Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Hello Continue to test last beta build, just 5 minutes ago test port crashed, no crashdump or error string, 1 minute before crash hlds process begin to consume 100% of cpu and ping for all players raised to 160-200. Checking log, found several suspicious strings L 07/26/2011 - 00:05:12: World triggered Round_Start Assert( Assertion Failed: 0 == iRet ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.cpp:1820 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed Px16STEAM_0:0:13865103TERRORIST with usp tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST say_team 9 6 1st tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet And on 00:11:50 server crashed -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
This assert is after a setsockopt() failed to turn off tcp_nodelay, but that won't be a hard failure in this case. It sounds like you reconnected to the Steam backend and that caused a downstream failure, I can check that out. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of px Sent: Monday, July 25, 2011 2:21 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released Hello Continue to test last beta build, just 5 minutes ago test port crashed, no crashdump or error string, 1 minute before crash hlds process begin to consume 100% of cpu and ping for all players raised to 160-200. Checking log, found several suspicious strings L 07/26/2011 - 00:05:12: World triggered Round_Start Assert( Assertion Failed: 0 == iRet ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c pp:1820 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed Px16STEAM_0:0:13865103TERRORIST with usp tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST say_team 9 6 1st tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet And on 00:11:50 server crashed -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Hello. It seems that in same time there was some problems with world internet connection at ISP, but ports with previous beta continue to working fine This assert is after a setsockopt() failed to turn off tcp_nodelay, but that won't be a hard failure in this case. It sounds like you reconnected to the Steam backend and that caused a downstream failure, I can check that out. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of px Sent: Monday, July 25, 2011 2:21 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released Hello Continue to test last beta build, just 5 minutes ago test port crashed, no crashdump or error string, 1 minute before crash hlds process begin to consume 100% of cpu and ping for all players raised to 160-200. Checking log, found several suspicious strings L 07/26/2011 - 00:05:12: World triggered Round_Start Assert( Assertion Failed: 0 == iRet ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c pp:1820 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed Px16STEAM_0:0:13865103TERRORIST with usp tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST say_team 9 6 1st tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet And on 00:11:50 server crashed -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Hello Sorry for mistype, friend - friends, I've tested several different people on different maps, results was same Does your semi-pro friend work for any GSP? He surely doesn't want to loose money. 2011/7/19 px p...@i.kiev.ua Hello. From my point of view, this would be bad thing. Some time ago I've made several blind tests with my semi-pro friend, in most cases they prefer 1000 fps config, describing it as more smooth In same way I tests pingboost settings and in this case not users, nor me, find any differences on hz 1000 server Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks /*Cut*/ -- С уважением, px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Hello. From my point of view, this would be bad thing. Some time ago I've made several blind tests with my semi-pro friend, in most cases they prefer 1000 fps config, describing it as more smooth In same way I tests pingboost settings and in this case not users, nor me, find any differences on hz 1000 server Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Does your semi-pro friend work for any GSP? He surely doesn't want to loose money. 2011/7/19 px p...@i.kiev.ua Hello. From my point of view, this would be bad thing. Some time ago I've made several blind tests with my semi-pro friend, in most cases they prefer 1000 fps config, describing it as more smooth In same way I tests pingboost settings and in this case not users, nor me, find any differences on hz 1000 server Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote: If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011 at 7:20 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
We are working on a solution to fake servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, July 18, 2011 4:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released Yes, it would be really nice if something could be done about this. I can see hundred of them by just opening the server browser. 2011/7/19 James Puckett jamesrichardpuck...@gmail.com Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Thats really good news. :) From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 18 Jul 2011 23:28:11 + Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released We are working on a solution to fake servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, July 18, 2011 4:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released Yes, it would be really nice if something could be done about this. I can see hundred of them by just opening the server browser. 2011/7/19 James Puckett jamesrichardpuck...@gmail.com Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize
Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released
Thats really good news, good to know :D To any doubters, this goes on FOREVER and is even worse in CS 1.6 then it is in DOD. http://cloud.steampowered.com/ugc/560914400156038854/51BD908B59A1DE905D02C2FA1A1B8A06F3E2D889/ On Mon, Jul 18, 2011 at 4:42 PM, C Szabo sza...@hotmail.com wrote: Thats really good news. :) From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 18 Jul 2011 23:28:11 + Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released We are working on a solution to fake servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, July 18, 2011 4:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released Yes, it would be really nice if something could be done about this. I can see hundred of them by just opening the server browser. 2011/7/19 James Puckett jamesrichardpuck...@gmail.com Can anything be done about the fake servers? I notice alot of the redirect servers do not work anyways, and some redirect to servers that unbindall,infinite screenshot etc for no appearent reason. On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Not at this time, running 1000fps is a good way to cause your server to hurt when it shouldn't but if you want to run that way then fine. -Original Message- From: William Balkcom [mailto:w.balk...@griffinrun.net] Sent: Monday, July 18, 2011 3:50 PM To: Alfred Reynolds Cc: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_announce] Half-Life 1 engine beta update released Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either. Thanks On 7/18/2011 6:43 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM