Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
Hi Mart-Jan,

Will you clarify this bit for me?  I'm not sure I follow:

Add a requirement of entering once every day (2?) the code on a F2P empty 
(no bought games) account will prevent them using trow-away email addresses. 
And F2P game being active after X time (2 days?) of creation of the account (+ 
being online over 4 hours or w/e, one needs to download the game, right?).. 
hmmz, that would help in the previous prevention of throw away mail addresses.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
Reeuwijk
Sent: Wednesday, August 31, 2011 7:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

+1 on Neph

I wonder if a such hardware hashed ID could be send along with a steam ID, so 
servers could ban on those. Too much evasions lately with F2P via proxies, imo 
any form of blocking proxy/vpn usage would recieve my cheers. I understand that 
that might hinder ppl that run steam on their work etc.

Another thing that might be an idea, is to limit empty accounts in a way (ie: 
no games bought on them). That they only can start playing the game after x 
time of creation, or at least have some game bought/regged on it (above a 
certain price, not for a 1 digit dollar/euro game). A vac ban on those accounts 
would hinder them more, cos they have something that is bought on it. Or let 
them do some time consuming requirements (ever rotating, otherwise they 
automate that) before they can play on regular servers.

One other thing, why not having a automatic ban feedback from the 
servers to Valve, esp with F2P accounts that would be interesting I 
guess, for valve then having a monitoring tool for F2P accounts that are
 being banned over and over, and they have ultimate resources to see 
whom those are and who are linked to it. 

If they have also a requirement on steamguard enabled would be a nice one to 
combine bans + steamguard linked emails / the ID's they bind accounts to for 
steamguard etc. With the right query they can make a nice linkage of alt F2P 
accounts. Add a requirement of entering once every day (2?) the code on a F2P 
empty (no bought games) account will prevent them using trow-away email 
addresses. And F2P game being active after X time (2 days?) of creation of the 
account (+ being online over 4 hours or w/e, one needs to download the game, 
right?).. hmmz, that would help in the previous prevention of throw away mail 
addresses.

Simply: make them work for it. They are already too lazy to aim themselves... 
work sound like a very good thing to get 'm at bay.

As for namechangers, a simple SM plugin should be able to deal with those, just 
autoban for more then x name changes per x time.  Say 3 changes per 5 minutes 
and a 30 min ban added. I rarely encounter anybody (legit) that wants to change 
his name anyway when on the server. Later with a complaint of hacking a perm 
can be made of it. Personally I would advertize its 3 name changes per 6 
minutes, but in reality its per 4, to get those that want to try it out etc.


For wallhacks, I always understood its 2 possible ways, one was via hacked 
skins(I tho mostly solved some time ago in a update?), which can be blocked by 
having walls etc adjusted, the other via entities in adjecent rooms being send, 
with anti-cheat blockers having downsides that they show the enemy a fraction 
after they are actually should be seen etc. Others might be better in getting a 
solution on that. I can see a load of problems with any solution for it, with 
distance differences to the corner (one being close, the other far, like 2fort 
balcony sniper vs sniper).

One I encounter  sometimes, that so far isn't mentioned, is a so called 
clickbot. It's clicking the button if its crosshair on the head. Sometimes 
quite obvious with impossible shots. Its incredibly hard to upheld such ban, 
even with long demo's and impossible shots etc. Shame I cannot find the video 
back that shows 'm.

Final thing, if the VAC detection sees an old hack, I see no point in waiting 
several weeks. I understand the wait on new ones, so development on them is 
slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
banning 'm is only annoying and does imo nothing in slowing down development of 
new hacks. Maybe an x hours or w/e tops. also, it should taint the other 
accounts too on that machine.

I'm well aware that not everything can be addressed, hackers will find new 
ways. I hope something above was helpful in the cause ;)



From: David Schmieder dm_schmie...@hotmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, 1 September 2011, 2:24
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Definitely speedhackers are the most frequent with a mix of aimbotters

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Octo
He's saying that you should send them a link or some other code every so often 
via email that they must enter in steam, so it'd be more of a hassle to use 
throw away email accounts (especially the one time / 24 hours use ones).



On Tue, Sep 06, 2011 at 12:48:25AM +, Jon Lippincott wrote:
 Hi Mart-Jan,
 
 Will you clarify this bit for me?  I'm not sure I follow:
 
 Add a requirement of entering once every day (2?) the code on a F2P 
 empty (no bought games) account will prevent them using trow-away email 
 addresses. And F2P game being active after X time (2 days?) of creation of 
 the account (+ being online over 4 hours or w/e, one needs to download the 
 game, right?).. hmmz, that would help in the previous prevention of throw 
 away mail addresses.
 
 -Jon
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan 
 Reeuwijk
 Sent: Wednesday, August 31, 2011 7:28 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 +1 on Neph
 
 I wonder if a such hardware hashed ID could be send along with a steam ID, so 
 servers could ban on those. Too much evasions lately with F2P via proxies, 
 imo any form of blocking proxy/vpn usage would recieve my cheers. I 
 understand that that might hinder ppl that run steam on their work etc.
 
 Another thing that might be an idea, is to limit empty accounts in a way (ie: 
 no games bought on them). That they only can start playing the game after x 
 time of creation, or at least have some game bought/regged on it (above a 
 certain price, not for a 1 digit dollar/euro game). A vac ban on those 
 accounts would hinder them more, cos they have something that is bought on 
 it. Or let them do some time consuming requirements (ever rotating, otherwise 
 they automate that) before they can play on regular servers.
 
 One other thing, why not having a automatic ban feedback from the 
 servers to Valve, esp with F2P accounts that would be interesting I 
 guess, for valve then having a monitoring tool for F2P accounts that are
  being banned over and over, and they have ultimate resources to see 
 whom those are and who are linked to it. 
 
 If they have also a requirement on steamguard enabled would be a nice one to 
 combine bans + steamguard linked emails / the ID's they bind accounts to for 
 steamguard etc. With the right query they can make a nice linkage of alt F2P 
 accounts. Add a requirement of entering once every day (2?) the code on a F2P 
 empty (no bought games) account will prevent them using trow-away email 
 addresses. And F2P game being active after X time (2 days?) of creation of 
 the account (+ being online over 4 hours or w/e, one needs to download the 
 game, right?).. hmmz, that would help in the previous prevention of throw 
 away mail addresses.
 
 Simply: make them work for it. They are already too lazy to aim themselves... 
 work sound like a very good thing to get 'm at bay.
 
 As for namechangers, a simple SM plugin should be able to deal with those, 
 just autoban for more then x name changes per x time.? Say 3 changes per 5 
 minutes and a 30 min ban added. I rarely encounter anybody (legit) that wants 
 to change his name anyway when on the server. Later with a complaint of 
 hacking a perm can be made of it. Personally I would advertize its 3 name 
 changes per 6 minutes, but in reality its per 4, to get those that want to 
 try it out etc.
 
 
 For wallhacks, I always understood its 2 possible ways, one was via hacked 
 skins(I tho mostly solved some time ago in a update?), which can be blocked 
 by having walls etc adjusted, the other via entities in adjecent rooms being 
 send, with anti-cheat blockers having downsides that they show the enemy a 
 fraction after they are actually should be seen etc. Others might be better 
 in getting a solution on that. I can see a load of problems with any solution 
 for it, with distance differences to the corner (one being close, the other 
 far, like 2fort balcony sniper vs sniper).
 
 One I encounter  sometimes, that so far isn't mentioned, is a so called 
 clickbot. It's clicking the button if its crosshair on the head. 
 Sometimes quite obvious with impossible shots. Its incredibly hard to upheld 
 such ban, even with long demo's and impossible shots etc. Shame I cannot find 
 the video back that shows 'm.
 
 Final thing, if the VAC detection sees an old hack, I see no point in waiting 
 several weeks. I understand the wait on new ones, so development on them is 
 slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
 banning 'm is only annoying and does imo nothing in slowing down development 
 of new hacks. Maybe an x hours or w/e tops. also, it should taint the other 
 accounts too on that machine.
 
 I'm well aware that not everything can be addressed, hackers will find new 
 ways. I hope something

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
Thanks a bunch for all for the good feedback!

-Jon


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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-01 Thread Eric Riemers
There is a plugin for that on AM to punish quickly changing names players.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AJ Palkovic
Sent: donderdag 1 september 2011 2:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Another common problem is hackers who are repeatedly changing their name,
making it quite difficult to determine their steamid.  It would be nice to
rate limit name changes if possible.  For instance if someone changes their
name more than 4 times in 1 minute, they are blocked from changing their
name again for 10 minutes?

On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick
nephy...@doublezen.netwrote:

 Aimbotters and speedhackers are by far the most common, in that order.
 Aimbotters are rarely trying to hide what they're doing - they're 
 often getting headshots as fast as they can fire while taunting people in
chat.

 Speedhackers are very common too - a lot of these get detected by our 
 anti-hack script, which has been averaging a ban per day since the F2P 
 update.

 Wallhacks are hard, because there's no obvious giveaways if the player 
 isn't being obvious, and most people who want to be obvious go the 
 aimbot route. We get a few auto-detections of these per month from our 
 anti-hack script, but the script is far from perfect, and I suspect 
 there's a lot more of them than anyone realizes.

 I should also note that most of our hacker bans in the last months 
 have been free accounts with no friends, seemingly created just to go 
 troll people. It would be rather sweet justice if some sort of 
 hardware fingerprinting were to find and VAC their real accounts. That 
 would be one hell of a deterrent.

 - Neph


 On 08/31/2011 02:39 PM, Jon Lippincott wrote:

 I'd like to compile a list of the most common hacks/cheats you all 
 are seeing and see what measures we can take on game servers to help.  
 No guarantees about when this will happen, but it would be great to 
 get your feedback so we can chip away at it at least.

 -Jon



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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-01 Thread Peter Reinhold

On Wed, 31 Aug 2011 19:27:56 -0700 (PDT), Mart-Jan Reeuwijk wrote:


As for namechangers, a simple SM plugin should be able to deal with
those, just autoban for more then x name changes per x time.  Say 3


This already exists, 
https://forums.alliedmods.net/showthread.php?t=161320




/Peter

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Jon Lippincott
I'd like to compile a list of the most common hacks/cheats you all are seeing 
and see what measures we can take on game servers to help.  No guarantees about 
when this will happen, but it would be great to get your feedback so we can 
chip away at it at least.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, August 26, 2011 4:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

This is already done with DBlocker and multithreaded:

http://dblocker.didrole.com/

The multithreading only works on Windows though, as Valve disabled the CPU
detection code on Linux, so it's just like the servers always start with
-threads 1. If you got a linux server you can add the -threads command and
it will work though.

2011/8/26 Saint K. sai...@specialattack.net

 I can recall from the hlds times that we used to have an anti-wall hack
 extention or plugin which was quite low on load. What it did was it simply
 didn't send any information about clients that were not visible from your
 point of view. Can't figure out what the name was though, it was one of the
 high used tools (hlguard or so perhaps?)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
 daniel.joki...@gmail.com]
 Sent: 26 August 2011 13:36
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Why does command like sv_cheats exist?

 Remove it

 //Daniel

 Eric Riemers skrev 2011-08-26 13:33:
  I think they could do even more, but in the end the impact on servers on
  cpu (anti wallhack for instance) might be that high and since its still
  single threaded
 
  On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
  wrote:
  Valve could block wallhacks and speedhacks with some server side code if
  they wanted to.
 
  2011/8/26 Kigentheki...@gmail.com
 
  There isn't just that.  But I mentioned it since it was what was being
  discussed.
 
  A lot of things get broken in cheats when you use this plugin.
 
  But it does cause some other issues (small, but noticeable).
 
  On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
  The client doesn't decide it, but it knows when it's going to happen
  at
  the
  same time the server does. This is so that client side prediction can
  work
  effectively with crits. Whether an attack is a crit is decided by both
  the
  server and the client at the same time. They used to allow clients to
  decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
  simply
  shoot every time there is going to be a crit, instead of forcing crits
  every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
 
  Out of curiosity, why should the client decide when a critical hit
  occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
  validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
- Original Message -
From: bottige...@gmail.com
Sent: 08/25/11 11:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
The most common type of hack I see on my servers are speedhacks,
although i haven't modified the sv_max_usercmd_future_ticks cvar. One
would assume the default should be enough to prevent speedhacking.

The other issue I'm aware of is that the $ignorez prevention sometimes
doesn't work. I don't have any specific repro steps, but sometimes
after map changes, playermodel textures that should be ignoring
$ignorez don't work correctly, and the textures appear through walls.

On top of that, there are some particle effects (such as medic
overheal, and a few others) which I believe should also respect the
$ignorez fixes in the future.

On Wed, Aug 31, 2011 at 4:39 PM, Jon Lippincott j...@valvesoftware.com wrote:
 I'd like to compile a list of the most common hacks/cheats you all are seeing 
 and see what measures we can take on game servers to help.  No guarantees 
 about when this will happen, but it would be great to get your feedback so we 
 can chip away at it at least.

 -Jon

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Friday, August 26, 2011 4:55 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 This is already done with DBlocker and multithreaded:

 http://dblocker.didrole.com/

 The multithreading only works on Windows though, as Valve disabled the CPU
 detection code on Linux, so it's just like the servers always start with
 -threads 1. If you got a linux server you can add the -threads command and
 it will work though.

 2011/8/26 Saint K. sai...@specialattack.net

 I can recall from the hlds times that we used to have an anti-wall hack
 extention or plugin which was quite low on load. What it did was it simply
 didn't send any information about clients that were not visible from your
 point of view. Can't figure out what the name was though, it was one of the
 high used tools (hlguard or so perhaps?)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
 daniel.joki...@gmail.com]
 Sent: 26 August 2011 13:36
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Why does command like sv_cheats exist?

 Remove it

 //Daniel

 Eric Riemers skrev 2011-08-26 13:33:
  I think they could do even more, but in the end the impact on servers on
  cpu (anti wallhack for instance) might be that high and since its still
  single threaded
 
  On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
  wrote:
  Valve could block wallhacks and speedhacks with some server side code if
  they wanted to.
 
  2011/8/26 Kigentheki...@gmail.com
 
  There isn't just that.  But I mentioned it since it was what was being
  discussed.
 
  A lot of things get broken in cheats when you use this plugin.
 
  But it does cause some other issues (small, but noticeable).
 
  On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
  The client doesn't decide it, but it knows when it's going to happen
  at
  the
  same time the server does. This is so that client side prediction can
  work
  effectively with crits. Whether an attack is a crit is decided by both
  the
  server and the client at the same time. They used to allow clients to
  decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
  simply
  shoot every time there is going to be a crit, instead of forcing crits
  every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
 
  Out of curiosity, why should the client decide when a critical hit
  occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
  validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
    - Original Message -
    From: bottige...@gmail.com
    Sent: 08/25/11 11:36 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread John Schoenick
Aimbotters and speedhackers are by far the most common, in that order. 
Aimbotters are rarely trying to hide what they're doing - they're often 
getting headshots as fast as they can fire while taunting people in chat.


Speedhackers are very common too - a lot of these get detected by our 
anti-hack script, which has been averaging a ban per day since the F2P 
update.


Wallhacks are hard, because there's no obvious giveaways if the player 
isn't being obvious, and most people who want to be obvious go the 
aimbot route. We get a few auto-detections of these per month from our 
anti-hack script, but the script is far from perfect, and I suspect 
there's a lot more of them than anyone realizes.


I should also note that most of our hacker bans in the last months have 
been free accounts with no friends, seemingly created just to go troll 
people. It would be rather sweet justice if some sort of hardware 
fingerprinting were to find and VAC their real accounts. That would be 
one hell of a deterrent.


- Neph

On 08/31/2011 02:39 PM, Jon Lippincott wrote:

I'd like to compile a list of the most common hacks/cheats you all are seeing 
and see what measures we can take on game servers to help.  No guarantees about 
when this will happen, but it would be great to get your feedback so we can 
chip away at it at least.

-Jon




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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Ryan Stecker
 I should also note that most of our hacker bans in the last months have
been
 free accounts with no friends, seemingly created just to go troll people.
It
 would be rather sweet justice if some sort of hardware fingerprinting were
 to find and VAC their real accounts. That would be one hell of a
deterrent.

Steam already performs a little bit of hardware fingerprinting. The question
I have is if it's being used at all, but I don't have any solid numbers on
how many brand new accounts are joining my servers.

I assume *someone, somewhere* is keeping track of these kinds of players and
is dealing with them.

On Wed, Aug 31, 2011 at 7:07 PM, John Schoenick nephy...@doublezen.net
wrote:
 Aimbotters and speedhackers are by far the most common, in that order.
 Aimbotters are rarely trying to hide what they're doing - they're often
 getting headshots as fast as they can fire while taunting people in chat.

 Speedhackers are very common too - a lot of these get detected by our
 anti-hack script, which has been averaging a ban per day since the F2P
 update.

 Wallhacks are hard, because there's no obvious giveaways if the player
isn't
 being obvious, and most people who want to be obvious go the aimbot route.
 We get a few auto-detections of these per month from our anti-hack script,
 but the script is far from perfect, and I suspect there's a lot more of
them
 than anyone realizes.

 I should also note that most of our hacker bans in the last months have
been
 free accounts with no friends, seemingly created just to go troll people.
It
 would be rather sweet justice if some sort of hardware fingerprinting were
 to find and VAC their real accounts. That would be one hell of a
deterrent.

 - Neph

 On 08/31/2011 02:39 PM, Jon Lippincott wrote:

 I'd like to compile a list of the most common hacks/cheats you all are
 seeing and see what measures we can take on game servers to help.  No
 guarantees about when this will happen, but it would be great to get your
 feedback so we can chip away at it at least.

 -Jon



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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread AJ Palkovic
Another common problem is hackers who are repeatedly changing their name,
making it quite difficult to determine their steamid.  It would be nice to
rate limit name changes if possible.  For instance if someone changes their
name more than 4 times in 1 minute, they are blocked from changing their
name again for 10 minutes?

On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick nephy...@doublezen.netwrote:

 Aimbotters and speedhackers are by far the most common, in that order.
 Aimbotters are rarely trying to hide what they're doing - they're often
 getting headshots as fast as they can fire while taunting people in chat.

 Speedhackers are very common too - a lot of these get detected by our
 anti-hack script, which has been averaging a ban per day since the F2P
 update.

 Wallhacks are hard, because there's no obvious giveaways if the player
 isn't being obvious, and most people who want to be obvious go the aimbot
 route. We get a few auto-detections of these per month from our anti-hack
 script, but the script is far from perfect, and I suspect there's a lot more
 of them than anyone realizes.

 I should also note that most of our hacker bans in the last months have
 been free accounts with no friends, seemingly created just to go troll
 people. It would be rather sweet justice if some sort of hardware
 fingerprinting were to find and VAC their real accounts. That would be one
 hell of a deterrent.

 - Neph


 On 08/31/2011 02:39 PM, Jon Lippincott wrote:

 I'd like to compile a list of the most common hacks/cheats you all are
 seeing and see what measures we can take on game servers to help.  No
 guarantees about when this will happen, but it would be great to get your
 feedback so we can chip away at it at least.

 -Jon



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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread David Schmieder
Definitely speedhackers are the most frequent with a mix of aimbotters and 
wallhackers thrown in

for good measure.  The name changers are especially annoying.


-Original Message- 
From: AJ Palkovic

Sent: Wednesday, August 31, 2011 5:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Another common problem is hackers who are repeatedly changing their name,
making it quite difficult to determine their steamid.  It would be nice to
rate limit name changes if possible.  For instance if someone changes their
name more than 4 times in 1 minute, they are blocked from changing their
name again for 10 minutes?

On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick 
nephy...@doublezen.netwrote:



Aimbotters and speedhackers are by far the most common, in that order.
Aimbotters are rarely trying to hide what they're doing - they're often
getting headshots as fast as they can fire while taunting people in chat.

Speedhackers are very common too - a lot of these get detected by our
anti-hack script, which has been averaging a ban per day since the F2P
update.

Wallhacks are hard, because there's no obvious giveaways if the player
isn't being obvious, and most people who want to be obvious go the aimbot
route. We get a few auto-detections of these per month from our anti-hack
script, but the script is far from perfect, and I suspect there's a lot 
more

of them than anyone realizes.

I should also note that most of our hacker bans in the last months have
been free accounts with no friends, seemingly created just to go troll
people. It would be rather sweet justice if some sort of hardware
fingerprinting were to find and VAC their real accounts. That would be one
hell of a deterrent.

- Neph


On 08/31/2011 02:39 PM, Jon Lippincott wrote:


I'd like to compile a list of the most common hacks/cheats you all are
seeing and see what measures we can take on game servers to help.  No
guarantees about when this will happen, but it would be great to get your
feedback so we can chip away at it at least.

-Jon




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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Harry Strongburg
On Wed, Aug 31, 2011 at 05:10:59PM -0700, AJ Palkovic wrote:
 Another common problem is hackers who are repeatedly changing their name,
 making it quite difficult to determine their steamid.  It would be nice to
 rate limit name changes if possible.  For instance if someone changes their
 name more than 4 times in 1 minute, they are blocked from changing their
 name again for 10 minutes?

No thanks. There are already plugins that you can use to block them, and 
that will just cause issues for normal users.

sv_pure being 2 by default would stop a lot of mathackers, but Valve 
will never do that (waah why can't I see my golden deagle skin?), 
including the fact that sv_pure is pretty annoying with the 
autoexec.cfg changed and such errors.

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Mart-Jan Reeuwijk
+1 on Neph

I wonder if a such hardware hashed ID could be send along with a steam ID, so 
servers could ban on those. Too much evasions lately with F2P via proxies, imo 
any form of blocking proxy/vpn usage would recieve my cheers. I understand that 
that might hinder ppl that run steam on their work etc.

Another thing that might be an idea, is to limit empty accounts in a way (ie: 
no games bought on them). That they only can start playing the game after x 
time of creation, or at least have some game bought/regged on it (above a 
certain price, not for a 1 digit dollar/euro game). A vac ban on those accounts 
would hinder them more, cos they have something that is bought on it. Or let 
them do some time consuming requirements (ever rotating, otherwise they 
automate that) before they can play on regular servers.

One other thing, why not having a automatic ban feedback from the 
servers to Valve, esp with F2P accounts that would be interesting I 
guess, for valve then having a monitoring tool for F2P accounts that are
 being banned over and over, and they have ultimate resources to see 
whom those are and who are linked to it. 

If they have also a requirement on steamguard enabled would be a nice one to 
combine bans + steamguard linked emails / the ID's they bind accounts to for 
steamguard etc. With the right query they can make a nice linkage of alt F2P 
accounts. Add a requirement of entering once every day (2?) the code on a F2P 
empty (no bought games) account will prevent them using trow-away email 
addresses. And F2P game being active after X time (2 days?) of creation of the 
account (+ being online over 4 hours or w/e, one needs to download the game, 
right?).. hmmz, that would help in the previous prevention of throw away mail 
addresses.

Simply: make them work for it. They are already too lazy to aim themselves... 
work sound like a very good thing to get 'm at bay.

As for namechangers, a simple SM plugin should be able to deal with those, just 
autoban for more then x name changes per x time.  Say 3 changes per 5 minutes 
and a 30 min ban added. I rarely encounter anybody (legit) that wants to change 
his name anyway when on the server. Later with a complaint of hacking a perm 
can be made of it. Personally I would advertize its 3 name changes per 6 
minutes, but in reality its per 4, to get those that want to try it out etc.


For wallhacks, I always understood its 2 possible ways, one was via hacked 
skins(I tho mostly solved some time ago in a update?), which can be blocked by 
having walls etc adjusted, the other via entities in adjecent rooms being send, 
with anti-cheat blockers having downsides that they show the enemy a fraction 
after they are actually should be seen etc. Others might be better in getting a 
solution on that. I can see a load of problems with any solution for it, with 
distance differences to the corner (one being close, the other far, like 2fort 
balcony sniper vs sniper).

One I encounter  sometimes, that so far isn't mentioned, is a so called 
clickbot. It's clicking the button if its crosshair on the head. Sometimes 
quite obvious with impossible shots. Its incredibly hard to upheld such ban, 
even with long demo's and impossible shots etc. Shame I cannot find the video 
back that shows 'm.

Final thing, if the VAC detection sees an old hack, I see no point in waiting 
several weeks. I understand the wait on new ones, so development on them is 
slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
banning 'm is only annoying and does imo nothing in slowing down development of 
new hacks. Maybe an x hours or w/e tops. also, it should taint the other 
accounts too on that machine.

I'm well aware that not everything can be addressed, hackers will find new 
ways. I hope something above was helpful in the cause ;)



From: David Schmieder dm_schmie...@hotmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, 1 September 2011, 2:24
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Definitely speedhackers are the most frequent with a mix of aimbotters and 
wallhackers thrown in
for good measure.  The name changers are especially annoying.


-Original Message- 
From: AJ Palkovic
Sent: Wednesday, August 31, 2011 5:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Another common problem is hackers who are repeatedly changing their name,
making it quite difficult to determine their steamid.  It would be nice to
rate limit name changes if possible.  For instance if someone changes their
name more than 4 times in 1 minute, they are blocked from changing their
name again for 10 minutes?

On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick 
nephy...@doublezen.netwrote:

 Aimbotters and speedhackers are by far the most common, in that order.
 Aimbotters

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread ics

For TF2:

Always crits + aimbot (less than 10). Couple of speedhackers too. 
Cheating isn't that major issue in it in my part of the world


CS Source:
Aimbot+wallhack (About 1-3 per week), speedhack occasionally.

I've even taken the liberty of using that steamcommunity report tool for 
each cheater we encounter, say the game name and which cheat he used. 
Ask Mike Blaszczak or J Burton about the reports more if you are 
unfamiliar. I still don't know if it makes any difference or do they go 
just for statistical purposes on how many of those cheaters are being 
caught by VAC or are they monitoring the reported players more closely 
somehow through Steam.


-ics

1.9.2011 0:39, Jon Lippincott kirjoitti:

I'd like to compile a list of the most common hacks/cheats you all are seeing 
and see what measures we can take on game servers to help.  No guarantees about 
when this will happen, but it would be great to get your feedback so we can 
chip away at it at least.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, August 26, 2011 4:55 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

This is already done with DBlocker and multithreaded:

http://dblocker.didrole.com/

The multithreading only works on Windows though, as Valve disabled the CPU
detection code on Linux, so it's just like the servers always start with
-threads 1. If you got a linux server you can add the -threads command and
it will work though.

2011/8/26 Saint K.sai...@specialattack.net


I can recall from the hlds times that we used to have an anti-wall hack
extention or plugin which was quite low on load. What it did was it simply
didn't send any information about clients that were not visible from your
point of view. Can't figure out what the name was though, it was one of the
high used tools (hlguard or so perhaps?)

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
daniel.joki...@gmail.com]
Sent: 26 August 2011 13:36
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Why does command like sv_cheats exist?

Remove it

//Daniel

Eric Riemers skrev 2011-08-26 13:33:

I think they could do even more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded

On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com

  wrote:

Valve could block wallhacks and speedhacks with some server side code if
they wanted to.

2011/8/26 Kigentheki...@gmail.com


There isn't just that.  But I mentioned it since it was what was being
discussed.

A lot of things get broken in cheats when you use this plugin.

But it does cause some other issues (small, but noticeable).

On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com   wrote:

The client doesn't decide it, but it knows when it's going to happen

at

the

same time the server does. This is so that client side prediction can

work

effectively with crits. Whether an attack is a crit is decided by both

the

server and the client at the same time. They used to allow clients to

decide

it, and crit hacks used to be much more useful. Nowadays, crit hacks

simply

shoot every time there is going to be a crit, instead of forcing crits

every

time you shoot.

On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org   wrote:


Out of curiosity, why should the client decide when a critical hit

occurs?

I can see some benefit to it, but mostly I see it as exploitable.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Thursday, August 25, 2011 17:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
hack?

Valve should first add some basic server side protection against some
common hacks.

For example should be easy to block 100% crits hacks like this one:
http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
client
has to decide when a a critical hit occurs,  but the server should

validate

the decision.

Most speedhacks also should be detected by server.


   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?

Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-30 Thread Reuben Morais
2011/8/26 px p...@i.kiev.ua:
 Hello, AnAkIn.

 I  made  a  quick  look  on site and forum, but didn't find answer: if
 plugin  blocks  sending  coordinates  of non-visible players, how then
 their sounds transmitted to other players?


Different plugins use different strategies. Some send the audio
through different channels to confuse the hack, others mess with the
audio itself in a way that (supposedly) doesn't change the way you
hear it, but breaks position detection in hacks, etc. The sad truth
is, most server-side plugins that try to do that end up breaking the
experience for a lot of players. For example, the anti-wallhack
plugins for HLDS are famous for making the enemy visible a fraction of
a second after you actually are in line of sight, which breaks the
gameplay completely.

--
Reuben

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-27 Thread Drogen Viech
I think the sv_cheats guy might be talking about removing debug stuff
like r_drawothermodels completely, which is incredibly dumb
nontheless.

2011/8/26 px p...@i.kiev.ua:
 Hello, AnAkIn.

 I  made  a  quick  look  on site and forum, but didn't find answer: if
 plugin  blocks  sending  coordinates  of non-visible players, how then
 their sounds transmitted to other players?

 This is already done with DBlocker and multithreaded:

 http://dblocker.didrole.com/

 The multithreading only works on Windows though, as Valve disabled the CPU
 detection code on Linux, so it's just like the servers always start with
 -threads 1. If you got a linux server you can add the -threads command and
 it will work though.

 2011/8/26 Saint K. sai...@specialattack.net

 I can recall from the hlds times that we used to have an anti-wall hack
 extention or plugin which was quite low on load. What it did was it simply
 didn't send any information about clients that were not visible from your
 point of view. Can't figure out what the name was though, it was one of the
 high used tools (hlguard or so perhaps?)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
 daniel.joki...@gmail.com]
 Sent: 26 August 2011 13:36
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Why does command like sv_cheats exist?

 Remove it

 //Daniel

 Eric Riemers skrev 2011-08-26 13:33:
  I think they could do even more, but in the end the impact on servers on
  cpu (anti wallhack for instance) might be that high and since its still
  single threaded
 
  On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
  wrote:
  Valve could block wallhacks and speedhacks with some server side code if
  they wanted to.
 
  2011/8/26 Kigentheki...@gmail.com
 
  There isn't just that.  But I mentioned it since it was what was being
  discussed.
 
  A lot of things get broken in cheats when you use this plugin.
 
  But it does cause some other issues (small, but noticeable).
 
  On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
  The client doesn't decide it, but it knows when it's going to happen
  at
  the
  same time the server does. This is so that client side prediction can
  work
  effectively with crits. Whether an attack is a crit is decided by both
  the
  server and the client at the same time. They used to allow clients to
  decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
  simply
  shoot every time there is going to be a crit, instead of forcing crits
  every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
 
  Out of curiosity, why should the client decide when a critical hit
  occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
  validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
    - Original Message -
    From: bottige...@gmail.com
    Sent: 08/25/11 11:36 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-27 Thread clad iron
just banned a guy last nite for a hack that changes his name every second.
Also had wallhack, aimbot, with speedhack.
Wished i had relays running on that server at the time.

On Sat, Aug 27, 2011 at 9:07 AM, Drogen Viech drogenvi...@googlemail.comwrote:

 I think the sv_cheats guy might be talking about removing debug stuff
 like r_drawothermodels completely, which is incredibly dumb
 nontheless.

 2011/8/26 px p...@i.kiev.ua:
  Hello, AnAkIn.
 
  I  made  a  quick  look  on site and forum, but didn't find answer: if
  plugin  blocks  sending  coordinates  of non-visible players, how then
  their sounds transmitted to other players?
 
  This is already done with DBlocker and multithreaded:
 
  http://dblocker.didrole.com/
 
  The multithreading only works on Windows though, as Valve disabled the
 CPU
  detection code on Linux, so it's just like the servers always start with
  -threads 1. If you got a linux server you can add the -threads command
 and
  it will work though.
 
  2011/8/26 Saint K. sai...@specialattack.net
 
  I can recall from the hlds times that we used to have an anti-wall hack
  extention or plugin which was quite low on load. What it did was it
 simply
  didn't send any information about clients that were not visible from
 your
  point of view. Can't figure out what the name was though, it was one of
 the
  high used tools (hlguard or so perhaps?)
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
 [
  daniel.joki...@gmail.com]
  Sent: 26 August 2011 13:36
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
  Why does command like sv_cheats exist?
 
  Remove it
 
  //Daniel
 
  Eric Riemers skrev 2011-08-26 13:33:
   I think they could do even more, but in the end the impact on servers
 on
   cpu (anti wallhack for instance) might be that high and since its
 still
   single threaded
  
   On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
   wrote:
   Valve could block wallhacks and speedhacks with some server side
 code if
   they wanted to.
  
   2011/8/26 Kigentheki...@gmail.com
  
   There isn't just that.  But I mentioned it since it was what was
 being
   discussed.
  
   A lot of things get broken in cheats when you use this plugin.
  
   But it does cause some other issues (small, but noticeable).
  
   On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com
  wrote:
   The client doesn't decide it, but it knows when it's going to
 happen
   at
   the
   same time the server does. This is so that client side prediction
 can
   work
   effectively with crits. Whether an attack is a crit is decided by
 both
   the
   server and the client at the same time. They used to allow clients
 to
   decide
   it, and crit hacks used to be much more useful. Nowadays, crit
 hacks
   simply
   shoot every time there is going to be a crit, instead of forcing
 crits
   every
   time you shoot.
  
   On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
  
   Out of curiosity, why should the client decide when a critical
 hit
   occurs?
   I can see some benefit to it, but mostly I see it as exploitable.
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
   Sent: Thursday, August 25, 2011 17:07
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
   hack?
  
   Valve should first add some basic server side protection against
 some
   common hacks.
  
   For example should be easy to block 100% crits hacks like this
 one:
   http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
   client
   has to decide when a a critical hit occurs,  but the server
 should
   validate
   the decision.
  
   Most speedhacks also should be detected by server.
  
  
 - Original Message -
 From: bottige...@gmail.com
 Sent: 08/25/11 11:36 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Dealing with F2P ban evasion and status
 hack?
  
  
   Is Valve really doing anything to catch people making F2P
 accounts to
   avoid cheat bans?
  
   Ever since we switched to IP bans, we've been able to catch many
   cheaters using F2P to avoid bans. Some of them have even made up
 to 4
   accounts in a row. Unfortunately, I've started to see some of
 these
   people sprinkle our ban system with dynamic IPs which will
 inevitably
   ban innocent users.
  
   We've also recently dealt with another hacker here (Valve can
 confirm
   they use the same IP address).
  
   http://steamcommunity.com/profiles/76561198047123732 - primary
   cheating
   account
   http://steamcommunity.com/profiles/76561198038410008
  
   What was unusual about this is that he was using a name copy

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread AnAkIn .
Valve could block wallhacks and speedhacks with some server side code if
they wanted to.

2011/8/26 Kigen theki...@gmail.com

 There isn't just that.  But I mentioned it since it was what was being
 discussed.

 A lot of things get broken in cheats when you use this plugin.

 But it does cause some other issues (small, but noticeable).

 On Thu, Aug 25, 2011 at 9:05 PM, J M invaderam...@gmail.com wrote:
  The client doesn't decide it, but it knows when it's going to happen at
 the
  same time the server does. This is so that client side prediction can
 work
  effectively with crits. Whether an attack is a crit is decided by both
 the
  server and the client at the same time. They used to allow clients to
 decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
 simply
  shoot every time there is going to be a crit, instead of forcing crits
 every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavi nec...@0xf.org wrote:
 
  Out of curiosity, why should the client decide when a critical hit
 occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client
  has to decide when a a critical hit occurs,  but the server should
 validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Eric Riemers

I think they could do even more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded

On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn . anakin...@gmail.com wrote:
 Valve could block wallhacks and speedhacks with some server side code if
 they wanted to.
 
 2011/8/26 Kigen theki...@gmail.com
 
 There isn't just that.  But I mentioned it since it was what was being
 discussed.

 A lot of things get broken in cheats when you use this plugin.

 But it does cause some other issues (small, but noticeable).

 On Thu, Aug 25, 2011 at 9:05 PM, J M invaderam...@gmail.com wrote:
  The client doesn't decide it, but it knows when it's going to happen
at
 the
  same time the server does. This is so that client side prediction can
 work
  effectively with crits. Whether an attack is a crit is decided by both
 the
  server and the client at the same time. They used to allow clients to
 decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
 simply
  shoot every time there is going to be a crit, instead of forcing crits
 every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavi nec...@0xf.org wrote:
 
  Out of curiosity, why should the client decide when a critical hit
 occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
 validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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archives,
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Daniel Nilsson

Why does command like sv_cheats exist?

Remove it

//Daniel

Eric Riemers skrev 2011-08-26 13:33:

I think they could do even more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded

On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com  wrote:

Valve could block wallhacks and speedhacks with some server side code if
they wanted to.

2011/8/26 Kigentheki...@gmail.com


There isn't just that.  But I mentioned it since it was what was being
discussed.

A lot of things get broken in cheats when you use this plugin.

But it does cause some other issues (small, but noticeable).

On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:

The client doesn't decide it, but it knows when it's going to happen

at

the

same time the server does. This is so that client side prediction can

work

effectively with crits. Whether an attack is a crit is decided by both

the

server and the client at the same time. They used to allow clients to

decide

it, and crit hacks used to be much more useful. Nowadays, crit hacks

simply

shoot every time there is going to be a crit, instead of forcing crits

every

time you shoot.

On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:


Out of curiosity, why should the client decide when a critical hit

occurs?

I can see some benefit to it, but mostly I see it as exploitable.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Thursday, August 25, 2011 17:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
hack?

Valve should first add some basic server side protection against some
common hacks.

For example should be easy to block 100% crits hacks like this one:
http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
client
has to decide when a a critical hit occurs,  but the server should

validate

the decision.

Most speedhacks also should be detected by server.


  - Original Message -
  From: bottige...@gmail.com
  Sent: 08/25/11 11:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?

Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban system with dynamic IPs which will inevitably
ban innocent users.

We've also recently dealt with another hacker here (Valve can confirm
they use the same IP address).

http://steamcommunity.com/profiles/76561198047123732 - primary
cheating
account
http://steamcommunity.com/profiles/76561198038410008

What was unusual about this is that he was using a name copy program
and the admin at that time was complaining he couldn't use the status
command. Is it possible to have the status command blocked somehow?
The cheater in question posted this youtube video on this hack forum.

http://casualhacks.net/forum/showthread.php?t=69

___
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archives,

please visit:
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Saint K .
I can recall from the hlds times that we used to have an anti-wall hack 
extention or plugin which was quite low on load. What it did was it simply 
didn't send any information about clients that were not visible from your point 
of view. Can't figure out what the name was though, it was one of the high used 
tools (hlguard or so perhaps?)

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson 
[daniel.joki...@gmail.com]
Sent: 26 August 2011 13:36
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Why does command like sv_cheats exist?

Remove it

//Daniel

Eric Riemers skrev 2011-08-26 13:33:
 I think they could do even more, but in the end the impact on servers on
 cpu (anti wallhack for instance) might be that high and since its still
 single threaded

 On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com  wrote:
 Valve could block wallhacks and speedhacks with some server side code if
 they wanted to.

 2011/8/26 Kigentheki...@gmail.com

 There isn't just that.  But I mentioned it since it was what was being
 discussed.

 A lot of things get broken in cheats when you use this plugin.

 But it does cause some other issues (small, but noticeable).

 On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
 The client doesn't decide it, but it knows when it's going to happen
 at
 the
 same time the server does. This is so that client side prediction can
 work
 effectively with crits. Whether an attack is a crit is decided by both
 the
 server and the client at the same time. They used to allow clients to
 decide
 it, and crit hacks used to be much more useful. Nowadays, crit hacks
 simply
 shoot every time there is going to be a crit, instead of forcing crits
 every
 time you shoot.

 On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:

 Out of curiosity, why should the client decide when a critical hit
 occurs?
 I can see some benefit to it, but mostly I see it as exploitable.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
 Sent: Thursday, August 25, 2011 17:07
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
 hack?

 Valve should first add some basic server side protection against some
 common hacks.

 For example should be easy to block 100% crits hacks like this one:
 http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
 client
 has to decide when a a critical hit occurs,  but the server should
 validate
 the decision.

 Most speedhacks also should be detected by server.


   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary
 cheating
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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 archives,
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread AnAkIn .
This is already done with DBlocker and multithreaded:

http://dblocker.didrole.com/

The multithreading only works on Windows though, as Valve disabled the CPU
detection code on Linux, so it's just like the servers always start with
-threads 1. If you got a linux server you can add the -threads command and
it will work though.

2011/8/26 Saint K. sai...@specialattack.net

 I can recall from the hlds times that we used to have an anti-wall hack
 extention or plugin which was quite low on load. What it did was it simply
 didn't send any information about clients that were not visible from your
 point of view. Can't figure out what the name was though, it was one of the
 high used tools (hlguard or so perhaps?)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
 daniel.joki...@gmail.com]
 Sent: 26 August 2011 13:36
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Why does command like sv_cheats exist?

 Remove it

 //Daniel

 Eric Riemers skrev 2011-08-26 13:33:
  I think they could do even more, but in the end the impact on servers on
  cpu (anti wallhack for instance) might be that high and since its still
  single threaded
 
  On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
  wrote:
  Valve could block wallhacks and speedhacks with some server side code if
  they wanted to.
 
  2011/8/26 Kigentheki...@gmail.com
 
  There isn't just that.  But I mentioned it since it was what was being
  discussed.
 
  A lot of things get broken in cheats when you use this plugin.
 
  But it does cause some other issues (small, but noticeable).
 
  On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
  The client doesn't decide it, but it knows when it's going to happen
  at
  the
  same time the server does. This is so that client side prediction can
  work
  effectively with crits. Whether an attack is a crit is decided by both
  the
  server and the client at the same time. They used to allow clients to
  decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
  simply
  shoot every time there is going to be a crit, instead of forcing crits
  every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
 
  Out of curiosity, why should the client decide when a critical hit
  occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
  validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
- Original Message -
From: bottige...@gmail.com
Sent: 08/25/11 11:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Andre Pozos

Dear Valve:

Whats the CS:GO server requirements? The cpu usage is like a tf2 server?
Any news about the CS:GO dedicated server beta release date(i heard 
somewhere its in october)?
The engine(the one in portal 2?) will still use only  one core in a 
dedicated server?


Best regards

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread tylerschwend
Sv_cheats is for godmode, noclip, etc. Cheat codes. And often useful for 
debugging. These are not the hacks being spoken of.

Sent via BlackBerry by ATT

-Original Message-
From: Daniel Nilsson daniel.joki...@gmail.com
Sender: hlds_linux-boun...@list.valvesoftware.com
Date: Fri, 26 Aug 2011 13:36:48 
To: hlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Why does command like sv_cheats exist?

Remove it

//Daniel

Eric Riemers skrev 2011-08-26 13:33:
 I think they could do even more, but in the end the impact on servers on
 cpu (anti wallhack for instance) might be that high and since its still
 single threaded

 On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com  wrote:
 Valve could block wallhacks and speedhacks with some server side code if
 they wanted to.

 2011/8/26 Kigentheki...@gmail.com

 There isn't just that.  But I mentioned it since it was what was being
 discussed.

 A lot of things get broken in cheats when you use this plugin.

 But it does cause some other issues (small, but noticeable).

 On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
 The client doesn't decide it, but it knows when it's going to happen
 at
 the
 same time the server does. This is so that client side prediction can
 work
 effectively with crits. Whether an attack is a crit is decided by both
 the
 server and the client at the same time. They used to allow clients to
 decide
 it, and crit hacks used to be much more useful. Nowadays, crit hacks
 simply
 shoot every time there is going to be a crit, instead of forcing crits
 every
 time you shoot.

 On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:

 Out of curiosity, why should the client decide when a critical hit
 occurs?
 I can see some benefit to it, but mostly I see it as exploitable.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
 Sent: Thursday, August 25, 2011 17:07
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
 hack?

 Valve should first add some basic server side protection against some
 common hacks.

 For example should be easy to block 100% crits hacks like this one:
 http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
 client
 has to decide when a a critical hit occurs,  but the server should
 validate
 the decision.

 Most speedhacks also should be detected by server.


   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary
 cheating
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread John Marbury
On Fri, Aug 26, 2011 at 7:36 AM, Daniel Nilsson daniel.joki...@gmail.comwrote:

 Why does command like sv_cheats exist?

 Remove it

 //Daniel


Not sure if troll, or just incredibly dumb.
Ether way, please go back to SPUF.
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread doc
I half thought that earlier poster was joking, yes Tyler is correct
sv_cheats really has nothing to do with the hacks as far as I'm aware.

On Fri, Aug 26, 2011 at 12:37 PM,  tylerschw...@gmail.com wrote:
 Sv_cheats is for godmode, noclip, etc. Cheat codes. And often useful for 
 debugging. These are not the hacks being spoken of.

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread px
Hello, AnAkIn.

I  made  a  quick  look  on site and forum, but didn't find answer: if
plugin  blocks  sending  coordinates  of non-visible players, how then
their sounds transmitted to other players?

 This is already done with DBlocker and multithreaded:

 http://dblocker.didrole.com/

 The multithreading only works on Windows though, as Valve disabled the CPU
 detection code on Linux, so it's just like the servers always start with
 -threads 1. If you got a linux server you can add the -threads command and
 it will work though.

 2011/8/26 Saint K. sai...@specialattack.net

 I can recall from the hlds times that we used to have an anti-wall hack
 extention or plugin which was quite low on load. What it did was it simply
 didn't send any information about clients that were not visible from your
 point of view. Can't figure out what the name was though, it was one of the
 high used tools (hlguard or so perhaps?)

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson [
 daniel.joki...@gmail.com]
 Sent: 26 August 2011 13:36
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Why does command like sv_cheats exist?

 Remove it

 //Daniel

 Eric Riemers skrev 2011-08-26 13:33:
  I think they could do even more, but in the end the impact on servers on
  cpu (anti wallhack for instance) might be that high and since its still
  single threaded
 
  On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
  wrote:
  Valve could block wallhacks and speedhacks with some server side code if
  they wanted to.
 
  2011/8/26 Kigentheki...@gmail.com
 
  There isn't just that.  But I mentioned it since it was what was being
  discussed.
 
  A lot of things get broken in cheats when you use this plugin.
 
  But it does cause some other issues (small, but noticeable).
 
  On Thu, Aug 25, 2011 at 9:05 PM, J Minvaderam...@gmail.com  wrote:
  The client doesn't decide it, but it knows when it's going to happen
  at
  the
  same time the server does. This is so that client side prediction can
  work
  effectively with crits. Whether an attack is a crit is decided by both
  the
  server and the client at the same time. They used to allow clients to
  decide
  it, and crit hacks used to be much more useful. Nowadays, crit hacks
  simply
  shoot every time there is going to be a crit, instead of forcing crits
  every
  time you shoot.
 
  On Thu, Aug 25, 2011 at 9:55 PM, Necavinec...@0xf.org  wrote:
 
  Out of curiosity, why should the client decide when a critical hit
  occurs?
  I can see some benefit to it, but mostly I see it as exploitable.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
  Sent: Thursday, August 25, 2011 17:07
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status
  hack?
 
  Valve should first add some basic server side protection against some
  common hacks.
 
  For example should be easy to block 100% crits hacks like this one:
  http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the
  client
  has to decide when a a critical hit occurs,  but the server should
  validate
  the decision.
 
  Most speedhacks also should be detected by server.
 
 
- Original Message -
From: bottige...@gmail.com
Sent: 08/25/11 11:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
 
  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating
  account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
  ___
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  archives,
  please visit:
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[hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread bottige...@gmail.com
Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?

Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban system with dynamic IPs which will inevitably
ban innocent users.

We've also recently dealt with another hacker here (Valve can confirm
they use the same IP address).

http://steamcommunity.com/profiles/76561198047123732 - primary cheating account
http://steamcommunity.com/profiles/76561198038410008

What was unusual about this is that he was using a name copy program
and the admin at that time was complaining he couldn't use the status
command. Is it possible to have the status command blocked somehow?
The cheater in question posted this youtube video on this hack forum.

http://casualhacks.net/forum/showthread.php?t=69

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread AnAkIn .
No, they aren't.

2011/8/25 bottige...@gmail.com bottige...@gmail.com

 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary cheating
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

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 please visit:
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-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Eric Riemers
The only thing i know is that they cant put multiple accounts (max 3 i
think) on 1 creditcard... if you want more on 1 account, but hey for
cheaters they don't care...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: donderdag 25 augustus 2011 22:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

No, they aren't.

2011/8/25 bottige...@gmail.com bottige...@gmail.com

 Is Valve really doing anything to catch people making F2P accounts to 
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many 
 cheaters using F2P to avoid bans. Some of them have even made up to 4 
 accounts in a row. Unfortunately, I've started to see some of these 
 people sprinkle our ban system with dynamic IPs which will inevitably 
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm 
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary 
 cheating account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program 
 and the admin at that time was complaining he couldn't use the status 
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

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 please visit:
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--
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AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Michael
I've never seen that, my credit card has been used on 5+ accounts without
problems. I have 2 accounts and my roommates have 3 accounts between them
both and we all use my 1 credit card since they only have cash.

Michael

On Thu, Aug 25, 2011 at 4:45 PM, Eric Riemers riem...@binkey.nl wrote:

 The only thing i know is that they cant put multiple accounts (max 3 i
 think) on 1 creditcard... if you want more on 1 account, but hey for
 cheaters they don't care...

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: donderdag 25 augustus 2011 22:40
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 No, they aren't.

 2011/8/25 bottige...@gmail.com bottige...@gmail.com

  Is Valve really doing anything to catch people making F2P accounts to
  avoid cheat bans?
 
  Ever since we switched to IP bans, we've been able to catch many
  cheaters using F2P to avoid bans. Some of them have even made up to 4
  accounts in a row. Unfortunately, I've started to see some of these
  people sprinkle our ban system with dynamic IPs which will inevitably
  ban innocent users.
 
  We've also recently dealt with another hacker here (Valve can confirm
  they use the same IP address).
 
  http://steamcommunity.com/profiles/76561198047123732 - primary
  cheating account
  http://steamcommunity.com/profiles/76561198038410008
 
  What was unusual about this is that he was using a name copy program
  and the admin at that time was complaining he couldn't use the status
  command. Is it possible to have the status command blocked somehow?
  The cheater in question posted this youtube video on this hack forum.
 
  http://casualhacks.net/forum/showthread.php?t=69
 
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  please visit:
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 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Loïc PERY
sourcemods plugins can block F2P 

2011/8/25 Michael mich...@polishedgeek.com

 I've never seen that, my credit card has been used on 5+ accounts without
 problems. I have 2 accounts and my roommates have 3 accounts between them
 both and we all use my 1 credit card since they only have cash.

 Michael

 On Thu, Aug 25, 2011 at 4:45 PM, Eric Riemers riem...@binkey.nl wrote:

  The only thing i know is that they cant put multiple accounts (max 3 i
  think) on 1 creditcard... if you want more on 1 account, but hey for
  cheaters they don't care...
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
  Sent: donderdag 25 augustus 2011 22:40
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
  No, they aren't.
 
  2011/8/25 bottige...@gmail.com bottige...@gmail.com
 
   Is Valve really doing anything to catch people making F2P accounts to
   avoid cheat bans?
  
   Ever since we switched to IP bans, we've been able to catch many
   cheaters using F2P to avoid bans. Some of them have even made up to 4
   accounts in a row. Unfortunately, I've started to see some of these
   people sprinkle our ban system with dynamic IPs which will inevitably
   ban innocent users.
  
   We've also recently dealt with another hacker here (Valve can confirm
   they use the same IP address).
  
   http://steamcommunity.com/profiles/76561198047123732 - primary
   cheating account
   http://steamcommunity.com/profiles/76561198038410008
  
   What was unusual about this is that he was using a name copy program
   and the admin at that time was complaining he couldn't use the status
   command. Is it possible to have the status command blocked somehow?
   The cheater in question posted this youtube video on this hack forum.
  
   http://casualhacks.net/forum/showthread.php?t=69
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
 
 
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
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  please visit:
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread clad iron
blocking f2p would surely help fix that issue to a point.
On that same note, maybe that is 1 reason why valve threw up so many servers
?

On Thu, Aug 25, 2011 at 5:25 PM, Loïc PERY louloubi...@gmail.com wrote:

 sourcemods plugins can block F2P 

 2011/8/25 Michael mich...@polishedgeek.com

  I've never seen that, my credit card has been used on 5+ accounts without
  problems. I have 2 accounts and my roommates have 3 accounts between them
  both and we all use my 1 credit card since they only have cash.
 
  Michael
 
  On Thu, Aug 25, 2011 at 4:45 PM, Eric Riemers riem...@binkey.nl wrote:
 
   The only thing i know is that they cant put multiple accounts (max 3 i
   think) on 1 creditcard... if you want more on 1 account, but hey for
   cheaters they don't care...
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
 .
   Sent: donderdag 25 augustus 2011 22:40
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
  
   No, they aren't.
  
   2011/8/25 bottige...@gmail.com bottige...@gmail.com
  
Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?
   
Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban system with dynamic IPs which will inevitably
ban innocent users.
   
We've also recently dealt with another hacker here (Valve can confirm
they use the same IP address).
   
http://steamcommunity.com/profiles/76561198047123732 - primary
cheating account
http://steamcommunity.com/profiles/76561198038410008
   
What was unusual about this is that he was using a name copy program
and the admin at that time was complaining he couldn't use the status
command. Is it possible to have the status command blocked somehow?
The cheater in question posted this youtube video on this hack forum.
   
http://casualhacks.net/forum/showthread.php?t=69
   
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 archives,
please visit:
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   --
   Best regards,
   AnAkIn,
   -
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   http://www.esl.eu/eu/tf2
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread hlds
Valve should first add some basic server side protection against some common 
hacks.

For example should be easy to block 100% crits hacks like this one: 
http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to 
decide when a a critical hit occurs,  but the server should validate the 
decision.

Most speedhacks also should be detected by server.


  - Original Message -
  From: bottige...@gmail.com
  Sent: 08/25/11 11:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
   
Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?

Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban system with dynamic IPs which will inevitably
ban innocent users.

We've also recently dealt with another hacker here (Valve can confirm
they use the same IP address).

http://steamcommunity.com/profiles/76561198047123732 - primary cheating account
http://steamcommunity.com/profiles/76561198038410008

What was unusual about this is that he was using a name copy program
and the admin at that time was complaining he couldn't use the status
command. Is it possible to have the status command blocked somehow?
The cheater in question posted this youtube video on this hack forum.

http://casualhacks.net/forum/showthread.php?t=69

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
Th

On Thu, Aug 25, 2011 at 7:06 PM, hlds h...@gmx.com wrote:
 Valve should first add some basic server side protection against some common 
 hacks.

 For example should be easy to block 100% crits hacks like this one: 
 http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has 
 to decide when a a critical hit occurs,  but the server should validate the 
 decision.

 Most speedhacks also should be detected by server.


   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary cheating 
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

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 visit:
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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
Blargs, that got cut off.

Anyway, the client doesn't decide when a crit occurs.  But as part of
the prediction (for lag compensation) it does know when a crit will
happen.  Cheats just hook onto this and fire the weapon when a crit
will occur.

I built a simple tool that will prevent this but haven't released it yet.

Mainly this is because I have to know where this leaves myself for the
future.  I'm all about free software, but making software free is very
expensive to me. :(

On Thu, Aug 25, 2011 at 7:28 PM, Kigen theki...@gmail.com wrote:
 Th

 On Thu, Aug 25, 2011 at 7:06 PM, hlds h...@gmx.com wrote:
 Valve should first add some basic server side protection against some common 
 hacks.

 For example should be easy to block 100% crits hacks like this one: 
 http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has 
 to decide when a a critical hit occurs,  but the server should validate the 
 decision.

 Most speedhacks also should be detected by server.


   - Original Message -
   From: bottige...@gmail.com
   Sent: 08/25/11 11:36 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary cheating 
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Harry Strongburg
On Thu, Aug 25, 2011 at 07:32:08PM -0500, Kigen wrote:
 Mainly this is because I have to know where this leaves myself for the
 future.  I'm all about free software, but making software free is very
 expensive to me. :(

No offense, but are there anyone who would pay for an anticheat plugin 
for such a trivial feature? I just can't see any common people buying 
such a thing, except hardcore gaming leagues (which would be watching 
the players closer anyways).

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Necavi
Out of curiosity, why should the client decide when a critical hit occurs? I 
can see some benefit to it, but mostly I see it as exploitable.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Thursday, August 25, 2011 17:07
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

Valve should first add some basic server side protection against some common 
hacks.

For example should be easy to block 100% crits hacks like this one: 
http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client has to 
decide when a a critical hit occurs,  but the server should validate the 
decision.

Most speedhacks also should be detected by server.


  - Original Message -
  From: bottige...@gmail.com
  Sent: 08/25/11 11:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?
 
   
Is Valve really doing anything to catch people making F2P accounts to
avoid cheat bans?

Ever since we switched to IP bans, we've been able to catch many
cheaters using F2P to avoid bans. Some of them have even made up to 4
accounts in a row. Unfortunately, I've started to see some of these
people sprinkle our ban system with dynamic IPs which will inevitably
ban innocent users.

We've also recently dealt with another hacker here (Valve can confirm
they use the same IP address).

http://steamcommunity.com/profiles/76561198047123732 - primary cheating account
http://steamcommunity.com/profiles/76561198038410008

What was unusual about this is that he was using a name copy program
and the admin at that time was complaining he couldn't use the status
command. Is it possible to have the status command blocked somehow?
The cheater in question posted this youtube video on this hack forum.

http://casualhacks.net/forum/showthread.php?t=69

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Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Kigen
There isn't just that.  But I mentioned it since it was what was being
discussed.

A lot of things get broken in cheats when you use this plugin.

But it does cause some other issues (small, but noticeable).

On Thu, Aug 25, 2011 at 9:05 PM, J M invaderam...@gmail.com wrote:
 The client doesn't decide it, but it knows when it's going to happen at the
 same time the server does. This is so that client side prediction can work
 effectively with crits. Whether an attack is a crit is decided by both the
 server and the client at the same time. They used to allow clients to decide
 it, and crit hacks used to be much more useful. Nowadays, crit hacks simply
 shoot every time there is going to be a crit, instead of forcing crits every
 time you shoot.

 On Thu, Aug 25, 2011 at 9:55 PM, Necavi nec...@0xf.org wrote:

 Out of curiosity, why should the client decide when a critical hit occurs?
 I can see some benefit to it, but mostly I see it as exploitable.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds
 Sent: Thursday, August 25, 2011 17:07
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

 Valve should first add some basic server side protection against some
 common hacks.

 For example should be easy to block 100% crits hacks like this one:
 http://www.youtube.com/watch?v=4hq_LZUPvqI. I understand why the client
 has to decide when a a critical hit occurs,  but the server should validate
 the decision.

 Most speedhacks also should be detected by server.


  - Original Message -
  From: bottige...@gmail.com
  Sent: 08/25/11 11:36 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Dealing with F2P ban evasion and status hack?


 Is Valve really doing anything to catch people making F2P accounts to
 avoid cheat bans?

 Ever since we switched to IP bans, we've been able to catch many
 cheaters using F2P to avoid bans. Some of them have even made up to 4
 accounts in a row. Unfortunately, I've started to see some of these
 people sprinkle our ban system with dynamic IPs which will inevitably
 ban innocent users.

 We've also recently dealt with another hacker here (Valve can confirm
 they use the same IP address).

 http://steamcommunity.com/profiles/76561198047123732 - primary cheating
 account
 http://steamcommunity.com/profiles/76561198038410008

 What was unusual about this is that he was using a name copy program
 and the admin at that time was complaining he couldn't use the status
 command. Is it possible to have the status command blocked somehow?
 The cheater in question posted this youtube video on this hack forum.

 http://casualhacks.net/forum/showthread.php?t=69

 ___
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 please visit:
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