Re: [hlds_linux] hlds_linux Digest, Vol 65, Issue 1
i'have install left4dead2 with steam cmd with this command line ./steamcmd.sh +login anonymous +force_install_dir l4d2f2 +app_update 222860 validate +quit and i'm launch my server but i have an error ./srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 27031 -autoupdate -console -secure -maxplayers 10 -nohltv -autoupdate -steam_dir /home/source2/steam steamcmd_script /home/source2/steamcmd.sh ERROR: You must set both the steam_dir and steamcmd_script. mercredi 3 juillet 2013, 12:43:19 (UTC+0200): Server Failed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Re : hlds_linux left4dead2-beta
i launch ./steamcmd.sh +logon anonymous +force_install_dir l4dbeta +app_update 227050 validate +quit for install i'm test with ./srcds_run -game left4dead2_beta +map c1m1_hotel -debug ERROR: Invalid game type 'left4dead2_beta' sepecified. and always the error ./srcds_run -game left4dead2 +map c1m1_hotel -debug Enabling debug mode Server will auto-restart if there is a crash. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) cat: hlds.8238.pid: Aucun fichier ou dossier de ce type email debug.log to li...@valvesoftware.com mercredi 22 mai 2013, 21:57:19 (UTC+0200): Server restart in 10 seconds Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) cat: hlds.8238.pid: Aucun fichier ou dossier de ce type email debug.log to li...@valvesoftware.com mercredi 22 mai 2013, 21:57:29 (UTC+0200): Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Re : hlds_linux left4dead2-beta
hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] hlds_linux left4dead2-beta
hi , I am a player left for dead 2, I host my usual servers myself, on dedicated servers at OVH linux debian 6, I would host a left for dead 2 beta server, a person on a forum issued the the idea that a dedicated server files are available in the client linux / home/user/.steam/steamapps/left4dead2 / I try to upload these files to my ftp server but este error apparently lacks a dependency libstdc + +6, while this dependence is present on my server, and left for dead 2 server and counter strick working properly .. someone you have an idea I know that and crafts, but her could have permetre correct pings ... open to all suggestions sorry for my English but I am French, and I am helped by google translation ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Re : hlds_linux left4dead2-beta
for complete , my servers logs ./srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit ls /usr/bin libstdc++.so.6 libstdc++.so.6.0.13 i'm running a debian 6 in 32 bits my server is up to date ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server
This command line ./steam -command update -game left4dead2 -dir . Install left for dead 2 i need left4dead2 beta hlds_linux-requ...@list.valvesoftware.com a écrit : Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Re: left4dead2 beta dedicated server (Svensk Ljud Ljus Produktion) 2. Re: CS 1.6-Beta Wrong images as MOTD / Ads ? (Weasel) 3. TF2 server performance spikes (Fletcher Dunn) 4. Re: [hlds] TF2 server performance spikes (Bjorn Wielens) 5. Re: [hlds] TF2 server performance spikes (Fletcher Dunn) 6. TF2 Mandatory update coming today: HLDSUpdateTool grace period is over (Fletcher Dunn) 7. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace period is over (pilger) 8. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace period is over (1nsane) -- Message: 1 Date: Sun, 12 May 2013 22:41:01 +0200 From: Svensk Ljud Ljus Produktion i...@teaterljud.se To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] left4dead2 beta dedicated server Message-ID: 518ffe5d.5070...@teaterljud.se Content-Type: text/plain; charset=ISO-8859-1; format=flowed ./steam -command update -game left4dead2 -dir . Good luck ! Peter sylvain skrev 2013-05-12 15:55: how to install a linux dedicated server for beta left4dead2 I searched a bit everywhere but I did not find anything sorry for my english but i'm french ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Svensk Ljud Ljus Produktion -- Message: 2 Date: Mon, 13 May 2013 01:10:05 -0400 From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ? Message-ID: 1368421805916031...@weaselslair.com Content-Type: text/plain Called-it. I guess I haven't been doing too much crack after-all. [PS: Accidentally replied to wrong list previously] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==- Brainkilla Sun, 12 May 2013 04:43:17 -0700 It turned out that our motd-server was hacked - someone already remove the javascript from the motd-html but the clients cached it somehow and redisplayed it every time from cache and didnt reload the new html. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==- Weasel Thu, 09 May 2013 15:37:26 -0700 Do you also host the URL where the MOTD is pointed-to? Since the MOTD is basically just a wrapper for a web-browser, its just interpreting the content it gets back from that URL. It would be something intentionally in that content (or, cough... and exploited web-site, cough). I thought Valve disabled Java in the MOTD's a while back to avoid some of that stuff. Not sure if that included CS 1.6 or maybe was just TF2. Or, maybe they only disabled Java in the Steam Web Browser (the Overlay browser) and not in the MOTD browser. Or, maybe I am just smoking crack and thinking of something completely different. -- Message: 3 Date: Mon, 13 May 2013 16:11:12 + From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 server performance spikes Message-ID: 770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com Content-Type: text/plain; charset=us-ascii I do have a theory about the cause of the CPU spikes. I'll release a build with the next mandatory update (which will probably be this afternoon) that I think could address the problem. But since we are not reproducing the problem here, this is just a theory, not disciplined engineering. In order to conduct disciplined engineering, we need data from those who are able to reproduce it. Judging by the amount of discussion this problem has generated and the relatively small amount of effort that is required in order to get the data to us, I'm really surprised we haven't received more traces. I have given out vtrace keys to every person who has asked for one. So far we have received traces from exactly two (2) server
[hlds_linux] left4dead2 beta dedicated server
how to install a linux dedicated server for beta left4dead2 I searched a bit everywhere but I did not find anything sorry for my english but i'm french ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics
bonne année à tous // happy new year ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] screen -X
hi i m stop my server hlds with a control-c hot key . - Original Message - From: Eric Riemers riem...@binkey.nl To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Saturday, September 25, 2010 12:26 PM Subject: [hlds_linux] screen -X All, Its a bit hard to google on screen -X , but i got screens running for nemrun which send the quit command to one of the sharedscreens. However, each Friday (for l4d2 for instance) after the update I notice that it updated all the files but the instances are not restarted. When I log onto that particular screen and press enter, only THEN will they restart.. so it seems that I need a quit cr or something similar. Anyone experienced the same, or have a better way? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] screen -X
use quit not use exit . - Original Message - From: Gene geneharde...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, September 25, 2010 6:06 PM Subject: Re: [hlds_linux] screen -X The scripts I use to use gas a fallback in that it will give it time to quit gracefully via quit and after a set time, it will kill it forcefully. On Sep 25, 2010, at 3:26 AM, Eric Riemers riem...@binkey.nl wrote: All, Its a bit hard to google on screen -X , but i got screens running for nemrun which send the quit command to one of the sharedscreens. However, each Friday (for l4d2 for instance) after the update I notice that it updated all the files but the instances are not restarted. When I log onto that particular screen and press enter, only THEN will they restart.. so it seems that I need a quit cr or something similar. Anyone experienced the same, or have a better way? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Segmentation fault problem
hi you must update lib_gcc++ library - Original Message - From: Andrew Caron and...@hostedgameservers.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, September 22, 2010 9:55 PM Subject: Re: [hlds_linux] Segmentation fault problem Why is you sys_tickrate 1? On Wed, Sep 22, 2010 at 3:48 PM, Eric Riemers riem...@binkey.nl wrote: I assume you made a typo after Hey.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: woensdag 22 september 2010 19:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Segmentation fault problem Hey gays, For a few months now, I'm getting all kinds of segfault errors: ./hlds_run: line 321: 7373 Segmentation fault $HL_CMD ./hlds_run: line 321: 27280 Segmentation fault $HL_CMD ./hlds_run: line 321: 8570 Segmentation fault $HL_CMD Here's the debug log, from 2 of the servers: Start Line: ./hlds_i686 -game cstrike +ip +port +maxplayers 28 +map deathrun_countryside_final +sv_lan 0 -insecure +sys_ticrate 1 -debug -pidfile hlds.31149.pid Core was generated by `./hlds_i686 -game cstrike +ip +port +maxplayers 28 +map de'. Program terminated with signal 6, Aborted. [New process 31163] [New process 31170] [New process 31172] #0 0xb766e456 in raise () from /lib/libc.so.6 #0 0xb766e456 in raise () from /lib/libc.so.6 #1 0xb766fe08 in abort () from /lib/libc.so.6 #2 0xb76abd45 in __libc_message () from /lib/libc.so.6 #3 0xb76b2105 in malloc_printerr () from /lib/libc.so.6 #4 0xb76b40e6 in free () from /lib/libc.so.6 #5 0xb715d1c0 in Mem_Free () from /usr/games/deathrun/engine_i686.so #6 0x08ecc9e8 in ?? () #7 0xb5333c50 in ?? () #8 0xbfda7140 in ?? () #9 0xb7186b7a in SV_ClearFrames () from /usr/games/deathrun/engine_i686.so #10 0x08c2e0b8 in ?? () #11 0x001c in ?? () #12 0xb5333c50 in ?? () #13 0xb71874db in SV_ClearCaches () from /usr/games/deathrun/engine_i686.so #14 0x08ecc9e8 in ?? () #15 0x001f in ?? () #16 0xb5333c50 in ?? () #17 0xb7140d8a in CM_FreePAS () from /usr/games/deathrun/engine_i686.so #18 0xb5333c08 in ?? () #19 0x0020 in ?? () #20 0xb5333c50 in ?? () #21 0xbfda7140 in ?? () #22 0x002d25f0 in ?? () #23 0xb5333c50 in ?? () #24 0xbfda7140 in ?? () #25 0xb7152c6e in Host_ClearMemory () from /usr/games/deathrun/engine_i686.so #26 0xb5320068 in ?? () #27 0x001c in ?? () #28 0x003f in ?? () #29 0xb7182b5b in SV_SpawnServer () from /usr/games/deathrun/engine_i686.so #30 0xb71bef05 in ?? () from /usr/games/deathrun/engine_i686.so #31 0x0002 in ?? () #32 0x in ?? () No symbol table info available. FromTo Syms Read Shared Object Library 0xb77bba20 0xb77bca28 Yes /lib/libdl.so.2 0xb77a71b0 0xb77b28d8 Yes /lib/libpthread.so.0 0xb7659480 0xb776be88 Yes /lib/libc.so.6 0xb77d77f0 0xb77f035f Yes /lib/ld-linux.so.2 0xb713e680 0xb71b42d4 Yes /usr/games/deathrun/engine_i686.so 0xb70e15f0 0xb70efec4 Yes ./libsteam_api_c.so 0xb70b9440 0xb70d41c8 Yes /lib/libm.so.6 0xb709ed80 0xb70ab998 Yes /usr/games/deathrun/filesystem_stdio_i386.so 0xb506c184 0xb507f6e0 Yes ./cstrike/addons/metamod/dlls/metamod_i386.so 0xb4e4709c 0xb4f70668 Yes /usr/games/deathrun/cstrike/dlls/cs_i386.so 0xb4befe70 0xb4c6b908 Yes /usr/lib/libstdc++.so.6 0xb77c98f0 0xb77d2b78 Yes /usr/lib/libgcc_s.so.1 0xb4b245e0 0xb4b7e854 Yes /usr/games/deathrun/cstrike/addons/amxmodx/dlls/amxmodx_mm_i386.so 0xb4964290 0xb49e6114 Yes cstrike/addons/amxmodx/modules/mysql_amxx_i386.so 0xb77c0be0 0xb77c36e4 Yes cstrike/addons/amxmodx/modules/fun_amxx_i386.so 0xb4ca10e0 0xb4cab0b4 Yes cstrike/addons/amxmodx/modules/engine_amxx_i386.so 0xb48f4ac0 0xb491fb74 Yes cstrike/addons/amxmodx/modules/fakemeta_amxx_i386.so 0xb48cd150 0xb48d28f4 Yes cstrike/addons/amxmodx/modules/cstrike_amxx_i386.so 0xb4858ca0 0xb485ee24 Yes cstrike/addons/amxmodx/modules/csx_amxx_i386.so 0xb48269f0 0xb48513a4 Yes cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so 0xb44b6f30 0xb44ba1f4 Yes cstrike/addons/amxmodx/modules/geoip_amxx_i386.so 0xb31b65f0 0xb374a5a4 Yes ./steamclient.so 0xb46183c0 0xb4636a68 Yes ./libtier0_s.so 0xb45bc050 0xb45f3fe0 Yes ./libvstdlib_s.so 0xb2f8b4b0 0xb306ca04 Yes ./libsteamvalidateuseridtickets.so 0xb4513900 0xb451b408 Yes /lib/libnss_files.so.2 0xb467abc0 0xb467e298 Yes /lib/libnss_dns.so.2 0xb440 0xb46738a8 Yes /lib/libresolv.so.2 Stack level 0, frame at 0xbfda672c: eip = 0xb766e456 in raise; saved eip 0xb766fe08 called by frame at 0xbfda6854 Arglist at 0xbfda6724, args: Locals at 0xbfda6724, Previous frame's sp is 0xbfda672c Saved registers: ebp at 0xbfda6724, eip at 0xbfda6728 End of crash report --