideas or were we go from here and happy to join forces 
to start a more global community that isn't dictated by Valve.
We are already running a default ARK server but not 100% on its viability as a 
community based game coming from a fps community although there are a few 
buying the game.
I'm not a man of big words and grand ideas of gaming, I've been running 
Simiancage for 14years and learnt UNIX to run the servers in their best 
environment however it's my hobby (have been known to take time off work though 
;) I'm a builder/construction for 25years so don't sue me if you think this is 
a bad idea.

Regards 
D3v

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: 01 November 2016 06:39
To: Half-Life dedicated Linux server mailing list 

Subject: Re: [hlds_linux] [hlds] The End

Feel free to add me to the party. Still have a couple of tf2's but most have 
died indeed too. Now its mostly 7d2d/ark related stuff. Although less fun since 
it doesn't have sourcemod (admin wise)

2016-10-31 23:34 GMT+01:00 ics :

> Maybe we can, add me up on steam if you like (/id/ics/). However, 
> despite the community servers of mine quieting down, ill still stick 
> with TF2 servers, atleast for a while.
>
> Though making maps is more interesting to me these days. It's been a 
> very good year and hopefully more to come!
>
> Cya around!
>
> -ics
>
> Simiancage kirjoitti:
>
>> Saint if you have any ideas on new community based gaming I'd be most 
>> interested to hear them, currently playing around with an ARK server 
>> but it is with some personal indulgence as I just bought the htc vive 
>> :) Thanks to ICS and all others that have felt our pain, maybe we can 
>> all get together and start something new???
>>
>> Cheers D3v
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> Sent: 27 October 2016 13:57
>> To: Half-Life dedicated Win32 server mailing list < 
>> h...@list.valvesoftware.com>; Half-Life dedicated Linux server 
>> mailing list 
>> Subject: Re: [hlds_linux] [hlds] The End
>>
>> Not to become over dramatic, but us from SpecialAttack have decided 
>> to go down the same route.
>>
>>
>> It's a shame, but that's how life works. Saying goodbye to VALVe 
>> hosted games after some 17(!) years.
>>
>>
>> It's been a rocky ride with a very sour tasting end, but it is what it is.
>>
>>
>> Cheers all,
>>
>>
>> Saint K.
>>
>>
>>
>>   From:   Richard Green 
>>   To:   
>>   Sent:   10/27/2016 8:02 AM
>>   Subject:   [hlds] The End
>>
>>
>>
>>
>>   After years of watching our community dwindle to no more than a 
>> group of friends it’s time to put the last nail in the coffin, 
>> Simiancage.org has been around since pre 2004 and most of the 
>> founders like myself were cs
>> 1.3/4/5/6 clan members who started Simiancage.
>> This has always been cs/css/csgo based community and tf2 was a great 
>> community builder as was L4D2 however as we all know those days are 
>> gone and it is time to say adjure, valve have succeeded in killing 1 
>> more cs/tf based community as we now look towards running new servers of a 
>> new style.
>> Good luck valve in killing your own reputation further.
>> This is not a moan just a statement of Simiancage’s refusal to prop 
>> valve in these games any further.
>> Regards to all
>> D3vilfish
>> PS Ive enjoyed some of the helpful emails over the years to sort 
>> server/sourcemod problems out, I remember when updates to tf2 would 
>> come out on new years eve…..
>> ICS you have been most helpful over the years too, good luck m8
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> _

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Tim Anderson
For those of you not hosting TF2 servers, you may not understand what
the issue is. Over the past couple of years, the TF2 team at Valve has
been killing community servers by making them more and more difficult
to find and reach, and content that did not work on community servers.
Community servers went from being more populated than official servers
to being less populated through these unnatural changes.

A few months ago, Valve put every community server into a separate
category at the bottom of the list (basically custom tabs 2.0) which I
could not believe was being described as a positive for community
servers https://twitter.com/4G_b4nny/status/729839464684490752 You
even had server owners here thinking it was actually a good thing.

And now this is the first Halloween update where community servers are
completely excluded and even the most popular community servers are
starting to empty out.

Even if you are not hosting TF2, you should be more considerate and
think about the possibility that something like this will happen to
your server and game.

John Schoenick or Eric Smith, if by any chance you are reading this,
these changes will probably kill community servers for good. I've seen
many of the most popular ones empty out for the first time this
Halloween. If you want to just kill community servers, at least have
the decency to tell us so we do not waste anymore time and money.

On Tue, Nov 1, 2016 at 6:13 AM, Martin V  wrote:
> What the fuck
>
> 1 lis 2016 13:12 "Erik-jan Riemers"  napisał(a):
>
>> Ah martin, you will be missed too if the mailing list ever dies. Nobody can
>> nuke a thread like you do.
>>
>> 2016-11-01 12:22 GMT+01:00 Martin V :
>>
>> > Who gives a fuck?
>> >
>> > 1 lis 2016 07:41 "Erik-jan Riemers"  napisał(a):
>> >
>> > > Feel free to add me to the party. Still have a couple of tf2's but most
>> > > have died indeed too. Now its mostly 7d2d/ark related stuff. Although
>> > less
>> > > fun since it doesn't have sourcemod (admin wise)
>> > >
>> > > 2016-10-31 23:34 GMT+01:00 ics :
>> > >
>> > > > Maybe we can, add me up on steam if you like (/id/ics/). However,
>> > despite
>> > > > the community servers of mine quieting down, ill still stick with TF2
>> > > > servers, atleast for a while.
>> > > >
>> > > > Though making maps is more interesting to me these days. It's been a
>> > very
>> > > > good year and hopefully more to come!
>> > > >
>> > > > Cya around!
>> > > >
>> > > > -ics
>> > > >
>> > > > Simiancage kirjoitti:
>> > > >
>> > > >> Saint if you have any ideas on new community based gaming I'd be
>> most
>> > > >> interested to hear them, currently playing around with an ARK server
>> > > but it
>> > > >> is with some personal indulgence as I just bought the htc vive :)
>> > > >> Thanks to ICS and all others that have felt our pain, maybe we can
>> all
>> > > >> get together and start something new???
>> > > >>
>> > > >> Cheers D3v
>> > > >>
>> > > >> -Original Message-
>> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> > > >> Sent: 27 October 2016 13:57
>> > > >> To: Half-Life dedicated Win32 server mailing list <
>> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server
>> > mailing
>> > > >> list 
>> > > >> Subject: Re: [hlds_linux] [hlds] The End
>> > > >>
>> > > >> Not to become over dramatic, but us from SpecialAttack have decided
>> to
>> > > go
>> > > >> down the same route.
>> > > >>
>> > > >>
>> > > >> It's a shame, but that's how life works. Saying goodbye to VALVe
>> > hosted
>> > > >> games after some 17(!) years.
>> > > >>
>> > > >>
>> > > >> It's been a rocky ride with a very sour tasting end, but it is what
>> it
>> > > is.
>> > > >>
>> > > >>
>> > > >> Cheers all,
>> > > >>
>> > > >>
>> > > >> Saint K.
>> > > >>
>> > > >>
>> > > >>
>> > > >>   From:   Richard Green 
>> > > >>   To:   
>> > > >>   Sent:   10/27/2016 8:02 AM
>> > > >>   Subject:   [hlds] The End
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >>   After years of watching our community dwindle to no more than a
>> > group
>> > > >> of friends it’s time to put the last nail in the coffin,
>> > Simiancage.org
>> > > has
>> > > >> been around since pre 2004 and most of the founders like myself were
>> > cs
>> > > >> 1.3/4/5/6 clan members who started Simiancage.
>> > > >> This has always been cs/css/csgo based community and tf2 was a great
>> > > >> community builder as was L4D2 however as we all know those days are
>> > gone
>> > > >> and it is time to say adjure, valve have succeeded in killing 1 more
>> > > cs/tf
>> > > >> based community as we now look towards running new servers of a new
>> > > style.
>> > > >> Good luck valve in killing your own reputation further.
>> > > >> This is not a moan just a statement of Simiancage’s refusal to prop
>> > > valve
>> > > >> in these games any further.
>> > > >> Regards to all
>> > > >> D3vilfish
>> > > >> PS Ive enjoyed some of the h

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Simiancage
Hi Tim,
Well said, if you have time and ideas join exvolvo :) 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tim Anderson
Sent: 01 November 2016 20:51
To: Half-Life dedicated Linux server mailing list 

Subject: Re: [hlds_linux] [hlds] The End

For those of you not hosting TF2 servers, you may not understand what the issue 
is. Over the past couple of years, the TF2 team at Valve has been killing 
community servers by making them more and more difficult to find and reach, and 
content that did not work on community servers.
Community servers went from being more populated than official servers to being 
less populated through these unnatural changes.

A few months ago, Valve put every community server into a separate category at 
the bottom of the list (basically custom tabs 2.0) which I could not believe 
was being described as a positive for community servers 
https://twitter.com/4G_b4nny/status/729839464684490752 You even had server 
owners here thinking it was actually a good thing.

And now this is the first Halloween update where community servers are 
completely excluded and even the most popular community servers are starting to 
empty out.

Even if you are not hosting TF2, you should be more considerate and think about 
the possibility that something like this will happen to your server and game.

John Schoenick or Eric Smith, if by any chance you are reading this, these 
changes will probably kill community servers for good. I've seen many of the 
most popular ones empty out for the first time this Halloween. If you want to 
just kill community servers, at least have the decency to tell us so we do not 
waste anymore time and money.

On Tue, Nov 1, 2016 at 6:13 AM, Martin V  wrote:
> What the fuck
>
> 1 lis 2016 13:12 "Erik-jan Riemers"  napisał(a):
>
>> Ah martin, you will be missed too if the mailing list ever dies. 
>> Nobody can nuke a thread like you do.
>>
>> 2016-11-01 12:22 GMT+01:00 Martin V :
>>
>> > Who gives a fuck?
>> >
>> > 1 lis 2016 07:41 "Erik-jan Riemers"  napisał(a):
>> >
>> > > Feel free to add me to the party. Still have a couple of tf2's 
>> > > but most have died indeed too. Now its mostly 7d2d/ark related 
>> > > stuff. Although
>> > less
>> > > fun since it doesn't have sourcemod (admin wise)
>> > >
>> > > 2016-10-31 23:34 GMT+01:00 ics :
>> > >
>> > > > Maybe we can, add me up on steam if you like (/id/ics/). 
>> > > > However,
>> > despite
>> > > > the community servers of mine quieting down, ill still stick 
>> > > > with TF2 servers, atleast for a while.
>> > > >
>> > > > Though making maps is more interesting to me these days. It's 
>> > > > been a
>> > very
>> > > > good year and hopefully more to come!
>> > > >
>> > > > Cya around!
>> > > >
>> > > > -ics
>> > > >
>> > > > Simiancage kirjoitti:
>> > > >
>> > > >> Saint if you have any ideas on new community based gaming I'd 
>> > > >> be
>> most
>> > > >> interested to hear them, currently playing around with an ARK 
>> > > >> server
>> > > but it
>> > > >> is with some personal indulgence as I just bought the htc vive 
>> > > >> :) Thanks to ICS and all others that have felt our pain, maybe 
>> > > >> we can
>> all
>> > > >> get together and start something new???
>> > > >>
>> > > >> Cheers D3v
>> > > >>
>> > > >> -Original Message-
>> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> > > >> Sent: 27 October 2016 13:57
>> > > >> To: Half-Life dedicated Win32 server mailing list < 
>> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server
>> > mailing
>> > > >> list 
>> > > >> Subject: Re: [hlds_linux] [hlds] The End
>> > > >>
>> > > >> Not to become over dramatic, but us from SpecialAttack have 
>> > > >> decided
>> to
>> > > go
>> > > >> down the same route.
>> > > >>
>> > > >>
>> > > >> It's a shame, but that's how life works. Saying goodbye to 
>> > > >> VALVe
>> > hosted
>> > > >> games after some 17(!) years.
>> > > >>
>> > > >>
>> > > >> It's been a rocky ride with a very sour tasting end, but it is 
>> > > >> what
>> it
>> > > is.
>> > > >>
>> > > >>
>> > > >> Cheers all,
>> > > >>
>> > > >>
>> > > >> Saint K.
>> > > >>
>> > > >>
>> > > >>
>> > > >>   From:   Richard Green 
>> > > >>   To:   
>> > > >>   Sent:   10/27/2016 8:02 AM
>> > > >>   Subject:   [hlds] The End
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >>   After years of watching our community dwindle to no more 
>> > > >> than a
>> > group
>> > > >> of friends it’s time to put the last nail in the coffin,
>> > Simiancage.org
>> > > has
>> > > >> been around since pre 2004 and most of the founders like 
>> > > >> myself were
>> > cs
>> > > >> 1.3/4/5/6 clan members who started Simiancage.
>> > > >> This has always been cs/css/csgo based community and tf2 was a 
>> > > >> great community builder as was L4D2 however as we all know 
>> > > >>

