[hlds_linux] Servers not showing in steamlist

2007-02-08 Thread Richard Fennell

Hi Guys

Seem to be having a problem getting any of my source or 1.6 servers to
show in the steam browser list. Have sv_region 3 in the server.cfg
(europe) but yet i cant see any in the steam list.

Any Ideas? Has anything changed recently?

Thanks

Richy


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Re: [hlds_linux] socket 939 Opteron - bit of Linux Performance

2007-01-23 Thread Richard Fennell

Michael Noack wrote:

My servers never crashed after ntpdate too, I even tried it right now,
just to verifie. I use Debian 4.0, so this might not be a general Linux
issue.

I think the code can handle a certain amount of drift but if the date is
well out on my system and i enable ntp to bring it back in then all hlds
processes crash. Not really a problem unless i forget to set the lil
blighter up.

My concern was more of increasing performance differential between the
win and nix binaries.


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Re: [hlds_linux] socket 939 Opteron - bit of Linux Performance

2007-01-22 Thread Richard Fennell

Valtteri Kiviniemi wrote:

Hi

My experience is that, if you run 64bit OS and 32bit binary, the
operating system will emulate the program, and it decreases performance
and consumes more CPU. I have AMD64 debian installations, and if I run
hlds_amd binary (the 32bit one) the server FPS is only ~200-300 and it
consumes ~3-5% CPU at IDLE, and with 10 players about 20%...

With the outdated hlds_amd64 binary the FPS is constantly 500 and the
server consumes about ~5-8% CPU with 10 players. I suggest that if you
want to run the updated 32bit binary, you're better have pure 32bit OS.

The outdated hlds_amd64 binary is IMO better and the hitreg is perfect.
I don't care how outdated it is, becauce the fact is that it performs
much better than the 32bit installation, and consumes less CPU.

I'll update to the 32bit installation only when the 64bit binary wont
work anymore.

REMEMBER: don't fix it if it ain't broken..


The idle CPU usage is not really a good benchmark. This is more a
display of how much overhead the kernel interrupt has. For example you
could very well have a 1000hz 32 bit kernel and a 250hz 64bit kernel.
The 250hz kernel will use much less cpu usage at idle as it is doing 4
times less interrupt requests. (possibly 500hz kernel as you have
suggested a 500fps max on your game server).

This could also be effected by VAC2 as you are running VAC1 or insecure
on the 64bit version.

While like you i am very dis-heartened by valves lack of 64bit support
(after purchasing 60+ 64bit AMD CPU's do to the performance increase)
however i think you MAY be comparing apples with oranges. Also remember
that Vac2 (Which i believe runs in a seperate thread) may be using some
of those interrupts (effecting your fps and cpu usage).

To get your tests more accurate both kernels should be compiled with as
similar config as possible, hardware should be exactly the same and both
game servers should run without VAC. (-insecure in the command line).

It may also be something to do with the c++ libraries and the
gettimeofday() procedure taking less time (More efficient in the kernel)
to run on 64bit. This is used a lot in HLDS/SRCDS and is the reason your
server will crash should you do an NTP update or change the time on the box.

What is more worrying to me is that it seems valves programming toolset
is fast becoming more restrictive to us to which point they could end up
dropping Linux all together. It seems at first their compiler is unable
to compile Linux with 64bit and now the Linux binaries are fast becoming
vastly inefficient in comparison to their windows counterparts.

This could be due to the work load involved in recoding and maintaining
parts of the program specifically for Linux (which may not be
financially possible). Keeping both binaries running different branches
could mean different bugs and 3 times as much work. Whatever the reason
VAC2 and SRCDS are by far more efficient on windows and if the current
trend continues we will see a death of the Linux version within a year
or two.

Possibly the funniest part of this saga is the AMD64 logo on the
http://half-life2.com/ website and the
http://amd64downloads.filecloud.com/hl2.asp site.

I am not trying to flame valve. They consistently support their products
for years after release and are always helping the community. I love to
play their games and have the utmost respect for their software and
staff. What I am trying to highlight is that its been a downhill run for
the Linux distro for at least the last 3 years and i cannot see it
changing. Did Valve change compilers in late 2004 early 2005? Was it
related to the Source release? Most importantly, Are there any plans to
stop this getting any worse?

(Most of the information in this email is based upon my experimentation,
experience and the assumptions formed from these. I am probably wrong in
several places :) )



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[hlds_linux] Steam Ticket Errors :(

2007-01-17 Thread Richard Fennell

Hi Guys
All of my servers (1.6, CZ and Source) are having problems with steam
ticket errors. Clients are struggling to get on the servers. They have
to delete the clientregistry.blob and restart steam.

Any ideas what could be causing this?

Also has the -insecure flag on 1.6 and Source changed as one of my
customers cant seem to set his server as insecure.

Regards

Richy


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[hlds_linux] Zblock Linux

2007-01-09 Thread Richard Fennell

Hi Guys
Does anyone know if there is going to be a release for Zblock for Linux
again?

If not can anyone recommend the best alternative for match play and
public play?

Thanks

Richy


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Re: [hlds_linux] AMD Athlon X2 and CS?

2007-01-07 Thread Richard Fennell

linux penguin wrote:

--
[ Picked text/plain from multipart/alternative ]
5-10Mbit upload for 1 server or 4-5 servers?



Running a game server on a connection with 1.3mb upload and worrying
about the box setup is like buying a top spec porsche and letting all of
the air out of the tyres. If your hosting at home or at the end of such
a small connection it wont be your box spec which will let you down it
will be your connection.

Get the server co-located, its the only way to provide decent connectivity.

Athlon X2's run CS/CZ and CSS very well in my experience.

Richy


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Re: [hlds_linux] srcds performance

2006-12-28 Thread Richard Fennell

From the details stated in the EULA this is most certainly not

the case. I assume you are referring to the connection limitation
clauses but these explicitly state services they cover, game servers
not being one of them.

   Steve

Hi Steve
I have spoken directly to Microsoft. They have confirmed I am not
allowed to sell / rent game servers running on Windows XP, neither
should I rent dedicated boxes with XP as the host software. The 10
connection limit was a factor but also they highlighted the following
part of the EULA.

"You may not rent, lease, lend or provide

commercial hosting services to third parties with the

Product."

All of the information provided to me currently is saying that companies
providing hosting (including game servers) on Windows XP are breeching
the EULA and are therefore doing so without license. If someone else has
some other information or has been told otherwise by MS please let me know.

I have been thinking of setting up a few boxes with WinXP to test source
on but this is stopping me.


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[hlds_linux] Spike problem

2006-12-28 Thread Richard Fennell

Hi Guys
Recently I have been seeing the occasional spike on one of our public
servers. This seems to happen mostly when a lot of grenades are in the
air. CPU usage is fine and server is running smooth elsewhere, reg is
great but the occasional spike is really annoying.

The only changes I have made recently are the following new funky cvars
added by Valve.

sv_maxrate 2
sv_minrate 1
sv_mincmdrate 30
sv_maxcmdrate 67
sv_minupdaterate 30
sv_maxupdaterate 67
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 20


Could it be one of these causing the problem?

Thanks

Richy


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[hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-07 Thread Richard Fennell



Back in the CS Betas, I could run a 16 player server on a AMD k6. Try
running 1.6 on that now.

It's nothing new, it royally sucks but unfortunately that's how the
cookie crumbles for a variety of reasons. Some of them you can point
at valve for, but not all of them.

--
Erik Hollensbe
[EMAIL PROTECTED]


There has been an increasing utilization difference between SRCDS
Windows and SRCDS Linux. I think the reason is due to Valve using the MS
Visual C++ to code the engine (but i'm not sure). Personally i think
this should be one of Valve's top issues because currently it is
seriously effecting the amount of servers being run and the price of the
servers. Providers will have to continually put prices up as the SRCDS
Linux performance slides. This needs to be addressed ASAP as the online
community is suffering.

As an example, I moved a customers servers from a Windows installation
to a Linux installation, the hardware stayed the same.
Windows the customer was able to run 1 x 40 man server and 1 x 100 tick
12 man server with 1 slot SrcTV.
Linux the customer struggled to run 1 x 32 man server (standard Fedora
4/5 with 1000hz kernel).

The CPU is a AMD 3700 and has 1gig of DDR Memory.

An AMD64 3500 will now not run 2 x 100 tick servers on Linux. Not being
able to run 2 match servers on a 3500 is a little bit wrong surely?

There are pro's and con's for running on each platform with many
hoster's preferring Linux as their core OS. Windows 2003 server is too
expensive and to host services on windows XP is illegal. We run console
only stripped down versions of Fedora and see performance gains in all
other games over the windows platform.

Valve can you let us know why the performance is so different on the
different platforms and is there any chance of it being looked into?
I for one would be very happy to help beta test if required.

Thanks

Richy


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Re: [hlds_linux] Weapon buying limit per user

2006-11-25 Thread Richard Fennell

The answer to this would be to stop weapon spamming. IE stop any players
buying more than 4 weapons per round. This will enable "Weapons drops"
in matches but would stop more than 4 weapons every being dropped in
Public Games, Possibly set it to a variable but default it at 4. "

Isn't this more than a mani-mod or even EventScripts thing? The more
checks done in the main server code the more performance will degrade.
Maybe post this on the mani-mod forums, that mod is fantastic and seems
to cover almost everything related to public servers. Looking at the
activity on the Mani forums i'm sure Mani would look at it if he gets
the time.

ma_restrictweaponsbuy 4" or similar.

Richy




john @ GamersCoalition wrote:

indeed, our server was exploited by the "glock fountain." it crashed
our hosted dual opteron, 2gb, 1000fps hyper server. it's a
buy-toss-buy (repeat until cash



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Re: [hlds_linux] srcds performance

2006-11-04 Thread Richard Fennell

Ian mu wrote:

--
[ Picked text/plain from multipart/alternative ]
I totally agree with most of that except naturally ubuntu won't be able to
hold a high fps if its kernel freqency is set lower (so you may find fps is
capped to 125 for example whatever you do with that kernel setting,
typically max fps possible would be half kernel setting). I agree with all
of the rest, especially all about peformance when full (what I was trying to
say in a roundabout way).



If the kernel was indeed running at a lower freq. then you would see
less CPU usage as higher fps kernels use an extra 2%-5% just on the
extra overhead let alone the fact the server is doing more to get the
higher fps.

I recently moved a customers AMD64 3200 from windows to Linux.
Previously they had a 40 man server. We found as soon as it got over 30
players it would now start to lag. We upgraded their processor to a
AMD3700 but the box could still not run their server properly and they
have dropped it to 32 players.

It is glaringly obvious that the Linux code needs to be looked at and
possibly optimized. I remember when 1.6 used to be so much better on
Linux than windows and there is no reason that i can think of that this
should not be the same today. Linux servers can be optimized to run only
the valve code and don't need to load extra resources that will not be used.
Can someone at Valve look into this for us Alfred as it will mean that
we can run more game servers which is certainly in valves interest.

I would also like to point out that I believe it is illegal according to
MS XP EULA to host Game Servers on Windows XP. While i'm sure its not
really a problem for people running their own box but those big
companies running hundreds of servers on Windows XP should buy windows
server versions.




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Re: [hlds_linux] sys_ticrate 1000 and pingboost 3 - BUG

2006-10-20 Thread Richard Fennell

[S.O.D.] mr. jack wrote:

Hi,

I'm running on my rootserver (D820 + 2 GB Ram):

12 Slot WC3 1.6
12 Slot 1.6 War-Server pingboost 3 systicrate 1000
1x14 Slot CS:S Tick100
1x 12 Slot CS:S Tick 100



Pingboost 3 and sys_tic 1000 will cause problems with your game server.
If you time the bomb plant a 35 second timer will only give you 32.5
seconds. Reloads will be faster as will grenade throws. Only reason
movement is the same i suspect is down to procedures put in place to
stop speed-hacks (thats only a guess). This is due to a big in the code.
I don't think the code was ever designed or tested to be run at this
level and cracks have started to appear. The other problem you have is
the 2 x Source Servers. We have always found running Source along side
"High Performance" CS servers will effect the performance of the CS
server adversely.

I'm not sure why as tests seem to show they use different timer code /
wheels. It could be they are both polling the network card at the same
time or similar. Would be interested to find out how it performs if you
used separate network cards for cs1.6 and source.

