Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan

> so know i can go back to my first feeling... that is yours, nathan.
> i thought exactly what you said (windows forwarding broadcast packets, and
> linux not), then was very disappointed about the all-seeing-eye "finding"
> (displaying) my lan server.

Yep.  This question comes up all the time; I remember having the same
problem running Quake1 servers back in the day and thinking 'WTF is going
on' :)Just thought I'd spell it out as concisely as possible for
everyone else who's reading.  Its a pretty common problem for LAN organisers
(running multiple servers under linux using IP aliasing) so sooner or late
most of us are going to either run into it or be asked about it by someone
else.

> sorry samuli if it wasn't clear ; just use the upd forwarder nathan
> mentioned (i was using such a tool, half-life specific, before valve adds
> multi-port server discovery to its lan browser).

Multiple ports is bad mojo to my mind (Valve's browser may work, but others
wont) but each to their own

Regards
Nathan


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Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan

> regardless, my comments on how Linux
> broadcast packets work are correct.

(unless recent 2.4 releases have fixed it; I havent upgraded)

Regards
Nathan


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Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan

Perhaps ASE sends query packets to every valid IP on your subnet.  I'm
unaware of how ASE scans the LAN; regardless, my comments on how Linux
broadcast packets work are correct.

Regards
Nathan

- Original Message -
From: "dJeyL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 19, 2002 5:52 PM
Subject: Re: [hlds_linux] [OT] Linux broadcast packets


> then explain to me WHY my _linux_ server running hlds with its ip
specified
> _is_ being displayed in the all-seeing-eye and _not_ in halflife lan
browser
>
> please
>
> explain to me
>
> :-P
>
> -- djeyl
>
> - Original Message -
> From: "Nathan O'Sullivan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, July 19, 2002 9:46 AM
> Subject: Re: [hlds_linux] [OT] Linux broadcast packets
>
>
> Most of that's wrong; so just to set the record straight --
>
> The linux kernel does not pass received broadcast packets to applications
> bound to a particular interface.  Windows does.  Hence, servers with a
> specified IP running under windows will show up in the the game browser,
but
> those running under linux will not.
>
> Running All-Seeing Eye or the in-game browser makes no difference - its a
> linux kernel design issue, and has nothing to do with the browser
> application.
>
> http://www.freshmeat.net/projects/udp_broadcast_fw/ is one possible
> solution.
>
>
> Regards
> Nathan
>
>
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Re: [hlds_linux] [OT] Linux broadcast packets

2002-07-19 Thread Nathan O'Sullivan

Most of that's wrong; so just to set the record straight --

The linux kernel does not pass received broadcast packets to applications
bound to a particular interface.  Windows does.  Hence, servers with a
specified IP running under windows will show up in the the game browser, but
those running under linux will not.

Running All-Seeing Eye or the in-game browser makes no difference - its a
linux kernel design issue, and has nothing to do with the browser
application.

http://www.freshmeat.net/projects/udp_broadcast_fw/ is one possible
solution.


Regards
Nathan
- Original Message -
From: "dJeyL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 19, 2002 5:36 PM
Subject: Re: [hlds_linux] LAN Server not visible


seems your problem has no solution..

hlds says "localhost" when no ip has been given on the command line ; it
should say "0.0.0.0" for "any" because it listens on any interface.

i'm not a network specialist but let's say halflife lan browser sends a
broadcast discovery message that asks any lan server to send back a little
"i'm alive" with a few other values (hostname, number of players).

with or without "+ip" parameter, hlds actually responds, but hl browser
accepts it or not. i've _never_ seen a lan server with its ip specified
appearing in lan games.

this is a halflife browser issue since "the all seeing eyes" for example
correctly displays ip-specified servers.

i'm going to sniff if 'tase' and hl send exactly the same broadcast packet
(then we'll know if hlds receives or not client discovery message) ; back in
10 minutes...

