Re: [hlds_linux] Problem
I've had it happen to me on cp_granary on a completely empty server. I got kicked the moment I ran "ugc_off" even though I hadn't exec'd any previous ugc config. Don't ask me why I was doing that :P On Mon, Nov 14, 2016 at 9:44 PM, John Schoenickwrote: > We're looking in to this. Please let me know if you identify any > maps/etc. that seem to reliably trigger the error. > > - John > > > On 11/12/2016 04:12 AM, Sergey Dobretsov wrote: > > Hi. > > > > Yesterday, I've realised people are getting kicked randomly on all of the > > tf2 servers: > > L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>" > > disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS || > > u.m_nNewEntity < 0") > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem
I can confirm this has happened to my on stock granary with no mm/sm On Sun, Nov 13, 2016 at 12:08 PM, Weasels Lairwrote: > Try a different map (maybe a stock one like 2fort) and if if that makes a > difference. > > On Nov 13, 2016 5:31 AM, "Sergey Dobretsov" wrote: > > > Server without MM+SM > > > > Client "ZaZnObA" connected (212.232.76.122:28501). > > Client "Forklays" connected (212.232.76.122:28201). > > Dropped Forklays from server (CL_ReadPreserveEnt: u.m_nNewEntity == > > MAX_EDICTS || u.m_nNewEntity < 0) > > Dropped ZaZnObA from server (CL_ReadPreserveEnt: u.m_nNewEntity == > > MAX_EDICTS || u.m_nNewEntity < 0) > > > > > > > > > Check the status output on console. There might be something that > > > creates more of those by error. > > > > > > -ics > > > > > > Robert Styler kirjoitti: > > > > This error has only started appearing recently. I have made no > changes > > to > > > > affect the edicts on the map. > > > > > > > > On 12 November 2016 at 12:17, ics wrote: > > > > > > > >> EDICT error refers to map having too many entities in present. Are > you > > > >> creating any yourself on the server through plugins? Log into server > > > >> console and type in status, see what it reports? Should look > something > > > like > > > >> this: edicts : 1370 used of 2048 max. What map are you running? > > > >> > > > >> -ics > > > >> > > > >> Sergey Dobretsov kirjoitti: > > > >> > > > >> Hi. > > > >>> Yesterday, I've realised people are getting kicked randomly on all > of > > > the > > > >>> tf2 servers: > > > >>> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1: > > 171030251]>" > > > >>> disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == > > MAX_EDICTS > > > || > > > >>> u.m_nNewEntity < 0") > > > >>> ___ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >>> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > >> > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > > End of hlds_linux Digest, Vol 104, Issue 8 > > > ** > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Eric!! Upon joining a valve server I quickly realized the sv_pure is now back to 0 instead of 1. Was this intentional? I thought it was set to 1 to prevent users from running custom skins that would give them an advantage On Thu, Jul 7, 2016 at 8:04 PM, Eric Smithwrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3528598. > > -Eric > > > > The Meet Your Match Update has arrived! > - Added Casual and Competitive Matchmaking modes > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/ ) > - Casual mode replaces Quickplay > - Added the Heavy vs. Pyro war > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/war.php ) > - 3 new community maps > - Sunshine > - Metalworks > - Swiftwater > - Added 3 new community taunts > - The Balloonibouncer (Pyro only) > - Disco Fever (Spy only) > - The Fubar Fanfare (Soldier only) > - Added 1 new official taunt > - The Carlton (Scout only) > - Added the Perfect Stranger crate > > General > - Reworked the main menu > - All play-related buttons are now accessible by clicking the > "Find a game" button > - Moved the Workshop and Replay buttons down the bottom group of > mini-buttons > - Enemies killed by energy weapons now play a special sound as their body > dissolves > - Improved stopwatch UI to help better communicate game state > - Added new sound vo files for Competitive Mode > - Added sounds to all attacks where the target player resisted a part of > the damage > - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny > Pouch, and Prinny Machete > - Added AsiaFortress Cup Mercenaries Cup Season 7 medals > - Added TF2Maps 72hr TF2Jam Summer Participant medal > - Added Random Acts of TF2 medals > - Added check to prevent players with P-REC loaded from participating in > matchmaking > - Prevents P-REC crashing which results in players receiving > abandon penalties > - Updated the Demo Support feature > - Added an option to only record matches that are played using > Tournament mode (mp_tournament) > - Added an option to auto-delete matches that don't have any > events recorded > - Fixed a bug where tickcount values were being noted incorrectly > - Options can be set using the Adv. Options menu > - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole > Saviors, and The Dark Falkirk Helm > - Updated the localization files > - PASS Time update > - No longer in Beta! > - New Items Available > - An Early Participation Pin will be awarded to everyone > who played PASS Time during beta > - Two new achievements with item rewards > - Tune Merasmus's Multi-Dimensional Television > - Jackpot! > - Map Changes > - All maps are tweaked, polished, and out of beta > - Renamed pass_pinewood to pass_timberlodge > - Renamed pass_warehouse to pass_brickyard > - Added a new city-themed map, pass_district > - An updated pass_template for level designers will be > released on http://www.escalation.com/news > - Game Mode Changes > - Changed the score limit from 3 to 5 > - Tweaked various JACK throwing parameters > - Pack Running > - The JACK no longer heals the player carrying it > - A player carrying the JACK with no nearby > teammates is marked for death > - Teammates near a player holding the JACK will be > slowly healed, and can run as fast as the fastest nearby teammate > - JACK Power > - Passing the JACK increases a power meter > - The power meter will decay over time > - Filling the power meter unlocks a special goal > worth extra points > - Art Changes > - New view model animations > - The HUD provides more information about goal type and > status > - Player pips for Spies will reflect cloak and disguise > status > - Misc Details > - Added cvar tf_passtime_scores_per_round > - Added tf_glow entity that can be used to enable the glow > effect on any entity > - Updated trigger_passtime_ball FGD entry to hide > unimplemented features, temporarily > - Spawnflag added to func_passtime_goal to indicate to the > HUD that a goal is unlocked by JACK power > > Bug fixes > - Fixed being able to repeatedly activate taunts before the current one > had ended while underwater > -
Re: [hlds_linux] Mandatory Team Fortress 2 update released
- Casual mode replaces Quickplay That answered everyone's question, unfortunately. On Thu, Jul 7, 2016 at 8:04 PM, Eric Smithwrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3528598. > > -Eric > > > > The Meet Your Match Update has arrived! > - Added Casual and Competitive Matchmaking modes > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/ ) > - Casual mode replaces Quickplay > - Added the Heavy vs. Pyro war > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/war.php ) > - 3 new community maps > - Sunshine > - Metalworks > - Swiftwater > - Added 3 new community taunts > - The Balloonibouncer (Pyro only) > - Disco Fever (Spy only) > - The Fubar Fanfare (Soldier only) > - Added 1 new official taunt > - The Carlton (Scout only) > - Added the Perfect Stranger crate > > General > - Reworked the main menu > - All play-related buttons are now accessible by clicking the > "Find a game" button > - Moved the Workshop and Replay buttons down the bottom group of > mini-buttons > - Enemies killed by energy weapons now play a special sound as their body > dissolves > - Improved stopwatch UI to help better communicate game state > - Added new sound vo files for Competitive Mode > - Added sounds to all attacks where the target player resisted a part of > the damage > - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny > Pouch, and Prinny Machete > - Added AsiaFortress Cup Mercenaries Cup Season 7 medals > - Added TF2Maps 72hr TF2Jam Summer Participant medal > - Added Random Acts of TF2 medals > - Added check to prevent players with P-REC loaded from participating in > matchmaking > - Prevents P-REC crashing which results in players receiving > abandon penalties > - Updated the Demo Support feature > - Added an option to only record matches that are played using > Tournament mode (mp_tournament) > - Added an option to auto-delete matches that don't have any > events recorded > - Fixed a bug where tickcount values were being noted incorrectly > - Options can be set using the Adv. Options menu > - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole > Saviors, and The Dark Falkirk Helm > - Updated the localization files > - PASS Time update > - No longer in Beta! > - New Items Available > - An Early Participation Pin will be awarded to everyone > who played PASS Time during beta > - Two new achievements with item rewards > - Tune Merasmus's Multi-Dimensional Television > - Jackpot! > - Map Changes > - All maps are tweaked, polished, and out of beta > - Renamed pass_pinewood to pass_timberlodge > - Renamed pass_warehouse to pass_brickyard > - Added a new city-themed map, pass_district > - An updated pass_template for level designers will be > released on http://www.escalation.com/news > - Game Mode Changes > - Changed the score limit from 3 to 5 > - Tweaked various JACK throwing parameters > - Pack Running > - The JACK no longer heals the player carrying it > - A player carrying the JACK with no nearby > teammates is marked for death > - Teammates near a player holding the JACK will be > slowly healed, and can run as fast as the fastest nearby teammate > - JACK Power > - Passing the JACK increases a power meter > - The power meter will decay over time > - Filling the power meter unlocks a special goal > worth extra points > - Art Changes > - New view model animations > - The HUD provides more information about goal type and > status > - Player pips for Spies will reflect cloak and disguise > status > - Misc Details > - Added cvar tf_passtime_scores_per_round > - Added tf_glow entity that can be used to enable the glow > effect on any entity > - Updated trigger_passtime_ball FGD entry to hide > unimplemented features, temporarily > - Spawnflag added to func_passtime_goal to indicate to the > HUD that a goal is unlocked by JACK power > > Bug fixes > - Fixed being able to repeatedly activate taunts before the current one > had ended while underwater > - Fixed disguising with the Conniver's Kunai while spotted by a Sentry > causing the Sentry to ignore the Spy > - Fixed class change
Re: [hlds_linux] TF2: Meet Your Match update and QuickPlay?
Oh no, quickplay lobbies? What will happen to my precious Cactus Canyon?! On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrosewrote: > How is the Meet Your Match update going to work for the servers we run > that are in the QuickPlay pool? > > Also, what is the game going to do if a player drops out during a game? > Other games (yes, I mean Overwatch) will backfill players, but the update > page mentions nothing about this. > > For those of you who don't know what I'm talking about: > http://www.teamfortress.com/meetyourmatch/ which mentions that QuickPlay > is now going to use 12v12 lobbies and have player levels. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Test
Meaning someone is adding our emails to some spam garbage... Or there is a very horny server OP who wants cold hard $$$ On Fri, Sep 11, 2015 at 7:46 PM, Eric Smith <er...@valvesoftware.com> wrote: > On that topic, Amy is not subscribed to this list so we don't have an > action we can take here. > > -Eric > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair > Sent: Friday, September 11, 2015 11:54 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Test > > She's not YOUR Amy! She's obviously mine! She keeps e-mailing ME! > > > On Sep 11, 2015 11:42 AM, "N-Gon" <ngongamedes...@gmail.com> wrote: > Not my amy! > > > On Fri, Sep 11, 2015 at 2:28 PM, Daniel Barreiro < > smelly.feet.you.h...@gmail.com> wrote: > Is this change to help stop the spambots by any chance? > > > On Fri, Sep 11, 2015 at 2:26 PM, Eric Smith <er...@valvesoftware.com> > wrote: > Testing a mailing list change. No need to reply. Thanks. > > -Eric > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] baning TF2 servers together with CS:GO
Damn dude that sucks. Sorry to hear :( Hopefully someone at valve can fix this up for you On Mon, Jul 20, 2015 at 10:58 AM, ics i...@ics-base.net wrote: FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this system enabled for bad servers. -ics Alice Vostrikova kirjoitti: Hello. I rent my game servers at hosting where many different game servers. On Friday, the Valve massively banned CS:GO servers. On the same day, Valve banned 3 my TF2 servers. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.14:28137format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.37:27095format=json http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.153:28292format=json Reason: inventory violations. I do not give to my players any inventory for money or without money. Also was banned TF2 server on my hoster without sourcemode (absent any plugins or castom tags)!!! http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.37:27767format=json Why on ip of the banned CS:GO servers were banned TF2 servers too? Valve banned servers CS:GO on the ip (instead of ip:port)? Somebody, please give an explanation for the ban TF2 servers! I write for the third time on the issue. Is it normaly that, Valve does not respond? -- -- Почтовый ящик предоставлен сервисом qip.ru Заведи бесплатную почту в домене rbcmail.ru и ты! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
wrong thread, guy On Wed, Jul 15, 2015 at 7:52 PM, HD ad...@gamerscrib.net wrote: That is great and all, thanks. However, we've heard 0 word since the retraction of the Valve servers from the browser listings which was a small step in helping the community to only see you take a larger step backwards. Can we get some insight on this as to why and what there holds in the future for helping the community run servers out a little? Thanks again -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 15, 2015 7:48 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 2879786. -John -- - Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc. - Fixed font rendering issues for Mac clients - Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case) - Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts - Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts - Security/crash fixes (thanks to Nathaniel Theis for these reports) - Fixed a crash caused by sending malformed network data to clients and servers - Fixed an exploit that could be used to bypass sv_cheats - Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked - Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware - Fixed speed particles on the Spy not disappearing when cloaking - Added ETF2L 6v6 Season 21 tournament medals - Added numerical health value to the enemy health display in the freezecam - Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing - Updated several materials to fix issues caused by mat_picmip - Updated the localization files - Updated maps - Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush - Fixed incorrect cube maps on Powerhouse - Updated maps have been compressed to save space - Updated Hammer tools - Fixed bspzip requiring a -game parameter while simultaneously not allowing it - Fixed bspzip -addfiles improperly handling newlines in some cases - Fixed bspzip ignoring excess arguments with no warning - Fixed bspzip help text for -extractfiles not indicating that a target directory is required ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] [hlds] Optional TF2 update released
Again. Only a small handful of people within UGC know about making Sourcemod plugins. Instead of being pessimistic about fixing something why not come up with a better solution than the one I have presented? Such as maybe removing the cvar all together because it serves 0 purpose as the 0 backstab method is completely broken and 2 backstab method is completely untested AND broken. There is no need to have that cvar set to anything other than 1, so why not just remove it. On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote: Removing a cvar flag with a plugin is only 2 lines, some people sell cheat server plugins that got many more features than that, so it's easy for anyone to buy one and put it on their server. With VAC there is at least a chance (even if it's small) that the guy is going to get banned, and there's none if he has access to the server. 2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com: But the amount of players who can readily make something like that within UGC is not all that high. People thought of me as a messiah for my simple plugin when I had only learned about programming in SMod 2 days prior. Making a plugin to continue to cheat is way more steps involved than simply typing an rcon command in console. Nothing will ever 100% stop cheaters, but it's silly not to even try to slow them down. If we're going to just toss our hands in the air and say it's pointless because there will always be a workaround then why even bother having a VAC system in place. On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com wrote: Yes, that was a given. After all, server plugins can remove the cheat flag just as readily as the notify flag. On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote: That's pointless, someone could make a a plugin to remove the notify flag. You should only trust servers that are hosted by leagues where no one has the rcon_password or any access to the machine. There are many other cvars that can be modified the same way and be used to cheat. 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com: Either way, tf_backstab_detection_method should probably be flagged as Notify so that all players are told when its value changes. On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com wrote: Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] [hlds] Optional TF2 update released
Hey, while we're on the subject of exploits I wanted to bring something up. tf_backstab_detection_method Currently that cvar can be changed on the fly with just rcon access. It's not Cheat or Notify flagged. I've had reports from 3 different UGC Plat players who are highly suspicious of other teams using this on a toggle to allow their spies easy facestabs when they need them. Adding a flag to this command will not harm anyone and it will be a load off the minds of the Comp players who have no way of proving this is being done in official matches. I made a plugin that, among other things, flagged this thing is a cheat. It's a nice start but I can't force everyone to use my plugin. But if Valve were to change this I wouldn't have to :) -Miggy On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Optional TF2 update released
Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge, any idea when we will see the remaining mainline Source Games updated? Thanks, Kyle. On Mon, May 18, 2015 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for Team Fortress 2. Dedicated servers do not need to download the update but you can if you'd like. The note for the update is below. The updated version is 2771145. Thanks. -Eric --- - Fixed crash when getting a malformed KeyValues buffer (thanks to Nathaniel Theis for the report) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
It's not anymore confusing than rd_asteroid. But that's just my opinion. On Mon, Dec 8, 2014 at 8:38 PM, wickedplayer494 wickedplayer...@gmail.com wrote: Snowplow was cut. One of the TF2Maps staff posted why: http://forums.tf2maps.net/showpost.php?p=315021postcount=67 On 12/8/2014 7:30 PM, Ross Bemrose wrote: Wasn't the map cp_snowplow supposed to ship with this update, or did that get canceled? On 12/8/2014 8:26 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2535271. -Eric - - End of the Line Community Update has arrived! - Check out the community-created movie and web page at http://www.teamfortress.com/endoftheline/ - The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and friendly leaderboards. - Added End of the Line Community Crate Key - Added 21 cosmetic items featured from End of the Line - Added Pyro Taunt - Pool Party - Added multi-class melee weapon - The Crossing Guard - Added Duck Journal and Duck Tokens for the End of the Line event - Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt - Updated the crosshair to not draw while taunting ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts on this over on Allied. Eric can you confirm there is a problem and a fix coming soon please? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important changes to TF2 coming soon