Do valve have any ideas on this and do they plan to move the source
timer code to 1.6 as it seems to be better developed on newer kernels
and hardware?

Cheers

Richy




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Re: [hlds_linux] Bot command-line option

2006-09-18 Thread Richard Fennell

aXeR (AmmoBOX) wrote:

-nobots

I thought it was -nobloodycpucyclestealingbots   :P

Heheh

Richy


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[hlds_linux] srcds, Problems still

2006-09-17 Thread Richard Fennell

Hi
We are still experiencing very strange issues with SRCDS. Sometimes when
stopping and starting a server the server comes back with a 2000 ping
and with 99.9% cpu usage. We are getting this on all of our Linux
servers. We are running Fedora core 4 and 5 and have a mix of x64 and
i386 versions. (all on AMD CPU's).
At first i thought it was the version of glibc, we are running version
2.3.6-3 and compat-libstdc++-33.i386

I have tried running source as amd, i486 and i686 but it seems to happen
whatever.

I seem to be able to clear the problem by completely rebooting the box
but this isn't an ideal situation as a customer may need to restart
their server while another server on the box is being used.

Does anyone else experience this problem or anyone know what i might be
doing wrong?

Many Thanks

Richy


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Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Richard Fennell

Jonathan wrote:

After i compiled the kernel with 1000hz on one of the boxes, the cpu load
dropped to 10% from 99%, so at least that's a good sign :)

The other things you said were the first things i checked, so the systems
now have up-to-date slimmed gentoo installations with a 1000hz kernel.

It will be interesting to see how hard i can push an amd65 3500+ box with
512mb ram.


Ya need to bump the ram up to at least 1gig to get anything out of it
really imo. Otherwise the machine will be swapping to disc far to much.




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Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Richard Fennell

Jonathan wrote:

Hey there, i run a couple of 24/7 cs servers on a few boxes with around
512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more
than 2 servers, and when they start getting full, i get a lot of lag. My
question is: can i do some kind of kernel/software tweaks in order to make
the servers perform better, or do i simply need better hardware?

This is hlds running cs, not source.


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There are loads of kernel tweaks, some provide more gains than others.
IMO the biggest gain is recompiling your kernel with 1000hz (hz=1000)
there are loads of posts around about it.
Others aren't really all that beneficial.Check your network card is half
decent and make sure you aren't running cpuspeed.

HTH
Richy


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Re: [hlds_linux] Strange Ping Times and Round Times ticking faster than normal clock.

2006-09-12 Thread Richard Fennell

Marcel wrote:

But all the Kids want 1000 FPS - even if they are unstable with 10
players...

- Marcel

Kiviniemi Networks - HLDS schrieb:


Pingboost 3 makes counter-strikes internal clock crazy. I suggest you
dont use it. Compile new kernel with HZ=1000 etc. and then run the game
with sys_ticrate 1 and i think that you dont even need pingboost
because the servers FPS is high enought without it.



There seems to be a small problem with timing in HLDS tweaked at this
level. The easiest way to check is to listen to the bomb timer beep, if
the HLDS is having timing problems when the bomb gets into its middle
beeping phaze it doesnt beep consistently. We have found that with the
bomb timer set to 35 seconds, it will actually take 33.5 to explode.
(Have to watch this one in leagues etc).
I can reproduce this on most Linux kernels compiled at 1000hz and the
server set to pingboost 3 with a sys_ticrate of 1 in the server.cfg.
In an application that was developed so long ago and on much older
kernels its hardly surprising that there are glitches like this. It
would be great if it could be fixed tho.
I have not as yet been able to reproduce the problem with source and can
happily run 1000fps servers.

If this could be fixed it would be greatly appreciated


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Re: [hlds_linux] X-spectate

2006-07-31 Thread Richard Fennell

Saint K. wrote:

Hi,
I wonder, is X-spectate deteceted by VAC2 as being a cheat? Or can we
savely
use it to check players on having wallhack?

Cheers,

Saint K.


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Use a 1 slot hltv to connect to your public server, Then connect to your
hltv server with X-Spectate, HLTV Doesnt use Vac.

Also this helps to stop "togglers" who will turn it off when your
playing but will turn it back on when they think no one is watching.

HTH

Richy


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[hlds_linux] CRC in logs

2006-06-25 Thread Richard Fennell

Hi Guys
Just wondering, does anyone else get CRC in the log files when they
change maps?

I'm still trying to fix my Fedora Core 5 problems and have noticed i'm
getting the following in my logs / HLSW.

12:39:37 Started map "de_dust2" (CRC "1159425449")

Can anyone confirm that this is an error?

Many Thanks

Richy


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Re: [hlds_linux] Fedora 5 Issues (Richard Fennell)

2006-06-19 Thread Richard Fennell

DoubleDoom wrote:

We are using FC5 64bit successfully with CS1.6.  This is with intel xeons
running the 32 bit version of hlds (obviously).   No problems whatsoever and
running smoother with higher server fps and better bullet reg than any
version of FC before now.

Not even the slightest problem and no cpu lock ups.  There was some issues
with pingboost settings and some metamod plugins in the past (amx/amxx).  I
suggest you try it without any pingboost, if you are using that (we run
pingboost 3 with no problems).

DD


Cheers all that replied.
Found the problem was a library i had installed to allow another program
i was running on the box to work. I'll email Alfred and let him know
there is a possible issue with these libraries on the same box.
(Although it may not be valves problem / fault).

Cheers

Richy


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Re: [hlds_linux] Fedora 5 Issues

2006-06-18 Thread Richard Fennell



Try using the hlds_amd binary, and make sure your hlds install is up to
date, as well as your third party plugins (e.g.: amxx 1.71 + metamod-p
1.19p28).


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Ive tried that, really high pings straight away. I am not running amxx
or metamod but it is exactly the same if i do.  :(

Thanks tho

Richy


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[hlds_linux] Fedora 5 Issues

2006-06-18 Thread Richard Fennell

Hi Guys
Anyone here running on Fedora 5 succesfully?
I have installed 3 boxes with Fedora Core 5. We are running the 64bit
version as we have AMD64 Chips.

We are running some CZ and CS Servers on the box and all is well until
we change maps. The pings shoot up to around 2000 and cpu usage locks us
out of the box until we finally rcon quit the server. Does anyone else
have the this problem or know how to fix it? (I have tried running both
i686 and i486 versions of hlds.

Many Thanks

Richy


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Re: [hlds_linux] Wall Bangs less in Linux Version

2006-06-02 Thread Richard Fennell

Stuart Stegall wrote:

Many people have also claimed other such things, but we(company) could
never ever duplicate this.  I would not think that the OS specific code
would run even close to this area of the game server, but I could be
wrong.  Only Alfred or someone else at Valve could really answer this
question.

OTOH, there's a huge server-performance delta between SRCDS on Linux and
Windows, so we cannot offer Linux SRCDS except to our dedicated Linux
customers.  And interestingly with hlds we achieve almost 0 performance
delta between the two platforms.


A few people have done some pretty conclusive tests here
http://forums.caleague.com/showthread.php?t=34022

Any ideas whats going on there Alfred? Kinda screws up Source on the
competitive side if people get different results depending on the os the
server is on.

Cheers

Richy


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[hlds_linux] Wall Bangs less in Linux Version

2006-05-30 Thread Richard Fennell

Hi Guys
I have had a few customers request specifically windows servers due to a
bug in the Linux version of srcds where door bangs on linux servers
yield lower damage than they do on there respective windows servers. I
believe it has been tested 100% and there is a movie showing the
differences. The bug will only really play a problem when the game is
played competitively but still shouldn't be happening.

Cheers

Richy




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Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Richard Fennell

Alfred Reynolds wrote:

Sv_consistency checks that the game servers version of the model matches
the one on the client. Both the game server and the client have this
model as part of their distribution. This sounds like either a file
corruption problem, an out of date server problem or people really are
using different (hacked??) leet models.

- Alfred



I think it may be a problem with steam delivering the file to our
servers. I have one install which i mirror to all of my customers (quite
a few). This has never worked for us even after several complete
re-installs of our master. We run consistency 0 but due to the ch34t0rZ
some leagues have started requesting consistency 1. The error clients
are getting is "server is enforcing consistency for file t_leet.mdl".

Any chance someone there can take a look at the package you guys are
rolling out and possibly re-submit that model / file to it to see if
that helps. We can then delete the file and re-update.
(We only use Linux so im not sure if it effects the windows ver.)

Best Regards

Richy



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Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-11 Thread Richard Fennell

I and many other GSP's made a commitment to AMD 64bit architecture based
on the performance gains in running Valve based Dedicated servers in
64bit mode. The withdrawl of native 64bit compatibility for all servers
wishing to use VAC2 has left us out in the cold and sending us a clear
message that Valve no longer support the AMD64 platform.

I think possibly we are speaking to the wrong end of the horse. I'm sure
we (The GSP community) could gain a much better response by speaking to
AMD. It would seem AMD and Valve are partners and it would not look very
good if published that Valve have withdrawn the support for there
dedicated servers to use the latest AMD64 technology 10 months ago thus
leaving AMD customers to run in 32bit mode at a 30% drop in performance.

http://half-life2.com/  (AMD64 Logo at the bottom)
http://amd64downloads.filecloud.com/hl2.asp  (Outlining Valve client
software runs 64bit)

Valve lead the world in post release support when it comes to on-line
games. The updates and system used to deliver them are both excellent. I
admire valve for there commitment to their customers and their
willingness to support games even after more recent releases. However
Vac2 was Beta released May 06 2005 meaning we have been waiting 10
months for 64bit compatibility with no sign of it coming anytime soon.
You could argue there is a greater benefit in enabling the server
software to run 64bit over enabling the the client software to run
64bit. Far Far more people will benefit from improved quality of there
online play and if the "30% better" figure is to be believed either a
larger server or a cheaper server would be possible.  I would also
suggest there are far more people playing on 64bit capable servers than
there are people playing on 64bit windows

Confirmation that it is being worked on and even possibly an idea of
when they will / would be released would ease mine and many other Valve
/ AMD customers minds.

Richy

I have to agree with Joseph. I've asked this question before on the
e-mail list if my memory serves me correctly. It would be greatly
appreciated if VALVE could give us a clear answer on this subject. I
prefer be situation where we would have to wait but knowing a time table
for their 64-bit development to a situation where we don't know anyting.




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[hlds_linux] hlds_run_away

2006-03-10 Thread Richard Fennell

Only a little niggle and not important at all but.

Any chance the hlds_run script can be changed for the next update to set
the auto-detect to pick up AMD Opteron / AMD64 as the amd binaries
rather than still try and run them as 64bit but without vac2. At least
until Vac2 is released on 2004 technology  :P  (unless of course it
already does so and i'm being dim and doing it wrong).

I'm speaking with regards to 1.6, am not sure if CS:Source 64bit works
ok with Vac2, Anyone know?

Cheers

Richy

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[hlds_linux] RENICE Problems - Fix?

2006-03-10 Thread Richard Fennell

We have nearly 350 servers and they are all reniced.
Why do we do it? Performance, testing has shown that the server performs
better. In the same way that many people increase the priority of the
srcds in Windows.


Is this a server side only change and thus will people still be able to
play on the older version?
Is a fix for the renice problem due out today?

Cheers

Richy

P.S. I didnt run the beta and thus i am not complaining that the bug
exists. I simply cannot go through every customers server and modify it
to work around the problem. Which is why im asking the above 2 questions.



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[hlds_linux] Tickrate no longer showing 100

2005-12-10 Thread Richard Fennell

Has anyone else found that the server is no longer showing as 100
tickrate in game (netgraph 3) even though it is set to tickrate 100 in
the command line?
I have changed nothing but all clients that connect to the servers are
showing figures around 61-66 instead of 100 (sv_maxupdaterate 120)

If so has anyone found a work around?

Thanks

Richy


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Re: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread Richard Fennell

Patrick Gissberg wrote:


Are there anyone else that runs 1.6 on a DualCore? We have one server up and
30 seconds in the game is 27 real seconds. For some reason the server runs
faster than normal. We even have 1 quad opteron and 1 dual and they work as
they should. All 3 servers have exact the same setup, gentoo and the same
kernel 2.6.12-r10. We also tested to run cs 1.6 client in win with the same
result. Runing i68v6-binarys but I guess that has nothing to do with it.

So plz Alfred or anyone is it the code or something else? And cs source runs
normal at least on the clientside, we have no servers so we haven't tested
it.

Greetz

Begrip|Elefant



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I know exactly what the problem is Patrick, I can help you sort it out
but it would probably better to email me offlist.
Its a linux / APIC timer problem, there are several command lines you
can use to try to fix it, alternativily change your motherboard as its
due to an incompatability with the latest chipsets and Linux.

HTH

Richy

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[hlds_linux] T Minus 3 hours and counting

2005-09-26 Thread Richard Fennell

T Minus 3 hours and counting (although my time calculations could be
incorrect, I never did understand why it was 88 miles an hour).
Any news on the server files chappies? I know its a pain de_arse for us
to keep hassling you like school kids in a toy store but we are like
school kids in a toy store.  :D

Hope its going well and there arnt any last minute hiccups, although a
glass of water can help with that. Lets hope today doesnt turn out to be
a day of defeat.

HeHe

GL HF

Richy

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[hlds_linux] All Valve Games Run at 2 x speed on my server

2005-09-04 Thread Richard Fennell

Hi guys
I have 2 boxes (running linux, i have tried 3 flavours) and both source
and cs1.6 seem to be running far far too fast.
Running around in a server is the same speed but if i throw a grenade it
is like throwing a missile and reloading takes about qtr of a second.

It feels like the whole box is running far far too fast but i have too
of them and i need to sort em.

Spec = Dual Core AMD64 with 2GB Ram.

Any Ideas?

All version of linux i have run have been 2.6 kernels. (tried smp and
non-smp)

Thanks

Richy

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[hlds_linux] 64Bits of Vac2

2005-08-14 Thread Richard Fennell

Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will take best part of a day and leave customers not very happy.

It has left a large quantity of players running vac1 or insecure, people
renting servers are unsure on exactly what to

Does anyone have any estimates on a release date for vac2-64bit. An
approximate date will allow us to work out if it is gonna be worth while
rolling all of our servers back or if we hang on and wait for the
release (if there is to be one?).

Hopefully Alfred will have some sort of idea if and when...

Regards

Richy

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[hlds_linux] Steam having problems atm?

2005-06-27 Thread Richard Fennell

Hi guys
Anyone else having problems with there servers getting old vac? Half of
mine are now showing as insecure, at first i thought it was DNS woes but
i dont think so, at least not on my part.
Also clients are struggling to connect and are getting a steam invalid
thing when trying to connect to some of our servers.

Is there something wrong or are valve preparing for the big VAC2
roll-out, maybe wednesday?
Also is the beta available on 64bit yet?
Thanks

Richy

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[hlds_linux] Any plans for hitbox modification? Gameplay issues Slighly OT

2005-05-27 Thread Richard Fennell

Hi, My views on hitbox and spraying / accuracy

Source improvements are coming thick and fast and it is fast becoming
much more playable (hence more enjoyable).
I am justs wondering if there are plans to fix the hitbox / bullet reg
and other gameplay issues?

Most of the players coming from CS1.6 and previous are struggling with
issues relating to spraying and dissappearing bullets.

In all games the player needs to feel they are accomplishing something
to keep them interested. In 1.6 there are loads but in Source i feel
more is needed. The ability to spray accurately and the required crouch
for better accuracy was a learning curve for gamers, a skill to aquire
and develop. Typically spraying in CSS doesnt work, it is harder to kill
someone without getting a headshot than it is with. Surely this is
incorrect. A headshot is / was the most difficult shot in the game but
now it is all i get! Body shots just dont work and AK spray is
impossible. These faults take away the skill factor that keeps players
playing CS.

Source is said to be a lot faster than CS1.6 and i think this is because
players dont need to stop running. You can now run around continually
shooting where as before (1.6) you would stop and crouch to make sure
you got the kill while controlling your spray. Footsteps are hardly
audible giving players no reason to play a more tactical game.

There are major competitions and some real kudos for the players who are
"skilled" enough to compete at a professional level. I think players
will struggle to constantly perform well when there is so much
random-ness. Clan A might win this match because on the day the bullet
reg was better but clan B might win the next because they got lucky with
reg. Luck not skill seems to be the key.
Also how many spectators like to watch fast paced quake style games
against how many like to watch players tactically out play each other on
CS? Again it comes down to a different type of skill.

My key gameplay issues with source.

1. Hitboxes or bullet reg needs modifying to make body shots easier and
headshots harder.
2. Reg from the rear seems well out and it is very difficult to shoot
players who have there backs to you.
3. Accuracy when running needs to be toned down to encourage a more
tactical game.
4. Footsteps need to be slightly lowder. Currently players are almost
in-audible when running. Encourage walking, "Stealth" (Major gameplay issue)
5. The awp is awesome weapon in source but i think this is largly down
to the poor performance of AK / Colt body shots and spraying.
6. Air Control and zippier movement is required (very slightly). slighly
more acceleration maybe and better jumping. Feel like im dragging a ball
and chain around with me when playing.

What do people think about these? Anyone else feel the same way?

Regards

Richy

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Re: [hlds_linux] Unusual lag spikes

2005-05-24 Thread Richard Fennell

I am having something similar on a CSS server of ours, we think it is
either a network card issue (windows 2003 server and a Realtek ethernet
card) or an issue with mani-mod.

Regards

Richy

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Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Richard Fennell

Steven Hartland wrote:


You'd need to up he kernel frequency.

   Steve / K
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>



Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kernel let me know, needless to
say we've shoved them on 2.6).

tickrate doesn't seem to affect it. Tbh never really worried too much
though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also
interested though if anyone can get more on either kernel.






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My kernal freq is 1000, didnt know it would go higher?
Its Fedora Core 2.

Regards

Richy

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[hlds_linux] Tickrate 100

2005-05-22 Thread Richard Fennell

Hi guys
Another tickrate 100 question
I am running a server at 100 tickrate (source) but stats is reporting
333 fps max. Is there any reason for this?
My fps_max is set to 1000 in the server.cfg.
Should it go higher?

My system is AMD64 3.4 with 1GB Ram
Fedora Core 2

Thanks

Richy

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Re: [hlds_linux] Counter-Strike: Source Update

2005-05-13 Thread Richard Fennell
These two are great improvements to game play,

"Players must now target another player for at least a half second before
the player ID text hint shows up"

"Grates/chain link fences no longer affect bullets"

I am wondering about the new map.cfg files.
Would it be possible to remove certain enteties from the map, specifically
barrels and those small bottle crates that can get in the way. Aztec
suffers badly from barrels in T side Bridge Room and Dust2 also on the
risers at both A and B bombsites.

Can I ask if those lag comp changes will affect players who run with
"cl_lagcompensation 0" and "cl_lagcomp_errorcheck 0"

Sorry if these questions have already been asked as i am viewing my email
via webmail and its slow and clunky.

Best Regards

Richy




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Re: [hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-03 Thread Richard Fennell
WarCry wrote:
I have to agree Bart. I didnt play the old CS, I was more into BF1942
and DC at the time but I do enjoy CS:S. Yes there are things that could
be improved upon, but show me a game on the store shelves that couldnt.
There are alot of guys who did play the old CS and love CS:S. We have
several in our clan who were playing the old CS since it was first
release. I installed it through steam the other day just to make my own
comparison and I dont know how you guys play it. Its slow and cludgy to
me, but thats my opinion.
The hitboxes in game are not just head and body, believe me. Come into
one of our servers and I will make you cry with how many times I will
kill you shooting you in the legs, feet and hands.
Rather than bashing the game, how about offering suggestions on ways to
improve it.
Just my thoughts,
WarGod.
You clearly have no idea what your on about. How can you make
comparisons to 1.6 if you have not really played it. How many of these
few people in your clan play in competitions or even in skilled clan
wars. Have you ever seen CPL demos or how CS is played by those millions
of people who do play it competetively.
Ill come on your server and you will show me.  If you have not
played CS1.6 properly how can you show me how the hit boxes differ. Yes
there is a clear difference. There is NO reg compared to CS. Is this the
legendary 300 man server that is run by the best server admin in the world?
Legend in your own boxer shorts sunny.
Comment on the bullet reg when you have some experience. Not 6 months
pubby bashing against noobs, kicking anyone skilled enough to beat you.
If you could be bothered to read my post you would see it listed
basically the ingredients required to sort it out. I wasnt bashing the
game that exists i was upset it was sold as CS2 which it most definatly
was not (YET). The next Online Multiplayer game (Such as COD, BF1942
etc) will wipe it out. (Which is where most of the source players have
come from AND will go). I am concerned about the biggest Online Gaming
comunity in the world (Counterstrike 1.6 players with no where to go and
no cheat detection to keep em honest).
I cant see there being 5 people watching two clans fight it out on
source that is for damn sure.
Richy


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Re: [hlds_linux] Updated global ban listing

2005-04-03 Thread Richard Fennell
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Sabotage wrote:

>There are a lot of players with low Steam ID's and if you associated a
>low Steam ID with experience, then I would be worried about using it.
>
>
>
>>Updated global ban listing can be downloaded from:
>>http://70.85.25.116/banned_user.txt
>>
>>Out of all the tens of thousands of players with a STEAM account,
>>
>>
>there
>
>
>>are only 1,369 unique STEAM accounts banned in this file.
>>
>>
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>>
>archives, please visit:
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>
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
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>
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>
Have you tried steambans?

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Re: [hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-03 Thread Richard Fennell
InspectorGifts wrote:
tru but whats this gotta do with Linux HLDS List?  :)
Sorry, Most people on here are game server admins or are more into CS
than a quick bash once a week. If people agree hear and valve see it
they might do at least something towards putting it right. A lot of the
things posted on here get fixed tbh.
Rgds
Richy
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[hlds_linux] Funny April Fools, Valve Sense of humour

2005-04-02 Thread Richard Fennell
Hee Hee, I laughed at it but then thought about it. CSS is a joke. As a
game in its own right it fails im sad to say. Compare it against so many
other OMG's that all offer the same thing only better.
I think someone has forgotten one of the key features of what made
counterstrike Sooo good. PLAYABILITY.
There are more serious flaws with CSS that stop the playability ever
reaching the accepted benchmarks set by CS and CoD etc than i can count
on my fingers and toes.
Valve havent made CS 2, they have made a game that will be forgotten as
soon as the next big Online Multi-player game comes out. Ok so lots of
people have purchased it but how many compared to HL1 off the back of
CS? Do you think these people will buy CS3? How many would take there
money back given the chance?
I know more people who refuse to play it than people who will. (All
1.3-1.6 players of varying skill)
The netcode is diabolical. I mean really really bad. Its not a problem
if you are new to the game or dont play often but its when you are
semi-skilled that you realize that you cant play the game seriously.
There seens to be 2 hitboxes, Head and body. If you dont get the head
then its a full clip to the body and they die if your lucky. (This is
from the same company that codes CS, some of the best netcode around).
So this rules out competive play, clan matches, etc.
Maps, Dust2 - Most played map on CS and what happens, Its changed, some
of the most vital parts of the map are ruined. Inferno, why make inferno
when you can re-make one of the worst maps created for CZ, tides. Could
have redone de_truth as the new nuke (good for wall banging), Sienna as
a fast paced map for smaller servers, Inferno as the second most played map.
The models run really crooked (side step for example). Just looks wrong.
Barrels and other useless objects are now obstacles that ruin the game.
Ask anyone who has played for a few days and they will agree, complete
waste of time. As soon as you bump into one your goosed, sometimes even
get stuck on some. A flag to dissable these would be probably the best
option.
Recoil / Tracer, In CS, DOD and other mods you can see where you bullets
go and adjust accordingly. With CSS its a lottery and "spraying" is no
longer controllable.
Walls and Structures now seem "Bullet Proof". One of the best parts of
CS is being able to shoot someone through cover and can lead to some
intense moments of sparyage with 2 people Screaming over comms "Face
Off" style (A great movie btw).
There is this great interest in VAC2 but tbh i couldnt care less about
it. Cheaters arent the real problem, CSS is. If you would put the maps
and netcode from CS into CSS, you might be on to a winner, is this
likely to happen?
CSS has got to be the most purchased non-played game of the year /
decade. I know so many people who brought it with all there hopes and
dreams of Counterstrike with good graphics.
This is not a slander on the hard work that took to make CSS, it looks
amazing and non 1.6 players will probably like until the next new game.
This is more an upset customer who new it could have been so so much
more. It is not what it is, it is what it could have been, what is
possible and what valve are capable of.
Richy

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Re: [hlds_linux] Fedora Core 3 Problems (SUDO)

2005-01-20 Thread Richard Fennell
Thanks, I couldnt get it to run in permissive mode either for some reason,
changed it to disabled and everything ran fine.
For future reference the config is in /etc/sysconfig/selinux

Thanks

Richy


> I ran into some problems with Fedora Core 3 and Apache that I entually
> figured out was SELinux blocking me from opening any files not in the
> default /var/www/html directory. My Apache setup was very similar where
> the user's pages were in their home directories. Each time Apache tried
> to do a getattr and then an open SELinux would block it. At least for me
> there were logs in the /var/log/messages file showing it was a blocked
> operation. My suggestion is to just put SELinux in permissive mode until
> you can tweak the configs. I don't have access to my server right now,
> can someone help me out on the instructions to do that for him??
>
> Hope this helps.
>
>
> - Original Message -
> From: "Richard Fennell" <[EMAIL PROTECTED]>
> To: 
> Cc: <[EMAIL PROTECTED]>
> Sent: Thursday, January 20, 2005 5:39 AM
> Subject: [hlds_linux] Fedora Core 3 Problems (SUDO)
>
>
>> Hello Everyone
>> I seem to be having another problem with fc3. My start scripts i have
>> written that start up each users processes wont seem to work. I have
>> narrowed it down to the SUDO command that seems to be the culprit.
>>
>> could it be something to do with SELinux?
>>
>> I change directory to the users directory (cd /home/user1/)
>>
>> the run this in a script (on the command line it doesnt work either)
>> sudo -u user1 ./restartable
>>
>> This command is run as root in an attempt to start the process under
>> that user.
>>
>> I am looking at man sudo but cant find any problems. It works on FC2
>> and FC1 and all other linux installs i have. Which is why i am under
>> the impression SELinux is the problem. Any ideas
>>
>> Thanks
>>
>> Richy
>>
>>
>>
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[hlds_linux] Fedora Core 3 Problems (SUDO)

2005-01-20 Thread Richard Fennell
Hello Everyone
I seem to be having another problem with fc3. My start scripts i have
written that start up each users processes wont seem to work. I have
narrowed it down to the SUDO command that seems to be the culprit.

could it be something to do with SELinux?

I change directory to the users directory (cd /home/user1/)

the run this in a script (on the command line it doesnt work either)
sudo -u user1 ./restartable

This command is run as root in an attempt to start the process under that
user.

I am looking at man sudo but cant find any problems. It works on FC2 and
FC1 and all other linux installs i have. Which is why i am under the
impression SELinux is the problem. Any ideas

Thanks

Richy



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Re: [hlds_linux] srcds voicequality voicecodec

2005-01-06 Thread Richard Fennell
Markus Pullmann wrote:
Hello,
i search for CS:S this old CS 1.6 commands.
I try the old commands with
sv_voicecodec voice_speex
sv_voicequality 4
but the command sv_voicequality don't longer exist. Sv_voicecodec change the
codec, but there is no chance to talk in game ... so there must be another
codec?
Could anyboby help me?
thanks
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Clayton
Macleod
Gesendet: Donnerstag, 6. Januar 2005 12:08
An: hlds_linux@list.valvesoftware.com
Betreff: Re: Re[2]: [hlds_linux] WHAT DID I DO??
yeah, I have one in there as I think it's supposed to be, but the
download window in-game never changed to show it. I'm wondering if the
window doesn't currently have that capability.
On Thu, 6 Jan 2005 11:52:02 +0100, 8tImER <[EMAIL PROTECTED]> wrote:

Hello Clayton,
mine is working, too, but have you tried using a banner?
I can't seem to get that working on my server :(

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Didnt think the speex codec had been put with source yet.
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Re: [hlds_linux] Rcon Problem on Source server

2005-01-03 Thread Richard Fennell
Alfred Reynolds wrote:
I have found a bug with the socket binding that could cause this, we
should have a release later in the week or early next week that fixes
this.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell Sent: Monday, January 03, 2005 2:52 PM To: Hlds_Linux
Subject: [hlds_linux] Rcon Problem on Source server

Is anyone else still getting a problem connecting via rcon to a
source server after a restart via "rcon quit".
I am starting my server :-
./srcds_run -console -port 27020 +ip xxx.xxx.xxx.xxx -game cstrike
+map de_dust +maxplayers 18 +exec server.cfg -autoupdate & I am
getting this across all 20 Source servers i am running. They are all
up to date and i am running standard Fedora Core 2
Is there anything i am doing wrong?
Is this a bug that Valve either know about or need to know about?
Thanks
Have also noticed it works fine if only one person uses rcon
Richy
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Thanks
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[hlds_linux] Rcon Problem on Source server

2005-01-03 Thread Richard Fennell
Is anyone else still getting a problem connecting via rcon to a source
server after a restart via "rcon quit".
I am starting my server :-
./srcds_run -console -port 27020 +ip xxx.xxx.xxx.xxx -game cstrike +map
de_dust +maxplayers 18 +exec server.cfg -autoupdate &
I am getting this across all 20 Source servers i am running. They are
all up to date and i am running standard Fedora Core 2
Is there anything i am doing wrong?
Is this a bug that Valve either know about or need to know about?
Thanks
Have also noticed it works fine if only one person uses rcon
Richy
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-02 Thread Richard Fennell
William Warren wrote:
I have a cs server w/ MM, AM, HLG, and steambans running.  Even
without the plugins though i see this problem.  Sometimes the
server takes up to a minute to change maps.  I have mp_chattime
set to 1.  How can i make the server change maps faster?
p-4 1.4 ghz running CentOS 3.3(RHEL 3 As clone).  384 megs
pc-800(250 megs free at all times) and a 4 gig drive for the
server drive(of which 800 megs are free).
William
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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4 gig drive will be slow due to age, also memory speed is a concern.
Sounds like its a hardware problem that you wont get around. Might be
able to tune your hdd in linux to run faster or upgrade to a better spec PC.
Rgds
Richy
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[hlds_linux] Half Life messaging system

2005-01-02 Thread Richard Fennell
Can someone point me in the right direction to find out more about the
half life messaging system. I would like to know what the server sends
the client to put the coloured messages on the screen etc. Also how it
sends messages to just one person instead of the whole server.
Thanks
Richy
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[hlds_linux] Source Plugin

2005-01-01 Thread Richard Fennell
Am interested in finding out how to develop a plugin for source. Heard a
little about SEPI or something like that. Can anyone tell me where to
look and what to look for?
Thanks
CS 1.6 wise - Also i am interested in what kind of information AMX style
plugins send to the client to get coloured writing etc. Would it be
possible to send things like that to the client from a server (without a
plugin) in the form of a "Rcon say" or does the client load a plugin also.
Thanks
Happy Hunting in the New Year
Richy
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Re: [hlds_linux] server cpu preference

2004-12-22 Thread Richard Fennell
Sebastian wrote:
btw.. oc192 is rare.. even very few ISPs have that kind of bandwidth,
multiple oc3s DS3s and maybe oc48s, yes.


Probably the capacity they have available not the capacity they use. My
transit provider can provide me with 1GB Fiber connections for a very
resonable price but i could never use it. The transit is there i would
need to remortgage my house to use it tho.
Rgds
Richy
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Re: [hlds_linux] Colocation Question

2004-12-12 Thread Richard Fennell
Raoul Bhatia [ipax] wrote:
Matt Judge wrote:
> This will give you all the information you need (Hopefully)...
>
> http://www.axia.org.uk/server-graphs.php
hi!
would you mind telling me what kind of software/configuration you use to
produce this fine graphs?
best regards,
raoul bhatia
--

raoul bhatia  email.[EMAIL PROTECTED]
ipax  web.http://www.ipax.at
- chief technician, support - irc.  #ipax (quakenet)

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Might be mrtg or rrdtool. Look at these on the net.
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Re: [hlds_linux] Mr E Scrooge.

2004-12-11 Thread Richard Fennell
Eric (Deacon) wrote:
Please take a look at the sheer amount of crap you quoted (huge amounts
of TOFU) to post an unnecessary 2-line reply:
Dear Mr E Scrooge.
Please take a look at your last couple of posts. Read them, You are
having a go at everyone and not helping / contributing anything.
Your last 10 (approx, havent looked back further) posts have been having
a go, critisising and rude.
Maybe take a step back and think about how you percieve yourself and how
others may be perceiving you, Take out whatever it is that is ramed up
your arse and look at things in a more positive manner.
YOU GRUMPY B'STARD
Yours Sincerly
Richy
/me changes Erics last name to SCROOGE
PS Merry Xmas to the rest of you CS / CZ / CSS Fans and admins,
especially to those at valve who maintain and develop it.
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Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-10 Thread Richard Fennell
John wrote:
I wonder if he can make me a uber logo like his.
On Fri, 10 Dec 2004 08:49:37 -0700, Michael Pentecost
<[EMAIL PROTECTED]> wrote:

You have to admit, his website was very entertaining to look at though :).

ZoMtEc wrote:

bah stop this, off topic, sucks
On Fri, 10 Dec 2004 09:53:54 -0500, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:


Yeah I did that. :) email on the way to ya

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Britt
Priddy (PZGN)
Sent: Friday, December 10, 2004 9:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on your forums.
Thanks for the info!  Email me directly - I have some contacts at the Cox
NOC and can point you in the direction to get him simmered down!
99% of all [EMAIL PROTECTED] are ignored and nothing ever happens - however - 
if you
send it to the right person on the inside - we can make something happen!
[EMAIL PROTECTED]
Your forums by chance running on a linux box?  If so -add him to the
hosts.deny list - then he will not be able to view anything on that box.
___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 10, 2004 1:09 AM
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on
your forums.


exactly. Sorry about my 'stfu' post Scott, I just got done reading another
one of his emails to me basically begging me to sue him.
I traced his IP back to a cox.net acct. His domain name is registered with
a
fake phone #. Most likely a fake address, but the name is real. His
website
is traced back to http://www.zingservers.com/ a nonexistent website altho
the name was registered there is no content there. And he uses a hotmail
acct for his contact page on his website. lol
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
InspectorGifts
Sent: Friday, December 10, 2004 1:41 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on your forums.
Actually I appreciate that post, as it does pertain to us linux operators
that run a business of renting servers.  It's a heads up e-mail.  I
wouldn't
class it as many of the other Non- linux list issues.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Thursday, December 09, 2004 10:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on
your forums.
[EMAIL PROTECTED] wrote:


I checked my forums today to find a lovely advertisement for his game


server


site. I of course promptly change his post to read "i am gay" lol. Then I
sent an email to him asking him to not post on my site again or


appropriate


action would be taken. Whats he go an do? Posts more and under a few
different names like "cock sucker" and "mad customer". I blocked the
offending IP's of course and deleted his posts.
I got 2 highly intelligent emails from him... heres the copy/paste



[EMAIL PROTECTED]@#!#!oneoenone
Does this pertain to a problem or issue with HLDS_L or the HL2 Linux
Server? No.
Things are getting to the point where this list is rarely on topic. If
you have someone spamming rubbish on your forums ban them, don't post
here.
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--
- John
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Composition and use of the english language is

Re: [hlds_linux] HL2MP server taking 100% cpu

2004-12-01 Thread Richard Fennell
James Gurney wrote:
So, fired up my HL2MP server last night and made sure it worked. Then,
starting around 2am this morning it started taking more and more cpu. By
6am it was up to 100% and stayed there until I noticed and killed it..
When I checked the console before killing it, it still appeared to be
running. 'status' returned information as expected..
Any ideas? Anyone else seen this?
James
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Started mine on a 2.4ghz Opteron today at 2 o clock this afternoon, was
running 61% constant by 8 o clock. running linux with a 3 other CS/CZ
servers on all using about 6% CPU each
Richy
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