-- djeyl

- Original Message -
From: "Samuli Pöykkö" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 19, 2002 7:53 AM
Subject: [hlds_linux] LAN Server not visible


Hello,

I need to ask your help with the following problem with hlds_l and our
office LAN: The server isn't visible in the LAN games list but works OK when
connected via Play Online->Enter IP.
We have a LAN at our office that is managed by a separate support personnel
and the configurations aren't either visible or modifiable to us. But since
all our workstations have the same IP subnet they should also be in same
LAN. Also when one Windows workstation is set to run dedicated LAN server it
(the Window server) works just fine.
Server is started with parameters
  "-game cstrike -nomaster +ip  +sv_lan 1 +maxplayers 10 +map
de_dust"
and the server.cfg contains among others the following lines
  "sv_lan 1
   sv_maxrate 25000", without the quotes naturally.
If I start the server without the ip-parameter it assumes IP address
127.0.0.1 which is the address that's resolved from the Linux box's
hostname. Without the ip-parameter the server is visible in the list of LAN
servers but no one can connect to and a message saying that the client's
address doesn't belong to a correct IP subnet.
Does anybody have any idea why our Linux configuration won't work? Could
there be some setting that I've forgot or something?

Best Regards,
Samuli Pöykkö, [EMAIL PROTECTED]

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Re: [hlds_linux] [OT] Daemon Configuration

2002-07-17 Thread Nathan O'Sullivan

> And why do you think that it is
> all about the Admins and not about the players?

/me hands over a cluepon

Allowing administrators to configure daemons to their liking is just good
etiquette; particularly if you want those administrators to use your
software.

In regards to your silly comment, its about everyone.  Players need
administrators to run servers.  Administrators need Valve to provide server
software that is easy to use, maintain, and configure.  Valve needs players
to buy their software.  No one is more important; if any of these three
groups becomes disgruntled and drops their part, the whole thing collapses.

Personally, I could care less about being able to turn off the global ban
list.  Just because I'm not interested though, doesn't mean I'm going to
flame administrators who are.  In the end, as usual, Valve can do whatever
they like, but I and other admins would like to make it known that we want
as much configuration as possible.

Regards
Nathan


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Re: Re:Re:RE: [hlds_linux] [OT]Learn how to quote

2002-06-06 Thread Nathan O'Sullivan

I dont see why you need to be a lawyer to discuss legal issues.  We
obviously arent giving legal advice, just discussing the law as we
understand.  The only reason I can see to complain about that is if the
people doing so have absolutely no understanding of the law

Regards
Nathan

- Original Message -
From: "tkwsping" <[EMAIL PROTECTED]>
To: "hlds" <[EMAIL PROTECTED]>
Sent: Thursday, June 06, 2002 9:44 PM
Subject: Re:Re:RE: [hlds_linux] [OT]Learn how to quote


> Well I posted OT .. this is an OT thread I thought  :)
>
> Sorry Eric was letting loose some irritation so I thought well maybe I
> should do the same
>
> BlackEdder
>
> "DeNiro" <[EMAIL PROTECTED]> wrote on 6-6-2002 13:14:12:
> >
> >> A discussion about legalitly issues for cheats by ppl who are no
> >> lawyers always does the trick for me :) Especially when they begin
> >> comparing US law to other countries
> >>
> >> BlackEdder
> >
> >And what does this have todo with out little quote problem? :)
> >
> >
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Re: [hlds_linux] [OT] Why no Linux Client Support?

2002-06-04 Thread Nathan O'Sullivan

> Wouldn't they be stuck, though, if OfficeXP already works on OSX?  I'm
> not a programmer, but I do see your point.  Quick question: if an app
> works in OSX on the current hardware, does that app have to be
> completely rewritten for a different hardware platform even though it's
> still runing in OSX?  I believe that yes, that's the case, but...

It depends how 'raw' the OSX API is - having not seen it myself, I would
assume it would be reasonably platform independent.  And since Office
software shouldn't really rely on any particular feature of the target
platform, one would imagine they could recompile it on a different OS X
architecture with minimal changes.

Note I said recompile (which implies having access to the source); you can't
move compiled binaries from one architecture to another and expect it to
work.

So in conclusion?  Rewritten? No.  Recompiled? Yes.  Although when you're
talking about MS software; there's obviously very little difference.
Whether MS's software turns up on a particular platform is a business
choice, not a programming one.

Regards
Nathan


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