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Darren VanBuren
I don't frequently host servers for multiplayer Source games except among
my friends but here's my two cents:

Almost every game developer is becoming hostile to community-run servers,
especially the largest ones. TF2 is unfortunately one of the few shooters
out there that actually still has a server browser at all.
If you look at the most recently released popular shooters, they're almost
all exclusively played through matchmaking. Some let you rent a server..
  from the developer for outrageous prices, but it was easy to spot the
decline over there, starting with restricting custom servers to "registered
game server providers" only.

Ever since, like 2 years ago, when Quickplay in TF2 started having an
option to ignore community servers, which eventually became the default,
things have been going downhill big time.
But having community servers that can be created for free at all still
gives a little hope that things could turn around.
Unfortunately the continued comments on this list, that what has been done
to community servers is not something the people that play on and run the
community servers want, have fallen on deaf ears.

However, this is definitely an opportunity where something *can* still be
done about this, because the option to run a community server, and linking
people to join a specific server from the web, still exists.
Even if Valve does nothing to bring community servers back into the view of
players in-game,
 I could see a community-run site where there might be a server list, with
links to join them, and also a button to just choose one near you, maybe
like how Quickplay used to work.



On Tue, Nov 1, 2016 at 1:50 PM, Tim Anderson  wrote:

> For those of you not hosting TF2 servers, you may not understand what
> the issue is. Over the past couple of years, the TF2 team at Valve has
> been killing community servers by making them more and more difficult
> to find and reach, and content that did not work on community servers.
> Community servers went from being more populated than official servers
> to being less populated through these unnatural changes.
>
> A few months ago, Valve put every community server into a separate
> category at the bottom of the list (basically custom tabs 2.0) which I
> could not believe was being described as a positive for community
> servers https://twitter.com/4G_b4nny/status/729839464684490752 You
> even had server owners here thinking it was actually a good thing.
>
> And now this is the first Halloween update where community servers are
> completely excluded and even the most popular community servers are
> starting to empty out.
>
> Even if you are not hosting TF2, you should be more considerate and
> think about the possibility that something like this will happen to
> your server and game.
>
> John Schoenick or Eric Smith, if by any chance you are reading this,
> these changes will probably kill community servers for good. I've seen
> many of the most popular ones empty out for the first time this
> Halloween. If you want to just kill community servers, at least have
> the decency to tell us so we do not waste anymore time and money.
>
>
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Robert Paulson
> Almost every game developer is becoming hostile to community-run servers,
> especially the largest ones. TF2 is unfortunately one of the few shooters
> out there that actually still has a server browser at all.

You would have a point, except there has never been another AAA game where
they started off with a server browser and then killed it off later. In any
other game, people would not be afraid to call it a bait and switch.

It might have been a better business plan for Valve to start with no
community servers, but that time is long past. By killing them now, Valve
is just throwing away their community players in a foolish effort to
compete directly with Overwatch.

Many community players have told me that they aren't moving back to
official servers when community ones die off. They will just play Overwatch
instead. If they are forced to live with teleport griefers and hackers,
they will do it in a game with better graphics, new characters and
mechanics, and devs that talk to the community.

You can see that TF2 player counts are dropping harder than ever. And even
considering monthly percent changes, you can see that the Halloween update
resulted in a -5.42% player drop from the previous month, and a huge 20%
drop compared to last year. How much more obvious can it get that they are
going down the wrong path?

October 2016   45,910.1-5.42%
October 2015   55,256.6-0.93%
October 2014   57,977.0   +5.24%

http://steamcharts.com/app/440

> However, this is definitely an opportunity where something *can* still be
> done about this, because the option to run a community server, and linking
> people to join a specific server from the web, still exists.

There is already a website like that, I forgot the name. No one ever uses
it because no one is spending money to advertise it. And why should we be
spending money on top of servers into a website run by an unknown 3rd party
and essentially rewarding Valve for their actions by giving them more Mann
Co Store customers?

Everyone that would use a web browser to find servers is already
comfortable using the in-game browser. The people you need to reach are the
"quickplay/casual" players, and if it isn't in the game, they aren't going
to bother.

There is also no way you can out-advertise Valve. TF2 updates are given
premium placement with millions of views on the Steam store and for every
single TF2 player when they start the game. To get remotely around this
amount of eyeballs, you would need to spend tens of thousands per month.

This is something that only the TF2 team can fix. It is up John and Eric
whether they want both a dying game and ruined reputation, or something not
as bad.
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Matthew Hills
I agree with you, Darren.

There are sites out there that seem to be the go-to places for TF2 item
trading and news and so on. I'm sure it'd be possible for some talented
folks to virtually take over the whole community server thing from Valve
and make a service that feels like an essential tool for any enthusiastic
TF2 player.

TF2 is a great way for people to get into level design but I am concerned
that budding mappers will find it very difficult to get their maps tested
and played should community servers dwindle to insignificance or become
very hard to discover.

Matt (worMatty)

On 1 November 2016 at 21:37, Darren VanBuren  wrote:

> I don't frequently host servers for multiplayer Source games except among
> my friends but here's my two cents:
>
> Almost every game developer is becoming hostile to community-run servers,
> especially the largest ones. TF2 is unfortunately one of the few shooters
> out there that actually still has a server browser at all.
> If you look at the most recently released popular shooters, they're almost
> all exclusively played through matchmaking. Some let you rent a server..
>   from the developer for outrageous prices, but it was easy to spot the
> decline over there, starting with restricting custom servers to "registered
> game server providers" only.
>
> Ever since, like 2 years ago, when Quickplay in TF2 started having an
> option to ignore community servers, which eventually became the default,
> things have been going downhill big time.
> But having community servers that can be created for free at all still
> gives a little hope that things could turn around.
> Unfortunately the continued comments on this list, that what has been done
> to community servers is not something the people that play on and run the
> community servers want, have fallen on deaf ears.
>
> However, this is definitely an opportunity where something *can* still be
> done about this, because the option to run a community server, and linking
> people to join a specific server from the web, still exists.
> Even if Valve does nothing to bring community servers back into the view of
> players in-game,
>  I could see a community-run site where there might be a server list, with
> links to join them, and also a button to just choose one near you, maybe
> like how Quickplay used to work.
>
>
>
> On Tue, Nov 1, 2016 at 1:50 PM, Tim Anderson 
> wrote:
>
> > For those of you not hosting TF2 servers, you may not understand what
> > the issue is. Over the past couple of years, the TF2 team at Valve has
> > been killing community servers by making them more and more difficult
> > to find and reach, and content that did not work on community servers.
> > Community servers went from being more populated than official servers
> > to being less populated through these unnatural changes.
> >
> > A few months ago, Valve put every community server into a separate
> > category at the bottom of the list (basically custom tabs 2.0) which I
> > could not believe was being described as a positive for community
> > servers https://twitter.com/4G_b4nny/status/729839464684490752 You
> > even had server owners here thinking it was actually a good thing.
> >
> > And now this is the first Halloween update where community servers are
> > completely excluded and even the most popular community servers are
> > starting to empty out.
> >
> > Even if you are not hosting TF2, you should be more considerate and
> > think about the possibility that something like this will happen to
> > your server and game.
> >
> > John Schoenick or Eric Smith, if by any chance you are reading this,
> > these changes will probably kill community servers for good. I've seen
> > many of the most popular ones empty out for the first time this
> > Halloween. If you want to just kill community servers, at least have
> > the decency to tell us so we do not waste anymore time and money.
> >
> >
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> please visit:
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread Robert Paulson
I respectfully disagree and I guarantee you will failing. The only way out
of this is to convince Valve they've made a series of big mistakes and they
need to reverse them now.

I hate to say I told you so, but was I not right when I was the only person
saying the Meet your Match update was going to kill community servers, not
help them? And that it would become apparent after summer vacation?

TF2 trading websites were made long before Valve started killing community
servers. That's why they have a relatively large user-base right now. Valve
made their own trading request system, and even though it is not a complete
replacement, most players use that instead. Only hardcore traders bother
with the TF2 trading sites now. Trying to compete directly with the in-game
menu is foolish.

If you think Valve won't make a replacement for your website in the future
given what is happening to community servers right, I have a bridge to sell
you.
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Re: [hlds_linux] [hlds] The End

2016-11-01 Thread ics
As i see it, community servers are becoming/have become obsolete for 
many games, because the companies are finding out that running servers 
for themselves for their games is a service and they can provide same 
quality of game all the time in terms of same configs, sufficient 
hardware and such. At the end, they can also just kill off the servers 
once they see fit. But as long as there are enough players and it's 
profitable, it will continue.


They used to have either dedicated server bundled in or just use the 
Player 2 Player model where there is no server, but the games happen on 
someones machine where others connect. But that was really bad way of 
doing it because you cannot predict that everyone has sufficient 
bandwidth or powerfull enough machine.


There is no space left for dedicated community servers or server 
browser, because the system assings to any server available in the pool 
of official servers. This is where TF2 also went - there is still option 
for community servers but after 2 years of favoring quickplay over valve 
servers instead of community, pretty much nearly every community server 
has died off from players (and nobody wants to join empty server if 
there are servers available with players). Now with the halloween and 
all, not even the tags event_247 and eventmix had no affect for getting 
players in anymore since quickplay is defunct.


It's still nearly impossible to compete with Valve servers with a 
community server. Before you just ran a server, had players in it and 
others joined because they used the server browser, as it was the only 
way to connect. Now, you just press button, get set into queue and thats 
it. Even if you would provide same gameplay and same quality of service, 
with the addition of running some custom maps some players like me have 
cooked up and admins around to watch over cheaters, there is just no 
viable option to do that. Automatic search too stronk!


I've been watching this change happening over 11 years now and sadly the 
wheels are currenly turning forward, not backward. Times change and i 
guess some of us have decided, are deciding or are still sticking with 
running servers but eventually it looks like we are fading out one way 
or another.


-ics



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