RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread ironchef
Jason L. Schwab wrote:
 Can you stop mailing the list with Hi, its really getting annoying
 and old.

If you all would bother trimming your replies, you'd see that the
content of his posts are down at the bottom. The Hi is just a
greeting, likely inserted automatically.

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RE: [hlds_linux] VAC2 Beta information

2005-07-08 Thread ironchef
Pawel Dziekonski wrote:
 after yet another restart my server printed
 VAC beta secure mode is activated.
 to the console...

 this is very confusing...

You're running a CS 1.6 server, right? VAC2 is still beta on HLDS
servers. It's only in production on Source servers right now.

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RE: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread ironchef
Vapor wrote:
 What on earth are you talking about? I'm asking for confirmation of
 VAC2's
 working status, I already know that steamid is banned and why.

Guys, he's got a legitimate bloody question. Alfred had said just a
couple days ago when requesting that we all join the vacbeta that it
will not be detecting and banning yet. I think it'd be downright lovely
if it is in fact doing that, and it certainly seems to be the case here,
but I don't think he's out of line with his question.

I think it's reasonable to lay off the flames. The dude knows what he
was doing and isn't contesting the ban. He just wants to know, like many
of us here, what the mechanism was that did it.

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RE: [hlds_linux] Re: VALVe getting critism from 3 sides for blocking the fancy menu hack

2005-05-23 Thread ironchef
Frash wrote:
 So, this brings us to our next point of the discussion. Since VALVe
 promised
 to offer the plugin developers full assistence, I am wondering the
 following:

 When will the fancy menu's be added to the official API?

I may be completely wrong here since I haven't used any admin mods for
Source yet, but aren't all the commands in the menus available as
console commands as well? I've personally never relied on the menus in
AMX since they're slow and cumbersome, and the menuing system for
clients in CSS was equally poor, often times getting stuck at a
particular screen until I was killed. Are menus so bloody important that
you need raise hell like this? Why not instead concentrate on
performance improvements and better plugins?


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RE: [hlds_linux] sv_downloadurl

2005-05-03 Thread ironchef
canu wrote:
 maybe you guys know if ist possible to specify the downloadurl via
 start-cmd parameter? I tried it, but it wont work. Maybe some of you
 have experience with it.

 Talking about cs 1.6, but would be interested if that would work with
 source too. (tried with 1.6)

I think all cvars can be placed on the commandline with a + sign. You
don't say how you tried it, but:

+sv_downloadurl http://example.com/cstrike

should work as part of your commandline. If it's specified in your
server.cfg after that though, your commandline value is going to get
overwritten by the value in there.

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RE: [hlds_linux] Half-Life 2: Deathmatch, Counter-Strike: Source and Source engine update

2005-04-13 Thread ironchef
David Harrison wrote:
 One thing that I've constantly thought each time I do an HLDS update
 is
 that it would be great if there was a summary at the end - I tend to
 start it, leave it and come back, and the output from the updater has
 usually flowed out of my buffer so I can't see what changes there were
 (if any) - a summary thing at the end that just says 10 new files
 added, 5 updated or something might make it a bit easier to see what
 the update has done.

Just pipe it to an output file. I do this on my Win32 servers. This is a
file called hl2mpupdate.bat:

c:
cd \srcds
hldsupdatetool -command update -game hl2mp -dir . -retry 
hl2mpupdatelog.log
Pause

Just open up hl2mpupdatelog.log and look for the Downloading string. You
can switch the  to a  so that it'll overwrite the log each update
rather than append.

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RE: [hlds_linux] Cvar Lockdown Request

2005-04-04 Thread ironchef
Z Teknology G-Mail wrote:
 Alfred, do you have any plans on fixing the mat_proxy command?  I
 think this needs to be fixed like NOW!

Can anyone give a quick explanation as to what this cvar does? I hit up
Google, but most of the discussions that do more than just show the cvar
are in languages other than English. Does it work in both CS:S and
HL2MP?

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RE: [hlds_linux] CS:S admin

2005-03-02 Thread ironchef
Sabotage wrote:
 We use MANI mod. http://www.mani-admin-plugin.com/forums/portal.php

Do any of these mods, this one in particular, work with HL2DM? I
remember looking at them when they were all still a bit new, and it
seemed they were strongly geared toward CS:S.

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RE: [hlds_linux] IP in autoexec.cfg

2005-01-20 Thread ironchef
Chad McCan wrote:
 I have had the ip address in the autoexec.cfg for a while now and it's
 worked perfectly. I updated my CS:Source server today and all of a
 sudden it wants to the use the main IP of the server again. Was this
 broken in the latest update?

Likely a dumb question, but it's worth asking: did the update overwrite
your current autoexec.cfg or game.cfg, removing the reference to the IP?

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RE: [hlds_linux] IP in autoexec.cfg

2005-01-20 Thread ironchef
Chad McCan wrote:
 Nope. Nothing has changed within the entire /cfg directory. I tried
 to add +exec autoexec.cfg to the startup, but that didn't seem to
 help. How do I know if the autoexec.cfg is even getting executed?

Try removing everything from autoexec.cfg and put it in game.cfg.
Game.cfg has the same functionality, and I don't know if autoexec was
just deprecated or disabled altogether.

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RE: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread ironchef
m0gely wrote:
 I think the list should be zipped and transfered (or something) to the
 client where it's unzipped and the *clients* server list starts
 pinging each IP.  This would give you-the-player the best connection
 to what servers there are.  Combine this with a karma/longevity/ave
 ping rating of sorts and top listed servers will be both ones with a
 good connection *and* not servers that are here one day and gone the
 next.

Wow, after all the discussion on the lists about the bloody server
listing, this is the first time I've seen a good solution. We all have
Steam accounts for our servers, perhaps the karma/longevity/ping
information could be associated with that...or maybe a key system,
similar to what UT2k4 does.

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RE: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread ironchef
Andy Shinn wrote:
 Can someone explain to me why this is such a big topic? This is not
 the first time I have seen this discussed. What is wrong with sorting
 the list by the best ping or map you want to play? I don't get how
 different IP address makes one server more favorable over another.
 If I am missing something painfully obvious please just flame me and
 maybe I will see it

It's not the sorting on the client side, it's the way in which servers
are sent to clients. It used to be done via the last octet - the lowest
numbers were sent first to clients. There was a lot of discussion about
how fair this was, and it was changed without notice from Valve to the
current system, where servers are sent to a client based on the client's
IP. This typically results in a lot of home-based servers on the same
subnet as the client showing up first, while those in data centers might
trickle in toward the end. It all depends on the client's IP address.

You might argue whether your position in this server list has any
tangible effect on your server's traffic. My own anecdotal evidence
definitely shows that it does. 8 days before Valve changed to the
current system, we scored ourselves an IP with a final octet of .1.
Within minutes of firing up our CS server on its new IP, the thing was
full and remained so until Valve changed the sorting. We went from
around 1500-1700 connections a day, down to a couple hundred, mostly
from people who had put us in their favorites.


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RE: [hlds_linux] srcds voicequality voicecodec

2005-01-06 Thread ironchef
Markus Pullmann wrote:
 I try the old commands with

 sv_voicecodec voice_speex
 sv_voicequality 4

 but the command sv_voicequality don't longer exist. Sv_voicecodec
 change the
 codec, but there is no chance to talk in game ... so there must be
 another
 codec?

 Could anyboby help me?

First: when starting a new thread, send a new message, don't reply to
someone else's thread with a new subject line. It messes up threading
and digests.

Second: The answer :) I wrote Alfred a while back regarding this, and
this was his response:



 We have adding it (or a similar codec) to SRC on the TODO list.

 - Alfred

 Original Message
 From: ironchef [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 03, 2004 12:12 PM
 To: Alfred Reynolds
 Subject: Speex codec availability for srcds?

  Hi Alfred,
 
  Is there any plan to roll out the speex codec and reinstate the
  sv_voicequality cvar? Quality voice communication is sorely missed
on
  our servers.

I assume their TODO list is about 8 miles long though :/


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RE: [hlds_linux] MOTD problem.

2004-12-16 Thread ironchef
hondaman wrote:
 would the syntax for motd.txt be:


 IFRAME SRC=http://www.hardgaming.com/motd.html;/IFRAME

 If so, that didnt work :(

I've found it's easiest to use a redirect. You can either just put the
URL for the redirect as the ONLY thing in the motd.txt, or use a regular
ol' meta refresh:

html
head
titleDexworld.org -- We Got Yer Proff Right Here, Pal!/title
meta http-equiv=refresh
content0;url=http://dexworld.org/cssmotd.htm;
/head
body
pRedirecting, gimme a second here.../p
/body
/html

This lets the player know something's coming, and if they wanna read it
they'll hang a second while it loads. I didn't like just redirecting
without letting the user know, because while the page loaded it looked
like the motd was just blank. But, test on your own and determine which
you think is faster.



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RE: [hlds_linux] CS:S cheats

2004-12-06 Thread ironchef
[EMAIL PROTECTED] wrote:
 If Valve is going to shutdown 1.6 before 2006, they loose a lot of
 their real community. That includes updates (CS and VAC)

Yeah, because those rad clan guys with their passworded 10/12-man
servers running de_dust/aztec/cbble/dust2 are the only ones supporting
Valve. Gimme a break, bud.

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RE: [hlds_linux] CSS cvar changelog quicky

2004-12-01 Thread ironchef
m0gely wrote:
 I diff'd the old cvarlist I had with the current one and made a quick
 list for you guys to go over.  This is only the changes so it's not
 pages of stuff to go through.  Some noteable changes are:

 mp_logecho - sv_logecho
 New log cvars log*  sv_log*
 New plugin cvars plugin_*

 http://quake2.telestream.com/css_cvarlist_changelog.txt

 Anyway, there you go.

I also noticed a change with regard to kicking people. There's now
kick and kickid, the former used on names, the latter on userid or
steamid.

Wish I had seen it last night when I was trying to get into my hl2mp
server. Had to ban some poor guy for a minute just to make room.

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RE: [hlds_linux] More exploits?

2004-10-22 Thread ironchef
Andy Shinn wrote:
 I dont know who or how it was done too me. But after an argument with
 another player he told me something like How bout this bug? and
 suddenly I couldn't move at all and eventually timed out.

It's been posted about a couple times already, either on this list or
HLDS. Players are running scripts that just change their name many many
times in rapid succession, either causing an overflow for the server, or
causing it to consume so many resources that everything edges to a
horrible crawl. We've seen it a couple times (Win32), and the only way
to recover was to kill the server process and restart it.

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RE: [hlds_linux] %n

2004-10-18 Thread ironchef
richy wrote:
 Those in the know tend to fix them before the lesser in the know get
 round to exploiting them.

Speaking of which.. Would a simple log-parsing bot be an interim
solution to this? Something that accepts a log stream, listening for %n,
and then does an ID/IP ban on the dude? I realize kicking him will also
trigger the timeout, but this'll at least verify that each offender is
dealt with. Does srcds allow log_address add?

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RE: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-08 Thread ironchef
m0gely wrote:
 Commands I wish were there:

sv_voicequality -- that is, if the voicecodec command is even working. I
tried using sv_voicecodec voice_speex, but player voices (once they
all fix the obnoxious bug with having to re-bind the voicerecord button
on map change) still sound absolutely terrible.

kick #userid doesn't seem to function, only by player name.

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RE: [hlds_linux] [srcds] Many good questions, 1 big email

2004-10-08 Thread ironchef
Michael McKoy wrote:
 On sv_voicecodec: I did this too for a long time. I noticed when I
 connected to my server I would see something like Unable to find
 codec voice_speex, voice disabled ... I've since removed that from
 my server's server.cfg and when I connect now, voice works for me and
 the majority of individuals it seems. Their key isn't getting
 unbound, the game is disabling voice due to codec issues. So you're
 really re-enabling voice itself.

Thanks for the tip. I had a hunch that that was it too, since I searched
through my srcds directory and couldn't find the speex dll. I thought
maybe it was packaged in some package file or something because I hadn't
seen that voice disabled error.


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RE: [hlds_linux] new source server when?

2004-10-07 Thread ironchef
Zak Haque wrote:
 It doesn't look as if they want this to be a game used in major
 competitions
 like CPL, that map list is pathetic, no train, no nuke and no inferno.

 They have actually gone mad if they think they can keep their loyal
 customers with such poor maps.

It's nearly all de_ maps! What're you complaining about, that's all the
competitors play.

Will old custom (current CS) maps work on CS:S?

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