Re: [hlds_linux] Dealing with "retry" spam

2009-04-21 Thread Guillaume Parent
So couldn't you have just emailed him privately instead of making a big 
deal about cuss words?
>  For that matter, why are you bashing the guy in a public list?  This is 
> a place for linux server issues and constructive discussion.
>   
>


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Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-19 Thread Guillaume Parent
What the heck? Of course it's a problem! Nobody wants his box to leak 
memory until a crash inevitably happens!
> Linux dont use memory as Windows does.
>
> Its not a problem...
>
> Peter

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Re: [hlds_linux] Sorry...

2009-03-18 Thread Guillaume Parent
Apology denied! What is this off-topic talk in the list! Gee guys!
> I too accept your appigy and agree you were being a duche. :P
>  Thanks for lightening up.  I have bad days too.
>
> On Wed, Mar 18, 2009 at 8:12 PM, 1nsane <1nsane...@gmail.com> wrote:
>   
>> Apology accepted. You may carry on.
>>
>> On Wed, Mar 18, 2009 at 10:02 PM, Daniel Vogel  wrote:
>>
>> 
>>> I now realize that PING/PONG is funny
>>> I will no longer be a duche
>>> I will only reply to forum's with positive feedback and not critisize
>>> people joking around.
>>>
>>>
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Re: [hlds_linux] DoS Attack Fix Plugin Updated and CSS Version Released

2009-01-23 Thread Guillaume Parent
Any chance to have source so we can have some idea of what we're 
installing here?
> I've updated the plugin and also included a CSS version. The updated version
> removes the GLIBC 2.4 requirement and also adds a daf_log CVAR. The CVAR
> will log attacking IPs to a file (addons/daf/log.txt).
>
>
> Downloads available here:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9
>
> Direct link for CSS version:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=33
> Direct link for TF2 version:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=32
>
> If you have any issues, let me know.
>
> Thanks,
> Tony
>
>
>
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Re: [hlds_linux] DoS Attack Fix Plugin Released

2009-01-21 Thread Guillaume Parent
I'm still interested in seeing the source myself to see how you 
accomplished it and what exactly goes on.

Let us know when you host it! :D
> The plugin hooks valve's receive UDP packet function and filters out the
> packets sent by the attacker program.
>
> The amount of code required to do this is very small.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AFAdmin
> Sent: Wednesday, January 21, 2009 2:28 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] DoS Attack Fix Plugin Released
>
> I haven't been on this list for very long, So I dont know eveyrone yet...  
>
> But again, I would feel alot more comfortable trying out the plugin if I 
> could see what it actually does or how it works, rather than add some 
> blackbox addon to my server from someone I do not know. 
>
> You can probably tell I'm not of the "Take your medicine it's good for 
> you" philosophy. ;)
>
> P.S. I'd still like to know what this plugin actually does.
>
>
> Rick Payton wrote:
>   
>> I totally understand where you're coming from AFAdmin, and you're
>> obviously totally justified too, but on the other hand, Tony has been on
>> this list for quite some time now. I highly doubt he would release a
>> plugin that would mess with other peoples servers. It's just one admin,
>> trying help many other admins.
>>
>> mauirixxx
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AFAdmin
>> Sent: Wednesday, January 21, 2009 2:38 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] DoS Attack Fix Plugin Released
>>
>> I would be more tempted to try it if I saw some source.  How do I know
>> this wont repeatedly rickroll everyone with the motd window when Im not
>> on?
>>
>> Tony Paloma wrote:
>>   
>> 
>>> Hey all,
>>>
>>> I've released a plugin that fixes the attack done by the denial of 
>>> service program floating around. The plugin is a Valve server plugin, 
>>> and does not require metamod or Sourcemod. It can be loaded in the 
>>> middle of a game with no noticeable load time. You can download it
>>> 
>>>   
>> from my website:
>>   
>> 
>>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&c
>>> id=9
>>>
>>> Direct link:
>>> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=31
>>>
>>> Both Linux and Windows binaries are included. Extract the contents of 
>>> the ZIP file to your addons directory.
>>>
>>> Contents of the README file:
>>> DoS Attack Fix
>>> Version: 1 for TF2
>>> Date: 1/21/09
>>> Creator: Drunken F00l, www.sourceop.com
>>>
>>> This plugin blocks the denial of service attacks released into the 
>>> wild recently.
>>>
>>> Console commands:
>>> daf_status
>>>  - Returns the status of the DoS Attack Fix plugin and prints the IP 
>>> address of any blocked offenders daf_version
>>>  - prints the version of the DoS Attack Fix plugin daf_reset
>>>  - Resets the banned IP list
>>>
>>> CVARs:
>>> daf_enable
>>>  - Enables the DoS Attack Fix plugin (defaults to on)
>>>
>>>
>>>
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>>> 
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>> 
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Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread Guillaume Parent
What's happening is that players will use melee, then press their Last 
Weapon Used binding, then melee again. It reduces the delay 
significantly, and players have successfully created scripts to do it 
automatically.
> On 01/06/2009 11:44 AM, David A. Parker wrote:
>   
>> I haven't tried in versus mode, but I know that in single player or 
>> co-op, I can survive just about any horde more or less unscathed by 
>> backing into a wall or corner and repeatedly swinging with the melee 
>> attack.  In fact, that's my usual tactic for getting through most 
>> hordes: 90% melee and 10% gunfire.  That's on a stock install without 
>> any adjustment to the melee timing.
>> 
>
> I've seen this in VS as well. If that's the case, then it seems like the 
> melee attack is just way too powerful (ie, if it's to the point where 
> it's unbalancing the game significantly in favour of the survivors).
>
> James
>
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Re: [hlds_linux] Another command to crash servers. Fuckyay.

2008-06-08 Thread Guillaume Parent
No offense, but I doubt anyone on this list really cares about a single 
wannabe hacker who crashes servers. If they do they'll install the 
plugin, you don't need to spread around like somebody's going to go on a 
crusade against him.
> Update. The groups he lists himself in openly admit to using hacks,
> and his sniper stats are clearly illegitimate. Asshole.
>
> - Neph
>   

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Re: [hlds_linux] HL1 Client Problems

2008-05-24 Thread Guillaume Parent
Keep thinking that, bud. You'd probably be fired by now if you weren't 
some kid using an AT&T email and used your real work email address 
instead, if you even work, that is.
> They read it, They also expect all of you to act like adults and just ignore
> people that bother you, but guess what, you're all fucking losers who have
> to keep posting because you're the real forum trolls.

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Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change WeaponName in Logs Please

2008-04-30 Thread Guillaume Parent
I hope you guys remove the exploited unlocks. This is really dumb.

On Wed, Apr 30, 2008 at 12:35 PM, Alfred Reynolds <[EMAIL PROTECTED]>
wrote:

> You can always send exploit details directly to me, other members of the
> list have for this specific issue and we are working on it.
>
> - Alfred
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Terry .
> > Sent: Wednesday, April 30, 2008 1:41 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change
> > WeaponName in Logs Please
> >
> >
> > No, there's definitely a new exploit to gain ALL the achievements.  I
> > know because someone came into a server I was on and told everyone how
> > to do this.  Thinking this was bogus, I tried it and BOOM!  I was
> > 56/56.
> >
> > More than just that, some of the medics were able to go around with a
> > solo uber that seemed to last forever.  After about 5 mins of this,
> the
> > full 32 man server emptied in a heartbeat.
> >
> > I've filed a support ticket on the steampowered site, but I'm not sure
> > that was the correct place to bring attention to this bug.  If someone
> > from valve reads this, could you forward to the correct department?
> >
> > -O-
> >
> > > Date: Tue, 29 Apr 2008 23:46:17 -0700
> > > From: [EMAIL PROTECTED]
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change
> > Weapon Name   in Logs Please
> > >
> > > > may I say WTF? only 3 hours out and people already have an upgrade
> > of
> > > > the weapon?
> > > >
> > > > sigh
> > > >
> > > > welcome DEDICATED hunting sessions...
> > > >
> > > > I hope Valve sees finally that stuff like this is heavily flawed
> > and
> > > > only helps people exploiting game features.
> > >
> > > I guess you could say "wtf", but I'm not real sure what the problem
> > you
> > > have with people getting the unlocks. I earned them after playing
> for
> > > a couple hours.  I did not do anything unfair, or exploit any game
> > feature.
> > >
> > > There are 3 levels of upgrades, the first is after getting 12
> > achievements.
> > > Since getting the first level upgrade I have only managed to
> complete
> > 8 more
> > > of the achievements.  The remaining ones are the ones that will take
> > a
> > > great deal of time to get, they are the ones where you have to do
> > things
> > > hundreds of times or uber someone and have them kill or destroy a
> > certain
> > > number of items.
> > >
> > > I think valve did good with these, there are a lot more medics than
> > usual
> > > but I'm actually having more fun.  The new guns pretty cool too.
> > >
> > > ___
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> >
> > _
> > Back to work after baby-how do you know when you're ready?
> > http://lifestyle.msn.com/familyandparenting/articleNW.aspx?cp-
> > documentid=5797498&ocid=T067MSN40A0701A
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Re: [hlds_linux] random server crashes

2008-04-29 Thread Guillaume Parent
Newlines are for suckers.

>
> }
> } Install metamod 1.19p32 and that will be the end of you're crashes.>
> Date:
> } Mon, 28 Apr 2008 19:24:26 +0200> From: [EMAIL PROTECTED]> To:
> } hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] random server
> } crashes> > Hello,> > I'm running around 20 counter-strike 1.6 servers on
> } 2x E5335 quad xeon > 2000MHz, 8GB Ram, with kernel compiled at 1000Hz,
> } sys_ticrate 1 and > pingboost 2. I'm running linux gentoo 2.6.24-r5
> } and it's x86_64 using > i686 binary. Here is the problem: sometimes one
> of
> } the server after > couple of sv_restarts (sv_restartround) falls with
> } segmentation fault > error.> > engine version: 3651> > when I run dmesg
> I
> } get messages like these:> hlds_i686[29368]: segfault at 69d144 rip
> } f7e819a8 rsp fff8dc8c error 4> hlds_i686[7097]: segfault at 2ed rip
> } f4ce49be rsp ff8bedc0 error 4> hlds_i686[7253]: segfault at 2ed rip
> } f4c859be rsp ffcd91e0 error 4> hlds_i686[7761]: segfault at 2ed rip
> } f4d019be rsp ff90f610 error 4> hlds_i686[8377]: segfault at 675b rip
> } f4c959be rsp ffc7d980 error 4> hlds_i686[8927]: segfault at 675b rip
> } f4d0d9be rsp ff8ff600 error 4> hlds_i686[10798]: segfault at 2ec rip
> } f4d469be rsp ff895da0 error 4> > Here is the strange thing, that when I
> } run that server with pingboost 3, > everything is ok, server runs for 3
> } months without error.> > I don't know what is causing this errors, but I
> } want to solve it. Please > help me.> > Martin Cechvala> > >
>
> Wow, what crap.  Please fix your email client!
>
>
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Re: [hlds_linux] Mailman Subscribe Link in MOTD

2008-04-11 Thread Guillaume Parent
Couldn't java script be used for malicious purposes?
>> +1 for allowing javascript in motd
>>
>> On Thu, Apr 10, 2008 at 8:07 AM, Mark Chandler <[EMAIL PROTECTED]> wrote:

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Re: [hlds_linux] #hlserveradmins GameSurge channel

2008-03-02 Thread Guillaume Parent

A compelling argument you have here, good sir. I trust it we're not
going to see you on GameSurge? Perfect.

Move your channel to some real irc-server like QuakeNet or ircNet,
gamsurge sucks.



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Re: [hlds_linux] #hlserveradmins GameSurge channel

2008-03-02 Thread Guillaume Parent

Thanks for explaining yourself, but lag hardly matters on IRC. I'm sure
it'll do fine.

GameSurge is small and laggy network because it doesn't have much
servers outside US. Therefore it is a bad choice of network for that
kind of channel. Besides, QuakeNet has far more users and servers in
Europe and in the US.

Plus QuakeNet has about every european server provider irc-channels,
therefore there is larger number of potential people to debate.

GameSurge mainly has the US providers, so please consider QuakeNet for
an option.




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Re: [hlds_linux] Quoting Habits

2008-02-19 Thread Guillaume Parent

I actually laughed out loud. You made my way.

Well, most of us are not sure which to use.

~~ Ondra

On 19.02.08 3:38 Uhr, Guillaume Parent wrote:

Reading replies at the bottom piss me off more than anything. When I
open an email, I want the important information to be at the top. The
useless crap can stay at the bottom - This also seems to be the mode of
posting most users here agree with.

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~~ Ondra

I actually laughed out loud. You made my way.


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Re: [hlds_linux] Quoting Habits

2008-02-18 Thread Guillaume Parent

Reading replies at the bottom piss me off more than anything. When I
open an email, I want the important information to be at the top. The
useless crap can stay at the bottom - This also seems to be the mode of
posting most users here agree with.

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Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Guillaume Parent

Oh I totally agree with you, it's just that I don't think we should jump
on Alfred for staying stuff like that. It definitively should be fixed.

Quote: "I'm not trying to run it on a P3 =)"
I was just talking about recent issues, no worries there :P

"It must be really annoying to hear server admins with P3s that keep
whining and whining all day long every patch that comes out. I say just
give them some more time."

The problem is not only that it's broken, it's that they are not keeping
us up to spec. They find out about a bug from many messages on the list,
then disappear into the void and until it's fixed, we get gornischt. If
they told us, with every patch release (there's always a few weeks
between patches, unless something very bad happens), how far they are
with squashing these two bugs (which have been plaguing us since day 0),
we'd get far more patient as we're seeing progress, and even if they
say, "Sorry, we still can't nail what causes it", the responses would be
akin to "Bugger. Oh well." and not the "What the hell is taking you so
long?!" audible nowadays.

We can acknowledge that you're human, but if the only thing you can say
about a bug after, what, six releases? is "Stop quitting then", our
patience goes on vacation. Sure, it might simply be dadaist humor to
keep you from going insane -- wait, are you starting to burn out? --,
but if a basic and important engine command like "quit" does something
totally evil like free(0), what do you expect us to do? Weird
workarounds involving a telnet daemon and external SIGINTs?

~~ Ondra

On 21.11.07 6:33 Uhr, Guillaume Parent wrote:

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
"Shutting down",  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu <[EMAIL PROTECTED]> wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid "delay blah blah" stuff.

if i edit the script to not do the delay, it just gets overwritten
on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.


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Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread Guillaume Parent

Or VALVe could fix the bugs?

tbh I can understand why Alfred responds with useless things such as
this once in a while - It must be really annoying to hear server admins
with P3s that keep whining and whining all day long every patch that
comes out. I say just give them some more time.

You could kick all the players from the server with the message
"Shutting down",  and then send SIGINT. You'd need to find a way to
flush the logs before sending SIGINT though.

On Nov 20, 2007 11:29 PM, Nye Liu <[EMAIL PROTECTED]> wrote:


On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds wrote:


Stop quitting then.


Truly useless advice.

i do an rcon quit to restart the server cleanly (i am using a
while [ 1 ] inside a screen session.

since it segfaults, it does the stupid "delay blah blah" stuff.

if i edit the script to not do the delay, it just gets overwritten on update.

in any case, its a sign of very bad programming; its astounding to me
this hasn't been fixed yet.



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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Guillaume Parent

Ding ding ding, we have a winnar!!111

To join a game with a password, the convar is just password.

I.e.

connect serverip:27016;password passhere

sv_password is for a server password (Setting one, if you're the server)

Mannis.House wrote:



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Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Guillaume Parent

I don't actually sell servers. I'm just saying if I was buying a server,
and tested two different ones, knowing beforehand which ones were higher
FPS, I'd probably buy the higher FPS one because in my head I thought it
played better.

Have you ever tried hosting 2 servers, one with 300 FPS and one with
1000, then joining both (Without knowing which one is higher FPS
beforehand), playing on both, and testing both, and see if you notice
any difference? I'm willing to bet a lot of people aren't going to know
which one's 300 and which one's 1000.

In Reply To:"Guillaume Parent" <[EMAIL PROTECTED]>

"That's where the brain comes in. Client sees big number. Client believes
it works better, even though it's exactly the same. Client buys 1000 FPS
server."

-


So basically you are saying clients are stupid.  Boy, I hope your clients
don't read this mailing list.  My company gears its service to clients
that know what they want...that's why they pay more than the "$1/slot
kiddy gsp" charges because they know what hosting entails.


J. Laws

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Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Guillaume Parent

I disagree. Until VALVe chimes in, everybody is left!

I disagree, until Valve chimes in, everybody is right!

Guy




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Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Guillaume Parent

That's where the brain comes in. Client sees big number. Client believes
it works better, even though it's exactly the same. Client buys 1000 FPS
server.

Assuming your comments are true...why do clients buy the 1000fps if they
are given the choice between all of the above and test all of the above?
One thing I've learned in this business is that theoretical performance is
less important than the actual performance the client sees.  If what you
say is true, clients would not buy the 1000fps because they would find
"lower performance" than a lower fps server.  This sounds like a lot of
sour grapes...I question $1/slot servers as well but I'm not crying about
it on this mailing list...



Couldn't agree more.  1000 fps is a waste of cpu time for an HL1 server
(that's what I have most of my experience with).  All it does is make it
more difficult to maintain a stable server, and if what that article
says is true, it actually makes hit reg worse.



Server companies that sell "1000fps servers" have always been
questionable
IMO.




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Re: [hlds_linux] Bad Bone Weight continues...

2007-10-02 Thread Guillaume Parent

Make that a "will" and I'll love you forever.

I've got an old p3 here that I can resurrect to debug
the actual instruction sequence that causes the error.




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Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Guillaume Parent

The pyro was useless before. Now you actually have to back off from him.
It's perfect.

It's not overpowered. I was doing very well as Pyro yesterday killing
tons of people at close range, but today I had less luck with it. It
all depends on the skill of the Pyro and who he is killing. It was
really underpowered before, and it very good now.

On 9/30/07, Stephen Micheals <[EMAIL PROTECTED]> wrote:


negative! its great now and i think works a lot better, just have to
make sure to stay back from him in close quarters as hes designed to
do well in.

On 9/30/07, Jani Tiira <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.


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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-26 Thread Guillaume Parent

I don,t see anything in the changelogs regarding it. Wait until they
actually fix it.

--
[ Picked text/plain from multipart/alternative ]
Nope, still not working on my p3

On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
A required update for Team Fortress 2 has just been released.  Please
run hldsupdatetool to receive the updates.  The specific changes
include:

- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of
home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after
first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players
being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
number of ways if this is on
- Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the
timelimit, the server now goes ahead and switches level right away,
instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated
servers. This will properly load balance multiple instances of the
dedicated server running on a multi-processor machine. The affinity is
still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead
of from the install directory

Jason

--

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Re: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Guillaume Parent

Thanks for the command. I'm not exactly a linux expert, I just wanted to
test the performance and grab some experience on an unused machine I
had, and at the same time be able to play my games :)

*Boots the server*

Nope, doesn't have SSE2. Hopefully they can fix this bug soon.

cat /proc/cpuinfo. Your best friend anytime you feel like cursing your
stupid old Pentium 2 for not having SSE.

Now, normally, if you use an SSE2 instruction on a processor without
SSE2, you get the highly popular Illegal instruction error message (and
the SIGILL signal). Since this does not happen with Orange Box SRCDS
(henceforth OBSRCDS), there are two ways to explain this:

1. At runtime, depending on what the CPUID instruction tells OBSRCDS
(you can read up on CPUID in the Intel and AMD processor manuals), a
mathematics function set is chosen to reflect hardware capabilities (no
SSE2? Pick the FPU. No FPU? Use the non-hand-optimized C/C++ functions
and hope that due to some magic, they do work). However, since probably
every QA/testing machine at Valve has SSE2, the engine never uses the
more "primitive" math functions, so the bug which probably exists in
them can't be found. (The way around this: comment out the
CPUID/choosing code and force it to use the hand-optimized FPU or the
compiler-optimized C/C++ floating point functions. However, I don't
think we have access to them. The other option would be to hack the
operating system to not report SSE2 support when OBSRCDS issues CPUID,
but that's way over my head and I'm not sure this place is populated
with kernel hackers.)

2. It's not SSE2 at all.

I guess we just gotta wait for Guillaume to answer if his processor can
do SSE2, and then we can jump to conclusions.

~~ Ondra

P.S. Depending on the compiler and the flags passed on to it, C/C++
floating point arithmetic for Intel machines is either turned into FPU
or SSE2 instructions, but I'm guessing that Valve has a few
hand-optimized routines.

P.P.S. The previous SRCDS (for Source SDK Base) did go SIGILL on my
Pentium 2, which has no SSE. Not sure if OBSRCDS does that too (I don't
plan hosting TF2 until I get the Orange Box, so I'm postponing the
server download), but if not, it means it chooses the math functions as
described in point 1. of my extremely long rant.

On 26.09.07 4:50 Uhr, Guillaume Parent wrote:

The processor is a AMD 2700+, I'm not sure if that supports SSE2 or not.
Probably not.

FWIW -- We do NOT have SSE2 support on our server... we have SSE, but
that's it...  It sure sounds like if the server is lacking SSE2, for
now, SOL...

- Original Message 
From: Guillaume Parent <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 25, 2007 9:09:37 PM
Subject: Re: [hlds_linux] TF2 32 slots???


Well at least I'm not the only one having the problem it seems.

*Waves at fellow Bad Bone Weight server admin*


I just want to be able to run the darn TF2 server in Linux!  GWAH!
(Still
having Bad Bone Weight errors -- I wish someone from Valve would at
least
say something about this..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of George
Witczak
Sent: Tuesday, September 25, 2007 06:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 32 slots???

Ok someone please fill me in on how to get this going? Below is one
of the
IP's and the only 2 servers in game monitor playing 32
slots..and of
course they are full!

70.87.162.59:27015

http://www.game-monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247


_DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html

http://www.game-monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF


2_32_Player_DustBowl__1.html


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Re: [hlds_linux] Bad Bone Weight continues...

2007-09-25 Thread Guillaume Parent

The processor is a AMD 2700+, I'm not sure if that supports SSE2 or not.
Probably not.

FWIW -- We do NOT have SSE2 support on our server... we have SSE, but that's 
it...  It sure sounds like if the server is lacking SSE2, for now, SOL...

- Original Message ----
From: Guillaume Parent <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 25, 2007 9:09:37 PM
Subject: Re: [hlds_linux] TF2 32 slots???


Well at least I'm not the only one having the problem it seems.

*Waves at fellow Bad Bone Weight server admin*


I just want to be able to run the darn TF2 server in Linux!  GWAH!  (Still
having Bad Bone Weight errors -- I wish someone from Valve would at least
say something about this..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of George Witczak
Sent: Tuesday, September 25, 2007 06:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 32 slots???

Ok someone please fill me in on how to get this going? Below is one of the
IP's and the only 2 servers in game monitor playing 32 slots..and of
course they are full!

70.87.162.59:27015

http://www.game-monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247
_DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html

http://www.game-monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF
2_32_Player_DustBowl__1.html


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Re: [hlds_linux] TF2 32 slots???

2007-09-25 Thread Guillaume Parent

Well at least I'm not the only one having the problem it seems.

*Waves at fellow Bad Bone Weight server admin*

I just want to be able to run the darn TF2 server in Linux!  GWAH!  (Still
having Bad Bone Weight errors -- I wish someone from Valve would at least
say something about this..)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of George Witczak
Sent: Tuesday, September 25, 2007 06:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 32 slots???

Ok someone please fill me in on how to get this going? Below is one of the
IP's and the only 2 servers in game monitor playing 32 slots..and of
course they are full!

70.87.162.59:27015

http://www.game-monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247
_DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html

http://www.game-monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF
2_32_Player_DustBowl__1.html


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