Re: [hlds_linux] hlds_linux Digest, Vol 65, Issue 1

2013-07-03 Thread sylvain

i'have install left4dead2 with steam cmd with this command line 

./steamcmd.sh +login anonymous +force_install_dir l4d2f2 +app_update 222860 
validate +quit

and i'm launch my server but i have an error 

./srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 
178.33.252.126 -port 27031 -autoupdate -console -secure -maxplayers 10 -nohltv 
-autoupdate -steam_dir /home/source2/steam steamcmd_script 
/home/source2/steamcmd.sh
ERROR: You must set both the steam_dir and steamcmd_script.
mercredi 3 juillet 2013, 12:43:19 (UTC+0200): Server Failed


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[hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-22 Thread sylvain
i launch ./steamcmd.sh +logon anonymous +force_install_dir l4dbeta +app_update 
227050 validate +quit

for install 

i'm test with ./srcds_run -game left4dead2_beta +map c1m1_hotel -debug

ERROR: Invalid game type 'left4dead2_beta' sepecified.

and always the error


 ./srcds_run -game left4dead2 +map c1m1_hotel -debug
Enabling debug mode
Server will auto-restart if there is a crash.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
cat: hlds.8238.pid: Aucun fichier ou dossier de ce type
email debug.log to li...@valvesoftware.com
mercredi 22 mai 2013, 21:57:19 (UTC+0200): Server restart in 10 seconds
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
cat: hlds.8238.pid: Aucun fichier ou dossier de ce type
email debug.log to li...@valvesoftware.com
mercredi 22 mai 2013, 21:57:29 (UTC+0200): Server restart in 10 seconds

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[hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread sylvain
hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 
-port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will 
auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs 

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[hlds_linux] hlds_linux left4dead2-beta

2013-05-20 Thread sylvain
hi ,

I am a player left for dead 2, I host my usual servers myself, on dedicated 
servers at OVH linux debian 6, I would host a left for dead 2 beta server, a 
person on a forum issued the the idea that a dedicated server files are 
available in the client linux / home/user/.steam/steamapps/left4dead2 / I try 
to upload these files to my ftp server but este error apparently lacks a 
dependency libstdc + +6, while this dependence is present on my server, and 
left for dead 2 server and counter strick working properly ..

someone you have an idea

I know that and crafts, but her could have permetre correct pings ...

open to all suggestions

sorry for my English but I am French, and I am helped by google translation

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[hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-20 Thread sylvain
for complete , my servers logs 

./srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 
178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv 
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
Add -debug to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit


ls /usr/bin  

libstdc++.so.6
libstdc++.so.6.0.13

i'm running a debian 6 in 32 bits 

my server is up to date 



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Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server

2013-05-13 Thread Sylvain
This command line ./steam -command update -game left4dead2 -dir . Install left 
for dead 2 i need left4dead2 beta



hlds_linux-requ...@list.valvesoftware.com a écrit :

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Today's Topics:

   1. Re: left4dead2 beta dedicated server
  (Svensk Ljud  Ljus Produktion)
   2. Re: CS 1.6-Beta Wrong images as MOTD / Ads ? (Weasel)
   3. TF2 server performance spikes (Fletcher Dunn)
   4. Re: [hlds] TF2 server performance spikes (Bjorn Wielens)
   5. Re: [hlds] TF2 server performance spikes (Fletcher Dunn)
   6. TF2 Mandatory update coming today: HLDSUpdateTool grace
  period is over (Fletcher Dunn)
   7. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace
  period is over (pilger)
   8. Re: TF2 Mandatory update coming today: HLDSUpdateTool grace
  period is over (1nsane)


--

Message: 1
Date: Sun, 12 May 2013 22:41:01 +0200
From: Svensk Ljud  Ljus Produktion i...@teaterljud.se
To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] left4dead2 beta dedicated server
Message-ID: 518ffe5d.5070...@teaterljud.se
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

./steam -command update -game left4dead2 -dir .

Good luck !

Peter

sylvain skrev 2013-05-12 15:55:
 how to install a linux dedicated server for beta left4dead2

 I searched a bit everywhere but I did not find anything

 sorry for my english but i'm french

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-- 
Svensk Ljud  Ljus Produktion





--

Message: 2
Date: Mon, 13 May 2013 01:10:05 -0400
From: Weasel wea...@weaselslair.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?
Message-ID: 1368421805916031...@weaselslair.com
Content-Type: text/plain

Called-it.
I guess I haven't been doing too much crack after-all.

[PS: Accidentally replied to wrong list previously]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-

Brainkilla Sun, 12 May 2013 04:43:17 -0700

It turned out that our motd-server was hacked - someone already remove
the javascript from the motd-html but the clients cached it somehow and
redisplayed it every time from cache and didnt reload the new html.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-

Weasel Thu, 09 May 2013 15:37:26 -0700

Do you also host the URL where the MOTD is pointed-to?
Since the MOTD is basically just a wrapper for a web-browser, its just 
interpreting the content it gets back from that URL.
It would be something intentionally in that content (or, cough... and
exploited 
web-site, cough).
I thought Valve disabled Java in the MOTD's a while back to avoid some
of that 
stuff.
Not sure if that included CS 1.6 or maybe was just TF2.
Or, maybe they only disabled Java in the Steam Web Browser (the
Overlay 
browser) and not in the MOTD browser.
Or, maybe I am just smoking crack and thinking of something completely 
different.



--

Message: 3
Date: Mon, 13 May 2013 16:11:12 +
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
   (h...@list.valvesoftware.com) h...@list.valvesoftware.com,
   Half-Life dedicated Linux server mailing list
   (hlds_linux@list.valvesoftware.com)
   hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 server performance spikes
Message-ID:
   770639fc61a30543ae6b96029c088b030737d...@exchange10.valvesoftware.com
   
Content-Type: text/plain; charset=us-ascii

I do have a theory about the cause of the CPU spikes.  I'll release a
build with the next mandatory update (which will probably be this
afternoon) that I think could address the problem.  But since we are
not reproducing the problem here, this is just a theory, not
disciplined engineering.

In order to conduct disciplined engineering, we need data from those
who are able to reproduce it.  Judging by the amount of discussion this
problem has generated and the relatively small amount of effort that is
required in order to get the data to us,  I'm really surprised we
haven't received more traces.

I have given out vtrace keys to every person who has asked for one.  So
far we have received traces from exactly two (2) server

[hlds_linux] left4dead2 beta dedicated server

2013-05-12 Thread sylvain
how to install a linux dedicated server for beta left4dead2

I searched a bit everywhere but I did not find anything

sorry for my english but i'm french 

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Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-31 Thread sylvain

bonne année à tous // happy new year

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Re: [hlds_linux] screen -X

2010-09-25 Thread sylvain

hi

i m stop my server hlds with a control-c hot key  .
- Original Message - 
From: Eric Riemers riem...@binkey.nl
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com

Sent: Saturday, September 25, 2010 12:26 PM
Subject: [hlds_linux] screen -X



All,

Its a bit hard to google on screen -X , but i got screens running for 
nemrun

which send the quit command to one of the sharedscreens.
However, each Friday (for l4d2 for instance) after the update I notice 
that

it updated all the files but the instances are not restarted.

When I log onto that particular screen and press enter, only THEN will 
they

restart.. so it seems that I need a quit cr or something similar.

Anyone experienced the same, or have a better way?

Eric


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Re: [hlds_linux] screen -X

2010-09-25 Thread sylvain

use quit not use exit  .
- Original Message - 
From: Gene geneharde...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

Sent: Saturday, September 25, 2010 6:06 PM
Subject: Re: [hlds_linux] screen -X


The scripts I use to use gas a fallback in that it will give it time  to 
quit gracefully via quit and after a set time, it will kill it 
forcefully.


On Sep 25, 2010, at 3:26 AM, Eric Riemers riem...@binkey.nl wrote:


All,

Its a bit hard to google on screen -X , but i got screens running  for 
nemrun

which send the quit command to one of the sharedscreens.
However, each Friday (for l4d2 for instance) after the update I  notice 
that

it updated all the files but the instances are not restarted.

When I log onto that particular screen and press enter, only THEN  will 
they

restart.. so it seems that I need a quit cr or something similar.

Anyone experienced the same, or have a better way?

Eric


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Re: [hlds_linux] Segmentation fault problem

2010-09-23 Thread sylvain

hi
you must update lib_gcc++ library

- Original Message - 
From: Andrew Caron and...@hostedgameservers.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

Sent: Wednesday, September 22, 2010 9:55 PM
Subject: Re: [hlds_linux] Segmentation fault problem



Why is you sys_tickrate 1?

On Wed, Sep 22, 2010 at 3:48 PM, Eric Riemers riem...@binkey.nl wrote:


I assume you made a typo after Hey..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony
Stoyanov
Sent: woensdag 22 september 2010 19:34
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Segmentation fault problem

 Hey gays,

For a few months now, I'm getting all kinds of segfault errors:
./hlds_run: line 321: 7373 Segmentation fault $HL_CMD
./hlds_run: line 321: 27280 Segmentation fault $HL_CMD
./hlds_run: line 321:  8570 Segmentation fault  $HL_CMD

Here's the debug log, from 2 of the servers:

Start Line: ./hlds_i686 -game cstrike +ip  +port  +maxplayers 28
+map deathrun_countryside_final +sv_lan 0 -insecure +sys_ticrate 1
-debug -pidfile hlds.31149.pid
Core was generated by `./hlds_i686 -game cstrike +ip  +port 
+maxplayers 28 +map de'.
Program terminated with signal 6, Aborted.
[New process 31163]
[New process 31170]
[New process 31172]
#0  0xb766e456 in raise () from /lib/libc.so.6
#0  0xb766e456 in raise () from /lib/libc.so.6
#1  0xb766fe08 in abort () from /lib/libc.so.6
#2  0xb76abd45 in __libc_message () from /lib/libc.so.6
#3  0xb76b2105 in malloc_printerr () from /lib/libc.so.6
#4  0xb76b40e6 in free () from /lib/libc.so.6
#5  0xb715d1c0 in Mem_Free () from /usr/games/deathrun/engine_i686.so
#6  0x08ecc9e8 in ?? ()
#7  0xb5333c50 in ?? ()
#8  0xbfda7140 in ?? ()
#9  0xb7186b7a in SV_ClearFrames () from 
/usr/games/deathrun/engine_i686.so

#10 0x08c2e0b8 in ?? ()
#11 0x001c in ?? ()
#12 0xb5333c50 in ?? ()
#13 0xb71874db in SV_ClearCaches () from 
/usr/games/deathrun/engine_i686.so

#14 0x08ecc9e8 in ?? ()
#15 0x001f in ?? ()
#16 0xb5333c50 in ?? ()
#17 0xb7140d8a in CM_FreePAS () from /usr/games/deathrun/engine_i686.so
#18 0xb5333c08 in ?? ()
#19 0x0020 in ?? ()
#20 0xb5333c50 in ?? ()
#21 0xbfda7140 in ?? ()
#22 0x002d25f0 in ?? ()
#23 0xb5333c50 in ?? ()
#24 0xbfda7140 in ?? ()
#25 0xb7152c6e in Host_ClearMemory () from
/usr/games/deathrun/engine_i686.so
#26 0xb5320068 in ?? ()
#27 0x001c in ?? ()
#28 0x003f in ?? ()
#29 0xb7182b5b in SV_SpawnServer () from 
/usr/games/deathrun/engine_i686.so

#30 0xb71bef05 in ?? () from /usr/games/deathrun/engine_i686.so
#31 0x0002 in ?? ()
#32 0x in ?? ()
No symbol table info available.
FromTo  Syms Read   Shared Object Library
0xb77bba20  0xb77bca28  Yes /lib/libdl.so.2
0xb77a71b0  0xb77b28d8  Yes /lib/libpthread.so.0
0xb7659480  0xb776be88  Yes /lib/libc.so.6
0xb77d77f0  0xb77f035f  Yes /lib/ld-linux.so.2
0xb713e680  0xb71b42d4  Yes /usr/games/deathrun/engine_i686.so
0xb70e15f0  0xb70efec4  Yes ./libsteam_api_c.so
0xb70b9440  0xb70d41c8  Yes /lib/libm.so.6
0xb709ed80  0xb70ab998  Yes
/usr/games/deathrun/filesystem_stdio_i386.so
0xb506c184  0xb507f6e0  Yes
./cstrike/addons/metamod/dlls/metamod_i386.so
0xb4e4709c  0xb4f70668  Yes
/usr/games/deathrun/cstrike/dlls/cs_i386.so
0xb4befe70  0xb4c6b908  Yes /usr/lib/libstdc++.so.6
0xb77c98f0  0xb77d2b78  Yes /usr/lib/libgcc_s.so.1
0xb4b245e0  0xb4b7e854  Yes
/usr/games/deathrun/cstrike/addons/amxmodx/dlls/amxmodx_mm_i386.so
0xb4964290  0xb49e6114  Yes
cstrike/addons/amxmodx/modules/mysql_amxx_i386.so
0xb77c0be0  0xb77c36e4  Yes
cstrike/addons/amxmodx/modules/fun_amxx_i386.so
0xb4ca10e0  0xb4cab0b4  Yes
cstrike/addons/amxmodx/modules/engine_amxx_i386.so
0xb48f4ac0  0xb491fb74  Yes
cstrike/addons/amxmodx/modules/fakemeta_amxx_i386.so
0xb48cd150  0xb48d28f4  Yes
cstrike/addons/amxmodx/modules/cstrike_amxx_i386.so
0xb4858ca0  0xb485ee24  Yes
cstrike/addons/amxmodx/modules/csx_amxx_i386.so
0xb48269f0  0xb48513a4  Yes
cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
0xb44b6f30  0xb44ba1f4  Yes
cstrike/addons/amxmodx/modules/geoip_amxx_i386.so
0xb31b65f0  0xb374a5a4  Yes ./steamclient.so
0xb46183c0  0xb4636a68  Yes ./libtier0_s.so
0xb45bc050  0xb45f3fe0  Yes ./libvstdlib_s.so
0xb2f8b4b0  0xb306ca04  Yes ./libsteamvalidateuseridtickets.so
0xb4513900  0xb451b408  Yes /lib/libnss_files.so.2
0xb467abc0  0xb467e298  Yes /lib/libnss_dns.so.2
0xb440  0xb46738a8  Yes /lib/libresolv.so.2
Stack level 0, frame at 0xbfda672c:
 eip = 0xb766e456 in raise; saved eip 0xb766fe08
 called by frame at 0xbfda6854
 Arglist at 0xbfda6724, args:
 Locals at 0xbfda6724, Previous frame's sp is 0xbfda672c
 Saved registers:
  ebp at 0xbfda6724, eip at 0xbfda6728
End of crash report
--