Re: [hlds_linux] Release MvM soon ?
It's 5:25PM at Valve right now so it's not that late for them yet. On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection
Steam has been going down for me personally quite a bit for the past couple of hours. Maybe it's related. On Wed, Jan 4, 2012 at 10:06 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hi, our L4D 1 2 servers losing the Steam connection and don't receive any players anymore. What happend? Best regards Ronny Schedel __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
It's just past 4pm at Valve right now so, yes, I'd say it's still afternoon there On Thu, May 5, 2011 at 4:12 PM, John Marbury barreltr...@gmail.com wrote: Is it still afternoon in valve-land Eric? I think you guys need to put batteries in your clocks. On Thu, May 5, 2011 at 2:01 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM* this afternoon.* This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Valve works 9am-6pm pst so I dont think they're going to be releasing updates at 1am their time On Tue, Feb 22, 2011 at 1:44 PM, Vathral vath...@gmail.com wrote: They could always release updates at like 1am PST. Most of North/South America is asleep/going to sleep and most of Europe are still asleep/waking up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 + sv_password + fps_max
If you change sv_search_key then no public lobbies will join. I find that's the best way to keep my servers private. On Sun, Jan 16, 2011 at 2:30 AM, ics i...@ics-base.net wrote: Skipped one line.. As close as private server you can get is, set these on the server: sv_steamgroup_exclusive 1 sv_steamgroup XX Where the steamgroup is some group you assign to server to. Create new if you want really private and then just use it's id. Then the server stays pretty much empty, -ics 16.1.2011 12:23, ics kirjoitti: 1. Propably not 2-3. Fps_max does not exist as server convar. Server FPS is limited on L4D2 to 30 max, there is no control over it. -ics 16.1.2011 11:00, Никита Булаев [Nikita Bulaev] kirjoitti: Hello, friends! I've got 2 questions: 1) Will sv_password be fixed in L4D2 someday? And what is the way to make private server with password for L4D2 for now? 2) How can I control fps_max of server without rcon and rcon_password? Is there someting like Source query to find out current fps_max? Thanx =)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] anything wrong with l4d2 master server?
I've had multiple players mention invisible survivors tanks since the Sacrifice update. Alt-tabbing or start/stoping a demo doesnt correct the issue. On Wed, Oct 13, 2010 at 9:21 AM, ics i...@ics-base.net wrote: There was short outage on the Steam network yesterday, if you looked the list at that time, then it might be the reason. Never seen the survivors being invisible. If it's alt+tab related, try starting demo record (record blabla) and then stopping it (stop). It fixes tons of issues related to invisible players on Counter-Strike Source, Day of Defeat Source and Team Fortress 2. Since L4D2 is based on the same engine, it's priopably inherited into it too. Just that, these problems have existed in TF2 over 1,5 years, where they first time surfaced and since then have been spreading to these other games. I'm sure Valve has looked into the matter but perhaps not found the culprit. Something happens on alt+tab and things just don't return to normal after that. Same issue can happen due to network lag and never returns to normal. Funny how demo record fixes it completely. -ics 13.10.2010 19:02, realdreams kirjoitti: Hi, Last night I only have 45 l4d2 servers(both official and community servers, including my own servers) listed in my server browser. Usually there are around 1775 servers. I figured something was wrong with master server. Can someone confirm this? BTW since the dlc update, sometimes players get invisible. When this happens, I can only see the weapon/medkit of survivors and special infected including witch are completely invisible. I've also noticed survivors without weapon(imagine in CS:S how players without weapons look like..). Does it have something to do with the server? Any information about when dedicated servers can run addons again? Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sourcemod
try www.sourcemod.com On Fri, Sep 10, 2010 at 7:11 PM, tom nikitopoulos screwtop...@gmail.comwrote: Is there any links for sourcemod so that you dont have to give arm/leg? After registering with one online source I cannot find sourcemod files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [L4D2] Server crashes on map change somewhat regularly
It seems that on every map change, there's a 10% chance that the server will crash and give this error: Mon Aug 2 16:47:23 CDT 2010: Server restart in 10 seconds email debug.log to li...@valvesoftware.com cat: hlds.14132.pid: No such file or directory ./srcds_run: line 336: 23490 Segmentation fault(core dumped) $HL_CMD This happens with or without my addons on, I've done a fresh install a couple of times but it still happens every now and then when the map changes. Anyone seen this before or know of a solution? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux
I can recreate this error when I have this VPK loaded in addons: http://ll4d.net/infectedforl4d1maps.zip That addon in particular fixes zombies looking incorrect when playing L4D1 custom maps in L4D2. With this VPK loaded, the model error occurs most of the time when loading the map in coop mode, but sometimes I was able to load the map on the server with no problems. On Wed, Apr 28, 2010 at 3:49 PM, Zoid Kirsch z...@valvesoftware.com wrote: If anyone could provide a link or email me the vpk that is causing this issue, I would greatly appreciate it. We corrected an issue with add-ons in Monday's update that allows models to be overridden in coop mode (as we allowed before The Passing update). I'm wondering if there is some sort of conflict with add-ons that include models and how we load the L4D1 Survivor models in The Passing. Does this precache error occur in Versus mode? We don't allow model overrides from vpk add-ons in competitive game modes (versus/scavenge). -- /// Zoid. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre Sent: Wednesday, April 28, 2010 11:27 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux My servers won't start the passing in co-op mode after the latest update unless I remove all custom vpk files in the addons folder. I hope Valve fixes this soon. 2010/4/28 ics i...@ics-base.net: So i tried with a bunch of people to get passing on today. Some of them hadn't played it yet so we set up a lobby, used mm_dedicated_force_servers to get into our own servers. Every time we connected with the passing, server crashed. All other campaigns worked fine. It crashes after this error appears on console: 5/ - survivor_bot: UTIL_SetModel: not precached: models/survivors/survivor_teenangst.mdl 5/ - survivor_bot: UTIL_SetModel: not precached: models/survivors/survivor_teenangst.mdl before you say anything, it also crashes if the model is survivor_biker.mdl (francis). Here is the full server log after it got reservation and i would appreciate if someone else could verify this. I have ran -verify_all multiple times but the problem won't go away. -ics - Reservation cookie 18406c9ae546800: reason ReplyReservationRequest L 04/28/2010 - 20:29:23: Preventing spawning L 04/28/2010 - 20:29:23: server_message: quit L 04/28/2010 - 20:29:23: Log file closed L 04/28/2010 - 20:29:23: server_message: restart Host_NewGame Server logging data to file logs/L089_166_050_111_27105_201004282029_001.log L 04/28/2010 - 20:29:23: Log file started (file logs/L089_166_050_111_27105_201004282029_001.log) (game /home/game/l4d2_priv/left4dead2/left4dead2) (version 4188) L 04/28/2010 - 20:29:23: Loading map c6m1_riverbank L 04/28/2010 - 20:29:23: server cvars start L 04/28/2010 - 20:29:23: sv_maxspeed = 1000.00 L 04/28/2010 - 20:29:23: sv_rollangle = 0 L 04/28/2010 - 20:29:23: tauntfrequency = 1 L 04/28/2010 - 20:29:23: r_AirboatViewZHeight = 0.0 L 04/28/2010 - 20:29:23: sv_cheats = 0 L 04/28/2010 - 20:29:23: r_VehicleViewDampen = 1 L 04/28/2010 - 20:29:23: mp_allowNPCs = 1 L 04/28/2010 - 20:29:23: god = 0 L 04/28/2010 - 20:29:23: mp_tournament = 0 L 04/28/2010 - 20:29:23: buddha = 0 L 04/28/2010 - 20:29:23: mp_flashlight = 1 L 04/28/2010 - 20:29:23: mp_maxrounds = 0 L 04/28/2010 - 20:29:23: sv_tags = L 04/28/2010 - 20:29:23: sv_stepsize = 18 L 04/28/2010 - 20:29:23: mp_teamlist = hgrunt;scientist L 04/28/2010 - 20:29:23: sv_alltalk = 0 L 04/28/2010 - 20:29:23: survivor_limit = 4 L 04/28/2010 - 20:29:23: mp_footsteps = 1 L 04/28/2010 - 20:29:23: sv_noclipaccelerate = 5 L 04/28/2010 - 20:29:23: sv_wateraccelerate = 10 L 04/28/2010 - 20:29:23: mp_autocrosshair = 1 L 04/28/2010 - 20:29:23: mp_stalemate_enable = 0 L 04/28/2010 - 20:29:23: sv_rollspeed = 200 L 04/28/2010 - 20:29:23: sv_airaccelerate = 10 L 04/28/2010 - 20:29:23: mp_teams_unbalance_limit = 1 L 04/28/2010 - 20:29:23: mp_timelimit = 0 L 04/28/2010 - 20:29:23: mp_fadetoblack = 0 L 04/28/2010 - 20:29:23: sv_noclipfriction = 4 L 04/28/2010 - 20:29:23: sv_waterfriction = 1 L 04/28/2010 - 20:29:23: sv_steamgroup = 18548 L 04/28/2010 - 20:29:23: coop = 0 L 04/28/2010 - 20:29:23: nextlevel = L 04/28/2010 - 20:29:23: sv_stopspeed = 75 L 04/28/2010 - 20:29:23: sv_specaccelerate = 5 L 04/28/2010 - 20:29:23: deathmatch = 1 L 04/28/2010 - 20:29:23: tv_enable = 0 L 04/28/2010 - 20:29:23: mp_falldamage = 0 L 04/28/2010 - 20:29:23: mp_freezetime = 6 L 04/28/2010 - 20:29:23: sv_voiceenable = 1 L 04/28/2010 - 20:29:23: tf_arena_max_streak = 5 L 04/28/2010 - 20:29:23: sv_bounce = 0 L 04/28/2010 - 20:29:23: mp_disable_respawn_times = 0 L 04/28/2010 - 20:29:23: r_AirboatViewDampenFreq = 7.0 L
Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux
Definitely see if removing all your custom campaigns out of the addons folder works. There have been a few issues with custom campaigns since the original Passing update and it seems like not all of those issues have been fixed yet. On Wed, Apr 28, 2010 at 11:26 AM, oGre o...@muppfarmen.se wrote: My servers won't start the passing in co-op mode after the latest update unless I remove all custom vpk files in the addons folder. I hope Valve fixes this soon. 2010/4/28 ics i...@ics-base.net: So i tried with a bunch of people to get passing on today. Some of them hadn't played it yet so we set up a lobby, used mm_dedicated_force_servers to get into our own servers. Every time we connected with the passing, server crashed. All other campaigns worked fine. It crashes after this error appears on console: 5/ - survivor_bot: UTIL_SetModel: not precached: models/survivors/survivor_teenangst.mdl 5/ - survivor_bot: UTIL_SetModel: not precached: models/survivors/survivor_teenangst.mdl before you say anything, it also crashes if the model is survivor_biker.mdl (francis). Here is the full server log after it got reservation and i would appreciate if someone else could verify this. I have ran -verify_all multiple times but the problem won't go away. -ics - Reservation cookie 18406c9ae546800: reason ReplyReservationRequest L 04/28/2010 - 20:29:23: Preventing spawning L 04/28/2010 - 20:29:23: server_message: quit L 04/28/2010 - 20:29:23: Log file closed L 04/28/2010 - 20:29:23: server_message: restart Host_NewGame Server logging data to file logs/L089_166_050_111_27105_201004282029_001.log L 04/28/2010 - 20:29:23: Log file started (file logs/L089_166_050_111_27105_201004282029_001.log) (game /home/game/l4d2_priv/left4dead2/left4dead2) (version 4188) L 04/28/2010 - 20:29:23: Loading map c6m1_riverbank L 04/28/2010 - 20:29:23: server cvars start L 04/28/2010 - 20:29:23: sv_maxspeed = 1000.00 L 04/28/2010 - 20:29:23: sv_rollangle = 0 L 04/28/2010 - 20:29:23: tauntfrequency = 1 L 04/28/2010 - 20:29:23: r_AirboatViewZHeight = 0.0 L 04/28/2010 - 20:29:23: sv_cheats = 0 L 04/28/2010 - 20:29:23: r_VehicleViewDampen = 1 L 04/28/2010 - 20:29:23: mp_allowNPCs = 1 L 04/28/2010 - 20:29:23: god = 0 L 04/28/2010 - 20:29:23: mp_tournament = 0 L 04/28/2010 - 20:29:23: buddha = 0 L 04/28/2010 - 20:29:23: mp_flashlight = 1 L 04/28/2010 - 20:29:23: mp_maxrounds = 0 L 04/28/2010 - 20:29:23: sv_tags = L 04/28/2010 - 20:29:23: sv_stepsize = 18 L 04/28/2010 - 20:29:23: mp_teamlist = hgrunt;scientist L 04/28/2010 - 20:29:23: sv_alltalk = 0 L 04/28/2010 - 20:29:23: survivor_limit = 4 L 04/28/2010 - 20:29:23: mp_footsteps = 1 L 04/28/2010 - 20:29:23: sv_noclipaccelerate = 5 L 04/28/2010 - 20:29:23: sv_wateraccelerate = 10 L 04/28/2010 - 20:29:23: mp_autocrosshair = 1 L 04/28/2010 - 20:29:23: mp_stalemate_enable = 0 L 04/28/2010 - 20:29:23: sv_rollspeed = 200 L 04/28/2010 - 20:29:23: sv_airaccelerate = 10 L 04/28/2010 - 20:29:23: mp_teams_unbalance_limit = 1 L 04/28/2010 - 20:29:23: mp_timelimit = 0 L 04/28/2010 - 20:29:23: mp_fadetoblack = 0 L 04/28/2010 - 20:29:23: sv_noclipfriction = 4 L 04/28/2010 - 20:29:23: sv_waterfriction = 1 L 04/28/2010 - 20:29:23: sv_steamgroup = 18548 L 04/28/2010 - 20:29:23: coop = 0 L 04/28/2010 - 20:29:23: nextlevel = L 04/28/2010 - 20:29:23: sv_stopspeed = 75 L 04/28/2010 - 20:29:23: sv_specaccelerate = 5 L 04/28/2010 - 20:29:23: deathmatch = 1 L 04/28/2010 - 20:29:23: tv_enable = 0 L 04/28/2010 - 20:29:23: mp_falldamage = 0 L 04/28/2010 - 20:29:23: mp_freezetime = 6 L 04/28/2010 - 20:29:23: sv_voiceenable = 1 L 04/28/2010 - 20:29:23: tf_arena_max_streak = 5 L 04/28/2010 - 20:29:23: sv_bounce = 0 L 04/28/2010 - 20:29:23: mp_disable_respawn_times = 0 L 04/28/2010 - 20:29:23: r_AirboatViewDampenFreq = 7.0 L 04/28/2010 - 20:29:23: mp_weaponstay = 0 L 04/28/2010 - 20:29:23: mp_friendlyfire = 1 L 04/28/2010 - 20:29:23: sv_noclipspeed = 5 L 04/28/2010 - 20:29:23: r_JeepViewDampenDamp = 1.0 L 04/28/2010 - 20:29:23: mp_c4timer = 45 L 04/28/2010 - 20:29:23: r_AirboatViewDampenDamp = 1.0 L 04/28/2010 - 20:29:23: mp_stalemate_at_timelimit = 0 L 04/28/2010 - 20:29:23: sv_footsteps = 1 L 04/28/2010 - 20:29:23: mp_limitteams = 2 L 04/28/2010 - 20:29:23: tv_relaypassword = L 04/28/2010 - 20:29:23: tf_arena_round_time = 0 L 04/28/2010 - 20:29:23: mp_teamplay = 0 L 04/28/2010 - 20:29:23: r_JeepViewDampenFreq = 7.0 L 04/28/2010 - 20:29:23: sv_specnoclip = 1 L 04/28/2010 - 20:29:23: sv_friction = 4 L 04/28/2010 - 20:29:23: mp_autoteambalance = 1 L 04/28/2010 - 20:29:23: sv_contact = L 04/28/2010 - 20:29:23: director_afk_timeout = 45 L 04/28/2010 - 20:29:23: mp_roundtime = 5 L 04/28/2010 - 20:29:23: mp_fraglimit = 0 L 04/28/2010 - 20:29:23: mp_forcerespawn = 1 L 04/28/2010 - 20:29:23: decalfrequency = 10 L
Re: [hlds_linux] L4D2 mutation cvar
the command 'map c1m1_hotel mutation12' will start a realism vs on Dead Center. You can also currently use mutation3, mutation9, and mutation13 if you want to test out some future mutations On Sat, Apr 24, 2010 at 2:49 AM, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi wrote: It's enough for someone to start a lobby for mutation and then use the server for playing it. For the current Realism Versus, it is enough to have the server accept gametype versus so that the mutation can be played on it. On Sat, 24 Apr 2010 12:19:50 +0300, zeev...@bezeqint.net wrote: What is the cvar for mutations in L4D2 dedicated server? I want to turn on versus realism, but dont know the cvar Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Retrying in 30 seconds... Retrying in 30 seconds... then it downloads nothing and says it's 100%. Really weird. On Fri, Apr 23, 2010 at 7:47 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is there any way to change which download servers our hlds steam installation uses? Because frankly, the ones my servers use now SUCK. I have to run the update command 2 dozen or so times for it to actually grab all the files it needs. P.S. The Retrying in 30 seconds. . . message is more often wrong than it is right, as the steam command line updater tends to skip the current package and try the next one. On 4/23/2010 9:59 PM, Jason Ruymen wrote: A required update to Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Left 4 Dead 2: - Fixed the localization sound caches - Fixed AI tanks sometimes not getting assigned to human players - Fixed exploit in C6M2 where players could jump through a gap in the fence - Fixed commentary maps crashing on load Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 dedicated server not being populated
sv_search_key will limit your server to only allow lobbies that either have that key set, or use the mm_force_dedicated command. If you want your server to be open to the public, you should remove the search key. On Thu, Feb 18, 2010 at 6:20 AM, David A. Parker dpar...@utica.edu wrote: Hello, I think that having sv_search_key set removes your server from the matchmaking system, so public lobbies will not see it when they search for a server. - Dave pat w wrote: Hello, I've set up a dedicated server, following basic instructions I've found on the web. Unfortunately, I have yet to see any lobbies connect when I haven't been the lobby leader using sv_search_key or mm_dedicated_force_servers. I am wondering what might be causing this issue. It seems unlikely that most dedicated servers would be ignored. Someone said that perhaps it is my firewall, but I have added rules to iptables that would allow the ports needed. I'm stumped!! My information is as follows: OS: Debian Lenny i386 CPU: Pentium D 3GHz RAM: 4GB DDR2-667 GAME: L4D2 Start up command: ./srcds_run -game left4dead2 -autoupdate -ip 207.246.157.196 -port 27015 -maxplayers 8 +exec server.cfg MODS: MetaMod/SourceMod // Server Name hostname sv_search_key // Admin and Server Passsword rcon_password //sv_password // Server Admin Email sv_contact // Server Operation Cvars sm_cvar mp_gamemode versus sv_gametypes versus sv_lan 0 sv_allow_lobby_connect_only 0 sv_steamgroup_exclusive 0 sv_steamgroup xx sv_region 1 sv_pausable 0 sv_cheats 0 sv_consistency 1 sv_maxcmdrate 80 sv_mincmdrate 33 sv_maxrate 3 sv_minrate 1 sv_visiblemaxplayers 8 mp_disable_autokick 1 // Server Sounds sv_alltalk 0 sv_voiceenable 1 // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. // Executable Config Files exec banned_user.cfg exec banned_ip.cfg -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?
I ran the update and got the new pak02 files, however it made things worse when trying to run campaigns that use those extra props. Running them on the server has everything showing wireframes and none of the props are solid. On Mon, Jan 18, 2010 at 8:16 PM, ics i...@ics-base.net wrote: Not sure why (my servers were up-to-date) but i get those files too. There seems to have been some hidden voluntary update for the l4d2 dedicated server. -ics Brent Veal kirjoitti: I believe that the addon tool you get through Steam adds thosee pak02 files so perhaps that is what those are. I'll have to check it out when I get home from work. On Mon, Jan 18, 2010 at 5:24 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: The reason I asked was that these files dropped into my dedicated servers today: Checking/Installing 'Left 4 Dead 2 Add-on Support' version 5 0.01% ..\left4dead2\materials\cubemaps\urban_cube01.hdr.vtf 0.01% ..\left4dead2\models\extras\info_speech.sw.vtx 0.01% ..\left4dead2\models\props_doors\null.dx80.vtx 0.01% ..\left4dead2\models\props_doors\null.sw.vtx 0.01% ..\left4dead2\models\props_lighting\corner_light_180.dx80.vtx 0.02% ..\left4dead2\models\props_lighting\corner_light_180.sw.vtx 0.02% ..\left4dead2\models\props_unique\generator_switch_01.dx80.vtx 0.03% ..\left4dead2\models\props_unique\generator_switch_01.sw.vtx 24.62% ..\left4dead2\pak02_000.vpk 49.19% ..\left4dead2\pak02_001.vpk 73.80% ..\left4dead2\pak02_002.vpk 79.87% ..\left4dead2\pak02_003.vpk 97.67% ..\left4dead2\pak02_004.vpk 97.77% ..\left4dead2\pak02_005.vpk 99.10% ..\left4dead2\pak02_006.vpk 99.59% ..\left4dead2\pak02_007.vpk 99.94% ..\left4dead2\pak02_008.vpk 100.00% ..\left4dead2\pak02_dir.vpk 2010/1/19 Brent Veal naslund.fan...@gmail.com Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get locally through Steam, but as far as I know these files arent available for dedicated servers. So some of those maps become unplayable on a dedicated server since some important objects such as doors can be walked right through by players and zombies. On Mon, Jan 18, 2010 at 3:48 PM, Fredrik Duprez fredrik.dup...@gmail.com wrote: Hi, When playing some custom campaigns with Left 4 Dead props in them (notably some types of indoor doors) gets noclip when running on a dedicated l4d2 server. Are there Left 4 Dead 2 addons missing on the dedicated server files? I noticed that we got some of the addon files today on the server, but probably not all that's needed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?
Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get locally through Steam, but as far as I know these files arent available for dedicated servers. So some of those maps become unplayable on a dedicated server since some important objects such as doors can be walked right through by players and zombies. On Mon, Jan 18, 2010 at 3:48 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: Hi, When playing some custom campaigns with Left 4 Dead props in them (notably some types of indoor doors) gets noclip when running on a dedicated l4d2 server. Are there Left 4 Dead 2 addons missing on the dedicated server files? I noticed that we got some of the addon files today on the server, but probably not all that's needed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?
I believe that the addon tool you get through Steam adds thosee pak02 files so perhaps that is what those are. I'll have to check it out when I get home from work. On Mon, Jan 18, 2010 at 5:24 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: The reason I asked was that these files dropped into my dedicated servers today: Checking/Installing 'Left 4 Dead 2 Add-on Support' version 5 0.01% ..\left4dead2\materials\cubemaps\urban_cube01.hdr.vtf 0.01% ..\left4dead2\models\extras\info_speech.sw.vtx 0.01% ..\left4dead2\models\props_doors\null.dx80.vtx 0.01% ..\left4dead2\models\props_doors\null.sw.vtx 0.01% ..\left4dead2\models\props_lighting\corner_light_180.dx80.vtx 0.02% ..\left4dead2\models\props_lighting\corner_light_180.sw.vtx 0.02% ..\left4dead2\models\props_unique\generator_switch_01.dx80.vtx 0.03% ..\left4dead2\models\props_unique\generator_switch_01.sw.vtx 24.62% ..\left4dead2\pak02_000.vpk 49.19% ..\left4dead2\pak02_001.vpk 73.80% ..\left4dead2\pak02_002.vpk 79.87% ..\left4dead2\pak02_003.vpk 97.67% ..\left4dead2\pak02_004.vpk 97.77% ..\left4dead2\pak02_005.vpk 99.10% ..\left4dead2\pak02_006.vpk 99.59% ..\left4dead2\pak02_007.vpk 99.94% ..\left4dead2\pak02_008.vpk 100.00% ..\left4dead2\pak02_dir.vpk 2010/1/19 Brent Veal naslund.fan...@gmail.com Some L4D2 custom campaigns require the L4D2 Add-on Tools that you can get locally through Steam, but as far as I know these files arent available for dedicated servers. So some of those maps become unplayable on a dedicated server since some important objects such as doors can be walked right through by players and zombies. On Mon, Jan 18, 2010 at 3:48 PM, Fredrik Duprez fredrik.dup...@gmail.com wrote: Hi, When playing some custom campaigns with Left 4 Dead props in them (notably some types of indoor doors) gets noclip when running on a dedicated l4d2 server. Are there Left 4 Dead 2 addons missing on the dedicated server files? I noticed that we got some of the addon files today on the server, but probably not all that's needed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
A lot of people were having issues with the L4D1 mappack. All the other addon maps seem to be fine. On Sun, Dec 20, 2009 at 2:08 PM, Fredrik Duprez fredrik.dup...@gmail.comwrote: Seems like I have solved my own problem. I got a tip from the forum to empty the addons folder. I forgot that I put a vpk from l4dmods in there, so I removed it. Just thought I'd mention it if somebody else runs across this problem. 2009/12/20 Fredrik Duprez fredrik.dup...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=fredrik.dup...@gmail.com Hi, Thanks for that. However it seems to be isolated to when I join a hibernating server. If people are playing on it it works, otherwise the client crashes. Can reproduce this on a vanilla server, and latest snapshot of sourcemod 1.3 and 1.4. It's more likely a bug introduced by Valve in the latest patch I guess. Very annoying nonetheless. Can anyone else reproduce this? Use the console to connect to a forked linux server that's hibernating and see if the client crashes to desktop after loading the map. 2009/12/20 D4rKr0W dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org Il 20/12/2009 13:10, Fredrik Duprez ha scritto: Anyone else getting client crashes to desktop after this update? Every time I try to connect to our linux dedicated servers, the map loads, but there is a looping sound and the game crashes to desktop. Joining random games through lobbies seem to work most of the time. I had this issue too on my forks, updating to the latest sourcemod 1.4.0 snapshot seems to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] What happend to the TF2 update?
The post was referring to the blog update, which was posted an hour later. On Wed, Dec 16, 2009 at 11:34 PM, Nikolay Shopik sho...@inblock.ru wrote: On 17.12.2009 10:05, Ronny Schedel wrote: Hello, the official TF2 blog says: Today's update will be live... December 16, 2009 - TF2 Team ...in about an hour. Thanks for your patience. When will this hour end? Best regards Ronny Schedel http://store.steampowered.com/news/3248/ Said it will be Thursday. You know Valve Thursday. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] search keys/steam group horribly unreliable
Have you tried using 'mm_dedicated_force_servers' instead of the search key? I use that all the time and have no issues connecting to my server. On Sat, Dec 12, 2009 at 4:21 PM, Joshua Smith bgcl...@gmail.com wrote: Hello everyone, it seems that the search key and steam group functions are horribly unreliable. For example i am often unable to join the server via search key unless i first restart the server then join, this seems to refresh it with the steam servers somehow? Anyways, i don't believe I'm doing anything horribly wrong, here is the launch line and config currently being used on 64bit debian lenny with no firewall. ./srcds_run -console +ip ip-here +port 27015 -game left4dead2 +map c5m1_waterfront +maxplayers 8 +exec server.cfg -autoupdate // Name Of Server hostname fake //sv_password // password required to join the server--currently broken in l4d2 rcon_password changeme //this is the password you need to enter to control the server sv_search_key blah12 //When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. // l4d specific; some of these may also need to be in autoexec.cfg so they are set before the first map is loaded. sv_allow_lobby_connect_only 0 // allow direct connections: 0 //z_difficulty Hard// set the difficulty of the current game //sv_unreserve // remove the server from the reservation system for some period of time // set this to restrict the lobby search to only those clients specifying a key sv_steamgroup 123123 //to set as a steam group server // General HL Cvars (based on other Source engines; many don't work in l4d yet) //sv_contact y...@email.address decalfrequency 60 mp_decals 100 mp_falldamage 1 sv_cheats 0 //enables or disables cheats such as noclip sv_maxrate 0 //this is the max data rate you can recieve from the server, set to 0 to uncap. sv_minrate 5 //this is the minimum data rate you can recieve from the server. sv_timeout 120 sv_allowupload 1 sv_allowdownload 1 sv_stats 0 sv_region 1 //This tells steam where your server is, 0 = eastcoast, 1 = westcoast, 2 = south america, 3 = europe, 4 = asia, 5 = austrailia, 6 = middle east, 7 = africa, world = 255 fps_max 0 sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 // Make sure the right people are banned exec banned_user.cfg exec banned.cfg writeid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_steamgroup = terribly pain
If you dont want public people joining, then give your server a search_key. That'll make it available only to lobbies that have that search key set. On Tue, Dec 1, 2009 at 1:38 PM, Matt Ford matt wrote: So my, as I see it, very simple server.cfg fails utterly to do what I want it to. I can't stop public people joining the server and no one in the steam group can ever see it. Anyone any ideas? Show tags has some interesting properties...notice the i at the end of the grp: also the Public always has coop set. The empty tag disappears when public peeps enjoy my paid for server! sv_showtags Tags: Public : coop,empty Private: g:l4d2,coop,realism,survival,versus,teamversus,scavenge,teamscavenge,grp:23762i, //Server Info hostname Dancingfrog rcon_password pass //Client Config sv_alltalk 0 //Lan, region, and network sv_lan 0 sv_region 3 //Steam group //sv_search_key df sv_steamgroup 23762 sv_steamgroup_exclusive 1 sv_allow_lobby_connect_only 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_password l4dead2
As far as I know, there is no workaround to get a proper password on a server. Best you can do is set an sv_search_key so public lobbies cannot gain access to your server. We need an update from valve to fix the password option, but it's probably not very high on the list of priority fixes. On Tue, Nov 24, 2009 at 9:06 AM, Joseph Laws jl...@hd-gaming.com wrote: Shockingly, VALVe released a game that wasn't fully finished. It's never happened before. ;p pet wrote: Hallo Has anybody any idea how to solve the problem with sv_password issue in left 4 dead 2. When lam trying to put this in server.cfg, server doesn't appears on the server list and nobody can connect, any help would be appreciate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.709 / Virus Database: 270.14.80/2523 - Release Date: 11/24/09 02:46:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
I had all my achievements wiped out yesterday, but they all reappeared in the first game I played after this update. Could be a complete coincidence though. On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit demoralising when you get some of the more challenging ones like Guardin' Gnome or Bridge Burner... Cheers, Chris Jason Ruymen wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Assertion Failed
There is a beta SourceMod out for donors and some plugins are working for it On Fri, Nov 20, 2009 at 12:07 PM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: There are no plugins available for l4d2, yes you can run metamod but with no sourcemod whats the point? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: 20 November 2009 19:36 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 Assertion Failed What plugins are you using? -f0rkz On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote: Anyone getting assertion failed infite loop crashing there servers and any idea what it is with the utlmemory? utlmemory.h (322) : Assertion Failed: IsIdxValid(i) D3v ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 sv_cheats?
For whatever reason, Valve patched out cheats in the demo shortly after it was released. The only way to have cheats on is to just load a map locally. On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote: I'm running a L4D2 Demo server, and for some reason sv_cheats will not engage? sv_cheats 1 Can't use cheats now; please exit to main menu and start your own listen server with map mapname so that you could enable cheats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 host banner
Yes, I believe that's what they're talking about. However, it seems that the host.txt banner no longer displays on the scoreboard after the player initially joins the server. I could be wrong on that, I havent looked very closely myself. On Thu, Nov 19, 2009 at 12:18 PM, E3pO e...@wmclan.net wrote: Nightbox wrote: Would to be good to do something for TF2. 2009/11/19 Kyle Sanderson kyle.l...@gmail.com This would motivate me to put a couple servers up for L4D and L4D2. Kyle. On Thu, Nov 19, 2009 at 9:35 AM, Zuko zuc...@gmail.com wrote: +1 ;-) 2009/11/19 Steffen Tronstad s...@nextgentel.com Signed. I am tired of playing L4D2 on 100ms+ servers, but I cant get my self to put some local norwegian servers unless we get something back for doing so. -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av Saint K. Sendt: 19. november 2009 11:41 Til: Half-Life dedicated Linux server mailing list Emne: [hlds_linux] L4D2 host banner Hi VALVe, We run a lot of public L4D2 servers. In return for this we'd really appreciate our host banner to return on the scoreboard tab. It's the only decent advertisement way. If the host banner does not return for whatever reason we'll have to go back to spamming text based adverts every few minutes in the chat, prolly not a situation you and I would like very much. Thanks for your time, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I'm not 100% sure what you mean by banner? Don't they already have a third party hosting provided by build into the motd? srcds_628\left4dead2_demo\left4dead2\host.txt i'm new here, you can call me will. -Will ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Setting a search key will block a normal lobby, yes. Take the search_key out of the cfg and you'll get lots of random lobbies joining your servers On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote: From what I have read, sv_search_key makes it so your server is not available for matchmaking. I could be wrong (documentation on this is really sketchy), but try without your sv_search_key and see what happens :) - Brian On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org wrote: On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers riem...@binkey.nlhttps://mail.google.com/mail?view=cmtf=0to=riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. Any reasonable explaination for the fact that adding more settings to the server.cfg blocks them from getting new clients connecting? I accidentally started 3 forks without specifying a .cfg to load, and they became immediately full. Once i got rid of the error and put up a better .cfg (attached) and started up the forks again, well.. they've been empty since now. //Host Name hostname my fork #1 // Rcon Cvars rcon_password xx //Set.s remote control password // Server password sv_password // Difficulty of the current game (easy, normal, hard, impossible) z_difficulty normal sv_search_key dpiclan sv_contact i...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=i...@dpi-clan.org //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_steamgroup mysteamgroupid //this is your group.s steam group id.. allows members to join from main menu add //sv_steamgroup_exclusive 1 //to make it exclusive and private sv_allow_lobby_connect_only 0 //if set, players may only join this server from matchmaking lobby, may not connect directly. // Server Cvars mp_disable_autokick 0 //Prevents a userid from being auto-kicked sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) //sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. sv_unlag 1 sv_maxunlag .5 // Exec configs exec banned.cfg exec listip.cfg -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
My server is responding to HLSW just fine On Mon, Nov 16, 2009 at 9:16 PM, Ryan Davis rdavis...@verizon.net wrote: HLSW access is still broken. -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, November 17, 2009 12:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Is rcon working for anyone else? I'm able to start the server, get VAC secured no problem at console but rcon at least through hlsw is non-existent? On Mon, Nov 16, 2009 at 8:59 PM, David Parker dpar...@utica.eduhttps://mail.google.com/mail?view=cmtf=0to=dpar...@utica.edu wrote: If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original Message - From: Ryan Davis rdavis...@verizon.nethttps://mail.google.com/mail?view=cmtf=0to=rdavis...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com Why did you guys disable mp_gamemode versus or whatever etc. again? I can't seem to figure out how to spawn forks with certain game modes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Davis Sent: Monday, November 16, 2009 10:59 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Much love. Have they moved that to the command line startup with the sv_gametypes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Monday, November 16, 2009 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available I heard you like pastebins, so here's the console output of cvarlist: http://pastebin.com/m2a45fcbd As for the modes, if you mean sv_gametypes, your selections are: coop,realism,survival,versus,teamversus,scavenge,teamscavenge -Richard Eid On Mon, Nov 16, 2009 at 10:37 PM, Ryan Davis rdavis...@verizon.nethttps://mail.google.com/mail?view=cmtf=0to=rdavis...@verizon.net wrote: Any ideas on new cvars and how to launch servers with the different modes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Monday, November 16, 2009 8:13 PM To: 'h...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] Left 4 Dead 2 Dedicated Server Available The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] L4D2 demo bots take up player slots
I've noticed the same, however when it's 4/4 with less than 4 human players, there's no problem with other people joining. It will temporarily bump up to 5/4, then the survivor bot will be booted once the player takes over. On Thu, Oct 29, 2009 at 8:14 AM, David A. Parker dpar...@utica.edu wrote: Hello, I've had several people mention to me that L4D2 bots seem to take up player slots on a server once a game has started. For example, if I am playing on a server by myself (with 3 AI bots) and then one of my friends tries to join, he gets a message saying that the server is full. Has anyone else seen this? - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?
Well the PC boxart for the presale that was printed weeks ago said the demo goes live at 11PM PST. It's possible that the 1PM PST time listed on the events page was a typo. On Tue, Oct 27, 2009 at 4:07 PM, DontWannaName! ad...@topnotchclan.comwrote: I doubt that they are going to release the demo at 11pm, I suspect they did that because its still considered today and they can change it to be earlier so the popup comes up at the right time. 11pm PDT at the latest. On Tue, Oct 27, 2009 at 3:38 PM, Richard GrosJean richard.grosj...@gmail.com wrote: Hey stupid, know your timezone! So the new release is eight hours away I take it. Not enough time to get the Linux bins out I take it. :'-( On Wed, Oct 28, 2009 at 12:30 AM, Richard GrosJean richard.grosj...@gmail.com wrote: New release date of the pre-order demo appears to be the 28th of October at 8:00. http://steamcommunity.com/games/L4D2/events/55327883716288366 Valve time. Always loved. Always pesky. On Tue, Oct 27, 2009 at 10:58 PM, Jay Deiman j...@splitstreams.com wrote: Dan Offord wrote: I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Good to know. Thanks Dan. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Richard GrosJean richard.grosj...@gmail.com -- Richard GrosJean richard.grosj...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Allowing spectators
The Left 4 Downtown sourcemod extension will allow you to accomplish what you want On Fri, Oct 23, 2009 at 2:48 PM, Russell Jones rjo...@eggycrew.com wrote: What's the secret cvar formula for allowing spectators in a coop game that is full? I've tried changing sv_visiblemaxplayers to 5 but still cannot join a server that has 4 people in it. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Versus server
if you're setting sv_gametypes, I believe the value should be versus, not vs. Also try setting mp_gamemode to versus and see if that works. Although it should really switch to versus right away as soon as you join from a vs lobby On Thu, Oct 22, 2009 at 12:44 PM, [ЯтR] The-/iller kil...@righttorule.com wrote: Are you connecting directly or through a lobby? Nevermore wrote: My sv_gametypes is set to vs El jue, 22-10-2009 a las 15:32 -0400, [ЯтR] The-/ check your sv_gametypes variable Nevermore wrote: Hi! I spent last evening trying to get my l4d server in versus mode. I first changed to a vs map, and nothing... It was still coop. Then changed mapcycle, maplist and missioncycle only with vs maps. But server is still in coop mode. How do i setup my server for Versus? And once it is versus, how do i setup it to do not allow other modes? Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_gametypes not obeyed in L4D?
It appears that's been broken since the Crash Course update On Wed, Oct 7, 2009 at 11:43 AM, Mikael Pedersen gummikyll...@ejberg.dkwrote: Hi. I've just seen two of my L4D servers running survival mode, despite having it set to this: sv_gametypes coop,versus Is this a known bug after the last update? Regards, Mikael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recent update broke all TEN of my l4d servers
I've had no problems at all since I updated sourcemod to 1.3-2809. Try running the server without sourcemod or metamod and see if it stays up. On Fri, Oct 2, 2009 at 11:02 AM, Russell Jones rjo...@eggycrew.com wrote: Thanks Valve Sourcemod and Metamod are the latest versions. All ten of my l4d servers won't stay up past the first few minutes. The logs don't show anything worth posting, they just stop with no errors. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D bots showing up as players
I've seen this for a long time now On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.edu wrote: Hello, I have had a few forks report bots as players in A2S_PLAYER queries today. They show the four actual players, plus players like Boomer and Hunter. Each bot has a score of zero and looks like it has been connected since the beginning of the game. The number of players is reported correctly in an A2S_INFO query. I never saw this happen before the last update. Has anyone else seen this? - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D bots showing up as players
It's been happening in my servers ever since around the Survival update I think On Thu, Oct 1, 2009 at 5:39 PM, David A. Parker dpar...@utica.edu wrote: I'm now seeing bots of both survivors and zombies sticking around in the A2S_PLAYER response. It appears that some of them are staying in the list between game changes. I have one fork which lists 8 bots and 4 players, and the bots have all been connected for 1 hour and 30 minutes while the longest connection time for one of the players is 50 minutes. It also looks like survivor bots aren't always removed from the list once they are taken over by players. I have another fork running a co-op game which lists 4 players, and Zoey. This definitely did not happen before the Crash Course update. - Dave David A. Parker wrote: It's just odd that these bots do not get included in the player count returned by A2S_INFO, but show up in the A2S_PLAYER response. I look at a server that says it has 4 players on it, and then I check the player list and see six entries (4 players and 2 bots). Jonah Hirsch wrote: I've only seen this since the crash course update. It's rather annoying, since some stats services, like gametracker, think the server is always full on coop cause of the bots. It's also kind of annoying in HLSW, since you have to sift through all the bots (especially n survival) to find th humans. It's not SO annoying, but it's slightly inconvenient. On Thursday, October 1, 2009, Brent Veal naslund.fan...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=naslund.fan...@gmail.com wrote: I've seen this for a long time now On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.eduhttps://mail.google.com/mail?view=cmtf=0to=dpar...@utica.edu wrote: Hello, I have had a few forks report bots as players in A2S_PLAYER queries today. They show the four actual players, plus players like Boomer and Hunter. Each bot has a score of zero and looks like it has been connected since the beginning of the game. The number of players is reported correctly in an A2S_INFO query. I never saw this happen before the last update. Has anyone else seen this? - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
When I try to change the gamemode using mp_gamemode, it doesnt work and returns unknown command. However, I run a few plugins that use mp_gamemode to function, and they're all operating properly as far as I can see. On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode Unknown command mp_gamemode Are you sure it's made available? Fully updated server just now and still that command doesn't work. Also right now a server marked sv_gametypes coop,survival is running a versus game so is the lobby system really obeying gametypes properly? -ics Jason Ruymen kirjoitti: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
In VS mode, it seems that the server crashes 50% of the time when someone is incapped, especially by a witch. Right before it crashes, the last line in the console log is always someone getting incapped. This is happening with the most recent SourceMod and no extra plugins at all. On Wed, Sep 30, 2009 at 9:42 AM, Alexander Bienzeisler ch...@amd.co.atwrote: I tried to sum up what I did to fix all this, hope it works for you. Oh, and hi! ;) http://forums.steampowered.com/forums/forumdisplay.php?f=130 I pretty sure it's still broken. I received another update this morning, but it was only dll files (on a linux server). Jonah Hirsch --- On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode Unknown command mp_gamemode Are you sure it's made available? Fully updated server just now and still that command doesn't work. Also right now a server marked sv_gametypes coop,survival is running a versus game so is the lobby system really obeying gametypes properly? -ics Jason Ruymen kirjoitti: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
My server seems to have updated just fine, but now it wont come online at all On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect hlds_li...@gameconnect.lt wrote: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2826.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. # #Console initialized. Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! #Shutdown function Sys_ShutdownAuthentication() not in list!!! #Shutdown function Host_Shutdown() not in list!!! #Shutdown function Decal_Shutdown() not in list!!! #Shutdown function modelloader-Shutdown() not in list!!! #Shutdown function ShutdownStudioRender() not in list!!! #Shutdown function StaticPropMgr()-Shutdown() not in list!!! #Shutdown function ShutdownMaterialSystem() not in list!!! #Shutdown function HLTV_Shutdown() not in list!!! #Shutdown function g_Log.Shutdown() not in list!!! #Shutdown function g_GameEventManager.Shutdown() not in list!!! #Shutdown function g_pMaster-Shutdown() not in list!!! #Shutdown function missionmanager-Shutdown() not in list!!! #Shutdown function g_pSteamSocketMgr-Shutdown() not in list!!! #Shutdown function sv.Shutdown() not in list!!! #Shutdown function NET_Shutdown() not in list!!! #Shutdown function Filter_Shutdown() not in list!!! #Shutdown function COM_Shutdown() not in list!!! #Shutdown function g_pCVar-Shutdown() not in list!!! #Shutdown function Cmd_Shutdown() not in list!!! #Shutdown function Cbuf_Shutdown() not in list!!! #Shutdown function Con_Shutdown() not in list!!! #Shutdown function Memory_Shutdown() not in list!!! #Shutdown function Sys_ShutdownMemory() not in list!!! #Shutdown function Sys_Shutdown() not in list!!! Tue Sep 29 21:38:54 EEST 2009: Server Quit Any ideas? - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:59 PM Subject: [hlds_linux] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Search key broken again?
I havent tested it, but I'm told that ms_force_dedicated_server has had the cheat flag reapplied to it, so you just need to turn cheats to 1 again before entering it into console. On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote: I'm having the very same issue. Jonah Hirsch wrote: So it seems something's wrong with the search key again, at least for me. server: sv_search_key = 1015,key:MYKEYHERE client: sv_search_key = MYKEYHERE I have no luck finding any of my 25 forked servers. I tried ms_force (with sv_cheats on locally), to no effect. What's REALLY annoying, is now instead of ASKING if you want to host a local game, it just does it automatically. Anyone having any issues with their search key? or just me? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead Update Available
Server is crashing randomly. Could possibly be a plugin issue, but nothing is really saying anything in the logs On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser...@zootal.com wrote: Crashes left and right under Winbloze. I haven't removed/updated my plugins to see if they are the cause. For now my server is shut off until I have time to deal with it. - Original Message - From: Vaughan Reid vau...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=vau...@gmail.com To: hlds_linux@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com Sent: Tuesday, September 29, 2009 7:47 PM Subject: Re: [hlds_linux] [hlds] Left 4 Dead Update Available Getting Segmentation Faults across all of our servers since this most recent update. Anyone else experiencing this issue? Vaughan -Original Message- From: hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, 30 September 2009 9:05 AM To: 'hlds_linux@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com'; 'h...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com '; 'hlds_annou...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftware.com ' Subject: [hlds] Left 4 Dead Update Available A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Versus Difficulty
Very rarely. Doesn't happen enough for me to be able to figure out if it's a bug in the game or if there's a conflict with one of my plugins On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote: Has anyone else had issues with 2 or 3 tanks spawning per level in L4D. Either for both teams or just one? We had this issue a while back but it hasn't happened in 3-4 months. Running Debian 5 with L4D running sourcemod. I don't have any cvars that would change any of these settings nor have I messed with any of the settings before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
At the moment, Valve only cares if you use an external program to grind the weapons. Sitting in a server should cause no problems On Thu, Sep 3, 2009 at 1:21 PM, w4rezz w4r...@zaparit.cz wrote: so all your weapons will be deleted. muhaha 2009/9/3 Philip Bembridge philipbembri...@gmail.com: yep, already got my old laptop automatically idling when I'm not logged in :-) 2009/9/3 Brent Veal naslund.fan...@gmail.com achievement_idle makes its triumphant return ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
achievement_idle makes its triumphant return On Wed, Sep 2, 2009 at 4:00 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: now people are going to idle on normal servers... GG valve On Wed, Sep 2, 2009 at 4:56 PM, Nightbox alexandrualexa...@gmail.com wrote: http://www.tf2.com/post.php?id=2787 Anti Idle... 2009/9/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed not on camera object particle effects appearing while spectating in-eyes, and not appearing when in thirdperson - Fixed inventory bug that caused some item pickups not to be shown - Added support for client explanations of backend inventory manipulation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Just out of curiosity
I've heard people complain occasionally about the odd lag spike on my TF2 server this past weekend. On Mon, Aug 24, 2009 at 10:08 AM, Ook ooksser...@zootal.com wrote: Is this something relatively new? Players on my OP4 server just this last week started complaining about lag spikes. I've watched it occur and there is no unusual cpu or bandwidth consumption that could explain it. Nothing that I can see - the server just lags for a brief period of time. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, August 24, 2009 9:50 AM Subject: [hlds_linux] Just out of curiosity Is anyone having somewhat random lag spikes on their CSS/TF2 servers? Those of you who have followed up on this list are aware of the common issue which we all still have, the VAC related 1-2 sec lag spikes with every 5 mins that still occur. Now i have to wonder, is anyone of you having similiar random lagspikes in addition to the every 5 min lagspike? Because everything else seems fine, network, server and everything in it. These are most detectable with servers having more than 20+ players on TF2 and 30+ players on CS Source. Somehow i have this feeling that there is something going on that i can't fix. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] versus server score 0
what plugins are you using On Mon, Jul 27, 2009 at 9:24 PM, Cc2iscooL cc2isc...@gmail.com wrote: Have you tried with Sourcemod off? It's likely a plugin, I've not seen this issue before. Turn it off, try playing a few times without it, if it works, load up Sourcemod with default plugs only and add them until the problem recurs. Good luck! -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Mon, Jul 27, 2009 at 11:13 PM, Russell Jones rjo...@eggycrew.comhttps://mail.google.com/mail?view=cmtf=0to=rjo...@eggycrew.com wrote: This is a left4dead dedicated vs server with only sourcemod installed. For some reason on more matches than not, the scores will be 0 for the survivors. Any idea what causes this? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Joining your own server for l4d vs game
Are you changing sv_gametypes in your server config? Doesn't sound like that'd be the problem though if random lobbies correctly change the server... On Sat, Jul 4, 2009 at 11:00 PM, Russell Jones rjo...@eggycrew.com wrote: I don't want the servers to be exclusive. I don't mind the public using them, it's just that even when using ms_force_dedicated_server is set, or even a search key is set, when you join from the lobby it stays in coop mode instead of going to vs mode. That's the problem, I don't understand why it won't switch itself to vs mode. Ravnox wrote: 1. Don't set the game type so that it is set by the lobby. 2. Set your Steam group and make it exclusive so that the lobby won't randomly send players to your server unless there is already a game in progress. ( sv_steamgroup 12345 and sv_steamgroup_exclusive 1 ) I use ms_force... this way. -- Ravnox Quoting Russell Jones rjo...@eggycrew.comhttps://mail.google.com/mail?view=cmtf=0to=rjo...@eggycrew.com : So, what is the correct way of joining your own server for an l4d vs game? I can't seem to get it to work right. When I make a lobby and set ms_force_dedicated_server to my server's IP address, if the server is in coop mode it won't switch itself over, it stays in coop and the last 4 people get put on as spectator. However, if it is in coop mode and random pubbers end up on it from a lobby, it switches itself over to vs mode correctly. What am I missing here? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update
There have been a few people saying that its not working since the last update. You could always set a sv_search_key to keep it private and only your private lobbys can access the server. On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.com wrote: After updating my l4d servers my steamgroup exclusive settings are no longer working. After restart my servers immediately filled up with public players. \what's the problem? - Linux Dedicated server - version 1.0.1.4 3881 sv_steamgroup set to my number sv_steamgroup_exclusive 1 sv_allow_lobby_connect 0 sv_gametypes coop,versus,survival Nikita ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update
If you have a search key set, then a lobby can only access it if they know the key. Our group has 5 servers that are kept private just by simply having the search key enabled on them 2009/6/28 Ronny Schedel i...@ronny-schedel.de The search key has nothing to do with setting it private, it is just a search key for the lobby leader to find a suitable server. To make a server private there is only the variable sv_steamgroup_exclusive, which does not seem to work now. There have been a few people saying that its not working since the last update. You could always set a sv_search_key to keep it private and only your private lobbys can access the server. On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com wrote: After updating my l4d servers my steamgroup exclusive settings are no longer working. After restart my servers immediately filled up with public players. \what's the problem? - Linux Dedicated server - version 1.0.1.4 3881 sv_steamgroup set to my number sv_steamgroup_exclusive 1 sv_allow_lobby_connect 0 sv_gametypes coop,versus,survival Nikita ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update
With the search key on, our servers are only used by our members. With the search key off, the server will fill with a public lobby pretty much instantly. I'm not sure why it wouldn't work that way for your servers, but that's how it works for us and most other server admins I've talked to. 2009/6/28 Ronny Schedel i...@ronny-schedel.de Everyone can access the servers with a search key set. It is only what the name says, a search key. We run 10 server with a search key set, and the servers are used from public players also. The search key offers the lobby leader to only search servers with this search key set, the servers remains still public and open to everyone. If you have a search key set, then a lobby can only access it if they know the key. Our group has 5 servers that are kept private just by simply having the search key enabled on them 2009/6/28 Ronny Schedel i...@ronny-schedel.dehttps://mail.google.com/mail?view=cmtf=0to=i...@ronny-schedel.de The search key has nothing to do with setting it private, it is just a search key for the lobby leader to find a suitable server. To make a server private there is only the variable sv_steamgroup_exclusive, which does not seem to work now. There have been a few people saying that its not working since the last update. You could always set a sv_search_key to keep it private and only your private lobbys can access the server. On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com https://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com wrote: After updating my l4d servers my steamgroup exclusive settings are no longer working. After restart my servers immediately filled up with public players. \what's the problem? - Linux Dedicated server - version 1.0.1.4 3881 sv_steamgroup set to my number sv_steamgroup_exclusive 1 sv_allow_lobby_connect 0 sv_gametypes coop,versus,survival Nikita ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update
No, if the server has a search key set, then the only way a lobby can access it is if the leader inputs the correct key. No random lobby will find it otherwise. It's been like that pretty much since day 1. Stevo was correct in that if the lobby leader has a blank search key, he will only search for servers that also have a blank search key. In fact there's been a number of discussions on this list on how to work around having a search key on your server as well as letting public lobbys access the server since it doesn't work that way by default. 2009/6/28 Ronny Schedel i...@ronny-schedel.de No, if the client has an empty search key, the master server will respond with any server. If the client sets a search key, the master server will only respond with servers with the same search key. It acts like the normal Steam game browser filters, where you can filter by map name, region or game. If you don't set the filter, you get every single server in the world. To understand it better, you should consider the search key as a filter. Servers have a default search key of (blank), as do the clients. Therefore, server search is restricted to servers with blank search keys, since == . So it does effectively make the server private to those who know the key. That is until the game starts, which then lets anyone join any free slots. Ronny Schedel wrote: If you don't trust me, you just have to read and understand the description of this variable: When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. With the search key on, our servers are only used by our members. With the search key off, the server will fill with a public lobby pretty much instantly. I'm not sure why it wouldn't work that way for your servers, but that's how it works for us and most other server admins I've talked to. 2009/6/28 Ronny Schedel i...@ronny-schedel.dehttps://mail.google.com/mail?view=cmtf=0to=i...@ronny-schedel.de Everyone can access the servers with a search key set. It is only what the name says, a search key. We run 10 server with a search key set, and the servers are used from public players also. The search key offers the lobby leader to only search servers with this search key set, the servers remains still public and open to everyone. If you have a search key set, then a lobby can only access it if they know the key. Our group has 5 servers that are kept private just by simply having the search key enabled on them 2009/6/28 Ronny Schedel i...@ronny-schedel.dehttps://mail.google.com/mail?view=cmtf=0to=i...@ronny-schedel.de https://mail.google.com/mail?view=cmtf=0to=i...@ronny-schedel.de The search key has nothing to do with setting it private, it is just a search key for the lobby leader to find a suitable server. To make a server private there is only the variable sv_steamgroup_exclusive, which does not seem to work now. There have been a few people saying that its not working since the last update. You could always set a sv_search_key to keep it private and only your private lobbys can access the server. On Sun, Jun 28, 2009 at 9:08 AM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com https://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com https://mail.google.com/mail?view=cmtf=0to=djfireb...@gmail.com wrote: After updating my l4d servers my steamgroup exclusive settings are no longer working. After restart my servers immediately filled up with public players. \what's the problem? - Linux Dedicated server - version 1.0.1.4 3881 sv_steamgroup set to my number sv_steamgroup_exclusive 1 sv_allow_lobby_connect 0 sv_gametypes coop,versus,survival Nikita ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] update_addon_paths - not working?
Yeah, I have it working with the files in Addons, not Add-ons Really, Valve, do we need to have 2 very similarly named folders? I've already seen a fair amount of confusion between them On Sat, Jun 27, 2009 at 10:53 AM, Jonah Hirsch crazydog...@gmail.comwrote: This readme even showed up in my addons folder. Install .VPK add-ons by placing them in this folder. View and manage add-ons from the main menu: Extras-Add-ons. On Sat, Jun 27, 2009 at 10:52 AM, Jonah Hirsch crazydog...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=crazydog...@gmail.com wrote: What? I had to put mine in addons. When I put mine in add-ons, they didn't work! On Sat, Jun 27, 2009 at 12:50 AM, Nikolay Shopik sho...@inblock.ruhttps://mail.google.com/mail?view=cmtf=0to=sho...@inblock.ru wrote: On 27.06.2009 1:34, Nikolay Shopik wrote: Hey guys, Just trying to install some vpk files to my server. After coping files I've entering update_addon_paths;mission_reload and it complains Unable to remove ~/hlds/l4d/left4dead/addonlist.txt! Unable to remove ~/hlds/l4d/left4dead/addonlist.txt! File is really doesn't exist, if I create new one, it just delete it and not produce such message. I suppose it should update file with name of addons installed as it doing for example on mine desktop version of L4D. Anybody already face such problem? Damn, I just put it in wrong folder addons instead of add-ons ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Jonah Hirsch --- Sent from my BlackBerry -- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net wrote: Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
You could host the VPK file separately on your own hosting server, then give out the link to anyone in the lobby if their default download is taking too long. Thats what I do for custom maps right now, if l4dmaps.com is slow, I give people a link to my own site with the files On Fri, Jun 26, 2009 at 11:29 AM, Jay Deiman j...@splitstreams.com wrote: Mike Zimmermann wrote: I really don't think you should be touching a mapper's VPK archive. If they update the version you will have to be checking that all the time and mirror it on your host otherwise you will just run into problems. I see your point, but it doesn't change the fact the addon maps are useless if you can't download them to actually use them, which is currently the case since the only real source I've seen so far for maps is http://www.l4dmaps.com and it's almost impossible to get a download started there and when you do, it takes forever since you are chugging away at 30Kb/s. I want to rectify that issue with better hosting and the most direct course of action is the modification of the download URL. Jay -- Jay Deiman \033:wq! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
The problem with making sv_downloadurl the primary source is that to access it, you need to have everyone join the server first. So if, say, 4 out of the 8 players need to download a 100MB VPK file first, you'd have a half full server until they all manage to download and install it On Fri, Jun 26, 2009 at 10:37 AM, Dan Offord li...@multiplay.co.uk wrote: The first major issue with this is the fact, that the internet is changing sites delete / remove links. What is going to happen once the site with the link on goes down / becomes a site just full of adverts... or the file gets deleted? A better system, would have been to use sv_downloadurl from the server first to download the vpk via a redirect site, and if that fails fall back to the download url within the vpk file. Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember this!) To start an add-on game, one person needs the addon. When anyone else tries to join their lobby, they are presented with a message saying they need to download the addon, and is presented with the download url that the mapmaker provided. It's very similar to how it used to work. The only advantage is starting the add-on campaign from the lobby, instead of changing the map once you connect to the server. Instead of making a lobby and giving people a link, l4d gives people the link for you. It'd be very nice if the server could push out the file, or you could use sv_downloadurl, but if it did people wouldn't be there for the beginning of a map. On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal naslund.fan...@gmail.com wrote: As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net wrote: Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
How are map hosting sites going to feel about the new system? If they use a bunch of bandwidth with people directly downloading the map files without actually visiting the site, they're losing a lot of potential ad revenue. It could potentially mean that they dont allow any downloads external to their sites, which would put us in the exact same situation we were in before this update. On Fri, Jun 26, 2009 at 1:07 PM, ics i...@ics-base.net wrote: I would also like to add a word called bandwidth to this conversation. If every file is really downloaded through the URL specified by the mapper, there will be distribution issues regarding bandwidth for some maps and campaigns. Is the system really thought through? It would be better if the files would come from the actual game server itself where the map is on, on fast rate. This would nullify the need of sv_downloadurl completely. -ics Mike Zimmermann kirjoitti: One could argue the fact that even if you could download VPKs from the server, what would happen if the original site went down? How would you know where the new updates for it are at? Afaik, if someone in the lobby has a newer version of the VPK, everyone will be directed to the URL in the latest version to download it. So if a site goes down (which really doesn't happen often enough that it would be a nusaince), you just update the version in the VPK and put in the new downloadurl. People will then have to redownload the entire VPK but at least it will have the correct downloadurl. -Mike On Fri, Jun 26, 2009 at 2:20 PM, Brent Veal naslund.fan...@gmail.com wrote: The problem with making sv_downloadurl the primary source is that to access it, you need to have everyone join the server first. So if, say, 4 out of the 8 players need to download a 100MB VPK file first, you'd have a half full server until they all manage to download and install it On Fri, Jun 26, 2009 at 10:37 AM, Dan Offord li...@multiplay.co.uk wrote: The first major issue with this is the fact, that the internet is changing sites delete / remove links. What is going to happen once the site with the link on goes down / becomes a site just full of adverts... or the file gets deleted? A better system, would have been to use sv_downloadurl from the server first to download the vpk via a redirect site, and if that fails fall back to the download url within the vpk file. Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember this!) To start an add-on game, one person needs the addon. When anyone else tries to join their lobby, they are presented with a message saying they need to download the addon, and is presented with the download url that the mapmaker provided. It's very similar to how it used to work. The only advantage is starting the add-on campaign from the lobby, instead of changing the map once you connect to the server. Instead of making a lobby and giving people a link, l4d gives people the link for you. It'd be very nice if the server could push out the file, or you could use sv_downloadurl, but if it did people wouldn't be there for the beginning of a map. On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal naslund.fan...@gmail.com wrote: As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net wrote: Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission
Re: [hlds_linux] l4d sv_downloadurl
The lobby leader needs the VPK file first. Then they make the lobby for that particular campaign. When people who dont have that campaign join, they are offered the ability to download the VPK with the link that is in the file the lobby leader has. At least I think thats how it goes On Fri, Jun 26, 2009 at 1:25 PM, rav...@arkanox.net wrote: Wait what? The VPK package comes with a URL in it. Is it just me or do we have a case of the chicken and the egg? You can not see the URL in the package unless you download the package first. So, can we assume that the URL in the package is just for convenience to the map maker and not for any of us to know where to fetch the package since we need to get the package to know where the package originated from? It's not like your average user will use the server browser in L4D to know which campaign exists that they don't have and unless you have the campaign in your addons folder, you can't start or join a lobby with it, which makes the whole sv_downloadurl not really useful. That's what I understand from all of this anyway. We'll just find the campaign we want to play the old fashion way and I'm sure we can expect Valve to have updates with community campaign like they do with TF2. On our servers, we'll install the campaigns we want, and have them available as links or direct download on our web site. That's how some people still download maps and while it's not the best system, it works. -- Ravnox On Fri, 26 Jun 2009 10:02:43 -0700 Jonah Hirsch crazydog...@gmail.com wrote: When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember this!) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
Scenerio 2 isnt impossible. If you try to join a server that has a map you dont have, it can easily send you a message giving you the URL found in the VPK On Fri, Jun 26, 2009 at 2:22 PM, Dan Offord li...@multiplay.co.uk wrote: Scenario 2 will never happen. You can't join the game, if you don't have the map, the join button is just greyed out. Ideally, you would still have an option to download it from the servers redirect. ics wrote: I know i cannot download from the server while not connected into one. Let me twist the wire: Scenario 1: 1. Lobby leader has custom campaign installed. 2. Other players join lobby which do not have the campaign 3. Since the campaign has download URL, they get to download the campaign _before_ lobby leader starts the game OR he can start the game and others join whilst they download it from the URL. 4. No one downloads from the lobby creator, only from the URL specified in campaign VPK files. Scenario 2: 1. Player direct connects to a server which as campaign on 2. Player doesnt have the campaign but he gets a dl prompt to download it from the campaign URL 3. Player downloads the map from the associated URL specified in the campaign files Got it? -ics This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
The current system was picked because it works best for the 360 version. They obviously didn't have the time to come up with an entirely different system that would work best for the PC version On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote: I really like that idea. I love to know what ideas where kicked around why the current system was picked verses something like that. On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote: If valve were to implement a system where the lobby grabbed a server BEFORE the start game button was pressed, it could solve this problem, a little. Let's say that as soon as you make a lobby, L4D will find a server for you, and tell you that a server has been found and reserved, and it has a timer showing how much time you have left in this reservation (5 minutes?). If that system was created and implemented, then people would be able to download the custom campaigns from the game server (or redirect server specified in the game server) that was grabbed WHILE IN THE LOBBY. Their progress could be shared with everyone, meaning the leader would know when everyone was ready to start. Then, they could just hit Start the Game, and boom, connecting to a server, no time wasted searching for a server or waiting for people to download the .vpk's, as they would be downloaded while the lobby is filling up. Before anyone points out holes in this system: There could be a limit of how many people need to be in a lobby before a server is found. As long as people are downloading the .vpk, the server reservation would be extended, and the leader could start the game before it runs out if people haven't finished downloading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
well of course On Fri, Jun 26, 2009 at 3:29 PM, Mike Zimmermann rem...@gmail.com wrote: I don't believe they are adding any support for this into the 360 version. The PC and 360 versions are two different branches now. -Mike On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal naslund.fan...@gmail.com wrote: The current system was picked because it works best for the 360 version. They obviously didn't have the time to come up with an entirely different system that would work best for the PC version On Fri, Jun 26, 2009 at 3:19 PM, Adam Smith absmi...@gmail.com wrote: I really like that idea. I love to know what ideas where kicked around why the current system was picked verses something like that. On Fri, Jun 26, 2009 at 6:07 PM, Jonah Hirsch crazydog...@gmail.com wrote: If valve were to implement a system where the lobby grabbed a server BEFORE the start game button was pressed, it could solve this problem, a little. Let's say that as soon as you make a lobby, L4D will find a server for you, and tell you that a server has been found and reserved, and it has a timer showing how much time you have left in this reservation (5 minutes?). If that system was created and implemented, then people would be able to download the custom campaigns from the game server (or redirect server specified in the game server) that was grabbed WHILE IN THE LOBBY. Their progress could be shared with everyone, meaning the leader would know when everyone was ready to start. Then, they could just hit Start the Game, and boom, connecting to a server, no time wasted searching for a server or waiting for people to download the .vpk's, as they would be downloaded while the lobby is filling up. Before anyone points out holes in this system: There could be a limit of how many people need to be in a lobby before a server is found. As long as people are downloading the .vpk, the server reservation would be extended, and the leader could start the game before it runs out if people haven't finished downloading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
It hasnt worked prior to this update, dont know if this update fixes it or not On Thu, Jun 25, 2009 at 2:34 PM, Kevin J. Anderson les...@counter-strike.net wrote: Curious, does sv_downloadurl work currently in l4d? Kevin Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for molotovs Add-on Campaign Support: - Players download third party campaigns as single .VPK file - Players can manage and select add-on maps and campaigns via game UI - Added matchmaking support and download/update prompt for add-on campaigns - Custom campaign support in Leader boards - If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons - Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size Left 4 Dead Authoring Tools: - Fixed missing fgd error - Added vpk.exe command line tool for extracting, creating, and appending .VPK files - Removed info_versus (not used) - Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in - Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on - Sample content now includes source files for official maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
It would be nice to at least have the option to download through whatever the server has sv_downloadurl set to. So at least that way you'd know that everyone in the game has the same map version as the server does. On Thu, Jun 25, 2009 at 3:43 PM, Da-Huntha da-hun...@lostmoment.com wrote: At first I thought that the VPK would be downloaded from the person(s) having the add-on in the lobby, kind of peer-to-peer like. Then again I see networking issues with this. On Fri, Jun 26, 2009 at 12:07 AM, Jonah Hirschcrazydog...@gmail.com wrote: The VPK files need to be downloaded out of game. When you join a lobby that is for an add-on, it prompts you with a link that the mapmaker provided when packaging the vpk. It's too bad you can't download it from the server, but it makes sense because you wouldn't be there for the start of the game. Also, it's really frustrating for mapmakers to have to provide a URL before it's packaged, since you don't always know what the URL will be. i.e. when you use a host like filefront. On Thu, Jun 25, 2009 at 2:42 PM, ics i...@ics-base.net wrote: Seems to work, but how, that is the question. Single VPK file into download host addons-folder? Someone @ Valve could verify this since the method for downloading stuff is different in L4D than in other Source games. -ics Kevin J. Anderson kirjoitti: Curious, does sv_downloadurl work currently in l4d? Kevin Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for molotovs Add-on Campaign Support: - Players download third party campaigns as single .VPK file - Players can manage and select add-on maps and campaigns via game UI - Added matchmaking support and download/update prompt for add-on campaigns - Custom campaign support in Leader boards - If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons - Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size Left 4 Dead Authoring Tools: - Fixed missing fgd error - Added vpk.exe command line tool for extracting, creating, and appending .VPK files - Removed info_versus (not used) - Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in - Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on - Sample content now includes source files for official maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D sv_steamgroup_exclusive broken?
Yeah, our group uses sv_searchkey to effectively make our servers private/exclusive On Thu, Jun 25, 2009 at 4:13 PM, Adam Nowacki no...@xpam.de wrote: Yes, its broken, but you can get same as before behavior by setting sv_search_key to some very random string :D David A. Parker wrote: Hello, Following the latest L4D update, my Steam-group-exclusive L4D servers seem to be open to anyone. Both server have these lines in their configs: sv_steamgroup XX sv_steamgroup_exclusive 1 (XX is substituted for the group ID, of course) When I type find steamgroup in each server's console, it returns this: sv_steamgroup = XX ( def. ) notify - The IDs of the steam groups that this server belongs to, seperated by commas. You can find group IDs on the admin profile pages in the Steam community. sv_steamgroup_exclusive = 1 ( def. 0 ) - If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. So, the cvars are set correctly, it just appears that sv_steamgroup_exclusive is no longer being honored. Is anyone else seeing this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Specifying a dedicated server in L4D
I believe that 1013 is the current version number for L4D. If there are further updates that change the version number, you would probably have to change your search key accordingly. On Wed, Jun 10, 2009 at 12:03 PM, Nikolay Shopik sho...@inblock.ru wrote: On 10.06.2009 21:40, Mike Zimmermann wrote: However, doing this will prevent anyone from joining your server unless they are using the same search key. If you wish to still allow random lobbies to use your server, replace the line in your server.cfg with this: sv_search_key 1013,key:someuniquekey What is 1013, just special number (appears to be version of L4D) when L4D doing search for empty lobbies? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still seeing the team scrambling bug?
I believe that there's a Team Unscrambler plugin for Sourcemod. I havent used it so I don't know how effective it is. There's also a Player Switch plugin that lets an admin swap players to whatever team you like. On Mon, Jun 8, 2009 at 8:40 AM, Kveri kv...@kveri.com wrote: the word finale tells it :). Kveri Ronny Schedel wrote: A good start would be to tell us the game you are talking about. I am still seeing team shuffling on my totally vanilla server. It most frequently happens when one team is getting a proper pasting, and especially prior to the finale the teams will be switched round. I am also pretty certain it is not happening due to people loading in faster and changing teams, since it has often happened to me and another person who was also not pleased about being swapped. Now that spectate has been disabled, is there an easy way of swapping two people over if both teams are full, or am I going to have to install some sort of plugin to fix this? Many thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 idle achivement servers
Then people would go into achievement servers and put +forward in console so they're constantly moving. It wouldn't change anything, really. On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm l...@gmx.net wrote: valve should change the system so, that only playing/moving/active players are able to find new weapons. and why they should do this: - as a spectator (better said a ghost) i am not able to pick up a gun. or can i slap living players, too??! - while standing around and looking to the floor i can't find a gun. only if the world would shit guns out of every hole. like the servers say xxx found: . to find something i have to do something ;D -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stephen Micheals Sent: Sunday, May 24, 2009 7:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 idle achivement servers alot of players are epically pissed off already about the item drop system remove the ability to get unlocks while idle and its angry mobs with pitchforks and torches time. the system was good in theory and purpose but failed horribly in implementation. valve loves to release things incrementally but this system NEVER should have seen the light of day untill ALL of its planned features were finished. let alone the fact the system still seems bugged many people playing for hours some days and not getting any new items or only getting old items. just look at how many servers are running achievement_idle and other idle achievement maps that are FULL to see how broken the system is. on a personal sad note at the rate of witch i get items unless i were to use a achievement_idle server i will NEVER be able to try any of the new items unless i dedicate my life to playing TF2. a fun test of how crazy the it has gotten setup a achievement_idle server and see how long before the server gets full, last night i did it as a test the entire server filled up within 1 damn minute of launching the server. D: On Sun, May 24, 2009 at 9:51 AM, AnAkIn . anakin...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=anakin...@gmail.com wrote: It would be better to blacklist the servers faking clients than this (yes there are still a lot of servers fake clients). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 idle achivement servers
Valve has a lot more important things to do than figure out how to make absolutely sure that people are playing the game 100% properly to get unlocks. If people want to take the time to just sit there in an achievement server to get a couple of weapons, I dont think that that's a huge issue. On Sun, May 24, 2009 at 12:00 PM, 1nsane 1nsane...@gmail.com wrote: The map could be made to move the player around automatically and even execute certain commands on the clients by the means of triggers. On Sun, May 24, 2009 at 2:04 PM, Andreas Grimm l...@gmx.nethttps://mail.google.com/mail?view=cmtf=0to=...@gmx.net wrote: then valve could check their position ... if their x y z coordinates didn't change for a while - not active.. they could also check the client input - always the same? - not active... client aim vector always the same? - not active... client didn't fire his weapon for 12 seconds - not active... but all checks together - who the hell want to spend x hours to find out how to bypass that it's soo easy to find out, if a player is active or not. at least for valve. -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Sunday, May 24, 2009 7:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 idle achivement servers Then people would go into achievement servers and put +forward in console so they're constantly moving. It wouldn't change anything, really. On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm l...@gmx.nethttps://mail.google.com/mail?view=cmtf=0to=...@gmx.net wrote: valve should change the system so, that only playing/moving/active players are able to find new weapons. and why they should do this: - as a spectator (better said a ghost) i am not able to pick up a gun. or can i slap living players, too??! - while standing around and looking to the floor i can't find a gun. only if the world would shit guns out of every hole. like the servers say xxx found: . to find something i have to do something ;D -Original Message- From: hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view= cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/mail?view=%0Acmtf=0to=hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/ma il?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com https://mail.google.com/ma%0Ail?view=cmtf=0to=hlds_linux-boun...@list.valvesoftware.com ] On Behalf Of Stephen Micheals Sent: Sunday, May 24, 2009 7:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 idle achivement servers alot of players are epically pissed off already about the item drop system remove the ability to get unlocks while idle and its angry mobs with pitchforks and torches time. the system was good in theory and purpose but failed horribly in implementation. valve loves to release things incrementally but this system NEVER should have seen the light of day untill ALL of its planned features were finished. let alone the fact the system still seems bugged many people playing for hours some days and not getting any new items or only getting old items. just look at how many servers are running achievement_idle and other idle achievement maps that are FULL to see how broken the system is. on a personal sad note at the rate of witch i get items unless i were to use a achievement_idle server i will NEVER be able to try any of the new items unless i dedicate my life to playing TF2. a fun test of how crazy the it has gotten setup a achievement_idle server and see how long before the server gets full, last night i did it as a test the entire server filled up within 1 damn minute of launching the server. D: On Sun, May 24, 2009 at 9:51 AM, AnAkIn . anakin...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=anakin...@gmail.com https://mail.google.com/mail?view=cmtf=0to=anakin.cs@ gmail.com https://mail.google.com/mail?view=cmtf=0to=anakin...@%0agmail.com wrote: It would be better to blacklist the servers faking clients than this (yes there are still a lot of servers fake clients
Re: [hlds_linux] Achievement Servers
where did you hear that? On Thu, May 21, 2009 at 2:48 PM, Yaakov Smith m4ngr...@gmail.com wrote: Achievement servers will be pointless, as Valve is delinking achievements and unlocks. Note that there are no Sniper or Spy Milestone achievements. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, 22 May 2009 7:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Achievement Servers No, im just stating the facts not trying to cause problems. On Thu, May 21, 2009 at 2:24 PM, f7 f0rkz h...@f0rkznet.net wrote: You guys are still going on about that? On Thu, May 21, 2009 at 2:57 PM, Rodrigo Peña yo@korrupzion.com wrote: +1 Cc2iscooL escribió: Stole the words from my mouth. On 5/21/09, DontWannaName! ad...@topnotchclan.com wrote: I would ask msleeper, hes the expert in that department. On Thu, May 21, 2009 at 10:43 AM, Miano, Steven M. steven.mi...@mybrighthouse.com wrote: Has anyone seen or know of a good article/howto/tutorial/etc on creating an achievement server? I'd like to possibly set up a small private bot achievement server, and can't find much information on setting them up. Even a map + server.cfg would be a great start... Thanks guys, ~MianoSM CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule
The Scout update came out pretty late, didnt it? Maybe I'm not remembering correctly On Wed, May 20, 2009 at 4:29 PM, Yaakov Smith m4ngr...@gmail.com wrote: And it would appear that they work 9AM-5PM, except for leaking videos on weekends. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, 21 May 2009 9:28 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule I would say 6pm PST the latest and 1pm PST the earliest. They dont do midnight releases for class updates... On Wed, May 20, 2009 at 4:07 PM, HoundDawg houndd...@dawgpaw.com wrote: I think Matt was looking for a more exact time frame window. As it stands, it could be anywhere between midnight PST tonight to just before midnight tomorrow night. That isn't exactly a good window of preparation for server admins. HoundDawg Yaakov Smith wrote: 21st May Valve time. I would say its in 24-30 hours. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of MoggieX Sent: Thursday, 21 May 2009 8:28 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule Howdy, Is there an ETA for when this will be released, so I can make sure there is a administrator around to update the game servers? Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4091 (20090520) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4091 (20090520) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4092 (20090520) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4092 (20090520) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux