Re: [hlds_linux] WHAT DID I DO??

2005-01-07 Thread GUN2
InspectorGifts wrote:
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For some reason my server refuses to download maps to clients, it comes up with 
"'missing map cstrike/maps/blabl' disconnecting".  Now I have sv_allowdownload 
1 on and cannot seem to understand why it wont work :|.  I've seen it working on other 
servers, so I know it should.  what am i doing wrong??.
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I have the same problem. Two servers with the same config. The first
supplies the download, the second doesn't. Restarts etc. don't help.
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Re: [hlds_linux] Counter-Strike Source update

2004-12-17 Thread GUN2
the rcon does not work at all after the update.
i updated two boxes and the config files weren't altered.
no rcon connection is possible on both machines.
any tips?
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Re: [hlds_linux] Server was unable ...

2004-11-20 Thread GUN2
Ian mu wrote:
Are you able to ping the auth servers ok? Have you left it a while to
check it wasnt just a temp auth server glitch?
Just thought I'd mention a possible bug (its a messy one anyway if not
a bug) when we had this problem on one of our servers. We typically
have servers multihomed with maybe two wan IP addresses, and one lan
IP address. We got this error and couldn't figure out what was wrong,
as the server was picking up the correct wan IP address and showed it
in the console as it started up. However when checking the actual
packets, steam was sending out packets with a source IP address of the
lan which wasn't set anywhere in the startup via net_ip etc. Naturally
steam couldn't reply to that lan address. (and yes it definitely was
set in the startup and line, and yes it definitely showed it on
startup with the correct IP). Server would come up, you could even
join it etc but then get that error.
So end result seems that although the actual game process picks up the
correct IP, steam or the steam authentication process doesn't use the
same binding. We ended up fixing it by downing the lan IP interface it
was binding to which isn't a reasonable fix (imo) and restarting the
process.
Anyway, probably not the same problem, but thought I'd mention it as
it might help some others who have the odd similar problem and
something I think Valve need to sort out as it's not an obvious one to
troubleshoot when the process is reporting the correct IP and coming
up on it, but steam sending from the wrong IP.

That could be really the reason. We have of cause also a second
interface (LAN) for internal stuff on every box.
Let's hope that Alfred reads this and puts it on his To-Do List.
Deactivating the LAN Port can't be the final solution!

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Re: [hlds_linux] Server was unable ...

2004-11-19 Thread GUN2
ireel wrote:
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Hi,
when i try to connect to my source server, i got this message : "server was unable 
to contact the authentication server, 27"
but i can connect to all others servers, any idea please ? :/
--

Same Error here! I can't join my server as the first player after a
restart. Have to wait for another player to connect first :P.
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[hlds_linux] chrooted successfully CS:S?

2004-09-29 Thread GUN2
I'm sure you all read the news that CS:S final is probably coming out
next week and it
still doesn't run on stable Debian 3.0 Woody systems. And i don't think
that it will work in the future.
So my question is: "Does any of you successfully chrooted CS:S, yet?".
I know that Peter has posted a nice way to chroot it into a
stage 3 Gentoo system, but i want to stay under Debian even chrooted.
I would appreciate a small How to. :)
P.S. Please no upgrade to Sarge etc. recommendations ;)
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Re: [hlds_linux] How to raise FPS in Linux HLDS?

2004-09-28 Thread GUN2
PiTaGoRaS wrote:
[EMAIL PROTECTED] escribió (Mon, 27 Sep 2004 15:47:22 -0400):

I wouldnt bother - there is no noticable ping difference past
100fps. I have tested and tested. kernel hz=1000, sys_ticrate 100,
no pingboost. Thats what I recommend - thats all i use on mine. RHE
3 p4 2.8ghz

In hlds for Windows there is a big difference running at 1000 fps, pings are
much more low. For example, a LAN server running at 100fps gives around 10-20ms
and using sys_tricate 1000 the fps boost up to 999 and the ping is 0-10ms.
Shouldn't I see the same behaviour in Linux?

Yes. Same under Linux.

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Re: [hlds_linux] New client error message

2004-08-18 Thread GUN2
AgentHH wrote:
Rock wrote:
Since steam forums are down Ill just FYI to see if anyone else is
having this issue.  I tried to connect once and it worked now after I
updated servers then came back to try to play and I get kicked back
to the desktop with this error when I try to start CS S.
Invalid property:DT_BaseAnimation/mflParameter (array of database)
:(
Rock of Rock's Hideout

I got this error after switching to windowed mode, quitting, and
restarting. Have to figure out how to hack back the settings.
--AgentHH
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close steam
just delete/rename inside ur steamapp/emailaccount/ drawer the source
drawer... but not the cached file...
restart steam
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Re: [hlds_linux] Server fps !?

2004-08-18 Thread GUN2
Gaillez Vincent wrote:
Hi Everyone !
I rent a CS 1.6 Server (just the game), due to expensives prices i decided
to rent a dedicated machine (P4 3.0Ghz, Ram 2 gigs, NIC : 3Com 4200 series,
dedicated and guaranteed bandwith 2 Mbits), the Operating System is RH 9
(Kernel 2.4.20-8smp, glibc 2.3). The host is the same but i take a more
cheap solution, i just have to install the server and maintain OS , he said
to me that this machine is equal to the old one, i installed the server and
everything is ok but not fps, here is :
-Old One :
CPU   InOut   Uptime  Users   FPSPlayers
35.25 63.44 84.09 171   428  516.00  20
-New one :
CPU   InOut   Uptime  Users   FPSPlayers
0.00  0.00  0.00   6 0  100.00   0
The server configs are stricly identical,
here is the command line :
./hlds_run -game cstrike -pingboost 2 +ip  +port 27015 +maxplayers 26
+map de_dust


use -pingboost 3 and +sys_ticrate 1

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Re: [hlds_linux] CSS update

2004-08-11 Thread GUN2
Jizzah wrote:
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I just tried to get the update for source using the command line information
posted the problem is I don't have the srcds_run binary this is my directory
structure after updating to "Counter-Strike Source" in a different
directory:

[EMAIL PROTECTED] hlds_src]$ ls
core_i386.so   hlds_i486
cstrikehlds_i686
engine_amd64.sohlds_run
engine_amd.so  hltv
engine_i486.so InstallRecord.blob
engine_i686.so libSteamValidateUserIDTickets_amd64.so
filesystem_stdio_amd64.so  libSteamValidateUserIDTickets_i386.so
filesystem_stdio_i386.so   linuxreadme.txt
hl2proxy_i386.so
hlds_amd   steam
hlds_amd64 valve

Am I missing something? This is on RHE 3.0 and I used STEAM with the earlier
posted update method.

I had the same problem. The installation is mixed. Probably you didn't
update your steam binary before or one of your *.blob is disturbing the
correct update. I deleted my *.blobs (backup them before) and got a
fresh steam-binary then it worked for me.
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