Re: [hlds_linux] Some OFF and not-OFF questions about Vista&Vista Server

2007-04-28 Thread muldy

By all means, do switch and change to the other mail list.

Rónai György wrote:

[ Converted text/html to text/plain ]
I know, you are very smart, but this is the point, why i posted that here.
After that fiasko with the lagging servers for almost a month, until we fixed
the faulty linux srcds by upgrading to unstable, unreleased linux distro, i am
thinking about to settle over to windows.
Just so you know.
Locutus
Regime írta:

Just so you know; This is the hlds_linux list.
---
Regime
Rónai György wrote:

[ Converted text/html to text/plain ]
Hi
Alfred, i hope you can give some infos on that questions already :)
1. There will be this Longhorn (Vista) Server Core. Without any GUI. How, and
when will SRCDS support it?
2. Will SRCDS run better on that, than on Windowx XP, or 2003 servers?
3. This is a little off, but how is the progress, to support Windows Vista
(Home) users better? I think, there are of course serious problems with the
graphics drivers too, but it cant be only that, if i get 100fps with my 6600GT
under XP Pro, and only 30 under Vista Home Premium (same settings, same Steam
install, 93.71 Forceware, and 158.18 Forceware). Also some are reporting, that
the Source engine is the only one, that doesnt start at all, if a Refresh Rate
is set to anything else than 60Hz under Vista? Are you planning any engine
optimizations, to run the clients better on Windows Vista?
Thx
Locutus

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Re: [hlds_linux] Some OFF and not-OFF questions about Vista&Vista Server

2007-04-28 Thread muldy

This is the LINUX mailing list...

Here no one cares about microsoft OS.
Rónai György wrote:

[ Converted text/html to text/plain ]
Hi
Alfred, i hope you can give some infos on that questions already :)
1. There will be this Longhorn (Vista) Server Core. Without any GUI. How, and
when will SRCDS support it?
2. Will SRCDS run better on that, than on Windowx XP, or 2003 servers?
3. This is a little off, but how is the progress, to support Windows Vista
(Home) users better? I think, there are of course serious problems with the
graphics drivers too, but it cant be only that, if i get 100fps with my 6600GT
under XP Pro, and only 30 under Vista Home Premium (same settings, same Steam
install, 93.71 Forceware, and 158.18 Forceware). Also some are reporting, that
the Source engine is the only one, that doesnt start at all, if a Refresh Rate
is set to anything else than 60Hz under Vista? Are you planning any engine
optimizations, to run the clients better on Windows Vista?
Thx
Locutus

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Re: AW: [hlds_linux] CS 1.6 in game Ads

2007-03-10 Thread muldy

Bryan wrote:

Well your biggest mistake there is we OWN our own server we OWN the
bandwidth and we do our OWN manage so I do not see where you think we
are going to send you any buisness. We will start up different game/mods
in place of CS 1.6. We currently run CSS, BF2, Thunderwalker CTF and
others to name a few. This shut down is much more than a server shut
down. Our clan is stopping 1.6 altogether, so you go ahead and wait for
the buisness, just don't hold your breath to long.

Crazy_One


No you won't ...

Paul wrote:


Some of you are either stupid or ignorant.

It does cost valve to maintain 1.6 and they are also aware that the
advertising will end up with some smaller company's closing because only
the bigger ones will be able to afford the advertisements that will
matter.
There for people will not host them so cheaply as the bigger companies
will make use of the fact they can now monopolise this area.
Short term result is people will move onto Source (more people buying
the games) which is exactly what they want.

So all in all.

Go ahead go close ur 1.6 customers and send them my way to
www.budgetgamers.co.uk and watch me thrive because of your ignorance!

it is just another BUSINESS move by valve to maximise their money as we
all do!
At the end of the day our clients are aware of valve imposing this and
it is their choice to either play on or move to source at which i am
sure we will all still hoost the source servers no ?

Stratagise your business to move with what is going on and stop acting
like some little kiddies who just had their dummy taken away.

Kind Regards
Paul
Managing Director

Budget Gamers



Valtteri Kiviniemi wrote:


FFS. Why do you shut down your servers? You think that the
advertisements are on your servers? Well, they are not. The ad's are
downloaded directly from Valve's servers, not yours. The
ad-functionality is client-side not SERVER-SIDE. Your servers do not
have any ad's or so.

Don't whine please. HL is 10 years old game and maintaining the games
functionality cost much money to valve and the money has to come
somewhere.

Get a life or go fuck yourself.

[EMAIL PROTECTED] kirjoitti:


Hi Bryan, hi folks.

So did we! We have shutdown all CounterStrike1.6 servers so far until
valve
roll back or gives administrator an option to disable ANY
advertisement
serverside (so client dont see any advertisement when on their
servers!).

Valve has no costs at all to run our servers. In fact they try to
make money
with our knowledge, our infrastructure and our machines - our money!
For a
hoster its a nono to place advertisments for competitors but valve
tries to
force them to do so. any promises of valve are worthless if they
would state
not to do so. they have thrown away our trust in them and we will not
believe anything of valve but things the DO. words are patient - we
are not.

And to all hosters: shut down your cs1.6 servers, place a statement
on your
page why. Tell your customers that valve is responsible and they may
consult
THEM. Ofcourse that will cause to pay back some money to the
customers but
if we dont do it now, then valve will come away with this bad
attitude.

Dont let them get away with this!!!

Simon

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Bryan
Gesendet: Samstag, 10. März 2007 06:31
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] CS 1.6 in game Ads

[ Converted text/html to text/plain ]
We have made that decision, our CS 1.6 server is down for good. In
game
advertising is wrong. Should they push it to CSS then we will shut
that
server
down as well.
Crazy_One
David Williams wrote:

if you read tyhe TOS it states that valve can change of modify them
without notice and at will. Also you have no case to return the game
for
an excahnge as youare outside (in th UK atleast) the maximum time you
are allowed to do so (this is 30 days). You could try complaining to
valve but considering the first page of this you'd have a job getting
what you want.

At the end of the day there is nothing we can do short of shutting
down
the servers to whatever period in time we choose. It's just i have a
feeling that considering there is a large amount of money involved on
our end i don't think that will happen.

We'll just have to put up and shut up and deal with the cards we have
been dealt.

Thomas S. Crum - AAA Web Solution wrote:


This is a multi-part message in MIME format.
--
It would clearly be a breach of implied contract.  Any judge
understands
paid for software is different than ad supported software and
furthermore
the software was initially purchased and used without ads.  Now the
deal
was changed without your agreement.

Have you contacted Valve for a refund of your money, since you no
longer
agree with the updated terms of use?  I would start there.

A tweak here or there can be made w/in a TOS, but I would argue this
is a
material change and a breach of contract if they don't refund your
mone

Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Fox Muldy

I agree with this.

People using custom data, still have servers that don't enforce this.

Jani Tiira wrote:

--
[ Picked text/plain from multipart/alternative ]
Right now sv_consistency itself doesn't check that much. With an texture
wallhack you can easily access the server. What we've done to solve this is
use CVAR-X to check the consistency of these files. Since the new cvar
cl_restrict_server_commands and it being set to 1 as default CVAR-X is
harder to use. Since I know that Valve has already been informed about the
cvars blocked in zBlock and about rate hacking (greets to Barrelds) it would
be great that sv_consistency would also be brought up to date.

What I'm suggesting that server admins could choose which files to check.
The files being:

sounds
map textures (boxes, walls, doors, etc)
player models (skins/models)
weapon models
Any or all above.

I know there are people who love to use skins but right now we are blocking
anyone using skins from our servers and we still have our servers full. So
there are players who don't need nor wan't skins.There are also paranoid
admins (like me) who wanna block custom content because they can be used to
gain advantage over other players.

Thanks..

--
Jani "Tirppa" Tiira
A player and a server admin.
--

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Re: [hlds_linux] CSS Cheats

2006-05-18 Thread muldy


Actually there should be a option to see opponents behind walls in demos.

HLTV on cs (i dont know about source ) servers tend to not show the
overview in mp_forcechasecam 1 or  2.

So this feature of watching demos with a "wall hack" would be very
welcome by servers admins.

Or watch demos with a wall hack n offline mode... does anyone do this?

Just my 2 cents.



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Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread muldy

Now version 21 and 22 both seg fault ...

Marcel wrote:


"-beta linux" only works because Alfred marked the old files as beta. So you
don't really have a beta version, you only have reverted back to the old
version!

We all can hope that this bug is fixed in the next "must"-update.

| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Jens Werner
| Sent: Monday, August 29, 2005 9:20 PM
| To: hlds_linux@list.valvesoftware.com
| Subject: Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation
| fault (core dumped) $HL_CMD
|
| Try this
|
| http://forums.steampowered.com/forums/showthread.php?s=&threadid=329219
|
| Worked for me. But I mustn't start my server with the "-autoupdate"
| option after this "-beta linux" trick, otherwise it wouldn't work
| anymore (tried it a fiev times).
|
| VER strange, however, my current command line:
|
| screen -A -m -d -S florian ./hlds_run -game cstrike +exec server.cfg
| +maxplayers 12 +port 27040 +map de_dust2 -pingboost 1
|
| Have to watch steam updates myself for these two servers right now :-(
|
| Hope I could help.
|
| Jens
|
|
| B W wrote:
| > I am also receiving this error for an hlds-tfc server:
| >
| > ./hlds_run: line 342:  5273 Segmentation fault   $HL_CMD
| >
| > I have updated hlds with the verify_all cmd.
| > The server was operating normally last thursday, but failed on restart
| sometime friday.
| >
| >
| >
| > 
| > Start your day with Yahoo! - make it your home page
| > http://www.yahoo.com/r/hs
| >
| >
| > ___
| > To unsubscribe, edit your list preferences, or view the list archives,
| please visit:
| > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
|
| --
| [EMAIL PROTECTED]
| 0531 349 2007
| 0179 546 4887
|
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Re: [hlds_linux] SourceTV troubles

2005-07-13 Thread muldy

There is one "bug" on hltv on CS 1.6:

If the server(hlds) is set to mp_forcechasecam !=0, hltv won't show the
overview, if hltv is recording a demo, this demo won't have a overview
either.

Don't know if this is true in sourceTV...
Hltv should always have a overview and draw all players on it.


Christoph Franke wrote:


--
Hello,

just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest, leading to a server
restart after every map. Over this I get memory leak info on every
mapchange. And last: there is a bug in SourceTV, that leads to not
displaying longer say messages. Short ones are displayed, longer ones
show up as



Regards

Christoph
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

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Re: [hlds_linux] CS:S cheats

2004-12-05 Thread muldy
I subscribe, cheats are starting to come back to historical levels
I'm talking about Half-Life 1 CS 1.6
wouter v/d Bergh wrote:
There cheaters all over our servers :(
Speed hacks, wallhacks, aimbot... U name it they've got it!
Time for VAC ?
Argh
_
Don’t just search. Find. Check out the new MSN Search!
http://search.msn.click-url.com/go/onm00200636ave/direct/01/
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Re: [hlds_linux] CS:S Maps

2004-09-28 Thread muldy
Mark Ellis wrote:
I fully understand the meaning of beta test, but what use is a beta test
without a decent amount of data, feedback and updates.

I guess that is the end of the beta test?
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Re: [hlds_linux] Alias issue

2004-07-14 Thread muldy
Jordan Barker wrote:
I'd really miss being able to do in-game volume/rate/etc (nothing to do
with automating gameplay) toggles, I think a better idea would be to
nerf the "wait" command that most of these automation scripts use for
timing, changing it slightly so it's still useful for things like
restartround scripts but less precise for things like that strafing
script.
Even for restartround scripts we can use server-side commands (amx,
admins mod, etç).
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Re: [hlds_linux] Counter strike Bug report

2004-07-12 Thread muldy
Sorry false alarm.
I should have tried this on a "clean" server.
The mod that is causing this is CSDM (http://www.tcwonline.org/~lambda/)

Josh wrote:
i'm not experiencing this problem.  When did this start and what mods
are you running?  Could you give us a little more info, I would like
to try to replicate this bug.  Thanks in advance.
On Tue, 13 Jul 2004 02:05:49 +0100, muldy <[EMAIL PROTECTED]> wrote:

Maybe everyone know this:
Fire a weapon 5 shots, drop it take it again. And the clip is full again.
Some people are doing this instead of realoading.
Very usefull when:
You are low on ammo, the ammo "grows" when you drop it.
General reloading, doing this against a wall is more fast than any
weapon reload.
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[hlds_linux] Counter strike Bug report

2004-07-12 Thread muldy
Maybe everyone know this:
Fire a weapon 5 shots, drop it take it again. And the clip is full again.
Some people are doing this instead of realoading.
Very usefull when:
You are low on ammo, the ammo "grows" when you drop it.
General reloading, doing this against a wall is more fast than any
weapon reload.
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Re: [hlds_linux] 4/10/04 VAC Updated

2004-04-10 Thread Muldy
Jay Carter wrote:

2 updates in 2 days?

Am I on the right list? This is the VALVE mailing list, right?



Looks like VAC as been delegated to someone, to work on it :)

Great! :)

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Re: [hlds_linux] FPS Stability

2004-04-07 Thread Muldy
m0gely wrote:

fred e wrote:

I have the same problem with kernel 2.6.5.

CPU   InOut   Uptime  Users   FPSPlayers
0.00 36.21 40.13 225   312 1000.00  18
0.00 36.70 41.43 225   312 1000.00  18
0.00 36.81 41.48 225   312  316.46  18
0.00 37.68 43.02 225   312  484.26  18
0.00 37.71 43.42 225   312  230.95  18
What parameters I have to configure on file server.cfg to have a stable
server at 500 fps.


And a server running at 230FPS is a problem because?
He wants more fps!!! just because...

100 fps is a perfectly good server.



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Re: [hlds_linux] sv_downloadurl and ztmp files

2004-04-06 Thread Muldy
Clients don't download .res files either ...

I think people use .res files to see what they need to put on the http
server ...
[EMAIL PROTECTED] wrote:

i think res files are limited to:
bsp
txt ??
bmp ??
wad
mdl
wav
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Dienstag, 6. April 2004 21:46
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] sv_downloadurl and ztmp files
What would happen if you put ztmp files in the map.res file? Would the
server download and uncompress it, or would it just transfer the ztmp
file and leave it sitting on the client? (I'm guessing it would just sit
there, compressed and unused).
sv_downloadurl is a fantastic feature, but the bandwidth that the files
consume is excessive. It would make a big (big, huge) difference if I
could compress the resources and store those on my web sites instead of
the uncompressed resources. I second this feature request - I'm sure
that Valve has heard from a lot of us that would like to see this, and I
would not be surprised to see it suddenly appear in a future weekly
update.


Muldy wrote:


So i went to my sv_downloadurl and compressed all the files as .ztmp





files, but guess what? Clients don't download te .ztmp files, they
only get the unconpressed files :(
This is a feature request...




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Re: [hlds_linux] Hltv does not record!

2004-03-23 Thread Muldy
Adam Williams wrote:

./hltv -port 27025 -nomaster -record mydemo



Same effect. No demo is recorded:

status
--- HLTV Status ---
Online 00:04, FPS 42.2, Version 2693 (Linux)
Local IP HOST_IP:27025, Network In 3.1, Out 1.0, Loss 0.00
Local Slots 128, Spectators 0 (max 0), Proxies 0
Total Slots 0, Spectators 0 (max 0), Proxies 0
Connected to Game Server SERVER_IP:SERVER_PORT, Delay 30
Server Name "test CS 1.6"
Recording to , Length 4.2 sec.


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[hlds_linux] Hltv does not record!

2004-03-22 Thread Muldy
Somebody tell me what am i doing wrong:
(this used to work)
./hltv -port 27025 -nomaster
Console initialized.
FileSystem initialized.
Network initialized.
Adding master server 207.173.177.11:27010
Adding master server 207.173.177.12:27010
Master module initialized.
Server module initialized.
World module initialized.
Demo client initialized.
Executing file hltv.cfg.
hltv.cfg loaded.
Proxy module initialized.
Type 'help' for a list of commands.
>connect SERVER_IP:SERVER_PORT
Challenging SERVER_IP:SERVER_PORT (1/3).
Get challenge (HASHEDCDKEY)
Connecting to  SERVER_IP:SERVER_PORT (1/3).

BUILD 2693 SERVER (0 CRC)
Server # 28
>record demo
Recording initialized.
status
--- HLTV Status ---
Online 00:31, FPS 50.0, Version 2693 (Linux)
Local IP _MY_IP:_MY_PORT, Network In 1.1, Out 1.1, Loss 0.00
Local Slots 128, Spectators 0 (max 0), Proxies 0
Total Slots 0, Spectators 0 (max 0), Proxies 0
Connected to Game Server SERVER_IP:SERVER_PORT, Delay 0
Server Name "Test CS 1.6"
Recording to , Length 31.3 sec.
---
Has you can see "-nomaster" has no purpose, "record demo" neither.
What happened to autorecord 1 ?
"Recording to , " to "," ?

No demos are outputted...



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[hlds_linux] sv_downloadurl not for "third party games"

2004-03-16 Thread Muldy
I posted some days back, that sv_download url was a cstrike feature only
but its not.
But, it's not available for "third party games".
:(
(hope i'm wrong again)

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Re: [hlds_linux] At updated VAC

2004-01-23 Thread Muldy
Michel "Zody" de Kramer wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can we have the list of cheats detected now?


Zody

--



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Of course not! Let the cheaters try it and fall on the VAC database
(there is one right?)
Meanwhile: http://forums.specialistsmod.net/viewtopic.php?t=13078

Yeap, some new multi-hack, this one works on other mods ... mods that
don't have VAC ...
Just permanently banned 10 myg0t members off my TS (the specialists)
server 
Luckely my perl script got the most because they were using the tag...

L 01/23/2004 - 22:58:08: "[myg0t]empathy<2177><3739772><>" connected,
address "_LAME_IP_:27005"
L 01/23/2004 - 22:58:29: "[myg0t]empathy<2177><3739772>" entered
the game
L 01/23/2004 - 22:58:29: Rcon: "rcon 2868404836
"(RCON_PASSWORD_HERE_:)_?)" say "[myg0t]empathy was banned because he is
a [myg0t] member."" from "_MY_IP:1566"




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[hlds_linux] OpenGL vs directx

2004-01-14 Thread muldy
Chris Meisinger wrote:

This is neither the time nor place for a Open Source soapbox about the
"Evil" Direct3d and the "Angelic" OpenGL.
Did you know that Half-Life is based on a quake engine? This explains
it's quality renderer. VALVe did the option to render at DirectX that...
never really worked very well?
Because OpenGL is way more stable and CLEAN, Because it has at least 11
years experience.
No one really cares which you use, or the reasons for using it.  You should
be thanking God there is a Direct3d, because this lights a fire under the
guys developing OpenGL to catch up.
Catch up?! OpenGL is not moved by Corporate interest! It a group of
persons (specialists in computer graphics) that make it better, they
tend to do it stable rather than cutting edge for STABILITY sake. That's
why transition to 2.0 is going to take time.
Just wait to OpenGL 2.0 comes out.
If it's one thing we've learned, the OpenSource community sucks at graphics,
so having competition is a good thing.  (Lets be honest, TuxRacer isn't that
damn cool and Quake2/3 got old awhile back)
Tux racer is not a commercial game...  But is totally portable ...

There's no "Teaming up against the Linux Community", Bill Gates didn't buy
Valve just to piss of the Linux guys and this is not a conspiracy.
Hmm "Teaming up against the Linux Community" is a Policy at M$, or you
are that naive? They squash their competitors in tiny little thinks like
this.
If you
care to rant about the "Empire" forcing its graphics medium down your
throat, please drop this list and join one of the 5 million LUG clone lists,
they might actually care.

   Hmm i wonder if you got the wrong Half-Life List ... This is a
hlds-LINUX list, that means (if you can read GOOD) that you actually run
hlds Linux servers! Why? M$ can give you a better OS for servers?
   Likewise drop this list and sign for the HLDS-WINDOWS list.
   Oh well there is never going to be a Half-Life 2 Linux Client, so
you are right there is no point discussing this subject. VALVe (and M$)
will chose all your computer requirements for you... Maybe the future
will prove this is was a wrong decision, i dont see other top FPS
dropping OpenGL support ...


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[hlds_linux] HlTv "autorecord 1" not working

2003-12-28 Thread Muldy
My hltv's servers are not recording demos automaticly, as they should,
the autorecord 1 shows:
"autorecord 1
WARNING! System::DispatchCommand: command "autorecord 1" not registered."
I did bypass it by using the "record demo", and i am keeping my thingers
crossed, that this will record demos continuously... (yes i record what
happens in my servers).
Yes Steam is fully updated.

Suggestion- make autorecord 1 only record when there are
autorecord_minplayers on the server? that would save me some disk space ;)




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Re: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e

2003-12-27 Thread Muldy
Why should there be a change? Check the changelog ...

HalfLife wrote:

 I cant see any thing different from this new patch and the old version of
HL (3110)
 /Tuffy

 - Original Message -
 From: "Sriram Prakash" <[EMAIL PROTECTED]>
 To: <[EMAIL PROTECTED]>
 Sent: Friday, December 26, 2003 9:32 PM
 Subject: Re: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e
 > how is CPU  utilization under linux with this patch ?
 >
 >
 > >From: "HalfLife" <[EMAIL PROTECTED]>
 > >Reply-To: [EMAIL PROTECTED]
 > >To: <[EMAIL PROTECTED]>
 > >Subject: Re: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e
 > >Date: Fri, 26 Dec 2003 17:45:50 +0100
 > >
 > >   Are there some way to enable it again???
 > >
 > >   /Tuffy
 > >
 > >
 > >
 > >   - Original Message -
 > >   From: "Mark's" <[EMAIL PROTECTED]>
 > >   To: <[EMAIL PROTECTED]>
 > >   Sent: Friday, December 26, 2003 4:35 PM
 > >   Subject: RE: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e
 > >
 > >
 > >   > Steam version does the same thing :( You can see your own spray
but no
 > >one
 > >   > else can.
 > >   >
 > >   > -Original Message-
 > >   > From: [EMAIL PROTECTED]
 > >   > [mailto:[EMAIL PROTECTED] Behalf Of
HalfLife
 > >   > Sent: Friday, December 26, 2003 7:18 AM
 > >   > To: [EMAIL PROTECTED]
 > >   > Subject: Re: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e
 > >   >
 > >   >
 > >   >   Is it on purpose that spray-paint (t key) does not work on this
new
 > >   > patch???
 > >   >
 > >   >   Others can't see your own spray-paint, and the logs dont write
 > >anything
 > >   > about Decals.
 > >   >
 > >   >   /Tuffy
 > >   >
 > >   >
 > >   >   >
 > >   >   >
 > >   >   >   - Original Message -
 > >   >   >   From: "Alfred Reynolds" <[EMAIL PROTECTED]>
 > >   >   >   To: <[EMAIL PROTECTED]>;
 > >   > <[EMAIL PROTECTED]>;
 > >   >   > <[EMAIL PROTECTED]>
 > >   >   >   Sent: Tuesday, December 23, 2003 3:20 AM
 > >   >   >   Subject: [hlds_linux] HLDS 4.1.1.1e/3.1.1.1e
 > >   >   >
 > >   >   >
 > >   >   >   > We have released an update to the 4.1.1.1/3.1.1.1 series
of
 > >the
 > >HL
 > >   >   >   > server. This update can be applied to any version of the
 > >4.1.1.1
 > >   > series
 > >   >   >   > to get it up to date.
 > >   >   >   >
 > >   >   >   > The update can be downloaded from:
 > >   >   >   >
 > >   >   >   > via BitTorrent
 > >   >   >   >
 > >http://www.steampowered.com/bittorrent/hlds4111e_beta.exe.torrent
 > >   >   >   >
 > >   >
 >

http://www.steampowered.com/bittorrent/hlds_l_3111e_update.tar.gz.torren


 > >   >   >   > t
 > >   >   >   >
 > >   >   >   > or via ftp
 > >   >   >   > ftp.valvesoftware.com
 > >   >   >   > Login: hlserver
 > >   >   >   > Password: hlserver
 > >   >   >   > Directory: x.1.1.1/Win32 or x.1.1.1/Linux
 > >   >   >   >
 > >   >   >   > md5sum information:
 > >   >   >   > f81c50fe8d6a7a8914403697c719b824  hlds4111e_beta.exe
 > >   >   >   > 79baaaf4b3c7902928047f30917dc635
hlds_l_3111e_update.tar.gz
 > >   >   >   >
 > >   >   >   >
 > >   >   >   > Changes/Additions:
 > >   >   >   > --
 > >   >   >   > * Added list of file extensions that cannot be downloaded
with
 > >the
 > >   >   >   > dlfile command. The exclude list is currently: .cfg .ini
.bat
 > >.exe
 > >   > .vbs
 > >   >   >   > .com .dll .lst .log.   This prevents the published dlfile
 > >exploit.
 > >   >   >   >
 > >   >   >   > Bug Fixes:
 > >   >   >   > --
 > >   >   >   > * Fixed incorrect time base being used for client
prediction
 > >on
 > >   > server.
 > >   >   >   >
 > >   >   >   >
 > >   >   >   >
 > >   >   >   > ___
 > >   >   >   > To unsubscribe, edit your list preferences, or view the
list
 > >   > archives,
 > >   >   > please visit:
 > >   >   >   > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 > >   >   >   >
 > >   >   >
 > >   >   >
 > >   >   > ___
 > >   >   > To unsubscribe, edit your list preferences, or view the list
 > >archives,
 > >   > please visit:
 > >   >   > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 > >   >   >
 > >   >
 > >   >
 > >   > ___
 > >   > To unsubscribe, edit your list preferences, or view the list
archives,
 > >   > please visit:
 > >   > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 > >   >
 > >   >
 > >   > ___
 > >   > To unsubscribe, edit your list preferences, or view the list
archives,
 > >please visit:
 > >   > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 > >   >
 > >
 > >
 > >___
 > >To unsubscribe, edit your list preferences, or view the list archives,
 > >please visit:
 > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 >
 > _
 > Tired of slow downloads? Compare online deals from your local high-speed
 > providers now.  https://broadband.m

Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?

2003-12-21 Thread Muldy
In relation with this topic... Does the floppy effect HLDS linux
performance ?
Not really just kidding ;)
Have a Nice christmas!
Britt Priddy (PZGN) wrote:

wow - people are diggin now.

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Sunday, December 21, 2003 3:52 AM
Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?



m0gely wrote:



Rock wrote:



--
[ Picked text/plain from multipart/alternative ]
Don't forget IDE drives affect cpu alot harder than scsi drives when
accessed. Not sure to what extent but 2 map changes at the same time
could spike it.

This hasn't been the case for some time. While IDE still uses some CPU,
it's mostly insignificant.

Well, that depends on how pegged out your single cpu is from the hlds
processes.   If you are taking up most if not all of your cpu with 2 or
more hlds processes, when one changes maps, it *will* lag the servers.
I have seen it happen recently on damn respectable hardware with an IDE
drive in it.  Its just too bad hlds uses so much cpu now, compared to
when it used to.
kev



The lag is due especially at the speed of the disk which are in générals
in IDE into 5400trs/min and in SCSI in 1trs/min.
For the CPU, if the DMA are actived, the CPU usage for the hard disk is
very low (look this =))
bye

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Re: [hlds_linux] Re: dlfile exploit fix for 3110(maybe 3111 but not tested.

2003-12-10 Thread Muldy
Every time i load boffix the server starts in insecure mod(no VAC)

Is there a way of still keeping VAC on ?

Scott Loyd wrote:

umm, Well I thaught I originally said it but for
future versions I guess I will put a readme in there
:)
put this into your hlds_l dir(where engine_i386.so
is);
and in your hlds_run start script put @ line 2
export LD_PRELOAD=./boffix_i386.so

as for future versions, I was thinking making it do
dlfile looser.cfg;+exploit
or for the spelling guy:
dlfile loser.cfg;+exploit  :)
Then I guess you can just do a AMX/AM Script or MM
pluggy that(+exploit) catches that and deals with him.
--- m0gely <[EMAIL PROTECTED]> wrote:


FatDaddy wrote:



Are you trying to run this as a metamod plugin? It


is in concert with


hlds_run. If you follow the readme it calls for


the boffix binary to be


loaded on hlds_run.


A readme in these files?:
http://3dwire.net/~scott/boffix_dlfile_fix_v21.zip
http://3dwire.net/~scott/boffix-dlfile_fix.zip
What readme?  Yes I was trying to run it in metamod.

There are two files in either zip:
--
boffix.c
boffix_i386.so
And the comments in the .c file don't tell how to
run it as far as I can tell.
/*
 * hlds 3.1.1.0 patch against
 *
 * buffer-overflow vulnerability in info-string
handling
 *   and
 * wrong handling of malformed connection request
to non-won servers
 *
 * by Virtual Master
 *
 gcc -Wall -fpic boffix.c -shared
-Wl,-soname,boffix.so -lc -o boffix_i386.so
*/
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] HL2 Source Leak

2003-10-02 Thread muldy
I just can't believe people connected to the software industry use
Outlook, i just can't!
   Not even want to talk about the using of M$ machines in a developing
enviroment, that are connected to the internet?! This is a joke right ?
   Somebody really screwed up!

   How can a server admin run servers of this game? this is a major
security breach!

   Now we know why there won't be, EVER a linux client: M$ must be
funding VALVe...


Quoting [EMAIL PROTECTED]:

> >http://www.shacknews.com/onearticle.x/28619
> >
> >Is this true?
>
> Yes it is.
>
> Jeremy
>
>
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RE: [hlds_linux] HL2 Source Leak

2003-10-02 Thread Fox Muldy
I just can't believe people connected to the software industry use
Outlook, i just can't!
   Not even want to talk about the using of M$ machines in a developing
enviroment, that are connected to the internet?! This is a joke right ?
   Somebody really screwed up!

   How can a server admin run servers of this game? this is a major
security breach!

   Now we know why there won't be, EVER a linux client: M$ must be
funding VALVe...


Quoting [EMAIL PROTECTED]:

> >http://www.shacknews.com/onearticle.x/28619
> >
> >Is this true?
>
> Yes it is.
>
> Jeremy
>
>
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Re: [hlds_linux] New Security Modules -July 2

2003-07-02 Thread muldy
jerzy szczudlowski wrote:

Can I ask you, if you personally test HL+WineX at Valve, or just are
informed (quickly) by users?


I'll add why not a linux client?, instead off emulating it?

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