RE: [hlds_linux] RE: Mandatory Source engine update later today...
Jason L. Schwab wrote: Can you stop mailing the list with Hi, its really getting annoying and old. If you all would bother trimming your replies, you'd see that the content of his posts are down at the bottom. The Hi is just a greeting, likely inserted automatically. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC2 Beta information
Pawel Dziekonski wrote: after yet another restart my server printed VAC beta secure mode is activated. to the console... this is very confusing... You're running a CS 1.6 server, right? VAC2 is still beta on HLDS servers. It's only in production on Source servers right now. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC2 actually detecting banning?
Vapor wrote: What on earth are you talking about? I'm asking for confirmation of VAC2's working status, I already know that steamid is banned and why. Guys, he's got a legitimate bloody question. Alfred had said just a couple days ago when requesting that we all join the vacbeta that it will not be detecting and banning yet. I think it'd be downright lovely if it is in fact doing that, and it certainly seems to be the case here, but I don't think he's out of line with his question. I think it's reasonable to lay off the flames. The dude knows what he was doing and isn't contesting the ban. He just wants to know, like many of us here, what the mechanism was that did it. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: VALVe getting critism from 3 sides for blocking the fancy menu hack
Frash wrote: So, this brings us to our next point of the discussion. Since VALVe promised to offer the plugin developers full assistence, I am wondering the following: When will the fancy menu's be added to the official API? I may be completely wrong here since I haven't used any admin mods for Source yet, but aren't all the commands in the menus available as console commands as well? I've personally never relied on the menus in AMX since they're slow and cumbersome, and the menuing system for clients in CSS was equally poor, often times getting stuck at a particular screen until I was killed. Are menus so bloody important that you need raise hell like this? Why not instead concentrate on performance improvements and better plugins? -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] sv_downloadurl
canu wrote: maybe you guys know if ist possible to specify the downloadurl via start-cmd parameter? I tried it, but it wont work. Maybe some of you have experience with it. Talking about cs 1.6, but would be interested if that would work with source too. (tried with 1.6) I think all cvars can be placed on the commandline with a + sign. You don't say how you tried it, but: +sv_downloadurl http://example.com/cstrike should work as part of your commandline. If it's specified in your server.cfg after that though, your commandline value is going to get overwritten by the value in there. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Half-Life 2: Deathmatch, Counter-Strike: Source and Source engine update
David Harrison wrote: One thing that I've constantly thought each time I do an HLDS update is that it would be great if there was a summary at the end - I tend to start it, leave it and come back, and the output from the updater has usually flowed out of my buffer so I can't see what changes there were (if any) - a summary thing at the end that just says 10 new files added, 5 updated or something might make it a bit easier to see what the update has done. Just pipe it to an output file. I do this on my Win32 servers. This is a file called hl2mpupdate.bat: c: cd \srcds hldsupdatetool -command update -game hl2mp -dir . -retry hl2mpupdatelog.log Pause Just open up hl2mpupdatelog.log and look for the Downloading string. You can switch the to a so that it'll overwrite the log each update rather than append. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Cvar Lockdown Request
Z Teknology G-Mail wrote: Alfred, do you have any plans on fixing the mat_proxy command? I think this needs to be fixed like NOW! Can anyone give a quick explanation as to what this cvar does? I hit up Google, but most of the discussions that do more than just show the cvar are in languages other than English. Does it work in both CS:S and HL2MP? -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S admin
Sabotage wrote: We use MANI mod. http://www.mani-admin-plugin.com/forums/portal.php Do any of these mods, this one in particular, work with HL2DM? I remember looking at them when they were all still a bit new, and it seemed they were strongly geared toward CS:S. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] IP in autoexec.cfg
Chad McCan wrote: I have had the ip address in the autoexec.cfg for a while now and it's worked perfectly. I updated my CS:Source server today and all of a sudden it wants to the use the main IP of the server again. Was this broken in the latest update? Likely a dumb question, but it's worth asking: did the update overwrite your current autoexec.cfg or game.cfg, removing the reference to the IP? -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] IP in autoexec.cfg
Chad McCan wrote: Nope. Nothing has changed within the entire /cfg directory. I tried to add +exec autoexec.cfg to the startup, but that didn't seem to help. How do I know if the autoexec.cfg is even getting executed? Try removing everything from autoexec.cfg and put it in game.cfg. Game.cfg has the same functionality, and I don't know if autoexec was just deprecated or disabled altogether. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Server Lists : Favor lower first octet?
m0gely wrote: I think the list should be zipped and transfered (or something) to the client where it's unzipped and the *clients* server list starts pinging each IP. This would give you-the-player the best connection to what servers there are. Combine this with a karma/longevity/ave ping rating of sorts and top listed servers will be both ones with a good connection *and* not servers that are here one day and gone the next. Wow, after all the discussion on the lists about the bloody server listing, this is the first time I've seen a good solution. We all have Steam accounts for our servers, perhaps the karma/longevity/ping information could be associated with that...or maybe a key system, similar to what UT2k4 does. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Server Lists : Favor lower first octet?
Andy Shinn wrote: Can someone explain to me why this is such a big topic? This is not the first time I have seen this discussed. What is wrong with sorting the list by the best ping or map you want to play? I don't get how different IP address makes one server more favorable over another. If I am missing something painfully obvious please just flame me and maybe I will see it It's not the sorting on the client side, it's the way in which servers are sent to clients. It used to be done via the last octet - the lowest numbers were sent first to clients. There was a lot of discussion about how fair this was, and it was changed without notice from Valve to the current system, where servers are sent to a client based on the client's IP. This typically results in a lot of home-based servers on the same subnet as the client showing up first, while those in data centers might trickle in toward the end. It all depends on the client's IP address. You might argue whether your position in this server list has any tangible effect on your server's traffic. My own anecdotal evidence definitely shows that it does. 8 days before Valve changed to the current system, we scored ourselves an IP with a final octet of .1. Within minutes of firing up our CS server on its new IP, the thing was full and remained so until Valve changed the sorting. We went from around 1500-1700 connections a day, down to a couple hundred, mostly from people who had put us in their favorites. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] srcds voicequality voicecodec
Markus Pullmann wrote: I try the old commands with sv_voicecodec voice_speex sv_voicequality 4 but the command sv_voicequality don't longer exist. Sv_voicecodec change the codec, but there is no chance to talk in game ... so there must be another codec? Could anyboby help me? First: when starting a new thread, send a new message, don't reply to someone else's thread with a new subject line. It messes up threading and digests. Second: The answer :) I wrote Alfred a while back regarding this, and this was his response: We have adding it (or a similar codec) to SRC on the TODO list. - Alfred Original Message From: ironchef [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 03, 2004 12:12 PM To: Alfred Reynolds Subject: Speex codec availability for srcds? Hi Alfred, Is there any plan to roll out the speex codec and reinstate the sv_voicequality cvar? Quality voice communication is sorely missed on our servers. I assume their TODO list is about 8 miles long though :/ -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] MOTD problem.
hondaman wrote: would the syntax for motd.txt be: IFRAME SRC=http://www.hardgaming.com/motd.html;/IFRAME If so, that didnt work :( I've found it's easiest to use a redirect. You can either just put the URL for the redirect as the ONLY thing in the motd.txt, or use a regular ol' meta refresh: html head titleDexworld.org -- We Got Yer Proff Right Here, Pal!/title meta http-equiv=refresh content0;url=http://dexworld.org/cssmotd.htm; /head body pRedirecting, gimme a second here.../p /body /html This lets the player know something's coming, and if they wanna read it they'll hang a second while it loads. I didn't like just redirecting without letting the user know, because while the page loaded it looked like the motd was just blank. But, test on your own and determine which you think is faster. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S cheats
[EMAIL PROTECTED] wrote: If Valve is going to shutdown 1.6 before 2006, they loose a lot of their real community. That includes updates (CS and VAC) Yeah, because those rad clan guys with their passworded 10/12-man servers running de_dust/aztec/cbble/dust2 are the only ones supporting Valve. Gimme a break, bud. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CSS cvar changelog quicky
m0gely wrote: I diff'd the old cvarlist I had with the current one and made a quick list for you guys to go over. This is only the changes so it's not pages of stuff to go through. Some noteable changes are: mp_logecho - sv_logecho New log cvars log* sv_log* New plugin cvars plugin_* http://quake2.telestream.com/css_cvarlist_changelog.txt Anyway, there you go. I also noticed a change with regard to kicking people. There's now kick and kickid, the former used on names, the latter on userid or steamid. Wish I had seen it last night when I was trying to get into my hl2mp server. Had to ban some poor guy for a minute just to make room. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] More exploits?
Andy Shinn wrote: I dont know who or how it was done too me. But after an argument with another player he told me something like How bout this bug? and suddenly I couldn't move at all and eventually timed out. It's been posted about a couple times already, either on this list or HLDS. Players are running scripts that just change their name many many times in rapid succession, either causing an overflow for the server, or causing it to consume so many resources that everything edges to a horrible crawl. We've seen it a couple times (Win32), and the only way to recover was to kill the server process and restart it. -- ironchef http://dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] %n
richy wrote: Those in the know tend to fix them before the lesser in the know get round to exploiting them. Speaking of which.. Would a simple log-parsing bot be an interim solution to this? Something that accepts a log stream, listening for %n, and then does an ID/IP ban on the dude? I realize kicking him will also trigger the timeout, but this'll at least verify that each offender is dealt with. Does srcds allow log_address add? -- ironchef http://dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [srcds] Many good questions, 1 big email
m0gely wrote: Commands I wish were there: sv_voicequality -- that is, if the voicecodec command is even working. I tried using sv_voicecodec voice_speex, but player voices (once they all fix the obnoxious bug with having to re-bind the voicerecord button on map change) still sound absolutely terrible. kick #userid doesn't seem to function, only by player name. -- ironchef http://dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [srcds] Many good questions, 1 big email
Michael McKoy wrote: On sv_voicecodec: I did this too for a long time. I noticed when I connected to my server I would see something like Unable to find codec voice_speex, voice disabled ... I've since removed that from my server's server.cfg and when I connect now, voice works for me and the majority of individuals it seems. Their key isn't getting unbound, the game is disabling voice due to codec issues. So you're really re-enabling voice itself. Thanks for the tip. I had a hunch that that was it too, since I searched through my srcds directory and couldn't find the speex dll. I thought maybe it was packaged in some package file or something because I hadn't seen that voice disabled error. -- ironchef http://dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] new source server when?
Zak Haque wrote: It doesn't look as if they want this to be a game used in major competitions like CPL, that map list is pathetic, no train, no nuke and no inferno. They have actually gone mad if they think they can keep their loyal customers with such poor maps. It's nearly all de_ maps! What're you complaining about, that's all the competitors play. Will old custom (current CS) maps work on CS:S? -- ironchef http://dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux