RE: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Martin Nicholls
 That's where the brain comes in. Client sees big number. Client
 believes
 it works better, even though it's exactly the same. Client buys 1000
 FPS
 server.

[..]

 So basically you are saying clients are stupid.  Boy, I hope your
 clients
 don't read this mailing list.  My company gears its service to clients
 that know what they want...that's why they pay more than the $1/slot
 kiddy gsp charges because they know what hosting entails.

I'll say it if nobody else wants to - yes they are. Anybody that works in
the industry of supplying servers that run software to people knows that
clients are dumb. It's just a factoid else I'd be able to name 40+ companies
that wouldn't have any clients at all if people that rented their servers
weren't total idiots. Your clients may well pay more and they may or may not
be dumb because of it, but on topic that's hardly the point.

Who's to say it has any effect server side whatsoever? Who's to say that
it's not something that only applies to non-dedicated servers? The name
itself could easily imply that. FPS. FPS implies rendering, what rendering
is a dedicated server doing exactly? Does anybody have any real,
non-anecdotal evidence at all that a 1000fps server is any better than a
100fps server? The answer of course is no, they don't. Some people are going
to reply that it's impossible to know without seeing the code, which is of
course to an extent true; but in fairness there isn't even any anecdotal
evidence to the fact except for random musings that a HL1 server 6 years ago
may have.

Seems to me that the tick is the chosen unit of time and activity and
everything else doesn't matter.

Would be great to hear from Valve and put the matter to bed once and for all
either way though. There are evidently people making money of just this kind
of thing, if it has no effect somebody should stand up and say so, and if it
does matter we should all be able to get in on the action.


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RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Guillaume Parent
 Sent: 26 September 2007 03:51
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Bad Bone Weight continues...

 The processor is a AMD 2700+, I'm not sure if that supports SSE2 or
 not.
 Probably not.

None of the 32bit Athlon CPUs do. Might want to check out
http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 if you're not sure.

Whilst I haven't seen an answer from Valve on this, but the 'survey' so far
does seem to indicate that SSE2 is required.

Glad I know now because I'm about to start shopping around for a dedi :)

  FWIW -- We do NOT have SSE2 support on our server... we have SSE, but
 that's it...  It sure sounds like if the server is lacking SSE2, for
 now, SOL...
 
  - Original Message 
  From: Guillaume Parent [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Tuesday, September 25, 2007 9:09:37 PM
  Subject: Re: [hlds_linux] TF2 32 slots???
 
 
  Well at least I'm not the only one having the problem it seems.
 
  *Waves at fellow Bad Bone Weight server admin*
 
  I just want to be able to run the darn TF2 server in Linux!  GWAH!
 (Still
  having Bad Bone Weight errors -- I wish someone from Valve would at
 least
  say something about this..)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of George
 Witczak
  Sent: Tuesday, September 25, 2007 06:14 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] TF2 32 slots???
 
  Ok someone please fill me in on how to get this going? Below is one
 of the
  IP's and the only 2 servers in game monitor playing 32
 slots..and of
  course they are full!
 
  70.87.162.59:27015
 
  http://www.game-
 monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247
  _DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html
 
  http://www.game-
 monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF
  2_32_Player_DustBowl__1.html
 
 
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RE: [hlds_linux] Bad Bone Weight continues...

2007-09-26 Thread Martin Nicholls
I'm sure many people will be happy to hear that :)

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Chris Green
 Sent: 26 September 2007 18:01
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Bad Bone Weight continues...

 SSE2 is not required (base-SSE is), and we don't compile with any
 switches that would turn on sse2 (and, sse2 instructions should trap
 when executed, as another poster mentioned). I'm working on this issue.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Martin
 Nicholls
 Sent: Wednesday, September 26, 2007 12:28 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Bad Bone Weight continues...



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of Guillaume Parent
  Sent: 26 September 2007 03:51
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Bad Bone Weight continues...
 
  The processor is a AMD 2700+, I'm not sure if that supports SSE2 or
  not.
  Probably not.

 None of the 32bit Athlon CPUs do. Might want to check out
 http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 if you're not
 sure.

 Whilst I haven't seen an answer from Valve on this, but the 'survey' so
 far
 does seem to indicate that SSE2 is required.

 Glad I know now because I'm about to start shopping around for a dedi
 :)

   FWIW -- We do NOT have SSE2 support on our server... we have SSE,
 but
  that's it...  It sure sounds like if the server is lacking SSE2, for
  now, SOL...
  
   - Original Message 
   From: Guillaume Parent [EMAIL PROTECTED]
   To: hlds_linux@list.valvesoftware.com
   Sent: Tuesday, September 25, 2007 9:09:37 PM
   Subject: Re: [hlds_linux] TF2 32 slots???
  
  
   Well at least I'm not the only one having the problem it seems.
  
   *Waves at fellow Bad Bone Weight server admin*
  
   I just want to be able to run the darn TF2 server in Linux!  GWAH!
  (Still
   having Bad Bone Weight errors -- I wish someone from Valve would
 at
  least
   say something about this..)
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
 George
  Witczak
   Sent: Tuesday, September 25, 2007 06:14 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] TF2 32 slots???
  
   Ok someone please fill me in on how to get this going? Below is
 one
  of the
   IP's and the only 2 servers in game monitor playing 32
  slots..and of
   course they are full!
  
   70.87.162.59:27015
  
   http://www.game-
  monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247
   _DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html
  
   http://www.game-
  monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF
   2_32_Player_DustBowl__1.html
  
  
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RE: [hlds_linux] srcds_? Where's i686? TF2

2007-09-22 Thread Martin Nicholls
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Draco Dragonsfire
 Sent: 22 September 2007 22:25
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] srcds_? Where's i686? TF2

 I didn't happen to see the binaries for orangebox/srcds_i686 - I only
 seem to have i486 after I update/verify_all. Is this still in testing
 or is there something I missed? (hl2mp has it, of course)

 - Draco
 Shacknews Server of Love FTW

Somebody asked the same question before, see below:

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: 21 September 2007 02:22
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Re: [hlds] Team Fortress 2 Server
 Updated/Linux Server available

 We are moving to a newer compiler version and the performance
 difference
 has gone away between the different types (note - moving, not moved
 yet,
 hence the beta part :).

 - Alfred

 dackz wrote:
  The lack of i686 and AMD-specific binaries in the Linux release is
  interesting. Can you make any comment on this? Are optimized binaries
  planned for release? And will the performance difference be
  appreciable?


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RE: [hlds_linux] VMware

2007-09-21 Thread Martin Nicholls
Comparatively the performance is going to suck bad if you say fill a 32 man
server. But the real question is why?.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Scott Pettit
 Sent: 21 September 2007 06:51
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] VMware

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello all,



 Been a while since my last posting here...



 Has anyone experimented with running SRCDS in a VMware guest?  I'm
 curious as to how you find the performance.  In some brief testing this
 afternoon I configured:



 Host Ubuntu Feisty

 Guest Ubuntu Dapper (Feisty kept hanging during the install)



 Guest configured with one CPU only (my intention is to run two single
 CPU Guests on a dual core) and 512MB RAM assigned.  VMware tools was
 installed in the guest OS.



 Hardware:  P4D 2.8, 2GB RAM



 After directing some gamers at it they all reported that it performed
 really well, I was expecting quite a performance penalty due to
 virtualisation but it appears to be minimal.



 That said, I couldn't get the FPS very high (stuck around 30-40),
 though
 I'm presently recompiling the host and guest with 1000HZ kernels to see
 if this rectifies it.



 While I haven't done anything extensive as yet, it does appear to be a
 good option at first looks - so I guess the question is whether anyone
 is is doing/has tried this and what were your results on what hardware?



 -Scott



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RE: [hlds_linux] TF2 Linux Command Line

2007-09-21 Thread Martin Nicholls
Somebody linked me http://www.nsevens.com/uploads/tf2commands.txt earlier,
seems to have.. Everything.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Theo Macris
 Sent: 21 September 2007 08:47
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Linux Command Line

 --
 [ Picked text/plain from multipart/alternative ]
 I would love if someone would post the contents of their server.cfg
 All's I have in mine is hostname and rcon password. :{
 I am new to the game so I dont even know what the cvars I see in HLSW
 are
 controlling.
 Anyway if anyone has a good working cfg, be a pal and post some of the
 goodies and what they do.
 -Theo

 On 9/20/07, Jon Swope [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I am having the same problems here.  I have tried all combinations of
 file
  permissions and ownership I can think of.  I made the file a very
 simple
  one
  to just set a known tf2 convar to a default setting, to remove the
  possibility of a malformed file from the mix.
 
  Anyone have any ideas?
 
  On 9/20/07, Drew Kirkpatrick [EMAIL PROTECTED] wrote:
  
   Strange, I'm using the same -exec filename.cfg, but every time I
 start
   the server I get:
   exec:couldn't exec filename.cfg
  
   I even threw in the absolute path. Any help? Here's my script:
  
   #!/bin/bash
  
   cd /home/serverUser/source_servers/srcds_1/orangebox
  
   screen -S tf2 ./srcds_run -console -game tf -hostport 27015 +exec
   /home/serverUser/source_servers/srcds_1/orangebox/tf2_config.cfg
   +maxplayers 20
  
   Any tips? The path is correct, and the file has read permissions.
 Even
   set it to execute permissions, still didn't work...
  
   On 9/20/07, Tim [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
forget my question, +exec server.cfg was all that was needed.
   
On 9/21/07, Tim [EMAIL PROTECTED] wrote:

 Hi everyone, [joined this list an hour ago]

 I just got my CSS/DoDS/FF server running TF2 and
 1. you gotta run the srcds_run file in /maindir/orangebox/ now
  instead
   of
 /maindir/
 2. at least thats what I did and it ran, if we need to copy the
 new
   srcds
 files over the old, please tell us

 3. what file is being accepted as the config file? any
 sv_hostname
   setting
 in valve.rc and a new config.cfg or autoexec.cfg didnt get
 accepted
  in
 /maindir/orangebox/cfg/

 kind regards,
 eagle

 On 9/21/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
 wrote:
 
  pretty much the same
 
  here is mine.. you can add the IP and port args same as the
 css
  one.
 
  srcds.exe -console -game tf +map ctf_2fort +maxplayers 14
 
   Does anyone have a good start command line, or do we just
 run it
   like
   css with a different -game command?
  
   Thank you. =)
  
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RE: [hlds_linux] Team Fortress 2 release

2007-09-21 Thread Martin Nicholls
Find it _extremely_ unlikely, though I've not heard official word - but
could you imagine gamepad v's keyboard  mouse? They'd get demolished time
after time, no matter how good they are.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Ryan Schremp
 Sent: 22 September 2007 01:44
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Team Fortress 2 release

 --
 [ Picked text/plain from multipart/alternative ]
 I was wondering if all the systems this game is releasing on are going
 to
 use the same servers? I noticed in the config files for the tf2 there
 were
 some files referencing Xbox 360 gamepad settings.
 Anyone know?
 --

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RE: [hlds_linux] Team Fortress 2 release

2007-09-21 Thread Martin Nicholls
Just to follow that up - it's probably the same code but it's locked to a
platform I'd guess (note: guess), though if Valve want to help me prove a
point I've been making for a few years then that's good too ;)

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Ryan Schremp
 Sent: 22 September 2007 01:44
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Team Fortress 2 release

 --
 [ Picked text/plain from multipart/alternative ]
 I was wondering if all the systems this game is releasing on are going
 to
 use the same servers? I noticed in the config files for the tf2 there
 were
 some files referencing Xbox 360 gamepad settings.
 Anyone know?
 --

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RE: [hlds_linux] Mike, anythin new on the Linux bins?

2007-09-20 Thread Martin Nicholls
Just trying to align this with
http://developer.valvesoftware.com/wiki/Valve_Time - nearest I can find to
that is 'When it's done' - so a month or two yeah? ;)

Regards,

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: 20 September 2007 21:49
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins?

 When they are ready, ASAP :) Since Monday is has been tomorrow (i.e the
 next day) so real soon we hope.

 - Alfred

 Saint K. wrote:
  Hiya,
 
  Any news or ETA on the Linux bins?
 
  Cheers,
 
  Saint K.
 
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RE: [hlds_linux] Mike, anythin new on the Linux bins?

2007-09-20 Thread Martin Nicholls
Or ones that output Alfred probably gets paid allot of wedge to do this?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Peter Brooks
 Sent: 21 September 2007 00:04
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Mike, anythin new on the Linux bins?

 Alfred should just release bins that echo
 ALFRED NEEDS TO SLEEP



 On 20/09/2007, Knuts - jolt.co.uk [EMAIL PROTECTED] wrote:
  Hope the when its done timeline isn't like 64 bit binaries!
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Martin
  Nicholls
  Sent: 20 September 2007 22:27
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins?
 
  Just trying to align this with
  http://developer.valvesoftware.com/wiki/Valve_Time - nearest I can
 find to
  that is 'When it's done' - so a month or two yeah? ;)
 
  Regards,
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlds_linux-
   [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
   Sent: 20 September 2007 21:49
   To: hlds_linux@list.valvesoftware.com
   Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins?
  
   When they are ready, ASAP :) Since Monday is has been tomorrow (i.e
 the
   next day) so real soon we hope.
  
   - Alfred
  
   Saint K. wrote:
Hiya,
   
Any news or ETA on the Linux bins?
   
Cheers,
   
Saint K.
   
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RE: [hlds_linux] Linux Dedicated Server Delayed

2007-09-18 Thread Martin Nicholls
 Better get WINE fired up, then...

Might not be the best idea ever.. :p

Shame to hear this, but in fairness it's not the end of the world. I can
wait to get my server up. Linux dedi should been pri #1 though - the number
gap between Windows servers for Source games and Linux servers is _immense_
(massive understatement time, sorry).

I'm hoping that Valve already know this and it really is just a case of last
minute problems and not some internal politics.

Anyways, good luck with the releases guys, even if the client already is
obviously broken ;)


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RE: [hlds_linux] TF2 server multi threaded?

2007-09-16 Thread Martin Nicholls
From stuff I *heard* the _engine_ is, thus as far as I read it that means
all Valve games. I could be missing the point and being totally retarded but
I could easily cite reliable sources that say the 'new' 3 games (EP 2,
Portal and TF2) are and you'd expect that to mean any mod based off it, and
possibly the other stuff thus (CS, Hl2 etc..). I might be reading too much
into it - correct me if I'm wrong.

Also threaded SRCDs which may or may not be coming at this point (though I'd
heard around the same time as TF2 also from a fairly reliable source), seems
to affect all HL2 mods - I know it's been tested on at least one public
server that I'm aware of for CS:S itself which would also seem to confirm
the possibility/likelihood of the above paragraph also.

Some of it is supposition and some of it is from likely sources. Be
interesting to see how it affects servers and clients, should be good for
uber-servers if they're on multiple cores if it's well implemented, with the
caveat that it's actually a pretty major architectural change.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Kevin J. Anderson
 Sent: 16 September 2007 07:17
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] TF2 server multi threaded?

 Martin Nicholls wrote:
  I'm actually wondering what's to say that it actually will put more
 strain
  on a server? Nothing about the changes suggests to me that it
 necessarily
  will (granted not that it won't by any means).
 
  As for being threaded not helping much; I can see obvious places
 where you
  can thread the server, whereas it's the client that's harder to
 thread and
  improve anything. Not saying you can't with the client by any means
 or that
  it has improved much with the server - but you'd expect it would be
 harder
  to do with the client than the DS from an architectural aspect for
 sure.
 
  All of the above shouldn't be taken as a replacement for me knowing
 anything
  specific, just mainly guesswork, but threading is a server 'tool'
 more than
  a client tool just because it's more easy to say things like this is
 a
  client, this is a thread for that client and other methods of doing
  fun/obvious things that aren't necessarily that obvious when coding
 the
  client.
 

 I remember reading an article last year about how valve was going to be
 heading towards more multi-threaded code.   I have not heard much about
 it since, but then again have not been paying much attention.   Is TF2
 going to be a test bed for a valve game being multi threaded?

 Kevin

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RE: [hlds_linux] TF2 server multi threaded?

2007-09-16 Thread Martin Nicholls
Uhm, s/Valve/Source, forgive moi :p


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RE: [hlds_linux] Server hardware requirements

2007-09-15 Thread Martin Nicholls
I'm actually wondering what's to say that it actually will put more strain
on a server? Nothing about the changes suggests to me that it necessarily
will (granted not that it won't by any means).

As for being threaded not helping much; I can see obvious places where you
can thread the server, whereas it's the client that's harder to thread and
improve anything. Not saying you can't with the client by any means or that
it has improved much with the server - but you'd expect it would be harder
to do with the client than the DS from an architectural aspect for sure.

All of the above shouldn't be taken as a replacement for me knowing anything
specific, just mainly guesswork, but threading is a server 'tool' more than
a client tool just because it's more easy to say things like this is a
client, this is a thread for that client and other methods of doing
fun/obvious things that aren't necessarily that obvious when coding the
client.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Midnight
 Sent: 16 September 2007 02:53
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server hardware requirements

 This is a multi-part message in MIME format.
 --
 Should be fine for a 20 player server at default settings.  The real
 question becomes how high can you run the tick rate and fps settings at
 and still not overload the server.  I think one core should handle at
 least 1 20 player server at 500fps and 100 tick without any problem.

 James Gurney wrote:
  Hi folks, long time no email. (Been on and off this list for the past
 6
  years or so).
 
  I tried searching the archives for this question, but it's hard to
 do,
  so apologies in advance if this has come up on a regular basis. If
  there's a thread or a wiki page somewhere I can read, I'd appreciate
 the
  link.
 
  We're getting ready to host a TF2 server on our now aging hardware,
 and
  I'd like to get a rough idea of how much performance we'll get with
 the
  Steam back-end. We have a dual Opteron 244 (1.8GHz). I'm well aware
 that
  the dual proc won't help a great deal, so considering a single one of
  these processors - is it sufficient to host a 20 player steam based
  server? Of course, TF2 will likely put more strain than a hldm or CS
  server, but I'm just looking for a rough estimate at this point.
 
  If the hardware we have is insufficient, what's a good level to be
 going
  for instead? We're running Linux, if that makes a significant
 difference.
 
  Thanks in advance,
 
  James
 
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RE: [hlds_linux] Team Fortress 2 dedicated ?

2007-09-14 Thread Martin Nicholls
It's the beta people are asking about, which is released Monday. Allot of
people are gonna be disappointed if the servers aren't around.

That said I hope, no sure, Valve have something lined up.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Keeper
 Sent: 14 September 2007 21:22
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?

 I'm sure they'll release it close to the same time as the clients.
 They are
 currently working on getting this beta ready.  I'm sure once they do
 they'll
 let us know.  With three weeks until release, I doubt they make us wait
 long...

 Can't wait tho :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rupert
 Walden
 Sent: Friday, September 14, 2007 3:53 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?

 Bump. Bins please Valve?  :)



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RE: [hlds_linux] TF2 beta

2007-09-12 Thread Martin Nicholls
You'd hope it would when preloading starts (which it has). Dunno, I want my
server up before Monday, what use would it be to have people running around
with no servers to play in? *Everybody* is gonna be playing the beta.

And yeah, you're not exactly going to be playing the beat after the final
game is released are you?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Nic Strix
 Sent: 12 September 2007 18:05
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] TF2 beta

 --
 [ Picked text/plain from multipart/alternative ]
 if the example of dods is to go by then the server gets released same
 time as client

 another question is if the beta client also available if only tf2 is
 pre-purchased?

 N



  From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 beta Date: Wed, 12 Sep 2007 19:56:25
 +0300  If they want to have ANY servers available for players to play
 except their own or selected few hosting services which have the
 files already when TF2 beta stage is released on 17th, they propably
 release them anytime now. If not, perhaps few days before the official
 release.  -ics  tsuehpsyde kirjoitti:  --  [ Picked text/plain
 from multipart/alternative ]  Not that we know of.   On 9/12/07,
 Saint K. [EMAIL PROTECTED] wrote:   This is a multi-part
 message in MIME format.  --  [ Picked text/plain from
 multipart/alternative ]  Hi all,   I've been offlist for a
 while, so exxcuse me if this has been asked  already, but does any
 one know when the TF2 beta server files will become  availible? 
  cheers,   Saint K.  --   
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