RE: [hlds_linux] Wallhack Bug?
Not my site. The link to the video was pasted a couple places discussing the bug. I simply reposted it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, January 17, 2006 11:27 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Wallhack Bug? WAHAHAHAHAAA Bandwidth Limit Exceeded The server is temporarily unable to service your request due to the site owner reaching his/her bandwidth limit. Please try again later. Apache/1.3.33 Server at www.booom.co.uk Port 80 Sorry bro but when you post something like a video to this list you need to make sure you can support 100+ guys going to check it out. I missed my chance but you might want to take care next time. Rayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Duck Holmes Sent: Tuesday, January 17, 2006 11:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Wallhack Bug? Yeah there's another similar one for decals. And one that can make ambient sounds really loud, not sure if this has any advantage though before: http://img235.imageshack.us/img235/4365/dedust00058ds.jpg after: http://img235.imageshack.us/img235/6361/dedust00029ts.jpg Video: http://www.booom.co.uk/downloads/exploit/ There's a plugin called Zblock that purports to fix it, and I started a thread to ask mani to make his CVAR block configurable to correct this as well. Okay I hope I'm not bringing something up that's already been discussed I went through the list for about 100 emails and didn't see it so if I am posting something that has already been stated I apologize. Apparently according to a few clients since the latest update there is a command via the console that can be given to allow wall hacking? I don't have many details on this yet but I am trying to get them. Has anyone heard this yet or am I totally out of line here. An example of the command is listed below. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Wallhack Bug?
I still had the clips cached. Here's a link to a zip file of all 5 clips hosted on my server. 38MB http://www.hardgaming.com/duck/wallhack.zip Not my site. The link to the video was pasted a couple places discussing the bug. I simply reposted it. WAHAHAHAHAAA Sorry bro but when you post something like a video to this list you need to make sure you can support 100+ guys going to check it out. I missed my chance but you might want to take care next time. Rayne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Wallhack Bug?
Yeah there's another similar one for decals. And one that can make ambient sounds really loud, not sure if this has any advantage though before: http://img235.imageshack.us/img235/4365/dedust00058ds.jpg after: http://img235.imageshack.us/img235/6361/dedust00029ts.jpg Video: http://www.booom.co.uk/downloads/exploit/ There's a plugin called Zblock that purports to fix it, and I started a thread to ask mani to make his CVAR block configurable to correct this as well. Okay I hope I'm not bringing something up that's already been discussed I went through the list for about 100 emails and didn't see it so if I am posting something that has already been stated I apologize. Apparently according to a few clients since the latest update there is a command via the console that can be given to allow wall hacking? I don't have many details on this yet but I am trying to get them. Has anyone heard this yet or am I totally out of line here. An example of the command is listed below. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Question for Alfred
We are working on the Steam ID issue and looking into what could be causing the spikes. I have not heard of any leaks or a problem with the banner under hlds (note that srcds does not support this). - Alfred Are you looking into the player freeze at map start issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Crashes
On Thursday 22 December 2005 22:10, Joseph Laws wrote: Iam still wondering how you know that 100% of all servers crashed? We obviously don't know that exactly 100% of the servers exhibited the problem, but I've yet to see a single linux server admin claim it worked fine for them AND the problem was confirmed on a myriad of different distros and configurations. Based on that I think saying that 100% of *nix based servers were affected is a reasonable extrapolation of the available facts. If I'm wrong and there's a server admin out there somewhere running a *nix based server who applied the patch and didn't immediately get a segfault then by all means come forward and prove us wrong. We all know and accept that Valve can't be expected to test for every possible hardware/software configuration out there especially with the myriad choices afforded by the open source world, BUT expecting that Valve do SOME testing on at least the most popular OS('s) is far from out of line. Expecting Valve to communicate with us and let us know what's going on is more than acceptable. Let me remind you of a few things: 1) The original update was released with absolutely no warning or notice to the list or the forums 2) Absolutely no word was given that they had confirmed the issue and were working on a fix 3) The update to the update was released with no warning or notice 4) They did not even have the decency to send an announcement the following morning saying hey we screwed up last night, sorry for the hassle For those that continue to assert that we have no right to demand anything for a dedicated server binary that is provided free of charge I'll reiterate the statements of others by stating that we (server admins) are a very large part of the continued success of Valve and their games. If we didn't put forth the effort we do to provide and maintain the servers for all those players to play on the player base would be far smaller than it is. So while I don't expect Valve to accede to our every whim I think that a modicum of professionalism and quality control is the least we should be able to expect and demand ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Random Game Freeze at round starts since last update
Happening on all 4 of ours, full restarts didn't eliminate it permanently but mapchanges or restarts fix it temporarily -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Lathwood Sent: Thursday, December 22, 2005 12:48 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Random Game Freeze at round starts since last update -- [ Picked text/plain from multipart/alternative ] Yup, had the same problem on 1 of ours. Didn't think much of it though tbh as it's been the only 1. Nothing in the console at the time and I just did a full restart to fix it. On 22/12/05, TC [EMAIL PROTECTED] wrote: A new problem since the last update is where the game freezes at the start of a new round. Players can't buy, the timer is on 00:00 (never counts), and all the players can do is chat. This happens on a server with no mods running. It happens randomly and can be twice in a couple of hours, or go 12 hours without a problem. Force changing to a new map usually clears it, but we also had a case where it did exactly the same thing on the first round of the new map too. I've seen the freeze problem on both of my public CSS servers. Talking to other server people this is not unique to us, and I've also seen a post on the steam forum where somebody else has experienced it. Another server experienced this during their clan match. TC (UKCS) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Online Gaming: http://lathwood.co.uk Counter-Strike: Source, Day of Defeat: Source, Battlefield 2, Call of Duty 2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Crashes
New update pushed about 10 minutes ago, fixed mine -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: Wednesday, December 21, 2005 1:44 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Crashes My server just came back up. Hosting is with Clanservers.com so dont know if its something they did or Valve. Dagok - Original Message - From: Ed Simson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, December 20, 2005 11:37 PM Subject: Re: [hlds_linux] Crashes Looks like we just wait this one out, not to flame anyone or sound like an ass but I must ask. Was this patch tested? This seems like a show stopper which should have shown up early on. Ed On 12/21/05, Jens Werner [EMAIL PROTECTED] wrote: Same here: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 7749 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem All css server down... :-( Jens Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] Okay so suddenly all my source servers just died and went into a crash loop: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 25043 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds They vary from AMD64's running Ubuntu 64bit to P4 3.06's running Fedora Core 4. Anyone else seeing this? -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Crashes
BTW, someone claimed using the previous server_i486.so solved the problem. I tried this and although it allowed the servers to start clients then got this error: Host_Error: Server is enforcing file consistency for models/weapons/w_pist_elite_single.mdl gg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel Dickson Sent: Tuesday, December 20, 2005 9:50 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Crashes Come on Valve... can't you guys just rollback the last update for your end? It's obviously rooted. *strikes Dramatic pose shaking fist* Damn you Valve... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K2 Sent: Wednesday, 21 December 2005 1:39 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Crashes Servers running linux have been down and out for over 2 hrs now Valve... A fix sometime this year would be nice. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel Dickson Sent: Tuesday, December 20, 2005 4:23 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Crashes Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source /gameservers/servers/dustx1/srcds_run: line 344: 15368 Segmentation fault $HL_CMD Add -debug to the /gameservers/servers/dustx1/srcds_run command line to generate a debug.log to help with solving this problem Tue Dec 20 20:33:27 CST 2005: Server restart in 10 seconds I'm on RHE 4 Started happening straight after the update. Any clues yet guys? Thanks, Joel -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Haye Sent: Wednesday, 21 December 2005 11:56 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Crashes Wonderful. I've got one of my servers updating right now. I'll include a backtrace if I get a core dump... On 12/20/05, Ed Simson [EMAIL PROTECTED] wrote: Yes, Same deal here: Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 8727 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Dec 20 19:48:45 CST 2005: Server restart in 10 seconds Fedora Core 4 on Dual 3.2 Xeons running 64 bit Ed On 12/20/05, Scott Pettit [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Okay so suddenly all my source servers just died and went into a crash loop: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 25043 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds They vary from AMD64's running Ubuntu 64bit to P4 3.06's running Fedora Core 4. Anyone else seeing this? -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Wierd Choke Problem
We had a similar problem with random choke and lag spikes. Turned out to be due to having a large number of files in path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was essentially hiccupping when parsing this directory prior to saving a new spray. I now have a script that deletes the contents of this directory every night and restarts the server. May not be your problem but worth checking on. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of doomed999 Sent: Thursday, November 10, 2005 3:49 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Wierd Choke Problem Ok, I am seeing this on both hlds and srcds. I have not seen this problem before (on my servers) and isn't my rates doing it. The rates I have tried rate 3 cl_update 100 cl_cmd 100 rate 25000 cl_update 80 cl_cmd 80 The best that seems to work is rate 3 cl_update 50 cl_cmd 50 But there should be no reason I can't run 100 in my eyes. It normally spikes the worst when the bomb goes off and when the round restarts. With source it seems worse spiking up to the 30's with the 50 update rate. Server is running at 66 Tick. HLDS running at default and same thing. It is doing with with as little as one server on a machine. The machine specs are as follows Dual Xeon 3.0 2M cache 2G DDR2 533 ECC Running CentOS 4.1 Fully Burstable 100Mbps Port (Possible problem?) The only thing I can figure at this point is an overloaded network at the datacenter I am colocating through? I am at a complete loss. Please give your input. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Wierd Choke Problem
We had a similar problem with random choke and lag spikes. Turned out to be due to having a large number of files in path.to.srcds/cstrike/downloads (mostly custom sprays) the servers was essentially hiccupping when parsing this directory prior to saving a new spray. I now have a script that deletes the contents of this directory every night and restarts the server. May not be your problem but worth checking on. Would you mind providing us an insight into that script? And don't one provoke more traffic by deleting those files on a daily basis, because every player uploads his spray every day again? Regards Christoph Here's the part of the script that deletes the files: #!/bin/sh # # echo css1= ls -1 /gaming/css1/cstrike/downloads |wc -l rm -rf /gaming/css1/cstrike/downloads/* The first line counts the number of files before deleting them mostly for my own information. The script is run as a cron job so it reports the output in an email to me. I have 8 server instances running so it repeats for the others. Then it calls my restart script to restart the associated server. Yes it probably does require more bandwidth per day than it used to but the increase hasn't been significant enough to show up as an increase in my bandwidth utilization reports. On the other hand the lag spikes we were seeing have disappeared completely after initially deleting the over 1 million files that had built up in the year before I discovered the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server lags
What mod are these servers running? CS:S 1.6 HLDM ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of franck.turmel-josek Sent: Monday, September 26, 2005 10:48 AM To: hlds_linux Subject: Re: [hlds_linux] Server lags -- [ Picked text/plain from multipart/alternative ] Thank you for this help. We have done a lot of test with various sys_ticrate, sv_maxrate, sv_minrate... the problem is the same : lags with 'stats' CPU closes to 100% and 'top' CPU less than 50%. We will look for virtual CPU % use (not all in the same time) and 'stats' CPU info. Our box with Fedora Core 3 is with HT. Then if the lags happen when the virtual CPU is full, what can we do ? Nothing HLDS is like that ... ? Changing our OS for another linux distro ? Thx Franck -- [ Picked text/plain from multipart/alternative ] Afaik its how much of one cpu (i.e could be a virtual cpu if its HT enabled) its using. What tickrate etc are you using as it seems to be using a lot? When looking at top is it showing all cpus, ie the virtual ones as well? As that will make a difference to what/how it displays. On 9/26/05, Franck Turmel-Josek wrote: Hi, We have a box wuith three hlds servers (28, 20, 21 players). This box is an bi-Xeon 3 GHz (FSB 800) 2Go RAM, OS is Fedora Core 3. We have lags on 28 players server. Then we used 'top' and saw 50 % of CPU. And we used HLSW, with the fonction 'stats' we had : CPU In Out Uptime Users FPS Players 99.50 55.40 64.61 634 966 20.41 23 CPU In Out Uptime Users FPS Players 89.00 44.04 49.82 637 966 249.38 17 ... and 'top' said 50 % CPU. Can someone explain us what CPU with 'stats' fonction means ? Thank you for help. Franck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Accédez au courrier électronique de La Poste : www.laposte.net ; 3615 LAPOSTENET (0,34€/mn) ; tél : 08 92 68 13 50 (0,34€/mn) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] how to leave hlds running after closeing ssh
This is a script we use for all our instances, it's a nice wrapper script that allows you to use {start|stop|restart} to manage the servers. It's lightly modified from a script I found some time back for 1.6 and sadly I can't remember who originally wrote it to give them the credit. The only credit listed in the file is a cryptic edited by jwm. In any event here it is ** note the params lines are both single lines but the mail program wrappedthem #! /bin/sh PATH=/bin:/usr/bin:/sbin:/usr/sbin DIR=/gaming/css1 DAEMON=$DIR/srcds_run # LAN-server: # PARAMS=-game cstrike -nomaster -insecure +sv_lan 1 +maxplayers 16 +map de_dust2 # Internet-server: PARAMS=-game cstrike -ip 111.222.111.222 -port 27018 -steamport 27081 +maxplayers 20 +map de_train -tvdisable NAME=hardcss1 DESC=[H]ardCS:S Server #1 case $1 in start) echo Starting $DESC: $NAME cd $DIR screen -d -m -S $NAME $DAEMON $PARAMS ;; stop) if [[ `screen -ls |grep $NAME` ]] then echo -n Stopping $DESC: $NAME kill `screen -ls |grep $NAME |awk -F . '{print $1}'|awk '{print $1}'` echo ... done. else echo Coulnd't find a running $DESC fi ;; restart) if [[ `screen -ls |grep $NAME` ]] then echo -n Stopping $DESC: $NAME kill `screen -ls |grep $NAME |awk -F . '{print $1}'|awk '{print $1}'` echo ... done. else echo Coulnd't find a running $DESC fi echo -n Starting $DESC: $NAME cd $DIR screen -d -m -S $NAME $DAEMON $PARAMS echo ... done. ;; *) echo Usage: $0 {start|stop|restart} exit 1 ;; esac exit 0 Edited by jwm on Oct. 27 2002,05:14 Brian Duck Holmes [H]ard|Gaming co-founder www.hardgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bots not loading since steam update?
I had two problems, First the bot's weren't always joining after map change, this was something of a random problem. Second, when the bot's did join on a busy server they commonly joined before the rest of the players and started the round meaning that by the time the real players got in the game the bots had run to the other side of the map with the bomb and dropped it or bought weapons they then left for the real players to pick up giving them an advantage. This cfg solved both those problems, but if you use it make sure you put the exec bot.cfg at the END of server.cfg otherwise it delays all your other settings. Brian Duck Holmes [H]ard|Gaming Co-Founder www.hardgaming.com // Aliases alias w wait;wait; alias w5 w;w;w;w;w alias w50 w5;w5;w5;w5;w5;w5;w5;w5;w5;w5 alias w100 w50;w50 alias w500 w100;w100;w100;w100;w100 alias w1000 w500;w500 alias w5000 w1000;w1000;w1000;w1000;w1000 alias prepbot w5000;bot_add;bot_kill;bot_quota 4;say prepbot // say execing bot.cfg bot_quota 0 bot_prefix [H]ot | bot_difficulty 1 bot_chatter radio bot_join_after_player 0 prepbot bot_quota_mode fill -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of carter Sent: Tuesday, June 21, 2005 4:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bots not loading since steam update? I have the same issue with CS:S. Just rcon the bot_add statement. I have yet to check my server config to see if servers will add bots by chnging the position of the cfg string. If anyone else has an answer fire away :) Paradigm Lozt wrote: Hey Guys, a little slow on the draw here, but I just performed a steam update on my Linux half-life 1 Oz Deathmatch servers, and now the Bots are not joining the server. There do not appear to be any errors in the logs, the server starts and runs normally otherwise. Is there something in this latest update that changes the way players connect, Alfred? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server specs
Alfred wrote: I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in these requirements for other mods? I don't have individual information but here's what I do have; We run a total of 10 CS:S servers on a single server. Server specs are: Dual Opteron 248, 4 gigs ecc ram, Raptor 74gb, Fedora core2 2.6.10-1.771_FC2smp 8 of the servers are 20 player public servers with 7 running at 33tick and one at 66tick 2 of the servers are 12 player CAL match servers running at 100tick Our average player load is around 100 players on the 8 public servers, here's an output of TOP for 95 players Css4 full with 20 regular players - 33tick Css6 full with 20 regular players - 33tick Css8 2bots only - 66 tick Css5 5 regular players - 33tick - custom map Css2 full with 20 regular players - 33 tick Css1 full with 20 regular players - 33 tick Css3 4 bots only - 33 tick Css7 4 bots only - 33 tick Cal1 empty - 100tick Cal2 empty - 100tick Tasks: 82 total, 4 running, 78 sleeping, 0 stopped, 0 zombie Cpu(s): 44.3% us, 1.3% sy, 0.0% ni, 53.8% id, 0.1% wa, 0.1% hi, 0.4% si Mem: 4060184k total, 3639344k used, 420840k free, 311984k buffers Swap: 4096532k total,0k used, 4096532k free, 1622004k cached 21243 cstrike 15 0 161m 88m 9132 S 31.4 2.2 43:44.96 srcds_amd_css4 21301 cstrike 16 0 155m 83m 9144 S 29.5 2.1 72:26.85 srcds_amd_css6 21380 cstrike 15 0 205m 136m 9080 S 9.8 3.5 25:01.73 srcds_amd_css8 21852 cstrike 15 0 176m 107m 9128 S 9.8 2.7 12:14.32 srcds_amd_css5 21226 cstrike 15 0 157m 87m 9132 R 28.8 2.2 25:29.34 srcds_amd_css2 21212 cstrike 15 0 177m 109m 9128 S 30.3 2.8 25:35.39 srcds_amd_css1 21235 cstrike 15 0 179m 111m 9124 S 5.9 2.8 25:02.62 srcds_amd_css3 21327 cstrike 15 0 222m 154m 9140 S 5.9 3.9 27:19.71 srcds_amd_css7 21377 cstrike 15 0 129m 59m 8760 S 0.7 1.5 8:10.61 srcds_amd_cal1 21395 cstrike 15 0 124m 54m 8728 S 0.7 1.4 2:28.90 srcds_amd_cal2 For all servers combined we average around 3.6Mbits/sec out and around 1.2Mbits/sec in during peak load times. No other services run on this machine. We finally shut down our last remaining 1.6 server a couple months ago due to lack of players. We don't currently run any other mods besides CS:S Brian Duck Holmes [H]ard|Gaming Founder www.hardgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HL1 allocating 2701x port to some servers
First it would be helpful to see your start line Second you should set up another user to run your cstrike instances under, running services with ports open to the public as root is generally bad form Third, this is probably due to the new VAC stuff that was added. Try adding this piece to your start line -steamport 27081 where 27081 is a port outside of your normal server port range. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DEPRE Gaëtan Sent: Friday, June 10, 2005 4:41 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] HL1 allocating 2701x port to some servers When launching some hl1 servers, my linux box is allocating some port to any network interfaces. Here is a screen of the UDP ports status (port 27015): server-05:~#lsof -i udp:27015 COMMANDPID USER FD TYPE DEVICE SIZE NODE NAME srcds_i68 876 root4u IPv4 2393 UDP IP.IP.IP.IP:27015 hlds_i686 878 root4u IPv4 2386 UDP IP.IP.IP.IP:27015 hlds_i686 2546 root4u IPv4 150498 UDP IP.IP.IP.IP:27015 hlds_i686 2588 root4u IPv4 154976 UDP IP.IP.IP.IP:27015 And next a screen with the 27016 port (all servers kept the same session, no change made): server-05:~#lsof -i udp:27016 COMMANDPID USER FD TYPE DEVICE SIZE NODE NAME hlds_i686 2546 root5u IPv4 151293 UDP *:27016 Look at the pid number 2546 (Czero server running on 27015 port by default). Why is it allocating this second port (27016) in the same time? Since it is allocated for *, I can't run any server on the 27016 port. I tryied to stop metamod, any plugin and the VAC and i can see my server under HLSW running on the 27015 port. This problem has come since the last HL1 update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux