Re: [hlds_linux] Chokes...

2004-05-07 Thread David Lee
What do you nice your processes to?

Pat Sebring wrote:
If you have a sys_ticrate above the HZ you're running at you'll run into
issues.  Simply put HZ 1000 slows the clock interrupts to 1000/sec and
that's pretty much what sys_ticrate tells the HL server.  I have my
sys_ticrate set to 1000 matching the limit that the kernel is set to.  I've
noticed also that higher sys_ticrates also use more CPU so it's really a
balance.  I used to run at 500 but after nicing the process I kicked it up a
notch and noticed ping/latency improvements across the board.
monkey13
www.hostage-down.net
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Re: [hlds_linux] Newbie question, plus racist player I'd like to ban from my server

2004-05-01 Thread David Lee
banid steamid will ban the steamid. I usually use hlsw which makes
banning and unbanning players easy, alont several other things.
http://www.hlsw.org/index.php?language=English

As far as I know valve doesn't ban random players based on their
actions. There is nothing illegal against being a racist and if a server
admin wants to run a racist server, so be it. You CAN however ban the
player from your server since YOU set the rules. In other words, I don't
believe valve can nor wants to get involved with issues like this.
Generally the server admin sets the rules, not the game developers. The
exceptions to this, of course, are Massive Multiplayer games where the
developers are the server admins.
Todd Hakala wrote:

First off, I'm relatively new at running an HLDS server. I can do it,
but I wouldn't say I was actually an expert at it! Is there a Linux
tutorial for this stuff that I can't find on Google because I'm a
moron? I'm running Debian. Anyone know of any help here?
Second, just a few minutes ago, I observed a player that was using
his/her spray pattern to post what I consider to be white supremacist
messages on the walls of de_aztec. This is MY server, and I am offended
by this activity, as I would imagine any other players that would be
playing on my box as well.
I have the offending player's STEAM ID. How do I ban this jerk from my
box permanently?
And last, should I submit this Neanderthal's STEAM ID to VALVe or
somebody? (Apologies to all you other fine and upstanding Neanderthals
that may be reading this.)

Todd
Sometimes, when typing Linux commands, I think I get a pipe stuck in my
colon.  --Me
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Re: [hlds_linux] How hard would it be to make hlds

2004-04-26 Thread David Lee
The architecture of the system has little to do with this. BTW hlds
already has support for processors that blow the current sparcs away,
the opteron. Don't think so? Check the sun website, they are offering
opterons as an alternative b/c sparc is showing its age. The new sparc
design may be better, but whats the point in talking about hardware that
doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel
processing capabilities. Well, the xeon and the opteron both support up
to 8way smp, which should be able to run a lot more than 4 of these
hypothetical 64 player servers. Heres the real problem with 64 player
servers, map size. HLDS really starts to crawl when maps get large. A
map large enough to hold 64 players at once would probably be the
biggest issue with hlds and I'm not sure how much raw horsepower could
help this.
LOLOLOL!   I didn't know hlds was ported to sparc!!   That's the only way
you're gonna get 4 64-player servers on one box, let alone ONE!!   Hell, you
can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.
Wishful thinking at best.

/BA
/Michigan Burbs
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Re: [hlds_linux] Command Line?

2004-04-26 Thread David Lee
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for. A simple hack would be to just disable 1 and 2 from the
team selection. Another slightly better option would be to just pass
5(or whatever variable selection 5 sets) to the corresponding classes or
functions for team selection when mp_forceautojoin is true, however,
this would require some other parts of the hlds and hl.exe binaries to
be modified. All in all, I dont see how this could be difficult at all,
unless the cs code is just horrible(which may be the case give the
amount of bugs that show up with each update). This is however not a
linux specific request and would probably get more attention on the
general hlds mailing list.
[EMAIL PROTECTED] wrote:
>  increasing the command line buffer is nothing compared to what
> mp_forceautojoin will do. hard coding, game implications. these are 2
VERY
> different things to implement.
>
> /mike
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Re: [hlds_linux] Corpses change teams.

2004-04-19 Thread David Lee
My pc does this as well.

KnowHow The NetCrawler wrote:
> Hi
>
> Am I the only one who's server(or client, dunno) that changes the team
> of corpses? Not the player, only their skin while dead.
>
> I have three computers with CS at home, and all three does it.
>
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Re: [hlds_linux] removeid

2004-02-07 Thread David Lee
lol now thats funny.

Tom wrote:

But i'm still wondering if it's possible to delete the contents of the
banned.cfg and listip.cfg files with just one easy command


$ echo "" > banned.cfg
$ cat /dev/null > listip.cfg
Florian

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[hlds_linux] Re: cheats.

2004-02-07 Thread David Lee
ry signatours files
-> for memory scanning and cheat detetion, fouthermore we did
-> hdd scaniing and cvar scanning, still today no AC from
-> valve,unitedadmins,cheating death have had any succes to
-> take our software and make it a public release because it
-> depends on a master server to update the client of the
-> anticheat software ones every houre, withs was only 35kb...
->
-> If someone have a few 1gb internet connections with free
-> international trafic I woud be glad to get
-> www.unitedadmins.com to start developing on that anticheat again.
->
-> So as I said erlier, its ok for admins to post cheat links
-> in here, it gives us and valve a chance to stay up2date
-> about the cheating community there are doing every thing to
-> spoil a perfect good game(if we can get some, memoryleaking
-> free,optimised binaries and don't have to do server updates
-> every week)
->
-> Christian over and out
->
Christian,

I operate a US mirror for UA, as well as do HLG testing, and while there
are a million things we would love to do for the community, becoming an
additional DDoS target by hosting a server like this is not high on my
list of things I want.   We have a hard enough time working with
strictly donated bandwidth and servers to support our infrastructure,
and in times of C-D releases our servers do take quite a pounding.
/BA

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Re: [hlds_linux] 2.6 Kernel Upgrade

2004-01-29 Thread David Lee
Chris Meisinger wrote:

In order to compile/install a 2.6 kernel you need a newer GCC.  I don't know
about the Glibc version though.
Just install a newer version of RedHat if you want 2.6, it'd probably be a
lot easier. =)
Also, 2.6 doesn't do anything great for hlds.  It's not going to be the fix
you're looking for, and running a still developmental kernel is a bad idea
on a production server.
Yes, I know 2.6 is technically release, but let's just be honest, Linux has
a history of the first 10 or so releases of a new kernel being either
unstable, or just more trouble than it's worth.
my .02

Chris

Oh yeah, Any update tonight?



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In my experiences, 2.6 uses slightly more cpu when running a single
server, but lag is less. This is especially noticable when running
multiple game servers. As far as 2.6 being buggy, I don't know. I
haven't heard of any major issues. For general game serving, I think any
of the bugs that may crop up wouldn't really make a difference as they
are usually things that are tested less and probably won't affect your
average game server system. If you are using new hardware or have a
business to run, I would stick with 2.4 or do alot of testing before
taking the plunge just to be sure.
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