Re: [hlds_linux] Server list

2004-11-04 Thread Jason Weisberger
Toker,
I got the same thing.  I had a server with .2 on the end that was so
full, I had to get a redirect plugin and fill ANOTHER server.  In the
last month or so, it's been damn near empty.
Anybody have any comments on this?
Jason Weisberger
http://www.csrev.com
Toker wrote:
A while back, steam was handing out server based on the last octet of
the IP
address.  This changed.  Does anybody know how it is done now?
I had a server that had .2 as the last octet and it was full 24/7.
No, the
servers have been sitting idle 24/7.  I know they changed something.
I have
searched everywhere and can't find a straight answer.
Anyway know the quick answer?
Thanks
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Re: [hlds_linux] steam://

2004-10-24 Thread Jason Weisberger
Yes.  For more information, please see the tutorial at http://www.csrev.com.
Bruce "Bahamut" Andrews wrote:
steam.exe -applaunch 70 -game thespecialists
=)
- Bruce "Bahamut" Andrews

[EMAIL PROTECTED] wrote:
Is there a range of numerical ID's? I'm trying to get 3rd party games,
namely, the specialists, to launch in this way, but instead of trying
all
the numbers
in between and excluding the ones below, thought there might be
some logic to it.
-Dr_b_

Actually I just went through and found all of them by trial and error.
Here's a complete list:
Half-Life Dedicated Server - 5
Counter-Strike 1.6 - 10
Team Fortress Classic - 20
Day of Defeat - 30
Deathmatch Classic - 40
Opposing Force - 50
Ricochet - 60
Half-Life - 70
Condition Zero - 80
Codename Gordon - 92
Condition Zero Deleted Scenes - 100
Source Dedicated Server Final - 205
Half-Life 2 - 220
Counter-Strike Source Final - 240
Half-Life Source - 280
Day of Defeat Source - 300
[EMAIL PROTECTED] wrote:
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Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
I'd love to be a tester in this part, as I discontinued use of phpUA
because of administering the clients and web portions, plus the need to
have a seperate installation per client.  It wasn't worth the work for
the amount of use it got.  If administration capabilities are severely
improved in this new version, I'd love to give it another test run.
Jason Weisberger
http://www.csrev.com
Brian A. Stumm wrote:
I've tested and found that both steam: (native) and steam:// (hl protocol)
can co-exist just fine. Note the // as the difference.
btw, I know you were offering phpUA as a complimentary feature to your
clients (at least in the past) and we are very close to having our admin
panel ready to go and would love to have the voice of a GSP as we roll
this out. Check our forums if you'd like to be apart of that as we beta
test and roll that out. We are a unitedadmins project.
Next release should include basic hlds admin/rcon stuff ie changemap,
sv_password, kickban, etc along with a usage plugin (clone of hlds_stats
http://bs-linux.com/hlds_stats/) and from there will evolve to port to
other games we support along with adding things like config writing,
stop/start, etc.
On Tue, 19 Oct 2004, Jason Weisberger wrote:

In the two years I've been in the CS business, I've never heard of
anybody using, much less mentioning HL Protocol except for this list.  I
would personally keep the HLSW protocol until they convert over to
Steam:// protocol for Steam native games.
Brian A. Stumm wrote:

I've added support for the "steam:" app launcher to phpUA and should have
an updated release out in a week or two following beta testing and a few
other features I want to get into this release. I just wonder if people
will still want things like hlsq and hl protocol launchers left in now
that its native...
http://bs-linux.com/devel/phpua/
On Tue, 19 Oct 2004, Jason Weisberger wrote:


Yes.  If you know some php, I'd look up the MadQuery script.  Otherwise
you can look for one from a third party provider.  Using MadQuery gives
you the ability to add the tips I have in that tutorial because you have
control over the code.  Please note that this script does not work on
Source servers.
Wojciech H wrote:


Is there a way to add servers to favorites or have a Server Info/Game
Info window pop up about the server instead of launching?
Jason Weisberger wrote:


Anybody that needs a quick tutorial or feature overview on Steam://
protocol, just visit
http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1

Stephen Micheals wrote:


Good.
This is a very good feature i will let other people know of it.
This will make alot of people i know a little bit happy.
On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:



you know,
this knowledge renders those 3rdparty apps like
urlgamestarter or hlprotocol pretty much useless.


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Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
I misunderstood your question.  As far as I know, what you're asking for
is not available at this time.  Anybody else can feel free to chime in.
Wojciech H wrote:
Im not sure how MadQuery would help me. Let me explain my situation in a
more detailed form.
I run www.game-monitor.com , and just recently added a '[Launch Game]'
button to server pages which launch the visitor into the game and having
it connect to the server they are looking at. Now what I want to do, is
not have the user launched into the game, but have it add the server to
their favorites, or just have the steam's server info window pop up for
that server, and I was wondering if that is possible.
Jason Weisberger wrote:
Yes.  If you know some php, I'd look up the MadQuery script.  Otherwise
you can look for one from a third party provider.  Using MadQuery gives
you the ability to add the tips I have in that tutorial because you have
control over the code.  Please note that this script does not work on
Source servers.
Wojciech H wrote:
Is there a way to add servers to favorites or have a Server Info/Game
Info window pop up about the server instead of launching?
Jason Weisberger wrote:
Anybody that needs a quick tutorial or feature overview on Steam://
protocol, just visit
http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1


Stephen Micheals wrote:
Good.
This is a very good feature i will let other people know of it.
This will make alot of people i know a little bit happy.
On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

you know,
this knowledge renders those 3rdparty apps like
urlgamestarter or hlprotocol pretty much useless.

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Re: [hlds_linux] steam://

2004-10-20 Thread Jason Weisberger
Thanks m0gely for tying to make me look like an asshole without knowing
what you're talking about.  HL Protocol requires that you also install a
client portion for it to work, consiquently, most people do not use HL
Protocol.  Now that Steam protocol is out and about, I'm sure people
will use it more and more.  It seems as though only the hardcore CS
Sysadmins knew about HL Protocol.  Yes, people have wanted this for
years in CS, however, as usual with a younger gaming community, people
are often too lazy to take initiative.
Kevin J. Anderson wrote:

m0gely wrote:
Jason Weisberger wrote:
In the two years I've been in the CS business, I've never heard of
anybody using, much less mentioning HL Protocol except for this list.

And that matters?  You put a link on a web page. People click it. Done,
thats it.  Who cares if no ones heard of it?

and, its not exactly accurate too.   People have wanted this for quite a
while now, as UT, and other games have had this feature for years and
years.  I'ts very usefull, actually.   Not only for game communities,
but also extremely helpfull at lanpartys etc.
kev
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Re: [hlds_linux] steam://

2004-10-19 Thread Jason Weisberger
In the two years I've been in the CS business, I've never heard of
anybody using, much less mentioning HL Protocol except for this list.  I
would personally keep the HLSW protocol until they convert over to
Steam:// protocol for Steam native games.
Brian A. Stumm wrote:
I've added support for the "steam:" app launcher to phpUA and should have
an updated release out in a week or two following beta testing and a few
other features I want to get into this release. I just wonder if people
will still want things like hlsq and hl protocol launchers left in now
that its native...
http://bs-linux.com/devel/phpua/
On Tue, 19 Oct 2004, Jason Weisberger wrote:

Yes.  If you know some php, I'd look up the MadQuery script.  Otherwise
you can look for one from a third party provider.  Using MadQuery gives
you the ability to add the tips I have in that tutorial because you have
control over the code.  Please note that this script does not work on
Source servers.
Wojciech H wrote:

Is there a way to add servers to favorites or have a Server Info/Game
Info window pop up about the server instead of launching?
Jason Weisberger wrote:

Anybody that needs a quick tutorial or feature overview on Steam://
protocol, just visit
http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1

Stephen Micheals wrote:

Good.
This is a very good feature i will let other people know of it.
This will make alot of people i know a little bit happy.
On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:


you know,
this knowledge renders those 3rdparty apps like
urlgamestarter or hlprotocol pretty much useless.


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Re: [hlds_linux] %n

2004-10-19 Thread Jason Weisberger
Halfd relies on the hlds_run script, which is not available in source
servers.  It reads several variables from that file and the
environment.  I'm sure the halfd perl script could be edited, however
until that's done, it's not compatible.
Chuck Gibke wrote:
Folks:

Does halfd (http://www.halfd.org) work with CS:S? If it did then it would
be a simple matter of putting %n and any clan tags you wish in the first
section of halfd.exclude. Result: insta-ban.
Cheers,
"Insane" Husayn
ServerOp <<
I gave it a try during CSS:Beta but it had some major problems - logs are
different, status is different. The latest version, 2.20B18, does not
handle Steam IDs reliably as well.
I am afraid that Mal may not support anything new...
..Chuck
http://www.TexasArlingtonCS.us
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Re: [hlds_linux] steam://

2004-10-19 Thread Jason Weisberger
Yes.  If you know some php, I'd look up the MadQuery script.  Otherwise
you can look for one from a third party provider.  Using MadQuery gives
you the ability to add the tips I have in that tutorial because you have
control over the code.  Please note that this script does not work on
Source servers.
Wojciech H wrote:
Is there a way to add servers to favorites or have a Server Info/Game
Info window pop up about the server instead of launching?
Jason Weisberger wrote:
Anybody that needs a quick tutorial or feature overview on Steam://
protocol, just visit
http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1

Stephen Micheals wrote:
Good.
This is a very good feature i will let other people know of it.
This will make alot of people i know a little bit happy.
On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

you know,
this knowledge renders those 3rdparty apps like
urlgamestarter or hlprotocol pretty much useless.

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Re: [hlds_linux] DoD Server problems

2004-10-17 Thread Jason Weisberger
That's not a message you'd get.  I think the one you're talking about is
Reliable Channel Overflowed
In that case, he's got too many Metamod plugins running at once.  Tell
him to disable the least important ones first and see if it goes away.
Jason Weisberger
http://www.csrev.com
Jeff Stuart wrote:
A post here just reminded me.  I've got a client with a DoD server who
says that some of his players have problems connecting to the server
when it's playing certain maps.  He says the error message he gets is:
Reliable filter message would overflow.  NOTE: nothing shows up in the
log files.  He says this is only seen on the clients.  What we see in
game is people connecting and then disconnecting within 10 seconds of
joining.  Switch the map or restart the server and everything SEEMS to
be ok again.
Any one run into this before?  A google search didn't come up with
much. :(
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Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Anybody that needs a quick tutorial or feature overview on Steam://
protocol, just visit
http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1
Stephen Micheals wrote:
Good.
This is a very good feature i will let other people know of it.
This will make alot of people i know a little bit happy.
On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

you know,
this knowledge renders those 3rdparty apps like
urlgamestarter or hlprotocol pretty much useless.

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Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Actually I just went through and found all of them by trial and error.
Here's a complete list:
Half-Life Dedicated Server - 5
Counter-Strike 1.6 - 10
Team Fortress Classic - 20
Day of Defeat - 30
Deathmatch Classic - 40
Opposing Force - 50
Ricochet - 60
Half-Life - 70
Condition Zero - 80
Codename Gordon - 92
Condition Zero Deleted Scenes - 100
Source Dedicated Server Final - 205
Half-Life 2 - 220
Counter-Strike Source Final - 240
Half-Life Source - 280
Day of Defeat Source - 300
[EMAIL PROTECTED] wrote:
damn! this thing just plain works :D
thx. gotta put that on my server website
click here to join
you can find out about appid by creating desktop shortcuts for the
specific games and then look at the commandline
here are a few i found somewhere on the web:
92 - Codename Gordon
80 - Condition Zero
100 - Condition Zero Deleted Scenes
10 - Counter-Strike
260 - Counter-Strike Source Beta
240 - Counter-Strike Source
30 - Day of Defeat
40 - Deathmatch Classic
70 - Half-Life
220 - Half-Life 2
5 - Half-Life Dedicated Server
50 - Opposing Force
60 - Ricochet
210 - Source Dedicated Server
20 - Team Fortress Classic

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Simpson
Sent: Sonntag, 17. Oktober 2004 18:04
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] steam://
steam:// is already registered by Steam itself, it would be a really,
really bad idea for another program to re-register it.
Like I said earlier:
steam: -applaunch 10 +connect 81.169.187.229:27015
It may not look like a valid URL, but it is. You can type that into IE,
or Firefox, or any browser on Windows and it'll start Steam, start the
game you specify with the applaunch number (in this case 10 for CS) and
then pass it the parameter +connect 81.169.187.229:27015 which causes it
to connect to the server. No third-party apps required. You can
obviously change the applaunch number for any of the Steam games.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm
Sent: 17 October 2004 17:08
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] steam://
half-life protocol does this already (steam://)
example: http://bs-linux.com/phpua/index.php?mode=play&server=0 (note
the
link)
download: http://www.stivan.dk/hlprotocol/

On Sun, 17 Oct 2004, Steven Hartland wrote:

Which game are you looking for it to support? CS, CS:Source etc... I
ask as I maintain URLGameStarter which does just this for a large
number of other games including the original Half-life + mods but I
never did add steam but its quite possible if people want it.
   Steve / K
- Original Message -
From: "wouter v/d Bergh" <[EMAIL PROTECTED]>


would be pretty neat indeed

From: <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: [hlds_linux] steam://
Date: Sun, 17 Oct 2004 15:25:49 +0200
hi there!
i noticed that u can click links in the internet explorer like
steam://purchase/13 which are intercepted by the steam client to
perform certain actions.
is it possible to create a steam://-like link on a website to let
visitors join your server by clicking on it? for example: click

here

to join
you know what i mean?
that would be awesome.


This e.mail is private and confidential between Multiplay (UK) Ltd.
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In the event of misdirection, illegible or incomplete transmission
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##   #   d8:'   "   `::88b.
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Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Hello All,
Does anybody have a list of SteamAppIds, mainly one for Counter-Strike
Source Final?  This is what I really want to link to with the Steam://
protocol.
Thanks!
Jason Weisberger
http://www.csrev.com
Brian A. Stumm wrote:
half-life protocol does this already (steam://)
example: http://bs-linux.com/phpua/index.php?mode=play&server=0 (note the link)
download: http://www.stivan.dk/hlprotocol/

On Sun, 17 Oct 2004, Steven Hartland wrote:

Which game are you looking for it to support? CS, CS:Source etc...
I ask as I maintain URLGameStarter which does just this for
a large number of other games including the original Half-life + mods
but I never did add steam but its quite possible if people want it.
   Steve / K
- Original Message -
From: "wouter v/d Bergh" <[EMAIL PROTECTED]>


would be pretty neat indeed

From: <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: [hlds_linux] steam://
Date: Sun, 17 Oct 2004 15:25:49 +0200
hi there!
i noticed that u can click links in the internet explorer
like steam://purchase/13 which are intercepted by the steam client
to perform certain actions.
is it possible to create a steam://-like link on a website to let
visitors join your server by clicking on it?
for example: click here
to join
you know what i mean?
that would be awesome.


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entity to whom it is addressed. In the event of misdirection, the recipient is 
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information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
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