Typo in your closing html tag On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose rbemr...@gmail.com wrote: For those of you too lazy to get curl working, I made a quick (5-minute) web form for registering an API key. http://tf2.rbemrose.com/steamreg.html If you don't trust me, feel free to look at the source code. It should be easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or even images. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account. You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key= yourkey https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey LOGGING IN TO YOUR ACCOUNT (TF only for now): Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove the TF accounts and only use Steam gameserver accounts. HOW FAVORITES MIGRATION WORKS: In the next few days we will release an updated Steam Client beta that knows how to migrate favorites. On the client, each favorite has an IP:port and a gameserver account. The account might be empty --- that will of course be the case for all previously
Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
Oddly enough, a handful of communities have been shut down because of the recent changes. This one will affect a few more. Can't say I'm saddened by this since those communities were cancer to TF2. On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson thepauls...@gmail.comwrote: Can you tell us the reason for this change? Is there no other solution rather than removing functionality from the game? The complaint before was forced ads. Servers cannot resend the MOTD to quickplay players anymore so I don't understand why additional restrictions need to be introduced. HTML motds are superior to text motds even only shown at connection. They look better and they allow you to update the page without rebooting the server. Especially when it comes to TF2 players, no one is going to pay attention to an unformatted wall of text that could contain important rules or links to your website. With these new restrictions both the webpage and the text file needs to be maintained. On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: It's something enforced by the client, and is a function of how they connected to that particular server, not any particular server settings. If they connect via the server browser (or command line, etc) then they will show HTML. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Wednesday, November 06, 2013 2:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support Would those who connected outside of matchmaking be able to use html on quickplay enabled servers or does enabling quickplay disable html completely? - Original Message - From: Valentin G. nextra...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, November 6, 2013 6:29:32 PM Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support I'm not concerned about change 1 but change 2 in that regard ;) On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! ad...@topnotchclan.com wrote: Couldn't you just leave the txt file empty? Sent from my iPhone 5 On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote: about:blank is no longer valid? On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: That's correct; #2 is a Source engine change. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, November 06, 2013 3:09 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support Does the latter impact all Source 2k7 games? Thanks, Kyle. On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We're making two changes to TF HTML MOTD support that server operators should be aware of: 1.)HTML MOTD's will no longer be shown by clients that connect via quickplay. Those clients will show the plaintext message instead. (The file identified by the convar motdfile_text, which defaults to motd_text.txt.) 2.)When sending a URL to the info panel by name, the URL must begin with 'http://' or 'https://'. Note that this change does not affect putting a URL in motd.txt directly, which has always required a protocol prefix in order for the file contents to be interpreted as a URL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] [hlds] Mandatory TF2 update released
- Fixed some items and spell attributes showing incorrect expiration times I am not happy about this On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty big issue for communities. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
Right officials won't do a thing since he hasn't caused thousands in damage. If anything, get his IP address, everyone who's been attacked by him gather all their proof, and report him to his ISP. On Mon, Sep 2, 2013 at 1:19 PM, ElitePowered . elitepowe...@gmail.comwrote: How about you report his ip to the right officals. That'll do a much better job than a steam id. It'll take a while to process but he'll be dealt with. For now, i think a lot of us are being affected by this attack. And it's more than 1 person. I'm seeing IPs from many places. Best solution is to report it to valve until they respond and to also start using query cache which should help a bit. I haven't tried Bottiger's solution yet but i think it's hopeful. You might want to upgrade on your bandwith :) On Mon, Sep 2, 2013 at 12:26 PM, Violent Crimes violentcri...@convictgaming.com wrote: Hey I know who is attacking you its the same guy who is attacking me. http://bans.blackoutgaming.**org/index.php?p=banlist** advSearch=STEAM_0:1:43055663**advType=steamid http://bans.blackoutgaming.org/index.php?p=banlistadvSearch=STEAM_0:1:43055663advType=steamid STEAM_0:1:43055663 On 9/2/2013 7:25 AM, Michael Johansen wrote: Blocked those and the attack still persists. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 07:14:43 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Okay, the number you provided (53) is the size of the string, the entire packet size is either 60 or 67 depending on the query. (there's 2 queries that are repeating.) Try these rules: iptables -A INPUT -p udp --dport 27135 -m length --length 60 -j DROP iptables -A INPUT -p udp --dport 27135 -m length --length 67 -j DROP I just tried these locally and they do not stop the valid queries from the steam browser. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:57 AM Subject: Re: [hlds_linux] NET_GetLong attacks http://replays.blackoutgaming.**org/attack1.cap http://replays.blackoutgaming.org/attack1.cap This is from an attack. You should be able to open it using WireShark. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:44:46 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Post the tcpdump so we can look at it. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks I tried that too, and the servers stopped showing in both server browser and SourceBans. It looks like the only way to stop this is with a plugin or extension on the servers. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:35:04 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Modify the packet size in the rule I gave you to match what tcpdump is showing then, see if that works. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:32 AM Subject: Re: [hlds_linux] NET_GetLong attacks I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's
Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released
How about the random Half-Life 2 update? Some folks got a 3.7gb update while others got a 730mb. And now all audio in our game is in Korean O.o On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The notes for the updates are below. The new version for each game is 1807769. -Eric -- - Added Only allow map files to the possible selections in the download filter option for clients - Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators. - Fixed a client crash related to the material system - Fixed a client crash when downloading custom maps for the Mac version - Fixed browser cookies not persisting across game restarts - Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI - Fixed the game failing to launch on Mac OS X 10.5 - Fixed mat_viewportupscale using an error material for clients using DirectX8 - Removed range restrictions from viewmodel_fov_demo - Updated the Linux version - Fixed triggers never registering as released on certain game controllers - Fixed clipboard issues on some window managers, most notably KDE - Fixed a bug where the map list would be reversed - Made loading custom fonts for third party HUDs work on certain fonts - Improved performance and stability ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] ESEA client - basically a virus
Wow I hope esea crash and burns Why are leagues being shrouded in controversy all the sudden? UGC Moose and his Vac Ban and now this... On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia garcia.bru...@gmail.comwrote: http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/ News flash: The esea client has a secret BITCOIN MINER in it. It mines bitcoins out of your gpu processing, and it has been running for quite a while...and they made some good cash. It's recommended to completely remove the ESEA client. (By the way ,their excuse to this is that it was an April's fool joke that was forgotten to be deleted...Yeah, right...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
You guys are bickering like children and flooding my inbox. Guys, what are you doing. guys...stop On Sat, Apr 20, 2013 at 11:13 AM, 1nsane 1nsane...@gmail.com wrote: It was over being discussed a while back. Then Dan revived it. It will keep going until someone stops discussing it. So anyone else have something to say or is this the end of it? :) On Sat, Apr 20, 2013 at 11:03 AM, Andre Müller gbs.dead...@gmail.com wrote: Hell yeah. The fitst importand message. Shut the fuck up. Discuss this meaningless shit @ srcds.com or somewhere else. But do not fu k up the whole mailinglist with your personal prblem. You are wasting our time! Am 20.04.2013 15:16 schrieb Eli Witt eliw...@gmail.com: Jesus fucking christ. Shut the fuck up already. On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote: Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue. On Sat, Apr 20, 2013 at 1:37 AM, Doctor McKay mc...@doctormckay.com wrote: Except... they didn't get rid of dynamic player counts. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Sat, Apr 20, 2013 at 1:04 AM, dan needa...@ntlworld.com wrote: On 15/04/2013 13:49, Essay Tew Phaun wrote: Still crying? (This is a rhetorical question BTW.) Why would I be? Valve got rid of the dynamic player counts and then they stymied the moronic motd stuff too. The people upset in these threads are the ones, like yourself, who abuse these features and the few honest people who used the features who are upset when your actions mean otherwise good features get stymied. -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux