Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-04 Thread Ross Bemrose
hlds_announce would be better for that, yes... but as far as I know, 
only Valve employees have write access to that list.


On 6/4/2014 7:23 AM, Bjorn Wielens wrote:

Wouldn't  HLDS_ANNOUNCE be better suited and/or specifically meant for that 
sort of thing?




  From: Ross Bemrose 
To: Half-Life dedicated Linux server mailing list 
; Half-Life dedicated Win32 server mailing list 

Sent: Tuesday, June 3, 2014 8:10:02 PM
Subject: Re: [hlds] [hlds_linux] Need more dedicated server for 
"Fistful-of-Frags" (FoF)!
  


So, are you saying third-party mods shouldn't be announcing their
hlds/srcds updates on the hlds/srcds mailing lists?

On 6/3/2014 7:04 PM, Weasels Lair wrote:

I am not sure this list is the right place for 3rd-party games/mods to be
announcing their updates?  Kind of thought it was more for Valve-related
and general HLDS/SRCDS.

There is a published SteamAPI update URL for Fistful-of-Frags:

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=265630&version=SERVER_CURRENT_VERSION_HERE&format=xml

Also, it may be checked on the SteamDB page:

http://steamdb.info/search/?a=app&q=Fistful

Or, of course you could sign-up for e-mail alerts on SteamPing:

http://steamping.com/


On Tue, Jun 3, 2014 at 1:17 PM, big john  wrote:


Can we get some sort of update notification on the mailing list?



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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-04 Thread Bjorn Wielens
Wouldn't  HLDS_ANNOUNCE be better suited and/or specifically meant for that 
sort of thing? 




 From: Ross Bemrose 
To: Half-Life dedicated Linux server mailing list 
; Half-Life dedicated Win32 server mailing 
list  
Sent: Tuesday, June 3, 2014 8:10:02 PM
Subject: Re: [hlds] [hlds_linux] Need more dedicated server for 
"Fistful-of-Frags" (FoF)!
 

So, are you saying third-party mods shouldn't be announcing their 
hlds/srcds updates on the hlds/srcds mailing lists?

On 6/3/2014 7:04 PM, Weasels Lair wrote:
> I am not sure this list is the right place for 3rd-party games/mods to be
> announcing their updates?  Kind of thought it was more for Valve-related
> and general HLDS/SRCDS.
>
> There is a published SteamAPI update URL for Fistful-of-Frags:
>
> http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=265630&version=SERVER_CURRENT_VERSION_HERE&format=xml
>
> Also, it may be checked on the SteamDB page:
>
> http://steamdb.info/search/?a=app&q=Fistful
>
> Or, of course you could sign-up for e-mail alerts on SteamPing:
>
> http://steamping.com/
>
>
> On Tue, Jun 3, 2014 at 1:17 PM, big john  wrote:
>
>> Can we get some sort of update notification on the mailing list?
>>
>>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-03 Thread Ross Bemrose
So, are you saying third-party mods shouldn't be announcing their 
hlds/srcds updates on the hlds/srcds mailing lists?


On 6/3/2014 7:04 PM, Weasels Lair wrote:

I am not sure this list is the right place for 3rd-party games/mods to be
announcing their updates?  Kind of thought it was more for Valve-related
and general HLDS/SRCDS.

There is a published SteamAPI update URL for Fistful-of-Frags:

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=265630&version=SERVER_CURRENT_VERSION_HERE&format=xml

Also, it may be checked on the SteamDB page:

http://steamdb.info/search/?a=app&q=Fistful

Or, of course you could sign-up for e-mail alerts on SteamPing:

http://steamping.com/


On Tue, Jun 3, 2014 at 1:17 PM, big john  wrote:


Can we get some sort of update notification on the mailing list?



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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-06-03 Thread Weasels Lair
I am not sure this list is the right place for 3rd-party games/mods to be
announcing their updates?  Kind of thought it was more for Valve-related
and general HLDS/SRCDS.

There is a published SteamAPI update URL for Fistful-of-Frags:

http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=265630&version=SERVER_CURRENT_VERSION_HERE&format=xml

Also, it may be checked on the SteamDB page:

http://steamdb.info/search/?a=app&q=Fistful

Or, of course you could sign-up for e-mail alerts on SteamPing:

http://steamping.com/


On Tue, Jun 3, 2014 at 1:17 PM, big john  wrote:

> Can we get some sort of update notification on the mailing list?
>
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-15 Thread Saint K.
Does anyone have a solution for adding a hidden reserved slot without having to 
go to a max of 19 visible slots?

The cBase and connect extentions from sourcemod don't seem to work on FoF and 
the engine locks at 20 players.

Cheers,

Saint K.


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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-12 Thread Weasels Lair
PS: Regarding HLStatsX:CE, I also had to update the "teams" for the new FoF
- since there are potentially four "teams" now:

Vigilantes = Blue in hud messages, etc.
Desperados = Red in hud messages, etc.
Bandidos = Yellow in hud messages, etc.
Rangers = Green in hud messages, etc.

Here's what I am using (Team Code, Team Name, Color Code, BG Color Code):

VIGILANTES, Vigilantes, #FF, #AF
DESPERADOS, Desperados, #B2, #FFB6C1
BANDIDOS, Bandidos, #00, #00
RANGERS, Rangers, #006400, #ADFF2F

Obviously, you may want to use choose your own colors, I just tossed those
in really quickly.


On Mon, May 12, 2014 at 11:44 AM, Weasels Lair wrote:

> Actually, yes.  I have been messing around with that.  None of the
> objective stuff is there anymore.  So, I think I just ripped-out that
> stuff.  Otherwise, I the weapons are the same I though.  I am having an
> issue with a few weapons not showing-up in the stats at the moment.  For
> example the Schofield pistol, I didn't think that was new - but I don't see
> any stats for that showing.  I haven't had any time to dig any further into
> it than that.
>
> I do have both the old and new FoF on my HLStasX:CE system.  The old
> mod/ver3.9 stuff I moved over to "fistful_of_frags" ID, and use "fof" as
> the ID for the new FoF for Steam - to match what their game folders are.
>  But, that was really just so I wouldn't confuse the two.
>
>
>
> On Mon, May 12, 2014 at 11:21 AM, Bjorn Wielens  wrote:
>
>> Anyone know if the old FoF settings/"game" in HLStats still work with
>> this new version?
>>
>>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-11 Thread Weasels Lair
Funny (or maybe not funny) you should mention that.  My VPS got shut-down
last-night by my hosting provider because there was "Traffic size:[627
Mbit/sec]".  I am not certain if it was an "actual" DDoS attack, or just
the fact that there was so much demand for FoF servers.  I had 8 FoF
servers running, and all were PACKED (0 slots available) most of the time
they were on-line.  Since there are way more servers for FoF available now,
I backed my hosting down to just 3 FoF game-server instances. So far the
traffic has not been a problem.

I think most hosting providers see a large amount of traffic using UDP and
ports they do not recognize, and assume it is a DDoS.

We shall see if my problem recurs.



On Sun, May 11, 2014 at 6:11 PM, Kevin  wrote:

>  On 5/10/2014 2:51 PM, Weasels Lair wrote:
>
>  Any server-operators out there looking for another Source-based game to
> play (and more importantly HOST)?
>
>  "Fistful of Frags" could use your help.  FoF launched (for FREE) on
> Steam yesterday, and the response has been overwhelming.
>
>  The down-side to that, is frankly there just are not enough dedicated
> servers to keep-up with the demand.  There are over 200 player-slots of
> dedicated servers - but that apparently just is not enough!
>
>  FoF is basically a "reboot" of the older FoF "sourcemod" - moved over to
> Steam.  The Steam version of FoF is kind-of stripped-down right now to just
> death-match and team-based death-match.
>
>  Even so, it is very fun to play (especially four-team DM).
>
>  However, being a free game (put-together by unpaid volunteers), the FoF
> dev team simply can not afford to bring-up enough servers to keep up with
> demand. I have personally helped-out by hosting 8 servers instances myself
> (up from my planned 3).
>
>  Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for
> installation/content delivery.  So, it essentially installs just like any
> SRCDS game, and is compatible with SourceMod, etc.
>
>  Steam store page (where to get client to install):
> http://store.steampowered.com/app/265630
>
>  Steam community "hub" for FoF (discussion groups, etc.):
> http://steamcommunity.com/app/265630
>
>  Steam "official" group page (update history, etc.):
> http://steamcommunity.com/games/fof
>
>  Any help appreciated!
>
>
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>
>  Anyone else getting (D)DoS attacked hosting this game? I just got an
> email, and my US servers were just hit with an attack. My EU servers were
> attacked the same day I put them up. Luckily my US server has mitigation,
> but I had to leave my EU servers down for now. How can someone try to
> attack servers on a free mod, it isn't like we have pay to win, ads, or
> even reserved slots on our servers.
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
I believe max players must be specified pre-Mao, so either in the startup
command-line or in an autoexec.cfg file.
On May 10, 2014 7:38 PM, "Collin Howard"  wrote:

> Got one setup for East Canada. trying it out right now. how do i change
> server slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i
> need it in the run command? BTW working fine on windows server 2012 r2
>
>   --
>  *From:* Weasels Lair 
> *To:* Half-Life dedicated Win32 server mailing list <
> h...@list.valvesoftware.com>; Half-Life dedicated Linux server mailing
> list 
> *Sent:* Saturday, May 10, 2014 8:49:01 PM
> *Subject:* Re: [hlds] Need more dedicated server for "Fistful-of-Frags"
> (FoF)!
>
> Thanks a lot every one.  I think we've got plenty of capacity for now.  I
> even see a number of the pay-per-reserved-slot / pay-for-perks guys getting
> into the act now too!
>
> Not sure how long the high-demand will last.  But, I am sure it will
> diminish somewhat over the coming couple of weeks.
>
>
> On Sat, May 10, 2014 at 4:13 PM, big john  wrote:
>
> Alright well I got 2 up. If it wasn't for the wheezy thing I would have
> done more. FYI sourcebans works fine
> On May 10, 2014 4:24 PM, "Weasels Lair"  wrote:
>
> Don't worry, you are NOT the first to try that.  I probably was!
>
>
> On Sat, May 10, 2014 at 1:12 PM, big john  wrote:
>
> looks like i been using the wrong appid ...
>
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Collin Howard
Got one setup for East Canada. trying it out right now. how do i change server 
slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in 
the run command? BTW working fine on windows server 2012 r2




 From: Weasels Lair 
To: Half-Life dedicated Win32 server mailing list 
; Half-Life dedicated Linux server mailing list 
 
Sent: Saturday, May 10, 2014 8:49:01 PM
Subject: Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!
 


Thanks a lot every one.  I think we've got plenty of capacity for now.  I even 
see a number of the pay-per-reserved-slot / pay-for-perks guys getting into the 
act now too!

Not sure how long the high-demand will last.  But, I am sure it will diminish 
somewhat over the coming couple of weeks.



On Sat, May 10, 2014 at 4:13 PM, big john  wrote:

Alright well I got 2 up. If it wasn't for the wheezy thing I would have done 
more. FYI sourcebans works fine
>On May 10, 2014 4:24 PM, "Weasels Lair"  wrote:
>
>Don't worry, you are NOT the first to try that.  I probably was!
>>
>>
>>
>>
>>On Sat, May 10, 2014 at 1:12 PM, big john  wrote:
>>
>>looks like i been using the wrong appid ...
>>>
>>>
>>>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Jesse Molina


Hi. Can you encourage the devs to publish their UpToDateCheck URL so 
that server ops can do automatic updates?


I assume this is just something they can set in Steamworks, but I don't 
know that.


For example, TF2's: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&version=1&format=xml




On 5/10/14, 11:51, Weasels Lair wrote:
Any server-operators out there looking for another Source-based game 
to play (and more importantly HOST)?


"Fistful of Frags" could use your help.  FoF launched (for FREE) on 
Steam yesterday, and the response has been overwhelming.


The down-side to that, is frankly there just are not enough dedicated 
servers to keep-up with the demand.  There are over 200 player-slots 
of dedicated servers - but that apparently just is not enough!


FoF is basically a "reboot" of the older FoF "sourcemod" - moved over 
to Steam.  The Steam version of FoF is kind-of stripped-down right now 
to just death-match and team-based death-match.


Even so, it is very fun to play (especially four-team DM).

However, being a free game (put-together by unpaid volunteers), the 
FoF dev team simply can not afford to bring-up enough servers to keep 
up with demand. I have personally helped-out by hosting 8 servers 
instances myself (up from my planned 3).


Obviously, it runs on SRCDS and uses SteamCMD/SteamPipe for 
installation/content delivery.  So, it essentially installs just like 
any SRCDS game, and is compatible with SourceMod, etc.


Steam store page (where to get client to install):
http://store.steampowered.com/app/265630

Steam community "hub" for FoF (discussion groups, etc.):
http://steamcommunity.com/app/265630

Steam "official" group page (update history, etc.):
http://steamcommunity.com/games/fof

Any help appreciated!


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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Thanks a lot every one.  I think we've got plenty of capacity for now.  I
even see a number of the pay-per-reserved-slot / pay-for-perks guys getting
into the act now too!

Not sure how long the high-demand will last.  But, I am sure it will
diminish somewhat over the coming couple of weeks.


On Sat, May 10, 2014 at 4:13 PM, big john  wrote:

> Alright well I got 2 up. If it wasn't for the wheezy thing I would have
> done more. FYI sourcebans works fine
> On May 10, 2014 4:24 PM, "Weasels Lair"  wrote:
>
>> Don't worry, you are NOT the first to try that.  I probably was!
>>
>>
>> On Sat, May 10, 2014 at 1:12 PM, big john  wrote:
>>
>>> looks like i been using the wrong appid ...
>>>
>>>
>> ___
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>>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Don't worry, you are NOT the first to try that.  I probably was!


On Sat, May 10, 2014 at 1:12 PM, big john  wrote:

> looks like i been using the wrong appid ...
>
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
wow, thanks! very generous of you!
I am sure all the players trying to get into the game would thank you!
(if they knew anything about how the back-end stuff even works)


On Sat, May 10, 2014 at 1:07 PM, Kevin  wrote:

0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7 US
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC
junk (new requirement with Source SDK 2013).  The version of Wheezy is like
2 years old.  I think there's a work-around where you can drop a copy of
lib from more modern GLIBC (same distro & arch) into the /bin folder and it
works fine as a work-around - instead of upgrading toe Jessie like I did.

Ubuntu 12.04 already includes a sufficiently updated GLIBC by the way - for
anybody curious about that.


On Sat, May 10, 2014 at 12:38 PM, big john  wrote:

> bah my debian wheezy server
>
> Console initialized.
> Setting breakpad minidump AppID = 265630
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Loaded 276 VPK file hashes from
> /home/kablowsion/gameservers/fof/fof/fof.vpk for pure server operation.
> Loaded 276 VPK file hashes from
> /home/kablowsion/gameservers/fof/fof/fof.vpk for pure server operation.
> Loaded 434 VPK file hashes from
> /home/kablowsion/gameservers/fof/hl2/hl2_misc.vpk for pure server operation.
> Loaded 1222 VPK file hashes from
> /home/kablowsion/gameservers/fof/hl2/hl2_textures.vpk for pure server
> operation.
> Loaded 5 VPK file hashes from
> /home/kablowsion/gameservers/fof/platform/platform_misc.vpk for pure server
> operation.
>  failed to dlopen /home/kablowsion/gameservers/fof/fof/bin/server_srv.so
> error=/lib/i386-linux-gnu/i686/cmov/libm.so.6: version `GLIBC_2.15' not
> found (required by /home/kablowsion/gameservers/fof/fof/bin/server_srv.so)
> PreMinidumpCallback: updating dump comment
> Uploading dump (out-of-process) [proxy '']
> /tmp/dumps/crash_20140510153219_1.dmp
> /home/kablowsion/gameservers/fof/srcds_run: line 324: 23304 Segmentation
> fault  (core dumped) $HL_CMD
> Add "-debug" to the /home/kablowsion/gameservers/fof/srcds_run command
> line to generate a debug.log to help with solving this problem
> Sat May 10 15:32:21 EDT 2014: Server restart in 10 seconds
>
>
>
> On Sat, May 10, 2014 at 3:22 PM, Weasels Lair wrote:
>
>> I typically put most command-line stuff in "autoexec.cfg" myself, but it
>> takes pretty-much the standard stuff any SRCDS server will take.  Here's
>> mine (on Linux):
>>
>> ./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug;
>>
>> I put "mp_teamplay 1" in the autoexec.cfg, along with what map to start -
>> "map fof_robertlee" as an example.  But, if you are in the habit of
>> specifying the map in the command-line, it should work as with any other
>> SRCDS server.
>>
>> On Sat, May 10, 2014 at 12:16 PM, big john  wrote:
>>
>>> Downloading a server now. Do u have an example command line?
>>>
>>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
I typically put most command-line stuff in "autoexec.cfg" myself, but it
takes pretty-much the standard stuff any SRCDS server will take.  Here's
mine (on Linux):

./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug;

I put "mp_teamplay 1" in the autoexec.cfg, along with what map to start -
"map fof_robertlee" as an example.  But, if you are in the habit of
specifying the map in the command-line, it should work as with any other
SRCDS server.

On Sat, May 10, 2014 at 12:16 PM, big john  wrote:

> Downloading a server now. Do u have an example command line?
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
PS: Another FoF-specific thing server-op's might not be accustomed-to ...
the maximum number of player-slots is currently hard-coded to 20.  I
continue to have an on-going "dialog" with the developer about that (as you
can imagine), but at the moment - it is still limited to 20.


On Sat, May 10, 2014 at 12:12 PM, Weasels Lair wrote:

> The community really appreciates the help by the way.  Some stuff of
> interest to potential server-operators:
>
> Regarding SourceMod & Metamod:Source ...
>
> The game is based on Source SDK 2013.  So, I believe I had to run the
> development snap-shots of MM:S and SM.  Here's what I am running on my FoF
> servers at the moment:
>
> meta version
> Metamod:Source version 1.11.0-dev
>
> meta list
> Listing 3 plugins:
>   [01] SourceMod (1.6.0-dev+4337) by AlliedModders LLC
>   [02] SDK Tools (1.6.0-dev+4337) by AlliedModders LLC
>   [03] SteamTools (0.8.3) by Asher Baker (asherkin)
>
> Regarding team-based death-match, compared to non-team DM ...
>
> If you want team-based death-match, be sure to put "mp_teamplay 1" in BOTH
> your server.cfg and also your autoexec.cfg (or command-line). Theres a bug
> there that's not fixed yet regarding updating the server-list properly in
> regards to that.
>
> If you are doing team-based death-match, there is a CVAR to control
> how-many teams there are: fof_sv_maxteams.  The value can be 2, 3, or 4.
>  The meaning is:
>
> 2 = Vigilante's (blue) and Desperado's (red)
> 3 = Vigilante's (blue), Desperado's (red) and Bandido's (yellow)
> 4 = Vigilante's (blue), Desperado's (red), Bandido's (yellow) and Ranger's
> (green).
>
>
>
>
> On Sat, May 10, 2014 at 12:06 PM, Mike Vail wrote:
>
>> OK thanks. If you discover any tips or tricks to servers better, please
>> give me a heads up. I'll gladly help with this event.
>>
>> Take care
>>
>
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Re: [hlds_linux] [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Weasels Lair
The community really appreciates the help by the way.  Some stuff of
interest to potential server-operators:

Regarding SourceMod & Metamod:Source ...

The game is based on Source SDK 2013.  So, I believe I had to run the
development snap-shots of MM:S and SM.  Here's what I am running on my FoF
servers at the moment:

meta version
Metamod:Source version 1.11.0-dev

meta list
Listing 3 plugins:
  [01] SourceMod (1.6.0-dev+4337) by AlliedModders LLC
  [02] SDK Tools (1.6.0-dev+4337) by AlliedModders LLC
  [03] SteamTools (0.8.3) by Asher Baker (asherkin)

Regarding team-based death-match, compared to non-team DM ...

If you want team-based death-match, be sure to put "mp_teamplay 1" in BOTH
your server.cfg and also your autoexec.cfg (or command-line). Theres a bug
there that's not fixed yet regarding updating the server-list properly in
regards to that.

If you are doing team-based death-match, there is a CVAR to control
how-many teams there are: fof_sv_maxteams.  The value can be 2, 3, or 4.
 The meaning is:

2 = Vigilante's (blue) and Desperado's (red)
3 = Vigilante's (blue), Desperado's (red) and Bandido's (yellow)
4 = Vigilante's (blue), Desperado's (red), Bandido's (yellow) and Ranger's
(green).




On Sat, May 10, 2014 at 12:06 PM, Mike Vail  wrote:

> OK thanks. If you discover any tips or tricks to servers better, please
> give me a heads up. I'll gladly help with this event.
>
> Take care
>
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