Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread px
Hello

Continue  to  test  last  beta  build,  just  5  minutes ago test port
crashed,  no  crashdump  or  error  string, 1 minute before crash hlds
process  begin  to consume 100% of cpu and ping for all players raised
to 160-200. Checking log, found several suspicious strings

L 07/26/2011 - 00:05:12: World triggered Round_Start
Assert( Assertion Failed: 0 == iRet 
):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.cpp:1820
tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet

L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed 
Px16STEAM_0:0:13865103TERRORIST with usp
tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet

L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST say_team 9 
6 1st
tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet

And on 00:11:50 server crashed

-- 
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 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread Alfred Reynolds
This assert is after a setsockopt() failed to turn off tcp_nodelay, but that 
won't be a hard failure in this case. It sounds like you reconnected to the 
Steam backend and that caused a downstream failure, I can check that out.

- Alfred

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of px
 Sent: Monday, July 25, 2011 2:21 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
 update released
 
 Hello
 
 Continue  to  test  last  beta  build,  just  5  minutes ago test port
 crashed,  no  crashdump  or  error  string, 1 minute before crash hlds
 process  begin  to consume 100% of cpu and ping for all players raised
 to 160-200. Checking log, found several suspicious strings
 
 L 07/26/2011 - 00:05:12: World triggered Round_Start
 Assert( Assertion Failed: 0 == iRet
 ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c
 pp:1820
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed
 Px16STEAM_0:0:13865103TERRORIST with usp
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST
 say_team 9 6 1st
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 And on 00:11:50 server crashed
 
 --
 С уважением,
  px  mailto:p...@i.kiev.ua
 
 
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Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread px
Hello.

It  seems  that  in  same  time  there  was some problems with world
internet  connection  at ISP, but ports with previous beta continue to
working fine

 This assert is after a setsockopt() failed to turn off tcp_nodelay,
 but that won't be a hard failure in this case. It sounds like you
 reconnected to the Steam backend and that caused a downstream failure, I can 
 check that out.

 - Alfred

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of px
 Sent: Monday, July 25, 2011 2:21 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
 update released
 
 Hello
 
 Continue  to  test  last  beta  build,  just  5  minutes ago test port
 crashed,  no  crashdump  or  error  string, 1 minute before crash hlds
 process  begin  to consume 100% of cpu and ping for all players raised
 to 160-200. Checking log, found several suspicious strings
 
 L 07/26/2011 - 00:05:12: World triggered Round_Start
 Assert( Assertion Failed: 0 == iRet
 ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c
 pp:1820
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 L 07/26/2011 - 00:06:39: /m/27STEAM_0:1:34369754CT killed
 Px16STEAM_0:0:13865103TERRORIST with usp
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 L 07/26/2011 - 00:10:49: zx48k19STEAM_0:1:32652372TERRORIST
 say_team 9 6 1st
 tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
 
 And on 00:11:50 server crashed
 
 --
 С уважением,
  px  mailto:p...@i.kiev.ua
 
 
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-- 
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 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-20 Thread px
Hello

Sorry for mistype, friend - friends, I've tested several different people on 
different maps, results was same

 Does your semi-pro friend work for any GSP? He surely doesn't want to loose 
 money.

 2011/7/19 px p...@i.kiev.ua
 Hello.

 From  my  point  of  view, this would be bad thing. Some time ago I've
 made several blind tests with my semi-pro friend, in most cases they
 prefer 1000 fps config, describing it as more smooth
 In same way I tests pingboost settings and in this case not users, nor me, 
 find any
 differences on hz 1000 server


 Does Valve also plan to limit and eventually remove the FPS cvar from
 the Half-Life 1 engine? Based on your last email I'm assuming valve does
 not recommend running 1000FPS servers on the HL1 engine either.

 Thanks

/*Cut*/


-- 
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 px  mailto:p...@i.kiev.ua


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Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-19 Thread px
Hello.

From  my  point  of  view, this would be bad thing. Some time ago I've
made several blind tests with my semi-pro friend, in most cases they
prefer 1000 fps config, describing it as more smooth
In same way I tests pingboost settings and in this case not users, nor me, find 
any
differences on hz 1000 server

 Does Valve also plan to limit and eventually remove the FPS cvar from 
 the Half-Life 1 engine? Based on your last email I'm assuming valve does
 not recommend running 1000FPS servers on the HL1 engine either.

 Thanks



 On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool with -beta 
 hlbeta to get this update. Changes for this update are:

 - rolled back previous sv_downloadurl and dlfile changes, added some more 
 checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all 
 (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous 
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata 
 exploit. If you run 1000FPS server and still have a problem, stop running a 
 1000FPS server.




 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 I received a couple bug reports over the weekend so I am going to take
 the time to dig into those, expect another beta release or two before a
 full release.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:

 - more input checking on some MSG_X functions

 There were no known exploits this is fixing but better safe than
 sorry.
 My plan is to release this publically on Monday, so make sure you try
 these new binaries over the weekend.

 - Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:

 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured with a
 sv_downloadurl


 The dlfile command is used internally by the engine to allow users
 to
 download custom maps using the in-game channel, unfortunately the
 processing for large files is done inline and can stall the server.
 Re-
 architecting this is beyond the scope for HL1 so the solution would
 be
 to use the sv_downloadurl feature if you want to host custom
 content
 (or increase the sv_filetransfermaxsize cvar but risk your server
 FPS
 stuttering).

 - Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 engine beta update released

 We have released a beta update for Half-Life 1 engine based games
 (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
 update run the hldsupdatetool with -beta hlbeta on the command
 line.
 This update continues on some exploit fixes we have already
 shipped
 within this beta.

 Changes:
 - Added sv_filetransfermaxsize cvar to limit the size of a file a
 server will try to send to a client, by default 10mbytes.
 - Prevented halflife.wad from being downloaded from a server
 (fixes
 server hang/stall).


 There is also a couple client side fixes, if you run your Steam
 client
 with -beta hlbeta on its command line and run Half-Life games
 you
 will have some fixes that prevent server redirection.



 - Alfred

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 To unsubscribe, edit your list 

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-19 Thread AnAkIn .
Does your semi-pro friend work for any GSP? He surely doesn't want to loose
money.

2011/7/19 px p...@i.kiev.ua

 Hello.

 From  my  point  of  view, this would be bad thing. Some time ago I've
 made several blind tests with my semi-pro friend, in most cases they
 prefer 1000 fps config, describing it as more smooth
 In same way I tests pingboost settings and in this case not users, nor me,
 find any
 differences on hz 1000 server

  Does Valve also plan to limit and eventually remove the FPS cvar from
  the Half-Life 1 engine? Based on your last email I'm assuming valve does
  not recommend running 1000FPS servers on the HL1 engine either.

  Thanks



  On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
  We have released an update to the beta, run the hldsupdatetool with
 -beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at
 all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop running a
 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to take
  the time to dig into those, expect another beta release or two before a
  full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
  sorry.
  My plan is to release this publically on Monday, so make sure you try
  these new binaries over the weekend.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users
  to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the server.
  Re-
  architecting this is beyond the scope for HL1 so the solution would
  be
  to use the sv_downloadurl feature if you want to host custom
  content
  (or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
  stuttering).
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
  line.
  This update continues on some exploit fixes we have already
  shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server
  (fixes
  server hang/stall).
 
 
  There is also a couple client side fixes, if you run your Steam
  client
  

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread William Balkcom
Does Valve also plan to limit and eventually remove the FPS cvar from 
the Half-Life 1 engine? Based on your last email I'm assuming valve does 
not recommend running 1000FPS servers on the HL1 engine either.


Thanks



On 7/18/2011 6:43 PM, Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added some more 
checks to prevent inappropriate dlfile calls at other times
- Increased sv_filetransfermaxsize back to 10mbytes by default
- Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all 
(useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), 
for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
If you run 1000FPS server and still have a problem, stop running a 1000FPS 
server.





-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I received a couple bug reports over the weekend so I am going to take
the time to dig into those, expect another beta release or two before a
full release.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

-

beta hlbeta to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than

sorry.

My plan is to release this publically on Monday, so make sure you try
these new binaries over the weekend.

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with

-

beta hlbeta to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl


The dlfile command is used internally by the engine to allow users

to

download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the server.

Re-

architecting this is beyond the scope for HL1 so the solution would

be

to use the sv_downloadurl feature if you want to host custom

content

(or increase the sv_filetransfermaxsize cvar but risk your server

FPS

stuttering).

- Alfred


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com';

'hlds_annou...@list.valvesoftware.com'

Subject: [hlds] Half-Life 1 engine beta update released

We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with -beta hlbeta on the command

line.

This update continues on some exploit fixes we have already

shipped

within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server

(fixes

server hang/stall).


There is also a couple client side fixes, if you run your Steam

client

with -beta hlbeta on its command line and run Half-Life games

you

will have some fixes that prevent server redirection.



- Alfred

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Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
Not at this time, running 1000fps is a good way to cause your server to hurt 
when it shouldn't but if you want to run that way then fine.

 -Original Message-
 From: William Balkcom [mailto:w.balk...@griffinrun.net]
 Sent: Monday, July 18, 2011 3:50 PM
 To: Alfred Reynolds
 Cc: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
 
 Does Valve also plan to limit and eventually remove the FPS cvar from
 the Half-Life 1 engine? Based on your last email I'm assuming valve
 does
 not recommend running 1000FPS servers on the HL1 engine either.
 
 Thanks
 
 
 
 On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
  We have released an update to the beta, run the hldsupdatetool with
 -beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two
 before a
  full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
  sorry.
  My plan is to release this publically on Monday, so make sure you
 try
  these new binaries over the weekend.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
 server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool
 with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users
  to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the
 server.
  Re-
  architecting this is beyond the scope for HL1 so the solution
 would
  be
  to use the sv_downloadurl feature if you want to host custom
  content
  (or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
  stuttering).
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
  line.
  This update continues on some exploit fixes we have already
  shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server
  (fixes
  server hang/stall).
 
 
  There is also a couple 

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread James Puckett
Can anything be done about the fake servers? I notice alot of the redirect
servers do not work anyways, and some redirect to servers that
unbindall,infinite screenshot etc for no appearent reason.

On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

 Not at this time, running 1000fps is a good way to cause your server to
 hurt when it shouldn't but if you want to run that way then fine.

  -Original Message-
  From: William Balkcom [mailto:w.balk...@griffinrun.net]
  Sent: Monday, July 18, 2011 3:50 PM
  To: Alfred Reynolds
  Cc: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
 
  Does Valve also plan to limit and eventually remove the FPS cvar from
  the Half-Life 1 engine? Based on your last email I'm assuming valve
  does
  not recommend running 1000FPS servers on the HL1 engine either.
 
  Thanks
 
 
 
  On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
   We have released an update to the beta, run the hldsupdatetool with
  -beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes, added some
  more checks to prevent inappropriate dlfile calls at other times
   - Increased sv_filetransfermaxsize back to 10mbytes by default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
  at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from previous
  40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source engine
   - Rate limit user voice data to one per frame, fixes voice_inputdata
  exploit. If you run 1000FPS server and still have a problem, stop
  running a 1000FPS server.
  
  
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 10:37 AM
   To: Half-Life dedicated Linux server mailing list;
   'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   I received a couple bug reports over the weekend so I am going to
  take
   the time to dig into those, expect another beta release or two
  before a
   full release.
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
   -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
   sorry.
   My plan is to release this publically on Monday, so make sure you
  try
   these new binaries over the weekend.
  
   - Alfred
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 11, 2011 4:04 PM
   To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
  server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool
  with
   -
   beta hlbeta to get this update. Changes for this update are:
  
   - Changed sv_filetransfermaxsize to 1mbyte by default
   - Disallow the dlfile command if the server is configured with a
   sv_downloadurl
  
  
   The dlfile command is used internally by the engine to allow users
   to
   download custom maps using the in-game channel, unfortunately the
   processing for large files is done inline and can stall the
  server.
   Re-
   architecting this is beyond the scope for HL1 so the solution
  would
   be
   to use the sv_downloadurl feature if you want to host custom
   content
   (or increase the sv_filetransfermaxsize cvar but risk your server
   FPS
   stuttering).
  
   - Alfred
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, July 07, 2011 6:20 PM
   To: Half-Life dedicated Linux server mailing list;
   'h...@list.valvesoftware.com';
   'hlds_annou...@list.valvesoftware.com'
   Subject: [hlds] Half-Life 1 engine beta update released
  
   We have released a beta update for Half-Life 1 engine based games
   (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
   update run the hldsupdatetool 

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread msleeper
If the fake servers aren't maintained, I'm assuming your client won't
see/connect to them anyway.

On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote:
 If the fake servers aren't maintained, I'm assuming your client won't
 see/connect to them anyway.

 On Mon, Jul 18, 2011 at 7:20 PM, James Puckett
 jamesrichardpuck...@gmail.com wrote:
 Can anything be done about the fake servers? I notice alot of the redirect
 servers do not work anyways, and some redirect to servers that
 unbindall,infinite screenshot etc for no appearent reason.

 On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
 alf...@valvesoftware.comwrote:

 Not at this time, running 1000fps is a good way to cause your server to
 hurt when it shouldn't but if you want to run that way then fine.

  -Original Message-
  From: William Balkcom [mailto:w.balk...@griffinrun.net]
  Sent: Monday, July 18, 2011 3:50 PM
  To: Alfred Reynolds
  Cc: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
 
  Does Valve also plan to limit and eventually remove the FPS cvar from
  the Half-Life 1 engine? Based on your last email I'm assuming valve
  does
  not recommend running 1000FPS servers on the HL1 engine either.
 
  Thanks
 
 
 
  On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
   We have released an update to the beta, run the hldsupdatetool with
  -beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes, added some
  more checks to prevent inappropriate dlfile calls at other times
   - Increased sv_filetransfermaxsize back to 10mbytes by default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
  at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from previous
  40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source engine
   - Rate limit user voice data to one per frame, fixes voice_inputdata
  exploit. If you run 1000FPS server and still have a problem, stop
  running a 1000FPS server.
  
  
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 10:37 AM
   To: Half-Life dedicated Linux server mailing list;
   'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   I received a couple bug reports over the weekend so I am going to
  take
   the time to dig into those, expect another beta release or two
  before a
   full release.
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
   -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
   sorry.
   My plan is to release this publically on Monday, so make sure you
  try
   these new binaries over the weekend.
  
   - Alfred
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 11, 2011 4:04 PM
   To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
  server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool
  with
   -
   beta hlbeta to get this update. Changes for this update are:
  
   - Changed sv_filetransfermaxsize to 1mbyte by default
   - Disallow the dlfile command if the server is configured with a
   sv_downloadurl
  
  
   The dlfile command is used internally by the engine to allow users
   to
   download custom maps using the in-game channel, unfortunately the
   processing for large files is done inline and can stall the
  server.
   Re-
   architecting this is beyond the scope for HL1 so the solution
  would
   be
   to use the sv_downloadurl feature if you want to host custom
   content
   (or increase the sv_filetransfermaxsize cvar but risk your server
   FPS
   stuttering).
  
   - Alfred
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, July 07, 2011 6:20 PM

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We are working on a solution to fake servers.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Monday, July 18, 2011 4:24 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
 update released
 
 Yes, it would be really nice if something could be done about this. I
 can
 see hundred of them by just opening the server browser.
 
 2011/7/19 James Puckett jamesrichardpuck...@gmail.com
 
  Can anything be done about the fake servers? I notice alot of the
 redirect
  servers do not work anyways, and some redirect to servers that
  unbindall,infinite screenshot etc for no appearent reason.
 
  On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
  alf...@valvesoftware.comwrote:
 
   Not at this time, running 1000fps is a good way to cause your
 server to
   hurt when it shouldn't but if you want to run that way then fine.
  
-Original Message-
From: William Balkcom [mailto:w.balk...@griffinrun.net]
Sent: Monday, July 18, 2011 3:50 PM
To: Alfred Reynolds
Cc: Half-Life dedicated Linux server mailing list;
'h...@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_announce] Half-Life 1 engine beta update
 released
   
Does Valve also plan to limit and eventually remove the FPS cvar
 from
the Half-Life 1 engine? Based on your last email I'm assuming
 valve
does
not recommend running 1000FPS servers on the HL1 engine either.
   
Thanks
   
   
   
On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool
 with
-beta hlbeta to get this update. Changes for this update are:

 - rolled back previous sv_downloadurl and dlfile changes, added
 some
more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by
 default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source
 engine
 - Rate limit user voice data to one per frame, fixes
 voice_inputdata
exploit. If you run 1000FPS server and still have a problem, stop
running a 1000FPS server.




 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released

 I received a couple bug reports over the weekend so I am going
 to
take
 the time to dig into those, expect another beta release or two
before a
 full release.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
  server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released

 We have released an update to the beta, run the
 hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:

 - more input checking on some MSG_X functions

 There were no known exploits this is fixing but better safe
 than
 sorry.
 My plan is to release this publically on Monday, so make sure
 you
try
 these new binaries over the weekend.

 - Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released

 We have released an update to the beta, run the
 hldsupdatetool
with
 -
 beta hlbeta to get this update. Changes for this update
 are:

 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured
 with a
 sv_downloadurl


 The dlfile command is used internally by the engine to allow
 users
 to
 download custom maps using the in-game channel,
 unfortunately the
 processing for large files is done inline and can stall the
server.
 Re

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread C Szabo

Thats really good news. :)

 From: alf...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Mon, 18 Jul 2011 23:28:11 +
 Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update  
 released
 
 We are working on a solution to fake servers.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: Monday, July 18, 2011 4:24 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
  update released
  
  Yes, it would be really nice if something could be done about this. I
  can
  see hundred of them by just opening the server browser.
  
  2011/7/19 James Puckett jamesrichardpuck...@gmail.com
  
   Can anything be done about the fake servers? I notice alot of the
  redirect
   servers do not work anyways, and some redirect to servers that
   unbindall,infinite screenshot etc for no appearent reason.
  
   On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
   alf...@valvesoftware.comwrote:
  
Not at this time, running 1000fps is a good way to cause your
  server to
hurt when it shouldn't but if you want to run that way then fine.
   
 -Original Message-
 From: William Balkcom [mailto:w.balk...@griffinrun.net]
 Sent: Monday, July 18, 2011 3:50 PM
 To: Alfred Reynolds
 Cc: Half-Life dedicated Linux server mailing list;
 'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_announce] Half-Life 1 engine beta update
  released

 Does Valve also plan to limit and eventually remove the FPS cvar
  from
 the Half-Life 1 engine? Based on your last email I'm assuming
  valve
 does
 not recommend running 1000FPS servers on the HL1 engine either.

 Thanks



 On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
  We have released an update to the beta, run the hldsupdatetool
  with
 -beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added
  some
 more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by
  default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using
  dlfile
 at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from
  previous
 40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source
  engine
  - Rate limit user voice data to one per frame, fixes
  voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update
  released
 
  I received a couple bug reports over the weekend so I am going
  to
 take
  the time to dig into those, expect another beta release or two
 before a
  full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
   server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update
  released
 
  We have released an update to the beta, run the
  hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe
  than
  sorry.
  My plan is to release this publically on Monday, so make sure
  you
 try
  these new binaries over the weekend.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
 server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the
  hldsupdatetool
 with
  -
  beta hlbeta to get this update. Changes for this update
  are:
 
  - Changed sv_filetransfermaxsize

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread James Puckett
Thats really good news, good to know :D
To any doubters, this goes on FOREVER and is even worse in CS 1.6 then it is
in DOD.
http://cloud.steampowered.com/ugc/560914400156038854/51BD908B59A1DE905D02C2FA1A1B8A06F3E2D889/

On Mon, Jul 18, 2011 at 4:42 PM, C Szabo sza...@hotmail.com wrote:


 Thats really good news. :)

  From: alf...@valvesoftware.com
  To: hlds_linux@list.valvesoftware.com
  Date: Mon, 18 Jul 2011 23:28:11 +
  Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
 update  released
 
  We are working on a solution to fake servers.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
   Sent: Monday, July 18, 2011 4:24 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
   update released
  
   Yes, it would be really nice if something could be done about this. I
   can
   see hundred of them by just opening the server browser.
  
   2011/7/19 James Puckett jamesrichardpuck...@gmail.com
  
Can anything be done about the fake servers? I notice alot of the
   redirect
servers do not work anyways, and some redirect to servers that
unbindall,infinite screenshot etc for no appearent reason.
   
On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:
   
 Not at this time, running 1000fps is a good way to cause your
   server to
 hurt when it shouldn't but if you want to run that way then fine.

  -Original Message-
  From: William Balkcom [mailto:w.balk...@griffinrun.net]
  Sent: Monday, July 18, 2011 3:50 PM
  To: Alfred Reynolds
  Cc: Half-Life dedicated Linux server mailing list;
  'h...@list.valvesoftware.com';
   'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_announce] Half-Life 1 engine beta update
   released
 
  Does Valve also plan to limit and eventually remove the FPS cvar
   from
  the Half-Life 1 engine? Based on your last email I'm assuming
   valve
  does
  not recommend running 1000FPS servers on the HL1 engine either.
 
  Thanks
 
 
 
  On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
   We have released an update to the beta, run the hldsupdatetool
   with
  -beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes, added
   some
  more checks to prevent inappropriate dlfile calls at other times
   - Increased sv_filetransfermaxsize back to 10mbytes by
   default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using
   dlfile
  at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from
   previous
  40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source
   engine
   - Rate limit user voice data to one per frame, fixes
   voice_inputdata
  exploit. If you run 1000FPS server and still have a problem, stop
  running a 1000FPS server.
  
  
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 10:37 AM
   To: Half-Life dedicated Linux server mailing list;
   'h...@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update
   released
  
   I received a couple bug reports over the weekend so I am going
   to
  take
   the time to dig into those, expect another beta release or two
  before a
   full release.
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux
server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update
   released
  
   We have released an update to the beta, run the
   hldsupdatetool with
   -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe
   than
   sorry.
   My plan is to release this publically on Monday, so make sure
   you
  try
   these new binaries over the weekend.
  
   - Alfred
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds
   Sent: Monday, July 11, 2011 4:04 PM