RE: [hlds_linux] The 1000 FPS Fairy Tale
That's where the brain comes in. Client sees big number. Client believes it works better, even though it's exactly the same. Client buys 1000 FPS server. [..] So basically you are saying clients are stupid. Boy, I hope your clients don't read this mailing list. My company gears its service to clients that know what they want...that's why they pay more than the $1/slot kiddy gsp charges because they know what hosting entails. I'll say it if nobody else wants to - yes they are. Anybody that works in the industry of supplying servers that run software to people knows that clients are dumb. It's just a factoid else I'd be able to name 40+ companies that wouldn't have any clients at all if people that rented their servers weren't total idiots. Your clients may well pay more and they may or may not be dumb because of it, but on topic that's hardly the point. Who's to say it has any effect server side whatsoever? Who's to say that it's not something that only applies to non-dedicated servers? The name itself could easily imply that. FPS. FPS implies rendering, what rendering is a dedicated server doing exactly? Does anybody have any real, non-anecdotal evidence at all that a 1000fps server is any better than a 100fps server? The answer of course is no, they don't. Some people are going to reply that it's impossible to know without seeing the code, which is of course to an extent true; but in fairness there isn't even any anecdotal evidence to the fact except for random musings that a HL1 server 6 years ago may have. Seems to me that the tick is the chosen unit of time and activity and everything else doesn't matter. Would be great to hear from Valve and put the matter to bed once and for all either way though. There are evidently people making money of just this kind of thing, if it has no effect somebody should stand up and say so, and if it does matter we should all be able to get in on the action. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bad Bone Weight continues...
-Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Guillaume Parent Sent: 26 September 2007 03:51 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bad Bone Weight continues... The processor is a AMD 2700+, I'm not sure if that supports SSE2 or not. Probably not. None of the 32bit Athlon CPUs do. Might want to check out http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 if you're not sure. Whilst I haven't seen an answer from Valve on this, but the 'survey' so far does seem to indicate that SSE2 is required. Glad I know now because I'm about to start shopping around for a dedi :) FWIW -- We do NOT have SSE2 support on our server... we have SSE, but that's it... It sure sounds like if the server is lacking SSE2, for now, SOL... - Original Message From: Guillaume Parent [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 25, 2007 9:09:37 PM Subject: Re: [hlds_linux] TF2 32 slots??? Well at least I'm not the only one having the problem it seems. *Waves at fellow Bad Bone Weight server admin* I just want to be able to run the darn TF2 server in Linux! GWAH! (Still having Bad Bone Weight errors -- I wish someone from Valve would at least say something about this..) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of George Witczak Sent: Tuesday, September 25, 2007 06:14 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 32 slots??? Ok someone please fill me in on how to get this going? Below is one of the IP's and the only 2 servers in game monitor playing 32 slots..and of course they are full! 70.87.162.59:27015 http://www.game- monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247 _DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html http://www.game- monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF 2_32_Player_DustBowl__1.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bad Bone Weight continues...
I'm sure many people will be happy to hear that :) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Chris Green Sent: 26 September 2007 18:01 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Bad Bone Weight continues... SSE2 is not required (base-SSE is), and we don't compile with any switches that would turn on sse2 (and, sse2 instructions should trap when executed, as another poster mentioned). I'm working on this issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Nicholls Sent: Wednesday, September 26, 2007 12:28 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Bad Bone Weight continues... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Guillaume Parent Sent: 26 September 2007 03:51 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Bad Bone Weight continues... The processor is a AMD 2700+, I'm not sure if that supports SSE2 or not. Probably not. None of the 32bit Athlon CPUs do. Might want to check out http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 if you're not sure. Whilst I haven't seen an answer from Valve on this, but the 'survey' so far does seem to indicate that SSE2 is required. Glad I know now because I'm about to start shopping around for a dedi :) FWIW -- We do NOT have SSE2 support on our server... we have SSE, but that's it... It sure sounds like if the server is lacking SSE2, for now, SOL... - Original Message From: Guillaume Parent [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 25, 2007 9:09:37 PM Subject: Re: [hlds_linux] TF2 32 slots??? Well at least I'm not the only one having the problem it seems. *Waves at fellow Bad Bone Weight server admin* I just want to be able to run the darn TF2 server in Linux! GWAH! (Still having Bad Bone Weight errors -- I wish someone from Valve would at least say something about this..) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of George Witczak Sent: Tuesday, September 25, 2007 06:14 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 32 slots??? Ok someone please fill me in on how to get this going? Below is one of the IP's and the only 2 servers in game monitor playing 32 slots..and of course they are full! 70.87.162.59:27015 http://www.game- monitor.com/GameServer/64.182.92.161:27016/THE_TEMPEST_2_247 _DUSTBOWL_DALLAS_TX_-_WDFNews.com_Clan_p.html http://www.game- monitor.com/GameServer/70.87.162.59:27015/3PointGames.com_TF 2_32_Player_DustBowl__1.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] srcds_? Where's i686? TF2
-Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Draco Dragonsfire Sent: 22 September 2007 22:25 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] srcds_? Where's i686? TF2 I didn't happen to see the binaries for orangebox/srcds_i686 - I only seem to have i486 after I update/verify_all. Is this still in testing or is there something I missed? (hl2mp has it, of course) - Draco Shacknews Server of Love FTW Somebody asked the same question before, see below: -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 21 September 2007 02:22 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Re: [hlds] Team Fortress 2 Server Updated/Linux Server available We are moving to a newer compiler version and the performance difference has gone away between the different types (note - moving, not moved yet, hence the beta part :). - Alfred dackz wrote: The lack of i686 and AMD-specific binaries in the Linux release is interesting. Can you make any comment on this? Are optimized binaries planned for release? And will the performance difference be appreciable? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VMware
Comparatively the performance is going to suck bad if you say fill a 32 man server. But the real question is why?. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: 21 September 2007 06:51 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VMware This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello all, Been a while since my last posting here... Has anyone experimented with running SRCDS in a VMware guest? I'm curious as to how you find the performance. In some brief testing this afternoon I configured: Host Ubuntu Feisty Guest Ubuntu Dapper (Feisty kept hanging during the install) Guest configured with one CPU only (my intention is to run two single CPU Guests on a dual core) and 512MB RAM assigned. VMware tools was installed in the guest OS. Hardware: P4D 2.8, 2GB RAM After directing some gamers at it they all reported that it performed really well, I was expecting quite a performance penalty due to virtualisation but it appears to be minimal. That said, I couldn't get the FPS very high (stuck around 30-40), though I'm presently recompiling the host and guest with 1000HZ kernels to see if this rectifies it. While I haven't done anything extensive as yet, it does appear to be a good option at first looks - so I guess the question is whether anyone is is doing/has tried this and what were your results on what hardware? -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 Linux Command Line
Somebody linked me http://www.nsevens.com/uploads/tf2commands.txt earlier, seems to have.. Everything. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Theo Macris Sent: 21 September 2007 08:47 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Linux Command Line -- [ Picked text/plain from multipart/alternative ] I would love if someone would post the contents of their server.cfg All's I have in mine is hostname and rcon password. :{ I am new to the game so I dont even know what the cvars I see in HLSW are controlling. Anyway if anyone has a good working cfg, be a pal and post some of the goodies and what they do. -Theo On 9/20/07, Jon Swope [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I am having the same problems here. I have tried all combinations of file permissions and ownership I can think of. I made the file a very simple one to just set a known tf2 convar to a default setting, to remove the possibility of a malformed file from the mix. Anyone have any ideas? On 9/20/07, Drew Kirkpatrick [EMAIL PROTECTED] wrote: Strange, I'm using the same -exec filename.cfg, but every time I start the server I get: exec:couldn't exec filename.cfg I even threw in the absolute path. Any help? Here's my script: #!/bin/bash cd /home/serverUser/source_servers/srcds_1/orangebox screen -S tf2 ./srcds_run -console -game tf -hostport 27015 +exec /home/serverUser/source_servers/srcds_1/orangebox/tf2_config.cfg +maxplayers 20 Any tips? The path is correct, and the file has read permissions. Even set it to execute permissions, still didn't work... On 9/20/07, Tim [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] forget my question, +exec server.cfg was all that was needed. On 9/21/07, Tim [EMAIL PROTECTED] wrote: Hi everyone, [joined this list an hour ago] I just got my CSS/DoDS/FF server running TF2 and 1. you gotta run the srcds_run file in /maindir/orangebox/ now instead of /maindir/ 2. at least thats what I did and it ran, if we need to copy the new srcds files over the old, please tell us 3. what file is being accepted as the config file? any sv_hostname setting in valve.rc and a new config.cfg or autoexec.cfg didnt get accepted in /maindir/orangebox/cfg/ kind regards, eagle On 9/21/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: pretty much the same here is mine.. you can add the IP and port args same as the css one. srcds.exe -console -game tf +map ctf_2fort +maxplayers 14 Does anyone have a good start command line, or do we just run it like css with a different -game command? Thank you. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _ It's a sad and beautiful world. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2 release
Find it _extremely_ unlikely, though I've not heard official word - but could you imagine gamepad v's keyboard mouse? They'd get demolished time after time, no matter how good they are. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: 22 September 2007 01:44 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2 release -- [ Picked text/plain from multipart/alternative ] I was wondering if all the systems this game is releasing on are going to use the same servers? I noticed in the config files for the tf2 there were some files referencing Xbox 360 gamepad settings. Anyone know? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2 release
Just to follow that up - it's probably the same code but it's locked to a platform I'd guess (note: guess), though if Valve want to help me prove a point I've been making for a few years then that's good too ;) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Ryan Schremp Sent: 22 September 2007 01:44 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Team Fortress 2 release -- [ Picked text/plain from multipart/alternative ] I was wondering if all the systems this game is releasing on are going to use the same servers? I noticed in the config files for the tf2 there were some files referencing Xbox 360 gamepad settings. Anyone know? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Mike, anythin new on the Linux bins?
Just trying to align this with http://developer.valvesoftware.com/wiki/Valve_Time - nearest I can find to that is 'When it's done' - so a month or two yeah? ;) Regards, -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 20 September 2007 21:49 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins? When they are ready, ASAP :) Since Monday is has been tomorrow (i.e the next day) so real soon we hope. - Alfred Saint K. wrote: Hiya, Any news or ETA on the Linux bins? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Mike, anythin new on the Linux bins?
Or ones that output Alfred probably gets paid allot of wedge to do this? -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Peter Brooks Sent: 21 September 2007 00:04 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mike, anythin new on the Linux bins? Alfred should just release bins that echo ALFRED NEEDS TO SLEEP On 20/09/2007, Knuts - jolt.co.uk [EMAIL PROTECTED] wrote: Hope the when its done timeline isn't like 64 bit binaries! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Nicholls Sent: 20 September 2007 22:27 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins? Just trying to align this with http://developer.valvesoftware.com/wiki/Valve_Time - nearest I can find to that is 'When it's done' - so a month or two yeah? ;) Regards, -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 20 September 2007 21:49 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Mike, anythin new on the Linux bins? When they are ready, ASAP :) Since Monday is has been tomorrow (i.e the next day) so real soon we hope. - Alfred Saint K. wrote: Hiya, Any news or ETA on the Linux bins? Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 2541 (20070920) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux Dedicated Server Delayed
Better get WINE fired up, then... Might not be the best idea ever.. :p Shame to hear this, but in fairness it's not the end of the world. I can wait to get my server up. Linux dedi should been pri #1 though - the number gap between Windows servers for Source games and Linux servers is _immense_ (massive understatement time, sorry). I'm hoping that Valve already know this and it really is just a case of last minute problems and not some internal politics. Anyways, good luck with the releases guys, even if the client already is obviously broken ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 server multi threaded?
From stuff I *heard* the _engine_ is, thus as far as I read it that means all Valve games. I could be missing the point and being totally retarded but I could easily cite reliable sources that say the 'new' 3 games (EP 2, Portal and TF2) are and you'd expect that to mean any mod based off it, and possibly the other stuff thus (CS, Hl2 etc..). I might be reading too much into it - correct me if I'm wrong. Also threaded SRCDs which may or may not be coming at this point (though I'd heard around the same time as TF2 also from a fairly reliable source), seems to affect all HL2 mods - I know it's been tested on at least one public server that I'm aware of for CS:S itself which would also seem to confirm the possibility/likelihood of the above paragraph also. Some of it is supposition and some of it is from likely sources. Be interesting to see how it affects servers and clients, should be good for uber-servers if they're on multiple cores if it's well implemented, with the caveat that it's actually a pretty major architectural change. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Kevin J. Anderson Sent: 16 September 2007 07:17 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 server multi threaded? Martin Nicholls wrote: I'm actually wondering what's to say that it actually will put more strain on a server? Nothing about the changes suggests to me that it necessarily will (granted not that it won't by any means). As for being threaded not helping much; I can see obvious places where you can thread the server, whereas it's the client that's harder to thread and improve anything. Not saying you can't with the client by any means or that it has improved much with the server - but you'd expect it would be harder to do with the client than the DS from an architectural aspect for sure. All of the above shouldn't be taken as a replacement for me knowing anything specific, just mainly guesswork, but threading is a server 'tool' more than a client tool just because it's more easy to say things like this is a client, this is a thread for that client and other methods of doing fun/obvious things that aren't necessarily that obvious when coding the client. I remember reading an article last year about how valve was going to be heading towards more multi-threaded code. I have not heard much about it since, but then again have not been paying much attention. Is TF2 going to be a test bed for a valve game being multi threaded? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 server multi threaded?
Uhm, s/Valve/Source, forgive moi :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server hardware requirements
I'm actually wondering what's to say that it actually will put more strain on a server? Nothing about the changes suggests to me that it necessarily will (granted not that it won't by any means). As for being threaded not helping much; I can see obvious places where you can thread the server, whereas it's the client that's harder to thread and improve anything. Not saying you can't with the client by any means or that it has improved much with the server - but you'd expect it would be harder to do with the client than the DS from an architectural aspect for sure. All of the above shouldn't be taken as a replacement for me knowing anything specific, just mainly guesswork, but threading is a server 'tool' more than a client tool just because it's more easy to say things like this is a client, this is a thread for that client and other methods of doing fun/obvious things that aren't necessarily that obvious when coding the client. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Midnight Sent: 16 September 2007 02:53 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server hardware requirements This is a multi-part message in MIME format. -- Should be fine for a 20 player server at default settings. The real question becomes how high can you run the tick rate and fps settings at and still not overload the server. I think one core should handle at least 1 20 player server at 500fps and 100 tick without any problem. James Gurney wrote: Hi folks, long time no email. (Been on and off this list for the past 6 years or so). I tried searching the archives for this question, but it's hard to do, so apologies in advance if this has come up on a regular basis. If there's a thread or a wiki page somewhere I can read, I'd appreciate the link. We're getting ready to host a TF2 server on our now aging hardware, and I'd like to get a rough idea of how much performance we'll get with the Steam back-end. We have a dual Opteron 244 (1.8GHz). I'm well aware that the dual proc won't help a great deal, so considering a single one of these processors - is it sufficient to host a 20 player steam based server? Of course, TF2 will likely put more strain than a hldm or CS server, but I'm just looking for a rough estimate at this point. If the hardware we have is insufficient, what's a good level to be going for instead? We're running Linux, if that makes a significant difference. Thanks in advance, James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [ midowns.vcf of type text/x-vcard deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Team Fortress 2 dedicated ?
It's the beta people are asking about, which is released Monday. Allot of people are gonna be disappointed if the servers aren't around. That said I hope, no sure, Valve have something lined up. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Keeper Sent: 14 September 2007 21:22 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? I'm sure they'll release it close to the same time as the clients. They are currently working on getting this beta ready. I'm sure once they do they'll let us know. With three weeks until release, I doubt they make us wait long... Can't wait tho :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden Sent: Friday, September 14, 2007 3:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? Bump. Bins please Valve? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] TF2 beta
You'd hope it would when preloading starts (which it has). Dunno, I want my server up before Monday, what use would it be to have people running around with no servers to play in? *Everybody* is gonna be playing the beta. And yeah, you're not exactly going to be playing the beat after the final game is released are you? -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Nic Strix Sent: 12 September 2007 18:05 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TF2 beta -- [ Picked text/plain from multipart/alternative ] if the example of dods is to go by then the server gets released same time as client another question is if the beta client also available if only tf2 is pre-purchased? N From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 beta Date: Wed, 12 Sep 2007 19:56:25 +0300 If they want to have ANY servers available for players to play except their own or selected few hosting services which have the files already when TF2 beta stage is released on 17th, they propably release them anytime now. If not, perhaps few days before the official release. -ics tsuehpsyde kirjoitti: -- [ Picked text/plain from multipart/alternative ] Not that we know of. On 9/12/07, Saint K. [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I've been offlist for a while, so exxcuse me if this has been asked already, but does any one know when the TF2 beta server files will become availible? cheers, Saint K. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Spaces is here! It's easy to create your own personal Web site. http://spaces.live.com/signup.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux