RE: [hlds_linux] Counter-Strike Linux server keeps crashing
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a HL2DM server also running Linux that has been crashing every hour since the last update. Really weird, it restarts at 15 passed every hour. I believe it is also on a amd system. I will find out for sure though. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] pre-match and spectate cvar's in HL2DM
Thanks for the response. I will look into mani-mod. Those cvar's are not valid in HL2DM though... at least they do not work for me. I have used those or the equivalent of them in CS servers and even TFC, but I can't get anything to work with HL2DM. Does anyone else have any suggestions? Perhaps maybe Alfred wouldn't mind shedding some light on this? Thanks Message: 1 Date: Sat, 02 Apr 2005 10:10:53 -0700 From: EqualHate [EMAIL PROTECTED] Organization: Counter-Script.net Counter-Strike Scripting To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] pre-match and spectate cvar's in HL2DM Reply-To: hlds_linux@list.valvesoftware.com I think you need to check out some forums and maybe install something like = Mani Mod. regardless of using on of the mods in match mode, you can always do it the = old fashioned way: First, make mp_autoteambalance 0. then, mp_limitteams 0 Then people can= join the team they need to without being autoteamed to the wrong one. and = if 3 guys for one clan show up and there is only one from the other, the l= imitteams 0 will make it so they can join the proper teamright away. then after everyone has joined and is ready for match start you can simply= do mp_restartgame 5 where 5 is the number of seconds before it restarts. It resets the time an= d the scores. EqualHate From: Phoenix [EMAIL PROTECTED] To: hldslinux hlds_linux@list.valvesoftware.com Date: Fri, 1 Apr 2005 10:14:59 -0500 Subject: [hlds_linux] pre-match and spectate cvar's in HL2DM Reply-To: hlds_linux@list.valvesoftware.com This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of anyway to enable prematch or enabling spectators in HL2= =3D DM? How about least the ability to be able to select your team on joining i= =3D nstead of being autoassigned? If not I hope these can be added soon. It is a real pain in the @ss to star= =3D t a match now, it is a mess first getting everyone on their correct teams, = =3D and then making sure the scores are even before you can begin. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] pre-match and spectate cvar's in HL2DM
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know of anyway to enable prematch or enabling spectators in HL2DM? How about least the ability to be able to select your team on joining instead of being autoassigned? If not I hope these can be added soon. It is a real pain in the @ss to start a match now, it is a mess first getting everyone on their correct teams, and then making sure the scores are even before you can begin. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Players timing out
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have been seeing weird things since the last update. As reported before there have been many random crashes of HL2MP Linux servers, I also have seen this quite a few times: RMK747STEAM_0:0:5618540Unassigned disconnected (reason Disconnect by user.) GrImReaper556682STEAM_0:0:6870828Unassigned disconnected (reason GrImReaper556 timed out) Oddjob733STEAM_0:1:6241737Unassigned disconnected (reason Oddjob timed out) Skate745STEAM_0:1:6686819Unassigned disconnected (reason Skate timed out) Dragon_Fire628740STEAM_0:0:6966703Unassigned disconnected (reason Dragon_Fire628 timed out) cthomas_03738STEAM_0:0:7142620Unassigned disconnected (reason cthomas_03 timed out) deadbunnyx726STEAM_0:1:6970677Unassigned disconnected (reason deadbunnyx timed out) UrineMonkey746STEAM_0:0:5779305Unassigned disconnected (reason UrineMonkey timed out) Mithrandir667STEAM_0:1:683275Unassigned disconnected (reason Mithrandir timed out) Half my server emptied out, a bunhc of players timing out at the same time. This was half way through a map, not on map change which also happens alot... Any ideas what is causing this? The server will be going along fine, gameplay is nice, and out of no where a bunch of people will timeout and drop. This doesn't happen constantly but it does happen now and then. I have never seen this before, until the last update. When this happens I have seen no ping spikes or anything... they just drop. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
re: [hlds_linux] Players timing out
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] [ Picked text/plain from multipart/alternative ] I have been seeing weird things since the last update. As reported before = there have been many random crashes of HL2MP Linux servers, I also have see= n this quite a few times:RMK747STEAM_0:0:5618540Unassigned disconnected (reason Disconnect =by user.)GrImReaper556682STEAM_0:0:6870828Unassigned disconnected (reason =GrImReaper556 timed out)Oddjob733STEAM_0:1:6241737Unassigned disconnected (reason Oddjob =timed out)Skate745STEAM_0:1:6686819Unassigned disconnected (reason Skate ti=med out)Dragon_Fire628740STEAM_0:0:6966703Unassigned disconnected (reason =Dragon_Fire628 timed out)cthomas_03738STEAM_0:0:7142620Unassigned disconnected (reason cth=omas_03 timed out)deadbunnyx726STEAM_0:1:6970677Unassigned disconnected (reason dea=dbunnyx timed out)UrineMonkey746STEAM_0:0:5779305Unassigned disconnected (reason Ur=ineMonkey timed out)Mithrandir667STEAM_0:1:683275Unassigned disconnected (reason Mith=randir timed out)Half my server emptied out, a bunhc of players timing out at the same time=. This was half way through a map, not on map change which also happens alo=t... Any ideas what is causing this?The server will be going along fine, gameplay is nice, and out of no where= a bunch of people will timeout and drop. This doesn't happen constantly bu=t it does happen now and then. I have never seen this before, until the las=t update. When this happens I have seen no ping spikes or anything... they =just drop.Thanks--Are you setting -tickrate?Are you using mani mod or some other mod?Can you observe the host CPU to see if it is dropping to zero for a fewseconds?What is your timeout variable set to? Are you setting -tickrate? no it is defaultAre you using mani mod or some other mod?no default install, no plugins or anythingCan you observe the host CPU to see if it is dropping to zero for a few seconds?I can't see the host cpu What is your timeout variable set to? sv_timeout 60It is weird, I can't figure out why it is happening. Should I increase timout to longer then 60? I have always ran it on 60 for every server I have ever had. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Players timing out
I have been seeing weird things since the last update. As reported before there have been many random crashes of HL2MP Linux servers, I also have seen this quite a few times: RMK747STEAM_0:0:5618540Unassigned disconnected (reason Disconnect by user.) GrImReaper556682STEAM_0:0:6870828Unassigned disconnected (reason GrImReaper556 timed out) Oddjob733STEAM_0:1:6241737Unassigned disconnected (reason Oddjob timed out) Skate745STEAM_0:1:6686819Unassigned disconnected (reason Skate timed out) Dragon_Fire628740STEAM_0:0:6966703Unassigned disconnected (reason Dragon_Fire628 timed out) cthomas_03738STEAM_0:0:7142620Unassigned disconnected (reason cthomas_03 timed out) deadbunnyx726STEAM_0:1:6970677Unassigned disconnected (reason deadbunnyx timed out) UrineMonkey746STEAM_0:0:5779305Unassigned disconnected (reason UrineMonkey timed out) Mithrandir667STEAM_0:1:683275Unassigned disconnected (reason Mithrandir timed out) Half my server emptied out, a bunhc of players timing out at the same time. This was half way through a map, not on map change which also happens alot... Any ideas what is causing this? The server will be going along fine, gameplay is nice, and out of no where a bunch of people will timeout and drop. This doesn't happen constantly but it does happen now and then. I have never seen this before, until the last update. When this happens I have seen no ping spikes or anything... they just drop. Thanks Are you setting -tickrate Are you using mani mod or some other mod? Can you observe the host CPU to see if it is dropping to zero for a few seconds? What is your timeout variable set to? Are you setting -tickrate? no it is default Are you using mani mod or some other mod? no default install, no plugins or anything Can you observe the host CPU to see if it is dropping to zero for a few seconds? I can't see the host cpu What is your timeout variable set to? sv_timeout 60 It is weird, I can't figure out why it is happening. Should I increase timout to longer then 60? I have always ran it on 60 for every server I have ever had. Original message from Chris Jones Linebreaks are your friend. I had them in my original something must get messed up when sending through gmail with outlook xpress. Thanks for your witty response though... that helped. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] -autoupdate for hl2mp
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Are there any plans to add the -autoupdate feature to hl2mp servers? It doesn't seem to work on them now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux Seg Fault
Hi all, I have a linux server which keeps seg faulting on a certain map, typically when the map gets full at 16 players. It seg faults about every 15 minutes when full but it can stay up longer. I have a feeling there is something this map uses that is causing the server to crash - but the map should not be able to crash the server so it is likely there is some sort of bug in the source ds. It happens with this map on multiple servers, some which are not mine also - so I am fairly certain it is nothing hardware related. This particular server is Fedora Core 1 with latest updates. If someone from valve contacts me offlist I can provide server login info if they need it. Basically, the server will crash and restart. Here is what the logs show (stripped steam ids): File l0301002.log: L 03/01/2005 - 01:05:28: "aVoN bARKSDALe22STEAM_0:1:xxxRebels" killed "STuNT15STEAM_0:1:xxxCombine" with "smg1_grenade" L 03/01/2005 - 01:05:34: "Cl4mDiGGr4STEAM_0:0:xxxCombine" killed "4712STEAM_0:0:xxxRebels" with "rpg_missile" L 03/01/2005 - 01:05:35: "yjp23STEAM_ID_PENDING" connected, address "142.179.110.13:xxx" L 03/01/2005 - 01:05:35: "4712STEAM_0:0:xxxRebels" killed "NeverKl3ver17STEAM_0:0:xxxCombine" with "combine_ball" L 03/01/2005 - 01:05:36: "[DOJ]-Rambo-10STEAM_0:1:xxxRebels" killed "[DOJ]Klinger11STEAM_0:0:xxxCombine" with "smg1_grenade" L 03/01/2005 - 01:05:49: "gunclapper.gunz14STEAM_0:0:xxxCombine" say " yeah but it takes from the game if everyone on my team did it no one would be fighting " L 03/01/2005 - 01:05:51: "rich211319STEAM_0:0:5749691Combine" disconnected (reason "Disconnect by user.") L 03/01/2005 - 01:05:51: "rich211319STEAM_0:0:5749691Unassigned" committed suicide with "smg1" L 03/01/2005 - 01:05:55: "aVoN bARKSDALe22STEAM_0:1:xxxRebels" killed "mat203STEAM_0:1:xxxCombine" with "smg1_grenade" L 03/01/2005 - 01:05:58: "gunclapper.gunz14STEAM_0:0:xxxCombine" say " [ The log file literally ends there. Next log file l0301003.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301003.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Log file closed Next log file l0301004.log: L 03/01/2005 - 01:07:20: Log file started (file "logs/L0301004.log") (game "/home/steam/hl2mp") (version "2301") L 03/01/2005 - 01:07:20: Loading map "ctf_2fort_b7" L 03/01/2005 - 01:07:20: server cvars start L 03/01/2005 - 01:07:20: "sv_hl2mp_weapon_respawn_time" = "20" L 03/01/2005 - 01:07:20: "sv_hl2mp_item_respawn_time" = "30" L 03/01/2005 - 01:07:20: "mp_teamplay" = "1" L 03/01/2005 - 01:07:20: "mp_fraglimit" = "1000" L 03/01/2005 - 01:07:20: "mp_falldamage" = "0" L 03/01/2005 - 01:07:20: "mp_weaponstay" = "0" L 03/01/2005 - 01:07:20: "mp_forcerespawn" = "0" A core file is created, the one for this particular reset is core.7952 Made available here: http://hl2dm2.aurig.us/core.7952 This is about all I know, I've tried to dig a bit deeper but going into unknown waters here :) Parsed the file with strings, output is here: http://hl2dm2.aurig.us/core.txt Also ran gdb on the core dump, here is the reason for the core file: Core was generated by `./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers 20 -autoupdate'. Program terminated with signal 11, Segmentation fault. #0 0x016ddbdd in ?? () So basically, I'm stuck with an annoying crash and no idea whats causing it. This was happening before and after the last steam update. Any insight would be appreciated! -Dave My HL2MP Linux server is also crashing, for no reason. I never had a problem until the last update. It usually seems to happen on the new map steamlab (everytime I have witnessed it anyway). I am not running any plugins or anything. This is a straight default setup... except for maps. My log files end like yours, so I have not been able to figure out what is causing it.
[hlds_linux] Freebsd HL2Dm server crashing
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] MFreebsd server has been crashing since the last update, I notice it usually happens on the new map Steamlab. Is anyone else having problems with it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2DM server logging
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Are there any plans to fix the server logging in HL2DM to show what weapons people are using? Right now the server logs just say, player a killed player b, there is no detail at all. When I look in my console while playing the game, it has full detail though. Can this detail be added to the server logs or maybe I am just missing a cvar or something to add more detail? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Multiple servers on one host
Message: 6 Date: Tue, 01 Feb 2005 04:22:21 -0800 From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Multiple servers on one host Reply-To: hlds_linux@list.valvesoftware.com --On Tuesday, February 01, 2005 11:57 AM + Andy Hill [EMAIL PROTECTED] wrote: No you don't need a steam id to update the server, but you need an account to update the server with Ok, I'm confused. What's the difference between a Steam ID and an account? I thought they were the same? What's the thing I used to buy my HL2 Gold package? BTW, is there a wiki for HL server setup where stuff like this can be documented? Check out this site, it might help you. http://srcds.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux