Re: [hlds_linux] Chokes...
What do you nice your processes to? Pat Sebring wrote: If you have a sys_ticrate above the HZ you're running at you'll run into issues. Simply put HZ 1000 slows the clock interrupts to 1000/sec and that's pretty much what sys_ticrate tells the HL server. I have my sys_ticrate set to 1000 matching the limit that the kernel is set to. I've noticed also that higher sys_ticrates also use more CPU so it's really a balance. I used to run at 500 but after nicing the process I kicked it up a notch and noticed ping/latency improvements across the board. monkey13 www.hostage-down.net -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Newbie question, plus racist player I'd like to ban from my server
banid steamid will ban the steamid. I usually use hlsw which makes banning and unbanning players easy, alont several other things. http://www.hlsw.org/index.php?language=English As far as I know valve doesn't ban random players based on their actions. There is nothing illegal against being a racist and if a server admin wants to run a racist server, so be it. You CAN however ban the player from your server since YOU set the rules. In other words, I don't believe valve can nor wants to get involved with issues like this. Generally the server admin sets the rules, not the game developers. The exceptions to this, of course, are Massive Multiplayer games where the developers are the server admins. Todd Hakala wrote: First off, I'm relatively new at running an HLDS server. I can do it, but I wouldn't say I was actually an expert at it! Is there a Linux tutorial for this stuff that I can't find on Google because I'm a moron? I'm running Debian. Anyone know of any help here? Second, just a few minutes ago, I observed a player that was using his/her spray pattern to post what I consider to be white supremacist messages on the walls of de_aztec. This is MY server, and I am offended by this activity, as I would imagine any other players that would be playing on my box as well. I have the offending player's STEAM ID. How do I ban this jerk from my box permanently? And last, should I submit this Neanderthal's STEAM ID to VALVe or somebody? (Apologies to all you other fine and upstanding Neanderthals that may be reading this.) Todd Sometimes, when typing Linux commands, I think I get a pipe stuck in my colon. --Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How hard would it be to make hlds
The architecture of the system has little to do with this. BTW hlds already has support for processors that blow the current sparcs away, the opteron. Don't think so? Check the sun website, they are offering opterons as an alternative b/c sparc is showing its age. The new sparc design may be better, but whats the point in talking about hardware that doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel processing capabilities. Well, the xeon and the opteron both support up to 8way smp, which should be able to run a lot more than 4 of these hypothetical 64 player servers. Heres the real problem with 64 player servers, map size. HLDS really starts to crawl when maps get large. A map large enough to hold 64 players at once would probably be the biggest issue with hlds and I'm not sure how much raw horsepower could help this. LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. Wishful thinking at best. /BA /Michigan Burbs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command Line?
I don't know exactly what you guys mean with the mp_forceautojoin, but i assume its similar to TFC where people are automatically joined to a team which helps with team stacking. I don't see how this would be hard to implement. Coming from a coding standpoint its just 1 extra variable to check for. A simple hack would be to just disable 1 and 2 from the team selection. Another slightly better option would be to just pass 5(or whatever variable selection 5 sets) to the corresponding classes or functions for team selection when mp_forceautojoin is true, however, this would require some other parts of the hlds and hl.exe binaries to be modified. All in all, I dont see how this could be difficult at all, unless the cs code is just horrible(which may be the case give the amount of bugs that show up with each update). This is however not a linux specific request and would probably get more attention on the general hlds mailing list. [EMAIL PROTECTED] wrote: > increasing the command line buffer is nothing compared to what > mp_forceautojoin will do. hard coding, game implications. these are 2 VERY > different things to implement. > > /mike -- Thanks, David Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Corpses change teams.
My pc does this as well. KnowHow The NetCrawler wrote: > Hi > > Am I the only one who's server(or client, dunno) that changes the team > of corpses? Not the player, only their skin while dead. > > I have three computers with CS at home, and all three does it. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- Thanks, David ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] removeid
lol now thats funny. Tom wrote: But i'm still wondering if it's possible to delete the contents of the banned.cfg and listip.cfg files with just one easy command $ echo "" > banned.cfg $ cat /dev/null > listip.cfg Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . -- *Thanks,* /David Lee/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: cheats.
ry signatours files -> for memory scanning and cheat detetion, fouthermore we did -> hdd scaniing and cvar scanning, still today no AC from -> valve,unitedadmins,cheating death have had any succes to -> take our software and make it a public release because it -> depends on a master server to update the client of the -> anticheat software ones every houre, withs was only 35kb... -> -> If someone have a few 1gb internet connections with free -> international trafic I woud be glad to get -> www.unitedadmins.com to start developing on that anticheat again. -> -> So as I said erlier, its ok for admins to post cheat links -> in here, it gives us and valve a chance to stay up2date -> about the cheating community there are doing every thing to -> spoil a perfect good game(if we can get some, memoryleaking -> free,optimised binaries and don't have to do server updates -> every week) -> -> Christian over and out -> Christian, I operate a US mirror for UA, as well as do HLG testing, and while there are a million things we would love to do for the community, becoming an additional DDoS target by hosting a server like this is not high on my list of things I want. We have a hard enough time working with strictly donated bandwidth and servers to support our infrastructure, and in times of C-D releases our servers do take quite a pounding. /BA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- *Thanks,* /David Lee/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 2.6 Kernel Upgrade
Chris Meisinger wrote: In order to compile/install a 2.6 kernel you need a newer GCC. I don't know about the Glibc version though. Just install a newer version of RedHat if you want 2.6, it'd probably be a lot easier. =) Also, 2.6 doesn't do anything great for hlds. It's not going to be the fix you're looking for, and running a still developmental kernel is a bad idea on a production server. Yes, I know 2.6 is technically release, but let's just be honest, Linux has a history of the first 10 or so releases of a new kernel being either unstable, or just more trouble than it's worth. my .02 Chris Oh yeah, Any update tonight? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux In my experiences, 2.6 uses slightly more cpu when running a single server, but lag is less. This is especially noticable when running multiple game servers. As far as 2.6 being buggy, I don't know. I haven't heard of any major issues. For general game serving, I think any of the bugs that may crop up wouldn't really make a difference as they are usually things that are tested less and probably won't affect your average game server system. If you are using new hardware or have a business to run, I would stick with 2.4 or do alot of testing before taking the plunge just to be sure. -- *Thanks,* /David Lee/ @ /NetRaid System Administrator/ * *Email:* [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ( *Fax:* 248-656-5033 /NetRaid LLC <http://netraid.net>/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux