Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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[hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
I am seeing about 30% more usage compared to the old engine. I am 
having a few pubs running and I am now going to have to reduce the 
slot counts to compensate for the excessive usage.

Profiling shows getdents() is using the most syscall time, compared 
to others, getdents is actually surpassing nanosleep() when it comes 
to syscall usage. FWIW getdents is VERY expensive to call over and over.

Anyone else seeing this as well?





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[hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
I am seeing about 30% more usage compared to the old engine. I am 
having a few pubs running and I am now going to have to reduce the 
slot counts to compensate for the excessive usage.

Profiling shows getdents() is using the most syscall time, compared 
to others, getdents is actually surpassing nanosleep() when it comes 
to syscall usage. FWIW getdents is VERY expensive to call over and over.

Anyone else seeing this as well?





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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread JäKë Rawr

I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.

Hope it's able to get fixed up for us.


 Date: Sun, 27 Jun 2010 06:50:11 -0400
 To: hlds_linux@list.valvesoftware.com
 From: g...@velocity-servers.net
 Subject: [hlds_linux] CPU Usage increase with OB
 
 I am seeing about 30% more usage compared to the old engine. I am 
 having a few pubs running and I am now going to have to reduce the 
 slot counts to compensate for the excessive usage.
 
 Profiling shows getdents() is using the most syscall time, compared 
 to others, getdents is actually surpassing nanosleep() when it comes 
 to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
 Anyone else seeing this as well?
 
 
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread AnAkIn .
You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr can_kic...@hotmail.com


 I've also noticed a large amount of cpu usage since the switch.
 Have been busy with other things yet that could be the issue.

 Hope it's able to get fixed up for us.


  Date: Sun, 27 Jun 2010 06:50:11 -0400
  To: hlds_linux@list.valvesoftware.com
  From: g...@velocity-servers.net
  Subject: [hlds_linux] CPU Usage increase with OB
 
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 
 
 
 
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Best regards,
AnAkIn,
-
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http://www.esl.eu/eu/tf2
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Derek Denholm
I don't think Gary is that silly.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: June-27-10 7:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr can_kic...@hotmail.com


 I've also noticed a large amount of cpu usage since the switch.
 Have been busy with other things yet that could be the issue.

 Hope it's able to get fixed up for us.


  Date: Sun, 27 Jun 2010 06:50:11 -0400
  To: hlds_linux@list.valvesoftware.com
  From: g...@velocity-servers.net
  Subject: [hlds_linux] CPU Usage increase with OB
 
  I am seeing about 30% more usage compared to the old engine. I am 
  having a few pubs running and I am now going to have to reduce the 
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared 
  to others, getdents is actually surpassing nanosleep() when it comes 
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 
 
 
 
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--
Best regards,
AnAkIn,
-
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http://www.esl.eu/eu/tf2
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ken Anderson
I'm quite sure it's just endemic of the new engine. I'm sure valve is listening 
and all that jazz, but this is for all intents and purposes this is the TF2 
engine that has run that game for a few years. I think you guys are going to 
just dedicate some more rack space, unfortunately. 

Thanks,
Googleplex

On 27/06/2010, at 11:09 PM, Gary Stanley g...@velocity-servers.net wrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?
 
 
 No. Why would I do that? That's like trying to get 40mpg out of a 600hp 
 engine.
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ronny Schedel

Welcome on the OB engine. CPU increase is normal.


I am seeing about 30% more usage compared to the old engine. I am
 having a few pubs running and I am now going to have to reduce the
 slot counts to compensate for the excessive usage.

 Profiling shows getdents() is using the most syscall time, compared
 to others, getdents is actually surpassing nanosleep() when it comes
 to syscall usage. FWIW getdents is VERY expensive to call over and over.

 Anyone else seeing this as well?





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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gene Hardesty
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from


On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.netwrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Kyle Sanderson
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.

If anyone has any hints to get their CPU usage down, as always I'm all ears.
Kyle.

On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty geneharde...@gmail.com wrote:
 more like a 300HP small block shoved in an ol' pintothat you're trying
 to get 50mpg from


 On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley 
 g...@velocity-servers.netwrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marc.B
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x

Cheers,

Marc.

On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 I'm at a real loss here, I cannot nearly run as many slots as I could
 before the swap. Across three servers I'm down 30slots in total just
 to get the game moderately playable again. I'll try to get this
 community to upgrade the box, but as always money is tight.

 If anyone has any hints to get their CPU usage down, as always I'm all
 ears.
 Kyle.

 On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty geneharde...@gmail.com
 wrote:
  more like a 300HP small block shoved in an ol' pintothat you're
 trying
  to get 50mpg from
 
 
  On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.net
 wrote:
 
  At 07:03 AM 6/27/2010, AnAkIn . wrote:
  You are not using that tickrate 100 plugin, are you?
 
 
  No. Why would I do that? That's like trying to get 40mpg out of a 600hp
  engine.
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread ics
Dropping few slots helps. Basically for us it went from tick100 38 slots 
to tick66 38 slots. CPU usage is little higher though according to 
average graphs but basically it ends up topping 80+ all the time on full 
server at one core. (We are talking about CSS right? Not TF2.)

-ics

27.6.2010 15:49, Marc.B kirjoitti:
 It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
 Deafeat Source moved to OB.
 Unfortunatly, there's not much you can do about it. Hardware upgrade could
 help :x

 Cheers,

 Marc.

 On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sandersonkyle.l...@gmail.com  wrote:


 I'm at a real loss here, I cannot nearly run as many slots as I could
 before the swap. Across three servers I'm down 30slots in total just
 to get the game moderately playable again. I'll try to get this
 community to upgrade the box, but as always money is tight.

 If anyone has any hints to get their CPU usage down, as always I'm all
 ears.
 Kyle.

 On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardestygeneharde...@gmail.com
 wrote:
  
 more like a 300HP small block shoved in an ol' pintothat you're

 trying
  
 to get 50mpg from


 On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanleyg...@velocity-servers.net
 wrote:


 At 07:03 AM 6/27/2010, AnAkIn . wrote:
  
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Chris
Possibly because your servers ran at 33tick, and now they are at 66 
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
 I am seeing about 30% more usage compared to the old engine. I am
 having a few pubs running and I am now going to have to reduce the
 slot counts to compensate for the excessive usage.

 Profiling shows getdents() is using the most syscall time, compared
 to others, getdents is actually surpassing nanosleep() when it comes
 to syscall usage. FWIW getdents is VERY expensive to call over and over.

 Anyone else seeing this as well?





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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?


On 27/06/2010 6:50 AM, Gary Stanley wrote:
 I am seeing about 30% more usage compared to the old e...

 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
And it will keep on creasing with updates :).

On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
I may have actually meant to say increasing.

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:

 And it will keep on creasing with updates :).


 On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Allan Button
Maybe you did not:

http://www.thefreedictionary.com/crease

2. (Military / Firearms, Gunnery, Ordnance  Artillery) (tr) to graze with a 
bullet, causing superficial injury

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane 
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

I may have actually meant to say increasing.

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:

 And it will keep on creasing with updates :).


 On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marek Sieradzki
Having it call getdents() all the time is weird.

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Guy Watkins
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase with OB
} 
} Having it call getdents() all the time is weird.
} 
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} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
These are not the nerds you're looking for!

On Sun, Jun 27, 2010 at 9:29 PM, Guy Watkins hlds_li...@watkins-home.comwrote:

 } -Original Message-
 } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 } boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
 } Sent: Sunday, June 27, 2010 7:27 PM
 } To: Half-Life dedicated Linux server mailing list
 } Subject: Re: [hlds_linux] CPU Usage increase with OB
 }
 } Having it call getdents() all the time is weird.
 }
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 } To unsubscribe, edit your list preferences, or view the list archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 Funny, the man page is trying to use Jedi mind tricks!

 Wave you hand in front of you as you read the first line.  :)

 DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
 for
   the POSIX conforming C library interface.  This page documents the
 bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Tony Paloma
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what function is calling it most frequently.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- }
boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki } Sent: Sunday,
June 27, 2010 7:27 PM } To: Half-Life dedicated Linux server mailing list }
Subject: Re: [hlds_linux] CPU Usage increase with OB } } Having it call
getdents() all the time is weird.
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives, }
please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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please visit:
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